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Clicker.cs
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Clicker.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TF2HatCrafter
{
public partial class Clicker : Form
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetCursorPos(int x, int y);
[DllImport("User32.dll")]
public static extern short GetAsyncKeyState(Keys ArrowKeys);
[DllImport("user32.dll")]
static extern void mouse_event(uint dwFlags, int dx, int dy, uint dwData, int dwExtraInfo);
//DO NOT EDIT THIS. IT'S 4 MATH...
public static Point MyScreenSize = new Point(1920, 1080);
public static Point MyFirstMetal = new Point(1040, 355);
public static Point MySecondMetal = new Point(1200, 355);
public static Point MyThirdMetal = new Point(1360, 355);
public static Point MyRefinedMetal = new Point(630, 355);
public static Point MyCraft = new Point(1180, 860);
public static Point MyConfirm = new Point(960, 645);
//You can edit from here
public static Point YourScreenSize = new Point(Screen.PrimaryScreen.Bounds.Size.Width, Screen.PrimaryScreen.Bounds.Height);
public static Point CalculatedDifference = new Point(MyScreenSize.X / YourScreenSize.X, MyScreenSize.Y / YourScreenSize.Y);
public static Point YourFirstMetal = new Point(MyFirstMetal.X * CalculatedDifference.X, MyFirstMetal.Y * CalculatedDifference.Y);
public static Point YourSecondMetal = new Point(MySecondMetal.X * CalculatedDifference.X, MySecondMetal.Y * CalculatedDifference.Y);
public static Point YourThirdMetal = new Point(MyThirdMetal.X * CalculatedDifference.X, MyThirdMetal.Y * CalculatedDifference.Y);
public static Point YourRefinedMetal = new Point(MyRefinedMetal.X * CalculatedDifference.X, MyRefinedMetal.Y * CalculatedDifference.Y);
public static Point YourCraft = new Point(MyCraft.X * CalculatedDifference.X, MyCraft.Y * CalculatedDifference.Y);
public static Point YourConfirm = new Point(MyConfirm.X * CalculatedDifference.X, MyConfirm.Y * CalculatedDifference.Y);
public Clicker()
{
this.Opacity = 0;
Task AutoClicker = new Task(() =>
{
while (true)
{
if (GetAsyncKeyState(Keys.F1) < 0)
{
CraftHat();
}
if (GetAsyncKeyState(Keys.F9) < 0)
{
return;
}
System.Threading.Thread.Sleep(20);
}
});
AutoClicker.Start();
AutoClicker.Wait();
this.Close();
}
public static void MoveMouse(int x, int y)
{
SetCursorPos(x, y);
System.Threading.Thread.Sleep(50);
}
public static void CraftHat()
{
MoveMouse(YourFirstMetal.X, YourFirstMetal.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
MoveMouse(YourRefinedMetal.X, YourRefinedMetal.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
MoveMouse(YourSecondMetal.X, YourSecondMetal.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
MoveMouse(YourRefinedMetal.X, YourRefinedMetal.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
MoveMouse(YourThirdMetal.X, YourThirdMetal.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
MoveMouse(YourRefinedMetal.X, YourRefinedMetal.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
MoveMouse(YourCraft.X, YourCraft.Y);
ClickMouse();
System.Threading.Thread.Sleep(500);
MoveMouse(YourConfirm.X, YourConfirm.Y);
ClickMouse();
System.Threading.Thread.Sleep(100);
}
public static void ClickMouse()
{
mouse_event(0x0002, 0, 0, 0, 0);
System.Threading.Thread.Sleep(5);
mouse_event(0x0004, 0, 0, 0, 0);
System.Threading.Thread.Sleep(5);
}
}
}