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CHANGELOG
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Version 0.67.0
- LOW_PROFILE versions of the SizeType and BigSizeType types have been added.
- Some problems with building in the LOW_PROFILE mode have been fixed.
- The GL version and extension detection in the build system has been improved.
- Other minor changes have been made to the build system.
- The Quickbook documentation has been updated.
Version 0.66.0
- The DeferredHandler class and the Outcome<T> template have been refactored.
- New overload of Texture::Wrap has been added.
- The ClientContext and its SettingStack helper classes have been updated.
- Libpng allocation checks have been added to the PNG image loader.
- The GL3W include path has been fixed.
- Minor fixes in the build system have been made.
- The Quickbook documentation has been updated.
Version 0.65.0
- The devel/testing implementation of EGL was updated to support multisampling.
- The GLX and EGL example harnesses were refactored and updated
to use multisampling when the --samples option is specified.
- The ViewportIndex and DrawBufferIndex types were added.
- Context and ClientContext were updated to use the new types.
- A wrapper for NV_fragment_coverage_to_color was added.
- The PolygonMode enumeration was updated.
- Most of the examples were changed to use GLSL 120/130/140/150.
- Several bugs and problems were fixed.
- The build system was updated to detect the availability of C++ override.
- The Quickbook documentation was updated.
Version 0.64.0
- The DeferredHandler and the Outcome<T> classes which allow
to defer and/or cancel calling of error handlers were added.
- New overloads of Shader::Compile, Shader::CompileInclude,
Program::Link and Program::Validate and ProgramPipeline::Validate,
which return Outcome<T> instead of handling errors eagerly were added.
- Some of the examples were changed to show the usage of the new features.
- Some of the examples were changed to use GLSL 120/130/140/150.
- Some of the older examples were removed.
- The Quickbook documentation was updated.
Version 0.63.0
- Some clang -Weverything compilation warnings were fixed.
- New overloads of CameraMatrix::Perspective functions were added.
- The internals of OALplus and EGLplus were refactored.
- Support for Shader-storage buffer objects was added.
- A bug in the Cloud and BrushedMetal image generators were fixed.
- A problem with the NV path command enumeration was fixed.
Version 0.62.0
- Some clang -Weverything compilation warnings were fixed.
- The SizeType class was updated.
- Other minor changes were made in the implementation details.
- A missing-identifier bug was fixed in images::Image.
- The Quickbook documentation was updated.
Version 0.61.0
- The GL version detection in the build system was updated
to work better on MacOS.
- A preprocessor switch for enabling/disabling of Boost.Config was added.
- Wrappers for ARB_clip_control were added.
- Exceptions in OALplus were updated.
- Error code enumerations were added.
- ErrorAL was added.
- The Code member function was added to ErrorAL, ErrorALC and ErrorALUT.
- Some compiler warnings were silenced.
- The SizeType and BigSizeType classes were added and some occurences
of GLsizei and GLsizeiptr were replaced by them.
- The Quickbook documentation was updated.
Version 0.60.0
- The Boolean wrapper was updated, the operator ~ was added.
- The Object::HasInstance function was added.
- The native GL context wrappers were updated.
- The DSA Texture, Buffer and Framebuffer were partially refactored.
- The SingleFace enumeration was added.
- The FragmentData and FragmentDataSlot typedefs were added.
- A new standalone example was added.
- The oalplus::CurrentContext class was renamed to ContextMadeCurrent.
- Missing #ifdefs were added around specializations of EnumAssocType.
- The Quickbook documentation was updated.
Version 0.59.0
- Problems with move construction and move-assignment of objects
were fixed.
- The Boolean wrappers were added.
- The Quickbook documentation was updated.
Version 0.58.0
- Noexcept specifiers were added to some functions.
- The oalplus::GetALName function was added.
- Small changes were made to oalplus::Listener and Device wrappers.
- Several assignments constructors were fixed to prevent problems with
self assignment.
- The GL/AL object wrappers were refactored.
- Most of the standalone examples were backported to MSVC.
- Some MSVC warnings were fixed.
- Collisions between preprocessor macros and variable names were fixed.
- A problem that caused access violations in GL feature tests was fixed.
- The Quickbook documentation was updated.
Version 0.57.0
- The setting stack functionality in oglplus::ClientContext was reimplemented.
- Noexcept specifiers were added to some functions.
- The script for auto-generating of the enumeration headers was updated,
now almost everything related to the enumerations is auto-generated.
- A bug in the definition of EnumValueRange was fixed.
- Minor problems in the GLSL shaders in the examples were fixed.
- The Quickbook documentation was updated.
Version 0.56.0
- The new state getter/setter functions were added to oglplus::Context.
- The oglplus::ClientContext class was updated, wrappers for other GL state
variables and functions were added.
- A problem with the wxGL example harness on Windows was fixed.
- A missing include was added to the GLFW3 example harness.
