forked from insane-adding-machines/DOOM
-
Notifications
You must be signed in to change notification settings - Fork 20
/
deh_misc.h
83 lines (72 loc) · 3 KB
/
deh_misc.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Parses "Misc" sections in dehacked files
//
#ifndef DEH_MISC_H
#define DEH_MISC_H
#include "doomfeatures.h"
#define DEH_DEFAULT_INITIAL_HEALTH 100
#define DEH_DEFAULT_INITIAL_BULLETS 50
#define DEH_DEFAULT_MAX_HEALTH 200
#define DEH_DEFAULT_MAX_ARMOR 200
#define DEH_DEFAULT_GREEN_ARMOR_CLASS 1
#define DEH_DEFAULT_BLUE_ARMOR_CLASS 2
#define DEH_DEFAULT_MAX_SOULSPHERE 200
#define DEH_DEFAULT_SOULSPHERE_HEALTH 100
#define DEH_DEFAULT_MEGASPHERE_HEALTH 200
#define DEH_DEFAULT_GOD_MODE_HEALTH 100
#define DEH_DEFAULT_IDFA_ARMOR 200
#define DEH_DEFAULT_IDFA_ARMOR_CLASS 2
#define DEH_DEFAULT_IDKFA_ARMOR 200
#define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2
#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40
#define DEH_DEFAULT_SPECIES_INFIGHTING 0
#ifdef FEATURE_DEHACKED
extern int deh_initial_health;
extern int deh_initial_bullets;
extern int deh_max_health;
extern int deh_max_armor;
extern int deh_green_armor_class;
extern int deh_blue_armor_class;
extern int deh_max_soulsphere;
extern int deh_soulsphere_health;
extern int deh_megasphere_health;
extern int deh_god_mode_health;
extern int deh_idfa_armor;
extern int deh_idfa_armor_class;
extern int deh_idkfa_armor;
extern int deh_idkfa_armor_class;
extern int deh_bfg_cells_per_shot;
extern int deh_species_infighting;
#else
// If dehacked is disabled, hard coded values
#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH
#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS
#define deh_max_health DEH_DEFAULT_MAX_HEALTH
#define deh_max_armor DEH_DEFAULT_MAX_ARMOR
#define deh_green_armor_class DEH_DEFAULT_GREEN_ARMOR_CLASS
#define deh_blue_armor_class DEH_DEFAULT_BLUE_ARMOR_CLASS
#define deh_max_soulsphere DEH_DEFAULT_MAX_SOULSPHERE
#define deh_soulsphere_health DEH_DEFAULT_SOULSPHERE_HEALTH
#define deh_megasphere_health DEH_DEFAULT_MEGASPHERE_HEALTH
#define deh_god_mode_health DEH_DEFAULT_GOD_MODE_HEALTH
#define deh_idfa_armor DEH_DEFAULT_IDFA_ARMOR
#define deh_idfa_armor_class DEH_DEFAULT_IDFA_ARMOR_CLASS
#define deh_idkfa_armor DEH_DEFAULT_IDKFA_ARMOR
#define deh_idkfa_armor_class DEH_DEFAULT_IDKFA_ARMOR_CLASS
#define deh_bfg_cells_per_shot DEH_DEFAULT_BFG_CELLS_PER_SHOT
#define deh_species_infighting DEH_DEFAULT_SPECIES_INFIGHTING
#endif
#endif /* #ifndef DEH_MISC_H */