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HegaonTiles

Procedural continuous map generation by matching hexagon tiles with a pattern. There are 102 different types of hexagonal tiles with a unique pattern. Tiles are matched based on their corner colours.
Every corner of a hexagonal tile got two neighbour corners of hexagon tiles. Every hexagon tile got 6 neighbour hexagon tiles.

TODO:

  • Implement Wave Function Collapse
  • Prevent circle elements
  • Use map for a game and check consistency of the pattern
  • Implement some kind of pathfinding mechanism

DONE:

  • Refactor code (corner lookup functions)
  • ScrollY fix
  • Find tiles that are least used option

Live Demo:

https://martijnkunstman.github.io/HexagonTiles