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Flappy Bird Clone

Game 1 of the 20 game challenge

Main goals

  • Create a game world with a floor.
  • Add an object that represents the main character. Apply a constant force to the character so it falls to the floor.
  • Add obstacles on the left of the game area. The obstacles should slide across the screen toward the right. The obstacles will appear in pairs, with a vertical gap between them.
  • Detect when the character collides with the floor or obstacles, and reset the game when a collision occurs.
  • Accumulate one point for each obstacle that the player passes. Display the score.

Stretch goals

  • Add some sounds that will play each time the player gains a point, and when the player loses.
  • Add a basic game-over screen to display the player’s score.
  • Track the high-score between play sessions and display the high score alongside the current score.
  • Add some background art! Try layering the background and scrolling at a different rate to the foreground obstacles. This is called Parallax scrolling.

Full-split goals

  • Add a settings menu with options to mix sound levels, view credits, and change controls
  • Make it so that the difficulty increases over time. Moving faster, pipes are closer horizontally/vertically, other obstacles?
  • Character customization feature! Change Kenneys color? maybe more? 🤔