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salesman

See: demo
Author: Ophir LOJKINE

salesman npm module

Good heuristic for the traveling salesman problem using simulated annealing.

salesman~Point

Kind: inner class of salesman

new Point(x, y)

Represents a point in two dimensions. Used as the input for solve.

Param Type Description
x number abscissa
y number ordinate

salesman~solve(points, [temp_coeff], [callback], [callback], [keep_end]) ⇒ Array.<number>

Solves the following problem: Given a list of points and the distances between each pair of points, what is the shortest possible route that visits each point exactly once and returns to the origin point?

Kind: inner method of salesman
Returns: Array.<number> - An array of indexes in the original array. Indicates in which order the different points are visited.

Param Type Default Description
points Array.<Point> The points that the path will have to visit.
[temp_coeff] number 0.999 changes the convergence speed of the algorithm. Smaller values (0.9) work faster but give poorer solutions, whereas values closer to 1 (0.99999) work slower, but give better solutions.
[callback] function An optional callback to be called after each iteration.
[callback] function euclidean An optional argument to specify how distances are calculated. The function takes two Point objects as arguments and returns a number for distance. Defaults to simple Euclidean distance calculation.
[keep_end] boolean false An optional argument to specify if the last point is fixed. If false then the minimum circuit is calculated, if true the minimum path from first to last node is calculated.

Example

var points = [
      new salesman.Point(2,3)
      //other points
    ];
var solution = salesman.solve(points);
var ordered_points = solution.map(i => points[i]);
// ordered_points now contains the points, in the order they ought to be visited.

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Solves the traveling salesman problem using simulated annealing.

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