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node_Float2Int.py
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node_Float2Int.py
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import bpy
from node_s import *
from util import *
class Float2IntNode(Node, SverchCustomTreeNode):
''' Float2Int '''
bl_idname = 'Float2IntNode'
bl_label = 'Float2int'
bl_icon = 'OUTLINER_OB_EMPTY'
def init(self, context):
self.inputs.new('StringsSocket', "float", "float")
self.outputs.new('StringsSocket', "int", "int")
def update(self):
# inputs
if 'float' in self.inputs and self.inputs['float'].links and \
type(self.inputs['float'].links[0].from_socket) == StringsSocket:
Number = SvGetSocketAnyType(self,self.inputs['float'])
else:
Number = []
# outputs
if 'int' in self.outputs and self.outputs['int'].links:
result = self.inte(Number)
SvSetSocketAnyType(self,'int',result)
def update_socket(self, context):
self.update()
def inte(self, l):
if type(l) == int or type(l) == float:
return round(l)
else:
return [self.inte(i) for i in l]
def levels(self, list):
level = 1
for n in list:
if type(n) == list:
level += self.levels(n)
return level
def register():
bpy.utils.register_class(Float2IntNode)
def unregister():
bpy.utils.unregister_class(Float2IntNode)
if __name__ == "__main__":
register()