diff --git a/Entities/SeekerBarrierColorController.cs b/Entities/SeekerBarrierColorController.cs index c933cae..c1bd899 100644 --- a/Entities/SeekerBarrierColorController.cs +++ b/Entities/SeekerBarrierColorController.cs @@ -426,7 +426,7 @@ private static void onSeekerBarrierRendererRender(On.Celeste.SeekerBarrierRender GameplayRenderer.End(); // first, build the scene with background + gameplay that was rendered so far. - self.ensureBufferIsCorrect(); + controllerOnScreen.ensureBufferIsCorrect(); Engine.Instance.GraphicsDevice.SetRenderTarget(controllerOnScreen.levelRenderTarget); Engine.Instance.GraphicsDevice.Clear(Color.Transparent); level.Background.Render(level);