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We currently just packing BufferElements tightly in the buffer based on the order we encounter them when traversing the constraints.
This strategy minimises wasted bits (bits that the fuzzer mutates that has no impact on the constraints) but it means that BufferElementss are not byte aligned. We now support byte alignment but the packing algorithm is sub-optimal. We need an algorithm to perform optimal packing of BufferElements that is
Byte aligned
Minimises wasted bits
Is stable (i.e. with a fixed random seed we should get the same result every time)
The text was updated successfully, but these errors were encountered:
We currently just packing
BufferElement
s tightly in the buffer based on the order we encounter them when traversing the constraints.This strategy minimises wasted bits (bits that the fuzzer mutates that has no impact on the constraints) but it means that
BufferElements
s are not byte aligned. We now support byte alignment but the packing algorithm is sub-optimal. We need an algorithm to perform optimal packing ofBufferElements
that isThe text was updated successfully, but these errors were encountered: