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Implement timeframes #2

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matrefeytontias opened this issue Nov 30, 2016 · 0 comments
Open

Implement timeframes #2

matrefeytontias opened this issue Nov 30, 2016 · 0 comments

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@matrefeytontias
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Right now the game is frame-based, which might (and does) cause problems with, among others, the syncing to audio. Ideally, it would be made so that every frame has a timestamp that would allow for the scaling of the different moving entities' speed and of the different time-based events (namely transitions that are synced to the music).

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