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resourcestring.h
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
#ifndef __RESOURCE_STRING_H_
#define __RESOURCE_STRING_H_
// Struct to contain a resource ID and its corresponding
// English language string.
struct NativeStringResource
{
unsigned int resourceId;
const char* resourceString;
};
struct NativeStringResourceTable
{
const int size;
const NativeStringResource *table;
};
int LoadNativeStringResource(const NativeStringResourceTable &nativeStringResourceTable, unsigned int iResourceID, char16_t* szBuffer, int iMax, int *pcwchUsed);
#define CONCAT(a, b) a ## b
#define NATIVE_STRING_RESOURCE_TABLE(name) CONCAT(nativeStringResourceTable_, name)
#define DECLARE_NATIVE_STRING_RESOURCE_TABLE(name) \
extern const NativeStringResourceTable NATIVE_STRING_RESOURCE_TABLE(name)
#endif // __RESOURCE_STRING_H_