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CAAnimationGroup+BounceAnimation.m
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//
// CAAnimationGroup+BounceAnimation.m
//
//
// Created by Martin Pilch on 3/10/13.
//
//
#import "CAAnimationGroup+BounceAnimation.h"
#define kBounceTimeCoef 0.8f
#define kBouncePositionCoef 0.55f
@implementation CAAnimationGroup (BounceAnimation)
+ (CAAnimationGroup *)bounceAnimationGroupWithStyle:(BounceAnimationStyle)style startCenter:(CGPoint)startCenter peak:(CGFloat)peak bounceDuration:(CGFloat)bounceDuration bounceCount:(NSInteger)bounceCount {
CGPoint bouncePeak = startCenter;
switch ( style ) {
case BounceAnimationStyleDown:
bouncePeak.y += peak;
break;
case BounceAnimationStyleUp:
bouncePeak.y -= peak;
break;
case BounceAnimationStyleRight:
bouncePeak.x += peak;
break;
case BounceAnimationStyleLeft:
bouncePeak.x -= peak;
break;
default:
break;
}
NSArray *bounceAnimations = [CAAnimationGroup bounceAnimationWithDuration:bounceDuration
fromPoint:startCenter
toPoint:bouncePeak
bounceCount:bounceCount];
CGFloat animationDuration = 0.0f;
for ( CABasicAnimation *animation in bounceAnimations ) {
animationDuration += 2 * animation.duration;
}
CAAnimationGroup *group = [CAAnimationGroup animation];
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = YES;
group.delegate = self;
group.duration = animationDuration;
[group setAnimations:bounceAnimations];
return group;
}
+ (NSArray*)bounceAnimationWithDuration:(CGFloat)duration fromPoint:(CGPoint)fromPoint toPoint:(CGPoint)toPoint bounceCount:(NSUInteger)bounceCount {
CGFloat base = fromPoint.x;
CGFloat peak = toPoint.x - fromPoint.x;
CGPoint bouncePoint = CGPointMake(base + peak, fromPoint.y);
CGFloat bounceTime = duration;
CGFloat beginTime = 0.0f;
NSMutableArray *animationsArray = [NSMutableArray array];
for ( int i = 0; i < bounceCount; i++ ) {
CABasicAnimation *bounceAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
[bounceAnimation setFromValue:[NSValue valueWithCGPoint:fromPoint]];
[bounceAnimation setToValue:[NSValue valueWithCGPoint:bouncePoint]];
bounceAnimation.fillMode = kCAFillModeForwards;
bounceAnimation.removedOnCompletion = NO;
bounceAnimation.autoreverses = YES;
bounceAnimation.duration = bounceTime;
bounceAnimation.beginTime = beginTime;
bounceAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
beginTime += 2 * bounceTime;
bounceTime *= kBounceTimeCoef;
peak *= kBouncePositionCoef;
bouncePoint.x = base + peak;
[animationsArray addObject:bounceAnimation];
}
return animationsArray;
}
@end