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crime-spread-simulation.nlogo
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crime-spread-simulation.nlogo
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; criminals: 15
; police stations: 105
; police: 95
; roads: 7
extensions [ rnd ]
breed [criminals criminal]
breed [policemen policeman]
breed [citizens citizen]
breed [crimes crime]
breed [caught-criminals caught-criminal]
;; A* util breed
breed [patch-owners patch-owner]
globals [
count-policement
count-free-criminals
count-criminals-caught
count-crimes-during-tick
count-successful-runaways
]
patches-own [
accessible?
next-to-police-station?
police-walking-range?
drug-area?
density
]
criminals-own [
on-the-run?
time-of-crime
cooldown-period
crime-probability
]
policemen-own[
at-station?
free?
target
;; A* variables
explored-patches ;; to find the way to the crime
path-back ;; to find the way back to the station (without needing to run A* twice)
]
to init-density
import-pcolors "density2.png"
ask patches [
set density 10 - pcolor
if (density < 0) [ set density 0.1 ]
if (pcolor = 0) [ set density 0.1 ]
]
ask rnd:weighted-n-of population-size patches [ density ] [
sprout-citizens 1
[
set shape "person"
set color 55
set size 13
]
]
ask rnd:weighted-n-of (ratio-criminals * population-size) patches [ density ] [
sprout-criminals 1
[
set on-the-run? false
set time-of-crime nobody
set cooldown-period 15
set crime-probability 0
set shape "person"
set color 15
set size 14
]
]
end
to init-roads
import-pcolors "new_scaled.png"
ask patches [
set accessible? false
set next-to-police-station? false
set police-walking-range? false
set drug-area? false
if pcolor = 7
[
set accessible? true
]
if pcolor = 5
[
set accessible? true
set drug-area? true
]
if pcolor = 27
[
set accessible? true
set police-walking-range? true
if any? patches in-radius 5 with [pcolor = 105]
[
set next-to-police-station? true
]
]
]
end
to init-policemen
create-policemen ratio-policemen * population-size [
set shape "person police"
; set color 101
set color 0
set size 14
move-to one-of patches with [accessible? and next-to-police-station?]
set target nobody
set at-station? true
set explored-patches []
set path-back []
set free? true
]
end
to setup
__clear-all-and-reset-ticks
init-density
init-roads
set count-crimes-during-tick 0
set count-successful-runaways 0
ask citizens [
ifelse (any? (patches in-radius 50 with [accessible?]))[
move-to min-one-of (patches in-radius 50 with [accessible?]) [distance myself]
]
[
die
]
]
ask criminals [
ifelse (any? (patches in-radius 50 with [accessible? and not police-walking-range?]))[
move-to min-one-of (patches in-radius 50 with [accessible? and not police-walking-range?]) [distance myself]
]
[
die
]
]
init-policemen
set count-free-criminals ratio-criminals * population-size
set count-policement ratio-policemen * population-size
set count-criminals-caught 0
end
to go
set count-crimes-during-tick 0
ask criminals[
let possible-patches (patches in-radius 20 with [accessible? and not police-walking-range?])
if (any? possible-patches) [
move-to one-of possible-patches
]
]
ask policemen[
; If there is a target: move towards it
ifelse (target != nobody)
[
; Empty list of explored patches: pick the best possible move
ifelse (empty? explored-patches)[
; update explored-patches and the path back
let current-patch [patch-here] of self
set explored-patches lput current-patch explored-patches
set path-back lput current-patch path-back
; pick the next move
; let next-patch min-one-of patches in-radius 20 with [accessible?] [distancexy ([xcor] of target) ([ycor] of target)]
let next-patch nobody
let dist 99999
let target-criminal target
ask patches in-radius 20 with [accessible?][
sprout-patch-owners 1 [
if (distance target-criminal < dist) [
set dist distance target-criminal
set next-patch [patch-here] of self
]
die
]
]
move-to next-patch
]
; Not empty: pick the best move that was not already explored ---- if there are no possible moves: backtrack through explored-patches
[
let valid? false
let min-distance 0
let next-patch nobody
while [not valid?]
[
set min-distance 0
let dist 99999
let temp-patch nobody
let target-criminal target
ask patches in-radius 20 with [accessible?][
sprout-patch-owners 1 [
if (distance target-criminal < dist and distance target-criminal > min-distance) [
set dist distance target-criminal
set temp-patch [patch-here] of self
]
die
]
]
set min-distance [distance target] of patch-owners-on temp-patch
if (not member? next-patch explored-patches)
[
set next-patch temp-patch
set valid? true
]
;; At this point, if next-patch is set, we move
ifelse (next-patch != nobody)
[
let current-patch [patch-here] of self
set explored-patches lput current-patch explored-patches
set path-back lput current-patch path-back
move-to next-patch
if (distance target-criminal < 3)
[
if ([shape] of target-criminal = "monster")[
let patch-of-criminal [patch-here] of target-criminal
ask patch-of-criminal [
sprout-caught-criminals 1[
set shape "person"
set color yellow
set size 20
]
]
ask target-criminal [
if (shape = "monster")[
die
]
]
]
set target nobody
]
]
;If it's still (nobody), that means that no possible patch was found ==> backtrack
[
let current-patch [patch-here] of self
set next-patch last path-back
set explored-patches lput current-patch explored-patches
]
]
]
]
; No target: go back to the station
[
ifelse (at-station?)
