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Light.md

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Light

MapplsGL.Light

Light represents the light source for extruded geometries

props

Prop Type Default Required Description
style custom none false Customizable style attributes

styles


Name

anchor

Description

Whether extruded geometries are lit relative to the map or viewport.

Type

enum

Default Value

viewport

Supported Values

map - The position of the light source is aligned to the rotation of the map.
viewport - The position of the light source is aligned to the rotation of the viewport.


Name

position

Description

Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when light.anchor is set to viewport corresponds to the top of the viewport, or 0° when light.anchor is set to map corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).

Type

array<number>

Default Value

[1.15,210,30]


Name

color

Description

Color tint for lighting extruded geometries.

Type

color

Default Value

#ffffff


Name

intensity

Description

Intensity of lighting (on a scale from 0 to 1). Higher numbers will present as more extreme contrast.

Type

number

Default Value

0.5

Minimum

0

Maximum

1




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