-
Notifications
You must be signed in to change notification settings - Fork 10
/
client.lua
223 lines (198 loc) · 6.97 KB
/
client.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
local QBCore = exports['qb-core']:GetCoreObject()
local camZPlus1 = 1500
local camZPlus2 = 50
local pointCamCoords = 75
local pointCamCoords2 = 0
local cam1Time = 500
local cam2Time = 1000
local choosingSpawn = false
local cam, cam2 = nil, nil
-- Functions
local function SetDisplay(bool)
choosingSpawn = bool
SetNuiFocus(bool, bool)
SendNUIMessage({
type = "ui",
status = bool
})
end
-- Events
RegisterNetEvent('qb-spawn:client:openUI', function(value)
SetEntityVisible(PlayerPedId(), false)
DoScreenFadeOut(250)
Wait(1000)
DoScreenFadeIn(250)
QBCore.Functions.GetPlayerData(function(PlayerData)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + camZPlus1, -85.00, 0.00, 0.00, 100.00, false, 0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
end)
Wait(500)
SetDisplay(value)
end)
RegisterNetEvent('qb-houses:client:setHouseConfig', function(houseConfig)
Config.Houses = houseConfig
end)
RegisterNetEvent('qb-spawn:client:setupSpawns', function(cData, new, apps)
if not new then
QBCore.Functions.TriggerCallback('qb-spawn:server:getOwnedHouses', function(houses)
local myHouses = {}
if houses ~= nil then
for i = 1, (#houses), 1 do
myHouses[#myHouses+1] = {
house = houses[i].house,
label = Config.Houses[houses[i].house].adress,
}
end
end
Wait(500)
SendNUIMessage({
action = "setupLocations",
locations = QB.Spawns,
houses = myHouses,
})
end, cData.citizenid)
elseif new then
SendNUIMessage({
action = "setupAppartements",
locations = apps,
})
end
end)
-- NUI Callbacks
RegisterNUICallback("exit", function(data)
SetNuiFocus(false, false)
SendNUIMessage({
type = "ui",
status = false
})
choosingSpawn = false
end)
local cam = nil
local cam2 = nil
local function SetCam(campos)
cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", campos.x, campos.y, campos.z + camZPlus1, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam2, campos.x, campos.y, campos.z + pointCamCoords)
SetCamActiveWithInterp(cam2, cam, cam1Time, true, true)
if DoesCamExist(cam) then
DestroyCam(cam, true)
end
Wait(cam1Time)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", campos.x, campos.y, campos.z + camZPlus2, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam, campos.x, campos.y, campos.z + pointCamCoords2)
SetCamActiveWithInterp(cam, cam2, cam2Time, true, true)
SetEntityCoords(PlayerPedId(), campos.x, campos.y, campos.z)
end
RegisterNUICallback('setCam', function(data)
local location = tostring(data.posname)
local type = tostring(data.type)
DoScreenFadeOut(200)
Wait(500)
DoScreenFadeIn(200)
if DoesCamExist(cam) then
DestroyCam(cam, true)
end
if DoesCamExist(cam2) then
DestroyCam(cam2, true)
end
if type == "current" then
QBCore.Functions.GetPlayerData(function(PlayerData)
SetCam(PlayerData.position)
end)
elseif type == "house" then
SetCam(Config.Houses[location].coords.enter)
elseif type == "normal" then
SetCam(QB.Spawns[location].coords)
elseif type == "appartment" then
SetCam(Apartments.Locations[location].coords.enter)
end
end)
RegisterNUICallback('chooseAppa', function(data)
local appaYeet = data.appType
SetDisplay(false)
DoScreenFadeOut(500)
Wait(5000)
TriggerServerEvent("apartments:server:CreateApartment", appaYeet, Apartments.Locations[appaYeet].label)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(PlayerPedId(), true)
end)
local function PreSpawnPlayer()
SetDisplay(false)
DoScreenFadeOut(500)
Wait(2000)
end
local function PostSpawnPlayer(ped)
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(PlayerPedId(), true)
Wait(500)
DoScreenFadeIn(250)
end
RegisterNUICallback('spawnplayer', function(data)
local location = tostring(data.spawnloc)
local type = tostring(data.typeLoc)
local ped = PlayerPedId()
local PlayerData = QBCore.Functions.GetPlayerData()
local insideMeta = PlayerData.metadata["inside"]
if type == "current" then
PreSpawnPlayer()
QBCore.Functions.GetPlayerData(function(PlayerData)
SetEntityCoords(PlayerPedId(), PlayerData.position.x, PlayerData.position.y, PlayerData.position.z)
SetEntityHeading(PlayerPedId(), PlayerData.position.a)
FreezeEntityPosition(PlayerPedId(), false)
end)
if insideMeta.house ~= nil then
local houseId = insideMeta.house
TriggerEvent('qb-houses:client:LastLocationHouse', houseId)
elseif insideMeta.apartment.apartmentType ~= nil or insideMeta.apartment.apartmentId ~= nil then
local apartmentType = insideMeta.apartment.apartmentType
local apartmentId = insideMeta.apartment.apartmentId
TriggerEvent('qb-apartments:client:LastLocationHouse', apartmentType, apartmentId)
end
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
PostSpawnPlayer()
elseif type == "house" then
PreSpawnPlayer()
TriggerEvent('qb-houses:client:enterOwnedHouse', location)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
TriggerServerEvent('qb-houses:server:SetInsideMeta', 0, false)
TriggerServerEvent('qb-apartments:server:SetInsideMeta', 0, 0, false)
PostSpawnPlayer()
elseif type == "normal" then
local pos = QB.Spawns[location].coords
PreSpawnPlayer()
SetEntityCoords(ped, pos.x, pos.y, pos.z)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
TriggerServerEvent('qb-houses:server:SetInsideMeta', 0, false)
TriggerServerEvent('qb-apartments:server:SetInsideMeta', 0, 0, false)
Wait(500)
SetEntityCoords(ped, pos.x, pos.y, pos.z)
SetEntityHeading(ped, pos.w)
PostSpawnPlayer()
end
end)
-- Threads
CreateThread(function()
while true do
Wait(0)
if choosingSpawn then
DisableAllControlActions(0)
else
Wait(1000)
end
end
end)