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node_Plane.py
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node_Plane.py
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import bpy
from node_s import *
from util import *
class PlaneNode(Node, SverchCustomTreeNode):
''' Plane '''
bl_idname = 'PlaneNode'
bl_label = 'Plane'
bl_icon = 'OUTLINER_OB_EMPTY'
int_X = bpy.props.IntProperty(name = 'int_X', description='Nº Vertices X', default=2, min=2, options={'ANIMATABLE'}, update=updateNode)
int_Y = bpy.props.IntProperty(name = 'int_Y', description='Nº Vertices Y', default=2, min=2, options={'ANIMATABLE'}, update=updateNode)
step_X = bpy.props.FloatProperty(name = 'step_X', description='Step length X', default=1.0, options={'ANIMATABLE'}, update=updateNode)
step_Y = bpy.props.FloatProperty(name = 'step_Y', description='Step length Y', default=1.0, options={'ANIMATABLE'}, update=updateNode)
Separate = bpy.props.BoolProperty(name = 'Separate', description='Separate UV coords', default=True, update=updateNode)
def init(self, context):
self.inputs.new('StringsSocket', "Nº Vertices X", "Nº Vertices X")
self.inputs.new('StringsSocket', "Nº Vertices Y", "Nº Vertices Y")
self.inputs.new('StringsSocket', "Step X", "Step length X")
self.inputs.new('StringsSocket', "Step Y", "Step length Y")
self.outputs.new('VerticesSocket', "Vertices", "Vertices")
self.outputs.new('StringsSocket', "Edges", "Edges")
self.outputs.new('StringsSocket', "Polygons", "Polygons")
def draw_buttons(self, context, layout):
layout.prop(self, "Separate", text="Separate")
layout.prop(self, "int_X", text="Nº Vert X")
layout.prop(self, "int_Y", text="Nº Vert Y")
layout.prop(self, "step_X", text="Step X")
layout.prop(self, "step_Y", text="Step Y")
def update(self):
# inputs
if 'Nº Vertices X' in self.inputs and self.inputs['Nº Vertices X'].links:
IntegerX = int(SvGetSocketAnyType(self,self.inputs['Nº Vertices X'])[0][0])
else:
IntegerX = self.int_X
if 'Nº Vertices Y' in self.inputs and self.inputs['Nº Vertices Y'].links:
IntegerY = int(SvGetSocketAnyType(self,self.inputs['Nº Vertices Y'])[0][0])
else:
IntegerY = self.int_Y
if 'Step X' in self.inputs and self.inputs['Step X'].links:
StepX = SvGetSocketAnyType(self,self.inputs['Step X'])[0]
listVertX = []
fullList(StepX, IntegerX)
for i in range(IntegerY):
listVertX.append(0.0)
for j in range(IntegerX-1):
listVertX.append(listVertX[j]+StepX[j])
else:
StepX = self.step_X
listVertX = []
for i in range(IntegerY):
for j in range(IntegerX):
listVertX.append(0.0+j)
listVertX = [StepX*i for i in listVertX]
if 'Step Y' in self.inputs and self.inputs['Step Y'].links:
StepY = SvGetSocketAnyType(self,self.inputs['Step Y'])[0]
listVertY = []
fullList(StepY, IntegerY)
for i in range(IntegerX):
listVertY.append(0.0)
for i in range(IntegerY-1):
for j in range(IntegerX):
listVertY.append(round(listVertY[IntegerX*i]+StepY[i], 2))
else:
StepY = self.step_Y
listVertY = []
for i in range(IntegerY):
for j in range(IntegerX):
listVertY.append(0.0+i)
listVertY = [StepY*i for i in listVertY]
# outputs
if 'Vertices' in self.outputs and self.outputs['Vertices'].links:
X = listVertX
Y = listVertY
Z = [0.0]
max_num = max(len(X), len(Y), len(Z))
fullList(X,max_num)
fullList(Y,max_num)
fullList(Z,max_num)
points = list(sv_zip(X,Y,Z))
if self.Separate:
out=[]
for y in range(IntegerY):
out_=[]
for x in range(IntegerX):
out_.append(points[IntegerX*y+x])
out.append(out_)
SvSetSocketAnyType(self, 'Vertices',[out])
else:
SvSetSocketAnyType(self, 'Vertices',[points])
if 'Edges' in self.outputs and self.outputs['Edges'].links:
listEdg = []
for i in range(IntegerY):
for j in range(IntegerX-1):
listEdg.append((IntegerX*i+j, IntegerX*i+j+1))
for i in range(IntegerX):
for j in range(IntegerY-1):
listEdg.append((IntegerX*j+i, IntegerX*j+i+IntegerX))
edg = list(listEdg)
SvSetSocketAnyType(self, 'Edges',[edg])
if 'Polygons' in self.outputs and self.outputs['Polygons'].links:
listPlg = []
for i in range(IntegerX-1):
for j in range(IntegerY-1):
listPlg.append((IntegerX*j+i, IntegerX*j+i+1, IntegerX*j+i+IntegerX+1, IntegerX*j+i+IntegerX))
plg = list(listPlg)
SvSetSocketAnyType(self, 'Polygons',[plg])
def update_socket(self, context):
self.update()
def register():
bpy.utils.register_class(PlaneNode)
def unregister():
bpy.utils.unregister_class(PlaneNode)
if __name__ == "__main__":
register()