- The GLM interoperability classes were updated to work with both older
and newer versions of GLM.
- Minor fixes were made in the enumeration types.
- The automatically-generated enumeration headers were and the related
tools were updated.
- The EnumAssocType and EnumAssocGLType metafunctions were added.
- The build system was updated, check of support for strongly-typed
enum template parameters was added.
- The quickbook documentation was updated.
Version 0.55.0
- The EnumToClass helper template and its specializations were added.
- Some of the base classes of oglplus::Context were refactored and updated.
- The oglplus::ClientContext class, maintaining and managing GL state was added.
- Some of the shape builders were backported to platforms not supporting
primitive restart indices.
- A bug in the Texture::Active getter was fixed.
- The quickbook documentation was updated.
Version 0.54.0
- The TransformFeedback::Activator and Pauser classes were moved
to namespace level.
- A bug in Matrix-by-scalar multiplcation was fixed.
- A new overload of Context::ClearColor with ColorClearValue parameter
was added.
- Minor changes were made in the GLSLSource and BufferSize classes
- The build system was updated make C++ SCOPED_ENUMS a requirement.
- Clang++ warnings and errors were fixed.
- MSVC warnings related to conversion to bool were fixed.
- Some of the shape builders were backported to platforms not supporting
primitive restart indices.
- The quickbook documentation was updated.
Version 0.53.0
- GL version detection in the build system was updated and should now
be even more reliable.
- Minor changes were made to the ObjHandle wrapper.
- A bug in vector uniform setting was fixed.
- The quickbook docs were updated.
Version 0.52.0
- The tools for automatic-generation of the enumeration headers were updated
and the headers were re-generated.
- The OutputData class was added and used in Texture.
- Regressions in the text rendering utilities were fixed.
- Regressions in GLES v3 and android support were fixed.
- Wrappers and enumerations for KHR_blend_equation_advanced were added.
- New constructor was added to the ProgVar template.
- The Object template was refactored, ObjHandle was added.
- The documentation was updated.
Version 0.51.0
- Smart enumeration values were added to OALplus and EGLplus.
- The QueryTarget enumeration was updated.
- The LimitQuery enumeration was updated.
- The ErrorCode enumeration was updated.
- Detection of GL 4.5 and ARB_direct_state_access was added to the build system.
- Wrappers for GL 4.5 / ARB_direct_state_access functions for
- Texture
- Buffer
- Framebuffer
- Renderbuffer
- TransformFeedback
- VertexArray
- Vertex attributes
were added.
- The EXT_direct_state_access wrappers were moved to the ./oglplus/dsa/ext
subdirectory.
- The EXT_dsa wrappers were renamed from DSA{Object} to DSA{Object}EXT.
- Wrappers for ARB_sparse_buffer and ARB_robustness were added.
- The Query class was updated
- The BeginConditionalRender and EndConditionalRender functions were added.
- The ConditionalRenderMode enumeration was added.
- The ConditionalRender class was added.
- Several header files were renamed.
- The Quickbook documentation was updated.
Version 0.50.0
- Support for different methods of GL object construction was added.
- The implementation of smart-enums was updated and the smart-enum-values
were added.
- The context::ClearBuffers class was renamed to context::BufferClearing.
- The Capability enumeration was updated.
- The StaticGroup class template was updated.
- The Range utilities were updated, the Contains, Has and CountIf
functionw were added.
- The StrQueryRange::Size member function was added.
- The implementation of Nothing was moved from ./detail/ to ./utils/.
- The Error::Code function was added.
- The MultiplyBy and DivideBy functions in Vector were renabled to
Multiply and Divide.
- The FragData class was added.
- The Set function was removed from UniformBlock.
- New constructors and comparison operators were added to StrCRef.
- All occurences of StrLit were replaced by StrCRef and the StrLit class
was completely removed.
- Syntax sugar operators for Sampler were added.
- The MissingFunction exception class was moved into a separate file.
- Several examples were updated and/or fixed.
- Detection of GL version 4.5 was added to the build system.
- The Quickbook documentation was updated.
Version 0.49.0
- Wrappers for the ARB_shading_language_include extension was added.
- The Program::Build functions were added.
- The GLSLString and GLSLStrings classes were added.
- The GLSLSource class was updated.
- The implementation of Shader::Source and ShaderProgram was updated.
- The BufferSize and BufferData types were added.
- The {DSA}Buffer::Data and {DSA}Buffer::SubData functions were changed
to use the BufferSize and BufferData types.
- The {DSA}Buffer::RawData functions were added.
- The {DSA}Buffer::Resize functions were added.
- The Indices() and Instructions() member functions of the shape
generators/loaders were made more generic.
- Several bugs were fixed:
- Some shader errors in examples.
- A problem in the ObjMesh loader was fixed.
- Several problems in the build-system
- Several examples were updated to show the usage of the new features.
- The documentation was updated.
- The pre-generated MSVC10 solution and projects were removed.
Version 0.48.0
- Wrapper for the ARB_copy_image extension was added.
- Wrapper for NV_copy_image and GLX_NV_copy image was added.
- The BezierCurves class was updated
- Support for non-connected sequences of curves was added.
- The Derivative function was added.
- New constructors were added.
- The capture functions of oalplus::Device class were split into
a separate class - CaptureDevice.
- The Specifier, CaptureSpecifier and Extensions functions were added
to oalplus::Device.
- The oalplus::ALCError::Device function was added.
- One of the older examples was removed.
- Several bugs were fixed.
- A missing #ifdef guard was added to texture.
- A problem with Pango/Cairo text rendering was fixed.
- The compile-time configuration options were changes.
- The oglplus::Error::GLLib function was added.
- The oglplus::Error::GLFuncName function was renamed to GLFunc.
- The oalplus::Error::ALLibName and ALFuncName functions were renamed
to ALLib and ALFunc.
- The eglplus::Error::EGLFuncName function was renamed to EGLFunc.
- The generated config headers oglplus/fix_gl_version.hpp and
oglplus/site_config.hpp were moved to oglplus/config/fix_gl_version.hpp
and oglplus/config/site.hpp.
- The Boost.Quickbook-based documentation has been started.
Version 0.47.0
- The Group<> template class was added.
- The compile-time configuration headers were split into separate files.
- The Hardwired program class was removed.
- The QuickProgram class was reimplemented.
- Added wrapper for NV_draw_texture extension.
- The voronoi/worley cell image generators were added.
- Updated the error handling, added the Value and Limit functions to Error.
- Moved some of the functions to the implement/ directory.
- Re-added support for GLM vector and matrix uniforms.
- Added support for GLM uniform typechecking.
- Two new examples were added.
- One of the older examples were removed.
- Some of the existing examples were updated.
- Updates to the build system:
- Added detection of KHR_debug availability.
- Added the BOOST_NO_CXX11_* macros.
Version 0.46.0
This release brings complete rewrite of several key parts, including
the object and GPU program variable wrappers, error reporting and handling,
source directory structure, and others. Refer to the relase notes for this
release for further details.
Version 0.45.0
- The new object binding interface was updated, the DefaultTexture, NoBuffer,
NoVertexArray, NoRenderbuffer, NoProgram, NoProgramPipeline and NoSampler
classes were added.
- Context::Direct(object) function for providing direct state access wrapper
for an object was added.
- Wrappers for native (GLX and WGL) GL context and surface were added.
- The ExposeGLName function replacing Expose(Object) was added.
- The Capability enumeration was updated.
- TransformFeedback was updated, BeginPoints, BeginLines and BeginTriangles
convenience functions were added.
- The images::SortNWMap image generator for creating images encoding a bitonic
sorting network was added.
- The wrapper for ARB_robustness extension was updated:
- The ARB_robustness class was added.
- ContextFlagBit enumeration was updated.
- The GraphicsResetStatus and ResetNotificationStrategy enumerations were
added.
- The DSABufferEXT::TypedMap class was refactored into the DSABufferRawMapEXT
and DSABufferTypedMapEXT classes.
- Wrappers for the NV_shader_buffer_load and NV_texture_barrier extensions
were added.
- Sources and cmake scripts for building the oglplus, oalplus and eglplus
link libraries were added.
- The build system was updated.
- The --search-dir was added to the configure.py script.
- A new example showing the usage of images::SortNWMap was added.
- The documentation was updated and several bugs were fixed.
Version 0.44.0
- The NV_path_rendering wrapper was updated.
- The PathNVSpec and BriefPathNVSpec classes were added.
- Enumerations were moved into separate headers and updated.
- New functions were added to PathNV and PathArrayNV.
- The ARB_compatibility wrapper implementation was refactored and updated.
- New wrappers for EXT_direct_state_access functions were added.
- The GLM adaptor was updated.
- The build system was updated:
- Support for SDL and GLX in the GL version and extension detection was added.
- The GL version detection helpers were updated.
- The cloud_trace advanced example was updated.
- The Blender blend file loader was updated.
- A bug in the OBJ file loader was fixed.
- Several breaking changes were made:
- The Exposed<Object> class and the Expose function was removed.
The FriendOf<Object> class should be used instead.
- The AutoBind<Object> class was removed.
- The Bound<Object> class and the Bind free function were marked
as deprecated and prepared for removal.
- A new API for binding of objects and binding querying was added to Context.
- Several of the older oglplus examples were removed including projects
from the manually generated MSVC solutions.
- Many of the existing examples were updated to show the new features.
Version 0.43.0
- The OptionalUniform<T>::TrySet function was added.
- The Current<Object> and AutoRebind<Object> template classes were added.
- The metaballs seamless texture image generators were added.
- New functions and operators were added to Angle<T>.
- The TextureFilter enumeration and related functions were added.
