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node_CrossSection.py
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node_CrossSection.py
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import bpy, bmesh, mathutils
from mathutils import Vector, Matrix
from node_s import *
from util import *
from math import *
def section(cut_me_vertices, cut_me_edges, mx, pp, pno, FILL=False, TRI=True):
"""Finds the section mesh between a mesh and a plane
cut_me: Blender Mesh - the mesh to be cut
mx: Matrix - The matrix of object of the mesh for correct coordinates
pp: Vector - A point on the plane
pno: Vector - The cutting plane's normal
Returns: Mesh - the resulting mesh of the section if any or
Boolean - False if no section exists"""
def equation_plane(point, normal_dest):
#получаем коэффициенты уравнения плоскости по точке и нормали
normal = normal_dest.normalized()
A = normal.x
B = normal.y
C = normal.z
D = (A*point.x+B*point.y+C*point.z)*-1
if A<0.0:
A *= -1
B *= -1
C *= -1
D *= -1
return (A,B,C,D)
def point_on_plane(v1, ep):
formula = ep[0]*v1.x+ep[1]*v1.y+ep[2]*v1.z+ep[3]
if formula==0.0:
return True
else:
return False
if not cut_me_edges or not cut_me_vertices:
return False
verts = []
ed_xsect = {}
x_me = {}
ep = equation_plane(pp, pno)
cut_me_polygons=[]
if len(cut_me_edges[0])>2:
cut_me_polygons = cut_me_edges.copy()
cut_me_edges=[]
new_me = bpy.data.meshes.new('tempus')
new_me.from_pydata(cut_me_vertices, cut_me_edges, cut_me_polygons)
new_me.update(calc_edges=True)
for ed_idx,ed in enumerate(new_me.edges):
# getting a vector from each edge vertices to a point on the plane
# first apply transformation matrix so we get the real section
vert1 = ed.vertices[0]
v1 = new_me.vertices[vert1].co * mx.transposed()
vert2 = ed.vertices[1]
v2 = new_me.vertices[vert2].co * mx.transposed()
vec = v2-v1
mul = vec * pno
if mul==0.0:
if not point_on_plane(v1, ep):
#parallel and not on plane
continue
epv = ep[0]*vec.x + ep[1]*vec.y + ep[2]*vec.z
if epv==0:
t0=0
else:
t0 = -(ep[0]*v1.x+ep[1]*v1.y+ep[2]*v1.z + ep[3]) / epv
pq = vec*t0+v1
if (pq-v1).length <= vec.length and (pq-v2).length <= vec.length :
verts.append(pq)
ed_xsect[ed.key] = len(ed_xsect)
edges = []
for f in new_me.polygons:
# get the edges that the intersecting points form
# to explain this better:
# If a face has an edge that is proven to be crossed then use the
# mapping we created earlier to connect the edges properly
ps = [ ed_xsect[key] for key in f.edge_keys if key in ed_xsect]
if len(ps) == 2:
edges.append(tuple(ps))
x_me['Verts'] = verts
x_me['Edges'] = edges
bpy.data.meshes.remove(new_me)
if x_me:
if edges and FILL:
me = bpy.data.meshes.new('Section')
me.from_pydata(verts,edges,[])
#create a temp object and link it to the current scene to be able to
#apply rem Doubles and fill
tmp_ob = bpy.data.objects.new('Mesh', me)
sce = bpy.context.scene
sce.objects.link(tmp_ob)
# do a remove doubles to cleanup the mesh, this is needed when there
# is one or more edges coplanar to the plane.
sce.objects.active = tmp_ob
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_mode(type="EDGE", action="ENABLE")
bpy.ops.mesh.select_all(action="SELECT")
# remove doubles:
bpy.ops.mesh.remove_doubles()
#one or not one polygon? here is the answer!
if TRI:
bpy.ops.mesh.edge_face_add()
else:
bpy.ops.mesh.fill()
bpy.ops.mesh.tris_convert_to_quads()
# recalculate outside normals:
bpy.ops.mesh.normals_make_consistent(inside=False)
bpy.ops.object.mode_set(mode='OBJECT')
pols=[]
for p in me.polygons:
vs=[]
for v in p.vertices:
vs.append(v)
pols.append(vs)
verts=[]
for v in me.vertices:
verts.append(v.co)
if not pols:
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type="VERT", action="ENABLE")
bpy.ops.mesh.select_all(action="SELECT")
bpy.ops.mesh.edge_face_add()
bpy.ops.object.mode_set(mode='OBJECT')
for p in me.polygons:
vs=[]
for v in p.vertices:
vs.append(v)
pols.append(vs)
x_me['Verts'] = verts
x_me['Edges'] = pols
#Cleanup
sce.objects.unlink(tmp_ob)
del tmp_ob
return x_me
else:
return False
class CrossSectionNode(Node, SverchCustomTreeNode):
bl_idname = 'CrossSectionNode'
bl_label = 'Cross Section'
bl_icon = 'OUTLINER_OB_EMPTY'
fill_check = bpy.props.BoolProperty(name='fill', description='to fill section', default=False, update=updateNode)
tri = bpy.props.BoolProperty(name='tri', description='triangle or polygon', default=True, update=updateNode)
def init(self, context):
self.inputs.new('VerticesSocket', 'vertices', 'vertices')
self.inputs.new('StringsSocket', 'edg_pol', 'edg_pol')
self.inputs.new('MatrixSocket', 'matrix', 'matrix')
self.inputs.new('MatrixSocket', 'cut_matrix', 'cut_matrix')
self.outputs.new('VerticesSocket', 'vertices', 'vertices')
self.outputs.new('StringsSocket', 'edges', 'edges')
#self.outputs.new('MatrixSocket', 'matrix', 'matrix')
def draw_buttons(self, context, layout):
layout.prop(self, "fill_check", text="Fill section")
layout.prop(self, "tri", text="alt+F / F")
def update(self):
if 'vertices' in self.inputs and self.inputs['vertices'].links \
and self.inputs['edg_pol'].links \
and self.inputs['cut_matrix'].links:
verts_ob = Vector_generate(SvGetSocketAnyType(self,self.inputs['vertices']))
edg_pols_ob = SvGetSocketAnyType(self,self.inputs['edg_pol'])
if self.inputs['matrix'].links:
matrixs = SvGetSocketAnyType(self,self.inputs['matrix'])
else:
matrixs = []
for le in verts_ob:
matrixs.append(Matrix())
cut_mats = SvGetSocketAnyType(self,self.inputs['cut_matrix'])
verts_out = []
edges_out = []
for cut_mat in cut_mats:
cut_mat = Matrix(cut_mat)
pp = Vector((0.0, 0.0, 0.0)) * cut_mat.transposed()
pno = Vector((0.0, 0.0, 1.0)) * cut_mat.to_3x3().transposed()
verts_pre_out = []
edges_pre_out = []
for idx_mob, matrix in enumerate(matrixs):
idx_vob = min(idx_mob, len(verts_ob)-1)
idx_epob = min(idx_mob, len(edg_pols_ob)-1)
matrix = Matrix(matrix)
x_me = section(verts_ob[idx_vob], edg_pols_ob[idx_epob], matrix, pp, pno, self.fill_check, self.tri)
if x_me:
verts_pre_out.append(x_me['Verts'])
edges_pre_out.append(x_me['Edges'])
if verts_pre_out:
verts_out.extend(verts_pre_out)
edges_out.extend(edges_pre_out)
if 'vertices' in self.outputs and self.outputs['vertices'].links:
output = Vector_degenerate(verts_out)
SvSetSocketAnyType(self,'vertices',output)
if 'edges' in self.outputs and self.outputs['edges'].links:
SvSetSocketAnyType(self,'edges',edges_out)
else:
pass
# self.outputs['vertices'].VerticesProperty = str([])
# self.outputs['edges'].StringsProperty = str([])
def update_socket(self, context):
self.update()
def register():
bpy.utils.register_class(CrossSectionNode)
def unregister():
bpy.utils.unregister_class(CrossSectionNode)
if __name__ == "__main__":
register()