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Ender Storage has integration with ComputerCraft which allows changing the frequency on the chest to change it's inventory. It would be nice if Kibe also had this feature.
The Entangled Chest peripheral could have these four Lua methods:
setRuneColor(runeIndex, color)
Sets the color of the Entangled Chest’s rune at a given index from 1 to 9. This changes the Entangled Chest’s inventory.
E.g. setRuneColor(2, "red")
setRuneColors(colors)
Sets the colors of the Entangled Chest's runes based on a given array of 8 colors. This changes the Entangled Chest’s inventory.
E.g. setRuneColors({"red", "green", "pink", "gray", "yellow", "orange", "magenta", "white"})
getRuneColor(runeIndex)
Gets the rune color based on an index from 1 to 9. The color is represented by a string.
E.g. getRuneColor(3)
getRuneColors()
Returns an array of all 8 current rune colors.
The text was updated successfully, but these errors were encountered:
Ender Storage has integration with ComputerCraft which allows changing the frequency on the chest to change it's inventory. It would be nice if Kibe also had this feature.
The Entangled Chest peripheral could have these four Lua methods:
setRuneColor(runeIndex, color)
Sets the color of the Entangled Chest’s rune at a given index from 1 to 9. This changes the Entangled Chest’s inventory.
E.g. setRuneColor(2, "red")
setRuneColors(colors)
Sets the colors of the Entangled Chest's runes based on a given array of 8 colors. This changes the Entangled Chest’s inventory.
E.g. setRuneColors({"red", "green", "pink", "gray", "yellow", "orange", "magenta", "white"})
getRuneColor(runeIndex)
Gets the rune color based on an index from 1 to 9. The color is represented by a string.
E.g. getRuneColor(3)
getRuneColors()
Returns an array of all 8 current rune colors.
The text was updated successfully, but these errors were encountered: