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GPU_SGM.project
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GPU_SGM.project
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<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="GPU_SGM" InternalType="">
<VirtualDirectory Name="build">
<VirtualDirectory Name="CMakeFiles">
<VirtualDirectory Name="2.8.12.2">
<VirtualDirectory Name="CompilerIdC">
<File Name="build/CMakeFiles/2.8.12.2/CompilerIdC/CMakeCCompilerId.c"/>
</VirtualDirectory>
<VirtualDirectory Name="CompilerIdCXX">
<File Name="build/CMakeFiles/2.8.12.2/CompilerIdCXX/CMakeCXXCompilerId.cpp"/>
</VirtualDirectory>
</VirtualDirectory>
</VirtualDirectory>
</VirtualDirectory>
<VirtualDirectory Name="sample">
<VirtualDirectory Name="movie">
<File Name="sample/movie/stereosgm_movie.cpp"/>
<File Name="sample/movie/renderer.h"/>
<File Name="sample/movie/demo.cpp"/>
<File Name="sample/movie/demo.h"/>
<File Name="sample/movie/renderer.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="image">
<File Name="sample/image/stereosgm_image.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="zed">
<File Name="sample/zed/zed_demo.cpp"/>
<File Name="sample/zed/renderer.h"/>
<File Name="sample/zed/demo.cpp"/>
<File Name="sample/zed/demo.h"/>
<File Name="sample/zed/renderer.cpp"/>
</VirtualDirectory>
</VirtualDirectory>
<Description/>
<Dependencies/>
<Settings Type="Executable">
<GlobalSettings>
<Compiler Options="" C_Options="" Assembler="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-g -Wall" C_Options="" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
<IncludePath Value="."/>
</Compiler>
<Linker Options="-O0" Required="yes">
<LibraryPath Value="."/>
<LibraryPath Value="Debug"/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="./Debug" PauseExecWhenProcTerminates="no" IsGUIProgram="no" IsEnabled="yes"/>
<Environment EnvVarSetName="<Use Workspace Settings>" DbgSetName="<Use Global Settings>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
<VirtualDirectory Name="include">
<File Name="include/libsgm.h"/>
</VirtualDirectory>
<VirtualDirectory Name="src">
<File Name="src/internal.h"/>
<File Name="src/stereo_sgm.cpp"/>
</VirtualDirectory>
</CodeLite_Project>