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server.js
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#!/usr/bin/node
"use strict"
// region
const fetch = require("@lounres/flex_node_fetch").fetch;
const config = require("./config.json");
const version = require("./version.json");
const mapOutcome = config.mapOutcome;
const argv = require("yargs")
.option('pidfile', {
default: config.serverPIDPath
})
.argv;
const PORT = config.port;
const WRITE_LOGS = (config.env === config.DEVEL) ? false : true;
const TRANSFER_TIME = config.transferTime; // delay for transfer
const dictsConf = config.dicts;
const dicts = [];
for (let i = 0; i < dictsConf.length; ++i) {
let dict = {};
dict["words"] = require(dictsConf[i].path).words;
dict["name"] = dictsConf[i].name;
dict["wordsNumber"] = dict.words.length;
dicts.push(dict);
}
const settingsRange = config.settingsRange;
const fs = require("fs");
fs.writeFile(argv.pidfile, process.pid.toString(), function(err, data) {
if (err) {
console.log(err);
}
});
const express = require("express");
const app = express();
const server = new (require("http").Server)(app);
const io = require("socket.io")(server);
server.listen(PORT);
console.log("Listening on port " + PORT);
// endregion
//----------------------------------------------------------
// region Handy functions
/**
* Checks object with the pattern
*
* @param object --- object
* @param pattern --- pattern
* @return if objects corresponds to the pattern
*/
function checkObject(object, pattern) {
// checking object for undefined or null
if (object === undefined || object === null) {
return false;
}
// comparing length
const objKeys = Object.keys(object);
if (objKeys.length !== Object.keys(pattern).length) {
return false;
}
for (let i = 0; i < objKeys.length; ++i) {
if (!(objKeys[i] in pattern)) {
return false;
}
const typeStr = pattern[objKeys[i]];
if (typeof(object[objKeys[i]]) !== typeStr) {
return false;
}
}
return true;
}
/**
* Generate free key
*
* @return free key (random one)
*/
function genFreeKey() {
// getting the settings
const minKeyLength = config.minKeyLength;
const maxKeyLength = config.maxKeyLength;
const keyConsonant = config.keyConsonant;
const keyVowels = config.keyVowels;
// getting the key length
const keyLength = randrange(minKeyLength, maxKeyLength + 1);
// generating the key
let key = "";
for (let i = 0; i < keyLength; ++i) {
const charList = (i % 2 === 0) ? keyConsonant : keyVowels;
key += charList[randrange(charList.length)];
}
return key;
}
/**
* Returns playersList structure,
* @see API.md
*
* @param users list of users
* @return list of players
*/
function getPlayersList(users) {
return users.map(el => {return {"username": el.username, "online": el.online};});
}
/**
* Returns host username
*
* @param users list of users
* @return host username
*/
function getHostUsername(users) {
const pos = findFirstPos(users, "online", true);
if (pos === -1) {
return "";
}
return users[pos].username;
}
/**
* Returns random number from interval [a, b)
*
* @param a lower bound
* @param b upper bound
* @return random integer from [a, b)
*/
function randrange(a = 0, b = 0) {
if (arguments.length === 1) {
b = a;
a = 0;
}
return Math.floor(a + (b - a) * Math.random());
}
/**
* Finds first position in users array where element has attribute with given value
*
* @param users The users array
* @param field The attribute to check
* @param val the value to find
* @return position if exists else -1
*/
function findFirstPos(users, field, val) {
for (let i = 0; i < users.length; ++i) {
if (users[i][field] === val) {
return i;
}
}
return -1;
}
/**
* Finds first position in users array where given socket ID is in list of socket IDs
*
* @param users The users array
* @param sid Socket ID
* @return position if exists else -1
*/
function findFirstSidPos(users, sid) {
for (let i = 0; i < users.length; ++i) {
if (users[i]["sids"][0] === sid) {
return i;
}
}
return -1;
}
/**
* Returns current player's room.