- Syntax sugar operator for Buffer::SubData was added.
- Syntax sugar operators for specifying texture level image were added.
- Syntax sugar operator for setting transform feedback varyings was added
to Program.
- The wrapper for DSA compatibility matrix stack functions was refactored.
- A new advanced example 'cloud_trace' was added.
- Several of the existing examples were updated to show the new features.
- Detection of the NV_copy_image extension was added to the build system.
- The detection of C++11 chrono library was updated in the build system.
- Several problems with the detection of third party libraries were fixed.
- Some parts of the code were reorganized and moved to separate source files.
Version 0.42.0
- The Format and InternalFormat typedef were added to Texture.
- The images::ImageSpec class was added.
- The ClearImage, ClearSubImage, InvalidateImage, InvalidateSubImage and Image
functions were added to Texture.
- An overload of Renderbuffer::Storage accepting images::ImageSpec was added.
- Several syntax-sugar operators for specifying the attributes and simple
manipulation of Texture, Buffer, Framebuffer and Renderbuffer were added.
- The ContextFlagBit and ContextProfileBit enumerations were added.
- The ProfileMask and Flags and the NumShadingLanguageVersion,
ShadingLanguageVersion and ShadingLanguageVersion functions were added
to Context.
- Multisampling-related functions were added to Context.
- The ProgramResourceProperty enumeration was updated.
- A bug in the GLSLSource class, related to reading GLSL from input streams
was fixed.
- Changes to the build system:
- Updated GL version detection.
- Updated the configure.py script to use the LD_LIBRARY_PATH variable.
- A two examples were added and several of the existing examples were updated
to show the usage of the new features.
- One of the older examples was removed.
- Several documentation updates were made.
Version 0.41.0
- The ShaderProgram class was added.
- The BufferMapAccess enumeration was updated.
- The Unmap, FlushRange and FlushElements functions were added to Buffer maps.
- The InvalidateData and InvalidateSubData functions were added to Buffer;
- The FramebufferBuffer enumeration was added.
- The Invalidate function was added to Framebuffer.
- The EnumArray<T> template for passing of arrays of enum values was added.
- Wrappers for the glClearBuffer functions were added.
- A new harness for OGLplus examples using Qt5 was added.
- An unofficial X11/glX-based implementation of the EGL API, with several
extensions was added.
- Support for client extensions were added to EGLplus.
- eglplus::Context was updated, a new overload of MakeCurrent was added,
and the Release member function was added.
- Several examples were updated to show the new features.
- A new script for rendering videos from OGLplus examples was added.
- Several problems in the build system were fixed.
Version 0.40.0
- Experimental support for OpenGL ES 3.0 was added.
- A first example for the Android platform, usable with the Android NDK
with GLESv3 was added.
- The Texture::GetImage function was added.
- The Buffer::TypedMap<T> template was re-factored into two namespace level
classes: BufferRawMap and BufferTypedMap<T>.
- New constructors were added to Vector<T, N>.
- The images::FilteredImage template base class was reimplemented.
- The images::Transformed class was renamed to images::TransformComponents.
- The images::FlipImageAxes filter was added.
- The XPMImage loader was updated to support non-standard 3D XPM images.
- Implementations of multiple functions were moved to the implement/ directory.
- Several bugs were fixed.
- The build system was updated:
- Detection of GL version was updated, the automatically-generated
oglplus/fix_gl_version.hpp file was added.
- Problem with Pango/Cairo detection was fixed.
- A problem with building the OGLplus library was fixed.
- Several other bugs were fixes.
Version 0.39.0
- The PNG class was renamed to PNGImage.
- The XPMImage class was added.
- The Quaternion<T> template class was added.
- The SLERP functor for Quaternion and Vector was added.
- The Vector::Unit constructor function was added.
- The Vector::Normalize function was added.
- The CameraMatrix::ScreenStretch constructor function was added.
- The Angle::ArcSin and Angle::ArcCos constructor functions were added.
- The *= and /= operators were added to Angle.
- Overloads of the Bind function were added to the DSATexture, DSARenderbuffer
and DSABuffer.
- A bug in the LinearGradient class was fixed.
- A bug in the pango/cairo text renderer was fixed.
- The bitmap glyph-based text renderer was made compatible with MSVC11.
- The inline keyword was added to the shader user-defined literals.
- The const specifier was added to the data pointer parameters in Buffer::Data
and Buffer::SubData.
- Cleanup and minor optimizations were made in the oglplus and standalone
examples.
- The video frame output was updated in the example harnesses to support
custom resolutions.
- A problem with the XML debug output was fixed.
- Several updates to the build system were made, the FOLDER property was added.
- The documentation was updated.
Version 0.38.0
- The Group<Object> class template for grouping externally managed objects
was added, together with specializations implementing ARB_multi_bind
operations on Buffer, Sampler and Texture.
- The DSAFramebufferEXT, DSARenderbufferEXT and DSAVertexArrayEXT classes
implementing direct-state-access operations were added.
- Forwarding headers defining the DSATexture, DSABuffer, DSAFrameBuffer,
DSARenderbuffer, DSAVertexArray and DSAVertexArrayAttrib were added.
- The Managed<Object> class template was updated to be compatible with
the direct-state-access objects.
- A new example was added and one of the older examples was updated to show
the usage of the direct-state-access classes.
- The BoundingSphere functions in the shape builders were updated to use
the Sphere class instead of Vector for the return value.
- The FOLDER properties were added to the build system to put targets
into solution folders when they are supported.
Version 0.37.0
- The DSABufferEXT class, a wrapper for direct state access buffer operations
was added.
- The BufferMapAccess enumeration was reimplemented.
- The BufferStorageBit enumeration was added.
- Support for ARB_buffer_storage was added.
- Support for ARB_bindless_texture was added.
- Support for ARB_seamless_cubemap_per_texture, ARB_texture_stencil8 and
ARB_texture_mirror_clamp_to_edge was added.
- The BufferTarget enumeration was updated.
- A problem in the Texture::Swizzle* functions was fixed.
- The SimpleSubdivSphere and SubdivSphere shape parameteric builders were added.
- The GL version and extension detection in the build system was refactored and
partialy reimplemented.
- The code for finding various third-party libraries in the build system was
refactored and updated.
- Identifiers reserved by standard C++ starting with underscore and an uppercase
letter were replaced.
- Support for GLFW-3 was added to the build system and a GLFW-3-based example
harness was added.
- Several new examples showing the new features were added.
- The documentation has been updated - a tutorial explaining how the library can
be built and used was added.
Version 0.36.0
- General code cleanup was performed - implementations of larger functions
were moved into separate files in the /implement/ directory and its subdirs.
This should make the headers less cluttered and more readable.
Some functions were also moved into the library.
- Support for fullscreen mode was added to the GLUT-based example harness.
- Reusable filters for the ARB_debug_output extension wrappers were added.
- A wrapper for the KHR_debug extension was added.
- An XSLT template for formatting the XML output from the ARB_debug_output or
KHR_debug wrappers was added.
- PolygonMode getter was added to OGLplus context.
- The oglplus shapes::ShapeAnalyzer utility was added.
- An example showing the usage of the ShapeAnalyzer was added.
- An example showing the usage of the Blender file parser was added.
- Ambuguity in the CamMatrix::Perspective function was fixed.
- A new constructor was added to some specializations of Vector.
- Typos in the MaxAnisotropy and Anisotropy getters of Texture were fixed.
- The documentation was updated.
Version 0.35.0
- Mostly a bugfix release.
- OGLplus changes:
- The all-in-one 'library' header file was update, some of the functions
from ObjMesh and from the image generators were moved into the lib.
- The oglplus/image.hpp header was moved to oglplus/images/image.hpp.
- A problem with 'None' being defined as a PP symbol on some plattforms
was fixed in the implementation of Program.
- Changes to examples:
- Some minor bugs were fixed in the OGLplus examples.
- Changes to the build system
- The detection of GL version and GL extensions was reimplemented
to be more robust and reliable.
- The dependencies/requirements for most examples were updated accordingly.
- Detection if the OGLplus library can be built was added.
- The detection of C++11 variadic templates was updated to be more reliable.
Version 0.34.0
- OGLplus changes:
- The DSATextureEXT class - a direct-state-access replacement for Texture was
added and can be used where the EXT_direct_state_access extension is
available.
- Support for anisotropic filtering was added to Texture and DSATextureEXT.
- The PointAndVector, TwistedTorus and the Cage parametric shape vertex
attribute builders were added.
- The Buffer::Target::Query value is now initialized from core GL instead of
the AMD extension.
- The AutoBind<Object> template was reimplemented and the Array<Object> template
was specialized for AutoBind.
- Some syntax-sugar operators were added to the Capability and Functionality
enumerations for a more convenient enabling/disabling of GL capabilities.
- The text rendering utilities were updated and a simple SW 2D text rendering
utility was added.
- The ValueInRightAngles and ValueInFullCircles getter functions were added
to the Angle<T> template class.
- Updates to examples:
- Several new examples were added and some of the existing examples were updated
to show the new OGLplus features.
- Several old examples were removed.
- The ARB_debug_output in the GLX example 'harness' was updated to remove
duplicate messages.
- Several minor tweaks and optimizations were made to the existing examples.
- Updates to the build system:
- The --generator option that allows to specify the cmake generator was added
to the configure scripts.
- The --with-msvc option was added to the configure.bat script.
- The --jobs option was added to the configure scripts.
- The automatic selection of the GL initialization library was improved.
- GL version detection was improved, GL 4.4 is now supported by the build system.
- GL extension detection was improved.
- Several other minor bugs were fixed.
