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Enhancement: C# #4

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Bonkahe opened this issue Jan 27, 2023 · 2 comments
Open

Enhancement: C# #4

Bonkahe opened this issue Jan 27, 2023 · 2 comments

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@Bonkahe
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Bonkahe commented Jan 27, 2023

So right now I am currently creating a button and then using a Group call to execute a transition, I don't currently have any option to call the transition directly from C#.
I have no real idea how to implement this, but I would love to not have to work around it in this manner.
There is this of course: https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html Perhaps a simple C# wrapper that takes C# method calls and converts them to GDscript?

Of note, I'm not sure how to make this just an enhancement, the only option I seem to have is to make issues, I apologize.

@maktoobgar
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This seems like a genuine feature.
Yeah... I'll do it, why not but it takes time because I'm a Linux user and using C# in Godot is new for me.

Thanks for issue. ❤️

@JelmerBerghs
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I was also going to make a simple wrapper myself, but if the plugin supports it out of the box, that would be nice :)

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