You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Do you have in mind a way to segment Openpose/DWpose skeletons (in a composition based on several Openpose/DWpose characters/skeletons so), in the way to get a manipulable SEGS from each original skeletons, before generation, instead of segmenting from the generated picture ?
Cause even if the openpose preprocessor provider with controlnet on SEGS often works well, I am thinking it would sometimes be easier to edit/refine each character separately from its original openpose and disposition (like a skeleton SEGS so) in picture.
It's possible to extract keypoints (from openpose only as far as I know), trying to isolate one of several characters, but it's become hard to get it segmented.
I didn't found any ultralytics learn on open pose, and other like person ones don't manage to detect well openpose skeletons.
I took a look to the great Openpose to region map (v2) workflow, but i didn't manage to used it cause the regional ipadapter with channel penalty were replace by another version, without that setting. And in my mind, I would like to do the tricks without using Ipadapter.
Thanks by advance for your answer and for your works ! 😃
The text was updated successfully, but these errors were encountered:
The ipadapter part is just an example sub-workflow that utilizes the converted region map.
And if needed, you can simply replace that node with another one.
Hi !
Do you have in mind a way to segment Openpose/DWpose skeletons (in a composition based on several Openpose/DWpose characters/skeletons so), in the way to get a manipulable SEGS from each original skeletons, before generation, instead of segmenting from the generated picture ?
Cause even if the openpose preprocessor provider with controlnet on SEGS often works well, I am thinking it would sometimes be easier to edit/refine each character separately from its original openpose and disposition (like a skeleton SEGS so) in picture.
It's possible to extract keypoints (from openpose only as far as I know), trying to isolate one of several characters, but it's become hard to get it segmented.
I didn't found any ultralytics learn on open pose, and other like person ones don't manage to detect well openpose skeletons.
I took a look to the great Openpose to region map (v2) workflow, but i didn't manage to used it cause the regional ipadapter with channel penalty were replace by another version, without that setting. And in my mind, I would like to do the tricks without using Ipadapter.
Thanks by advance for your answer and for your works ! 😃
The text was updated successfully, but these errors were encountered: