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Need help to run client and server in debug mod #2

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Liven28 opened this issue Apr 9, 2019 · 3 comments
Open

Need help to run client and server in debug mod #2

Liven28 opened this issue Apr 9, 2019 · 3 comments
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help wanted Extra attention is needed

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@Liven28
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Liven28 commented Apr 9, 2019

Hello,
Thank you for your work, running dayz in debug mod was something I was looking for a long time.

I followed your tutorial step by step, I succed on activate debug mod for server (the beakpoints work well).
My problem is that when I try to join the server (to debug client side code) I can't :

When I launch Server AND client in debug mod, I have this message "Modified data: dta\bin.pbo". I have verified the steam files, reinstall the game, tryed launching without mod, nothing worked.

If I try to launch only Server OR client in debug mod, I have this message "Bad version, server rejected connection". My server and client work well without debug mod.

Where I'm wrong? Can you help me please?
Hoping you're still here...

@maxkunes
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@Liven28 Sorry for getting back to you earlier.
I have not worked on DayZ modding since I released this project due to limited time on my end.

I'm not confident on what bad version means. You would think it means a mismatch with the client and the server version. Are you sure the client and the server are both running the exact version of the mod you are running?

@maxkunes
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@Liven28 Any screenshots would be helpful.

@Liven28
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Liven28 commented Apr 17, 2019

Hello, sorry for the late answer.

I use .bat files provided in your package to launch server and client (adapting server paths for my configuration). It run the exectaly same version since (if I'm andestand right) the .bat files point to the same .exe file (the client one).

I didn't modify the bin.bpo, I launch without any mods, I use 1.02.15110 for client (see screen shot) and server (I verified in logs) side.

Error message

@maxkunes maxkunes added the help wanted Extra attention is needed label Aug 21, 2019
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