forked from insane-adding-machines/DOOM
-
Notifications
You must be signed in to change notification settings - Fork 20
/
m_config.c
2150 lines (1580 loc) · 46.3 KB
/
m_config.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Configuration file interface.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include "config.h"
#include "doomtype.h"
#include "doomkeys.h"
#include "doomfeatures.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_misc.h"
#include "z_zone.h"
//
// DEFAULTS
//
// Location where all configuration data is stored -
// default.cfg, savegames, etc.
char *configdir;
// Default filenames for configuration files.
static char *default_main_config;
static char *default_extra_config;
typedef enum
{
DEFAULT_INT,
DEFAULT_INT_HEX,
DEFAULT_STRING,
DEFAULT_FLOAT,
DEFAULT_KEY,
} default_type_t;
typedef struct
{
// Name of the variable
char *name;
// Pointer to the location in memory of the variable
void *location;
// Type of the variable
default_type_t type;
// If this is a key value, the original integer scancode we read from
// the config file before translating it to the internal key value.
// If zero, we didn't read this value from a config file.
int untranslated;
// The value we translated the scancode into when we read the
// config file on startup. If the variable value is different from
// this, it has been changed and needs to be converted; otherwise,
// use the 'untranslated' value.
int original_translated;
// If true, this config variable has been bound to a variable
// and is being used.
boolean bound;
} default_t;
typedef struct
{
default_t *defaults;
int numdefaults;
char *filename;
} default_collection_t;
#define CONFIG_VARIABLE_GENERIC(name, type) \
{ #name, NULL, type, 0, 0, false }
#define CONFIG_VARIABLE_KEY(name) \
CONFIG_VARIABLE_GENERIC(name, DEFAULT_KEY)
#define CONFIG_VARIABLE_INT(name) \
CONFIG_VARIABLE_GENERIC(name, DEFAULT_INT)
#define CONFIG_VARIABLE_INT_HEX(name) \
CONFIG_VARIABLE_GENERIC(name, DEFAULT_INT_HEX)
#define CONFIG_VARIABLE_FLOAT(name) \
CONFIG_VARIABLE_GENERIC(name, DEFAULT_FLOAT)
#define CONFIG_VARIABLE_STRING(name) \
CONFIG_VARIABLE_GENERIC(name, DEFAULT_STRING)
//! @begin_config_file default
static default_t doom_defaults_list[] =
{
//!
// Mouse sensitivity. This value is used to multiply input mouse
// movement to control the effect of moving the mouse.
//
// The "normal" maximum value available for this through the
// in-game options menu is 9. A value of 31 or greater will cause
// the game to crash when entering the options menu.
//
CONFIG_VARIABLE_INT(mouse_sensitivity),
//!
// Volume of sound effects, range 0-15.
//
CONFIG_VARIABLE_INT(sfx_volume),
//!
// Volume of in-game music, range 0-15.
//
CONFIG_VARIABLE_INT(music_volume),
//!
// @game strife
//
// If non-zero, dialogue text is displayed over characters' pictures
// when engaging actors who have voices.
//
CONFIG_VARIABLE_INT(show_talk),
//!
// @game strife
//
// Volume of voice sound effects, range 0-15.
//
CONFIG_VARIABLE_INT(voice_volume),
//!
// @game doom
//
// If non-zero, messages are displayed on the heads-up display
// in the game ("picked up a clip", etc). If zero, these messages
// are not displayed.
//
CONFIG_VARIABLE_INT(show_messages),
//!
// Keyboard key to turn right.
//
CONFIG_VARIABLE_KEY(key_right),
//!
// Keyboard key to turn left.
//
CONFIG_VARIABLE_KEY(key_left),
//!
// Keyboard key to move forward.
//
CONFIG_VARIABLE_KEY(key_up),
//!
// Keyboard key to move backward.
//
CONFIG_VARIABLE_KEY(key_down),
//!
// Keyboard key to strafe left.
//
CONFIG_VARIABLE_KEY(key_strafeleft),
//!
// Keyboard key to strafe right.
//
CONFIG_VARIABLE_KEY(key_straferight),
//!
// @game strife
//
// Keyboard key to use health.
