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scoWriter.c
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#include <stdio.h>
#include <string.h>
#include "scoWriter.h"
void write(FILE *file, size_t size, void *src)
{
if(src)
fwrite(src, size, 1, file);
}
void write_int(FILE *file, int src)
{
write(file, 4, &src);
}
void write_char(FILE *file, char src)
{
write(file, 1, &src);
}
void write_float(FILE *file, float src)
{
write(file, 4, &src);
}
void write_string(FILE *file, char *src)
{
int length = strlen(src);
write_int(file, length);
write(file, length, src);
}
void write_vector(FILE *file, vector_t *src)
{
write_float(file, src->x);
write_float(file, src->y);
write_float(file, src->z);
}
void write_matrix(FILE *file, matrix_t *src)
{
write_vector(file, &src->v0);
write_vector(file, &src->v1);
write_vector(file, &src->v2);
write_vector(file, &src->o);
}
void write_sco_file(FILE *file, sco_file_t *src)
{
fseek(file, 0, SEEK_SET);
write_int(file, SCO_MAGIC);
write_int(file, src->version);
write_int(file, src->num_mission_objects);
printf("SCO file version: %d\n", src->version);
printf("Mission object count: %d\n", src->num_mission_objects);
int lcv;
for(lcv = 0; lcv < src->num_mission_objects; ++lcv)
{
write_int(file, src->mission_objects[lcv].meta_type);
write_int(file, src->mission_objects[lcv].sub_kind_no);
fseek(file, 4, SEEK_CUR); // unused
write_matrix(file, &src->mission_objects[lcv].position);
write_string(file, src->mission_objects[lcv].id);
write_int(file, src->mission_objects[lcv].variation_id);
if(src->version >= 2)
write_int(file, src->mission_objects[lcv].variation_id_2);
if(src->version >= 3)
write_vector(file, &src->mission_objects[lcv].scale);
}
long start_pos;
long end_pos;
/// AI mesh
fseek(file, 4, SEEK_CUR); //placeholder
start_pos = ftell(file);
write_int(file, src->ai_mesh->num_vertices);
printf("AI mesh vertex count: %d\n", src->ai_mesh->num_vertices);
for(lcv = 0; lcv < src->ai_mesh->num_vertices; ++lcv)
write_vector(file, &src->ai_mesh->vertices[lcv].position);
write_int(file, src->ai_mesh->num_edges);
printf("AI mesh edge count: %d\n", src->ai_mesh->num_edges);
for(lcv = 0; lcv < src->ai_mesh->num_edges; ++lcv)
{
fseek(file, 4, SEEK_CUR); // unused
write_int(file, src->ai_mesh->edges[lcv].start_vertex);
write_int(file, src->ai_mesh->edges[lcv].end_vertex);
fseek(file, 8, SEEK_CUR); // unused
}
write_int(file, src->ai_mesh->num_faces);
printf("AI mesh face count: %d\n", src->ai_mesh->num_faces);
int i;
for(i = 0; i < src->ai_mesh->num_faces; ++i)
{
write_int(file, src->ai_mesh->faces[i].num_vertices);
int j;
for(j = 0; j < src->ai_mesh->faces[i].num_vertices; ++j)
write_int(file, src->ai_mesh->faces[i].vertices[j]);
for(j = 0; j < src->ai_mesh->faces[i].num_vertices; ++j)
write_int(file, src->ai_mesh->faces[i].edges[j]);
write_int(file, src->ai_mesh->faces[i].unknown);
if(src->ai_mesh->faces[i].unknown > 0)
write_int(file, src->ai_mesh->faces[i].unknown);
}
end_pos = ftell(file);
fseek(file, start_pos - 4, SEEK_SET);
write_int(file, end_pos - start_pos);
fseek(file, end_pos, SEEK_SET);
/// Ground paint
write_int(file, GROUND_PAINT_MAGIC);
fseek(file, 4, SEEK_CUR); // placeholder
start_pos = ftell(file);
write_int(file, src->ground_paint->num_layers);
printf("Ground paint layer count: %d\n", src->ground_paint->num_layers);
write_int(file, src->ground_paint->size_x);
write_int(file, src->ground_paint->size_y);
for(lcv = 0; lcv < src->ground_paint->num_layers; ++lcv)
{
write_int(file, src->ground_paint->layers[lcv].ground_spec_no);
write_string(file, src->ground_paint->layers[lcv].ground_spec_id);
write_int(file, src->ground_paint->layers[lcv].cells != NULL);
if(src->ground_paint->layers[lcv].cells != NULL)
{
int empty = 1;
int count = src->ground_paint->layers[lcv].continuity_count[src->ground_paint->size_x * src->ground_paint->size_y];
write_int(file, count);
int x, y;
for(y = 0; y < src->ground_paint->size_y; ++y)
{
for(x = 0; x < src->ground_paint->size_x; ++x)
{
if(!count)
{
empty = !empty;
count = src->ground_paint->layers[lcv].continuity_count[x * src->ground_paint->size_y + y];
write_int(file, count);
}
--count;
if(!empty)
{
float value = src->ground_paint->layers[lcv].cells[x * src->ground_paint->size_y + y];
if(src->ground_paint->layers[lcv].ground_spec_no < 0)
write_float(file, value);
else
write_char(file, value * 255.0f); // shady
}
}
}
}
}
end_pos = ftell(file);
fseek(file, start_pos - 4, SEEK_SET);
write_int(file, end_pos - start_pos);
fseek(file, end_pos, SEEK_SET);
fclose(file);
}