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MildHop-csharp.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\scripts\player_jump.cs">
<Files>
<File FileName="Assets\scripts\player_jump.cs" Line="103" Column="94" />
<File FileName="Assets\Collision.cs" Line="1" Column="1" />
<File FileName="Assets\player_along_z.cs" Line="1" Column="1" />
<File FileName="..\New Unity Project p\Assets\obstacle_script.cs" Line="1" Column="1" />
<File FileName="Assets\Move_along_z.cs" Line="12" Column="36" />
<File FileName="c:\Users\Prince 5497\Documents\CameraTest\Assets\scripts\CenterOnScreen.cs" Line="1" Column="1" />
<File FileName="..\Technex_Game\Assets\Scripts\ObstacleScript.cs" Line="1" Column="1" />
<File FileName="..\New Unity Project p\Assets\Collision.cs" Line="1" Column="1" />
<File FileName="..\New Unity Project p\Assets\Scripts\player_jump.cs" Line="1" Column="1" />
<File FileName="Assets\scripts\player_jump.cs" Line="116" Column="1" />
<File FileName="Assets\Move_along_z2.cs" Line="6" Column="33" />
<File FileName="Assets\scripts\CollisionScript.cs" Line="1" Column="1" />
<File FileName="Assets\player_collision.cs" Line="1" Column="1" />
<File FileName="Assets\scripts\obstacle_script.cs" Line="1" Column="1" />
<File FileName="..\Technex_Game\Assets\FollowPlayr.cs" Line="135" Column="9" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Assembly-CSharp-vs" expanded="True">
<Node name="scripts" expanded="True">
<Node name="player_jump.cs" selected="True" />
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>