JavaScript Game Engine
- enchant.js
- enchant.min.js (compressed)
- English
- Deutsch (German)
- Japanese
- See also enchantjs.com
- Compact
- Standalone
- Graphics Object Tree
- Event Driven
- Chrome
- Safari
- Firefox
- IE9
- iOS
- Android 2.1+
MIT License
<script src='./enchant.js'></script>
<script>
enchant();
window.onload = function(){
var game = new Game(320, 320);
var label = new Label('Hello, enchant.js!');
game.rootScene.addChild(label);
game.start();
}
</script>
More examples and references: enchantjs.com
Source code is divided into class files (dev/src/*.js). These files include multi-language comments. You can build enchant.js with 'grunt' command from these files. If you want to send a pull request or join development enchant.js, please edit files under dev/src, use this build tool and commit the built work tree.
To setup grunt.js (build tool for node.js) as npm package, type:
npm install
You additionally need phantomjs to run qunit test in grunt.js.
grunt
do default tasks (lint concat min qunit exec:lang)grunt watch
watch dev/src/*.js and execgrunt concat min lang
when something is modifiedgrunt lint
check sourcecode in dev/classes/*.js with jshintgrunt concat
generate dev/enchant.js from dev/classes/*.jsgrunt min
generate enchant.min.js from dev/enchant.jsgrunt exec:lang
generate enchant.js (English comment only) from dev/enchant.jsgrunt qunit
do qunit tests with phantomjs (headless browser)
If you wish to send your codes to github repos, don't forget to run grunt
command before you commit your change!
If you found issues or improved codes, please write issues or send pull request to wise9/enchant.js:develop
.