*
* @param socket The socket of the player
* @return id of current player's room: his own socket room or game room with him
*/
function getRoom(socket) {
const sid = socket.id;
const roomsList = Object.keys(socket.rooms);
// Searching for the game room with the user
for (let i = 0; i < roomsList.length; ++i) {
if (roomsList[i] !== sid) {
return roomsList[i]; // It's found and returning
}
}
return socket.id; // Nothing found. User's own room is returning
}
/**
* Get next speaker and listener
*
* @param numberOfPlayers Number of players
* @param lastSpeaker Index of previous speaker
* @param lastListener Index of previous listener
* @return object with fields: speaker and listener --- indices of speaker and listener
*/
function getNextPair(numberOfPlayers, lastSpeaker, lastListener) {
let speaker = (lastSpeaker + 1) % numberOfPlayers;
let listener = (lastListener + 1) % numberOfPlayers;
if (speaker === 0) {
listener = (listener + 1) % numberOfPlayers;
if (listener === speaker) {
listener++;
}
}
return {"speaker": speaker, "listener": listener};
}
/**
* Get timetable for N rounds
*
* @param key key of the room
* @return array of speaker and listeners' names
*/
function getTimetable(key) {
const timetable = [];
const timetableDepth = 2 * rooms[key].users.length - 1
let roundsLeft = rooms[key].settings.roundsNumber - rooms[key].numberOfLap;
let obj = {
speaker: rooms[key].speaker,
listener: rooms[key].listener
};
for (let i = 0; i < timetableDepth; ++i) {
if (roundsLeft === 0 && rooms[key].settings.termCondition === "rounds") break;
timetable.push({
"speaker": rooms[key].users[obj.speaker].username,
"listener": rooms[key].users[obj.listener].username
});
obj = getNextPair(rooms[key].users.length, obj.speaker, obj.listener);
if (obj.speaker === 0 && obj.listener === 1) --roundsLeft;
}
return timetable;
}
/**
* Start an explanation
*
* @param key --- key of the room
*/
function startExplanation(key) {
rooms[key].stage = "play_explanation";
const currentTime = (new Date()).getTime();
rooms[key].startTime = currentTime + (rooms[key].settings.delayTime + TRANSFER_TIME);
rooms[key].word = rooms[key].freshWords.pop();
if (rooms[key].settings.strictMode) {
const numberOfTurn = rooms[key].numberOfTurn;
setTimeout(function() {
// if explanation hasn't finished yet
if (!( key in rooms)) {
return;
}
if (rooms[key].numberOfTurn === numberOfTurn) {
finishExplanation(key);
}
}, (rooms[key].settings.delayTime + rooms[key].settings.explanationTime + rooms[key].settings.aftermathTime + TRANSFER_TIME));
}
setTimeout(() => Signals.sNewWord(key), TRANSFER_TIME);
rooms[key].explStartMainTime = rooms[key].startTime;
rooms[key].explStartExtraTime = rooms[key].startTime + rooms[key].settings.explanationTime;
rooms[key].explanationRecords.push([]);
Signals.sExplanationStarted(key);
}
/**
* Finish an explanation
*
* @param key --- key of the room
*/
function finishExplanation(key) {
// if game has ended
if (!(key in rooms)) {
return;
}
// if signal has been sent
if (rooms[key].stage !== "play_explanation") {
return;
}
rooms[key].stage = "play_edit";
if (rooms[key].word !== "") {
rooms[key].editWords.push({
"word": rooms[key].word,
"wordState": "notExplained",
"transfer": true
});
const currentTime = (new Date()).getTime()
rooms[key].explanationRecords[rooms[key].explanationRecords.length - 1].push({
"from": rooms[key].speaker,
"to": rooms[key].listener,
"word": rooms[key].word,
"time": currentTime - rooms[key].explStartMainTime,
"extra_time": (currentTime >= rooms[key].explStartExtraTime) ? currentTime - rooms[key].explStartExtraTime : 0
});
}
rooms[key].startTime = 0;
rooms[key].word = "";
Signals.sExplanationEnded(key)
// generating editWords for client (without 'transport' flag)
let editWords = [];
for (let i = 0; i < rooms[key].editWords.length; ++i) {
editWords.push({
"word": rooms[key].editWords[i].word,
"wordState": rooms[key].editWords[i].wordState});
}
Signals.sWordsToEdit(key, editWords)
}
/**
* End the game
*
* @param key --- key of the room
*/
function endGame(key) {
// recording time
rooms[key].end_timestamp = (new Date()).getTime();
// preparing results
let results = [];
for (let i = 0; i < rooms[key].users.length; ++i) {
results.push({
"username": rooms[key].users[i].username,
"scoreExplained": rooms[key].users[i].scoreExplained,
"scoreGuessed": rooms[key].users[i].scoreGuessed});
}
// sorting results
results.sort(function(a, b) {
return 0 - (a.scoreExplained + a.scoreGuessed - b.scoreExplained - b.scoreGuessed);
});
// preparing key for next game
const nextKey = genFreeKey();
// copying users and settings to next room
rooms[nextKey] = new Room(nextKey);
rooms[nextKey].settings = Object.assign({}, rooms[key].settings);
rooms[nextKey].users = rooms[key].users;
rooms[nextKey].hostDictionary = rooms[key].hostDictionary;
for (let i = 0; i < rooms[nextKey].users.length; ++i) {
rooms[nextKey].users[i].sids = [];
rooms[nextKey].users[i].online = false;
rooms[nextKey].users[i].scoreExplained = 0;
rooms[nextKey].users[i].scoreGuessed = 0;
}
Signals.sGameEnded(key, results, nextKey);
// sending statistics
sendStat(Object.assign({}, rooms[key]));
// removing room
delete rooms[key];
// removing users from room
io.sockets.in(key).clients(function(err, clients) {
clients.forEach(function(sid) {
let socket = io.sockets.connected[sid];
socket.leave(key);
});
});
}
/**
* Send statistics
*
* @param room --- room object
*/
function sendStat(room) {
let sendObject = {};
sendObject.version = config.protocolVersion;
sendObject.app = {
"name": config.appName,
"version": version.version
};
sendObject.mode = config.mode;
sendObject.start_timestamp = room.start_timestamp;
sendObject.end_timestamp = room.end_timestamp;
sendObject.player_time_zone_offsets = room.users.map(el => el.timeZoneOffset);
sendObject.attempts = [];
for (let i = 0; i < room.explanationRecords.length; ++i) {
for (let j = 0; j < room.explanationRecords[i].length; ++j) {
room.explanationRecords[i][j].time -= room.explanationRecords[i][j].extra_time;
sendObject.attempts.push(room.explanationRecords[i][j]);
}
}
// sending data
console.log("Send:");
console.log(sendObject);
fetch(Object.assign({}, config.statSendConfig, {"data": sendObject}))
.catch((err) => console.warn(err));
}
// endregion
//----------------------------------------------------------
// region Signals
class Signals {
/**
* Send a signal to room
*
* @param roomId id of room
* @param signal signal to send
* @param data data to send
*/
static emit(roomId, signal, data) {
if (WRITE_LOGS) {
console.log(roomId, signal, data);
}
io.sockets.to(roomId).emit(signal, data);
}
/**
* Implementation of sPlayerJoined signal
* @see API.md
*
* @param sid Id of socket to emit
* @param room Room object
* @param username User's name
*/
static sPlayerJoined(sid, room, username) {
Signals.emit(sid, "sPlayerJoined", {
"username": username, "playersList": getPlayersList(room.users),
"host": getHostUsername(room.users)
});
}
/**
* Implementation of sPlayerLeft signal
* @see API.md
*
* @param sid Id of socket to emit
* @param room Room object
* @param username User's name
*/
static sPlayerLeft(sid, room, username) {
// Sending new stage of the room.
Signals.emit(sid, "sPlayerLeft", {
"username": username, "playersList": getPlayersList(room.users),
"host": getHostUsername(room.users)
});
}
/**
* Implementation of sYouJoined signal
* @see API.md
*
* @param sid Id of socket to emit
* @param key Key of the room
*/
static sYouJoined(sid, key) {
const room = rooms[key];
const pos = findFirstSidPos(room.users, sid);
if (pos === -1) return;
const name = room.users[pos].username;
let joinObj = {
"key": key,
"playersList": getPlayersList(room.users),
"host": getHostUsername(room.users),
"settings": room.settings
};
switch (true) {
case room.stage === "wait":
joinObj.stage = "wait";
break;
case room.stage.startsWith("prepare"):
joinObj.stage = room.stage;
break;
case room.stage.startsWith("play"):
joinObj.stage = room.stage;
joinObj.timetable = getTimetable(key);
joinObj.speaker = room.users[room.speaker].username;
joinObj.listener = room.users[room.listener].username;
switch (room.settings.termCondition) {
case "words":
joinObj.wordsLeft = room.freshWords.length;
break;
case "rounds":
joinObj.roundsLeft = room.settings.roundsNumber - room.numberOfLap;
break;
default:
console.warn("Incorrect value of room's termCondition: " + JSON.stringify(room.settings.termCondition));
}
switch (room.stage) {
case "play_wait":
break;
case "play_explanation":
joinObj.startTime = room.startTime;
if (room.settings.termCondition === "words") {
joinObj.wordsLeft++;
}
if (joinObj.speaker === name) {
joinObj.word = room.word;
}
break;
case "play_edit":
if (joinObj.speaker === name) {
joinObj.editWords = room.editWords;
}
break;
default:
console.log(room);
break;
}
break;
default:
console.log(rooms[key]);
break;
}
Signals.emit(sid, "sYouJoined", joinObj);
}
/**
* Implementation of sNewSettings signal
* @see API.md
*
* @param key Key of the Room
*/
static sNewSettings(key) {
Signals.emit(key, "sNewSettings", {"settings": rooms[key].settings});
}
/**
* Implementation of sFailure signal
* @see API.md
*
* @param sid Id of socket to emit
* @param request Request that is failed
* @param code Error code
* @param msg Message to send
*/
static sFailure(sid, request, code, msg) {
Signals.emit(sid, "sFailure", {"request": request, "msg": msg, "code": code});
}
/**
* Implementation of sWordCollectionStarted signal
* @see API.md
*
* @param key Id of the Room
*/
static sWordCollectionStarted(key) {
Signals.emit(key, "sWordCollectionStarted")
}
/**
* Implementation of sGameStarted signal
* @see API.md
*
* @param key Key of the Room
*/
static sGameStarted(key) {
let leftObj = {};
switch (rooms[key].settings.termCondition) {
case "words":
leftObj.wordsLeft = rooms[key].freshWords.length;
break;
case "rounds":
leftObj.roundsLeft = rooms[key].settings.roundsNumber - rooms[key].numberOfLap;
break;
default:
console.warn("Incorrect value of room's termCondition: " + JSON.stringify(rooms[key].settings.termCondition));
break;
}
Signals.emit(key, "sGameStarted", Object.assign({
"timetable": getTimetable(key),
"speaker": rooms[key].users[rooms[key].speaker].username,
"listener": rooms[key].users[rooms[key].listener].username
}, leftObj));
}
/**
* Implementation of sNextTurn signal
* @see API.md
*
* @param key Key of the room
* @param words Words' statistic
*/
static sNextTurn(key, words) {
let leftObj = {};
switch (rooms[key].settings.termCondition) {
case "words":
leftObj.wordsLeft = rooms[key].freshWords.length;
break;
case "rounds":
leftObj.roundsLeft = rooms[key].settings.roundsNumber - rooms[key].numberOfLap;
break;
default:
console.warn("Incorrect value of room's termCondition: " + JSON.stringify(rooms[key].settings.termCondition));
break;
}
Signals.emit(key, "sNextTurn", Object.assign({
"timetable": getTimetable(key),
"speaker": rooms[key].users[rooms[key].speaker].username,
"listener": rooms[key].users[rooms[key].listener].username,
"words": words
}, leftObj));
}
/**
* Implementation of sExplanationStarted signal
* @see API.md
*
* @param key Key of the room
*/
static sExplanationStarted(key) {
Signals.emit(key, "sExplanationStarted", {"startTime": rooms[key].startTime});
}
/**
* Implementation of sNewWord signal
* @see API.md
*
* @param key Key of the room
*/
static sNewWord(key) {
Signals.emit(rooms[key].users[rooms[key].speaker].sids[0], "sNewWord", {"word": rooms[key].word});
}
/**
* Implementation of sWordExplanationEnded signal
* @see API.md
*
* @param key Key of the room
* @param cause Result of word explanation
*/
static sWordExplanationEnded(key, cause) {
let leftObj = {};
switch (rooms[key].settings.termCondition) {
case "words":
leftObj.wordsLeft = rooms[key].freshWords.length +
((rooms[key].editWords[rooms[key].editWords.length - 1].wordState === "notExplained") ? 1 : 0)
break;
case "rounds":
break;
default:
console.warn("Incorrect value of room's termCondition: " + JSON.stringify(rooms[key].settings.termCondition));
break;
}
Signals.emit(key, "sWordExplanationEnded", Object.assign({
"cause": cause
}, leftObj));
}
/**
* Implementation of sExplanationEnded signal
* @see API.md
*
* @param key Key of the room
*/
static sExplanationEnded(key) {
let leftObj = {};
switch (rooms[key].settings.termCondition) {
case "words":
leftObj.wordsLeft = rooms[key].freshWords.length +
((rooms[key].editWords[rooms[key].editWords.length - 1].wordState === "notExplained") ? 1 : 0)
break;
case "rounds":
break;
default:
console.warn("Incorrect value of room's termCondition: " + JSON.stringify(rooms[key].settings.termCondition));
}
Signals.emit(key, "sExplanationEnded", leftObj);
}
/**
* Implementation of sWordsToEdit signal
* @see API.md
*
* @param key Key of the room
* @param editWords List of words to edit
*/
static sWordsToEdit(key, editWords) {
Signals.emit(rooms[key].users[rooms[key].speaker].sids[0],
"sWordsToEdit", {"editWords": editWords});
}
/**
* Implementation of sGameEnded signal
* @see API.md
*
* @param key Key of the room
* @param results Results of the game
* @param nextKey key of next game
*/
static sGameEnded(key, results, nextKey) {
Signals.emit(key, "sGameEnded", {"results": results, "nextKey": nextKey});
}
}
// endregion
//----------------------------------------------------------
// region HTTP functions
/**
* Send response
*
* @param req request object
* @param res object to send response
* @param data data
*/
function sendResponse(req, res, data) {
if (WRITE_LOGS) {
console.log(req.originalUrl, data);
}
res.json(data);
}
/**
* Implementation of getDictionaryList function
* @see API.md
*/
app.get("/getDictionaryList", function(req, res) {
// preparing data
let dictionaries = [];
for (let i = 0; i < dicts.length; ++i) {
dictionaries.push({
"name": dicts[i].name,
"wordsNumber": dicts[i].wordsNumber
});
}
sendResponse(req, res, {"dictionaries": dictionaries});
});
/**
* Implementation of getFreeKey function
* @see API.md
*/
app.get("/getFreeKey", function(req, res) {
const key = genFreeKey();
sendResponse(req, res, {"key": key});
});
/**
* Implementation of getRoomInfo function
* @see API.md
*/
app.get("/getRoomInfo", function(req, res) {
if (!("key" in req.query)) {
sendResponse(req, res, {"success": false});
return;
}
const key = req.query.key.toLowerCase().replace(/\s+/g, ""); // The key of the room
if (key === "") {
sendResponse(req, res, {"success": false});
return;
}
// Case of nonexistent room
if (!(key in rooms)) {
sendResponse(req, res, {"success": true,
"stage": "wait",
"playersList": [],
"settings": config.defaultSettings,
"host": ""});
return;
}
const room = rooms[key]; // The room
switch (room.stage) {
case "wait":
case "prepare_wordCollection":
case "prepare_pairMatching":
case "play_wait":
case "play_explanation":
case "play_edit":
sendResponse(req, res, {"success": true,
"stage": room.stage,
"playersList": getPlayersList(room.users),
"settings": room.settings,
"host": getHostUsername(room.users)});
break;
case "end":
// TODO Implement
sendResponse(req, res, {"success": true, "stage": "end"});
console.log("WARN: getRoomInfo: You forgot to remove the room after the game ended!")
break;
default:
console.log(room);
break;
}
});
// endregion
//----------------------------------------------------------
// region Room and User
/**
* Room class
*
* Room's info is an object that has fields:
* - key --- key of the room
* - stage --- stage of the room,
* - users --- list of users (User objects)
* - settings --- room settings
* - hostDictionary --- "dictionary" with words from host:
* - words --- list of words
* - wordsNumber --- count of words
* - name --- "Host's dictionary"
*
* if stage === "play_*":
* - freshWords --- list of words in hat,
* - usedWords --- dictionary of words, that aren't in hat, its keys --- words, each has:
* - status --- word status,
* - speaker --- position of speaker,
* - listener --- position of listener,
* - speakerReady --- bool,
* - listenerReady --- bool,
* - word --- current word,
* - startTime --- UTC time of start of explanation (in milliseconds).
* - editWords --- list of words to edit
* - numberOfTurn --- number of turn
* - numberOfLap --- number of lap
* - explanationRecords --- array with explanation records (see [here](https://sombreroapi.docs.apiary.io/#reference/1/gamelog) for more info, but `time` is `time` plus `extra_time`)
* - start_timestamp --- start timestamp
* - end_timestamp --- end timestamp
* - explStartMainTime --- start timestamp of word explanation
* - explStartExtraTime --- start timestamp of extra time
*/
class Room {
constructor(key) {
this.key = key;
this.stage = "wait";
this.users = [];
this.settings = Object.assign({}, config.defaultSettings);
this.hostDictionary = {
words: [],
wordsNumber: 0,
name: {
"ru": "Словарь хоста",
"en": "Host's dictionary"
}
}
}
/**
* Preparing room for the game
*/
gamePrepare() {
// generating word list
this.generateWords();
// preparing storage for explained words
this.usedWords = {};
// setting number of turn
this.numberOfTurn = 0;
this.numberOfLap = -1;
const numberOfPlayers = this.users.length;
this.speaker = numberOfPlayers - 1;
this.listener = numberOfPlayers - 2;
this.explanationRecords = [];
if (!this.roundPrepare()) {
return;
}
// recording time
this.start_timestamp = (new Date()).getTime();
Signals.sGameStarted(this.key);
}
/**
* Preparing room for new round
*/
roundPrepare() {
// if no words left it's time to finish the game
if (this.freshWords.length === 0) {
endGame(this.key);
return false;
}
// setting stage to 'play_wait'
this.stage = "play_wait";
// preparing storage for words to edit
this.editWords = [];
// preparing word container
this.word = "";
// preparing startTime container
this.startTime = 0;
// preparing flags for 'wait'
this.speakerReady = false;
this.listenerReady = false;
// updating number of the turn
this.numberOfTurn++;
// preparing 'speaker' and 'listener'
const numberOfPlayers = this.users.length;
const nextPair = getNextPair(numberOfPlayers, this.speaker, this.listener);
this.speaker = nextPair.speaker;
this.listener = nextPair.listener;
if (this.speaker === 0 && this.listener === 1) {
this.numberOfLap++;
}
if (this.settings.termCondition === "rounds" && this.numberOfLap === this.settings["roundsNumber"]) {
endGame(this.key);
return false;
}
return true;
}
/**
* Generate word list
*
* @return list of words
*/
generateWords() {
const settings = this.settings
let dict
switch (settings.wordsetType) {
case "serverDictionary":
dict = dicts[settings.dictionaryId];
break;
case "hostDictionary":
dict = this.hostDictionary;
break;
case "playerWords":
let wordList = [];
for (let i = 0; i < this.users.length; ++i) {
const user = this.users[i];
wordList = wordList.concat(user.userWords);
delete user.userReady;
delete user.userWords;
}
wordList = [...new Set(wordList)];
dict = {
words: wordList,
wordsNumber: wordList.length,
name: "Players' dictionary"
}
settings.wordsNumber = Math.min(dict.wordsNumber, config.settingsRange.wordsNumber.max - 1);
// checking number of words
if (wordList.length > settings.wordsNumber) {
Signals.sFailure(this.key, "cWordsReady", null, "Количество слов уменьшено до максимально возможного");
}
break;
}
const words = [];
const used = {};
const numberOfAllWords = dict.wordsNumber;
const wordsNumber = settings["wordsNumber"];
while (words.length < wordsNumber) {
const pos = randrange(numberOfAllWords);
if (!(pos in used)) {
used[pos] = true;
words.push(dict.words[pos]);
}
}
this.freshWords = words;
}
}
/**
* User class
*
* User is an object that has fields:
* - username --- no comments,
* - sids --- socket ids,
* - online --- whether the player is online,
* - scoreExplained --- no comments,
* - scoreGuessed --- no comments,
* - timeZoneOffset --- no comments,
* - userWords --- if game setting `wordsetType === playerWords`, words from this user
* - userReady --- if game setting `wordsetType === playerWords`, whether this user is ready