CS 349 - User interfaces, LEC 001
7-4-2016
Elvin Yung
- We're deliberately not going to talk about things like Fitbits and Pebbles, because they're more specialized.
- We'll focus on the Apple Watch and Android Wear, which are generalized.
- The first issue is that these things are tiny! You're constrained by the user's hand.
- Things like the fat finger problem are much worse.
- Physical buttons are important - you need buttons because there's no practical way a touchscreen works.
- Limited attention
- A smartwatch is not intended to be the device of choice for complicated use cases - you're not going to be manipulating spreadsheets
- Instead, smartwatches are for quick tasks on the go - things you want to be able to do without having to pull out their phone.
- The watch is mostly an output device, not an input device.
- Google suggests all computation to be done on the phone, and be sent to the watch - in other words, the watch should just be a dumb terminal.
- The entire task on the watch should take <5 seconds - if it takes more, a watch is not the right device.
- The watch is secondary - it's only auxiliary to the phone, designed for quick interactions.
- Apple emphasizes personal communication on the Apple Watch. They emphasize initiating communicating, but it's not a very compelling use case.
- There are dedicated apps (but no one uses them).
- Interaction mostly via gestures, but there's also force touch, the "crown" dial, and the side buttons.
- Emphasize coordination with smartphone - should be able to tap to answer a call from the watch, and then the control is transferred to the phone.
Why doesn't everyone have a smartwatch?
- No "killer app" or other compelling use cases
- Probably not good enough as a proxy for phone
- Fitness tracking isn't sufficient for most people
- Healthcare, monitoring blood pressure, heart rate, etc. - maybe?
- Identification - Apple Pay, Android Pay, computer authentication etc. - maybe eventually replace passwords
- Price
- Battery sucks
- etc.
- Is a smartwatch a piece of jewelry or a utility device?
- Introduced by Mark Weiser, 1996
- Basically a very old term for Internet of Things
- Instead of having discrete devices that you carry, instrument the world around you to do things for you.
- For Ubicomp to really work, you need:
- Computation embedded into the environment
- Something that ties the person to the environment - a device that helps identify the person. Can a smartwatch fill this role? Maybe.
- Examples: Google Glass, Hololens
- Don't get in the way of what the user is doing
- Only give information that's relevant to what the user is currently doing. Don't always put the temperature in the corner!
- Avoid showing things
Google Glass didn't get wide adoption. What happened?
- Technology was not super feasible - 2 hour battery life?
- Principles of Ubicomp
- Google Glass was considered rude or awkward - Glassholes
- There were cameras mounted on them, and when someone is walking around with Google Glass on, there's no indication that they're not recording you
- Is Glass a fashion device? Google tried to make it like that, but
AR definitely still has potential, though!
And also other new technology.
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Why do you need a wearable?
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A better mousetrap is not good enough - it needs to be solving a problem - 10x not 10%.
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New technology takes time to mature! Remember old tablets and PDAs?