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BSONCodec.m
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BSONCodec.m
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//
// BSONCodec.m
// BSON Codec for Objective-C.
//
// Created by Martin Kou on 8/17/10.
// MIT License, see LICENSE file for details.
//
#import "BSONCodec.h"
#import <ctype.h>
#import <string.h>
#import <objc/runtime.h>
#define BSONTYPE(tag,className) [className class], [NSNumber numberWithChar: (tag)]
static NSDictionary *BSONTypes()
{
static NSDictionary *retval = nil;
if (retval == nil)
{
retval = [[NSDictionary dictionaryWithObjectsAndKeys:
BSONTYPE(0x01, NSNumber),
BSONTYPE(0x02, NSString),
BSONTYPE(0x03, NSDictionary),
BSONTYPE(0x04, NSArray),
BSONTYPE(0x05, NSData),
BSONTYPE(0x08, NSNumber),
BSONTYPE(0x0A, NSNull),
BSONTYPE(0x10, NSNumber),
BSONTYPE(0x12, NSNumber),
nil] retain];
}
return retval;
}
#define SWAP16(x) \
((uint16_t)((((uint16_t)(x) & 0xff00) >> 8) | \
(((uint16_t)(x) & 0x00ff) << 8)))
#define SWAP32(x) \
((uint32_t)((((uint32_t)(x) & 0xff000000) >> 24) | \
(((uint32_t)(x) & 0x00ff0000) >> 8) | \
(((uint32_t)(x) & 0x0000ff00) << 8) | \
(((uint32_t)(x) & 0x000000ff) << 24)))
#define SWAP64(x) \
((uint64_t)((((uint64_t)(x) & 0xff00000000000000ULL) >> 56) | \
(((uint64_t)(x) & 0x00ff000000000000ULL) >> 40) | \
(((uint64_t)(x) & 0x0000ff0000000000ULL) >> 24) | \
(((uint64_t)(x) & 0x000000ff00000000ULL) >> 8) | \
(((uint64_t)(x) & 0x00000000ff000000ULL) << 8) | \
(((uint64_t)(x) & 0x0000000000ff0000ULL) << 24) | \
(((uint64_t)(x) & 0x000000000000ff00ULL) << 40) | \
(((uint64_t)(x) & 0x00000000000000ffULL) << 56)))
#if BYTE_ORDER == LITTLE_ENDIAN
#define BSONTOHOST16(x) (x)
#define BSONTOHOST32(x) (x)
#define BSONTOHOST64(x) (x)
#define HOSTTOBSON16(x) (x)
#define HOSTTOBSON32(x) (x)
#define HOSTTOBSON64(x) (x)
#elif BYTE_ORDER == BIG_ENDIAN
#define BSONTOHOST16(x) SWAP16(x)
#define BSONTOHOST32(x) SWAP32(x)
#define BSONTOHOST64(x) SWAP64(x)
#define HOSTTOBSON16(x) SWAP16(x)
#define HOSTTOBSON32(x) SWAP16(x)
#define HOSTTOBSON64(x) SWAP16(x)
#endif
#define CLASS_NAME_MARKER @"$$__CLASS_NAME__$$"
@implementation NSObject (BSONObjectCoding)
- (NSData *) BSONEncode
{
if (!class_conformsToProtocol([self class], @protocol(BSONObjectCoding)))
[NSException raise: NSInvalidArgumentException format: @"BSON encoding is only valid on objects conforming to the BSONObjectEncoding protocol."];
id <BSONObjectCoding> myself = (id <BSONObjectCoding>) self;
NSMutableDictionary *values = [[myself BSONDictionary] mutableCopy];
const char* className = class_getName([self class]);
[values setObject: [NSData dataWithBytes: (void *)className length: strlen(className)] forKey: CLASS_NAME_MARKER];
NSData *retval = [values BSONEncode];
[values release];
return retval;
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
@end
@implementation NSDictionary (BSON)
- (uint8_t) BSONTypeID
{
return 0x03;
}
- (NSData *) BSONEncode
{
// Initialize the components structure.
NSMutableArray *components = [[NSMutableArray alloc] init];
NSMutableData *lengthData = [[NSMutableData alloc] initWithLength: 4];
[components addObject: lengthData];
[lengthData release];
NSMutableData *contentsData = [[NSMutableData alloc] init];
[components addObject: contentsData];
[contentsData release];
[components addObject: [NSData dataWithBytes: "\x00" length: 1]];
// Ensure ordered keys. not in BSON spec, but ensures all BSONRepresentations
// of the same dict will be the same.