- The glcorearb.h and glext.h headers were added to the third_party includes
and are used as fallback if no other GL API library is available.
- A problem in OpenAL detection/configuration was fixed.
- The requirements/dependencies for examples were updated.
- Detection of the UNICODE_LITERALS C++11 feature was added.
Version 0.33.0
- OGLplus changes
- The MaxLevel getter and setter functions were added to Texture.
- A new CamMatrix::LookingAt constructor function was added.
- Minor changes were made to the shapes::ObjMesh loader.
- The shapes::Cube generator was reimplemented.
- An EGL harness for off-screen screenshot and video rendering was added.
- The SepStrRange helper class was moved to OGLplus and re-used in both
OALplus and EGLplus.
- The normal map image generator was changed - the height value is now inverted.
- Range-based traversal of GL extensions was added to Context.
- An example showing extension string traversal was added.
- An example printing the various GL implementation limits was added.
- Two new examples showing shell-based parallax mapping were added.
- The glcorearb.h header was added to the third_party includes for convenience.
- OALplus changes
- String queries were added to Context.
- Const qualifiers were removed from Source::Gain and Source::MaxDistance
setter functions.
- Static specifier was added to Context::Extensions.
- Re-used the Angle template from OGLplus.
- Minor problem in the Array template was fixed.
- Support for construction with attributes was added to CurrentContext.
- Two new examples were added and the existing ones were updated.
- EGLplus changes
- Three new getter functions were added to Config.
- Changes in the build system and configuration script
- The GL context intialization was re-implemented.
- The --use-gl-window-lib option was renamed to --use-gl-init-lib.
- Minor updates and typo fixes were made to the doxygen documentation.
Version 0.32.0
- Merged the EGLplus library into the main development branch
- EGLplus is a wrapper around EGL similar to what OGLplus
is to OpenGL.
- Four new examples showing the usage of EGL were added.
- Updates to the build system
- The X11/GLX detection was refactored.
- Options for forcing GL header and context initialization library
were added to the configure.sh bash script.
- Support for building some parts of OALplus and EGLplus into
a library was added.
- The `--max-gl-version' option that allows to limit the maximum GL version
to be used was added to the configure.py script.
- The friend functions of Angle<T> were re-implemented.
- The Pointer* and Setup* functions of VertexAttrib were reimplemented
- NOTE: this is an interface breaking change.
- The former Pointer function was split into Pointer/IPointer/LPointer.
- The former Format function was split into Format/IFormat/LFormat.
- The Setup functions were reimplemented.
- The examples were updated to use the templated VertexAttrib::Setup.
- This changes should minimize the link failures due to unresolved
references to glVertexAttribLPointer.
- Reimplemented Quick/HardwiredProgram.
- NOTE: this is an interface breaking change.
- The separable attribute is now true_type or false_type instead of bool.
- This change allows to use non-separable Quick/Hardwired programs
with lower versions of GL than 4.1.
- Update of Bitfield
- Updated OGLplus Bitfield so that it can be used with enumerations
from EGLplus and OALplus.
- Other minor changes and updates.
Version 0.31.0
- Merged the OALplus library into the main development branch
- OALplus is a wrapper around OpenAL similar to what OGLplus
is to OpenGL.
- Documentation updates and fixups.
- A new tutorial for OALplus was added.
- Some problems in the existing tutorials were fixed.
- The readme file was updated.
- Updates in the build system
- A problem with the dependencies for GLFW-based test fixture was fixed.
- A Qt4/OpenGL-based example harness was added.
- A bug in parsing of LDFLAGS in the configure.py was fixed.
- The require_all_dependencies cmake function was updated to include
the <LIBRARY>_USE_FILE if it is available for a dependency.
- A bug in the Query::Execution class was fixed.
- Several other minor bugs were fixed.
- Compatilitity with MacOS X and other systems using older versions
of OpenGL was improved.
- New utility scripts were added.
- Several new examples were added.
Version 0.30.0
- An .obj file loader was added.
- 2 new examples showing the usage of the .obj loader were added.
- Added several new simple .obj models used by the examples.
- The build system was updated:
- Updated example dependencies/requirements.
- Added instructions for building .obj models.
- Updated and fixed some problems in documentation building.
- Fixed a problem with building of the test fixtures.
- Problem with scoped enums emulation in uniform_typecheck.hpp was fixed.
- A wrapper for glTextureView was added to Texture.
- A wrapper for glGetShaderPrecisionFormat was added to Shader.
- The Size function was added to Buffer and Bound<Buffer>.
- A problem with generating of the bound/*.hpp was fixed.
Version 0.29.0
- The build system was updated and several problems were fixed:
- A check if a standard threads implementation is available was added.
- The management of example and test case dependencies and
requirements was reimplemented.
- Available GL version detection was added and the detection of GL
extensions was updated.
- A problem with standalone examples depending on libPNG was fixed,
they are now built only if libPNG is available.
- Some problems in the configure.py script were fixed and new features
were added.
- The test suite for oglplus was moved to test/oglplus/.
- A test case checking if all configured examples build properly was added.
- The AtomicCounterBindingPoint and ShaderStorageBufferBindingPoint
types were added.
- The BindBaseAtomicCounter and BindBaseShaderStorage functions were
added to Buffer.
- The preprocessor symbols related to compiler capabilities were
moved into a separate header file.
- Header dependencies were updated in several files.
- Several new examples showing the usage with GL 3.0 and GLSL 1.2
(working with Mesa 3D 9.0) were added.
- Some of the existing examples were updated.
Version 0.28.0
- The VertexAttribute setup functions were reimplemented.
- The Vector and Matrix template classes were reimplemented
from scratch.
- The bitmap glyph text rendering utility was refactored.
- A new text rendering utility based on Sean Barrett's truetype
font rasterization library was added.
- A type erasure for text rendering utilities was added.
- Primitive restarting in shape drawing functions was updated.
- The enumeration classes were reimplemented.
- The Grid shape builder was added.
- The TrySet function was added to OptionalUniform<T>.
- The GLSLSource class was updated.
- The build system was updated.
- A testing framework and first test cases were added.
- Several new examples (including the first advanced) were added.
- Some of the existing examples were updated or optimized.
- Minor changes were made to the readme file and to the documentation.
Version 0.27.0
- Bug in construction of perspective matrices was fixed.
- Several bugs in the examples and example harnesses were fixed.
- Added the Query::Activator class
- The front() and back() functions were added to Array<Object>
- Support for instanced rendering was added to the shape
generators/loaders.
Version 0.26.0
- The example "harnesses" were reimplemented, the GL context creation
libraries were separated from the GL API libraries and various
combinations of GLX/GLUT/GLFW/SDL/wxGL with gl3.h/glcorearb.h/GLEW/GL3W
are now supported.
- Some of the other example "harnesses" now support making screenshots.
- The build system was updated and some problems were fixed.
- Support for multi-threaded rendering was added to the GLX "harness".
- Several new examples were added including one showing multi-threaded
rendering.
- The MSVC projects/solutions were updated.
- The Screen shape builder was added.
- The Image<T> template was reimplemented to the images::Image
class. The related image loading/generating classes were updated.
- Many complex functions were updated to support compilation
into a library.
- The Blender's .blend file parser was optimized.
Version 0.25.0
- The implementation of Uniforms has been refactored and updated.
- Support for Uniform typechecking was added.
- Support for defining Uniforms from GLSL data types was added.
- Mapping of GLSL data types to C++ types was added.
- The ShaderVariableError exception was added.
- Some problems in the shape builders were fixed.
- Functions for generating bi-normal vectors for shape vertices
was added to some of the existing shape builders.
- Fixed a bug related to primitive restarting in examples.
- Fixed a minor problem with Matrix.
- The ShapeWrapperWithAdjacency helper class was added.
- The PatchParameter enumeration and a wrapper for the
glPatchParameteri function was added.
- Several new examples were added.
Version 0.24.0
- Several problems in the BlenderMesh shape loader were fixed.
- A new example showing the usage of shapes::BlenderMesh was added.
- The Program interface traversal functions were updated.
- A function for getting information (name, data type, program
interface index, etc.) about an uniform was added.
- The SLDataType enumeration was updated.
- Documentaion was updated.
Version 0.23.0
- The List function and ListOf template class that can be used
as a replacement for initializer lists were added.
- The OGLPLUS_STD_VECTOR_INIT macro was replaced with List and ListOf
in the examples.
- Some of the examples were backported to MSVC10 using ListOf and List.
- Some optimizations were made in the error handling subsystem.
- The GLUT/GLEW example 'harness' was updated.
- Problems in the texture image loading utilities used by the examples
were fixed.
- The BlenderMesh 'shape loader' for loading of meshes from Blender's
.blend files was added.
- Other minor changes and bugfixes were made.
- A couple of new examples were added.
Version 0.22.0
- The Optional<Object> template class allowing optionally initialized
objects like textures, samplers, framebuffres, shaders, programs, etc.
was added.
- Some problems in the ARB_debug_output wrapper were fixed.
- Several new examples were added.
- Several new textures were added.
- The gradient image generator was added.
- Some problems in the PNG file loaded were fixed.
- The build system was updated to use a fallback texture if a texture
cannot be rendered from source and a prebuilt texture is not
available.
- Some features of shape builders and several examples were
backported to MSVC
- Several other minor bugs and problems were fixed
Version 0.21.0
- A utility for parsing Blender's .blend files was added.
- The OptionalUnifom class and its variants were added.
- The common base code for standalone examples was updated.
- A tool for bitmap-glyph-based text renreding was added.
- A tool for Pango/Cairo-based text renreding was added.
