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Is the bytecode portable between platforms/cpu archs? #445

Answered by zeux
JDaance asked this question in Q&A
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It is portable between platforms/architectures. It does assume that the endianness of the compiler and the runtime is the same; this is possible to change but because we currently don't support any big endian platforms in Roblox, it just wasn't a priority. The code does work on big endian platforms otherwise.

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