-
Notifications
You must be signed in to change notification settings - Fork 3
/
Main.cs
304 lines (270 loc) · 9.54 KB
/
Main.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
using GrandTheftMultiplayer.Server.API;
using GrandTheftMultiplayer.Server.Constant;
using GrandTheftMultiplayer.Server.Elements;
using GrandTheftMultiplayer.Server.Managers;
using Newtonsoft.Json;
using SimpleRoleplay.Server;
using SimpleRoleplay.Server.Model;
using SimpleRoleplay.Server.Services.AdminService;
using SimpleRoleplay.Server.Services.CharacterService;
using SimpleRoleplay.Server.Services.ClothingService;
using SimpleRoleplay.Server.Services.FactionService;
using SimpleRoleplay.Server.Services.ItemService;
using SimpleRoleplay.Server.Services.MoneyService;
using SimpleRoleplay.Server.Services.ShopService;
using SimpleRoleplay.Server.Services.VehicleService;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
namespace SimpleRoleplay
{
public class Main
: Script
{
public Main()
{
API.onClientEventTrigger += OnClientEvent;
}
[Command("cloth")]
public void OpenCloth(Client sender)
{
API.triggerClientEvent(sender, "open_ClothingCreator");
}
public void OnClientEvent(Client player, string eventName, params object[] arguments)
{
switch (eventName)
{
case "save_clothing":
Clothing cloth = new Clothing();
cloth.Slot = 11;
cloth.Drawable = (int)arguments[0];
cloth.Texture = (int)arguments[1];
cloth.Torso = (int)arguments[2];
cloth.Undershirt = (int)arguments[3];
cloth.Gender = ((Player)player.getData("player")).Character.Gender;
Dictionary<string, string> parameters = new Dictionary<string, string>
{
{ "@Slot", cloth.Slot.ToString() },
{ "@Drawable", cloth.Drawable.ToString() },
{ "@Texture", cloth.Texture.ToString() },
{ "@Torso", cloth.Torso.ToString() },
{ "@Undershirt", cloth.Undershirt.ToString() },
{ "@Gender", ((int)cloth.Gender).ToString() }
};
DataTable result = DatabaseHandler.ExecutePreparedStatement("INSERT INTO clothes_tops (Slot, Drawable, Texture, Torso, Undershirt, Gender) " +
"VALUES (@Slot, @Drawable, @Texture, @Torso, @Undershirt, @Gender)", parameters);
break;
}
}
[Command("addoutfit", GreedyArg = true)]
public void AddOutfit(Client client, Gender gender, string name)
{
Outfit outfit = new Outfit
{
Name = name,
Gender = gender
};
Dictionary<string, string> parameters = new Dictionary<string, string>
{
{ "@Outfit", JsonConvert.SerializeObject(outfit) }
};
DataTable result = DatabaseHandler.ExecutePreparedStatement("INSERT INTO clothes_outfits (Outfit) " +
"VALUES (@Outfit)", parameters);
}
[Command("addatm")]
public void AddATMCmd(Client player)
{
ATMService.AddATM(player.position);
API.sendChatMessageToPlayer(player, "~b~ATM ~w~added..");
}
[Command("anim")]
public void Animation(Client client, string dict, string anim)
{
API.playPlayerAnimation(client, (int)(AnimationFlags.StopOnLastFrame), dict, anim);
}
[Command("testinventory")]
public void TestInventory(Client client)
{
Player player = client.getData("player");
API.sendChatMessageToPlayer(client, "Inventar:");
if (player.Character.Inventory.Count != 0)
{
player.Character.Inventory.ForEach(delegate (InventoryItem item)
{
Item dbitem = ItemService.ItemList.Find(x => x.Id == item.ItemID);
API.sendChatMessageToPlayer(client, "- " + dbitem.Name + "(" + item.ItemID + ")");
});
}
}
[Command("livery")]
public void ChangeLivery(Client client, int id)
{
if (client.isInVehicle)
{
client.vehicle.livery = id;
}
}
[Command("additem")]
public void AddItem(Client client, int id)
{
Player player = client.getData("player");
player.Character.Inventory.Add(new InventoryItem { ItemID = id, Count = 1 });
API.sendChatMessageToPlayer(client, "Added Item ID " + id + " to Player Inventory");
}
[Command("tyresmoke")]
public void TestTyreSmoke(Client client, int r, int g, int b)
{
if (!client.isInVehicle) { return; }
client.vehicle.setMod(20, 1);
client.vehicle.tyreSmokeColor = new Color(r, g, b);
}
[Command("addshop")]
public void AddShop(Client client)
{
ShopService.AddShop(client.position);
API.sendChatMessageToPlayer(client, "Shop Created");
}
[Command("addshopped")]
public void AddShopPed(Client client, int shopId)
{
Shop shop = ShopService.LoadShopFromDB(shopId);
shop.PedPosition = client.position;
shop.PedRotation = client.rotation;
ShopService.SaveShop(shop);
shop.Ped = API.createPed(PedHash.AmmuCountrySMM, shop.PedPosition, shop.PedRotation.Z);
}
[Command("addshopitem")]
public void AddShopItem(Client client, int shopId, int itemId, double price, int count)
{
Shop shop = ShopService.ShopList.Find(x => x.Id == shopId);
shop.Storage.Add(new ShopItem {