- Several problems in the build system were fixed.
- The SubroutineUniforms class was updated, a Preset
type and Load, Save and Apply functions were added.
- Problems with calling conventions on MinGW were fixed.
- Problems with building on 64-bit systems were fixed.
- Multiple examples showing the new features were added.
Version 0.20.0
- The subscript operator was added to Uniform which allows to
set the individual elements of uniform array variables separatelly.
- The GetLocation, GetCommonLocation, QueryLocation and
QueryCommonLocation member functions were added to VertexAttribute.
- Minor changes in Subroutine uniforms were made.
- Added the IncompleteFramebuffer exception and
the Framebuffer::Complete function.
- Destructors that could potentially throw were rewritten.
- Support for loading GLSLSource from a file was added.
- A wxWidgets/wxGL-based "harness" for the examples was added.
- Fixed a bug in the program resource traversal functions
and classes
- Fixed a problem with GL extension availability detection
- Updated the enumerations in the NV_path_rendering extension
- Some problems in the build system were fixed.
- Automatic index type detection was added to some overloads
of Context::DrawElements.
- Several new examples were added.
- The documentation and the README file was updated.
Version 0.19.0
- Some parts of OGLplus can now optionally be built into a library
and linked to the applications based on the value of the
OGLPLUS_LINK_LIBRARY preprocessor switch.
- The implementation of the EnumValueName function was refactored.
- The EnumValueRange function was added.
- Wrappers for GL 4.3 program interface, compute shader dispatching,
and debug output functionality were added.
- Support for GL/glcorearb.h header was added to the build system.
- The configuration script for the build system was updated.
- The smart enumerations header was moved to the oglplus/opt dir.
- Wrappers for BufferClearData and BufferClearSubData were added.
- Wrappers for texture functions were added.
- Operator << was added to Program for attaching shaders.
- The shader literals were added.
- Several new enumeration types and new values to the existing
enumerations were added.
- New example showing a soft body simulation was added.
- New example showing the usage of shader literals was added.
- The documentation and README was updated.
- Several bugs were fixed.
Version 0.18.0
- Added the OneOf template allowing to pass values
of several different types with a common representation
as parameter to certain functions.
- Wrapper for glDrawBuffers was added to Context
- The FramebufferColorAttachment enumeration was added.
- The implementation of CameraMatrix::LookingAt was updated.
- A bug in Buffer::SubData has been fixed.
- Several other minor changes were made and bugs fixed.
- The build system has been updated.
- New examples were added.
Version 0.17.0
- Improved support for MSVC (2010 and 11)
- Backporting to clang (tested with version 3.0).
- Updated the build system to detect required C++11 features
and external dependencies and building only examples with
all prerequisites.
- Updated the configuration script.
- Reimplementation of uniform variables. Lazily-initialized
uniforms were added and the wrappers for GL setter functions
were rewritten from scratch.
- The Squares image generator was added.
- Checking of pointers to GL functions was added.
- Concatenation of StrLit objects was optimized.
- Multiple bugs were fixed and several other optimizations
were made.
- Several examples were updated and/or optimized.
- The documentation has been updated and a new tutorial was
added.
Version 0.16.0
- Backporting to MSVC 2010.
- Several bugs were fixed.
- Optimizations were made to the Matrix template
Version 0.15.0
- The OGLPLUS_LOW_PROFILE preprocessor option was added
for disabling non-essential features of OGLplus resulting
in smaller executable sized, better compilation and execution
times.
- The GLSLSource wrapper/loader for source code strings
was added.
- The StrLit wrapper for c-string literals was added.
- Some optimizations were made on Angle, Vector, Object,
Array, and some other classes.
- The Specialized<> modifier template was added.
- Major refactoring of internal implementation of Objects
(Textures, Buffers, Shaders, Programs, etc.) and related
classes was made.
- Added support for Subroutine uniforms.
- The list of Buffer's indexed target values was updated.
- The Icosahedron shape builder was added.
- Support for vectors and matrices from the GLM library was
added.
- The Submatrix*(...) functions for exatration of a submatrix
were added to Matrix.
- The GLUT/GLEW example harness was updated to print framerates
and polygon count statistics to the standard output.
- Several bugs in the cmake build system and the related
scripts were fixed.
- The oglplus/bound/*.hpp headers were added to the repository
and are not build by the build system anymore (this removed
dependencies on doxygen and xsltproc).
- The OGLPLUS_PP_DEFS symbol was added to the MSVC 11 solution.
- Several new projects were added to the MSVC 11 solution.
- Several examples showing the new features were added and some
of the previously existing examples were optimized.
- The documentation content and stylesheets were updated.
Version 0.14.0
- A wrapper for the AMD_performance_monitor extension was added.
- The build system was updated and some bugs were fixed.
- The configure.bat script for windows was added.
- OGLplus now works with MinGW.
- New examples were added.
- The documentation was updated.
Version 0.13.0