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ConveyorDefence.csproj
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ConveyorDefence.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5E627500-10E2-4A09-9F02-E2460CA86FD3}</ProjectGuid>
<ProjectTypeGuids>{9B831FEF-F496-498F-9FE8-180DA5CB4258};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>ConveyorDefence</RootNamespace>
<AssemblyName>ConveyorDefence</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="OpenTK">
<Package>opentk</Package>
</Reference>
<Reference Include="MonoGame.Framework.Linux">
<Package>monogame</Package>
</Reference>
<Reference Include="Lidgren.Network">
<Package>monogame</Package>
</Reference>
<Reference Include="Tao.Sdl">
<Package>tao-sdl</Package>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Map\DepthCalculator.cs" />
<Compile Include="Map\MapCell.cs" />
<Compile Include="Map\MapRow.cs" />
<Compile Include="Map\NodeMap.cs" />
<Compile Include="Map\Tile.cs" />
<Compile Include="Map\TileMap.cs" />
<Compile Include="Misc\ObjectPool.cs" />
<Compile Include="Missiles\Missile.cs" />
<Compile Include="Missiles\MissilesPool.cs" />
<Compile Include="Missiles\Properties\MissileProperty.cs" />
<Compile Include="Missiles\Properties\Stony.cs" />
<Compile Include="Nodes\Node.cs" />
<Compile Include="Nodes\NodeFactory.cs" />
<Compile Include="Nodes\Strategies\InputStrategy.cs" />
<Compile Include="Nodes\Strategies\OutputStrategy.cs" />
<Compile Include="Nodes\Strategies\ProcessStrategy.cs" />
<Compile Include="Nodes\Strategies\Input\NoInput.cs" />
<Compile Include="Nodes\Strategies\Input\StandartInput.cs" />
<Compile Include="Nodes\Strategies\Output\NoOutput.cs" />
<Compile Include="Nodes\Strategies\Output\StandartOutput.cs" />
<Compile Include="Nodes\Strategies\Process\GenerateRock.cs" />
<Compile Include="Nodes\Strategies\Process\StandartProcess.cs" />
<Compile Include="Camera.cs" />
<Compile Include="ConveyorDefence.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Icon.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Map\" />
<Folder Include="Misc\" />
<Folder Include="Missiles\" />
<Folder Include="Nodes\" />
<Folder Include="Content\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Content Include="Content\Fonts\Count.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Fonts\Pericles.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\TileSets\highlight.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\TileSets\mousemap.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\TileSets\slopemaps.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Textures\TileSets\tileset.xnb">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>