[
let possible-patches (patches in-radius 20 with [police-walking-range?])
if (any? possible-patches) [
move-to one-of possible-patches
]
]
[
ifelse (length path-back > 0)[
let last-patch last path-back
set path-back remove-item ((length path-back) - 1) path-back
move-to last-patch
]
[
if ([pcolor] of [patch-here] of self = 95)
[
set at-station? true
set free? true
set color 0
]
if ([police-walking-range?] of [patch-here] of self = true)
[
set at-station? true
set free? true
set color 0
set path-back []
set explored-patches []
]
]
]
]
]
commit-crimes
manage-cooldowns
if (count criminals <= 0.2 * (ratio-criminals * population-size))
[
stop
]
tick
end
to commit-crimes
if (count criminals > 0)[
let potential-criminals criminals with [not on-the-run?]
if (any? potential-criminals)[
ask potential-criminals [
let new-probability count criminals with [on-the-run?] in-radius 50 / count criminals
if any? patches in-radius 5 with [drug-area?][
set new-probability new-probability + 0.3
]
;; police station in area?
if (any? patches in-radius 50 with [pcolor = 27])[
set new-probability new-probability - 0.2
]
let count-citizens-in-area count citizens in-radius 50
if (count-citizens-in-area > 0)[
set new-probability new-probability + ((count-citizens-in-area * 80) / count citizens)
if (new-probability >= 1)[
commit-crime
set count-crimes-during-tick count-crimes-during-tick + 1
]
]
]
]
]
end
to manage-cooldowns
ask criminals with [on-the-run?][
if (ticks = time-of-crime + cooldown-period)
[
set on-the-run? false
set time-of-crime nobody
set shape "person"
set color 15
set size 14
;; TODO change
set crime-probability 0
set count-successful-runaways count-successful-runaways + 1
]
]
end
to commit-crime ;; turtle procedure
let criminal-to-be-followed self
ask [patch-here] of self[
sprout-crimes 1 [
set shape "flag"
set color 13
set size 12
]
]
set time-of-crime ticks
set on-the-run? true
if (any? policemen with [free?])
[
ask min-one-of policemen with [free?] [distance myself] [
set target criminal-to-be-followed
set free? false
set color orange
set size 20
set at-station? false
]
]
set shape "monster"
set color orange
set size 20
end
@#$#@#$#@
GRAPHICS-WINDOW
435
10
1656
840
-1
-1
1.0
1
10
1
1
1
0
0
0
1
-606
606
-410
410
0
0
1
ticks
30.0
BUTTON
7
164
228
197
Setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
231
164
429
197
Go
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
9
39
428
72
ratio-policemen
ratio-policemen
0.01
1
0.03
0.01
1
NIL
HORIZONTAL
SLIDER
9
83
428
116
ratio-criminals
ratio-criminals
0.01
1
0.06
0.01
1
NIL
HORIZONTAL
SLIDER
10
124
430
157
population-size
population-size
500
2000
1300.0
50
1
NIL
HORIZONTAL
PLOT
6
269
429
407
Crimes per Tick
Ticks
N Crimes
0.0
10.0
0.0
10.0
true
false
"" ""
PENS
"default" 1.0 0 -16777216 true "" "plotxy ticks (count-crimes-during-tick)"
PLOT
6
410
429
574
Busy Police per Tick
Ticks
N Police
0.0
10.0
0.0
10.0
true
false
"" ""
PENS
"default" 1.0 0 -16777216 true "" "plotxy ticks (count policemen with [not free?])"
PLOT
5
576
430
838
Criminals Stats per Tick
Ticks
N Criminals
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
"Potential" 1.0 0 -16777216 true "" "plot count criminals with [not on-the-run?]"
"Busted" 1.0 0 -7500403 true "" "plot count caught-criminals"
"On the run" 1.0 0 -2674135 true "" "plot count criminals with [on-the-run?]"
TEXTBOX
113
11
354
33
Crime Spread Simulation
18
0.0
1
MONITOR
9
214
130
259
Crimes commited
count crimes
17
1
11
MONITOR
143
214
284
259
Successful runaways
count-successful-runaways
17
1
11
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
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Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
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Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
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Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
Circle -7500403 true true 177 132 38
Circle -7500403 true true 70 85 38
Circle -7500403 true true 130 25 38
Circle -7500403 true true 96 51 108
Circle -16777216 true false 113 68 74
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
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Rectangle -7500403 true true 45 120 255 285
Rectangle -16777216 true false 120 210 180 285
Polygon -7500403 true true 15 120 150 15 285 120
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leaf
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Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
line
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line half
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Line -7500403 true 150 0 150 150
monster
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Polygon -7500403 true true 75 150 90 195 210 195 225 150 255 120 255 45 180 0 120 0 45 45 45 120
Circle -16777216 true false 165 60 60
Circle -16777216 true false 75 60 60
Polygon -7500403 true true 225 150 285 195 285 285 255 300 255 210 180 165
Polygon -7500403 true true 75 150 15 195 15 285 45 300 45 210 120 165
Polygon -7500403 true true 210 210 225 285 195 285 165 165
Polygon -7500403 true true 90 210 75 285 105 285 135 165
Rectangle -7500403 true true 135 165 165 270
pentagon
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Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
person
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Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105
person police
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Polygon -1 true false 124 91 150 165 178 91
Polygon -13345367 true false 134 91 149 106 134 181 149 196 164 181 149 106 164 91
Polygon -13345367 true false 180 195 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285
Polygon -13345367 true false 120 90 105 90 60 195 90 210 116 158 120 195 180 195 184 158 210 210 240 195 195 90 180 90 165 105 150 165 135 105 120 90
Rectangle -7500403 true true 123 76 176 92
Circle -7500403 true true 110 5 80
Polygon -13345367 true false 150 26 110 41 97 29 137 -1 158 6 185 0 201 6 196 23 204 34 180 33
Line -13345367 false 121 90 194 90
Line -16777216 false 148 143 150 196
Rectangle -16777216 true false 116 186 182 198
Rectangle -16777216 true false 109 183 124 227
Rectangle -16777216 true false 176 183 195 205
Circle -1 true false 152 143 9
Circle -1 true false 152 166 9
Polygon -1184463 true false 172 112 191 112 185 133 179 133
Polygon -1184463 true false 175 6 194 6 189 21 180 21
Line -1184463 false 149 24 197 24
Rectangle -16777216 true false 101 177 122 187
Rectangle -16777216 true false 179 164 183 186
plant
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0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
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Circle -1 true true 70 65 162
Circle -1 true true 150 105 120
Polygon -7500403 true false 218 120 240 165 255 165 278 120
Circle -7500403 true false 214 72 67
Rectangle -1 true true 164 223 179 298
Polygon -1 true true 45 285 30 285 30 240 15 195 45 210
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Rectangle -1 true true 65 221 80 296
Polygon -1 true true 195 285 210 285 210 240 240 210 195 210
Polygon -7500403 true false 276 85 285 105 302 99 294 83
Polygon -7500403 true false 219 85 210 105 193 99 201 83
spider
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Polygon -7500403 true true 134 255 104 240 96 210 98 196 114 171 134 150 119 135 119 120 134 105 164 105 179 120 179 135 164 150 185 173 199 195 203 210 194 240 164 255
Line -7500403 true 167 109 170 90
Line -7500403 true 170 91 156 88
Line -7500403 true 130 91 144 88
Line -7500403 true 133 109 130 90
Polygon -7500403 true true 167 117 207 102 216 71 227 27 227 72 212 117 167 132
Polygon -7500403 true true 164 210 158 194 195 195 225 210 195 285 240 210 210 180 164 180
Polygon -7500403 true true 136 210 142 194 105 195 75 210 105 285 60 210 90 180 136 180
Polygon -7500403 true true 133 117 93 102 84 71 73 27 73 72 88 117 133 132
Polygon -7500403 true true 163 140 214 129 234 114 255 74 242 126 216 143 164 152
Polygon -7500403 true true 161 183 203 167 239 180 268 239 249 171 202 153 163 162
Polygon -7500403 true true 137 140 86 129 66 114 45 74 58 126 84 143 136 152
Polygon -7500403 true true 139 183 97 167 61 180 32 239 51 171 98 153 137 162
square
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square 2
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Rectangle -16777216 true false 60 60 240 240
star
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Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
target
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Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60
tree
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Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152
triangle
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Polygon -7500403 true true 150 30 15 255 285 255
triangle 2
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0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224
truck
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0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42
turtle
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Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
wheel
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0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269
wolf
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Polygon -16777216 true false 253 133 245 131 245 133
Polygon -7500403 true true 2 194 13 197 30 191 38 193 38 205 20 226 20 257 27 265 38 266 40 260 31 253 31 230 60 206 68 198 75 209 66 228 65 243 82 261 84 268 100 267 103 261 77 239 79 231 100 207 98 196 119 201 143 202 160 195 166 210 172 213 173 238 167 251 160 248 154 265 169 264 178 247 186 240 198 260 200 271 217 271 219 262 207 258 195 230 192 198 210 184 227 164 242 144 259 145 284 151 277 141 293 140 299 134 297 127 273 119 270 105
Polygon -7500403 true true -1 195 14 180 36 166 40 153 53 140 82 131 134 133 159 126 188 115 227 108 236 102 238 98 268 86 269 92 281 87 269 103 269 113
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Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270
@#$#@#$#@
NetLogo 6.0.4
@#$#@#$#@
@#$#@#$#@
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default
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@#$#@#$#@
0
@#$#@#$#@