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On version 3.0.1 of lovepotion when I launch it, whether it's the homebrew itself from the homebrew menu, or .love via the homebrew menu, it tells me that the path is invalid, which is not the case on version 3.0.0
What was Expected?
That the screen indicating that there is no game or the game launches normally
Code to Reproduce
Anyfilecalled .lovewilldo.
Console
Nintendo Switch
Firmware Version(s)
17.0.1
Custom Firmware Version
AMS 1.7.0
Execution Method
Homebrew Menu
Code of Conduct
I have read the Code of Conduct and agree to these terms
The text was updated successfully, but these errors were encountered:
Your issue description is a bit confusing. It seems like you're trying to use the filetype association stuff. When you want to use a .love file you want to run the associated file (the .love). It seems I simply forgot to reapply the check in 3.0.1 because I had to update boot.lua for some other important fixes.
You can try the newly pushed commit when the GitHub action completes, that should fix it.
Software Version
3.0.1
What Happened?
On version 3.0.1 of lovepotion when I launch it, whether it's the homebrew itself from the homebrew menu, or .love via the homebrew menu, it tells me that the path is invalid, which is not the case on version 3.0.0
What was Expected?
That the screen indicating that there is no game or the game launches normally
Code to Reproduce
Console
Nintendo Switch
Firmware Version(s)
17.0.1
Custom Firmware Version
AMS 1.7.0
Execution Method
Homebrew Menu
Code of Conduct
The text was updated successfully, but these errors were encountered: