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scan_model_viewer.py
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# title: scan model viewer
# description: viewer for testing
# author: Taewook Kang
# date: 2023.11.12
# version: 0.1 (draft version. TBD)
# license: MIT license
#
import glob, numpy as np, os, time, sys, io, json, subprocess, argparse, readline, glob, re, platform
import open3d as o3d, laspy
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
from scan_to_model_pipeline import scan_to_model_pipeline
isMacOS = (platform.system() == "Darwin")
class Settings:
UNLIT = "defaultUnlit"
LIT = "defaultLit"
NORMALS = "normals"
DEPTH = "depth"
DEFAULT_PROFILE_NAME = "Bright day with sun at +Y [default]"
POINT_CLOUD_PROFILE_NAME = "Cloudy day (no direct sun)"
CUSTOM_PROFILE_NAME = "Custom"
LIGHTING_PROFILES = {
DEFAULT_PROFILE_NAME: {
"ibl_intensity": 45000,
"sun_intensity": 45000,
"sun_dir": [0.577, -0.577, -0.577],
# "ibl_rotation":
"use_ibl": True,
"use_sun": True,
},
"Bright day with sun at -Y": {
"ibl_intensity": 45000,
"sun_intensity": 45000,
"sun_dir": [0.577, 0.577, 0.577],
# "ibl_rotation":
"use_ibl": True,
"use_sun": True,
},
"Bright day with sun at +Z": {
"ibl_intensity": 45000,
"sun_intensity": 45000,
"sun_dir": [0.577, 0.577, -0.577],
# "ibl_rotation":
"use_ibl": True,
"use_sun": True,
},
"Less Bright day with sun at +Y": {
"ibl_intensity": 35000,
"sun_intensity": 50000,
"sun_dir": [0.577, -0.577, -0.577],
# "ibl_rotation":
"use_ibl": True,
"use_sun": True,
},
"Less Bright day with sun at -Y": {
"ibl_intensity": 35000,
"sun_intensity": 50000,
"sun_dir": [0.577, 0.577, 0.577],
# "ibl_rotation":
"use_ibl": True,
"use_sun": True,
},
"Less Bright day with sun at +Z": {
"ibl_intensity": 35000,
"sun_intensity": 50000,
"sun_dir": [0.577, 0.577, -0.577],
# "ibl_rotation":
"use_ibl": True,
"use_sun": True,
},
POINT_CLOUD_PROFILE_NAME: {
"ibl_intensity": 60000,
"sun_intensity": 50000,
"use_ibl": True,
"use_sun": False,
# "ibl_rotation":
},
}
DEFAULT_MATERIAL_NAME = "Polished ceramic [default]"
PREFAB = {
DEFAULT_MATERIAL_NAME: {
"metallic": 0.0,
"roughness": 0.7,
"reflectance": 0.5,
"clearcoat": 0.2,
"clearcoat_roughness": 0.2,
"anisotropy": 0.0
},
"Metal (rougher)": {
"metallic": 1.0,
"roughness": 0.5,
"reflectance": 0.9,
"clearcoat": 0.0,
"clearcoat_roughness": 0.0,
"anisotropy": 0.0
},
"Metal (smoother)": {
"metallic": 1.0,
"roughness": 0.3,
"reflectance": 0.9,
"clearcoat": 0.0,
"clearcoat_roughness": 0.0,
"anisotropy": 0.0
},
"Plastic": {
"metallic": 0.0,
"roughness": 0.5,
"reflectance": 0.5,
"clearcoat": 0.5,
"clearcoat_roughness": 0.2,
"anisotropy": 0.0
},
"Glazed ceramic": {
"metallic": 0.0,
"roughness": 0.5,
"reflectance": 0.9,
"clearcoat": 1.0,
"clearcoat_roughness": 0.1,
"anisotropy": 0.0
},
"Clay": {
"metallic": 0.0,
"roughness": 1.0,
"reflectance": 0.5,
"clearcoat": 0.1,
"clearcoat_roughness": 0.287,
"anisotropy": 0.0
},
}
def __init__(self):
self.mouse_model = gui.SceneWidget.Controls.ROTATE_CAMERA
self.bg_color = gui.Color(1, 1, 1)
self.show_skybox = False
self.show_axes = False
self.use_ibl = True
self.use_sun = True
self.new_ibl_name = None # clear to None after loading
self.ibl_intensity = 45000
self.sun_intensity = 45000
self.sun_dir = [0.577, -0.577, -0.577]
self.sun_color = gui.Color(1, 1, 1)
self.apply_material = True # clear to False after processing
self._materials = {
Settings.LIT: rendering.MaterialRecord(),
Settings.UNLIT: rendering.MaterialRecord(),
Settings.NORMALS: rendering.MaterialRecord(),
Settings.DEPTH: rendering.MaterialRecord()
}
self._materials[Settings.LIT].base_color = [0.9, 0.9, 0.9, 1.0]
self._materials[Settings.LIT].shader = Settings.LIT
self._materials[Settings.UNLIT].base_color = [0.9, 0.9, 0.9, 1.0]
self._materials[Settings.UNLIT].shader = Settings.UNLIT
self._materials[Settings.NORMALS].shader = Settings.NORMALS
self._materials[Settings.DEPTH].shader = Settings.DEPTH
self.material = self._materials[Settings.LIT]
def set_material(self, name):
self.material = self._materials[name]
self.apply_material = True
def apply_material_prefab(self, name):
assert (self.material.shader == Settings.LIT)
prefab = Settings.PREFAB[name]
for key, val in prefab.items():
setattr(self.material, "base_" + key, val)
def apply_lighting_profile(self, name):
profile = Settings.LIGHTING_PROFILES[name]
for key, val in profile.items():
setattr(self, key, val)
def convert_las_to_pcd(path):
files = glob.glob(path)
conda_env = 'venv_pcd'
for index, infile in enumerate(files):
outfile = infile.replace('.las', '.pcd')
print(outfile)
command = f"conda activate {conda_env} && pdal translate {infile} {outfile}"
subprocess.call(command, shell=True)
_model_index = 0
class AppWindow:
MENU_OPEN = 1
MENU_EXPORT = 2
MENU_QUIT = 3
MENU_PCD_PIPELINE = 10
MENU_LOAD_PCD_SEGMENT = 11
MENU_CONVERT_LAS_TO_PCD = 12
MENU_SHOW_SETTINGS = 20
MENU_SHOW_EXTENTS = 21
MENU_ABOUT = 31
DEFAULT_IBL = "default"
MATERIAL_NAMES = ["Lit", "Unlit", "Normals", "Depth"]
MATERIAL_SHADERS = [
Settings.LIT, Settings.UNLIT, Settings.NORMALS, Settings.DEPTH
]
def __init__(self, width, height):
self.settings = Settings()
resource_path = gui.Application.instance.resource_path
self.settings.new_ibl_name = resource_path + "/" + AppWindow.DEFAULT_IBL
self.window = gui.Application.instance.create_window(
"Open3D", width, height)
w = self.window # to make the code more concise
# 3D widget
self._scene = gui.SceneWidget()
self._scene.scene = rendering.Open3DScene(w.renderer)
self._scene.set_on_sun_direction_changed(self._on_sun_dir)
em = w.theme.font_size
separation_height = int(round(0.5 * em))
self._settings_panel = gui.Vert(
0, gui.Margins(0.25 * em, 0.25 * em, 0.25 * em, 0.25 * em))
view_ctrls = gui.CollapsableVert("View controls", 0.25 * em,
gui.Margins(em, 0, 0, 0))
self._arcball_button = gui.Button("Arcball")
self._arcball_button.horizontal_padding_em = 0.5
self._arcball_button.vertical_padding_em = 0
self._arcball_button.set_on_clicked(self._set_mouse_mode_rotate)
self._fly_button = gui.Button("Fly")
self._fly_button.horizontal_padding_em = 0.5
self._fly_button.vertical_padding_em = 0
self._fly_button.set_on_clicked(self._set_mouse_mode_fly)
self._model_button = gui.Button("Model")
self._model_button.horizontal_padding_em = 0.5
self._model_button.vertical_padding_em = 0
self._model_button.set_on_clicked(self._set_mouse_mode_model)
self._sun_button = gui.Button("Sun")
self._sun_button.horizontal_padding_em = 0.5
self._sun_button.vertical_padding_em = 0
self._sun_button.set_on_clicked(self._set_mouse_mode_sun)
self._ibl_button = gui.Button("Environment")
self._ibl_button.horizontal_padding_em = 0.5
self._ibl_button.vertical_padding_em = 0
self._ibl_button.set_on_clicked(self._set_mouse_mode_ibl)
view_ctrls.add_child(gui.Label("Mouse controls"))
h = gui.Horiz(0.25 * em) # row 1
h.add_stretch()
h.add_child(self._arcball_button)
h.add_child(self._fly_button)
h.add_child(self._model_button)
h.add_stretch()
view_ctrls.add_child(h)
h = gui.Horiz(0.25 * em) # row 2
h.add_stretch()
h.add_child(self._sun_button)
h.add_child(self._ibl_button)
h.add_stretch()
view_ctrls.add_child(h)
self._show_skybox = gui.Checkbox("Show skymap")
self._show_skybox.set_on_checked(self._on_show_skybox)
view_ctrls.add_fixed(separation_height)
view_ctrls.add_child(self._show_skybox)
self._bg_color = gui.ColorEdit()
self._bg_color.set_on_value_changed(self._on_bg_color)
grid = gui.VGrid(2, 0.25 * em)
grid.add_child(gui.Label("BG Color"))
grid.add_child(self._bg_color)
view_ctrls.add_child(grid)
self._show_axes = gui.Checkbox("Show axes")
self._show_axes.set_on_checked(self._on_show_axes)
view_ctrls.add_fixed(separation_height)
view_ctrls.add_child(self._show_axes)
self._profiles = gui.Combobox()
for name in sorted(Settings.LIGHTING_PROFILES.keys()):
self._profiles.add_item(name)
self._profiles.add_item(Settings.CUSTOM_PROFILE_NAME)
self._profiles.set_on_selection_changed(self._on_lighting_profile)
view_ctrls.add_fixed(separation_height)
view_ctrls.add_child(gui.Label("Lighting profiles"))
view_ctrls.add_child(self._profiles)
self._settings_panel.add_fixed(separation_height)
self._settings_panel.add_child(view_ctrls)
advanced = gui.CollapsableVert("Advanced lighting", 0,
gui.Margins(em, 0, 0, 0))
advanced.set_is_open(False)
self._use_ibl = gui.Checkbox("HDR map")
self._use_ibl.set_on_checked(self._on_use_ibl)
self._use_sun = gui.Checkbox("Sun")
self._use_sun.set_on_checked(self._on_use_sun)
advanced.add_child(gui.Label("Light sources"))
h = gui.Horiz(em)
h.add_child(self._use_ibl)
h.add_child(self._use_sun)
advanced.add_child(h)
self._ibl_map = gui.Combobox()
for ibl in glob.glob(gui.Application.instance.resource_path +
"/*_ibl.ktx"):
self._ibl_map.add_item(os.path.basename(ibl[:-8]))
self._ibl_map.selected_text = AppWindow.DEFAULT_IBL
self._ibl_map.set_on_selection_changed(self._on_new_ibl)
self._ibl_intensity = gui.Slider(gui.Slider.INT)
self._ibl_intensity.set_limits(0, 200000)
self._ibl_intensity.set_on_value_changed(self._on_ibl_intensity)
grid = gui.VGrid(2, 0.25 * em)
grid.add_child(gui.Label("HDR map"))
grid.add_child(self._ibl_map)
grid.add_child(gui.Label("Intensity"))
grid.add_child(self._ibl_intensity)
advanced.add_fixed(separation_height)
advanced.add_child(gui.Label("Environment"))
advanced.add_child(grid)
self._sun_intensity = gui.Slider(gui.Slider.INT)
self._sun_intensity.set_limits(0, 200000)
self._sun_intensity.set_on_value_changed(self._on_sun_intensity)
self._sun_dir = gui.VectorEdit()
self._sun_dir.set_on_value_changed(self._on_sun_dir)
self._sun_color = gui.ColorEdit()
self._sun_color.set_on_value_changed(self._on_sun_color)
grid = gui.VGrid(2, 0.25 * em)
grid.add_child(gui.Label("Intensity"))
grid.add_child(self._sun_intensity)
grid.add_child(gui.Label("Direction"))
grid.add_child(self._sun_dir)
grid.add_child(gui.Label("Color"))
grid.add_child(self._sun_color)
advanced.add_fixed(separation_height)
advanced.add_child(gui.Label("Sun (Directional light)"))
advanced.add_child(grid)
self._settings_panel.add_fixed(separation_height)
self._settings_panel.add_child(advanced)
material_settings = gui.CollapsableVert("Material settings", 0,
gui.Margins(em, 0, 0, 0))
self._shader = gui.Combobox()
self._shader.add_item(AppWindow.MATERIAL_NAMES[0])
self._shader.add_item(AppWindow.MATERIAL_NAMES[1])
self._shader.add_item(AppWindow.MATERIAL_NAMES[2])
self._shader.add_item(AppWindow.MATERIAL_NAMES[3])
self._shader.set_on_selection_changed(self._on_shader)
self._material_prefab = gui.Combobox()
for prefab_name in sorted(Settings.PREFAB.keys()):
self._material_prefab.add_item(prefab_name)
self._material_prefab.selected_text = Settings.DEFAULT_MATERIAL_NAME
self._material_prefab.set_on_selection_changed(self._on_material_prefab)
self._material_color = gui.ColorEdit()
self._material_color.set_on_value_changed(self._on_material_color)
self._point_size = gui.Slider(gui.Slider.INT)
self._point_size.set_limits(1, 10)
self._point_size.set_on_value_changed(self._on_point_size)
grid = gui.VGrid(2, 0.25 * em)
grid.add_child(gui.Label("Type"))
grid.add_child(self._shader)
grid.add_child(gui.Label("Material"))
grid.add_child(self._material_prefab)
grid.add_child(gui.Label("Color"))
grid.add_child(self._material_color)
grid.add_child(gui.Label("Point size"))
grid.add_child(self._point_size)
material_settings.add_child(grid)
self._settings_panel.add_fixed(separation_height)
self._settings_panel.add_child(material_settings)
w.set_on_layout(self._on_layout)
w.add_child(self._scene)
w.add_child(self._settings_panel)
if gui.Application.instance.menubar is None:
if isMacOS:
app_menu = gui.Menu()
app_menu.add_item("About", AppWindow.MENU_ABOUT)
app_menu.add_separator()
app_menu.add_item("Quit", AppWindow.MENU_QUIT)
file_menu = gui.Menu()
file_menu.add_item("Open...", AppWindow.MENU_OPEN)
file_menu.add_item("Export Current Image...", AppWindow.MENU_EXPORT)
if not isMacOS:
file_menu.add_separator()
file_menu.add_item("Quit", AppWindow.MENU_QUIT)
file_process = gui.Menu()
file_process.add_item("Run pipeline", AppWindow.MENU_PCD_PIPELINE)
file_process.add_item("Convert LAS to PCD", AppWindow.MENU_CONVERT_LAS_TO_PCD)
file_process.add_item("Load PCD segments", AppWindow.MENU_LOAD_PCD_SEGMENT)
file_process.add_item("View Extents", AppWindow.MENU_SHOW_EXTENTS)
settings_menu = gui.Menu()
settings_menu.add_item("Lighting & Materials", AppWindow.MENU_SHOW_SETTINGS)
settings_menu.set_checked(AppWindow.MENU_SHOW_SETTINGS, True)
help_menu = gui.Menu()
help_menu.add_item("About", AppWindow.MENU_ABOUT)
menu = gui.Menu()
if isMacOS:
menu.add_menu("Example", app_menu)
menu.add_menu("File", file_menu)
menu.add_menu("Settings", settings_menu)
else:
menu.add_menu("File", file_menu)
menu.add_menu("Process", file_process)
menu.add_menu("Settings", settings_menu)
menu.add_menu("Help", help_menu)
gui.Application.instance.menubar = menu
w.set_on_menu_item_activated(AppWindow.MENU_OPEN, self._on_menu_open)
w.set_on_menu_item_activated(AppWindow.MENU_EXPORT,
self._on_menu_export)
w.set_on_menu_item_activated(AppWindow.MENU_QUIT, self._on_menu_quit)
w.set_on_menu_item_activated(AppWindow.MENU_PCD_PIPELINE,
self._on_menu_pcd_pipeline)
w.set_on_menu_item_activated(AppWindow.MENU_CONVERT_LAS_TO_PCD,
self._on_menu_convert_las_to_pcd)
w.set_on_menu_item_activated(AppWindow.MENU_LOAD_PCD_SEGMENT,
self._on_menu_load_pcd_segment)
w.set_on_menu_item_activated(AppWindow.MENU_SHOW_EXTENTS,
self._on_menu_show_extents)
w.set_on_menu_item_activated(AppWindow.MENU_SHOW_SETTINGS,
self._on_menu_toggle_settings_panel)
w.set_on_menu_item_activated(AppWindow.MENU_ABOUT, self._on_menu_about)
# ----
self._apply_settings()
def _apply_settings(self):
bg_color = [
self.settings.bg_color.red, self.settings.bg_color.green,
self.settings.bg_color.blue, self.settings.bg_color.alpha
]
self._scene.scene.set_background(bg_color)
self._scene.scene.show_skybox(self.settings.show_skybox)
self._scene.scene.show_axes(self.settings.show_axes)
if self.settings.new_ibl_name is not None:
self._scene.scene.scene.set_indirect_light(
self.settings.new_ibl_name)
self.settings.new_ibl_name = None
self._scene.scene.scene.enable_indirect_light(self.settings.use_ibl)
self._scene.scene.scene.set_indirect_light_intensity(
self.settings.ibl_intensity)
sun_color = [
self.settings.sun_color.red, self.settings.sun_color.green,
self.settings.sun_color.blue
]
self._scene.scene.scene.set_sun_light(self.settings.sun_dir, sun_color,
self.settings.sun_intensity)
self._scene.scene.scene.enable_sun_light(self.settings.use_sun)
if self.settings.apply_material:
self._scene.scene.update_material(self.settings.material)
self.settings.apply_material = False
self._bg_color.color_value = self.settings.bg_color
self._show_skybox.checked = self.settings.show_skybox
self._show_axes.checked = self.settings.show_axes
self._use_ibl.checked = self.settings.use_ibl
self._use_sun.checked = self.settings.use_sun
self._ibl_intensity.int_value = self.settings.ibl_intensity
self._sun_intensity.int_value = self.settings.sun_intensity
self._sun_dir.vector_value = self.settings.sun_dir
self._sun_color.color_value = self.settings.sun_color
self._material_prefab.enabled = (
self.settings.material.shader == Settings.LIT)
c = gui.Color(self.settings.material.base_color[0],
self.settings.material.base_color[1],
self.settings.material.base_color[2],
self.settings.material.base_color[3])
self._material_color.color_value = c
self._point_size.double_value = self.settings.material.point_size
def _on_layout(self, layout_context):
r = self.window.content_rect
self._scene.frame = r
width = 17 * layout_context.theme.font_size
height = min(
r.height,
self._settings_panel.calc_preferred_size(
layout_context, gui.Widget.Constraints()).height)
self._settings_panel.frame = gui.Rect(r.get_right() - width, r.y, width,
height)
def _set_mouse_mode_rotate(self):
self._scene.set_view_controls(gui.SceneWidget.Controls.ROTATE_CAMERA)
def _set_mouse_mode_fly(self):
self._scene.set_view_controls(gui.SceneWidget.Controls.FLY)
def _set_mouse_mode_sun(self):
self._scene.set_view_controls(gui.SceneWidget.Controls.ROTATE_SUN)
def _set_mouse_mode_ibl(self):
self._scene.set_view_controls(gui.SceneWidget.Controls.ROTATE_IBL)
def _set_mouse_mode_model(self):
self._scene.set_view_controls(gui.SceneWidget.Controls.ROTATE_MODEL)
def _on_bg_color(self, new_color):
self.settings.bg_color = new_color
self._apply_settings()
def _on_show_skybox(self, show):
self.settings.show_skybox = show
self._apply_settings()
def _on_show_axes(self, show):
self.settings.show_axes = show
self._apply_settings()
def _on_use_ibl(self, use):
self.settings.use_ibl = use
self._profiles.selected_text = Settings.CUSTOM_PROFILE_NAME
self._apply_settings()
def _on_use_sun(self, use):
self.settings.use_sun = use
self._profiles.selected_text = Settings.CUSTOM_PROFILE_NAME
self._apply_settings()
def _on_lighting_profile(self, name, index):
if name != Settings.CUSTOM_PROFILE_NAME:
self.settings.apply_lighting_profile(name)
self._apply_settings()
def _on_new_ibl(self, name, index):
self.settings.new_ibl_name = gui.Application.instance.resource_path + "/" + name
self._profiles.selected_text = Settings.CUSTOM_PROFILE_NAME
self._apply_settings()
def _on_ibl_intensity(self, intensity):
self.settings.ibl_intensity = int(intensity)
self._profiles.selected_text = Settings.CUSTOM_PROFILE_NAME
self._apply_settings()
def _on_sun_intensity(self, intensity):
self.settings.sun_intensity = int(intensity)
self._profiles.selected_text = Settings.CUSTOM_PROFILE_NAME
self._apply_settings()
def _on_sun_dir(self, sun_dir):
self.settings.sun_dir = sun_dir
self._profiles.selected_text = Settings.CUSTOM_PROFILE_NAME
self._apply_settings()
def _on_sun_color(self, color):
self.settings.sun_color = color
self._apply_settings()
def _on_shader(self, name, index):
self.settings.set_material(AppWindow.MATERIAL_SHADERS[index])
self._apply_settings()
def _on_material_prefab(self, name, index):
self.settings.apply_material_prefab(name)
self.settings.apply_material = True
self._apply_settings()
def _on_material_color(self, color):
self.settings.material.base_color = [
color.red, color.green, color.blue, color.alpha
]
self.settings.apply_material = True
self._apply_settings()
def _on_point_size(self, size):
self.settings.material.point_size = int(size)
self.settings.apply_material = True
self._apply_settings()
def _on_menu_open(self):
dlg = gui.FileDialog(gui.FileDialog.OPEN, "Choose file to load",
self.window.theme)
dlg.add_filter(
".ply .stl .fbx .obj .off .gltf .glb",
"Triangle mesh files (.ply, .stl, .fbx, .obj, .off, "
".gltf, .glb)")
dlg.add_filter(
".xyz .xyzn .xyzrgb .ply .pcd .pts",
"Point cloud files (.xyz, .xyzn, .xyzrgb, .ply, "
".pcd, .pts)")
dlg.add_filter(".ply", "Polygon files (.ply)")
dlg.add_filter(".stl", "Stereolithography files (.stl)")
dlg.add_filter(".fbx", "Autodesk Filmbox files (.fbx)")
dlg.add_filter(".obj", "Wavefront OBJ files (.obj)")
dlg.add_filter(".off", "Object file format (.off)")
dlg.add_filter(".gltf", "OpenGL transfer files (.gltf)")
dlg.add_filter(".glb", "OpenGL binary transfer files (.glb)")
dlg.add_filter(".xyz", "ASCII point cloud files (.xyz)")
dlg.add_filter(".xyzn", "ASCII point cloud with normals (.xyzn)")
dlg.add_filter(".xyzrgb",
"ASCII point cloud files with colors (.xyzrgb)")
dlg.add_filter(".pcd", "Point Cloud Data files (.pcd)")
dlg.add_filter(".pts", "3D Points files (.pts)")
dlg.add_filter("", "All files")
# A file dialog MUST define on_cancel and on_done functions
dlg.set_on_cancel(self._on_file_dialog_cancel)
dlg.set_on_done(self._on_load_dialog_done)
self.window.show_dialog(dlg)
def _on_file_dialog_cancel(self):
self.window.close_dialog()
def _on_load_dialog_done(self, filename):
self.window.close_dialog()
self._scene.scene.clear_geometry()
self.load(filename)
def _on_menu_export(self):
dlg = gui.FileDialog(gui.FileDialog.SAVE, "Choose file to save",
self.window.theme)
dlg.add_filter(".png", "PNG files (.png)")
dlg.set_on_cancel(self._on_file_dialog_cancel)
dlg.set_on_done(self._on_export_dialog_done)
self.window.show_dialog(dlg)
def _on_export_dialog_done(self, filename):
self.window.close_dialog()
frame = self._scene.frame
self.export_image(filename, frame.width, frame.height)
def _on_menu_quit(self):
gui.Application.instance.quit()
class args_param:
input = './input/OTP_EPSG26910_5703_38_-122_ca_sunrise_memorial.las'
output = './output/opt/sunrise.las'
pipeline = 'pipeline.json'
def _on_menu_pcd_pipeline(self):
# argparser.add_argument("--input", default="./input/belleview_group.las", required=False, help="Input file name")
# argparser.add_argument("--output", default="./output/belleview/belleview.las", required=False, help="Output file name")
# argparser.add_argument("--input", default="./input/downsampledlesscloudEURO3.las", required=False, help="Input file name")
# argparser.add_argument("--output", default="./output/euro3/EURO3.las", required=False, help="Output file name")
# argparser.add_argument("--input", default="./input/OTP_EPSG26910_5703_38_-122_ca_sunrise_memorial.las", required=False, help="Input file name")
# argparser.add_argument("--output", default="./output/opt/sunrise.las", required=False, help="Output file name")
args = args_param() # TBD. should be modified by user. just test.
outputs_result = scan_to_model_pipeline(args)
def _on_menu_convert_las_to_pcd(self):
convert_las_to_pcd('./output/belleview/*.las')
def _on_menu_load_pcd_segment(self):
outputs_result = glob.glob('./output/belleview_pcd/*.pcd')
# outputs_result = []
# outputs_result.append('./output/opt/sunrise_csf_ground_1.00.pcd')
# outputs_result2 = glob.glob('./output/opt/*.ply')
''' outputs_result.append('./output/opt/sunrise_csf_non_ground_1.00_cluster_0_footprint_0_geo.ply')
outputs_result.append('./output/opt/sunrise_csf_non_ground_1.00_cluster_1_footprint_1_geo.ply')
outputs_result.append('./output/opt/sunrise_csf_non_ground_1.00_cluster_2_footprint_2_geo.ply')
outputs_result.append('./output/opt/sunrise_csf_non_ground_1.00_cluster_8_footprint_3_geo.ply')
outputs_result.append('./output/opt/sunrise_csf_non_ground_1.00_cluster_10_footprint_4_geo.ply') '''
for output_fname in outputs_result:
self.load(output_fname)
def _on_menu_show_extents(self):
bounds = self._scene.scene.bounding_box
self._scene.setup_camera(5, bounds, bounds.get_center()) # 60, bounds, bounds.get_center())
def _on_menu_toggle_settings_panel(self):
self._settings_panel.visible = not self._settings_panel.visible
gui.Application.instance.menubar.set_checked(
AppWindow.MENU_SHOW_SETTINGS, self._settings_panel.visible)
def _on_menu_about(self):
em = self.window.theme.font_size
dlg = gui.Dialog("About")
# Add the text
dlg_layout = gui.Vert(em, gui.Margins(em, em, em, em))
dlg_layout.add_child(gui.Label("Open3D GUI Example"))
ok = gui.Button("OK")
ok.set_on_clicked(self._on_about_ok)
h = gui.Horiz()
h.add_stretch()
h.add_child(ok)
h.add_stretch()
dlg_layout.add_child(h)
dlg.add_child(dlg_layout)
self.window.show_dialog(dlg)
def _on_about_ok(self):
self.window.close_dialog()
def load(self, path):
global _model_index
print(path)
ext = os.path.splitext(path)[1]
geometry = None
geometry_type = o3d.io.read_file_geometry_type(path)
mesh = None
if geometry_type & o3d.io.CONTAINS_TRIANGLES:
mesh = o3d.io.read_triangle_model(path)
if mesh is None:
print("[Info]", path, "appears to be a point cloud")
cloud = None
try:
if ext == '.las' or ext == '.laz':
inFile = laspy.read(path)
points = inFile.points
xyz = np.vstack((inFile.x, inFile.y, inFile.z)).transpose()
if inFile.header.point_format.id != 1:
rgb = np.vstack((points.red, points.green, points.blue)).transpose()
cloud = o3d.geometry.PointCloud()
cloud.points = o3d.utility.Vector3dVector(xyz)
if inFile.header.point_format.id != 1:
cloud.colors = o3d.utility.Vector3dVector(rgb / 255.0)
else:
cloud = o3d.io.read_point_cloud(path)
except Exception:
pass
if cloud is not None:
print("[Info] Successfully read", path)
if not cloud.has_normals():
cloud.estimate_normals()
cloud.normalize_normals()
geometry = cloud
else:
print("[WARNING] Failed to read points", path)
if geometry is not None or mesh is not None:
try:
if mesh is not None:
# Triangle model
self._scene.scene.add_model(f"__model{_model_index}__", mesh)
else:
# Point cloud
self._scene.scene.add_geometry(f"__model{_model_index}__", geometry,
self.settings.material)
_model_index = _model_index + 1
bounds = self._scene.scene.bounding_box
self._scene.setup_camera(5, bounds, bounds.get_center()) # 60, bounds, bounds.get_center())
except Exception as e:
print(e)
def export_image(self, path, width, height):
def on_image(image):
img = image
quality = 9 # png
if path.endswith(".jpg"):
quality = 100
o3d.io.write_image(path, img, quality)
self._scene.scene.scene.render_to_image(on_image)
def main():
gui.Application.instance.initialize()
w = AppWindow(1024, 768)
w.window.title = "PCD segmentation processing"
if len(sys.argv) > 1:
path = sys.argv[1]
if os.path.exists(path):
w.load(path)
else:
w.window.show_message_box("Error",
"Could not open file '" + path + "'")
gui.Application.instance.run()
if __name__ == "__main__":
main()