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We should ensure that our manifold is always positively oriented.
In hyperboxmesh we have coordinates and can check this. We observe that our d-cube triangulation into d! d-simplicies algorithm gives us both pos and neg oriented simplicies. We currently just swap two vertices to ensure positive orientation, but this destroys the nice pattern of walking along the edges of the d-cube... Can we avoid this?
The text was updated successfully, but these errors were encountered:
We should ensure that our manifold is always positively oriented.
In hyperboxmesh we have coordinates and can check this. We observe that our d-cube triangulation into d! d-simplicies algorithm gives us both pos and neg oriented simplicies. We currently just swap two vertices to ensure positive orientation, but this destroys the nice pattern of walking along the edges of the d-cube... Can we avoid this?
The text was updated successfully, but these errors were encountered: