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ray.h
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/*
* Copyright (C) 2022, Max von Buelow
* TU Darmstadt - Interactive Graphics Systems Group
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cmath>
struct Ray {
float org[3];
float dir[3];
inline void normalize()
{
float n = std::sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);
for (int i = 0; i < 3; ++i) dir[i] /= n;
}
};