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main.qml
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import QtQuick 2.12
import QtQuick.Window 2.12
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
import QtQuick.Controls.Material 2.12
import QtQuick.Dialogs 1.1
Window {
id: window
visible: true
width: 1600
height: 900
color: "#0D1117"
title: qsTr("CyberSnake 2077")
Material.theme: Material.Dark
GridLayout {
id: gridLayout
rowSpacing: 5
anchors.fill: parent
columns: 3
property var gameBoardComponent
property var gameBoard
ColumnLayout {
id: col1
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
Layout.preferredWidth: 300
Layout.preferredHeight: 500
Button {
id: newGameButton
text: qsTr("new Game")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
onClicked: {
gridLayout.gameBoard.destroy()
gridLayout.gameBoard = gridLayout.gameBoardComponent.createObject(
col2)
gridLayout.gameBoard.initRandomly()
newPlayerButton.enabled = true
newAiSnakeButton.enabled = true
runningButton.enabled = false
}
Material.background: '#4CAF50'
}
Button {
id: newPlayerButton
text: qsTr("new Player")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
onClicked: {
gridLayout.gameBoard.players++
if (gridLayout.gameBoard.players === 2)
newPlayerButton.enabled = false
runningButton.enabled = true
}
onEnabledChanged: {
if (gridLayout.gameBoard.players === 2)
enabled = false
}
Material.background: '#009688'
}
Button {
id: newAiSnakeButton
text: qsTr("new AI Snake")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
onClicked: {
gridLayout.gameBoard.aiSnakes++
if (gridLayout.gameBoard.aiSnakes === 2)
newAiSnakeButton.enabled = false
runningButton.enabled = true
}
onEnabledChanged: {
if (gridLayout.gameBoard.aiSnakes === 2)
enabled = false
}
Material.background: '#009688'
}
Button {
id: runningButton
text: qsTr(gridLayout.gameBoard.running ? "Pause" : "Start")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
enabled: false
onClicked: {
gridLayout.gameBoard.running = !gridLayout.gameBoard.running
var t = gridLayout.gameBoard.running
newPlayerButton.enabled = !t
newAiSnakeButton.enabled = !t
loadGameButton.enabled = !t
saveGameButton.enabled = !t
}
Material.background: '#E91E63'
}
Button {
id: quitButton
text: qsTr("Quit")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
onClicked: Qt.quit()
Material.background: '#607D8B'
}
}
Item {
id: col2
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
Layout.preferredWidth: 1000
Layout.preferredHeight: 900
}
ColumnLayout {
id: col3
Layout.preferredHeight: 300
Layout.preferredWidth: 300
Button {
id: loadGameButton
text: qsTr("Load Game")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
Material.background: '#2196F3'
onClicked: {
gridLayout.gameBoard.destroy()
gridLayout.gameBoard = gridLayout.gameBoardComponent.createObject(
col2)
gridLayout.gameBoard.initFromFile()
newPlayerButton.enabled = gridLayout.gameBoard.players !== 2 ? true : false
newAiSnakeButton.enabled = gridLayout.gameBoard.aiSnakes !== 2 ? true : false
runningButton.enabled = true
}
Component.onCompleted: {
// if there is no data
var rawData = saveGame.getRawData()
if (rawData === "")
enabled = false
else
enabled = true
}
}
Button {
id: saveGameButton
text: qsTr("Save Game")
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
Material.background: '#2196F3'
onClicked: {
gridLayout.gameBoard.save()
loadGameButton.enabled = true
messageDialog.open()
}
}
MessageDialog {
id: messageDialog
text: "Save succeed!"
onAccepted: {
visible = false
}
}
Button {
id: editMapButton
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
enabled: gridLayout.gameBoard.running ? false : true
text: qsTr(gridLayout.gameBoard
&& gridLayout.gameBoard.editMode ? "Finish" : "Edit Map")
onClicked: {
gridLayout.gameBoard.editMode = !gridLayout.gameBoard.editMode
var t = gridLayout.gameBoard.editMode
runningButton.enabled = !t
addFoodButton.visible = t
addAccelerateButton.visible = t
addPlusLifeButton.visible = t
addBrickButton.visible = t
addColorAllergyButton.visible = t
newPlayerButton.enabled = !t
newAiSnakeButton.enabled = !t
newGameButton.enabled = !t
saveGameButton.visible = !t
loadGameButton.visible = !t
}
Material.background: '#795548'
}
Button {
id: addFoodButton
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
visible: false
text: qsTr("Food")
onClicked: {
gridLayout.gameBoard.randomlyGenerateItem(
gridLayout.gameBoard.foodComponent)
}
}
Button {
id: addAccelerateButton
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
visible: false
text: qsTr("Accelerate")
onClicked: {
gridLayout.gameBoard.randomlyGenerateItem(
gridLayout.gameBoard.accelerateComponent)
}
}
Button {
id: addPlusLifeButton
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
visible: false
text: qsTr("Plus Life")
onClicked: {
gridLayout.gameBoard.randomlyGenerateItem(
gridLayout.gameBoard.plusLifeComponent)
}
}
Button {
id: addColorAllergyButton
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
visible: false
text: qsTr("Color Allergy")
onClicked: {
gridLayout.gameBoard.randomlyGenerateItem(
gridLayout.gameBoard.colorAllergyComponent)
}
}
Button {
id: addBrickButton
Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
visible: false
text: qsTr("Brick")
onClicked: {
gridLayout.gameBoard.randomlyGenerateItem(
gridLayout.gameBoard.brickComponent)
}
}
}
Component.onCompleted: {
gameBoardComponent = Qt.createComponent("/components/GameBoard.qml")
gridLayout.gameBoard = gridLayout.gameBoardComponent.createObject(
col2)
gridLayout.gameBoard.initRandomly()
}
}
}