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minetest.conf.test
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minetest.conf.test
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#
# ! Файл автоматически выкатывается и применяется на тестовом сервере !
#
# -----------------------------------------------------------------------------------
#
# Секция с настройками из предоствляемого MT конфига (`minetest.conf.example`)
# за основу с чем сверялось взят `minetest.conf.example` из **v. 5.4.0**
#
# Дополнительные настройки для модов (наших и сторонних) в конце файла.
#
# -----------------------------------------------------------------------------------
#
# Клиентские настройки выпилены и всё что не используется или используется значение по умолчанию
#
#
# Server / Singleplayer
#
# Name of the server, to be displayed when players join and in the serverlist.
server_name = [RU] L.O.R.D. Полигон stable
# Description of server, to be displayed when players join and in the serverlist.
server_description = Тестовый сервер L.O.R.D. (раскатка с ветки `dev` - см. релизный процесс)
# Domain name of server, to be displayed in the serverlist.
#server_address = 84.204.209.222
server_address = test.lord-server.ru
# Homepage of server, to be displayed in the serverlist.
server_url = http://lord-server.ru/
# Automatically report to the serverlist.
server_announce = false
## Network
# Network port to listen (UDP).
port = 30004
## Game
# Default game when creating a new world.
default_game = lord
# Message of the day displayed to players connecting.
motd = Тестим, не ленимся.
# Maximum number of players that can be connected simultaneously.
max_users = 6
# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
item_entity_ttl = 600
# Enable players getting damage and dying.
# type: bool
enable_damage = true
# Enable creative mode for all players
# type: bool
creative_mode = false
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
fixed_map_seed = badger
# New users need to input this password.
default_password = 456852
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
default_privs = shout, interact, spawn, info, news, home
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = false
# Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance = 100
# Whether to allow players to damage and kill each other.
enable_pvp = true
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint = 330, 20, 160
# If enabled, new players cannot join with an empty password.
disallow_empty_password = true
# If enabled, disable cheat prevention in multiplayer.
disable_anticheat = true
# If enabled, actions are recorded for rollback.
# This option is only read when server starts.
enable_rollback_recording = true
# A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown = Сервер останавливается. Server shutting down.
# A message to be displayed to all clients when the server crashes.
kick_msg_crash = Внутренняя ошибка сервера. Вы будете отключены. Попробуйте переподключится через 5 минут. This server has experienced an internal error. You will now be disconnected. Try to reconnect in 5 minutes.
# Whether to ask clients to reconnect after a (Lua) crash.
# Set this to true if your server is set up to restart automatically.
ask_reconnect_on_crash = true
# Controls length of day/night cycle.
# Examples:
# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed = 24
### Physics
# всё по умолчанию
### Advanced
# Maximum number of statically stored objects in a block.
max_objects_per_block = 499
## Security
# Prevent mods from doing insecure things like running shell commands.
# А НА ПРОДЕ `false` !!!
secure.enable_security = true
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods = lp_api
# For Discord
secure.http_mods = lp_api, http
## Advanced
### Profiling
# всё по умолчанию
#
# Client and Server
#
# Name of the player.
# When running a server, clients connecting with this name are admins.
# When starting from the main menu, this is overridden.
name = Alek
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
# type: enum values: , ar, ca, cs, da, de, dv, el, en, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
language = ru
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
# type: enum values: , none, error, warning, action, info, verbose
debug_log_level = action
# Minimal level of logging to be written to chat.
# type: enum values: , none, error, warning, action, info, verbose
chat_log_level = warning
## Advanced
# всё по умолчанию
#
# Mapgen
#
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# Current mapgens in a highly unstable state:
# - The optional floatlands of v7 (disabled by default).
# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
mg_name = carpathian
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance = 6
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
# type: int min: 0 max: 31007
mapgen_limit = 31000
# всё по умолчанию или не используется:
## Biome API temperature and humidity noise parameters
## Mapgen V5
## Mapgen V6
## Mapgen V7
## Mapgen Carpathian
## Mapgen Flat
## Mapgen Fractal
## Mapgen Valleys
## Advanced
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# This limit is enforced per player.
emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate = 32
#
# Online Content Repository
#
# всё по умолчанию или не используется
# ----------------------------------------------------------------------------------------------------------
#
# Далее секция с дополнительными настройками,
# которых нет в основном предоставляемом MT конфиге (`minetest.conf.example`)
# и которые используются модами (MTG, сторонними, нашими)
#
# ----------------------------------------------------------------------------------------------------------
#
# Core
#
# ------- Core/http -------
#http.debug = true
#
# MTG
#
# ------- MTG/fire -------
# отключение пожара
disable_fire = true
# ------- MTG/give_initial_stuff -------
# Gives some stuff to players at the beginning
give_initial_stuff = true
initial_stuff = lord_money:copper_coin 100,lottmobs:horsemeat_cooked 99,tools:pick_mithril,tools:axe_mithril,tools:spear_stone
#
# Various
#
# ------- _various/areas -------
# разрешить игрокам защищать области
areas.self_protection = false
# ------- _various/mobs/api.lua -------
# отключить спавн мобов в районе протектора? (на данный момент вообще спавн)
mobs_spawn_protected = 0
# ------- _various/protector_lott -------
protector_pvp = true
protector_spawn = 10
#protector_damage = 3
# -------- _various/discord ---------
# For Discord
lp_api.channel_id = 284678831866904578
lp_api.router.cmd = true
lp_api.system_name = lord-test
#
# Ours (LORD)
#
environment = test
debug = true
# ------- lord/lord_classes, lord/lord_spawn -------
# также см. настройку `static_spawnpoint` в основном разделе выше
# добавлено при реализации `/death`
common_spawn_pos = 330, 20, 160
hall_of_life_pos = 330, 20, 160
hall_of_death_pos = 380, 2, -6
hall_of_bree_pos = 417, 23, 193
# спауны для рас ( GH: #330 )
dynamic_spawn = true
elf_spawn_pos = 440, 22, 98
orc_spawn_pos = 380, 2, -6
hobbit_spawn_pos = 430, 22, 287
sauron_curse_area = 5
# ------- lord_ground -------
# границы, до которых происходит расползание мордорских земель:
lord_ground.mordor_lands.from = -633, 465
lord_ground.mordor_lands.to = -380, 810
# ------- lord/player -------
# арены, на которых отображается здоровье:
arenas = 2
# ------- lord/christmas -------
# дата праздника / генерации подарков (format: "MM/DD hh:mm")
christmas_date = 12/24 00:00
# список подарков
christmas_tree_gifts = lottfarming:salad 23,lord_alcohol:cider 23,default:blueberries 23,lottfarming:cookie_cracker 23,default:charcoalblock 23,default:apple 23,lottfarming:carrot_item 23,lottmobs:meat 23,lottores:tin_lump 23,default:silver_sandstone 23
# ------- lord/lottmapgen
# Земер времени генерации чанка. Default: false
# Постоянно сыпет в лог, использовать локально при разработке или при крайней необходимости.
#mapgen_measure_chunk_gene_time = false
# ------- lord/nazgul_area
# Минас-Моргул, где на зеленом мраморе спавнятся назгулы. Координаты 395, -120
nazgul_areas = 140
# ------- lord/Game/lord_web_api
#lord_web_api.base_url = https://lord-server.ru/api