//
CONFIG_VARIABLE_KEY(key_useHealth),
//!
// @game hexen
//
// Keyboard key to jump.
//
CONFIG_VARIABLE_KEY(key_jump),
//!
// @game heretic hexen
//
// Keyboard key to fly upward.
//
CONFIG_VARIABLE_KEY(key_flyup),
//!
// @game heretic hexen
//
// Keyboard key to fly downwards.
//
CONFIG_VARIABLE_KEY(key_flydown),
//!
// @game heretic hexen
//
// Keyboard key to center flying.
//
CONFIG_VARIABLE_KEY(key_flycenter),
//!
// @game heretic hexen
//
// Keyboard key to look up.
//
CONFIG_VARIABLE_KEY(key_lookup),
//!
// @game heretic hexen
//
// Keyboard key to look down.
//
CONFIG_VARIABLE_KEY(key_lookdown),
//!
// @game heretic hexen
//
// Keyboard key to center the view.
//
CONFIG_VARIABLE_KEY(key_lookcenter),
//!
// @game strife
//
// Keyboard key to query inventory.
//
CONFIG_VARIABLE_KEY(key_invquery),
//!
// @game strife
//
// Keyboard key to display mission objective.
//
CONFIG_VARIABLE_KEY(key_mission),
//!
// @game strife
//
// Keyboard key to display inventory popup.
//
CONFIG_VARIABLE_KEY(key_invPop),
//!
// @game strife
//
// Keyboard key to display keys popup.
//
CONFIG_VARIABLE_KEY(key_invKey),
//!
// @game strife
//
// Keyboard key to jump to start of inventory.
//
CONFIG_VARIABLE_KEY(key_invHome),
//!
// @game strife
//
// Keyboard key to jump to end of inventory.
//
CONFIG_VARIABLE_KEY(key_invEnd),
//!
// @game heretic hexen
//
// Keyboard key to scroll left in the inventory.
//
CONFIG_VARIABLE_KEY(key_invleft),
//!
// @game heretic hexen
//
// Keyboard key to scroll right in the inventory.
//
CONFIG_VARIABLE_KEY(key_invright),
//!
// @game strife
//
// Keyboard key to scroll left in the inventory.
//
CONFIG_VARIABLE_KEY(key_invLeft),
//!
// @game strife
//
// Keyboard key to scroll right in the inventory.
//
CONFIG_VARIABLE_KEY(key_invRight),
//!
// @game heretic hexen
//
// Keyboard key to use the current item in the inventory.
//
CONFIG_VARIABLE_KEY(key_useartifact),
//!
// @game strife
//
// Keyboard key to use inventory item.
//
CONFIG_VARIABLE_KEY(key_invUse),
//!
// @game strife
//
// Keyboard key to drop an inventory item.
//
CONFIG_VARIABLE_KEY(key_invDrop),
//!
// @game strife
//
// Keyboard key to look up.
//
CONFIG_VARIABLE_KEY(key_lookUp),
//!
// @game strife
//
// Keyboard key to look down.
//
CONFIG_VARIABLE_KEY(key_lookDown),
//!
// Keyboard key to fire the currently selected weapon.
//
CONFIG_VARIABLE_KEY(key_fire),
//!
// Keyboard key to "use" an object, eg. a door or switch.
//
CONFIG_VARIABLE_KEY(key_use),
//!
// Keyboard key to turn on strafing. When held down, pressing the
// key to turn left or right causes the player to strafe left or
// right instead.
//
CONFIG_VARIABLE_KEY(key_strafe),
//!
// Keyboard key to make the player run.
//
CONFIG_VARIABLE_KEY(key_speed),
//!
// If non-zero, mouse input is enabled. If zero, mouse input is
// disabled.
//
CONFIG_VARIABLE_INT(use_mouse),
//!
// Mouse button to fire the currently selected weapon.
//
CONFIG_VARIABLE_INT(mouseb_fire),
//!
// Mouse button to turn on strafing. When held down, the player
// will strafe left and right instead of turning left and right.
//
CONFIG_VARIABLE_INT(mouseb_strafe),
//!
// Mouse button to move forward.
//
CONFIG_VARIABLE_INT(mouseb_forward),
//!
// @game hexen strife
//
// Mouse button to jump.
//
CONFIG_VARIABLE_INT(mouseb_jump),
//!
// If non-zero, joystick input is enabled.
//
CONFIG_VARIABLE_INT(use_joystick),
//!
// Joystick virtual button that fires the current weapon.
//
CONFIG_VARIABLE_INT(joyb_fire),
//!
// Joystick virtual button that makes the player strafe while
// held down.
//
CONFIG_VARIABLE_INT(joyb_strafe),
//!
// Joystick virtual button to "use" an object, eg. a door or switch.
//
CONFIG_VARIABLE_INT(joyb_use),
//!
// Joystick virtual button that makes the player run while held
// down.
//
// If this has a value of 20 or greater, the player will always run,
// even if use_joystick is 0.
//
CONFIG_VARIABLE_INT(joyb_speed),
//!
// @game hexen strife
//
// Joystick virtual button that makes the player jump.
//
CONFIG_VARIABLE_INT(joyb_jump),
//!
// @game doom heretic hexen
//
// Screen size, range 3-11.
//
// A value of 11 gives a full-screen view with the status bar not
// displayed. A value of 10 gives a full-screen view with the
// status bar displayed.
//
CONFIG_VARIABLE_INT(screenblocks),
//!
// @game strife
//
// Screen size, range 3-11.
//
// A value of 11 gives a full-screen view with the status bar not
// displayed. A value of 10 gives a full-screen view with the
// status bar displayed.
//
CONFIG_VARIABLE_INT(screensize),
//!
// @game doom
//
// Screen detail. Zero gives normal "high detail" mode, while
// a non-zero value gives "low detail" mode.
//
CONFIG_VARIABLE_INT(detaillevel),
//!
// Number of sounds that will be played simultaneously.
//
CONFIG_VARIABLE_INT(snd_channels),
//!
// Music output device. A non-zero value gives MIDI sound output,
// while a value of zero disables music.
//
CONFIG_VARIABLE_INT(snd_musicdevice),
//!
// Sound effects device. A value of zero disables in-game sound
// effects, a value of 1 enables PC speaker sound effects, while
// a value in the range 2-9 enables the "normal" digital sound
// effects.
//
CONFIG_VARIABLE_INT(snd_sfxdevice),
//!
// SoundBlaster I/O port. Unused.
//
CONFIG_VARIABLE_INT(snd_sbport),
//!
// SoundBlaster IRQ. Unused.
//
CONFIG_VARIABLE_INT(snd_sbirq),
//!
// SoundBlaster DMA channel. Unused.
//
CONFIG_VARIABLE_INT(snd_sbdma),
//!
// Output port to use for OPL MIDI playback. Unused.
//
CONFIG_VARIABLE_INT(snd_mport),
//!
// Gamma correction level. A value of zero disables gamma
// correction, while a value in the range 1-4 gives increasing
// levels of gamma correction.
//
CONFIG_VARIABLE_INT(usegamma),
//!
// @game hexen
//
// Directory in which to store savegames.
//
CONFIG_VARIABLE_STRING(savedir),
//!
// @game hexen
//
// Controls whether messages are displayed in the heads-up display.
// If this has a non-zero value, messages are displayed.
//
CONFIG_VARIABLE_INT(messageson),
//!
// @game strife
//
// Name of background flat used by view border.
//
CONFIG_VARIABLE_STRING(back_flat),
//!
// @game strife
//
// Multiplayer nickname (?).
//
CONFIG_VARIABLE_STRING(nickname),
//!
// Multiplayer chat macro: message to send when alt+0 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro0),
//!
// Multiplayer chat macro: message to send when alt+1 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro1),
//!
// Multiplayer chat macro: message to send when alt+2 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro2),
//!
// Multiplayer chat macro: message to send when alt+3 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro3),
//!
// Multiplayer chat macro: message to send when alt+4 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro4),
//!
// Multiplayer chat macro: message to send when alt+5 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro5),
//!
// Multiplayer chat macro: message to send when alt+6 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro6),
//!
// Multiplayer chat macro: message to send when alt+7 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro7),
//!
