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FindDialog.cs
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FindDialog.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MyNotepad {
public partial class FindDialog : Form {
private readonly Main _Main;
public FindDialog(Main pMain) {
InitializeComponent();
_Main = pMain;
}
private void buttonCancel_Click(object sender, EventArgs e) {
Hide();
}
private void FindDialog_FormClosing(object sender, FormClosingEventArgs e) {
e.Cancel = true;
Hide();
}
private void controlTextBox_TextChanged(object sender, EventArgs e) {
UpdateFindNextButton();
}
private void UpdateFindNextButton() {
buttonFindNext.Enabled = controlTextBox.Text.Length > 0;
}
private void FindDialog_Load(object sender, EventArgs e) {
UpdateFindNextButton();
}
private void buttonFindNext_Click(object sender, EventArgs e) {
var SearchText = controlTextBox.Text;
var MatchCase = controlMatchCaseCheckbox.Checked;
var bSearchDown = controlDownRadioButton.Checked;
if (!_Main.FindAndSelect(SearchText, MatchCase, bSearchDown)) {
MessageBox.Show(this, CONST.CannotFindMessage.FormatUsingObject(new { SearchText = SearchText }), "Notepad Clone");
}
}
public void Triggered() {
controlTextBox.Focus();
}
private void controlTextBox_Enter(object sender, EventArgs e) {
var Sender = (TextBox)sender;
Sender.SelectAll();
}
public new void Show(IWin32Window window = null) {
controlTextBox.Focus();
controlTextBox.SelectAll();
if (window == null) {
base.Show();
} else {
base.Show(window);
}
}
}
}