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Mutations for poses other than default #6

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TomGroves opened this issue Mar 30, 2020 · 3 comments
Open

Mutations for poses other than default #6

TomGroves opened this issue Mar 30, 2020 · 3 comments
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@TomGroves
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Humans exported by massproduce for poses other than the default tend to have horrible mutations.
To see what I'm talking about:
Open MakeHuman 1.2.0
Switch the pose to fight03 (shows it particularly well)
Go back to the 'Modelling' tab, and drag the 'height' slider up and down without releasing it.
The human should develop hideous mutant hands!
But when you release the slider - PING! The human magically heals.
The problem is, the humans exported by massproduce don't magically heal before export - they're saved as mutants. I'm guessing there's some sort of expensive renormalising step which is only done when the slider is released, and that's not being triggered when massproduce alters the value manually?
Thanks for this great plugin! Other than this one problem, it's been great.

@joepal1976 joepal1976 self-assigned this Mar 31, 2020
@joepal1976 joepal1976 added the bug Something isn't working label Mar 31, 2020
@joepal1976
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Thanks. I honestly never even considered what problems posing would cause.

But you're probably right that there is some magic redraw or update call we're missing here.

@TomGroves
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I've never done any coding on MakeHuman - should I be opening it up and looking for this? And if so, any clues as to where I should make a start?

@Metareflektor
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Have you been able to fix this error somehow @TomGroves ?

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