Id = itemId,
BuyPrice = price,
SellPrice = price / 2,
Count = count
});
API.sendChatMessageToPlayer(client, "Added");
}
[Command("stats")]
public void StatsCmd(Client client)
{
Player player = client.getData("player");
API.sendChatMessageToPlayer(client, "~y~PLAYER~w~| Hunger: ~o~" + player.Character.Hunger + " ~w~| Thirst: ~b~" + player.Character.Thirst);
API.sendChatMessageToPlayer(client, "~y~SYNCED~w~| Hunger: ~o~" + client.getSyncedData("hunger") + " ~w~| Thirst: ~b~" + client.getSyncedData("thirst"));
}
[Command("avehicle", Alias ="aveh")]
public void AdminVehicle(Client client, string vehicle)
{
AdminService.SpawnAdminVehicle(client, vehicle);
}
[Command("addgarage")]
public void AddGarageCmd(Client client)
{
GarageService.AddGarage(client);
API.sendChatMessageToPlayer(client, "Garage added");
}
[Command("addgaragespawn")]
public void AddGarageSpawnCmd(Client client, int garageId)
{
GarageService.AddSpawnpoint(garageId, client);
API.sendChatMessageToPlayer(client, "Garage spawn added");
}
[Command("reloadgarages")]
public void ReloadGarages(Client client)
{
GarageService.ReloadGarages();
API.sendChatMessageToPlayer(client, "Garages reloading");
}
[Command("addgasstation")]
public void AddGasStationCmd(Client client)
{
GasStationService.AddGasStation(client);
API.sendChatMessageToPlayer(client, "Gas Station added");
GasStationService.ReloadGasStations();
}
[Command("addgasstationpump")]
public void AddGasStationPumpCmd(Client client, int gasstationid)
{
GasStationService.AddGasPump(gasstationid, client);
API.sendChatMessageToPlayer(client, "Gas Station Pump added");
}
[Command("reloadgasstations")]
public void ReloadGasStations(Client client)
{
GasStationService.ReloadGasStations();
API.sendChatMessageToPlayer(client, "Gas Stations reloading");
}
[Command("forceweather")]
public void AdminForceWeather(Client client, int weatherId)
{
AdminService.ForceWeather(client, weatherId);
}
[Command("addvehicleshop")]
public void AddVehicleShop(Client client, string shopName)
{
VehicleShopService.AddVehicleShop(client, shopName);
API.sendChatMessageToPlayer(client, "Vehicle Shop added");
}
[Command("changevehicleshoppreview")]
public void ChangeVehShopPreview(Client client, int shopId)
{
VehicleShopService.ChangePreviewPosition(shopId, client);
API.sendChatMessageToPlayer(client, "Vehicle Shop Preview Changed");
}
[Command("changevehicleshopcamera")]
public void ChangeVehShopCamera(Client client, int shopId)
{
VehicleShopService.ChangePreviewCamera(shopId, client);
API.sendChatMessageToPlayer(client, "Vehicle Shop Camera Changed");
}
[Command("addvehicleshopitem")]
public void AddVehicleShopItem(Client client, int shopId, string modelName, double price)
{
VehicleShopService.AddShopItem(shopId, modelName, price);
API.sendChatMessageToPlayer(client, modelName + " added to ShopID " + shopId + " for " + price + "$");
}
[Command("addclothingshop")]
public void AddClothingShop(Client client)
{
ClothingShopService.AddClothingShop(client.position);
}
[Command("addclothingshopped")]
public void AddClothingShopPed(Client client, int clothingShopId)
{
ClothingShopService.ChangePedPosition(clothingShopId, client.position, client.rotation.Z);
}
[Command("addclothingshopitem")]
public void AddClothingShopItem(Client client, int clothingShopId, string type, int id)
{
ClothingShop clothingShop = ClothingShopService.ClothingShopList.FirstOrDefault(x => x.Id == clothingShopId);
Clothing clothing;
if (clothingShop == null) { return; }
switch (type)
{
case "top":
clothing = ClothingService.TopList.FirstOrDefault(x => x.Id == id);
if(clothing == null) { return; }
if(clothingShop.AvailableTops.FirstOrDefault(x => x.Id == id) != null) { return; }
clothingShop.AvailableTops.Add(clothing);
API.sendChatMessageToPlayer(client, "Top ID: " + id + " added to Shop " + clothingShopId);
break;
case "leg":
clothing = ClothingService.LegList.FirstOrDefault(x => x.Id == id);
if (clothing == null) { return; }
if (clothingShop.AvailableLegs.FirstOrDefault(x => x.Id == id) != null) { return; }
clothingShop.AvailableLegs.Add(clothing);
API.sendChatMessageToPlayer(client, "Leg ID: " + id + " added to Shop " + clothingShopId);
break;
case "feet":
clothing = ClothingService.FeetList.FirstOrDefault(x => x.Id == id);
if (clothing == null) { return; }
if (clothingShop.AvailableFeets.FirstOrDefault(x => x.Id == id) != null) { return; }
clothingShop.AvailableFeets.Add(clothing);
API.sendChatMessageToPlayer(client, "Feet ID: " + id + " added to Shop " + clothingShopId);
break;
}
ClothingShopService.SaveClothingShop(clothingShopId);
}
}
}