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Humans exported by massproduce for poses other than the default tend to have horrible mutations.
To see what I'm talking about:
Open MakeHuman 1.2.0
Switch the pose to fight03 (shows it particularly well)
Go back to the 'Modelling' tab, and drag the 'height' slider up and down without releasing it.
The human should develop hideous mutant hands!
But when you release the slider - PING! The human magically heals.
The problem is, the humans exported by massproduce don't magically heal before export - they're saved as mutants. I'm guessing there's some sort of expensive renormalising step which is only done when the slider is released, and that's not being triggered when massproduce alters the value manually?
Thanks for this great plugin! Other than this one problem, it's been great.
The text was updated successfully, but these errors were encountered:
Humans exported by massproduce for poses other than the default tend to have horrible mutations.
To see what I'm talking about:
Open MakeHuman 1.2.0
Switch the pose to fight03 (shows it particularly well)
Go back to the 'Modelling' tab, and drag the 'height' slider up and down without releasing it.
The human should develop hideous mutant hands!
But when you release the slider - PING! The human magically heals.
The problem is, the humans exported by massproduce don't magically heal before export - they're saved as mutants. I'm guessing there's some sort of expensive renormalising step which is only done when the slider is released, and that's not being triggered when massproduce alters the value manually?
Thanks for this great plugin! Other than this one problem, it's been great.
The text was updated successfully, but these errors were encountered: