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Copy pathCarreauSprites.c
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CarreauSprites.c
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#include "CarreauSprites.h"
// Fichier contenant plein de trucs amusants
#include "Pics/2CarreauSpriteAnimation.dat"
#include "Pics/3CarreauSpriteAnimation.dat"
#include "Pics/4CarreauSpriteAnimation.dat"
#include "Pics/5CarreauSpriteAnimation.dat"
#include "Pics/6CarreauSpriteAnimation.dat"
#include "Pics/7CarreauSpriteAnimation.dat"
#include "Pics/8CarreauSpriteAnimation.dat"
#include "Pics/9CarreauSpriteAnimation.dat"
#include "Pics/10CarreauSpriteAnimation.dat"
#include "Pics/VCarreauSpriteAnimation.dat"
#include "Pics/DCarreauSpriteAnimation.dat"
#include "Pics/RCarreauSpriteAnimation.dat"
#include "Pics/AsCarreauSpriteAnimation.dat"
const SoSpriteAnimation CarreauSpriteAnimation[] = {
{ true, 32, 64, 1, (u8*) _2CarreauSpriteAnimationData }, // le 2
{ true, 32, 64, 1, (u8*) _3CarreauSpriteAnimationData }, // le 3
{ true, 32, 64, 1, (u8*) _4CarreauSpriteAnimationData }, // le 4
{ true, 32, 64, 1, (u8*) _5CarreauSpriteAnimationData }, // le 5
{ true, 32, 64, 1, (u8*) _6CarreauSpriteAnimationData }, // le 6
{ true, 32, 64, 1, (u8*) _7CarreauSpriteAnimationData }, // le 7
{ true, 32, 64, 1, (u8*) _8CarreauSpriteAnimationData }, // le 8
{ true, 32, 64, 1, (u8*) _9CarreauSpriteAnimationData }, // le 9
{ true, 32, 64, 1, (u8*) _10CarreauSpriteAnimationData }, // le 10
{ true, 32, 64, 1, (u8*) VCarreauSpriteAnimationData }, // le valet
{ true, 32, 64, 1, (u8*) DCarreauSpriteAnimationData }, // la dame
{ true, 32, 64, 1, (u8*) RCarreauSpriteAnimationData }, // le roi
{ true, 32, 64, 1, (u8*) AsCarreauSpriteAnimationData } // l'as
};