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eq.h
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eq.h
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/** EQ frontend for ShibachSuperEQ
* Copyright (C) Madura A.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this program; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02111-1307, USA.
*/
#ifndef SSEQ_H
#define SSEQ_H
#include "common.h"
#include "effect.h"
#include "shibatch/equ.h"
#include "shibatch/paramlist.hpp"
#include "util/sharedmem.h"
#define EQ_BAND_COUNT 17
namespace vrok {
class EffectSSEQ : public Effect {
private:
Property<float> _bands[EQ_BAND_COUNT];
Property<float> _preamp;
SuperEqState _sb_state;
void *_sb_paramsroot;
std::mutex _eq_setting_guard;
float *_eq_amp;
shared_memory *_shm;
float *_eq_amp_shm;
std::vector<char> _desc_buffer;
public:
EffectSSEQ();
~EffectSSEQ();
bool EffectRun(Buffer *out_buffer, Buffer **in_buffer_set, int buffer_count);
void PropertyChanged(PropertyBase *property);
bool BufferConfigChange(BufferConfig *config);
shared_memory *GetSharedMem() { return _shm; }
vrok::ComponentType ComponentType() { return vrok::ComponentType::Effect; }
Component *CreateSelf() { return new EffectSSEQ(); }
const char *ComponentName() { return "ShibatchSuperEQ"; }
const char *Description();
const char *Author() { return "Naoki Shibata, Madura A."; }
const char *License() { return "GPL v2"; }
};
}
#endif // SSEQ_H