// Multiplayer chat macro: message to send when alt+8 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro8),
//!
// Multiplayer chat macro: message to send when alt+9 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro9),
//!
// @game strife
//
// Serial port number to use for SERSETUP.EXE (unused).
//
CONFIG_VARIABLE_INT(comport),
};
static default_collection_t doom_defaults =
{
doom_defaults_list,
arrlen(doom_defaults_list),
NULL,
};
//! @begin_config_file extended
static default_t extra_defaults_list[] =
{
//!
// @game heretic hexen strife
//
// If non-zero, display the graphical startup screen.
//
CONFIG_VARIABLE_INT(graphical_startup),
//!
// If non-zero, video settings will be autoadjusted to a valid
// configuration when the screen_width and screen_height variables
// do not match any valid configuration.
//
CONFIG_VARIABLE_INT(autoadjust_video_settings),
//!
// If non-zero, the game will run in full screen mode. If zero,
// the game will run in a window.
//
CONFIG_VARIABLE_INT(fullscreen),
//!
// If non-zero, the screen will be stretched vertically to display
// correctly on a square pixel video mode.
//
CONFIG_VARIABLE_INT(aspect_ratio_correct),
//!
// Number of milliseconds to wait on startup after the video mode
// has been set, before the game will start. This allows the
// screen to settle on some monitors that do not display an image
// for a brief interval after changing video modes.
//
CONFIG_VARIABLE_INT(startup_delay),
//!
// Screen width in pixels. If running in full screen mode, this is
// the X dimension of the video mode to use. If running in
// windowed mode, this is the width of the window in which the game
// will run.
//
CONFIG_VARIABLE_INT(screen_width),
//!
// Screen height in pixels. If running in full screen mode, this is
// the Y dimension of the video mode to use. If running in
// windowed mode, this is the height of the window in which the game
// will run.
//
CONFIG_VARIABLE_INT(screen_height),
//!
// Color depth of the screen, in bits.
// If this is set to zero, the color depth will be automatically set
// on startup to the machine's default/native color depth.
//
CONFIG_VARIABLE_INT(screen_bpp),
//!
// If this is non-zero, the mouse will be "grabbed" when running
// in windowed mode so that it can be used as an input device.
// When running full screen, this has no effect.
//
CONFIG_VARIABLE_INT(grabmouse),
//!
// If non-zero, all vertical mouse movement is ignored. This
// emulates the behavior of the "novert" tool available under DOS
// that performs the same function.
//
CONFIG_VARIABLE_INT(novert),
//!
// Mouse acceleration factor. When the speed of mouse movement
// exceeds the threshold value (mouse_threshold), the speed is
// multiplied by this value.
//
CONFIG_VARIABLE_FLOAT(mouse_acceleration),
//!
// Mouse acceleration threshold. When the speed of mouse movement
// exceeds this threshold value, the speed is multiplied by an
// acceleration factor (mouse_acceleration).
//
CONFIG_VARIABLE_INT(mouse_threshold),
//!
// Sound output sample rate, in Hz. Typical values to use are
// 11025, 22050, 44100 and 48000.
//
CONFIG_VARIABLE_INT(snd_samplerate),
//!
// Maximum number of bytes to allocate for caching converted sound
// effects in memory. If set to zero, there is no limit applied.
//
CONFIG_VARIABLE_INT(snd_cachesize),
//!
// Maximum size of the output sound buffer size in milliseconds.
// Sound output is generated periodically in slices. Higher values
// might be more efficient but will introduce latency to the
// sound output. The default is 28ms (one slice per tic with the
// 35fps timer).
CONFIG_VARIABLE_INT(snd_maxslicetime_ms),
//!
// External command to invoke to perform MIDI playback. If set to
// the empty string, SDL_mixer's internal MIDI playback is used.
// This only has any effect when snd_musicdevice is set to General
// MIDI output.
CONFIG_VARIABLE_STRING(snd_musiccmd),
//!
// The I/O port to use to access the OPL chip. Only relevant when
// using native OPL music playback.
//
CONFIG_VARIABLE_INT_HEX(opl_io_port),
//!
// @game doom heretic strife
//
// If non-zero, the ENDOOM text screen is displayed when exiting the
// game. If zero, the ENDOOM screen is not displayed.