NSMutableArray *keys = [[NSMutableArray alloc] init];
for (NSString *key in self)
[keys addObject: key];
[keys sortUsingSelector: @selector(caseInsensitiveCompare:)];
// Encode data.- (NSData *) BSONEncode;
uint8_t elementType = 0;
for (NSString *key in keys)
{
NSObject *value = [self objectForKey: key];
if ([value respondsToSelector: @selector(BSONTypeID)])
elementType = [(id <BSONCoding>) value BSONTypeID];
else
elementType = 3;
[contentsData appendBytes: &elementType length: 1];
[contentsData appendData: [key dataUsingEncoding: NSUTF8StringEncoding]];
[contentsData appendBytes: "\x00" length: 1];
[contentsData appendData: [value BSONEncode]];
}
[keys release];
// Write length.
uint32_t *length = (uint32_t *)[lengthData mutableBytes];
*length = HOSTTOBSON32([contentsData length]) + 4 + 1;
// Assemble the output data.
NSMutableData *retval = [NSMutableData data];
for (NSData *data in components)
[retval appendData: data];
[components release];
return retval;
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
+ (id) BSONFragment: (NSData *) data at: (const void **) base ofType: (uint8_t) t
{
const void *current = [data bytes];
if (base != nil)
current = *base;
else
base = ¤t;
uint32_t length = BSONTOHOST32(*((uint32_t *)current));
const void *endPoint = current + length;
current += 4;
NSMutableDictionary *retval = [NSMutableDictionary dictionary];
while (current < endPoint - 1)
{
uint8_t typeID = *((uint8_t *)current);
current++;
char *utf8Key = (char *) current;
while (*((char *)current) != 0 && current < endPoint - 1)
current++;
current++;
NSString *key = [NSString stringWithUTF8String: utf8Key];
*base = current;
Class typeClass = [BSONTypes() objectForKey: [NSNumber numberWithChar: typeID]];
id value = objc_msgSend(typeClass, @selector(BSONFragment:at:ofType:), data, base, typeID);
current = *base;
[retval setObject: value forKey: key];
}
*base = current + 1;
// If the dictionary has a class name marker, then it is to be converted to an object.
if ([retval objectForKey: CLASS_NAME_MARKER] != nil)
{
NSData *classNameData = [retval objectForKey: CLASS_NAME_MARKER];
char *className = malloc([classNameData length] + 1);
memcpy(className, [classNameData bytes], [classNameData length]);
className[[classNameData length]] = 0;
Class targetClass = objc_getClass(className);
if (targetClass == nil)
[NSException raise: NSInvalidArgumentException format: @"Class %s found in incoming data is undefined.", className];
id obj = [[targetClass alloc] initWithBSONDictionary: retval];
return obj;
}
return retval;
}
@end
@implementation NSData (BSON)
- (uint8_t) BSONTypeID
{
return 0x05;
}
- (NSData *) BSONEncode
{
uint32_t length = HOSTTOBSON32([self length]);
NSMutableData *retval = [NSMutableData data];
[retval appendBytes: &length length: 4];
[retval appendBytes: "\x00" length: 1];
[retval appendData: self];
return retval;
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
+ (id) BSONFragment: (NSData *) data at: (const void **) base ofType: (uint8_t) t
{
const void *current = [data bytes];
if (base != nil)
current = *base;
else
base = ¤t;
uint32_t length = BSONTOHOST32(*((uint32_t *)current));
current += 4 + 1;
NSData *retval = [NSData dataWithBytes: current length: length];
current += length;
*base = current;
return retval;
}
- (NSDictionary *) BSONValue
{
return [NSDictionary BSONFragment: self at: nil ofType: 0x03];
}
@end
@implementation NSNumber (BSON)
- (uint8_t) BSONTypeID
{
const char encoding = tolower(*([self objCType]));
switch (encoding) {
case 'f':
case 'd': return 0x01;
case 'b': return 0x08;
case 'c':
case 's': return 0x10;
case 'i':
// Ok, if you're running Objective-C on 16-bit platforms...
// Then YOU have issues.
// So, yeah, we won't handle that case.
if (sizeof(int) == 4)
return 0x10;
else if (sizeof(int) == 8)
return 0x12;
case 'l':
if (sizeof(long) == 4)
return 0x10;
else if (sizeof(long) == 8)
return 0x12;
case 'q': return 0x12;
default:
[NSException raise: NSInvalidArgumentException format: @"%@::%s - invalid encoding type '%c'", [self class], _cmd, encoding];
}
return 0;
}
- (NSData *) BSONEncode
{
const char encoding = tolower(*([self objCType]));
if (encoding == 'd')
{
double value = [self doubleValue];
return [NSData dataWithBytes: &value length: 8];
}
if (encoding == 'f')
{
double value = [self floatValue];
return [NSData dataWithBytes: &value length: 8];
}
if (encoding == 'b')
{
char value = [self boolValue];
return [NSData dataWithBytes: &value length: 1];
}
if (encoding == 'c')
{
int32_t value = [self charValue];
value = HOSTTOBSON32(value);
return [NSData dataWithBytes: &value length: 4];
}
if (encoding == 's')
{
int32_t value = [self shortValue];
value = HOSTTOBSON32(value);
return [NSData dataWithBytes: &value length: 4];
}
if (encoding == 'i')
{
int value = [self intValue];
if (sizeof(int) == 4)
value = HOSTTOBSON32(value);
else if (sizeof(int) == 8)
value = HOSTTOBSON64(value);
return [NSData dataWithBytes: &value length: sizeof(int)];
}
if (encoding == 'l')
{
long value = [self longValue];
if (sizeof(long) == 4)
value = HOSTTOBSON32(value);
else if (sizeof(long) == 8)
value = HOSTTOBSON64(value);
return [NSData dataWithBytes: &value length: sizeof(long)];
}
if (encoding == 'q')
{
long long value = HOSTTOBSON64([self longLongValue]);
return [NSData dataWithBytes: &value length: 8];
}
[NSException raise: NSInvalidArgumentException format: @"%@::%s - invalid encoding type '%c'", [self class], _cmd, encoding];
return nil;
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
+ (id) BSONFragment: (NSData *) data at: (const void **) base ofType: (uint8_t) t
{
if (t == 0x01)
{
// #5: LLVM GCC requires double pointers to have a certain alignment in ARM CPUs.
// So we can't just read the double off directly from the data - need to copy it.
double value;
memcpy(&value, *base, sizeof(double));
*base += 8;
return [NSNumber numberWithDouble: value];
}
if (t == 0x08)
{
char value = ((char *) *base)[0];
*base += 1;
return [NSNumber numberWithBool: value];
}
if (t == 0x10)
{
int32_t value = BSONTOHOST32(((int32_t *) *base)[0]);
*base += 4;
if (sizeof(int) == 4)
return [NSNumber numberWithInt: value];
return [NSNumber numberWithLong: value];
}
if (t == 0x12)
{
int64_t value = BSONTOHOST64(((int64_t *) *base)[0]);
*base += 8;
return [NSNumber numberWithLongLong: value];
}
return nil;
}
@end
@implementation NSString (BSON)
- (uint8_t) BSONTypeID
{
return 0x02;
}
- (NSData *) BSONEncode
{
NSData *utf8Data = [self dataUsingEncoding: NSUTF8StringEncoding];
uint32_t length = HOSTTOBSON32([utf8Data length] + 1);
NSMutableData *retval = [NSMutableData data];
[retval appendBytes: &length length: 4];
[retval appendData: utf8Data];
[retval appendBytes: "\x00" length: 1];
return retval;
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
+ (id) BSONFragment: (NSData *) data at: (const void **) base ofType: (uint8_t) typeID
{
uint32_t length = BSONTOHOST32(((const uint32_t *) *base)[0]);
*base += 4;
const char *utf8Str = (const char *) *base;
*base += length;
return [NSString stringWithUTF8String: utf8Str];
}
@end
@implementation NSArray (BSON)
- (uint8_t) BSONTypeID
{
return 0x04;
}
- (NSData *) BSONEncode
{
// Initialize the components structure.
NSMutableArray *components = [[NSMutableArray alloc] init];
NSMutableData *lengthData = [[NSMutableData alloc] initWithLength: 4];
[components addObject: lengthData];
[lengthData release];
NSMutableData *contentsData = [[NSMutableData alloc] init];
[components addObject: contentsData];
[contentsData release];
[components addObject: [NSData dataWithBytes: "\x00" length: 1]];
// Encode data.
uint8_t elementType = 0;
int count = [self count];
for (int i = 0 ; i < count ; i++)
{
NSObject *value = [self objectAtIndex: i];
if ([value respondsToSelector: @selector(BSONTypeID)])
elementType = [(id <BSONCoding>) value BSONTypeID];
else
elementType = 3;
[contentsData appendBytes: &elementType length: 1];
[contentsData appendData: [[NSString stringWithFormat: @"%d", i] dataUsingEncoding: NSUTF8StringEncoding]];
[contentsData appendBytes: "\x00" length: 1];
[contentsData appendData: [value BSONEncode]];
}
// Write length.
uint32_t *length = (uint32_t *)[lengthData mutableBytes];
*length = HOSTTOBSON32([contentsData length]) + 4 + 1;
// Assemble the output data.
NSMutableData *retval = [NSMutableData data];
for (NSData *data in components)
[retval appendData: data];
[components release];
return retval;
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
+ (id) BSONFragment: (NSData *) data at: (const void **) base ofType: (uint8_t) typeID
{
NSDictionary *tmp = [NSDictionary BSONFragment: data at: base ofType: 0x03];
NSMutableArray *retval = [NSMutableArray arrayWithCapacity: [tmp count]];
for (int i = 0; i < [tmp count]; i++)
[retval addObject: [tmp objectForKey: [NSString stringWithFormat: @"%d", i]]];
return retval;
}
@end
@implementation NSNull (BSON)
- (uint8_t) BSONTypeID
{
return 0x0a;
}
- (NSData *) BSONEncode
{
return [NSData data];
}
- (NSData *) BSONRepresentation
{
return [self BSONEncode];
}
+ (id) BSONFragment: (NSData *) data at: (const void **) base ofType: (uint8_t) typeID
{
return [NSNull null];
}
@end