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this has been a bug for a while, just documenting it. it unfortunately happens more often than not.
the enemy gets stuck on a tile and cannot move, usually with a flickering sprite as described in issue #127
fix however you want, but perhaps the enemies could just check if they haven't moved in a while, and if so jump to the nearest open tile?
The text was updated successfully, but these errors were encountered:
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this has been a bug for a while, just documenting it. it unfortunately happens more often than not.
the enemy gets stuck on a tile and cannot move, usually with a flickering sprite as described in issue #127
fix however you want, but perhaps the enemies could just check if they haven't moved in a while, and if so jump to the nearest open tile?
The text was updated successfully, but these errors were encountered: