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Weapons customization section changes #58

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blakeplusplus opened this issue Sep 8, 2023 · 2 comments
Open

Weapons customization section changes #58

blakeplusplus opened this issue Sep 8, 2023 · 2 comments
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@blakeplusplus
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blakeplusplus commented Sep 8, 2023

I have two issues:

Issue 1:
I am unhappy with the way that the "None (Default)" crosshair on various weapons does not leave you with no crosshair but rather the default TF2 crosshair for that weapon. As seen in the below image, I have selected "None (Default)" crosshair for the sapper, but it gives me a crosshair in-game.
image
I would like clearer wording regarding that. Instead of "None", it should be "TF2 Default" or something similar. It also does not show that there is a crosshair in the crosshair preview field. This should be changed so users know what crosshair they will be getting.
There are no clear alternatives to resolve the issue I have.

Issue 2:
I am very unhappy with the fact that there is no blank crosshair I can use.
I would like a totally blank crosshair to be an option. AFAIK, the easiest method is just using a blank VTF.
I have considered adding the crosshair myself via modifying the weapon scripts, but that defeats the purpose of using the mastercomfig weapon customization. Some weapons do not need crosshairs, like Bonk and Crit a Cola. I think many users would find value in this change as it lessens clutter on the screen.

Original thread where I encountered and asked about these two issues: here.

@Adarsh-Dhar
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Hey! I am a first year undergrad in NIT Rourkela, India .I think I am confident that I can solve the issues you have stated. I am a beginner in opensource I would love this to be my first contribution in opensource

@mastercoms
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Issue 1 is fixed

@mastercoms mastercoms transferred this issue from mastercomfig/mastercomfig Jan 22, 2024
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