Replies: 2 comments
-
While the stash is on the field it's just a different container and becomes much harder to find. This might be it's signature |
Beta Was this translation helpful? Give feedback.
-
This is the save code : |
Beta Was this translation helpful? Give feedback.
-
I found the stash, what's great about the stash as unlike inventory items which are stored in a completely absurd fashion, stash items are relatively compact and sensible!
86 00 00 00
F5 43 EB 00 02
7D 00 00 00
04 00 00 00
What follows is list of item in stash format. There were as I suspected
139,4 in this file.Note that stash format does not include an item id, but rather just the type id of the item.
Here is a sword I injected into my save Kellerac's sword. Note that I didn't specify any of the core effects that this weapon should have, yet both are actually present. (
1CCBD6
,1CCC11
). If you manipulate the stash, it's pretty safe to do so during standard gameplay and will not cause you to have to reload the save game.EB 06 17 00
0A 03
00 00 80 3F
01
FF
When I pulled out Kellerac's sword it had both core effects on it:
The item changed to the following::
Which looks suspiciously like the CoreEffects struct after the
14 02 01
, starting on 27 is the number of effects counts, and 31 starts the prefixes in the struct.As a first go, I'll probably just support adding items not necessarily listing. I don't know what happens if you go over 155. The save game does NOT store the stash limit.
Beta Was this translation helpful? Give feedback.
All reactions