//
CONFIG_VARIABLE_INT(show_endoom),
//!
// If non-zero, save screenshots in PNG format.
//
CONFIG_VARIABLE_INT(png_screenshots),
//!
// @game doom strife
//
// If non-zero, the Vanilla savegame limit is enforced; if the
// savegame exceeds 180224 bytes in size, the game will exit with
// an error. If this has a value of zero, there is no limit to
// the size of savegames.
//
CONFIG_VARIABLE_INT(vanilla_savegame_limit),
//!
// @game doom strife
//
// If non-zero, the Vanilla demo size limit is enforced; the game
// exits with an error when a demo exceeds the demo size limit
// (128KiB by default). If this has a value of zero, there is no
// limit to the size of demos.
//
CONFIG_VARIABLE_INT(vanilla_demo_limit),
//!
// If non-zero, the game behaves like Vanilla Doom, always assuming
// an American keyboard mapping. If this has a value of zero, the
// native keyboard mapping of the keyboard is used.
//
CONFIG_VARIABLE_INT(vanilla_keyboard_mapping),
//!
// Name of the SDL video driver to use. If this is an empty string,
// the default video driver is used.
//
CONFIG_VARIABLE_STRING(video_driver),
//!
// Position of the window on the screen when running in windowed
// mode. Accepted values are: "" (empty string) - don't care,
// "center" - place window at center of screen, "x,y" - place
// window at the specified coordinates.
CONFIG_VARIABLE_STRING(window_position),
#ifdef FEATURE_MULTIPLAYER
//!
// Name to use in network games for identification. This is only
// used on the "waiting" screen while waiting for the game to start.
//
CONFIG_VARIABLE_STRING(player_name),
#endif
//!
// Joystick number to use; '0' is the first joystick. A negative
// value ('-1') indicates that no joystick is configured.
//
CONFIG_VARIABLE_INT(joystick_index),
//!
// Joystick axis to use to for horizontal (X) movement.
//
CONFIG_VARIABLE_INT(joystick_x_axis),
//!
// If non-zero, movement on the horizontal joystick axis is inverted.
//
CONFIG_VARIABLE_INT(joystick_x_invert),
//!
// Joystick axis to use to for vertical (Y) movement.
//
CONFIG_VARIABLE_INT(joystick_y_axis),
//!
// If non-zero, movement on the vertical joystick axis is inverted.
//
CONFIG_VARIABLE_INT(joystick_y_invert),
//!
// Joystick axis to use to for strafing movement.
//
CONFIG_VARIABLE_INT(joystick_strafe_axis),
//!
// If non-zero, movement on the joystick axis used for strafing
// is inverted.
//
CONFIG_VARIABLE_INT(joystick_strafe_invert),
//!
// The physical joystick button that corresponds to joystick
// virtual button #0.
//
CONFIG_VARIABLE_INT(joystick_physical_button0),
//!
// The physical joystick button that corresponds to joystick
// virtual button #1.
//
CONFIG_VARIABLE_INT(joystick_physical_button1),
//!
// The physical joystick button that corresponds to joystick
// virtual button #2.
//
CONFIG_VARIABLE_INT(joystick_physical_button2),
//!
// The physical joystick button that corresponds to joystick
// virtual button #3.
//
CONFIG_VARIABLE_INT(joystick_physical_button3),
//!
// The physical joystick button that corresponds to joystick
// virtual button #4.
//
CONFIG_VARIABLE_INT(joystick_physical_button4),
//!
// The physical joystick button that corresponds to joystick
// virtual button #5.
//
CONFIG_VARIABLE_INT(joystick_physical_button5),
//!
// The physical joystick button that corresponds to joystick
// virtual button #6.
//
CONFIG_VARIABLE_INT(joystick_physical_button6),
//!
// The physical joystick button that corresponds to joystick
// virtual button #7.
//
CONFIG_VARIABLE_INT(joystick_physical_button7),
//!
// The physical joystick button that corresponds to joystick
// virtual button #8.
//
CONFIG_VARIABLE_INT(joystick_physical_button8),
//!
// The physical joystick button that corresponds to joystick