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Disappearing pipe with GT6 #29
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I've had that happen before a few times, yes. I simply assumed it to be a GT6 bug to be fair. Can confirm that moving to another dimension/reloading the world/etc fixes the issue. Also it happens to all GT tile entities, not only pipes. |
In this case going to the Nether and back CREATES the issue. And removing neodymium jar fixed it. Considering that Bear has played GT6 for years, no, it doesn't just happen. |
shrugs |
In the case of the bug in the video, the pipe not rendering also seems to cause it to stop working. |
No idea how this is possible, Neodymium only touches chunk rendering, it shouldn't physically affect blocks. It's possible that this is caused by some other mod and removing Neodymium fixing it was only a coincidence, but who knows. It could also be some strange interaction with GT6 code. One thing that could help is if I got a log from a run where the issue happened. (Forge keeps the debug logs of the previous three runs around as Also, the pack Bear was using is this one, right? (Uploaded at 2023-10-02 01:52.) I might have to use it as reference. |
Yeah honestly I still think it might just be weird gt6 fuckery, it's especially complicated to reproduce really. This was from today, so if you feel like trying to find a needle in a haystack, the solution might be here. Only issue is that this happened before :15 (I know this because I wrote that message at :14) and other than a bunch of messages from Matmos from the start of the world to :15 I can't really find any crash logs of any kind at a glance, even though the issue is right there. I mean, if the damn thing is silent too it's just too much of a PITA to even bother really. |
Yeah, I can't see anything either. (Also I really need to make MAtmos less spammy lol) |
I saw a similar problem, although it was not related to Neodymium. There is a mod called WarpDrive, which makes it possible to build spaceships that move through teleportation. When I put Fire Bricks from GT6 on such a ship and teleport, something very similar to what I see in the video always happens to the Fire Bricks. That is, Fire Bricks becomes invisible. When I try to walk through it, it shakes instead of stopping normally (I think I see the same thing in the video at 44:20, but I'm not sure). Fire Bricks return to normal if I reload the world or if I go a long distance and return. Installing and uninstalling Neodymium has no apparent effect on this issue. |
Yep, that's the same bug. I think between the fact I couldn't find anything about it in the logs, and multiple reports of it being mostly being unrelated to neodymium and more of a gt6 thing, it might just be a weird rendering glitch related to GT. Honestly, these bugs are just really weird to assess, but for the most part Bear will probably either live with it or remove neodymium: if it happens again without Nd then we'll end up knowing more. |
It must be Network Code that somehow gets ignored. Because my initial Network Packet is what gives the Client the Information on what my "Universal Block" is, without it, it will just be invisible since it has nothing to render. Here is what triggers GT6 TileEntities to send their Data over.
And yes there is an Error Message being printed out for CME's, that will go to the gregtech.log File if it happens, HOWEVER there was supposedly no Error in there when Bear tested that Issue, so we can possibly rule that out. Edit: Weirdly enough when Bear tried to connect a Pipe to an invisible Pipe, that connection was onesided SOMEHOW, as if the invisible pipe decided to not store the change that was made upon it, so there might be even worse TileEntity fuckery afoot if somethign as simple as a Pipe Connection which is "Serverside" does not get saved at all. |
I would have to do another check to say for sure (which is complicated since we do not know what is triggering the bug in the first place), but I think I could possibly confirm drawers weren't disappearing, only GT6 tile entities which just happened to be next to drawers in that chunk. It has been a year and change since it happened and small details like that escape me easily. I supose the most reliable way would be what Alex said, to try to use GT6 tile entities with the mod Warp Drive, and try to teleport. While we're at it, the iron vaporizing alongside water thing, it's a bug, right? Should I open an issue? I've got a webm of it as it happens, if it helps. |
The Warp Drive thing is an obvious case of "thing has been moved as is and it is a non-ticking tileentity so it cant check coordinate validity by itself". This neodymium thing is actually different somehow as it impedes the functionality of Machines "Serverside" too. As for the Crucible deleting its Content when something vaporizes, technically only the water should vaporize, are you sure the rest does too? Also are you sure you want the Crucible to be outside in the Rain where it can cause Damage to you? |
Yes, I can confirm that happening. Thing is, someone relied the issue to me, that's how I got the webm. Tin should only vaporize at 2875K, but clearly here it is shown to disappear alongside the rainwater at roughly 850K, for some reason. Considering the boiling point of water is 373 K, something weird is definitely happening in here. This is just a visual example, as the original story I've been told by the was that the man was smelting 15 ingots of iron, and the moment it started raining the iron got washed away as well. Personally I disable weather in my modpack in the first place for other reasons so I never have that issue, but in any case, this seems like a pretty big issue in any case. |
I couldn't reproduce after reloading the save, and hard to say why it happens since this is a larger modpack, but... May be unrelated to GT6, but I have no idea. (this loaded fine, I walked up to the top, came back down, after I got out it disappeared like that, and I wasn't able to have it back. After reloading the save it was working correctly again) |
Yeah I would like to know where either my mistake or neodymiums mistake are for this weird Issue. (also about the issue that has hijacked this: I tried melting Iron in a Crucible that is subjected to Rain, the Iron stayed, the Rain caused a burst of Heat Damage, so I cant reproduce the Issue on my end somehow) |
Since you seem back working on Coretweaks, maybe you look here too.
Bear found a weird bug that seems related to Neodymium and maybe interaction with Archaicfix as well, in case it seems to affect something with chunk loading.
Only have a video: https://youtube.com/live/gmQLzJ4VNRA
Around minute 44
At 49:06 he reloads and the pipe is there. Then goes through the Nether once and the problem is back.
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