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intersection_detection.h
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/**
* Copyright (c) 2012 the Massachusetts Institute of Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
**/
#ifndef INTERSECTIONDETECTION_H_
#define INTERSECTIONDETECTION_H_
#include "./line.h"
#include "./vec.h"
typedef enum {
NO_INTERSECTION,
L1_WITH_L2,
L2_WITH_L1,
ALREADY_INTERSECTED
} IntersectionType;
// Detect if line l1 and l2 will be intersected in the next time step.
// Precondition: compareLines(l1, l2) < 0 must be true.
IntersectionType intersect(Line *l1, Line *l2, double time);
// Check if a point is in the parallelogram.
bool pointInParallelogram(Vec point, Vec p1, Vec p2, Vec p3, Vec p4);
// Check if two lines intersect.
bool intersectLines(Vec p1, Vec p2, Vec p3, Vec p4);
// Check the direction of two lines (pi, pj) and (pi, pk).
double direction(Vec pi, Vec pj, Vec pk);
// Check if a point pk is in the line segment (pi, pj).
bool onSegment(Vec pi, Vec pj, Vec pk);
// Calculate the cross product.
double crossProduct(double x1, double y1, double x2, double y2);
// Obtain the intersection point for two intersecting line segments.
Vec getIntersectionPoint(Vec p1, Vec p2, Vec p3, Vec p4);
#endif // INTERSECTIONDETECTION_H_