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MarkekrausSentientChairsOfSkyrim.ppj
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MarkekrausSentientChairsOfSkyrim.ppj
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<?xml version='1.0'?><!-- Game is either sse, tesv, or fo4 -->
<PapyrusProject xmlns="PapyrusProject.xsd"
Flags="TESV_Papyrus_Flags.flg"
Game="sse"
Output="Scripts"
Optimize="false"
Release="false"
Final="false"
Anonymize="true"
Package="true"
Zip="True">
<Variables>
<!-- Set the name of your mod: -->
<Variable Name="ModName" Value="MarkekrausSentientChairsOfSkyrim" />
<Variable Name="ModFolder" Value="D:\Modding\MO2\mods\Dev - Sentient Chairs of Skyrim" />
</Variables>
<Imports>
<Import>.\Source\Scripts</Import>
<Import>D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts</Import>
<Import>D:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source</Import>
</Imports>
<Folders>
<Folder>.\Source\Scripts</Folder>
</Folders>
<Packages Output="@ModFolder">
<Package Name="@ModName" RootDir=".">
<Include NoRecurse="false">*.pex</Include>
<Include NoRecurse="false">*.seq</Include>
<Include NoRecurse="false">*.nif</Include>
<Include NoRecurse="false">*.dds</Include>
<Include NoRecurse="false">*.fuz</Include>
</Package>
</Packages>
<!-- The following section is for .zip archive. You can enable it by setting Zip="true" in the PapyrusProject -->
<ZipFile Name="@ModName" RootDir="." Compression="deflate" Output="@ModFolder">
<Include NoRecurse="true">*.esp</Include>
<Include NoRecurse="true">*.bsa</Include>
<Include NoRecurse="false">*.psc</Include>
<Include NoRecurse="true">fomod\info.xml</Include>
<Include NoRecurse="true">fomod\ModuleConfig.xml</Include>
<Include NoRecurse="true">logo.png</Include>
<Include NoRecurse="true">3rd_Party_Notice.md</Include>
<Include NoRecurse="true">README.md</Include>
<Include NoRecurse="true">LICENSE</Include>
</ZipFile>
<!-- This will remove any *.bsa files in this directory *after* the build, if there are any. Set UseInBuild="false" to disable. -->
<!--
<PostBuildEvent Description="Post-Build Remove BSA Files" UseInBuild="true">
<Command>del *.bsa</Command>
</PostBuildEvent>
-->
</PapyrusProject>