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Factorization Dimensional Slices don't render #49

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makamys opened this issue Feb 6, 2024 · 5 comments
Open

Factorization Dimensional Slices don't render #49

makamys opened this issue Feb 6, 2024 · 5 comments
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mod incompatibility Issue only happens when certain other mods are present

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@makamys
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makamys commented Feb 6, 2024

Originally reported by Hayley on Discord

This causes colossi to show up as invisible.

Workaround: set enableVanillaChunkMeshes=true in the config.

(Note that this option is not compatible with FalseTweaks!)

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@makamys makamys added the mod incompatibility Issue only happens when certain other mods are present label Feb 6, 2024
@xJon
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xJon commented Mar 17, 2024

Is there any modpack-friendly workaround without the need of JVM flags?

@makamys
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makamys commented Mar 17, 2024

Your best option is to downgrade to 0.1.9, which is effectively the same as adding the flag (since it disables a change made in 0.2). Compat with OF shaders is the only major thing you'll be missing out on.

Though note that enabling enableVanillaChunkMeshes will increase stuttering during chunk updates, which is why it's off by default.

@xJon
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xJon commented Mar 17, 2024

Would you expect performance using Neodymium with enableVanillaChunkMeshes enabled to still be superior to not running Neodymium?

@makamys
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makamys commented Mar 17, 2024

Definitely - in the earliest versions there wasn't even an option to disable them.

makamys added a commit that referenced this issue Mar 19, 2024
Since otherwise no meshes get built.
This also simplifies the workaround for Factorization, see #49
@makamys
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makamys commented Mar 19, 2024

As of 0.2.4, enabling enableVanillaChunkMeshes is enough for the workaround.

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